Korg Triton Le - Basicguide
Korg Triton Le - Basicguide
Korg Triton Le - Basicguide
THE FCC REGULATION WARNING (for U.S.A.) This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: Reorient or relocate the receiving antenna. Increase the separation between the equipment and receiver. Connect the equipment into an outlet on a circuit different from that to which the receiver is connected. Consult the dealer or an experienced radio/TV technician for help. Unauthorized changes or modication to this system can void the users authority to operate this equipment. CE mark for European Harmonized Standards CE mark which is attached to our companys products of AC mains operated apparatus until December 31, 1996 means it conforms to EMC Directive (89/336/EEC) and CE mark Directive (93/68/EEC). And, CE mark which is attached after January 1, 1997 means it conforms to EMC Directive (89/336/EEC), CE mark Directive (93/68/EEC) and Low Voltage Directive (73/23/ EEC). Also, CE mark which is attached to our companys products of Battery operated apparatus means it conforms to EMC Directive (89/336/EEC) and CE mark Directive (93/68/EEC).
Data handling
Malfunctions due to incorrect operation may cause the contents of memory to be lost, so we recommend that you save important data on the external media (SmartMedia etc.). Please be aware that Korg will accept no responsibility for any damages which may result from loss of data.
About copyright
This device is intended for use with material of which you yourself are the copyright owner or for which you have received permission from the copyright owner to duplicate. If you are not the copyright owner or have not received permission from the copyright owner to duplicate the material, you are in violation of copyright law, and may be liable for damages and penalties. If you are unsure of your rights to the material, please consult a legal specialist.
* SmartMediaTM is a registered trademark of Toshiba Corporation. * Company names, product names, and names of formats etc. are the trademarks or registered trademarks of their respective owners.
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Thank you for purchasing the Korg music workstation. To ensure trouble-free enjoyment, please read this manual carefully and use the instrument as directed.
Symbols , , These symbols respectively indicate cautions, advice, and MIDI-related explanations. Example screen displays The values of the parameters shown in the example screens of this manual are only for explanatory purposes, and may not necessary match the values that appear in the LCD screen of your instrument. MIDI-related explanations CC# is an abbreviation for Control Change Number. In explanations of MIDI messages, numbers in square brackets [ ] always indicate hexadecimal numbers.
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Table of Contents
Introduction ................................. 1
Overview.......................................... 1
Main features .......................................1 Overview of the modes .........................3
Connections .................................... 12
Connecting audio equipment etc..........12
1. Connecting the AC/AC power supply.12 2. Connecting audio output devices ..........12 3. Connecting pedals etc..............................13
Playing with the RPPR (Realtime Pattern Play/Recording) function ..................30 Simple program editing....................31
Performance Edit................................ 31 Realtime controls................................ 31
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Sequencer mode.............................. 61
Features of the sequencer ................... 61 The structure of Sequencer mode......... 62
Songs .............................................................. 62 Patterns .......................................................... 62 Cue List.......................................................... 62
Recording the sounds of a combination ....................................... 75 Caution and other functions in Sequencer mode ................................................. 77 Recording on the TRITON Le................ 78
Recording a track, and recording a pattern .......................... 78
Sampling ........................................... 84
Preparations for sampling .......................... 84 Manual sampling ......................................... 85 Auto sampling .............................................. 86 Creating multisample indexes and sampling 87
Converting a multisample to a program ............................................ 91 Using Time Slice to divide a sample, and playing it in Sequencer mode.............. 91
Formatting media ...............................96 Caution when handling SmartMedia....96 Loading data ......................................97
Types of data that can be loaded................97 Data loading procedure...............................97
Saving data........................................98
Types of data that can be saved .................98
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Overview
Main features
Overview
The TRITON Le is a music workstation featuring the HI (Hyper Integrated) synthesis system. It contains high-quality preset multisamples/programs/combinations, an effect section, plus a sequencer, dual polyphonic arpeggiator, RPPR, fourchannel audio output, and numerous other functionality. Controllers such as the joystick, [SW1] and [SW2] keys, REALTIME CONTROLS [1][4] knobs, or connected pedals can be used to control lter or effects, allowing you to modify the sound in realtime as you perform. Arpeggiator gate or velocity, or the tempo of the arpeggiator or sequencer can also be controlled. In addition, the optional EXB-SMPL sampling upgrade can be installed to add two-channel audio input and sampling functionality. (p.34, 84, PG p.253) The TRITON Le is the ideal music workstation for music production or live performance.
One insertion effect (stereo-in/stereo-out), two master effects (mono-in/stereo-out), and a threeband master EQ (stereo-in/stereo-out) can all be used simultaneously. You can select from 89 types of effect algorithms, and edit them. Highly flexible effect routing is possible. Effects can also be routed freely to the individual outputs.
Filter/synthesis section:
24 dB/oct Low Pass Resonance type or 12 dB/oct Low Pass & High Pass type filters can be used. A wide variety of filter effects can be achieved, from active sounds with aggressive resonance to subtle tones using a high pass filter. A broad range of editing parameters gives you control over every aspect of the sound.
Overview
Effect section:
Introduction
Introduction
Sequencer
TRITON Le provides a high-performance 16-track MIDI sequencer, with more than sufcient power for use as a stand-alone sequencer. The sequencer can serve as the core that brings together TRITON Les numerous capabilities, allowing it to serve as an integrated music workstation. For more on TRITON Les sequencer (p.61).
RPPR
TRITON Le features a RPPR (Realtime Pattern Play/ Recording) function. In Sequencer mode, this function allows you to assign preset patterns or user patterns (with a specied playback track) to individual keys on the keyboard, and playback or record that pattern in realtime simply by pressing the assigned key. Numerous preset patterns, including patterns ideal for drum tracks, are built into the internal memory.
Combination mode
Select and play combinations A combination is a set of two or more programs (a maximum of eight), and allows you to produce complex sounds that could not be created by an individual program. You can choose combinations from rewritable banks A, B, and C which contain a total of 384 combinations. Edit a combination Make settings for volume, pan, layer/split etc. for each timbre (program), and make settings for effects and the two arpeggiators etc.
Program mode
Select and play programs You can choose programs from rewritable banks A, B, C, and D which contain a total of 512 programs, and non-rewritable bank G (128 programs compatible with the GM standard, and nine drum programs). Edit a program Make settings for the oscillator, lter, amp, EG, LFO, effects, and arpeggiator. Select a multisample (the following multisamples are available) 425 internal multisamples (ROM) Multisamples (RAM) created in Sampling mode (if the separately sold EXB-SMPL option is installed)
Sequencer mode
Use the 16-track sequencer to record and playback songs. Make effect settings for the song. You can record a performance using the arpeggiator(s) into a song or pattern. You can use a cue list to set up consecutive playback of multiple songs, and specify the number of repeats for each song.
SAMPLING MODE (if the separately sold EXB-SMPL option is installed) AUDIO INPUT AUDIO INPUT 1 2 Multi Sample Sample Sample
PROGRAM MODE OSC 1 Multi Sample - H Drum Kit Multi Sample - L Insert / Master Effect IFX MFX 1 MFX 2
AMP1 MEQ
PITCH2 FILTER2
AMP2
GLOBAL MODE DRUM KIT Key Assign Drum Sample / Sample - H Drum Sample / Sample - L
COMBINATION MODE
TIMBRE 1 TIMBRE 2 TIMBRE 3 TIMBRE 4 TIMBRE 5
MEQ
ARPEGGIATOR PATTERN
TIMBRE 6
User Pattern: P0 - 4
TIMBRE 7
Arpeggiator - A
Arpeggiatpr - B
TIMBRE 8
PROGRAM
SEQUENCER
TRACK 1
MEDIA MODE
MEQ
Arpeggiator - A
Arpeggiatpr - B PROGRAM
Overview
Introduction
You can use a maximum of 20 cue lists, 200 songs, and 150 preset patterns. One song can use as many as 100 patterns. The TRITON Le can be used as a 16-track multitimbral tone generator. Create and playback patterns in realtime, using the RPPR (Realtime Pattern Play/Recording) function.
Sampling mode
(If the EXB-SMPL option is installed)
An external audio device or mic connected to the rear panel AUDIO INPUT jacks can be sampled (recorded as a sample). An insert effect can also be applied to the select input sound while it is being sampled. Waveform data that was sampled or loaded in Media mode can be modified using a variety of editing functions, such as adjusting the loop point, using Time Slice, or Time Stretch. You can edit multisamples (which consist of multiple samples). You can convert a multisample into a program. When this conversion is performed, a multisample created in Sampling mode can be used in Program, Combination, and Sequencer modes.
Global mode
Make settings that affect the entire TRITON Le, such as master tune and global MIDI channel. Create drum kits (24 kits), user arpeggio patterns (216 patterns), and user scales (16 one-octave scales and 1 all-note scale). Create drum kits using the 413 internal drum samples (ROM). You can also use samples (RAM) that were created in Sampling mode (requires the separately sold EXB-SMPL option). Set the function of the assignable pedals and assignable switches. Transmit data dumps of MIDI exclusive data. Adjust the input level from AUDIO INPUT 1 and 2 (if the EXB-SMPL option is installed). This setting is valid outside of Sampling mode. The internal effects can be applied to the external input sound. The settings for Sampling mode are made independently in Sampling mode itself.
Media mode
Data of each mode can be saved and loaded using the SmartMedia slot or an external SCSI device (if the separately sold EXB-SMPL option is installed). Media such as SmartMedia or hard disks (EXBSMPL option required can be formatted, and data can be managed by copying etc. Korg format, AKAI, AIFF, and WAVE format sample data can be loaded. Sample data can also be saved in Korg format, or exported in AIFF or WAVE formats. (if the separately sold EXB-SMPL option is installed) Songs that you created in Sequencer mode can be saved in SMF format. SMF files can be loaded as Sequencer mode songs. You can use the Data Filer function (to save/load MIDI exclusive data).
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13
2 3
4
1. SmartMedia slot
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6. REALTIME CONTROLS
SmartMedia cards can be inserted here, allowing you to save or load data or song data or other types of data you edited. For details on handling SmartMedia, refer to Caution when handling SmartMedia (p.96).
3. Joystick
This controls pitch or modulation, etc. Move the joystick up/down or left/right (+Y, Y, X, +X) to control (p.23). Various program parameters and effect parameters will determine what is controlled by the joystick.
Use the [SELECT] key to select realtime controller mode A/B/C, and use knobs [1][4] to control the tone, effects, MIDI control changes, and arpeggiator etc. while you perform. (p.24, 26)
[SELECT] key
This key switches the realtime controller between Amode, B-mode, and C-mode. The LED of the selected mode will light.
4. Headphone jack
A set of headphones with (1/4") stereo phono plug can be connected here. The output from the L/MONO and R OUTPUT jacks can be monitored in stereo through the headphones.
5. [VOLUME] slider
This adjusts the volume that is output from the OUTPUT jacks (L/MONO, R) and the headphone jack.
Front panel
Introduction
[3] EG-INTENSITY: Controls the lter EG intensity. [4] EG-RELEASE: Controls the lter/amp release time.
[GLOBAL] key
Global mode will be selected
[MEDIA] key
Media mode will be selected.
B-mode
[1] ASSIGNABLE 1: [2] ASSIGNABLE 2: [3] ASSIGNABLE 3: [4] ASSIGNABLE 4: Controls the functions that are assigned in each mode (Program, Combination, Sequencer, or Sampling (if the EXB-SMPL option is installed)).
[COMPARE] key
Use this key when you wish to compare the sound of the program or combination that you are currently editing with the un-edited sound that was written into memory. You can also use this key to make before and after comparisons when recording or editing in Sequencer mode (p.15).
C-mode
[1] : not used [2] ARP-GATE: Controls the gate time (note duration) of the arpeggiated notes. At the center position (12 oclock), the setting of the arpeggiator Gate parameter will be used. Rotating the knob toward the left will shorten the time, and rotating it toward the right will lengthen the time. [3] ARP-VELOCITY: Controls the velocity (playing strength) of the arpeggiated notes. At the center position (12 oclock), the setting of the arpeggiator Velocity parameter will be used. Rotating the knob toward the left will weaken the velocity, and rotating it toward the right will strengthen the velocity. [4] TEMPO: Controls the tempo of the arpeggiator or of the Sequencer mode . The LED beside TEMPO will blink at quarter note intervals of the specied tempo.
9. LCD screen
Here you can select pages, and parameters, and set values. (p.10) These keys are used to enter each mode. Pressing a key will enter the corresponding mode (the key will light). (p.14)
[COMBI] key
Combination mode will be selected.
[PROG] key
Program mode will be selected.
[SEQ] key
Sequencer mode will be selected.
[INC]/[DEC] keys
These are used to increase or decrease the parameter value in steps of one. It is convenient to use these to make ne adjustments.
Numeric keys [0] [9], [ENTER] key, [] key, [./ HOLD] key
Use these keys to numerically input a parameter value. Use numeric keys [0][9], the [] key, and the [./ HOLD] key to enter the value, and press the [ENTER] key to conrm it. The [./HOLD] key lets you input a value with a decimal point. The [] key inverts the sign (+/) of the parameter value. In addition, [./HOLD] can be used if you wish to select sounds by category in program or combination mode. By holding down the [ENTER] key and pressing a numeric key [0][9], you can select up to ten utility menu commands for the current page.
CURSOR keys [
], [
], [
], [
+]
Use these keys to select different parameters on screen. In addition, you can hold down the [MENU] key and use cursor keys [ ], [ ] to switch pages in the order of 1.12.12.22.3. (p.14)
[AUDITION] key
This key activates the Audition function, which plays a riff (phrase) suitable for each preloaded or preset program. In Program mode, pressing the [AUDITION] key (the key will light) will cause the audition riff to play repeatedly. In Sampling mode (if the EXB-SMPL option is installed), the selected sample will be played.
[EXIT] key
In Program, Combination, Sequencer, Sampling (if the separately sold EXB-SMPL option is installed), and Global modes, pressing this key from anywhere other than page 1.1 will take you to page 1.1 of that mode.
Introduction
[VALUE] dial
When a dialog box is open, this key will cancel the settings made in the dialog box and close the dialog box (corresponds to the Cancel). If a Utility menu or page menu is open, pressing [EXIT] will close the menu.
14.SEQUENCER/SAMPLING
(If the separately sold EXB-SMPL option is installed)
[LOCATE] key This key resets the playback location of a song or cue list to a specied location. You can also press this key when stuck notes occur for some reason. [REC/WRITE] key When you press this key in Sequencer mode, the TRITON Le will enter recording-ready mode (the key will light). If you then press the [START/STOP] key, recording will start. (p.78) When you press this key in Program, Combination, or Global modes, a dialog box will appear. If you then press the [F8] (OK) key, the edited content will be written. (p.42, 44) When you press this key in Sampling mode (if the EXB-SMPL option is installed) and then press the [START/STOP] key, sample recording will begin. (p.34) [START/STOP] key In Sequencer mode, this key starts/stops song recording/playback, or cue list playback. (The key will blink in time with the beat during recording or playback.) In Sampling mode (if the EXB-SMPL option is installed), press the [REC/WRITE] key and then press the [START/STOP] key to start/stop sample recording. In the SMPL 2.12: Sample Edit, Edit2 page, pressing this key will sound the sample.
[PAUSE] key This key pauses playback of a song or cue list (the key will light). Press the key again to cancel Pause (the key will go dark). [ REW] key This key rewinds playback of a song or cue list. Rewind will occur when you press the key (the key will light). (This will not operate during recording.) [FF ] key This key fast-forwards playback of a song or cue list. Fast-forward will occur when you press the key (the key will light). (This will not operate during recording.)
Rear panel
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1. SmartMedia slot
SmartMedia cards can be inserted here (p.5).
3 2
2. [POWER] switch
This switch turns the power on/off (p.17).
Select to L/R, the output from an oscillator, an insertion effect, an individual drum part, or the metronome can be output to the (MAIN) L/MONO and R jacks. When making connections in stereo, use L/MONO and R. When making connections in mono, use the L/ MONO jack.
(INDIVIDUAL) 1, 2
These are unbalanced phone jacks (p.12). These are individual (independent) audio output jacks. By cycling the Bus Select through 1, 2, 1/2 an oscillator, an insertion effect, an individual drum part, or the metronome etc. can be assigned to be output from the (INDIVIDUAL) 1, 2 jacks. The output from the 1, 2 jacks is not affected by the [VOLUME] slider.
4. AUDIO OUTPUT
Connect these outputs to the input jacks of your amp or mixer. In addition to the L/MONO and R main stereo audio outputs, TRITON Le provides two individual audio outputs. The sound from each oscillator, drum, timbre/track, or insertion effect can be freely routed to any output (p.108).
5. Pedal connections
ASSIGNABLE PEDAL jack
The separately sold Korg XVP-10 EXP/VOL pedal or EXP-2 foot controller (options) can be connected to this jack. (p.13). Its function can be assigned in Global mode, allowing
(MAIN) L/MONO, R
These are unbalanced phone jacks (p.12). These are the main audio output jacks. By setting Bus
DAMPER jack
A separately sold switch-type pedal such as the Korg DS-1H damper pedal can be connected here. If a DS-1H is connected, it will function as a halfdamper pedal. In order to ensure that the half-damper pedal functions correctly, please adjust the polarity and the sensitivity (PG p.124, 126). If any other switch-type pedal is connected, it will function as a damper switch. Set the polarity according to the pedal that you connected. (PG p.126)
6. MIDI
MIDI IN connector
Musical data and sound settings etc. are received at this connector. Use this to play TRITON Le from another connected MIDI device (PG p.229).
Introduction
7. EXB-SMPL
f: Function buttons
By pressing the function key [F1][F8] nearest this button, you can turn various functions on/off. , : In Media mode, these select the current directory. : Accesses the utility menu where you can execute utility menu commands. Other function buttons examples Sequencer mode: EDIT/DONE, INSERT, CUT, COPY, JUMP, DONE, Tie, Rest, Back, Done (used in Cue List, Event Edit, Step Recording) REVERT (copy and paste RPPR settings) Global mode: TEXT, KEY+, Sampling mode (if the separately sold EXB-SMPL option is installed): INSERT, CUT, COPY, CREATE (create multisample), L/R, ZOOM
c: Parameter
b: Tab
f: Function buttons
a: Current page
This indicates the currently selected page within the mode. From the left, this area shows the mode name, page number:name, tab name, and the parameter name of the edit cell.
Mode name Page number:name Parameter name Tab name
b: Tab
Most pages are divided into two or more tabs. By pressing the closest function key [F1][F7], you can select a tab to access the corresponding page.
Utility menu
c: Parameters
The parameters for various settings are displayed in the LCD screen. Use cursor keys [ ], [ ], [ ], [ ] to select the desired parameter. In each page, you can press the UTILITY function button (the [F8] key) to access the utility menu. The utility menu contains commands that can be used in that page. The utility menu that appears will differ depending on the page that is selected. You can also select up to ten utility menu commands by holding down the [ENTER] key and pressing a numeric key [0][9]. Press the [EXIT] key to close the utility menu. For , press the [F7] key to select the desired utility menu command. You can also use the cursor keys [ ], [ ], [ ], [ ] to make your selection. For , press the [F8] key to open the dialog box of the selected utility menu command. This key also switches the status of commands that you check or uncheck.
d: Edit cell
When you use the cursor keys [ ], [ ], [ ], [ ], the selected parameter will be highlighted in the LCD screen. This area is called the edit cell, and your editing will affect the highlighted area. The parameter value of the edit cell can be modied using VALUE controllers such as the [VALUE] dial or the [INC]/[DEC] keys (p.15). For parameters that accept a key number or a velocity value, you can also hold down the [ENTER] key and play a note on the keyboard to enter the key number or velocity value.
e: Check box
Use cursor keys [ ], [ ], [ ], [ ] to select a check box (edit cell), and use a VALUE controller such as the [VALUE] dial or the [INC]/[DEC] keys to add or remove the check mark. When checked, the parameter will function, when unchecked, the parameter will not function.
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When you select a utility menu command etc., a dialog box will open. Use the cursor keys [ ], [ ], [ ], [ ] to select parameters. Use the VALUE controllers (p.15) to input the parameter values. When selecting program or combination numbers in a dialog box, you can use the BANK [A][GM] keys in addition to the VALUE controllers. As in the utility menu, press the function key [F1] [F8] nearest etc. (function button 2) to access the execution or operation screen. In some cases, a dialog box will appear. Follow the directions shown in the dialog box. To execute, select (press the [F8] key). To cancel without executing, select (press the [F7] key). The dialog box will close. The [EXIT] key is equivalent to Cancel, Done, or Exit.
In Combination, Program, Sequencer, Global, or Sampling (if the separately sold EXB-SMPL option is installed) modes, pressing the [MENU] key will display a list of the pages in that mode. (The page in which you where when you pressed the [MENU] key will be highlighted.) To select a page, press the nearest function key [F1][F7]. By pressing the same key you can move consecutively downward. You can also use cursor keys [ ], [ ], [ ], [ ] to move left/up/down/ right. You can also move to the desired page by holding down the [MENU] key and using numeric keys [0][7] to enter a two-digit page number. In addition, you can hold down the [MENU] key and use the cursor keys [ ], [ ] to move in steps of one page; in the example shown below, this would be Play P/M Ctrl Prm1 ... etc.
Function buttons 2
Press the function key [F1][F8] nearest this button to execute the function. : Utility menu, etc.
Other objects
To use slider- or knob-shaped objects, use the cursor keys [ ], [ ], [ ], [ ] to select the desired item, and use the VALUE controllers to adjust the value. Other types of objects are shown in the effect routing screen. (p.108)
Sliders Knobs
Scroll bar
This indicates that the list contains selections or parameters that cannot all be shown in the screen at once. Use the cursor keys [ ], [ ], [ ], [ ] to move within the list.
Routing
Scroll bar
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Introduction
Dialog boxes
Page menu
Connections
Connecting audio equipment etc.
Connections must be made with the power turned off. Please be aware that careless operation may damage your speaker system or cause malfunctions. Connect the AUDIO OUTPUT (MAIN) L/MONO and R jacks to the INPUT jacks of your powered monitor system, mixer etc. L/MONO and R are the main outputs. If you are outputting in stereo, make connections to the (MAIN) L/MONO jack and the R jack. If you are outputting in monaural, make connections to the (MAIN) L/MONO jack. We recommend that you playback in stereo if possible. If you wish to output from the AUDIO OUTPUT (INDIVIDUAL) 1, 2, jacks, connect these jacks to your mixer, and then connect the mixer output to the INPUT of your powered monitor system etc. For details on the output of each jack (p.108 Routing).
Headphones
When using headphones, plug them into the headphones jack located on the front panel.
PHONES
to an AC outlet
Headphones
INPUT
PHONES
OUTPUT
INPUT
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2. Connections to a computer
Your performance on the TRITON Le, as well as controller and sequencer data, can be sent to a computer (connected via MIDI interface), and the tone generator of TRITON Le can be played from the computer. Use a MIDI interface to connect the MIDI connectors of TRITON Le to the MIDI connectors of your computer.
PG p.229 MIDI applications Connecting MIDI
deveices/computers
Guitar
If a passive type guitar (a guitar without an internal preamp) is connected, it will not be possible to sample at an appropriate level due to the impedance mismatch. Such instruments must be connected via a preamp or effect unit.
deveices/computers
2. SCSI connections
You can connect SCSI-compatible devices (hard disks, CD-ROM drives etc.). (EXB-SMPL Operation Manual)
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Connections
Introduction
Basic operation
2 Press the [MENU] key.
In Media mode there is only one page, so the page menu will not appear. 3 Press the function key [F1][F7] that is nearest the page you wish to select. If multiple pages are assigned to one function key, press the same key to move the cursor downward. You can also use the [ ], [ ], [ ], [ ] cursor keys to move. 4 Press the [F8] (Open) key. When you press the [F8] key, you will jump to the selected page, and that page will appear. As an example here, press the [F3] key three times to select KeyZ, and then press the [F8] (Open) key. The 3.3: Ed-Key Zone page will appear.
You can also use the following alternative methods to select a page.
Press the [MENU] key, and then use the [ ], [ ] keys to move forward or backward through the pages in the order of 1.12.12.23.1 etc. Hold down the [MENU] key, and use numeric keys [1][7] to enter a two-digit page number to move directly to the corresponding page. (To select the page shown above, you would press [3], [3].) If only one page is assigned to each function key (group), as in COMBI 1.1: Play or the pages of Global mode, the first digit of the numeric key [1] [7] will move to the corresponding page. The page selected at this time will be the page that was last selected. If there is no corresponding page, nothing will happen. When you press the [EXIT] key, you will return to 1.1 from any page.
Selecting a page
1 Make sure that the desired mode is selected. To select a mode, press the appropriate mode key. Here we will use Combination mode as an example for our explanation. Press the [COMBI] key.
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5 Press the function key [F1][F7] that is nearest the tab displayed at the bottom of the LCD screen. As an example, we will select the Slope tab. Press the [F3] key.
Some pages have no tabs. 6 To move to another page, press the [MENU] key and repeat the procedure from step 3.
3. Selecting parameters
Use the [ ], [ ], [ ], [ ] cursor keys to select the parameter that you wish to edit. In Combination mode pages that display timbres 18, or in Sequencer mode pages that display tracks 18 or 916, you can hold down the [TIMBRE/TRACK] key and press the nearest function key [F1][F8] to select the desired timbre or track.
The BANK [A][GM] keys are used in Program mode to select the program bank and in Combination mode to select the combination bank. In Combination mode, they are also used to select the program bank for each timbre of the combination. In Sequencer mode, these keys are used to select the bank of the program used by each track of the song. These keys are also used to specify the bank in dialog boxes such as Write Program or Write Combination.
[COMPARE] key
4. Setting a parameter
The parameter value in the edit cell can be set by using the front panel VALUE controllers ([INC]/[DEC] keys, [VALUE] dial, numeric keys [0][9], [] key, [./HOLD] key, and [ENTER] key). As necessary, you can also use the BANK [A][GM] keys, and the [COMPARE] key. In the case of parameters that require you to enter a note or velocity value, you can enter the value by playing a key on the keyboard while holding down the [ENTER] key. Use this key when you wish to compare an edited program or combination sound with the un-edited original (i.e., the sound that is written into memory). When editing a program or combination, press this key. The key will light, and the last-written settings for that program number or combination number will be recalled. When you press the [COMPARE] key once again, the key will go dark and you will return to the settings that you were editing. If you edit the settings that are recalled by pressing the [COMPARE] key (i.e., the settings that are written into memory), the key will go dark, and it will not be possible to return to the previous settings by pressing the [COMPARE] key again. In Sequencer mode, you can use the [COMPARE] key to make before and after comparisons immediately after using realtime recording or step recording to record a song, or after performing a track edit operation. For example, this can be used effectively when realtime-recording a track for a song. 1 Realtime-record a track. (Take 1) 2 Once again, realtime-record on the same track. (Take 2) 3 Press the [COMPARE] key. The key will light, and take 1 will be recalled. 4 Press the [COMPARE] key once again. The key will go dark, and take 2 will be recalled.
VALUE controllers
[INC]/[DEC] keys
Use these when you wish to make ne adjustments to the value.
[VALUE] dial
Use this when you wish to make large changes in a value.
15
Basic operation
Use these when you know the parameter value that you wish to input. After using the numeric keys [0][9] to input a number, press the [ENTER] key to nalize the parameter value. Use the [] key to enter negative numbers. Use the [./HOLD] key to enter a decimal point. In the 1.1: Play page of Program and Combination modes, the [./HOLD] key will perform the Category Hold or 10s Hold function. (PG p.2)
Introduction
Selecting a tab
5 If after recording two different takes on the same track, you record a third, the Compare function will now alternate between the second and third takes. Recording a fourth take will mean that Compare now alternates between takes three and four, and so on. In this fashion, Compare always alternates between the last two recorded passes that are made on the same track. In this way, the Compare function lets you recall the previous recording or the previous state of event editing. The Compare function is not available in Global, Media and Sampling modes.
Keyboard input
When inputting a note name or velocity value as the value of a parameter, you can use the keyboard to input the setting. Hold down the [ENTER] key and play the note that you wish to enter as a value. The note name (number) or velocity value will be input. When the GLOBAL 5.1: DKit page or SEQ 5.1: RPPR, RPPR Setup page is displayed, you can hold down the [ENTER] key and play a note to recall the settings that have been assigned to the note you played.
16
Quick Start
Turning the power on/off
Before you turn on the power, make sure that the desired connections have been made as described in Connections (p.12). When using Sampling mode (if the separately sold EXB-SMPL option is installed) utility commands (Move Sample, Move MS, Conv.To Prog, Time Slice, etc.) to simultaneously modify programs or drum kits.
The mode and page that will be selected when the power is turned on Turning the power on/off
The state of this instrument when the power is turned on will depend on the setting of Power On Mode (GLOBAL 1.1: System, Preference page). If Power On Mode is Reset (factory setting), this instrument will automatically selects the Combination mode 1.1: Play. If Power On Mode is Memorize, this instrument will be in the mode and page that were last selected when the power was turned off.
2 Turn on your powered monitors or stereo amp. 3 Raise this instruments [VOLUME] slider to an appropriate level, and adjust the volume of your powered monitors or stereo amp.
The Memorize setting will remember the mode and page that were last selected, the combination number that was last selected in Combination mode, and the program number that was last selected in Program mode. If another mode is selected when the power is turned on, you can press the [COMBI] key or [PROG] key to select the 1.1: Play page with the last-selected combination number or program number.
LCD screen messages when separately sold options are installed (When the power is turned on)
This instrument allows you to install separately sold options. When the power is turned on, the type of installed options will be displayed. After installing an option, be sure to check this display to verify that the option was installed correctly. If the option is not displayed here even though it was installed, it was not installed correctly. Turn off the power and re-install the option. (For details on installing an option, refer to PG p.253)
OPTIONS EXB-SMPL: The EXB-SMPL option is installed. SIMM: Slot1 (**MB)/Slot2 (**MB): SIMMs are installed in SIMM slots 1 and/or 2. The capacity of each SIMM is shown in parentheses.
17
Quick Start
A dialog box will appear. 4 Use the [INC]/[DEC] keys to select the data that you want to load.
If the SEQ 1.1: Play/REC, Play/REC page does not appear, select it as follows. 1) Press the [MENU] key. The LCD screen will show a list of the pages in Sequencer mode. In the Kind eld, select the data that you want to load. In this case, select All (Preload PCG and Demo Songs). When you execute the Load operation, the demo song data and preloaded data will be loaded. 5 Press the [F8] (OK) key. A dialog box will ask you for conrmation.
2) Press the [F1] key to select P/R, and press the [F8] (OPEN) key. 3) Press the [F1] key. The SEQ 1.1: Play/REC, Play/ REC page will be displayed. 3 Use the cursor keys [ ], [ ] to choose Song Select.
6 Press the [F8] (OK) key once again. The preloaded data and demo song data will be loaded. Never turn off the power while the data is being loaded. If the Memory Protected dialog box appears, uncheck the memory protect setting, and perform the Load operation again. (p.42)
The song name will be highlighted. 4 Use the [INC]/[DEC] keys or other VALUE controllers to select the demo song that you wish to play. 5 Press the [START/STOP] key. The key will blink and the selected song will play. 6 If you wish to stop playback, press the [START/ STOP] key once again.
18
4 To stop playback, press the [START/STOP] key once again. If the last step is End, playback will stop automatically when it reaches that point. If the last step is Continue to Step01, playback will return to the rst step and continue. To select a cue list, choose Cue List Select, and use the same procedure as when selecting a song. Refer to step 4 above.
19
Quick Start
Selecting a program
1 Press the [PROG] key (the key will light). You will enter Program mode. Make sure that the upper line of the LCD screen indicates PROG 1.1: Play.
Category Program Bank Program Select
A, B, C, D000063 With the factory settings, these banks contain a wide variety of preloaded programs that use the internal PCM ROM multisamples, effects, and arpeggio patterns. D064127 With the factory settings, these banks do not contain programs. Programs you yourself create can be stored in these banks. 128 programs can be written or rewritten to each bank AD (for a total of 512). G, g(d) These banks contain 128 GM programs and 9 GM drum programs that are compatible with the GM sound map. The programs of these banks are read-only. Bank G contains the GM programs. G lets you select 128 programs numbered from 001128, and g(d) lets you select nine drum programs (VNL). Each time you press the [GM] key, the bank will alternate as shown below. Gg(d)Gg(d)G
With the factory settings, the Audition function can be used only on the preloaded programs of banks AC, D000063, and the preset programs G, g(d).
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2 By pressing a numeric key [0][9], you can input the ones place in a single action.
The Select by Category dialog box will appear. The categories are displayed in the left side of the screen, and a list of the programs in the selected category are displayed in the right side.
4 To cancel the 10s HOLD function, press [./HOLD] to erase the display.
Category
Program
3 Use the [F1] ( ), [F2] ( ), [F3] ( ), and [F4] ( ) keys to select the desired category. 4 Use the [ ], [ ] cursor keys to select the desired program. 5 To execute, press the [F8] (OK) key. To cancel without executing, press the [F7] (Cancel) key. Cat. HOLD (Category Hold) 1 Press the [./HOLD] key to display The category will be held.
Category
Program Select
2 Use the cursor keys [ ], [ ], [ ], [ ] to choose Category, and use the VALUE controllers to specify the category. 3 Use the cursor keys [ ], [ ], [ ], [ ] to choose Program Select, and use the VALUE controllers to successively select programs in that category. 4 To exit the Category Hold function, press the [./ HOLD] key twice to erase the display. In PROG 1.1: Play, pressing the [./HOLD] key will cycle through cancel.
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3 You can use the [INC]/[DEC] keys to change the tens place.
Quick Start
Selecting a combination
1 Press the [COMBI] key (the key will light). You will enter Combination mode. Make sure that the upper line of the LCD screen indicates COMBI 1.1: Play.
Category Combination Bank Combi Select
128 programs can be written or rewritten to each bank AC (for a total of 384).
For details of the combination names etc., refer to
4 Audition the sound. Play a note on the keyboard to hear the sound you selected.
22
Joystick
SW1, SW2
4 Release the joystick, and play the keyboard. The tone will stay the same as it was when the [SW2] key was pressed. Moving the joystick toward yourself will not affect the sound. In the lower part of the LCD screen, SW2 will indicate JS-Y Lock. This means that the function of the [SW2] key is set to JS-Y Lock. (It will operate as a Toggle switch.) If the function of the [SW1] or [SW2] key is set to
You can use these keys as sources for alternate modulation or effect dynamic modulation to control program parameters or effect parameters. These switches can also be used to switch the octave, to turn portamento on/off, or to lock the position of the after touch lock function (p.24).
23
Quick Start
JS X Lock, JS+Y Lock, or JS-Y Lock, the tone that was heard when the joystick is tilted can be maintained even after the joystick is returned to the center position. Similarly, there is an AfterT Lock function that locks the aftertouch effect. (PG p.220) 5 Press the [SW2] key once again to defeat the lock. In many programs and combinations, the joystick Y axis lock function is assigned to the [SW2] key.
Adjusting the cutoff frequency of the high-pass lter will modify the thickness of the sound from which the low frequency range has been ltered out.
Level
LPF
Cutoff frequency
HPF
A-mode controls
In A-mode, knobs [1][4] will control/edit the following functions. Placing the knobs in the center (12 oclock) position will produce the values specied by the program parameters.
Time
Release Level
LPF
Low Cutoff frequency Frequency High
Sustain Level
Slope Time
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B-mode controls
You can control parameters such as volume, portamento time, pan or lter and amp EG, pitch LFO, and master effect send levels etc. The B-mode function settings are made for each individual program, combination, or song. In Sampling mode, the B-mode functions are set for the entire mode (if the EXB-SMPL option is installed) (p.115).
Foot pedals
Damper Pedal
A separately sold Korg switch-type damper pedal such as the DS-1H can be connected to this instrument. If a DS-1H is connected, it will function as a half-damper pedal. The half-damper function cannot be controlled by other pedals.
C-mode control
You can control the effect of the arpeggiator in realtime. For details on operation, refer to p.26.
In Program and Combination modes, the B-mode functions of the REALTIME CONTROLS knobs [1], [2], [3], and [4] and [SW1]/[SW2] keys can be veried in the 1.1: Play page.
Keyboard
Velocity
The force with which you initially strike a note can apply an effect. Normally this is used to control volume, or the speed or sensitivity of the EG.
After Touch
This effect can be applied by varing pressure on a key that is already being held down. Normally this is used to control volume, tone (cutoff frequency), or LFO sensitivity etc.
Note Number
Varing amounts of an effect will be applied depending on the position of the key on the keyboard. Normally this is used to control volume, tone (cutoff frequency), LFO sensitivity, and EG sensitivity etc. This can be used as a source for alternate modulation or effect dynamic modulation, to control program parameters or effect parameters.
25
Viewing the parameters that are assigned to [SW1], [SW2] keys, and the REALTIME CONTROLS B mode
Quick Start
The chord you played on the keyboard is sounded as an arpeggio (broken chord)
In addition to this, the TRITON Les arpeggiator is a polyphonic arpeggiator that is able to produce a variety of chordal transformations or phrases based on the pitch or timing of the notes you play on the keyboard. These functions let you use the arpeggiator to play a wide range of patterns including drum or bass phrases, and guitar or keyboard backing riffs. It is also effective to use the arpeggiator as part of the soundcreating process when creating subtly-moving pads, synth-sounds, or sound effects. In addition, the TRITON Le features a Dual Arpeggiator that lets you simultaneously use two arpeggio patterns in Combination mode and Sequencer mode. You can take advantage of this in many ways, such as applying separate arpeggio patterns to a drums program and a bass program, or using keyboard split or velocity to switch between two arpeggio patterns. The TRITON Le provides ve preset arpeggio patterns (the standard UP, DOWN, ALT1, ALT2, and RANDOM), and lets you program and store 328 user arpeggio patterns. With the factory settings, these contain a wide variety of preload user arpeggio patterns (VNL). An arpeggio pattern that you create can also be stored as a user arpeggio pattern (p.103).
The on/off status is saved when you write the program, Combination. In Combination and Song, depending on the arpeggiator A, B settings, the arpeggio may not start when you press the [ARP ON/OFF] key to turn it on (p.28).
26
Sounding an arpeggio in the order of the pitches in the chord you played
You can select whether the notes of the arpeggio will be sounded in the order of the pitches in the chord you played (regardless of the order in which you actually played the notes), or in the order in which you played the notes. Use the cursor keys [ ], [ ], [ ], [ ] to select the Sort check box, and use the [VALUE] dial or the [INC]/[DEC] keys to make the setting. Checked: the arpeggio will sound each note in the order of its pitch, regardless of the order in which you actually played the notes. Unchecked: the arpeggio will sound each note in the order in which you actually played the notes.
27
Quick Start
Letting the arpeggio continue playing even after you take your hand off the keyboard
You can select whether the arpeggio will continue playing when you take your hand off the keyboard, or whether the arpeggio will stop playing when you take your hand off the keyboard. Use the cursor keys [ ], [ ], [ ], [ ] to select Latch, and use the [VALUE] dial or the [INC]/ [DEC] keys to make the setting. Checked: The arpeggio will continue playing even after you remove your hand from the keyboard. Unchecked: The arpeggio will stop playing when you remove your hand from the keyboard.
Sounding both the arpeggio notes and the notes you play
Use the cursor keys [ ], [ ], [ ], [ ] to select Keyboard check box, and use the [VALUE] dial or the [INC]/[DEC] keys to make the setting. Checked: The notes you play on the keyboard and the notes played by the arpeggiator will both sound. Unchecked: Only the arpeggio notes will sound.
28
As you can see from the Timbre Assign table in the upper right, arpeggiator A is assigned to timbre 4 and 8, and arpeggiator B is assigned to timbre 2. When you play the keyboard the U126 (INT): DrBigBeats 2 arpeggio pattern will play the program B084: DrumnBass Kit of timbre 4. The U043 (INT): Gt-Stab Rhythm arpeggio pattern will play the program B108: Funkin Guitar of timbre 2. If you uncheck Arpeggiator Run A or Arpeggiator Run B, the unchecked arpeggiator will stop. If you check it once again and play the keyboard, the arpeggiator will begin running. Look at the COMBI 6.1: Ed-Arp., Zone page, and you will see that the A keys Btm and Top are set so that arpeggiator A will operate only for B3 and lower keys, and that the B Top Key and Bottom Key are set so that arpeggiator B will operate only for C4 and higher keys.
29
Quick Start
Shutdown Keys:
When you play a key in the range of C1 C2, the currently-playing pattern will stop.
Pattern Assignable:
A pattern and track can be assigned to each of the 72 keys in the range of C#2C8. If you do not assign a key, it can be used to play as usual. As in the example shown in the following diagram, you can make one key play a drums pattern, another key a bass phrase, and yet another key play guitar chords, all by specifying a different pattern and track for each key.
E1 C2
76 keys 61 keys
C7
G7
G9
Pattern P000 Pattern U000 Pattern P001 Pattern U001 Pattern U002
(Drums Program) (Bass Program) (Drums Program) (Bass Program) (Guitar Program)
4 Make sure that the RPPR check box is checked. Checked: The specied RPPR (set in SEQ 5.1:PPPR, RPPR Setup) will function. Unchecked: RPPR will not function. Operation will be as in normal Sequencer mode. 5 Press a key. The pattern assigned to that key will playback. In some cases, the pattern will continue playing after you release your hand from the keyboard. You can stop playback either by pressing that key once again, or by pressing a key in the area of C2 or below.
30
By using the eight sliders of the Performance Editor, you can make overall adjustments to the sound. When you move a slider, multiple program parameters are adjusted simultaneously. 1 Press the [PROG] key (the key will light) to enter Program mode. 2 Press the [F2] (P.Edit) key. The Perform. Edit page will appear.
MFX Balance: This simultaneously adjusts the Return 1 and 2 parameters of the master effects. Depending on the settings of the program parameters, the result may not be noticeable. 5 If you want to save the modied sound, select the utility menu command Write Program, and write the program. (p.42) It is a good idea to write the program into program number D065 or higher. It is also a good idea to edit the name when you write the program. If you want to overwrite the program using the same program number, press the [REC/WRITE] key and then press the [F8] key.
3 Select the Program. 4 Use the Performance Editor to adjust the sound. (PG p.3) Use the cursor keys [ ], [ ], [ ], [ ] to select the desired performance editor slider, and use the VALUE controller to adjust the setting. If you want to reset the value, press numeric key [0] and then press the [ENTER] key to restore the previous setting. Octave: Indicates the octave setting. Pitch Stretch: Simultaneously adjusts the transpose and tune settings of the oscillator. This allows you to produce a variety of tonal changes without losing the character of the original sound. This is particularly effective for acoustic-type programs such as guitar, bass, or piano. Select various programs and try this out. OSC Balance: Adjusts the level balance between oscillators 1 and 2. For programs whose Mode (Oscillator Mode) (PROG 2.1: Ed-Basic, Prog Basic page) setting is Single, oscillator 2 will not sound. Only the level of oscillator 1 will change. For a Drums program, this performance editor will have no effect.
The edited content will be lost if you select another program or turn off the power before saving.
Realtime controls
The REATIME CONTROLS [1][4] knobs can be used to edit parameters such as the lter cutoff frequency, resonance, the amp and lter EG, volume, portamento time, pan, pitch LFO, and master effect send level etc. (p.24). You can also modify settings for the arpeggiator. (p.26) If CC#7079 are assigned to REALTIME CONTROLS A-mode or B-mode, the sound edited by knobs [1][4] can be saved by the Program Write operation (p.42). Arpeggiator-related settings in C-mode can also be saved.
31
Performance Edit
IFX Balance: This simultaneously adjusts the W/D (Wet/Dry) balance of all insert effect.
Quick Start
Program Select
An example of editing
As an example, heres how to do some simple editing on combination Bank C064: Modern Piano. 1 Press the [COMBI] key (the key will light) to enter Combination mode. 2 Select Bank C064: Modern Piano.
Timbre 1
Timbre 2
You can directly select the program for a timbre by holding down the [TIMBRE/TRACK] key and pressing the nearest [F1][F8] key. You can select pan or volume in the same way. For this example, select A003: Legato Strings. This is a layered combination with piano and rich strings. Then consecutively press the [A] key, the [3] key, and the [ENTER] key. Alternatively, the program for a timbre can be selected by category.
This combination layers (simultaneously sounds) the programs of timbre 1 and timbre 2. Timbre 1 sounds B001: Attack Piano, a piano with a crisp attack. Timbre 2 sounds C033: Vintage EP, a classic electric piano. These two programs are layered to produce a piano-type sound that you may have heard in various contexts. A timbre consists a of program together with multiple parameters that control that program. A combination can use up to eight of these timbres.
Choose Program Select, and press the [CATEGORY] key. The Select by Category dialog box will appear.
Use the [F1] ( ), [F2] ( ), [F3] ( ), and [F4] ( ) keys to select the desired category. For example if you want to select string-type programs rather than the 00: Keyboard category shown in the above display, press the [F2] ( ) key three times to select 03: Strings. You can use the cursor keys [ ], [ ] to successively select string-type programs. When you are happy with the selected program, press the [F8] (OK) key to nalize your selection.
32
Adjusting the volume while preserving the volume balance between timbres
Press the [F8] (UTILITY) key to access the utility menu, and press the [F7] key to choose Hold Balance. Press the [F8] (OK) key.
Now you will hear only the program sound of the currently selected timbre. The lower part of the LCD screen will indicate [Solo].
The upper right of the LCD screen will indicate Hold Bal.
To cancel this setting, choose Solo Selected Timbre once again and press the [F8] (OK) key.
When you change the Volume value of any timbre, the volume of all timbres will also change to preserve the volume balance at the time you checked the Hold Balance setting. To cancel this setting, choose Hold Balance once again and press the [F8] (OK) key.
6 Adjust the stereo location in Pan of timbre 2. Use the cursor key [ ], [ ], [ ], [ ] to choose Pan (highlighted) for timbre 2. Use the VALUE controller to change the value. A setting of C064 is center, L001 is far left, and R127 is far right. With a setting of RND, the stereo location will change randomly between left and right each time a note is played.
If you want to overwrite the edited combination onto the same combination number, press the [REC/WRITE] key and then press the [F8] key. The edits you make will be lost if you select another combination or turn off the power before saving.
33
Quick Start
If the display indicates CLIP!, use the VALUE controller to lower the Recording Level slider (located in the right of the display) from the +0.0 setting down to an appropriate level. 3 When you have nished making adjustments, press the [REC/WRITE] key.
EXB-SMPL
MIC
3 Press the [SAMPLING] key to enter Sampling mode. If the EXB-SMPL option is not installed, the display will indicate No Sampling Upgrade Installed, and it will not be possible to enter this mode. 4 Press the [F3] (In/Pref) key to select the SMPL 1.1: Recording, Input/Pref page.
3 In REC Setup, set Mode (REC Mode) to Auto, and set Threshold to 30. With this setting, recording will begin automatically when the audio input reaches 30 dB or higher in record-ready mode.
34
Set Pre Trigger to 5 ms. With this setting, sample recording will begin 5 ms earlier than (i.e., immediately before) sampling is actually triggered, so that the very beginning of the sound is not lost. As an alternative to the Auto setting for Mode (REC Mode), you can set this to Manual and record manually. (p.38) 4 In Sample Setup, set Mode (Sampling Mode) to L-Mono. With this setting, the internal L channel will be sampled in mono.
Speak the word that you want to sample. (Example: Its) Recording will start when the input exceeds the Threshold level. When you nish speaking, press the [START/ STOP] key to stop sampling.
You can listen to the sampled sound by playing the Orig.K note or pressing the [AUDITION] key.
4 Press the [REC/WRITE] key. Press the [START/STOP] key. Speak the word that you want to sample. (Example: So) When you nish speaking, press the [START/ STOP] key to stop sampling. 5 Repeat steps 3 and 4 to record additional samples. (Example: Easy, To, Sample, With TRITON Le) 6 Play consecutive notes on the keyboard. Play a chromatic scale upward, starting at the C2 key. The samples you recorded will be played one after another. (In this example, playing notes C2 through F#2 in sequence will produce Its So Easy To Sample With TRITON Le)
If you want to create a new multisample, use the numeric keys to input the number of the multisample that you want to create, and press the [ENTER] key. 2 Set Orig.K (Original Key) and TopK (Top Key) to C2 (p.30). When you play the key designated by Orig.K, the sample will sound at the same pitch at which it was sampled. You can make this setting easily by holding down the [ENTER] key and pressing the C2 key. 3 Press the [F3] (In/Pref) key to access the SMPL 1.1: Recording, Input/Pref page.
4 Set Create Range (Zone Range) to 001. When you create a new index, the width of the zone will be set to one key.
5. Record a sample
1 Press the [F1] (Sample) key to access the SMPL 1.1: Recording, Sample page. 2 Press the [MENU] key to access the PAGE MENU.
Press the [F7] (IFX) key, and then press the [F8] (Open) key. 2 Press the [REW/WRITE] key. Press the [START/STOP] key to enter record-ready mode. The SMPL 7.1: Insert Effect, Setup page will appear.
35
Quick Start
A sample has now been created. The sample you recorded is automatically assigned to SMPL.
3 Select Insert Effect, use the numeric keys to enter 52, and press the [ENTER] key to conrm 52: Rev Hall. Select IFX On/Off, and press the [INC] key to turn it ON.
4 Speak into the mic, and verify that reverb is applied to the sound. You can adjust the effect settings in the IFX page ([F4] key). 5 After pressing the [EXIT] key, press the [F2] (Rec.) key to access the SMPL 1.1: Recording, Recording page.
Press the [F5] (Name) key to display the text dialog box, and assign a name of SMPL_Demo.
Press the [F1] (Clear) key. Input the rst character. Use the [VALUE] dial and the [INC]/[DEC] keys or [ ], [ ], [ ], [ ] keys to select S. Input the second character. Press the [F6] key. Use the [VALUE] dial and the [INC]/[DEC] keys or [ ], [ ], [ ], [ ] keys to select M. Repeat these steps to input all of the characters, and then press the [F8] (OK) key twice. (p.43) A stereo multisample will have a -L and -R displayed at the end of the name, meaning that you will be able to input 14 characters. (The -L and -R are xed.) You can input 16 characters for a mono multisample. This also applies to samples.
6 In Sample Setup, set Mode (Sample Mode) to Stereo. Now the sound of the internal LR channels can be sampled in stereo. 7 Press the [F1] (Sample) key, and then press the [F6] (CREATE) key to create a new index. 8 Press the [REC/WRITE] key. Press the [START/STOP] key, and speak the word(s) that you want to sample. Recording will begin according to the Threshold setting. Press the [START/STOP] key to stop. 9 Play the keyboard. When you play the Orig.K note or press the [AUDITION] key, the sampled sound will be heard.
Naming a sample
1 Press the [F1] (Sample) key to access the SMPL 1.1: Recording, Sample page. 2 Select Index, and use the [INC]/[DEC] keys to select the sample to which you want to assign a name. For this example, select Index 001.
Naming a multisample
1 Press the [F1] (Sample) key to access the SMPL 1.1: Recording, Sample page. 2 Select MS, and use the [INC]/[DEC] keys to select the multisample to which you want to assign a name. 3 Press the [F8] (UTILITY) key to access the utility menu, use the [F7] key etc. to select Rename MS,
36
4 If you want to save to a different device, use the media select setting (Media:) to select the device on which you want to save the data. 5 Press the [F8] (UTILITY) key to access the utility menu, and press the [F7] key to select Save Sampling Data. Press the [F8] (OK) key to display the following dialog box.
6 Press the [F5] (Name) key to access the text dialog box, assign a lename of SMPL_DM1, and press the [F8] (OK) key. 7 Make sure that All is selected for the To: eld, and press the [F8] (OK) key to save the data. When saving is completed, a le with an extension of .KSC together with .KMP and .KSF les in folders will be saved. For details on each le, refer to PG p.144 About Korg format PCM data les.
The converted program settings will automatically be stored in internal memory, but the sample data you created will be lost when the power is turned off. In order to reproduce the sound of the program after the power is turned on again, you must rst load the previously-saved sample data in Media mode. When loading, it is best to set .KSC Allocation to Clear. When saving, it is a good idea to execute Save All (PG p.148) to save the samples and multisamples along with the converted program, and then load all of this data together. (PG p.141, 145)
37
Quick Start
If the display indicates CLIP!, use the VALUE controller to lower the Recording Level slider (located in the right of the display) from the +0.0 position to an appropriate level. 3 When you have nished making adjustments, press the [REC/WRITE] key. Also stop playback of your audio source.
1 Press the [F2] (Rec.) key to access the SMPL 1.1: Recording, Recording page.
3 Press the [SAMPLING] key to enter Sampling mode. 4 Press the [F3] (In/Pref) key to select the SMPL 1.1: Recording, Input/Pref page.
2 In REC Setup, set Mode (REC Mode) to Manual to specify how recording will begin. As an alternative to setting Mode (REC Mode) to Manual and recording manually, you can select Auto for automatic recording. Recording can be performed using either method. (p.34) 3 In Sample Setup, set Mode (Sample Mode) to Stereo.
5 Set various parameters so that the signal from the AUDIO INPUT jacks will be input to the TRITON Le. Make the following settings. Input 1: Lvl 127, Pan L000, BUS L/R Input 2: Lvl 127, Pan R127, BUS L/R When you change the setting from Off to L/R or IFX, the volume level of the AUDIO OUT L/ MONO and R jacks or the headphone volume may rise abruptly. Please use caution.
With this setting, the sound of the internal LR channels can be sampled in stereo.
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3 At the moment that you wish to start sampling, press the [START/STOP] key. Sampling will start. It is a good idea to allow a bit of extra time before you start and after you stop sampling. 4 At the moment that you wish to stop sampling, press the [START/STOP] key. Sampling will stop. A 140 BPM drum phrase has now been sampled. The sample will automatically be assigned to SMPL. Sampling will stop automatically if the remaining amount of memory reaches zero. 5 Listen to the sampled sound, and assign a name to the sample. Press the C2 note or the [AUDITION] key, and the sampled sound will play. After you have veried the sound, assign a name to the sample (p.36) (e.g., LOOP1-140 BPM). Up to 14 characters can be input as the name of a stereo sample (the two characters -L and -R at the end are xed). When you assign a name to either the L or R channel, the other sample will be named automatically.
The sample will sound as follows. When looping is on: S E LpS E (continue repeating LpS E) When looping is off: S E Use the [ ], [ ] to select S (Start) (highlighted), and use the [VALUE] dial etc. to specify the location at which the sample will begin sounding. The vertical line in the display will move accordingly. As necessary, you can press the [F4][F7] keys to expand or shrink the waveform display. Zoom will expand/shrink the display starting at the selected S (Start), LpS (Loop Start), or E (End) points. If you check Zero (Use Zero), locations where the waveform is at zero will automatically be found and selected when you use the [VALUE] dial etc. to set S (Start), LpS (Loop Start), or E (End) points. This makes it easy to set these points to addresses that will not produce clicks or noise.
For this example, set LpS (Loop Start) and S (Start) to the same value. If desired, you can make a dotted vertical line appear in the sample waveform display to indicate the BPM. If you use this function with waveforms that have a specic BPM, it will be easier to make accurate settings for E (End). Press the [F8] (UTILITY) key to access the utility menu, and press the [F7] key to select Grid. Press the [F8] (OK) key. The following dialog box will appear.
2 Notice that 0000: LOOP1-140BPM -L is selected for SMPL. 3 Press the [F2] (Edit2) key to access the Edit2 page. The waveform data of the currently selected sample will be displayed.
Check Grid, set Resolution to , and press the [F8] (OK) key. Set (Grid Tempo) to 140. With these settings, vertical dotted lines will be displayed at 140 BPM quarter note intervals.
Set E (End). When Lp (Loop) is On, the dotted vertical Grid lines will start at LpS (Loop Start). If you want to set End at the end of one 4/4 measure, the fourth vertical line from the LpS (Loop Start) line will be the end of the rst measure. Place E (End) at this vertical line.
The selected sample is a stereo sample. The L and R waveforms will be displayed alternately when you press the [F3] (L/R) key. 4 Use S (Start) to set the start address, LpS (Loop Start) to set the loop start address, and E (End) to set the end address.
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Quick Start
5 Use Truncate to delete the unwanted data that is outside of the start (or loop start) and end addresses. Press the [F8] (UTILITY) key to access the utility menu, and press the [F7] key to select Truncate. Press the [F8] (OK) key. The following dialog box will appear.
Set Truncate to Front & End. In this example, we will not change the settings of the Save to No. and Overwrite check boxes, so press the [F8] (OK) key to execute. When you execute the operation, the truncated samples 0002: LOOP1-140B0002-L and 0003: LOOP1-140B0002-R will be automatically assigned to Index 1. Please refer to A note on saving samples (p.90) for a cautionary note regarding the Save to No. and Overwrite check boxes.
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Basic functions
Saving data
Types of data that can be saved
On the TRITON Le, there are three ways to save data: writing to internal memory, saving on external media (SmartMedia etc.), and MIDI data dump. Programs, combinations, global settings, user drum kits, and user arpeggio patterns Song and cue lists Standard MIDI Files (SMF) Sequencer mode songs can be saved as SMF data. System exclusive data System exclusive data received by the TRITON Le from an external MIDI device (The TRITON Le can function as a data ler.) Multisamples and sample data created in Sampling mode (if the EXB-SMPL option is installed)
Preset data is data that cannot be rewritten by the Write operation. This includes the following data. Program banks G: 001128, g(d): 001128 Preset drum kits 64 (GM)72 (GM) Preset arpeggio patterns P000-P004 Preset template songs P00P15 Preset patterns P000P149 Program audition riffs 000383
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Basic functions
You can also access the same dialog box by holding down the [ENTER] key and pressing the [0] key.
The screen shown is for Program mode
2 In Category, specify the category of the program/ combination. If the category you specify here is for a program, you can use it when selecting by category in the Cat. Hold function or the Utility menu command Select by Category PROG 1.1: Play, Program page (Program Select) in the COMBI 1.1: Play, Prog page (Program Select), the COMBI 2.1: Ed-Prog/Mix, Prog page, or the SEQ 1.1: Play, Program page Utility menu command Select by Category. In the case of a Combination, the category you specify here can be selected when you use the Utility menu command Select by Category or the Cat. Hold function in COMBI 1.1: Play: (Combi Select). 3 Use To to specify the bank and number of the writing destination program/combination. Use the VALUE controller to specify the destination. 4 If you wish to change the name of the program/ combination, press the [F5] (Name) key. The text dialog box will appear. Input the name of the program/combination. Assigning a name (Rename) After you have input the name, press the [F8] (OK) key to return to the Write Program/Write Combination dialog box.
3 Uncheck the appropriate Memory Protect check box for the data that you wish to write into internal memory.
5 To execute the Write operation, press the [F8] (OK) key. To cancel without executing press the [F7] (Cancel) key. When you press the [F8] (OK) key, the display will ask Are you sure? When you press the [F8] (OK) key once again, the data will be written.
2 To write the data, press the [F8] (OK) key. To cancel without writing, press the [F7] (Cancel) key.
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The function buttons will have the following functions. Clear: Erase all text. Del (Delete): Delete the character at the cursor location. Ins (Insert): Insert a space at the cursor location. Cap. (Capital): Switch between uppercase and lowercase letters. : Move the cursor to the left. : Move the cursor to the right. The following input operations can also be performed. 09, , and . can be input using the numeric keys. When you input these, the cursor will advance automatically.
1 Open the text dialog box. Refer to the above table for the relevant page. In the Utility menu commands, press Name (the [F5] key) in the dialog box that appears. In GLOBAL 4.1, select TEXT (press the [F5] key).
For example if you wish to input the text shown in the screen shown above, you would use the following procedure. 2 Press the [F1] (Clear) key. All text of the text box will be erased. 3 Input A Use the [VALUE] dial, the [INC]/[DEC] keys, or cursor keys [ ], [ ], [ ], [ ] to select A. Press the [ENTER] key or [F6] ( ) key. The cursor will move. 4 Input . Use the [VALUE] dial, the [INC]/[DEC] keys, or cursor keys [ ], [ ], [ ], [ ] to select . Press the [ENTER] key or [F6] ( ) key. The cursor will move. Repeat this step to input all the characters. 5 Press the [F8] (OK) key. If you selected Name in the dialog box of step 1 to access the text dialog box, you will return to the previous dialog box. Press the [F8] (OK) key in that dialog box to execute the Rename operation. If you selected TEXT in step 1 to access the text dialog box, the Rename operation will be executed.
Edit Buffer
When you write, the program or combination settings will be saved in internal memory.
Write
Select
When you select a program or combination, its data is called from internal memory into the edit buffer.
Internal Memory
Program Bank A 0...127 Combination Bank A 0...127
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Saving data
Basic functions
By pressing the [ENTER] key at the space (blank), you can input the selected text before the space.
Writing global settings, user drum kits, and user arpeggio patterns
The settings you edit in Global mode can be written into internal memory. This is done using the operations Write Global Setting, Write User Drum Kits, and Write User Arpeggio Patterns. If you wish to use these settings after turning the power off, be sure to write the data. There are two ways to write global settings, user drum kits, and user arpeggio patterns. Before you write a user drum kit or user arpeggio pattern, the Global mode memory protect setting must be turned off (Memory protect). The user arpeggio pattern settings Tempo, Pattern, Octave, Resolution, Sort, Latch, Key Sync, and Keyboard are parameters that are set independently in Program, Combination, and Song. These settings are not saved when you perform the Write operation described here. If you moved from Program or Combination mode and set these parameters, you must return to the original mode and write them.
2 To execute the Write operation, press the [F8] (OK) key. To cancel, press the [F7] (Cancel) key.
Memory Area
When you write, the various Global mode settings will be saved in internal memory.
Write
To write user drum kits, select the Utility Write Drum Kits in GLOBAL 5.1, and press the [F8] (OK) key. The Write Drum Kits dialog box will appear.
When the power is turned Power On on, the settings are called into the memory area.
Internal Memory
Global Setting Drum Kit Arpeggio Pattern
To write user arpeggio patterns, select the Utility Write Arpeggio Patterns in GLOBAL 6.1, and press the [F8] (OK) key. The Write Arpeggio Patterns dialog box will appear.
The example shown is for Write Arpeggio Patterns
The same dialog box will also appear if, in each of the above pages, you hold down the [ENTER] key and press the [0] key. 2 To execute the Write operation, press the [F8] (OK) key. To cancel, press the [F7] (Cancel) key. When you press the [F8] (OK) key, the display will ask Are you sure? Press the [F8] (OK) key once again to write the data.
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6 Press the [F5] (Name) key to display the text dialog box, and input the desired name. (p.43) 7 Use the check boxes to uncheck items that you do not want to save.
8 Press the [F8] (OK) key to execute the Save operation. The data will be saved to SmartMedia, and you will return to the Save page. The time required to save the information will depend on the amount of data. If the SmartMedia contains an identically-named le, you will be asked whether you want to Overwrite. If you want to overwrite, press the [F8] (OK) key. If you want to save without overwriting, press the [F7] (Cancel) key, repeat the procedure from step 5, rename the data in step 6, and then save it. If when saving a .KSC le, the save destination media already contains a directory with the same name as the .KSC le you are attempting to save, a message of File already exists will be displayed, and it will not be possible to execute the Save operation. If this occurs, you can either change the name of the .KSC le you are saving, change the name of the directory on the media, or delete the directory from the media before executing the Save operation. 9 When the data has been saved and you return to the Save page, the LCD screen will show the le that has been saved.
4 If the media contains directories, select the directory in which you want to save the data. To move to a lower level, press the [F6] (OPEN) key. To move to a higher level, press the [F5] (UP) key.
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Saving data
In order to accurately reproduce the data you created, we recommend that you check all of the boxes.
Basic functions
.PCG le Programs, combinations, drum kits, user arpeggio patterns, and global settings that were saved in internal memory .SNG le Sequencer songs and cue lists .KSC le Files listing the multisamples and samples created in Sampling mode (if the separately sold EXB-SMPL option is installed). Directory A directory containing the multisamples (.KMP les) and samples (.KSF les) that are listed in the .KSC le
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2 Use the [INC]/[DEC] keys to set Kind to Combination. 3 Press the [ ] key to move downward, and use the [INC]/[DEC] keys to select Single.
4 Press the [F7] ( ) key to select Load Preload/Demo Data, and press the [F8] (OK) key. A dialog box will appear.
4 Press the [ ] key to move downward, and use the [INC]/[DEC] keys to select the combination B015: Rock Organ as the copy source. 5 Press the [ ] key to move downward, and use the [INC]/[DEC] keys to select the combination A000: Ballad Layer EP as the load destination (To). 6 Press the [F8] (OK) key twice. The data will be loaded, and A000 will be the Rock Organ combination.
5 Use the [INC]/[DEC] keys to select the data that you want to load. Use Kind to select the data that you want to load. For this example, select All Preload PCG. .PCG les contain program, combination, drum kit, arpeggio pattern, and global setting data. 6 Press the [F8] (OK) key. A dialog box will ask you for conrmation.
7 Once again press the [F8] (OK) key. All the preloaded data will be loaded.
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Basic functions
Program mode
In Program mode you can select, play and edit programs. Program mode consists of pages 1.1: Play7.2: EdMasterFX. In 1.1: Play; you can select and play programs. You can also edit the sound in simple ways, and make arpeggiator settings. (p.31) In 2.1: EdBasic7.2: EdMasterFX, you can edit the parameters of the program that was selected in 1.1: Play. When shipped from the factory, the TRITON Le contains numerous preloaded programs. You can edit these preloaded programs to create your own original programs. You can also create original programs using your own sampled waveforms or multisamples that you sampled in Sampling mode (using the EXB-SMPL option) or loaded into internal memory in Media mode. If the separately sold EXB-SMPL option is installed, the TRITON Le will have AUDIO INPUT jacks that allow external audio to be input. In Sampling mode you can sample these external audio input sources. In modes other than Sampling mode, the TRITON Les internal effects can be applied to the external audio input sources, allowing a wide range of applications (p.111, PG p.126). All transmission and reception of MIDI data in Program mode is performed on the Global MIDI channel. The global MIDI channel is set in GLOBAL 2.1: MIDI MIDI Channel.
Insert Effect : 7.1-1 OSC1 Basic : 2.1-2, 4 OSC1 Pitch Mod. : 3.1-1, 2 Filter1(A/B) : 4.1-1 Amp1 Level/Pan : 5.1-1 OSC1, 2 Filter1 Mod. : 4.1-2,3 Filter1 LFO Mod. : 4.1-4 Filter1 EG : 4.1-5 Amp1 EG : 5.1-3 Amp1 Mod. : 5.1-2 Insert Effect Master Effect IndividualOutput Insert Effect: 7.1-2, 3
MasterEQ : 7.2-4
Pitch EG : 3.1-5
OSC 1 OSC 2
Oscillator / Pitch
Filter
Amplifier
Effect
1.1-1 and 2.1-2 etc. indicate the page tab screens used when editing on this instrument.
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Selecting a multisample
The multisample will determine the basic character of the program. Use High MS Bank to select the multisample bank, and use High Multisample to select the multisample. If the High MS Bank is ROM, you can select preset multisamples. High Multisample can be selected from a range of 000424. (VNL) If High MS Bank is RAM, you can select multisamples that were created in Sampling mode or loaded in Media mode (if the EXB-SMPL option and sample data RAM is installed). In High Multisample you can select from 000999. You can use the Utility Select by Category to select internal ROM multisamples from 15 categories. (PG p.7) High Multisample and Low Multisample If you specify a High and Low multisample for an oscillator, either the High or the Low multisample will sound depending on the velocity of the note (i.e., the strength at which you play the keyboard). This function is called velocity multisample switching. 1 Specify different multisamples for High Multisample and Low Multisample. 2 Specify a velocity value for Velocity SW LH.
Oscillator settings
2.1: EdBasic
In 2.1: EdBasic you can make oscillator-related settings. This instrument provides two oscillators, and for each oscillator you can select a basic waveform (multisample) and set the pitch. The multisamples provided by this instrument include waveforms for musical instruments such as pianos, as well as special waveforms unique to synthesizers. Multisamples reproduce the complex overtone structure and frequency characteristics that allow us to identify a sound as being piano-like or guitar-like.
49
Program mode
Basic functions
Notes played on the keyboard at a velocity less than the value you specify will sound the Low multisample; velocities at or above this velocity value will sound the High multisample. For example if you set Velocity SW LH to 100, playing the keyboard softly will sound the Low multisample, and playing strongly will sound the High multisample. 3 Adjust the Level for High and Low multisamples to set their volume balance. If you do not wish to use this function, set the Velocity SW L H value to 001. Only the High multisample will sound.
24 user drum kits created in Global mode (Drum samples can be freely assigned to each key to create a drum kit. For the sound of each key, you can make lter and amp settings, and specify routing to the effects and to the individual audio outputs.)
Here you can specify the range of velocities that will sound oscillators 1 and 2. In the example shown above, the velocity ranges are as follows. OSC1 will sound for all velocity values. OSC2 will sound only for strongly played notes (64 and above). You can use Velocity Multisample Switching in addition to this (High Multisample, Low Multisample). For this example, set OSC1 in Velocity SW LH to 32 and OSC2 to 96. The settings are shown as vertical lines in the velocity zone display. In this example, the multisamples will sound over four levels. Velocity values 001031: sound only the OSC1 Low multisample. Velocity values 032063: sound only the OSC1 High multisample. Velocity values 064095: sound the OSC1 High multisample and the OSC2 Low multisample. Velocity values 096127: sound the OSC1 High multisample and the OSC2 High multisample.
Controller settings
In the Basic (Prog Basic) page, set Mode (Oscillator Mode) to Drums. When this is set to Drums, you will be able to create a drum program. This will select a drum kit instead of a multisample. This instrument provides sixteen factory preset drum kits that are suitable for a wide variety of music. (Drumkit name, VNL) Here you can only select a drum kit. To edit or create a drum kit, use GLOBAL 5.1: DKit (p.94).
2.2: EdCtrl
Pitch settings
3.1: EdPitch
The following multisamples or drum kits can be used for the oscillator. 425 internal multisamples (ROM) Multisamples (RAM) created in Sampling mode (if the EXB-SMPL option is installed) (You can create programs using multisamples/samples that were sampled in Sampling mode or loaded in Media mode.) Nine internal drum kits (ROM)
Here you can specify how the pitch of the multisample selected for the oscillator will change. Pitch EG and LFO settings allow the pitch to varied over time. The parameters of the OSC2 page and OSC2lfo page are valid only if Mode (Oscillator Mode) is set to Double.
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OSC1 page
Pitch
The JS (X) and JS(+X) settings specify the amount of pitch change (in semitones) that will occur when MIDI pitch bend messages are received or when the joystick is moved to left or right. A setting of +12 allows the pitch to be controlled a maximum of one octave upward; a setting of 12 allows the pitch to be controlled a maximum of one octave downward. Ribbon (#16) species the amount of pitch change (in semitones) that will occur when MIDI control change (CC) #16 messages are received or when the ribbon controller of a TRITON or other MIDI-connected instrument is moved to left or right. With a setting of +12, the pitch will rise one octave at the far right of the ribbon controller, and fall one octave downward at the far left of the ribbon controller.
Intensity (AMS Intensity) species the depth of vibrato that will be applied by the LFO when AMS (Alternate Modulation Source) is operated. For example if AMS (LFO1 AMS) is set to AfterT and you set an appropriate value for Intensity (AMS Intensity), vibrato will be applied when you apply pressure to the keyboard or when MIDI aftertouch messages are received.
EG and LFO
By using an EG (envelope generator) to apply timevarying change or by using an LFO (Low Frequency Oscillator) to apply cyclic change to pitch, lter, or amp, you can create changes in the pitch, tone, or volume. EG (Envelope Generator) This instrument provides a Pitch EG, Filter EG, and Amplier EG, which produce time-varying changes in pitch, tone, and volume respectively.
note-on Level Attack Level Break Level note-off
Pitch EG
When the Intensity value is set to +12.00, the pitch EG specied in the Pitch EG page will produce a maximum of 1 octave of pitch change.
Portamento
If Enable is checked, portamento will be applied. Portamento makes the pitch change smoothly when you play the next note before releasing the previous note. The Time parameter species the portamento time. As this value is increased, the pitch will change over a longer time. With a value of 000, there will be no portamento. If Porta.SW (CC#65) is assigned as the function of [SW1] or [SW2] key, the portamento effect can be switched on/off by [SW1] or [SW2] key.
Sustain Level
Release Level
Slope Time
LFO (Low Frequency Oscillator) For each oscillator, this instrument provides two LFOs that can be used to apply cyclical change in pitch, tone, and volume. Examples of this are vibrato (cyclical change in pitch), wah (cyclical change in tone), and tremolo or auto-pan (cyclical change in volume).
LFO 1/2
An LFO can be used to cyclically modulate the pitch (the vibrato effect). Intensity (LFO Intensity) sets the depth to which the LFO specied in 5.3: Ed-LFOs will affect the pitch. With a setting of +12.00, vibrato will produce a maximum of 1 octave of pitch change. JS+Y Int species the amount of vibrato that the LFO will produce when the joystick is pushed away from yourself.
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Program mode
Basic functions
Filter
Overtones included in the original multisample Frequency (pitch) Overtones after passing through the filter Frequency (pitch)
Basic page
This varies the cutoff frequency according to the position of the key on the keyboard that you play. When Ramp Low is set to a positive (+) value, the cutoff frequency will rise as you play lower on the keyboard, making the sound brighter. When set to a negative () value, the cutoff frequency will fall as you play lower on the keyboard, making the sound darker. When Ramp High is set to a positive (+) value, the cutoff frequency will rise as you play higher on the keyboard, making the sound brighter. When set to a negative () value, the cutoff frequency will fall as you play higher on the keyboard, making the sound darker. Int. to A and to B adjust the effect that keyboard tracking will have on filters A and B (PG p.14).
12dB/oct Frequency
Resonance
When Resonance is set to a higher value, the overtones in the region of the cutoff frequency will be boosted as shown in the diagram below, giving a distinctive character to the sound.
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Intensity: to A (LFO1 Int. to A) and to B (LFO1 Int. to B) specify by how much the LFO will change the tone. JS-Y Int.: to A and to B specify the depth of the wah effect that will be produced by the LFO when the joystick of this instrument is moved toward yourself, or when CC#2 is received. Int. to A and Int. to B specify the depth of the wah effect that will be produced by the LFO when AMS (Alternate Modulation Source) is operated. For example if AMS is set to AfterT, applying pressure to the keyboard of the TRITON Le, will apply a wah effect.
EG page
Indicates settings for the lter EG, which controls timevariant changes in tone (PG p.16). Make settings for the EG here, and set the depth of its effect in the Mod.1 page Filter EG parameter.
Pan
Species the pan (stereo position) after the signal has passed through the oscillator, lter, and amp. Normally you will set this to C064. If Mode (Oscillator Mode) is Double and you wish to create a sense of stereo, set the 5.1: Ed-Amp1 and 5.2: Ed-Amp2 parameter Pan to left and right for oscillators 1 and 2 respectively. With a setting of Random, the pan will change randomly each time you play a note on this instrument, producing an interesting effect.
This is valid when Mode (Oscillator Mode) is set to Drums. If this is checked, the pan location specied by the Drum Kit for each drum sound will be used. If this is unchecked, all drum sounds will sound at the same location. Preload and GM drum kits are set to stereo settings. Normally you will leave this checked.
Mod. page
Keyboard Track
This lets you vary the volume relative to the position of the key you are playing on the keyboard. When Ramp Low has a positive (+) value, the volume will increase as you play lower on the keyboard. With a negative () value, the volume will decrease as you play lower on the keyboard. When Ramp High has a positive (+) value, the volume will increase as you play higher on the keyboard. With a negative () value, the volume will decrease as you play higher on the keyboard.
Time
Time
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Basic functions
Amp Mod.
Velocity Int is used by most programs to decrease the volume of softly played notes and increase the volume of strongly played notes, and this Amp Modulation parameter adjusts the depth of this control. Normally you will set Amp Modulation to positive (+) values. As this setting is increased, there will be greater volume difference between softly played and strongly played notes.
MIDI/Tempo Sync.
If MIDI/Tempo Sync is checked, the Frequency setting will be ignored, and the LFO will synchronize to the tempo of the sequencer and arpeggiator. This lets you produce vibrato, wah, auto-pan, or tremolo that is synchronized to the playback speed of the sequencer or arpeggiator.
EG page
Here you can make settings for the amp EG, which changes the volume over time. Every instrument has its own characteristic curve of volume change. This is part of what gives each instrument its identiable character. Conversely, by applying a strings-type Amp EG curve to an organ-type multisample, you can produce a sound with a character unlike a typical organ.
Piano
Arpeggiator settings
6.1: EdArp.
BUS settings
You can specify the oscillator routing (the signal sent to the insert effect, master effects, and independent outputs) (p.108).
Organ
Strings
LFO settings
5.3: EdLFOs
For each oscillator, you can use two LFO (Low Frequency Oscillator) units: LFO1 and LFO2. You are free to select the type of each LFO and set its speed. The depth of the LFO1 and LFO2 that you specify here is adjusted by the settings of the 3.1: Ed-Pitch, 4.1: EdFilter1, 4.2: Ed-Filter2, 5.1: Ed-Amp1, and 5.2: EdAmp2 pages.
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Combinations of modulations that are frequently used in on the synthesizer. performance (such as using the joystick to vary the pitch) are also provided as special parameters separately from alternate modulation. This instrument provides 29 types of alternate modulation. In single mode you can use 29 alternate modulation destinations of 29 types, and in double mode you can use 55 alternate modulation destinations of 29 types. There are 42 AMS sources. (However depending on the type of modulation, some sources cannot be selected.) For details on alternate modulation and AMS, refer to PG p.211.
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Program mode
Basic functions
Intensity is a parameter that sets the degree (speed or depth) to which AMS will control alternate modulation.
Combination mode
In Combination mode you select, play and edit combinations. Combination mode consists of pages 1.1: Play7.2: EdMasterFX. In 1.1: Play; you can select and play combinations. You can also do some overall editing, and make arpeggiator settings (p.28, 32). In 2.1: EdBasic7.2: EdMasterFX; you can edit the parameters of the combination that was selected in 1.1: Play. If a program being edited in Program mode is used in a combination, it will sound according to the settings being edited. If you wish to save an edited combination in internal memory, you must write it. (p.42)
Arpeggiator: 6.1 Timbre1 Program Timbre2 Program Insert Effect : 7.1-2, 3 Timbre MasterEQ :7.2-4
AUDIO OUTPUT L/MONO, R
Parameters
Parameters
Parameters
Parameters
Timbre8 Program
Parameters
7.1-1 or 7.2-1 etc. indicate pages or tab screens used on this instrument for editing.
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Layer
Layer refers to settings which cause two or more programs to sound simultaneously when a note is played.
Program A Program B
Split
Split refers to settings which cause different programs to sound on different areas of the keyboard.
Program A Program B
Velocity switch
Velocity Switch refers to settings which cause different programs to sound depending on the velocity (keyboard playing dynamics).
Program B Program A
Here you can assign programs to each timbre 18, and set pan and volume for each. (These settings can also be made in the Prog and Mix pages of 1.1: Play.)
Prog page
Strong Keyboard playing dynamics Soft Velocity Switch: Keyboard playing dynamics (velocity) switches between different programs.
On this instrument, you can use a different program for each of up to eight timbres, and combine two or more of the above methods to create even more complex setups.
Program A Program B Program D Program C
Program Select Assigns a program to each timbre. You can use the Utility menu command Select by Category to select programs from 16 categories. (p.32) You can also use the [BANK] and [A][GM] keys to select the bank of the program. If you wish to select programs by receiving MIDI program changes, do so in P1.1: Play.
Strong Soft
Example: B and C, D are split. In the lower keyboard range, A and B are layered. In the higher keyboard range, C and D are switched by velocity and layered with A.
As an additional possibility, you can set the slope for a key zone or velocity zone so that the volume diminishes gradually. This lets you change a split into a keyboard crossfade, or a velocity switch into a velocity crossfade.
Program A Program B
Keyboard X-Fade (keyboard crossfade): As you play from low notes to high notes, the volume of A will fade out, and the volume of B will fade in.
Program B Program A
Strong Soft Velocity X-Fade (velocity crossfade): As you play with increasingly stronger velocity, the volume of A will fade out, and the volume of B will fade in. Keyboard playing dynamics
Pan
Species the panning (stereo location) for each timbre. A setting of C064 will reproduce the oscillator pan setting of the program. Moving this to left or right will move the sound to left or right while preserving the pan relationship between the oscillators. A setting of L001 is far left, and R127 is far right.
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Combination mode
Basic functions
Volume
Adjusts the volume of each timbre. Create the overall sound by adjusting the volume balance between timbres. The Volume setting is an important aspect of creating the sound, and this setting will have a signicant effect on the overall impression produced by the Combination.
giator settings in Combination and Sequencer modes (p.101, PG p.43), and study the relationship between arpeggiator assignments, Status, and MIDI Channel.
Controller settings
Ctrls (Controls) page
2.2: EdCtrl
OSC page
Settings for status, MIDI channel, and playing mode 3.1: EdParam1
MIDI page
OSC Select
Normally you will set this to Both. If the timbre is using a program whose Mode (Oscillator Mode) is Double, and you want only OSC1 or OSC2 (not both) to sound, set this to OSC1 (only OSC1 will sound) or OSC2 (only OSC2 will sound).
Portamento
Normally you will set this to PRG. If you want the portamento setting specied for the program of the timbre to be forced off, set this parameter to Off. Conversely, if you want to forcibly turn the portamento on, or to change the portamento time, set this to a value of 001127 to specify the portamento time.
Status
Here you can specify the state of MIDI and the internal tone generator for each timbre. Normally when sounding the internal tone generator of this instrument, you will set this to INT. Set this to Off for timbres that you are not using. With settings of Off, EXT, or EX2, this instrument will not sound. With settings of EXT or EX2, you can control an external tone generator connected via MIDI. (PG p.36)
MIDI Channel
Timbres that you wish to play from this instruments keyboard must be set to the global MIDI channel. Your playing on the keyboard is transmitted on the global MIDI channel, and will sound any timbre that matches this channel. Normally you will set this to Gch. When this is set to Gch, the MIDI channel of the timbre will always match the global MIDI channel, even if you change the global MIDI channel. On some preloaded combinations that use the arpeggiator, timbres assigned to the arpeggiator may not have a Status of INT and MIDI Ch of Gch. The reason for this is that these settings are for timbres that sound only when the arpeggiator is on. This is a very useful technique for creating combinations that use the arpeggiator. Refer to Arpeg-
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Pitch page
Key page
Species the range of notes that will sound each timbre. Each area that sounds a timbre is referred to as a Key Zone. By setting key zones, you can create a combination in which different programs sound in different areas of the keyboard. By combining key zones specied for each timbre, you can create layered or split combinations. The upper and lower limits for the key zone of each timbre are set by the Top Key and Bottom Key respectively. For example in the following diagram, timbres 13 are set to create a layered and split combination. This is specied by the key zone settings. Timbres 2 and 3 create a layer. Timbre 1 and timbres 2/ 3 are split between the B3 and C4 note numbers.
Timbre 3 Timbre 2 Timbre 1 Strings Brass Piano
Adjusting the BPM of multisamples or samples created in Sampling mode (requires the EXB-SMPL option be installed)
If a timbre program uses multisamples or samples that you created in Sampling mode (or loaded in Media mode) to a specic BPM value, you can use the Utility Detune BPM Adjust to call up a new specied BPM value. This changes the BPM by changing the playback pitch. (PG p.38)
C1
B3 C4
G9
As an example here, we will explain how to create a combination like the one shown above. 1 In the 1.1: Play, Prog page or the 2.1: Ed-Prog/Mix, Prog page, use the Program Select area to select the program that will be used for each timbre 13. Select a piano program for timbre 1. Select a brass program for timbre 2. Select a strings program for timbre 3. 2 In the MIDI page of 3.1: Ed-Param1, set Status to INT for all the timbres that you wish to use, and set MIDI Channel to either Gch or to match the global MIDI channel (a G will be displayed after the channel number). 3 In the Key page of 3.3: Edit-Key Zone, set Top Key and Bottom Key. Set timbre 1 to a Top Key of G9 and a Bottom Key of C4. Set timbres 2 and 3 to a Top Key of B3 and a Bottom Key of C1. You can also enter these values by holding down the [ENTER] key and playing a note on the keyboard of this instrument.
Delay [ms]
Species the timing at which the program of each timbre will sound. Specify the time from when you play the keyboard until the program will sound. If you select KeyOff for this parameter, the timbre will sound when the note is released.
Slope page
Here you can specify the range of keys over which the original volume will be reached, starting at the top key and bottom key. In the case of the above example, you could set the key zones so that a portion of timbres 1 and 2 overlaps (i.e., is layered) with timbre 3, and set Top Slope and Bottom Slope so that the sound changes gradually, instead of changing suddenly between B3 and C4.
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Combination mode
Basic functions
As an example, we will explain how to create a combination like the one shown above. 1 In the 1.1: Play, Prog page or the 2.1: Ed-Prog/Mix, Prog page, use the Program Select area to select the program that will be used for each timbre 1 and 2. Select a brass program for timbre 1. Select a strings program for timbre 2. 2 In the MIDI page of 3.1: Ed-Param1, set Status to INT for all the timbres that you wish to use, and set MIDI Channel to either Gch or to match the global MIDI channel (a G will be displayed after the channel number). 3 In 3.4: EdVel Zone Vel page, set the Top Velocity and Bottom Velocity. Set timbre 1 to a Top Velocity of 127 and a Bottom Velocity of 64. Set timbre 2 to a Top Velocity of 63 and a Bottom Velocity of 1. You can also enter these values by holding down the [ENTER] key and playing a note on the keyboard of this instrument.
Bus settings
Species the routing for each timbre (i.e., how it is sent to the insert effect, master effects, and individual outputs). (p.110)
Slope page
Here you can specify the range of values over which the original volume will be reached, starting from the top velocity and bottom velocity. In the case of the above example, you could set the velocity zones of the two timbres so that they partially overlap, and set Top Slope and Bottom Slope so that the sound changes gradually, instead of changing suddenly between velocity values of 63 and 64.
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Sequencer mode
This instrument contains a 16-multi track MIDI sequencer. The sequencer is the center to which TRITON Les numerous functions are integrated, allowing it to be used in a variety of situations including music production and live performance. When you turn off the power, the settings made in Sequencer mode and the song data, cue list data, and user pattern data that you recorded are not backed up. If you wish to keep this data, you must save it on external media (SmartMedia etc.) before turning off the power, or perform a MIDI data dump to save the data on an external data ler etc. If you wish to save the programs, track parameters, effects, and arpeggiator function settings etc. selected for a song as a template song, use the Utility menu command Save Template Song. Immediately after the power is turned on, this instrument will not contain any cue list data or song data, so if you wish to playback a song on the sequencer, you must rst load data from external media (SmartMedia etc.) or receive a MIDI data dump from an external MIDI sequencer (p.41, 97, PG p.143) Various methods of recording are supported, including realtime recording in which your performance on the keyboard and controllers (including MIDI control events) is recorded just as you play, and step recording in which the timing, length, and velocity of each note can be specify in the LCD as you input the pitches from the keyboard. The musical data and control events that you recorded can be edited in various ways (including event editing and many other edit commands). When the Status of a track is set to INT or BTH, an external sequencer can be used to play this instrument as a multi-timbral tone generator. When the Status of a track is set to BTH, EXT, or EXT2, the sequencer of this instrument can play external tone generators. Playback can be synchronized with an external MIDI device. This instruments AMS (Alternate Modulation) capability lets you use control changes for realtime control of the parameters of the programs used in a program. Its MIDI Sync. functionality lets you synchronize the LFO speed to changes in the tempo. Dmod (Dynamic Modulation) functionality lets you control effect parameters in realtime. You can also use MIDI Sync. to synchronize the LFO speed or delay time to changes in the tempo. You can assign names not only to the song, but also to each pattern and track. Combination settings can be copied to a song. Sequencer data such as a song or cue list that you create can be saved in this instruments native format, or transmitted as a MIDI data dump. A song you created can be converted into SMF (Standard MIDI File) data. SMF songs can also be loaded. The PLAY/MUTE/REC and SOLO On/Off let you instantly play/mute any desired track. You can rewind or fast-forward while listening to the sound. The [LOCATE] key lets you move quickly to a desired location. If the EXB-SMPL (sold separately)option is installed, multisamples you create can be played in Sequencer mode together with the internal programs. The Time Slice function of Sampling mode lets you divide a rhythm loop sample and create performance data that corresponds to the divided samples. In Sequencer mode you can play this performance data, and adjust the playback tempo without affecting the pitch of the rhythm loop sample. You can also exchange the note numbers of the data, or modify the timing to freely re-create the original rhythm loop.
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Sequencer mode
Basic functions
Patterns
There are two types of patterns: preset patterns and user patterns. Preset patterns: Patterns suitable for drum tracks are preset in internal memory, and can be selected for any song. User patterns: Each song can have up to 100 patterns. When using a pattern in a different song, use the Utility menu commands Copy Pattern or Copy From Song etc. to copy the pattern. The pattern length can be specified in units of a measure. Each pattern consists of musical data for one track. It is not possible to create patterns that contain multiple tracks. These patterns can be used as track musical data by being placed in a track (Utility menu command Put to Track) or copied to a track (Utility menu command Copy to Track). Alternatively, you can use a pattern with the RPPR function of a song.
Songs
A song consists of tracks 116, a master track, song parameters such as the song name, effect, arpaggiator and RPPR parameters, and 100 user patterns. A maximum of 200 such songs can be created on this instrument. Tracks 116 and the master track each consist of setup parameters located at the start location, and musical data within the track.
Setup parameters
Tracks 116 Bank/Program No.*, PLAY/MUTE/REC, Pan*, Volume*, Track Play Loop, Loop Start Measure, Loop End Measure, Status, MIDI Channel, Bank Select (When Status=EX2), Force OSC Mode, OSC Select, Portamento*, Transpose**, Detune**, Bend Range**, OSC On/Off Ctrl, Delay, Use Program's Scale, MIDI Filter, Key Zone, Velocity Zone, Track Name, IFX/ Indiv.Out BUS Select, Send1(MFX1)*, Send2(MFX2)* Master track Time signature*, Tempo*
Cue List
A cue list allows you to playback multiple songs in succession. The TRITON Le allows you to create 20 cue lists. Each cue list allows you to connect a maximum of 99 songs in any order, and to specify the number of times that each song will repeat. The page menu command Convert to Song lets you convert the two or more songs in a cue list into a single song. This allows you to use a cue list to create the backing, then convert the cue list into a song and add solo phrases on unused tracks.
Musical data
Tracks 116 Note On/Off, Program Change (including Bank Select), Pitch Bend, After Touch (Poly After), Control Change, Pattern No. * When you change the setting during realtimerecording, this will be recorded as musical data. This allows the starting settings to be modied during the playback. ** Musical data (MIDI RPN data) can be used to change the starting settings during playback. For details on control changes and RPN, refer to PG p.231, 234.
BUS : 7.11, 2
Musical data Musical data Musical data Musical data Musical data Musical data
MasterEQ : 7.24
Setup parameters
Musical data
7.1-1 or 7.2-1 etc. indicate pages or tab screens used on this instrument for editing.
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Producing a song
This section describes how to use the TRITON Les sequencer. As an example, we will create a song by following the order outlined below. Creating the basic song Here we will use the convenient functions of the TRITON Les sequencer (e.g., template songs, preset patterns, arpeggiator) to perform realtime recording and step recording. Editing the song Here we will edit the song that we created in Creating the basic song. Creating a cue list Here we will complete the song by creating a cue list for the song that we copied etc. in Editing the song.
Use the cursor keys to move to Copy Pattern to Track too? Press the [INC] key to check the check box. If this is checked, a drum pattern will be copied to the song after the template song is loaded. Press the [F8] (OK) key to load the template song. A dialog box will appear.
You can press the [START/STOP] key to hear the selected pattern. To stop, press the [START/STOP] key once again. Press the [F6] (Copy) key to copy the pattern. The Measure value will change from 001 to 009. This indicates that the pattern has been copied from measure 1 to measure 8, and that the next time you press the [F6] (Copy) key, the pattern will be copied from measure 9.
Press the [F7] (Exit) key. In the SEQ 1.1: Play/REC, Play/REC page, the Song Select eld will indicate S000: Acid Jazz.
Song Select
3 Load a template song. Press the [F8] (UTILITY) key to access the Utility menu, and then use the [F7] key or the cursor keys to select Load Template Song and press the [F8] (OK) key. A dialog box will appear.
Track Select
Preset patterns can be used in a song even after the above steps. This can be done by using the Utility menu commands Put Pattern or Copy Pattern (SEQ 5.1: RPPR, Pattern page) (PG p.70). 4 When you play the keyboard, you will hear the drum program for track 1 of the template song that was loaded. 5 Press the [ ] key to select Track Select T01: Drums. Track Select is the track that will be used to record/play song data. Normally, the track selected here can be played from the keyboard, and during recording, your performance will be recorded on this track (in cases other than Multi REC or Master Track). Use the VALUE control to select T02: Bass, and play it from the keyboard. Next select T03T08 in order, and play them from the keyboard. (The
Make sure that the template song name at the right of From is highlighted, and use the VALUE controller to select P13: Acid Jazz. There are 16 template songs, each containing program, pan, volume, and effect settings suitable for various styles of music. By loading a template into a song, you can begin recording immediately without having to make the same frequently-used settings each time. If you want to specify the program and volume etc. yourself from scratch, refer to Making track settings for a new song (p.68).
63
Sequencer mode
Basic functions
Make sure that Preset, P109: AcidJazz 1/Std2 is selected at the right of Pattern. If not, use the VALUE controller to select it.
TRITON Le has sixteen sequence tracks, but this template song species only tracks 18.) Select T03: Elec.Piano.
6 Press the [START/STOP] key to play back the preset pattern that you copied. Play the keyboard while you listen to the drum pattern. 7 Press the [START/STOP] key to stop.
You can use the Quantize and Resolution functions to correct the timing of your performance as it is recorded. For example during realtime recording, suppose that you input eighth notes at slightly inaccurate timing, as shown in line 1 of the diagram below. If you set Reso (Resolution) to and performed realtime recording, the timing would automatically be corrected as shown in line 2. With a setting of Hi, the performance will be recorded with the exact timing at which it was played.
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Verify that arpeggios are sounded in synchronization with the tempo of the drum and bass performance, and rehearse your performance. 4 Press the [START/STOP] key to stop playback. Then press the [LOCATE] key to move the location to the beginning of the song. 5 Start recording. Press the [REC/WRITE] key, and then press the [START/STOP] key. If you play notes on the keyboard during the countin, the arpeggio will begin at the same time that recording begins, and then that pattern will be recorded. Play the keyboard for about 16 measures and record your performance. Press the [START/STOP] key to stop recording. If you made a mistake or would like to re-record, you can use the Compare function (press the [COMPARE] key) to re-record as many times as you wish. The arpeggio pattern is recorded as the note data that was generated. If you operate ARP-GATE or ARP-VELOCITY while recording an arpeggio pattern, this data will be recorded, but it will not be possible to add changes by overdubbing ARPGATE or ARP-VELOCITY data afterward for those notes.
6. Step recording
The TRITON Le provides two main methods of recording a song. The rst is realtime recording, in which your performance on the keyboard and operations of the joystick and other controllers are recorded in realtime. This is how we recorded the bass and electric piano tracks in the preceding sections. The second method is step recording, in which you can specify the timing, note length, and velocity etc. in the LCD screen, and use the keyboard to input the pitch of the note. only the note-on/off data is recorded. Step recording is suitable when you want to create a distinctive mechanical feel, or when you want to
65
Sequencer mode
Basic functions
record phrases that would be impossible or too rapid to play live. Rapid phrases can also be recorded in realtime by temporarily slowing down the sequencer tempo. Heres the procedure for step recording. 1 Press the [MENU] key to access the page menu. Press the [F5] key to select TEdit, and press the [F8] (Open) key. The SEQ 5.2: Track Edit screen will appear.
input the next note, the data will be input at that location. Continue pressing notes to input a melody. You can also delete notes or rests, or input rests or ties. (PG p.75) To delete a note or rest that you input, press the [F6] (Back) key. The previously-input note will be deleted. To input a rest, press the [F4] (Rest) key. This will input a rest of the Step value. To modify the length of a note, you can modify the Step value before you input the note. However if you want to extend the length (tie) of the note, press the [F5] (Tie). At this time, the previouslyinput note will be extended by the length of Step.
2 Press the [ ] key to set Track Select to T08 (Ch:08) Lead Synth. For this example we will input a lead performance using an analog synthesizer sound. 3 Press the [ ] key to select Measure (From), and press the [DEC] key to set this to M:001. With this setting, step recording will begin from measure 1. 4 Press the [F8] (UTILITY) key to display the Utility menu, press the [F7] key or the cursor keys to select Step Recording, and press the [F8] (OK) key. A dialog box will appear. If you want to check the note that you will input next, press the [PAUSE] key. In this state, playing a key will produce sound, but will not input a note. Press the [PAUSE] key once again to cancel the record-pause state, and resume input. To input a chord, simultaneously press the notes of the desired chord. Even if you do not press them simultaneously, notes that were pressed before you took your hand off of all keys will be input at the same location. However in the above example, the program of track 8 will not sound chords. This is because the program is set to mono mode, and the song follows the setting of the program. In other words because this track is set to Force OSC Mode PRG, the Voice Assign Mode setting of Mono for the program B042: Express Lead remains valid. 7 When you are nished inputting, press the [F8] (Done) key. 8 Press the [START/STOP] key to play back. When you begin step recording, all data following the recorded measure will be erased from that track. You need to be aware of this if you begin step recording from a measure mid-way through the song. If you want to re-input data into a measure that already contains data, perform step recording in another un-recorded track, and execute Move Measure or Copy Measure (PG p.78). If you want to edit or add to the recorded data, you can use the Event Edit function (PG p.75).
5 Press the [ ] key to select Step. Press the [INC] key or [DEC] key to select (16th note). The step indicates the basic note value (length of a note or rest) that will be used when entering notes from the keyboard. To input a triplet or dotted note, select the at the right, and press the [INC] key or [DEC] key. Select 3 for a triplet, or . for a dotted note. Duration indicates the length that the note itself will sound. Smaller values will produce a staccato note, and larger values will produce a legato note. For this example, leave this setting unchanged. Vel. is the velocity (playing strength), and larger values will produce a louder volume. Set this to about 090. If you select Key for this parameter, the velocity with which you actually played the keyboard will be input. 6 On the keyboard, press and then release the rst note that you want to input. The LCD screen will show numerical values for the data that you input. In the lower right, Next:[M001 01.000] will change to [M001 01.048], and when you
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Convenient functions for song production and checking the track settings
3 For Track Select, make sure that T08: Lead Synth is selected. Press the [START/STOP] key to start playback, and operate the realtime controllers and joystick to rehearse. When you are nished rehearsing, press the [START/STOP] key to stop. Press the [LOCATE] key. 4 Start recording. Press the [REC/WRITE] key, and then press the [START/STOP] key. After a two-measure count-in, recording will begin. Operate the LFO CUTOFF or RESONANCE/HPF realtime controllers or the joystick (Y axis) to record their movements. When you are nished performing, press the [START/STOP] key. If you make a mistake or want to re-record, press the [COMPARE] key to execute the Compare function, and then re-record.
Select the track 2 PLAY/MUTE/REC and press the [INC] key once. When selecting the parameters of various tracks as above, you can also make your selection by holding down the [TIMBRE/TRACK] key and pressing one of the [F1] (T1/T9)[F8] (T8/T16) keys. The display will change, and the playback of track 2 will also be muted.
To cancel muting, press the PLAY/MUTE/REC and press the [DEC] key. 3 Next select the track 1 SOLO On/Off and press the [INC] key once. The display will change, and now only the track 1 playback will be heard. In this way, the Solo function lets you hear only a specied track. If both Mute and Solo are used, the Solo function will be given priority.)
Press the track 2 SOLO On/Off and press the [INC] key once.
67
Sequencer mode
Basic functions
The display will change, and only the playback of tracks 1 and 2 will be heard.
2. Set the pan and volume of each track (SEQ 1.1: Play/REC, Mixer page)
To turn off the Solo function, select the SOLO On/Off and press the [DEC] key once again. Select the track 1 and 2 SOLO On/Off and press the [DEC] key once each. The display will change, and the playback of tracks 1 and 2 will be muted. If the Solo function is turned off for all tracks, playback will be according to the PLAY/MUTE/REC settings. By using the Utility menu command Solo Selected Track, you can listen to the sound of only the selected track. This is convenient when you want to set track parameters or to make effect settings. (PG p.51)
In the SEQ 1.1: Play/REC, Mixer page, Pan sets the pan of each track, and Volume sets the volume of each track.
3. Specify the tone generator and MIDI channel that will sound each track (SEQ 3.1: Param1, MIDI page)
[LOCATE] settings
By pressing the [LOCATE] key you can move to a specied location. The location is specied by the Utility menu command Set Location. You can also hold down the [ENTER] key and press the [LOCATE] key to set the location even during playback (PG p.53). Normally you will set this to 001:01.000. You will return to the beginning of the song. When you select a song, the [LOCATE] setting will automatically be set to 001:01.000.
In the SEQ 3.1: Param1, MIDI page, Status species whether each track will sound the internal tone generator or an external tone generator. MIDI Channel species the MIDI channel for each track. If the track status Status is set to INT, playing the track data or operating the TRITON Les keyboard or controllers will cause the TRITON Les internal tone generator to be sounded and controlled. If Status is set to EXT, EX2, or BTH, playing the track data or operating the TRITON Les keyboard or controllers will cause an external tone generator to be sounded and controlled. (The MIDI channel of the external tone generator must be set to match the MIDI Channel of TRITON Le tracks that are set to EXT, EX2 or BTH.) If Status is set to BTH, both the external tone generator and the TRITON Les own tone generator will be sounded and controlled. If you are using the TRITON Les Sequencer mode as a 16-track multi-timbral tone generator, set this parameter to INT or BTH. (Status PG p.62) In general, you should set MIDI Channel to different channels 116 for each track. Tracks that are sent to the same MIDI channel will sound simultaneously when either is recorded or played.
In the SEQ 1.1: Play/REC, Program page, use Program Select to assign a program to each track. At this time you can also use the Utility menu command Select by Category to select programs by category (PG p.55). You can also use the Utility menu command Copy From Combi to copy settings from a combination (p.75, PG p.52). When assigning a program, you can use Track Select to select the track for which you are making assignments, and try playing the sound.
4. Make effect settings (SEQ 7.1: Insert FX, SEQ 7.2: Master FX)
Make settings for each effect in SEQ 7.1: Insert FX and SEQ 7.2: Master FX. (p.110, PG p.84)
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When you are nished making these settings, the basic setup is complete. Record as described in 3. Recording the bass track (p.64) and following sections.
2. Naming a song
Heres how to assign a name to a song you created. 1 Choose Song Select, and use the VALUE controller to select a song. For this example, select song 002. 2 In the SEQ 1.1: Play/REC page, select the Utility menu command Rename Song, and press the [F8] (OK) key.
Heres how to copy a song. This is convenient when you want to create different variations based on a song. 1 Create a new song. Press the [EXIT] key to display the SEQ 1.1: Play/ REC page. Choose Song Select, use the numeric keys to input the song number that you want to newly create, and press the [ENTER] key. (For example, press the [1] key and then the [ENTER] key.) A dialog box will appear. A dialog box will appear. Press the [F5] (Name) key to access the text dialog box. Press the [F1] (Clear) key, and input CHORUS (p.43). When you are nished inputting the name, press the [F8] (OK) key. Press the [F8] (OK) key once again to execute the Rename operation. 3 As described in steps 1 and 2, assign a name of INTRO to S000, and VERSE to S001.
Decide on the number of measures, input the number in Set Length, and press the [F8] (OK) key.
A new song will be created. Next we will copy the song settings and playback data of another song into this newly created song. 2 Select the Utility menu command Copy From Song, and press the [F8] (OK) key.
3 Press the [F8] (UTILITY) key to access the Utility menu. This contains various commands for editing tracks and measures. A dialog box will appear. Select the song that you want to copy (i.e., the copy source). If you select All, all song settings and playback data will be copied from that song. If you select Without Track/Pattern Events, settings other than Play Loop and RPPR will be copied. For this example, select All. Press the [F8] (OK) key to execute the copy. 3 As described in steps 1 and 2, create one more new song (S002), and copy song S000 to it. Select Set Song Length, and press the [F8] (OK) key.
69
Sequencer mode
Basic functions
1. Copying a song
5 Press the [F8] (UTILITY) key, select the Utility menu command Shift/Ers.Note, and press the [F8] (OK) key.
Input the number of measures for the song. For this example, select 008 (8 measures) and press the [F8] (OK) key. The performance data from measures 18 will remain, and the data of subsequent measures will be deleted. When you press the [START/STOP] key to play the song, playback will stop at the end of the 8th measure. If you are using Track Play Loop, check whether the measures specied for Loop Start Meas and Loop End Meas would be deleted. If they would be deleted, use Move Measure (PG p.78) etc. to move the data into the playback area before you execute this operation. 4 Mute tracks. Press the [EXIT] key to select SEQ 1.1: Play/REC, and access the Program page. Mute all tracks other than tracks 3 and 4. When you play back, you will hear only the electric piano and guitar performances.
A dialog box will appear. If you did not specify the range of measures in step 4, set From Measure To Measure to specify the range that will be edited. Set Mode to Shift (Replace), and set the value to +003. (PG p.80)
Press the [F8] (OK) key. The pitch of track 2 will be raised three semitones. 6 Use the same procedure to raise the pitch three semitones for each track on which performance data is recorded. However, do not change the key of track 1 which uses a drum kit. If you change the key of a track that is using a drum kit, the relationship between the notes and the instruments of the drum kit will be shifted, so that the rhythm instruments will not sound correctly.
5 As described in steps 14, set song S001: VERSE to 008 (8 measures), making it an eight measure song. Then mute all tracks other than tracks 13. When you play back, you will hear only the drums, bass, and electric piano. 6 As described in steps 14, set song S002: CHORUS to 008 (8 measures), making it an eight measure song.
About editing
Song editing In addition to copying and renaming a song, other operations such as Delete can be performed from the Utility menu commands in pages such as SEQ 1.1: Play/REC (PG p.52). Track editing Event Editing allows you to edit or insert data in a recorded track. In addition, commands such as Create Control Data (which lets you insert bend, aftertouch, or control change data) and other commands for deleting, copying, inserting, or moving tracks can be accessed from the Utility menu command in pages such as SEQ 5.2: Track Edit (PG p.75). Pattern editing Using the Utility menu commands of the SEQ 5.1: RPPR, Pattern page, you can use event editing to modify the recorded data or insert new data, and execute commands to delete, copy, or bounce patterns (PG p.70).
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If you set this to Continue to Step01, the cue list will play back repeatedly. 5 In Rep (Repeat), specify the number of times that the song for that step will be repeated. For this example, set Step 02 S001: VERSES to 02. 6 Specify whether effect settings will also be switched when the song at each step is played back. If you want to effect settings to change, check the FX check box. For this example, check the FX check box for Step 01, which loads the effects.
S000: Intro S001: A S002: B S003: Chorus S001: A S002: B S003: Chorus S001: A (Solo) S003: Chorus S004: Ending
02 02 01 02 02 01 02 01 03 02
Intro Chorus
Intro A
A A
A B
Chorus
Chorus Chorus
8 To play back at the tempo that was specied for each song, set Tempo Mode to Auto. If this is set to Manu (Manual), playback will use the tempo specied by =.
Tempo Mode
Each unit in a cue list is called a step, and each step contains a song number and the number of repeats. Here we will use a cue list to combine the previouslycreated songs S000: INTRO, S001: VERSES, and S002: CHORUS. 1 Select SEQ 2.1: Cue List. With the default settings, song S000 will be selected for Step 01, and End will be selected for Step 02.
Rep(Repeat)
FX
9 When you press the [START/STOP] key, playback will begin from the step that is specied as the Current Step.
Meter Track Select Currentlyplaying step Starting measure of that step Current Step
2 Press the [F7] (EDIT) key You will be able to insert or delete songs into or from the cue list.
Step
3 Add a song to the Step area. Use the cursor keys to select Step 02, and press the [F4] (INSERT) key. A song will be added to step 02. Use the VALUE controller to select S001: VERSES. In the same way, select Step 03, and press the [F4] (INSERT) key to add a song to Step 03. Set this step to S002: CHORUS. If you press [F5] (CUT), the selected step will be deleted. If you press the [F4] (INSERT) key, that step will be inserted. If you press the [F6] (COPY) key, the selected step will be copied. If you press the [F4] (INSERT) key, that step will be inserted.
Step: The arrow will indicate the currently playing step. indicates the currently selected Step. If you set Current Step while stopped, the display will change. M****: Indicates the starting measure of that step. Meter: Indicates the currently-playing time signature. This cannot be changed. The name of a cue list can be specified by the Rename Cue List page menu command. When you play the keyboard, the program of the track selected by Track Select will sound. If a different program is selected for each song, the program specified for the currently playing song will sound. Cue list editing will automatically end if you press the [START/STOP] key, etc. ( )
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Sequencer mode
Basic functions
Song
Repeat
7 When you are nished making settings for each step, press the [F7] (DONE) key.
If playback is not connected smoothly between songs when playing a cue list
Depending on the effect settings, a certain amount of time may be required for the effects to be switched. If this occurs, the playback will not be smoothly connected from song to song. To ensure a smooth transition from song to song, check FX for Step 01. Do not check FX for the remaining steps. This way, the effect settings will be made before playback begins, and there will be no time lag when cue list playback is started or when switching from song to song. Although it will not be possible to change effect types within the cue list, you can use dynamic modulation or MIDI control changes such as Effect Control to control the effects within the cue list, for example applying reverb more deeply on certain songs, or raising the LFO speed for a specic song. We recommend this method if you will be using a cue list to construct the song. When you execute the Utility menu command Convert to Song, the effect settings of the Step 01 song will be specied for the song that results from the conversion. Even if FX is not checked, there may be cases in which a time lag in the transition between songs, depending on the musical data of the song. Also, there may be cases in which the musical data is not played at the correct timing at the transition between songs. If this occurs, you can edit the musical data of the song, or convert the cue list to a song for playback. If you use Convert to Song to convert the cue list to a song, there will be no time lag during playback at the transition between songs, and the musical data will be played at the correct timing.
3 Press the [F8] (OK) key. The cue list will be converted into a song. Access the SEQ 1.1: Play/REC page, select the song number that you specied as the conversion destination, and check the results.
After your cue list is nished and you convert it into a song, the track settings (program, pan, volume, etc.) of each step will be converted into playback data and will be reproduced, but if the MIDI channel settings do not match, it may not be possible to convert the playback state of the cue list into a song.
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Choose Pattern Select, and press the [INC] key once to select P122: HipHop 2/HipHop. By using REVERT in this way, you can work efciently when the patterns to be assigned have consecutive or nearby numbers, or use the same track.
4 Use KEY to select the key to which the pattern will be assigned. Select C#2. This can also be selected by holding down the [ENTER] key and playing a note. C2 and lower keys are used to stop playback, and cannot be assigned. 5 Check the Assign check box. 6 Set Pat (Pattern Bank) to the Pre pattern type, and set Pattern Select to pattern P121: HipHop 1/ HipHop. 7 Set Track to T01: Drums. The selected pattern will be played according to the settings (program, etc.) of the track you select here. 8 Assign patterns to other keys. Set KEY to D2. Press the [F4] (REVERT) key. The settings for Assign, Pat (Pattern Bank), Pattern Select, and Track will be set to the values that were specied earlier (in steps 57).
P00: Pop&Balad 1/Std Preset Pattern P00 - P149 5.1: RPPR, RPPR Setup
73
Sequencer mode
Basic functions
The assigned keys will be shown as a keyboard graphic in the LCD screen. Unassigned keys can be used for normal keyboard performance. Use Track Select to select the track that will be played from the keyboard. For example you might assign backing patterns such as drums and bass to the C#2B2 keys and use these keys to control pattern playback, and use keys C3 and above to play solos in realtime. It is a good idea to keep the assigned keys together in this way.
If you want RPPR pattern playback to begin at the moment that song playback begins, it is a good idea to insert an empty measure containing no musical data before the song playback begins. If the song is stopped, the pattern will synchronize to the timing of the arpeggiator function.
RPPR playback
Lets use the RPPR you created to perform in the SEQ 1.1: Play/REC page. 1 In Sequencer mode, select SEQ 1.1: Play/REC. 2 Check the RPPR check box. The RPPR function will be turned on. The on/off setting is memorized for each song.
3 Play the keyboard, and patterns will begin playing according to the RPPR settings. Pattern playback for a key with a Sync setting of Beat or Measure will synchronize to the pattern playback of the first key. (PG p.72 Sync) If you are playing the pattern in synchronization (when Sync is Beat, Measure, or SEQ), the pattern will start accurately if you play the note slightly earlier than the timing of the beat or measure. Even if you play the note slightly later than the beat or measure (but no later than a 32nd note), it will be considered to have started at the beat or measure, and the beginning of the pattern will be compressed so that the remainder of the playback will be correct. If you wish to trigger the RPPR function from an external MIDI device, use the MIDI channel that is selected for Track Select. 4 To turn off the RPPR function, uncheck the RPPR check box.
Here we will explain how you can simultaneously record a performance that uses both RPPR and the arpeggiator. 1 For each RPPR pattern , set Sync to SEQ. With a setting of SEQ, patterns played by the RPPR function while the sequencer is playing or recording will start in synchronization with the measures of the sequencer.
2 We will use the arpeggiator to play the bass pattern. Follow these settings. Set Track Select to T02: Bass. Select the SEQ 6.1: Arp., Setup page, and set the track 2 Assign to A. (Make sure that A is checked for Arpeggiator Run.)
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Do not check Key Sync. Press the [ARP ON/OFF] key. (The key will light.) 3 In the SEQ 1.1: Play/REC, Preference page, check the Multi REC check box.
If you made a mistake during your performance or would like to re-record, you can use the Compare function (press the [COMPARE] key) to re-record as many times as you wish. 9 If you want to record other tracks, un-check the Multi REC or RPPR check boxes as necessary. In step 3, uncheck the Multi REC check box to defeat multi-track recording. In step 5, uncheck the RPPR check box to turn off the RPPR function.
If Recording Mode is set to Loop All Tracks, it will not be possible to select Multi REC. Set the Recording Mode to Over Write. 4 Select the 1.1: Play/REC, Program page. For all tracks, the PLAY/MUTE/REC indication will show REC. The track played by RPPR will be recorded simultaneously with the track played by the arpeggiator. Set PLAY/MUTE/REC to PLAY or MUTE for all tracks other than tracks 1 and 2, which we will be recording. Make sure that Track Select is set to T02: Bass. Your keyboard playing on keys not assigned to the RPPR function can be recorded on the track specied by Track Select.
Heres how you can copy the sounds of a combination to multiple tracks, and record your performance. Make sure that the global MIDI channel (GLOBAL 2.1: MIDI, MIDI Channel) is set to 01. 1 Create a new song. (p.69)
2 Execute the Utility menu command Copy From Combination. 5 In the 1.1: Play/REC, Play/REC page, make sure that the RPPR check box is checked. A dialog box will appear.
Select the combination that you want to copy (i.e., the copy source). 6 Press the [LOCATE] key to set the location to 001:01.000. 7 Press the [REC/WRITE] key, and then press the [START/STOP] key. Press a key that plays an RPPR pattern, and one or more keys that play the arpeggiator. If you press a key during the pre-count before recording, the pattern playback and arpeggio performance will begin simultaneously when recording begins, and will be recorded. Record the RPPR pattern playback and arpeggio performance. When recording the playback of patterns triggered by RPPR, the timing of the recorded events may be slightly skewed. If this occurs, try setting Reso (Realtime Quantize Resolution) to a setting other than Hi. 8 When you are nished performing, press the [START/STOP] key. Recording will end, and the sequencer will return to the location at which recording began. Press the COMBI BANK [A] key, then press numeric keys [6], [7], and nally press the [ENTER] key. B099: Steely Keys will be selected. We will copy the effect settings of the combination as well, so check the With Effects check box. Since we want to copy the settings of the combinations eight timbres to tracks 18, select Track 1 to 8. Press the [F8] (OK) key to execute the copy. 3 In the SEQ 1.1: Play/REC, Preference page, check the Multi REC check box. (p.75)
When you perform multi-track recording, the multiple channels that are being sounded by the arpeggiator will be recorded simultaneously. 4 Set the tracks not being recorded (i.e., tracks 916) to PLAY or MUTE. (p.67) 5 Set Track Select to 01.
75
Sequencer mode
Basic functions
In order to play the sounds and arpeggiator in the same way as in Combination mode, set Track Select to the track that matches the global MIDI channel. When you play the keyboard, the sounds will be heard just as in Combination mode. 6 Begin recording. Press the [LOCATE] key to set the location to 001:01.000. Press the [REC/WRITE] key, and then press the [START/STOP] key. If you play a B3 note or lower during the pre-count before recording, the arpeggio pattern will start from the beginning at the moment that recording begins. Record your performance. 7 When you are nished performing, press the [START/STOP] key. If you made a mistake or want to re-record, you can use the Compare function (press the [COMPARE] key) to re-record as many times as you want. (The MultiREC check box will be unchecked when you use Compare, so you will need to check it again.)
If Arpeggiator Run A and B are checked, and the arpeggiator is assigned to a track, make sure that MIDI Channel is set to other than 01. Make sure that the global MIDI channel (GLOBAL 2.1: MIDI, MIDI Channel) is set to 01.
Arpeggiator Run If either A or B are checked If both A and B are checked MIDI Channel *1 01 only Correction Correction required
01 02, 01 03, etc. Correction required for only one 01 02 03, etc. No correction required/ Correction required *2
*1
If the MIDI Channel of multiple tracks operated by the arpeggiator is set only to 01, refer to the lines for 01 only. If the MIDI Channel settings are 01 and one other channel, such as 01 and 02, or 01 and 03, then refer to the lines for 01 02, 01 03 etc. If the MIDI Channel settings are 01 and multiple other MIDI channels, such as 01 and 02 and 03, then refer to the line for 01 02 03, etc. Correction is necessary only if the tracks operated by a single arpeggiator are using only MIDI Channel 01. In some cases, correction may also be necessary if the two arpeggiators use the same MIDI channel.
*2
Depending on the combination settings, it may also be necessary to change the track settings as well. In the screens shown above, combination B071: In the Pocket has been copied using Copy From Combination. As described in steps 1 and 2 of the procedure given earlier, try actually copying this to see for yourself. For the arpeggiator settings of this combination, refer to p.101. Taking this setting as an example, determine whether correction is necessary, and if necessary, what needs to be corrected. Arpeggiator Run A and B are checked, and MIDI Channel 01 and 02 are selected. Corrections must be made. Correction is necessary for one of the arpeggiators. If you perform multi-track recording with these settings, the MIDI channels of T01, 02, 03, 04, 05, and 06 are the same, so the low-register bass (T01 and T02), the high-register synth brass/pad (T03, T04 and T06), and the synth mallet played by arpeggiator B (T05) will have their performance data combined into one stream, and the performance will not be reproduced at playback. (T08 is a dummy track used to trigger arpeggiator A.) 1 So that the synth mallet played by arpeggiator A can be recorded separately, change the MIDI channel of T05. Select the SEQ 3.1: Param1, MIDI T01-08 page, and change the T05 MIDI Channel to 03.
2 Add settings for triggering arpeggiator A. Select the SEQ 3.1: Param1, MIDI T09-10 page, and for track 9 (or any unused track), turn Status Off, and set the MIDI Channel to 01. (T09 will be a dummy track used to trigger arpeggiator B.)
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3 Select the SEQ 6.1: Arp., Setup T09-16 page. Set the track 9 Assign to B. This will produce the following settings.
Track Assign Status MIDI Ch. T01 T02 T03 T04 T05 T06 T07 T08 T09 Off INT 01 Off INT 01 Off INT 01 Off INT 01 B INT 03 Off INT 01 A INT 02 A Off 01 B Off 01
Recording to a pattern Pattern Edit All commands except for the Utility menu commands Memory Status, Rename Pattern, FF/ REW Speed, and Rename Track of the SEQ 5.1: RPPR, Pattern page. Song Edit SEQ 1.1-4.4 and 6.16.4 pages: Utility menu commands Delete Song and Copy From Song SEQ 2.1: Cue List page: Page menu commands Convert to Song and Copy Song In general, track and pattern event data can not be returned to its original state. Comparing song parameters is possible only during song editing (when executing a Utility menu command).
This completes the corrections. In the SEQ 1.1: Play/ REC, Preference page, set Track Select to any track whose MIDI channel is 01. Check the Multi REC check box and perform multi-track recording.
Before you record a track or pattern, or edit the musical data, you will need to turn off the memory protect setting in Global mode. (p.42)
About MIDI
Track status status
You can make settings for this instruments sequencer to specify whether it will sound the internal tone generator or an external tone generator. When Track Status Status (3.1: Param1, MIDI..8, MIDI..16) is set to INT, operating this instruments keyboard and controllers will sound and control this instruments own tone generator. When Status is set to EXT, EX2 or BTH, operating this instruments keyboard and controllers will sound and control the external tone generator. (The MIDI channel of the external tone generator must match the MIDI Channel of the track that is set to EXT, EX2 or BTH.) With a setting of BTH, both the external tone generator and this instruments tone generator will sound and be controlled.
If you wish to use the Sequencer mode of the instrument as a 16-track multi-timbral tone generator, select INT or BTH. (PG p.62 Status)
77
Sequencer mode
Memory Protect
Basic functions
1 Use Track Select to select the track that you want to record. 2 Set the Recording Mode to Over Write. (SEQ 1.1: Play/REC, Preference page REC Setup)
3 In Location, specify the location at which you wish to begin recording. 4 Press the [REC/WRITE] key, and then press the [START/STOP] key. If Metronome Setup has the default settings, the metronome will sound for a two-measure precount, and then recording will begin. Play the keyboard and move controllers such as the joystick to record your performance. 5 When you nish playing, press the [START/STOP] key. Recording will end, and the location will return to the point at which you begin recording. At this time if you press the [PAUSE] key instead of the [START/STOP] key, recording will pause. When you press the [PAUSE] once again, recording will resume. When you are nished, press the [START/ STOP] key to stop recording.
Recording a pattern
There are two ways to record a pattern: realtime recording and step recording. For realtime recording, only one recording type (loop) is available. In addition, you can use event edit operations to modify data that has been recorded or to insert data. The Utility menu command Get From Track can be used to take musical data from a desired area of a track, and use it as the musical data for a pattern. Conversely, the Utility menu commands Put to Track and Copy to Track can be used to place or to copy the musical data of a pattern in a track.
Overdub
With this method, the newly recorded musical data is added to the existing data. When you perform overdub recording on a previously-recorded track, the newly recorded data will be added to the previously-recorded data. It is best to select this method when you wish to add control data, or to record tempo data onto the master track. This lets you record data without erasing the existing data. 1 Use Track Select to select the track that you want to record. 2 Set the Recording Mode to Over Dub. (SEQ 1.1: Play/REC, Preference page REC Setup)
Realtime recording
This is a method of recording in which your playing on the keyboard and your operations of controllers such as the joystick are recorded in realtime. This method of recording is normally used one track at a time, and is called single track recording. As an alternative, multitrack recording allows you to simultaneously record multiple channels of data onto multiple tracks. This is the method you will use when using the RPPR function and the arpeggiator function to record multiple tracks of musical data at once, or when you playback existing sequence data on an external sequencer and record it onto this instruments sequencer in realtime (p.74).
Overwrite
With this method, the musical data previously recorded on a track is overwritten by the newly recorded data. When you perform overwrite recording on a previously-recorded track, its musical data will be replaced by the newly recorded data. Normally you will use this method to record, and then modify the results by using other types of realtime recording or event editing.
Manual punch-in
While the song is playing, you can press the [REC/ WRITE] key or a connected pedal switch at the desired location to start or stop recording. With this method, the musical data previously on the track is overwritten by the newly recorded data. 1 Use Track Select to select the track that you want to record.
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2 Set the Recording Mode to Manual Punch In. (SEQ 1.1: Play/REC, Preference page REC Setup)
your performance. When you reach the ending location you specied in step 3, recording will end. (Playback will continue.) 6 Press the [START/STOP] key. Playback will stop, and you will return to the location you specied in step 4.
3 In Location, specify a location several measures earlier than the point at which you wish to begin recording. 4 Press the [START/STOP] key. Playback will begin. 5 At the point at which you wish to begin recording, press the [REC/WRITE] key. Recording will begin. Play the keyboard and operate controllers such as the joystick to record your performance. 6 When you nish recording, press the [REC/ WRITE] key. Recording will end (playback will continue).
3 In Loop Start Meas, Loop End Meas specify the area that you wish to record. For example if you specify M004M008, recording will occur repeatedly (as a loop) from measure 4 to measure 8. 4 In Location, specify a location several measures earlier than the point at which you wish to begin recording. 5 Press the [REC/WRITE] key, and then press the [START/STOP] key. Playback will begin. When you reach the starting location you specied in step 3, recording will begin. Play the keyboard and operate controllers such as the joystick to record your performance. When you reach the ending location you specied in step 3, you will return to the starting location, and continue recording. The musical data that is loop-recorded will be added to the previously-recorded data. 6 You can also erase specic data even while you continue loop recording. If you press the [REC/WRITE] key during loop recording, all musical will be removed from the currently selected track as long as you continue pressing the key. By checking the Remove Data check box you can erase only the specied data. During loop recording, press the note that you wish to delete, and only the data of that note number will be deleted from the keyboard as long as you continue pressing that note. Similarly, bender data will be deleted as long as you tilt the joystick in the X (horizontal) direction, and after touch data will be deleted as long as you apply pressure to the keyboard.
7 Press the [START/STOP] key. Playback will stop, and you will return to the location that you specied in step 3.
Auto punch-in
First you must specify the area that will be rerecorded. Then recording will occur automatically at the specied area. With this method, the musical data previously on the track is overwritten by the newly recorded data. 1 Use Track Select to select the track that you want to record. 2 Set the Recording Mode to Auto Punch In. (SEQ 1.1: Play/REC, Preference page REC Setup)
3 In Auto P Start Meas, Auto P End Meas specify the area that you wish to record. For example if you specify M005M008, recording will occur only from measure 5 to measure 8. 4 In Location, specify a location several measures earlier than the point at which you wish to begin recording. 5 Press the [REC/WRITE] key, and then press the [START/STOP] key. When you reach the starting location you specied in step 3, recording will begin. Play the keyboard and operate controllers such as the joystick to record
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Sequencer mode
Instead of pressing the [REC/WRITE] key in steps 5 and 6, you can use a foot switch connected to the ASSIGNABLE SWITCH jack. Set the GLOBAL 1.1: System, Foot page Foot SW Assign to Song Punch In/Out (p.113).
Basic functions
When you are once again ready to record musical data, uncheck the Remove Data check box. 7 Press the [START/STOP] key. Playback will end, and you will return to the recording start location that you specied in step 4. If Loop All Tracks is selected, normal playback will be looped as well.
7 Press the [REC/WRITE] key to enter recordingstandby mode. 8 Start the external sequencer. The TRITON Lesequencer will receive the MIDI Start message transmitted by the external sequencer, and will automatically begin recording. 9 When the song ends, stop the external sequencer. This instruments sequencer will receive the MIDI Stop message transmitted by the external sequencer, and will automatically stop recording. You can also press the [START/STOP] key on this instrument itself to stop recording. 0 Playback. In the GLOBAL 2.1: MIDI page, set MIDI Clock to Internal. Set Tempo Mode to Auto. When you press the [START/STOP] key, playback will begin. If the correct sounds do not play immediately after playback is started, you may be able to solve the problem by using the Utility menu command Event Edit (SEQ 5.2: Track Edit) to edit the Program Change data.
Step recording
This is a method of recording where you specify the note timing, note length, and velocity etc. in the LCD screen, and use the keyboard to input the pitches. (p.65) Only note-on/off data can be recorded with this method.
3 Create a new song, and in the SEQ 1.1: Play/REC, Preference page, check the Multi REC check box. Set the Recording Mode to Over Write. 4 Select the SEQ 1.1: Play/REC, Program page. For the tracks that you are not recording, set PLAY/ MUTE/REC to PLAY or MUTE. 5 In SEQ 3.1: Param1, MIDI page MIDI Channel, specify the MIDI channel for each track. The specied channel of musical data will be recorded on that track. It is a good idea to set tracks 116 to MIDI channels 116. (This is the default setting.) Also make sure that Status is set either to INT or BTH. 6 Press the [LOCATE] key to set the location to 001:01.000.
Create Control Data is a function that lets you create and insert controller data that changes smoothly between two specied values over the specied length of time. This is used to input bend, after touch, and control change data etc.
Realtime-recording to a pattern
Heres how you can use realtime recording to create a pattern. User patterns can be accessed by the RPPR function in the same way as preset patterns, and can be copied to or placed in a song. Playback data from a track can also be copied to a pattern. Before you begin recording a pattern, turn off the memory protect setting in Global mode (p.42).
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When realtime-recording a pattern, a pattern of the specied number of measures will playback repeatedly, allowing you to continue adding musical data to it. 1 Create a new song, and load the template song P02: R&B. (p.63) 2 Access the SEQ 5.1: RPPR, Pattern page.
4 Set Pattern Bank to User, and set Pattern Select to U00. User patterns U00U99 can be created for each song. 5 Select the Utility menu command Pattern Param..
00 (zero) 127 (max) 64 (center) 00 (zero) 00 (zero) 00 (zero) 64 (center) 64 (center) 64 (center) 64 (center) 64 (center) 64 (center) 64 (center) 64 (center) 64 (center) 64 (center) 00 (zero) 00 (zero) 00 (zero) 00 (zero)
Expression (CC#11) Ribbon controller (CC#16) Damper switch (CC#64) Sostenuto switch (CC#66) Soft switch (CC#67)
6 Set the number of measures in the pattern to a Length of 04 (four measures), and set Meter to a time signature of 4/4. Press the [F8] (OK) key. 7 Set the Resolution. For this example, select (16th note). 8 Begin realtime recording. You can record in the same way as you did when recording tracks with Loop All Tracks. (p.79) Press the [REC/WRITE] key, and then press the [START/STOP] key. After the pre-count, pattern recording will begin. Play the keyboard and operate the joystick and other controllers to record your performance. When you reach the end of the pattern, you will return to the beginning of the pattern and continue recording. If you continue recording, the newly recorded data will be added to the previouslyrecorded data. 9 If you want to delete specic data while you continue pattern recording, you can press the [REC/ WRITE] key or check the Remove Data check box. For details refer to step 6 of Loop All Tracks (p.79). 0 Press the [START/STOP] key to stop recording. If you made a mistake or decide to re-record, press the [START/STOP] key to stop recording, and press the [COMPARE] key.
EG sustain level (CC#70) Resonance level (CC#71) EG release time (CC#72) EG attack time (CC#73) Low pass lter cutoff (CC#74) EG decay time (CC#75) LFO1 speed (CC#76) LFO1 depth (pitch) (CC#77) LFO1 delay (CC#78) Filter EG intensity (CC#79) SW1 modulation (CC#80) SW2 modulation (CC#81) Channel after touch Pitch bender
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Sequencer mode
00 (zero)
Basic functions
Sampling mode
The separately sold EXB-SMPL option can be installed in the TRITON Le to add high-performance mono/stereo sampling functionality. Time Slice This automatically detects the attack portions of a kick or snare etc. in a rhythm loop sample (a looped pattern of drums etc.), and divides it into separate rhythm instrument sounds. A pattern corresponding to the divided samples is created automatically, so that you can immediately use the Sequencer mode RPPR function to play the pattern and adjust the tempo without changing the pitch. You can also do things such as adjusting the pitch of only the snare, replacing it with a different sample, or changing the playback timing on the sequencer, in this way creating a new rhythm loop based on the rhythm loop you started with. (Stereo samples are supported.) Time Stretch This lets you modify the tempo without changing the pitch of a sample. You can select either Sustaining (suitable for sustain-type instruments such as strings or vocals), or Slice (suitable for rhythm loops on decay-type instruments such drums). Stereo samples are supported. Crossfade Loop An important looping tool that helps smooth out irregularities in long loops which contain complex material. By executing Crossfade Loop, you can eliminate this problem and create natural-sounding loops. Link (with Crossfade) This allows you to join two samples into a single sample. You can also crossfade the overlapping portion of the samples at this time, so that the volume changes gradually, producing a natural-sounding transition. The BPM Adjust function (playback pitch adjust) lets you adjust the playback pitch of each index so that the loop frequency matches the desired BPM value. Start, loop start, and end addresses can be specified in units of a single sample. Loop tune, reverse playback, and loop lock functions are also supported. The Use Zero function automatically searches for zero-cross points, making it easy to find the beginning or end of the waveform, or locations that will not produce noise when the sample is played back. The grid function displays a BPM-based grid on the waveform display, helping you to create loops or make waveform edits that match the desired BPM. Each multisample allows you to create up to 128 indices. Each index consists of a sample assignment, a key zone, an original key, a playback pitch, and settings such as level. The Keyboard & Index display lets you edit a multisample while viewing the assignments and zones of each sample.
Features of EXB-SMPL
48 kHz 16 bit linear mono/stereo sampling. The EXB-SMPL includes a 16 Mbyte 72 pin SIMM sample data (waveform data) memory module. When this memory is installed in the TRITON Le, you can sample for approximately 2 minutes 54 seconds in monaural, or approximately 1 minute 27 seconds in stereo. By installing 72 pin SIMM modules, you can expand the memory to a maximum of 64 Mbytes, which will allow you to record up to four 2 minute 54 second samples in mono (or four 1 minute 27 second samples in stereo), for a maximum total of approximately 11 minutes 39 seconds of sampling time (approximately 5 minutes 49 seconds in stereo). (For details on expansion, refer to PG p.253.) A maximum of 1,000 multisamples and 4,000 samples can be created. In Media mode you can load multisample/sample data from a SmartMedia or SCSI media. Korg format or Akai (S1000/3000 samples, mapped multisamples only) format sample data, and AIFF or WAVE format sample data can be loaded. (Once data has been loaded into the TRITON Le, it will all be treated as Korg format sample data.) Sample data created on the TRITON Le can be exported (output) as an AIFF or WAVE format sample le. The external audio source that you are sampling can be processed by the one insertion effect to apply effects such as a compressor or EQ. The LFO frequency or delay time of the effect can be specified as a BPM value, which is highly effective when sampling phrase loops etc. Both auto sampling and manual sampling can be performed. With auto sampling, recording will begin automatically when the input level exceeds a specified threshold. In either method of sampling, you can make pre-trigger settings. The audio input supports both mic and line level signals. Data you sampled can be played immediately from the keyboard of the TRITON Le or by pressing the [AUDITION] key. It is also easy to convert sampled data into a program, and use it as material for the TRITON Les HI synthesis system. Multisamples/ samples that have been converted into a program can be used in a combination or song. The waveform can be viewed in the LCD screen, and edited by a variety of waveform editing commands that include rate convert (downsampling) and reverse playback. The following commands are also provided.
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Sample names and multisample names of up to 16 characters can be assigned. Sample names and multisample names can also be viewed in Media mode (PG p.141 Translation).
The xed intervals mentioned above are generally expressed as the sampling frequency. 48 kHz (kilohertz) means that sampling is performed 48,000 times each second, and that the interval is 1 (second)/48,000 (times) = approximately 0.00002083 (seconds) = approximately 0.02083 mS (millisecond). The higher the sampling frequency is, the closer to the original analog signal the waveform in memory will be. Each level is read, and converted into digital data. The accuracy at this time is determined by the bit resolution. This process converts an analog signal with innite resolution into a digital signal with nite resolution. With 16 bit resolution, each level is indicated in 65,536 steps (the sixteenth power of two). The greater the bit resolution is, the closer to the original analog signal the waveform in memory will be. 48 kHz 16 bit sampling is the same quality as in audio devices such as DAT. A CD uses 44.1 kHz 16 bit sampling, which is a slightly lower sampling frequency.
Samples
The data that is recorded (sampled) into internal memory or loaded from a le is referred to as a sample or sample le. Samples consist of the actual waveform data, and parameters that specify how the data will be played back, such as Start, Loop Start, and End Address. Samples can be used in multisamples and drum kits. The TRITON Le can hold a maximum of 4,000 samples in its internal memory. The TRITON Le can share a single waveform among multiple samples. This allows you to create multiple samples with different playback addresses from the same waveform without wasting internal memory. For example, suppose that you have waveform data that records a voice saying One-Two-Three. This single piece of waveform data could be shared by three samples, with
Analog waveform
Time
Level
48kHz = 48,000 times every second = 0.0208 mS cycle 16bit = 65,536 levels of data
Time
ADC
Analog signal Digital signal
DAC
Digital signal Analog signal
Program
Multisample 000 ... 999
83
Sampling mode
Basic functions
the playback of sample A producing One-TwoThree, sample B producing One-Two, and sample C producing Two-Three. (PG p.96).
Sampling
The multisample and sample data in the Sampling mode is not backed up when the power is turned off. If you wish to keep this data, you must save it onto a SmartMedia or external SCSI device before turning off the power. After the power is rst turned on, memory will not contain any multisample or sample data. You must rst load previously-saved data before you can playback or edit any sample data.
Multisamples
A multisample consists of settings that make one or more samples sound in different areas of the keyboard. A multisample consist of between one and 128 indexes. Each index contains parameters that specify the sample that will playback, the zone for which it will playback, the original pitch key, the playback pitch, and level etc.
Using multisamples
When sampling an instrument that is able to produce a wide range of pitches, such as a piano, recording just one sample and using it (playing it back) over the entire pitch range will not produce a natural-sounding result. By using a multisample you can record separate samples for each pitch range, and assign these samples to their respective pitch ranges to avoid any unnatural sounds during playback. For example, you might record one sample per octave, and assign each of these samples to an index (keyboard area). All of the instrumental sounds in the TRITON Les internal preset ROM multisamples are constructed in this way. By assigning multiple samples such as phrase samples or rhythm loops to a multisample and arranging them across the keyboard, you can play multiple samples simultaneously. Since a different phrase could be assigned to each key, you can perform just as though you were using a pad-type sampler. Alternatively, these samples could be assigned at one-octave intervals, and played as phrase variations with different playback pitches. The TRITON Le can hold a maximum of 1,000 multisamples in its internal memory. A multisample can be selected as the oscillator for a program, and played as a program. In a combination, they can be combined with preset programs, and used in a multi. They can be used with the arpeggiator to produce interesting results (for example, by using the arpeggiator to automatically play sound effects or spoken samples).
Multisample
Index001 Top Key Index002 Top Key Index003 Top Key Index004 Top Key
EXB-SMPL
MIC
1 Connect the mic or external audio device to the AUDIO INPUT 1 jack. 2 Set the AUDIO INPUT [MIC/LINE] switch to match the input source. For input sources with a low input level, such as a microphone, select the MIC position. For other sources, select the LINE position. The AUDIO INPUT [MIC/LINE] switch affects both the AUDIO INPUT 1 and 2 jacks. 3 The [LEVEL] knob will be adjusted later. For now, set it near the center. 4 In Sampling mode 1.1: Recording, select the Input/ Pref page.
Index 001
Index 002
Index 003
Index 004
0000: Sample A
0001: Sample B
0002: Sample C
0003: Sample D
Multisample
Sample
Drum Kit
5 In Input 1, set the various parameters that specify how the signal from the AUDIO INPUT jacks will be received by the TRITON Le. Lvl adjusts the volume. Normally you will set this to 127.
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Pan adjust the panning. For this example set it to L000. Set BUS. If you wish to use the TRITON Les insert effect to process the incoming sound, select IFX here. For this example, select L/R. The input sound will be sampled just as it is. Be aware that when you change the setting from Off to L/R or IFX, the volume level in the AUDIO OUTPUT L/MONO and R jacks and in the headphones may rise excessively. Input 1 controls the AUDIO INPUT 1 jack, and Input 2 controls the AUDIO INPUT 2 jack. The settings above will cause the sound from the AUDIO INPUT 1 jack to be output from the AUDIO OUTPUT L/MONO jack and from the L channel of the headphones. 6 Use the [LEVEL] knob to set an appropriate level. If an overload occurs in the input stage of the TRITON Le, ADC OVER! (AD converter overload!) will be displayed above the Recording Level slider. Adjust the [LEVEL] knob or the output level of the external audio device just low enough so that the ADC OVER! does not appear (i.e., the maximum level that does not cause an overload).
4 Use the [LEVEL] knob to adjust a suitable input level. (Refer to step 6 of Connections and settings for a monaural source) The [LEVEL] knob adjusts both AUDIO INPUT 1 and 2.
2 Set the various Input 1 and Input 2 parameters. Set BUS to IFX for both Input 1 and 2. Set Lvl and Pan to the same settings as in step 3 of Connections and settings for a stereo source. With these settings, the stereo source will be sent to insert effect (IFX). 3 Use the [LEVEL] knob to adjust to a suitable input level. (Refer to step 6 of Connections and settings for a monaural source.) 4 Select the 7.1: Insert Effect, Setup page.
EXB-SMPL
Manual sampling
There are two methods of sampling: manual and auto. In manual mode, sampling is started by pressing the [START/STOP] key from the recording standby condition (entered by pressing the [REC/WRITE] key once). For the sampling procedure in auto mode, refer to Auto sampling (p.86). 1 Select the 1.1: Recording, Recording page. 2 For Mode (REC Mode), select Manual. This will select manual recording mode.
1 Connect the L source to AUDIO INPUT jack 1, and the R source to jack 2. 2 Make the settings described in steps 24 of Connections and settings for a monaural source. 3 Set the Input 1 and Input 2 parameters to specify how the signal from the AUDIO INPUT jacks will be received by the TRITON Le. Lvl adjusts the volume. Set both Input 1 and Input 2 to 127. Pan adjust the panning. Set Input 1 to L000, and Input 2 to R127. Set BUS. For this example, select L/R for both Input 1 and Input 2. The settings in the example above will cause the sound from the AUDIO INPUT 1 and 2 jacks to be output in stereo from the AUDIO OUTPUT L/ MONO and R jacks and from the headphones. The sound of AUDIO INPUT 1 will be output from the left, and AUDIO INPUT 2 from the right.
85
Sampling mode
Basic functions
1 Make the settings of step 1 and 2 in Connections and settings for a stereo source.
4 For MS (Multisample Select), select 000: NewMS____000. Immediately after the power is turned on, 000: NewMS______000 will be created automatically. Use the numeric keys [0][9] to input the multisample number that you wish to record, and press the [ENTER] key. If you select a new number, the Create New Multisample dialog box will appear. Press the [F8] (OK) key, and the new multisample will be created.
If an input signal is present, the Recording Level [dB] meter will move according to the Pan setting in Input1 and Input2. This is the recordingstandby condition. In the case of Connections and settings for a monaural source, the L meter will move. In the case of Connections and settings for a stereo source, the L and R meters will move. Use the Recording Level slider to adjust the level. For this example, set the slider to the 0.0 setting (PG p.92). 9 At the moment that you wish to begin sampling, press the [START/STOP] key.
To specify the name, use the Utility menu command Rename MS. 5 In SMPL (Sample Select), select the sample that you wish to record. For this example, select ----: --No Assign----. You may sample even in this condition. The sample will be automatically recorded to a vacant sample number. If you wish to start by specifying the sample number to be sampled, use the [INC]/[DEC] keys or numeric keys [0][9] and [ENTER] key to specify the desired number. A sample will be created when you record. A sample name such as 0000: NewSample_0000 will be assigned automatically. This name can be edited using the Utility menu command Rename SMPL. If you execute sampling when an existing sample such as 0000: NewSample_0000 is selected, the new sample will be sampled to a vacant sample number. You do not need to be concerned with this setting even when you continue recording successive samples. 6 Select the 1.1: Recording, Recording page.
Sampling will begin. 0 Sampling will stop when you press the [START/ STOP] key. Sampling will stop automatically when the remaining amount of memory reaches zero. A Either press the [AUDITION] key, or press the C2 key. The sample you recorded will play back. If you wish to continue recording samples, repeat steps 70.
Auto sampling
With auto mode, sampling will begin when the input signal exceeds the specied threshold level. 1 Select the 1.1: Recording, Recording page.
2 For Mode (REC Mode), select Auto. This will select auto recording mode. 3 Set the Threshold. 7 Set the Mode (Sample Mode). Monaural source: If the Input1 setting Pan is L000, set Mode (Sample Mode) to L-Mono. If Pan is R127, set Mode (Sample Mode) to RMono. Stereo source: Set the Mode (Sample Mode) to Stereo. When the input signal exceeds the Threshold level, sampling will begin automatically. The black triangles at both sides of the Recording Level [dB] meter display will indicate the specied level. When you use auto sampling, the attack portion of the sampled input sound may be lost, depending on the Threshold setting. If this occurs, you can use Pre Trigger to sample the sound that occurs before sampling actually begins. Normally you will set this to 0, and use it only when necessary. 4 Select the 1.1: Recording, Sample page. 5 Select the MS (Multisample Select).
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(Manual sampling step 4) 6 Select the sample in SMPL (Sample Select) that you wish to record. (Manual sampling step 5) 7 Select the 1.1: Recording, Recording page. 8 Set the Mode (Sample Mode). (Manual sampling 6 7) 9 Press the [REC/WRITE] key. 0 Press the [START/STOP] key. When the input signal exceeds the Threshold level, sampling will begin automatically. Immediately after the power is turned on, Pstn (Position) will be R (Right), Range (Zone Range) will be 012 (Keys), and Orig.K (Original Key Position) will be Btm (Bottom), so that indexes will be created as shown below.
Sampling will end automatically if the remaining amount of memory reaches zero. B Either press the [AUDITION] key, or press the C2 key. The sample you recorded will play back.
4 Select Index.
5 Assign a sample to the Index. If sampling RAM memory already contains samples, use SMPL (Sample Select) to select the sample and assign it. If you want to record a new sample, you can sample it now. The sample you record will be automatically assigned to the index you selected in step 4. (For the sampling procedure, refer to Manual sampling or Auto sampling.) The assigned sample will sound when you play the keyboard in the range of the index to which the sample is assigned, or when you press the [AUDITION] key. 6 Repeat steps 4 and 5 to assign a sample to each index. The number and order of the indexes in a multisample, the range of each index, and the original key position can be freely changed later if desired. (p.90 Multisample editing)
Create
2 Select MS (Multisample Select), and create a multisample. (Refer to Manual sampling 4 ) 3 Press the [F6] (CREATE) key to create an index. Immediately after the power is turned on, the Index will be indicated as 001/001. This means that there is only one index. The range that is highlighted in the keyboard & Index is the range of the selected index. Press the [F6] (CREATE) key several times. Each time you press it, an index will be created. The keyboard display will indicate the zone and original key location of each index. The highlighted area is the currently selected index. The index that is created when you press the [F6] (CREATE) key will be created according to the 1.1: Recording, Input/Pref page Create settings. (These settings can also be made in 4.1: Multisample, Pref. page Create Zone Preference. PG p.93, 117)
87
Sampling mode
Index can also be selected by holding down the [ENTER] key and playing a note on keyboard. For this example, select 001.
Basic functions
A Sampling will stop when you press the [START/ STOP] key.
If you set Range (Zone Range) to 1(Key), an index will be created for each note of the keyboard. It is convenient to use 1(Key) when you wish to sample numerous takes in succession, such as when recording phrases or rhythm loops.
The recorded sample will automatically be assigned to the index you created in step 1. 3 Repeat steps 1 and 2. This is an efcient way to record multiple samples. (p.35)
4 Specify the start address in S (Start), the loop start address in LpS (Loop Start), and the end address in E (End). Select S (Start) (highlighted), and use the [VALUE] dial or other VALUE controllers to modify the value. The corresponding vertical line will move. Set LpS (Loop Start) and E (End) in the same way. In the example shown below, S (Start) is set immediately before the rst waveform, LpS (Loop Start) is set immediately before the second waveform, and E (End) is set as desired.
S (Start) LpS (Loop Start) E (End)
Loop settings
With the default settings after the power is turned on, the sounds you sample will automatically be looped (1.1: Recording, Input/Pref page AutoLoop (Auto Loop On) On) To edit the loop and other playback address settings for the sample, use the 3.1: Loop Edit, Edit2 page. 1 Select the sample for which you wish to make loop settings. To select the sample, use the SMPL (Sample Select) or Index parameters of 3.1: Loop Edit, Edit 1 page or of the 1.1: Recording, Sample page. (p.87) If you use SMPL (Sample Select) to select the sample, be aware that the assignment to the index will also change. 2 In the 3.1: Loop Edit, Edit1 page, use the Lp (Loop) check box to turn loop playback on/off for the sample. Looping will be turned on if the box is checked. This will operate between the addresses you specify in step 4. Loop On: SELpSE (LpSE is repeated) Loop Off: SE
By using the ZOOM ([F4] key[F7] key) you can change the range that is displayed. When S (Start) is highlighted, zoom will be performed from the start address (PG p.99).
If the Zero (Use Zero) check box is checked, only those addresses where the waveform data crosses the zero level will be found automatically when searching, and can be set. This lets you easily make address settings where noise is less likely to occur when looping. 5 If necessary, use the Utility menu command Truncate to delete unwanted data that falls outside the start (or loop start) and end addresses.
Set the parameters, and press the [F8] (OK) key to execute the operation. (PG p.100) For cautions on the Save to No. and Overwrite check boxes, refer to About Overwrite (PG p.99).
The waveform data of the currently selected sample will be displayed. To hear this data, play a key in the keyboard range that is highlighted in Keyboard & Index. Alternatively, you can press the [AUDITION] key to play back the data. In the case of a sample that was sampled with a Mode (Sample Mode) setting of Stereo, the waveform display will alternate between L and R each time you press the [F3] (L/R) key. At this time, the upper right of the display will indicate [L] or [R].
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3 Set the end address so that it coincides with a dotted line of the grid. This will cause the loop interval to be the same length as the BPM value. The grid display will be based at LpS (Loop Start) if looping is on. If looping is off, the grid will be based at S (Start). 4 To hide the grid display, select the Utility menu command Grid, uncheck Grid, and press the [F8] (OK) key. The grid is displayed according to the playback pitch of the base key (the key shown in gray in the Keyboard & Index area). You can select the base key by holding down the [ENTER] key and playing a note on the keyboard.
3 Use S (EditRangeStart) and E (EditRangeEnd) to specify the range that you wish to edit. The selected range will be highlighted.
If you wish to hear the sound of the selected range, press the [START/STOP] key. The selected range will play back at the pitch of the base key (the key shown in gray on the keyboard display). You can select the base key by holding down the [ENTER] key and playing a note on keyboard. When you play a key to which the sample is assigned (the highlighted range of the keyboard displayed in Keyboard & Index), and the sample will be played back according to its loop settings. The procedure for using the ZOOM and Zero (Use Zero) check boxes is the same as for 3.1: Loop Edit. 4 From the list of Utility menu, select the desired editing command. Make the appropriate settings in the dialog box, and press the [F8] (OK) key to execute. For details on each command (PG p.99).
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Sampling mode
The waveform display of a sample that was sampled with a Mode (Sample Mode) setting of Stereo can be switched between the L and R waveforms by pressing the [F3] (L/R) key. When you do so, [L] or [R] will be displayed alternately in the upper right.
Basic functions
Multisample editing
Editing a multisample is accomplished with a number of operations i.e. creating indexes for the multisample and assigning a sample to each index, editing operations such as deleting, copying, and inserting indexes, and detailed settings such as sample level and pitch for each index. Multisample editing is performed in 4.1: Multisample. Basic settings such as creating indexes and assigning samples can also be made in the 1.1: Recording, Sample page.
2 Use MS (Multisample Select) to select the multisample that you wish to edit. 3 Select the Index. You can also select this by holding down the [ENTER] key and playing a note. 4 Press the keys corresponding to the following function buttons to edit the multisample by changing the number or order of the indexes. To delete the selected index, press the CUT. The INSERT is used in conjunction with the Cut and Copy. The contents of the index that was Cut or Copied will be inserted. The CREATE has the same function as the CREATE in 1.1 Recording, Sample (p.87 Creating multisample indexes and sampling).
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If you check Constant Pitch in the Edit2 page, playing any note within the zone of an index will always sound the original pitch. Edit2 page Pitch adjusts the sample pitch for each index. You can use the Utility menu command Pitch BPM Adj. to set the loop interval to a desired BPM value (PG p.117).
3 Select and execute the Utility menu command Time Slice. Press the [F8] (UTILITY) key to access the Utility menu, and press the [F7] key to select Time Slice.
91
Sampling mode
Basic functions
Press the [F8] (OK) key. The Set Sample Tempo dialog box will appear.
9 Press the [SEQ] key to enter Sequencer mode, and set Song Select to 000.
4 Specify the number of quarter-note beats in the sample, and its tempo. If you know the BPM, set Source BPM. If you do not know the BPM, set Beat and the BPM will be calculated automatically. Since in this example we do know the beat, set Source BPM to 120. 5 Press the [F8] (OK) key. The sample will automatically be sliced, and a dialog box will appear. The following song data that you specied in steps 68 will be automatically set/created. 1.1: Play/REC, Play/REC Song: 000, Tempo: 120 1.1: Play/REC, Prog..8 Track01 Program: D064 1.2: Loop, Track PlayLoop Loop On: On, Loop Start Meas: 1, Loop End Meas: 1 5.2: Track Edit, Track01: playback data (D2)
When you play the keyboard, C2 will play the original sample (Source), and D2 and subsequent keys will play the divided sample. You can change Index and press the [AUDITION] key to play the sample that is selected by Index. While listening to each divided sample, adjust Sensitivity so that each drum strike or other rhythm instrument sound is divided into its own sample. In some cases, it may not be possible to slice the sample cleanly even if you adjust Sensitivity. If the attack of the next sound is included in the end of the preceding sample, or if one sample contains two notes, you will need to edit the samples. (PG p.109) 6 Press the [F6] (Save) key. The save dialog box will appear.
0 Press the [START/STOP] key to start playback. Try setting (Tempo) to (for example) 100. Notice that the pitch does not change even if you change the playback tempo. If the beat of the rhythm loop sample is not reproduced correctly or if noise becomes obtrusive when you change the tempo, the problem is that the slice settings in step 5 were not made optimally. The quality of the result when the playback tempo is modied is signicantly affected by how cleanly each individual rhythm instrument was divided. Go back to step 5 and adjust the separation of each sample. In some cases the results may not sound natural. For example, regions of silence between samples may become apparent when you play back at a slower tempo, or noise may occur between samples when the tempo is speeded up. To avoid such problems, set Stretch New BPM or Ratio in step 6 to the desired tempo, and execute Time Stretch to adjust the length of each sample. (PG p.110 9)
Here you can save the time-sliced sample and the automatically-created multisample. You can set the With items to specify the save destination for the program that uses the samples and multisample, and the pattern data for the rhythm loop sample used by the Sequencer mode. For this example, set the With items as shown in the illustration. (Default setting) Set Program, Seq.Event to On (checked) Program: D064 Song: 000, Track: T01 7 Press the [F8] (Save) key to execute the save operation, and you will return to the dialog box of step 5. 8 Press the [F7] (Exit) key to return to the screen of step 2.
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Global mode
In Global mode you can make settings that affect the entire TRITON Le, such as user scales, category names, drum kits, and user arpeggio patterns (PG p.121). This chapter will describe the procedure for editing a drum kit. For the procedure of editing an user arpeggio pattern, refer to Arpeggiator settings (p.99). For details on the parameters of other pages (p.113). When you play the keyboard in Global mode, the TRITON Le will sound as in the previous mode in which you were previously. Be aware that if you moved from Sampling mode (if the separately sold EXB-SMPL option is installed) to Global mode in a state where the sampling memory contained no data (such as immediately after the power is turned on), playing the keyboard will not produce sound. When you move from Sequencer to Global mode, playing the keyboard will sound the program or arpeggiator that corresponds to the global MIDI channel (set in GLOBAL 2.1). The settings that you edit in Global mode are preserved as long as the power remains on, but will be lost if not written to memory before the power is turned off. The data handled in Global mode can be classied into three types: user drum kit settings (GLOBAL 5.1), user arpeggio pattern settings (GLOBAL 6.1), and all other global settings (GLOBAL 1.14.1). Each of these three types of data can be written into the memory area. In Media mode, this data can also be saved on external media such as a SmartMedia (p.44). Global mode does not provide a Compare function that lets you make before-and-after comparisons of your editing. Before editing user drum kits, or user arpeggio patterns, you may wish to use Copy Drum Kit or Copy Arpeggio Pattern to copy the user drum kit or user arpeggio pattern to an unused number. to VNL.) In GLOBAL 5.1: DKit you can edit these drum kits to create your own original drum kits. You can also create original drum kits using sample waveforms that you sampled in Sampling mode (if the separately sold EXBSMPL option is installed) or loaded into internal memory in Media mode. A drum kit that you edited or created can be written into one of the user drum kit memory areas 00 (INT) 23 (User). In Media mode, drum kits can also be saved to SmartMedia or other external media.
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Global mode
Basic functions
want only to change the pitch, such as with tom or cymbal sounds. 6 Use Drumsample Bank and Drumsample to select the drum sample that will be assigned to the note number. Set the High Drumsample in the High Sample page, and the Low Drumsample in the Low Sample page. If you specify a Low Drumsample, use Vel.SW LH to specify how velocity will switch between the High Drumsample and the Low Drumsample. (7) Set Drumsample Bank to ROM if you want to select ROM samples. Set Drumsample Bank to RAM if you want to select samples that were recorded in Sampling mode or loaded in Media mode using the EXB-SMPL option.
Key
Drumsample Bank
Drumsample
3 In Drum Kit, select the drum kit that you wish to edit. If necessary, use the Utility Copy Drum Kit to copy settings from a preload drum kit or a GM drum kit. GM drum kits 24 (GM) 32 (GM) cannot be selected here. (It is not possible to edit or write a GM drum kit.) If you wish to modify the settings of one of the drum kits 24 (GM) 32 (GM), you can use Copy Drum Kit to copy it to 00 (INT) 23 (User), and then edit the copy. 4 Use Key to select the note number that you wish to edit. The drum sample parameters for the selected note number will be displayed in the High Sample, Low Sample, and Voice/Mix pages. In addition to using the VALUE controllers, you can also use the following methods to select the note number. Hold down the [ENTER] key and play a key on the keyboard to input that note number. Use the [F6](Key) and [F7](Key+) keys to increment or decrement the note numbers. 5 Use Assign to specify whether a drum sample will be assigned to the note number. If this is checked, a drum sample will be assigned to that note number. Normally you will check this. If this is not checked, no drum sample will be assigned to that note number. That note number will sound the drum sample assigned at its right, but a semitone lower. Use this setting when you
The drumsample that sounds when you perform will depend on the velocity (keyboard playing strength) of the incoming note. This is called velocity drumsample switching. If you set this to 001, only the High Drumsample will sound.
This is the same type of function as the Velocity Multisample Switching in a program. (p.49 High
Multisample and Low Multisample) 8 Set the parameters of the drumsamples that you assigned. Set the High Drumsample parameters in the High Sample page, and the Low Drumsample parameters in the Low Sample page. You can set parameters such as volume level (Level), pitch (Trans, Tune), and tone (Fc, Reso). (For details on each parameter, refer to PG p.132.) 9 As necessary, repeat steps 48 to set drumsample parameters for each note number. If you wish to use the settings of another KEY, select the Utility Copy Key Setup. 0 Select the Voice/Mixer page in GLOBAL 5.1: DKit.
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A Set the Excl Group (Exclusive Group). The Excl Group (Exclusive Group) setting is used when you wish to group drumsamples of the same type. For example if the note number to which a open hihat and a closed hi-hat drumsample are assigned are set to the same exclusive group number, they will be grouped so that the open hi-hat and closed hi-hat can not be sounded simultaneously, ensuring that the hi-hat performance will sound natural. B Use BUS to specify the output routing. Set this when you wish to send the output of the drumsample assigned to each note number to its own insert effect or AUDIO OUTPUT (INDIVIDUAL) jack 12. For example you can specify IFX for snare-type sounds, and L/R for the other sounds. If you want to send only a specic drum sample to AUDIO OUTPUT (INDIVIDUAL) 1 and/or 2, select 1, 2, or 1/2. These settings are valid if Use DKit Setting (PROG 7.1: Ed-InsertFX, BUS page) is checked for the program that uses this drum kit (PG p.26, 156). C Use Pan to specify the stereo output position. The setting you make here is valid if the Use DKit Setting is checked (PROG 5.1: Ed-Amp1, Level/ Pan page) for the program that uses this drum kit. D Use S1 (Send1(MFX1)) and S2 (Send2(MFX2)) to set the send levels to the master effects. The settings you make here are valid if the Use DKit Setting is checked (PROG 7.1: Ed-InsertFX, BUS page) for the program that uses this drum kit. E Use the Utility Write Drum Kits to save the data. If you wish to change the name of the drum kit before you save it, use the Utility Rename Drum Kit (p.43). If you turn off the power before writing the data into memory, your edits will be lost (p.44 Memory in Global mode).
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Global mode
Basic functions
Media mode
How Media mode is organized
In Media mode you can use SmartMedia or a connected external SCSI device (if the separately sold EXBSMPL is installed) to save or load various types of data. You can also make settings related to saving and loading functionality. For details on connecting an external SCSI device and setting the SCSI ID, refer to refer to the manual included with the EXB-SMPL.
Formatting media
SmartMedia or external SCSI media (via the EXBSMPL option) must be formatted. Newly purchased media or media that has been used by another device cannot be used immediately on the TRITON Le. It must rst be formatted for use on the TRITON Le. The TRITON Le supports MS-DOS format. For the formatting procedure, refer to Format (PG p.152). Media must be formatted. SmartMedia or external SCSI media that was formatted on a device other than the TRITON Le may not be recognized correctly. It is not possible to format media of other than 512 bytes per block (e.g., 640 Mbyte or 1.3 Gbyte MO disks).
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Inserting SmartMedia
Insert the SmartMedia into the slot so that the contacts are facing upward. Insert the media gently, and straight into the slot. Push the media in until it no longer protrudes from the rear panel. Pressing the media with excessive force will cause malfunctions.
Loading data
Types of data that can be loaded
The data that can be loaded from external media (e.g., SmartMedia) is shown in the diagram below. (For details on each type of data, refer to PG p.139) If the EXB-SMPL option is installed, data can also be loaded from media such as a hard disk or CD-ROM.
Removing SmartMedia
Pull the media out of the slot without using excessive force. If you are unable to remove the media, do not use force. Contact your Korg distributor for help.
Loading Programs, Combinations, Drum kits, User arpeggio patterns, and Global settings (loading a .PCG le)
As an example, heres how to load a .PCG le. A .PCG le contains programs, combinations, drum kits, user arpeggiator patterns, and global settings (see diagram below). Select this if you have used Save All or Save PCG to save your own original programs and combinations, and want to reload this data.
DOS directory
.PCG file
All programs
1 program
DOS file
.MID file
All combinations
.KSF file All user arpeggio patterns 1 user arpeggio pattern group [INT, User] 1 user arpeggio pattern .KSC file Global settings .AIF file AKAI format sample file
.SNG file
Cue list
.WAV file
1 song [000199]
Track
97
Media mode
Basic functions
If you want to load programs, combinations, songs, user drum kits, and user arpeggio patterns, you must rst uncheck the memory protect setting in Global mode. (p.42) 1 If you are loading data from SmartMedia, insert the SmartMedia into the SmartMedia slot. For details on handling SmartMedia, please refer to Cautions when handling SmartMedia. If the separately sold EXB-SMPL option is installed and you are loading data from a hard disk or other external SCSI device, refer to the manual included with the EXB-SMPL, and verify that the external SCSI device is connected correctly and that the media contains the le you want to load. 2 Enter Media mode, and press a function key to make the TRITON Le recognize the media.
7 If you execute the Load operation with Load ********.SNG too checked, the .SNG le will be loaded at the same time as the .PCG le. If you execute the Load operation with Load ********.KSC too checked, the .KSC le will be loaded at the same time as the .PCG le.
8 Press the [F8] (OK) key to execute the Load operation. Loading will be halted if the specied data is not found in the le. (PG p.141) Never remove the media while the data is being loaded.
Saving data
3 Select the Load page. The LCD screen will display le information. 4 If you are loading from an external SCSI device, use the [INC]/[DEC] keys to select the media that contains the data you want to load. 5 Use the [ ], [ ] cursor keys to select a .PCG le. The selected le will be highlighted. If the data you want to load is located in a lower or higher level of the directory structure, press the [F6] (OPEN) or [F5] (UP) keys to display the desired data, and then select it. When you load a .PCG le, the data in the internal memory of the TRITON Le will be overwritten by the data from the .PCG le (programs, combinations, drum kits, user arpeggio patterns, global settings). If internal memory contains data that you want to keep, use Save All or Save PCG to save it before you load other data. 6 In the Utility menu, select Load Selected. For the procedure of saving data to a SmartMedia or to external SCSI media, refer to Saving on external media (p.45).
A dialog box will appear. The display and operations will differ depending on the type of le that is to be loaded. For details on each type of le, refer to PG p.141.
System exclusive data System exclusive data received by the TRITON Le from an external MIDI device (the TRITON Le can be used as a data ler). .WAVE les, .AIFF les Samples you created in Sampling mode (if the separately sold EXB-SMPL option is installed) can be exported and saved as .WAVE les or .AIFF les. For details on each type of le and the icon associated with it, refer to the lower diagram on p.97.
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Arpeggiator settings
This chapter describes the procedure for making arpeggiator settings in each mode. For details on the arpeggiator function, refer to Using the arpeggiator while you play (p.26). P000: UP
UP
DOWN
Arpeggiator on/off
Each time you press the [ARP ON/OFF] key, the arpeggiator will be switched on or off. When on, the [ARP ON/OFF] key will light. When you play the keyboard, an arpeggio will play according to the selected arpeggio pattern. The on/off setting is stored when the program is written.
P002: ALT1
ALT1
Arpeggiator settings
1 Select the PROG 6.1: Ed-Arp., Arpeg. Setup page. P003: ALT2
ALT2
2 Use (Tempo) to set the tempo. You can adjust the tempo by rotating REALTIME CONTROLS C-mode [TEMPO] knob. The LED will blink at the specied tempo. If MIDI Clock (GLOBAL 2.1: MIDI) is set to External, the display will indicate = EXT. This setting lets you synchronize the tempo with an external MIDI device. In this case, it will not be possible to change the tempo on the TRITON Le. 3 In Pattern, select the arpeggio pattern. You can select from preset arpeggio patterns P000 P004 and user arpeggio patterns U000 (INT)215 (User). The way in which the pattern is played will depend on settings such as Octave and Sort. P000P004 in the following diagrams show how the arpeggio will be played when Octave is set to 1, and Sort is checked. P004: RANDOM is one possibility. U000 (INT)U199 (INT) With the factory settings, various arpeggio patterns are preloaded. These include a variety of patterns such as drum or bass phrases, or guitar or keyboard backing riffs (VNL). U200 (User) U215 (User) With the factory settings, these do not contain patterns.
P004: RANDOM
RANDOM
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Arpeggiator settings
Basic functions
P001: DOWN
4 Make settings for the various parameters. Octave: Select the octave range in which the arpeggio will be played.
Sort OFF, UP
Sort ON, UP
Octave: 4 UP
If a user arpeggio pattern is selected, the Octave Motion setting (GLOBAL 6.1: Arp.Pattern, Setup page) will affect the way in which the arpeggio is played. Reso: Species the timing value of the arpeggio notes over a range of 3 . Gate: Species the length (gate time) of each note in the arpeggio. If a user arpeggio pattern is selected, you can set this to Step. In this case, the value of the Gt setting for each step (GLOBAL 6.1: Arp.Pattern, Edit page) will be used. This value will be in effect when the REALTIME CONTROLS C-mode [ARP-GATE] knob is in the center position (12 oclock). Be sure that the knob is in the center position when you make this setting. Velocity: Species the velocity of the notes in the arpeggio. If this is set to Key, the velocity with which you actually played the note will be used. If a user arpeggio pattern is selected, you can set this to Step. In this case, the value of the Vel setting for each step (GLOBAL 6.1: Arp.Pattern, Edit page) will be used. This value will be in effect when the REALTIME CONTROLS C-mode [ARP-VELOCITY] knob is in the center position (12 oclock). Be sure that the knob is in the center position when you make this setting. When a preload user arpeggio pattern is selected, setting the Gate or Velocity to Step will add a sense of groove to the arpeggio pattern. Swing: This adjusts the timing of the even-numbered notes in the arpeggio (counting from the rst note), to give the pattern a sense of swing. Sort: If this is checked, the arpeggio will be sounded in order of pitch, regardless of the order in which notes were played on keyboard (On). If this is unchecked, the arpeggio will be sounded in the order in which the notes were played on keyboard (Off).
Latch: If this is checked, the arpeggio will continue playing even after you take your hand off the keyboard. If this is unchecked, the arpeggio will stop playing when you take your hand off the keyboard. Key Sync.: If this is checked, the arpeggio pattern will start from the beginning when you play a note after having released all notes. This setting is suitable when you are playing in realtime, and want the arpeggio to start at the beginning of the measure. If this is unchecked, the arpeggio pattern will always be synchronized to the tempo of the MIDI clock. For details on synchronization, refer to Synchronizing the arpeggiator (p.107). Keyboard: If this is checked, the notes you play on the keyboard will be heard as well as the arpeggiated notes. If this is unchecked, only the arpeggiated notes will be heard. The same setting can be made by editing the parameter of the same name (or abbreviation) in the PROG 1.1: Play, Arp.Play page. You can use the Utility Copy Arpeggiator to copy arpeggiator settings from another program or combination (PG p.25). 5 In the Scan Zone page, specify the range in which the arpeggiator will operate.
Key Btm, Key Top: The arpeggiator will operate when you play keys within the specied range. Keys outside of this range can be played in the normal manner, and will not be affected by the arpeggiator on/off. For example if you set Pattern to P000: UP, check Latch, set Key Top to B3, and Key Btm to C-1, playing a note B3 or lower will trigger the arpeggiator. Since Latch is on, the arpeggio will continue even after you release the keys. You can use the C4 and higher keys to play conventionally along with the arpeggio sounded by the B3 and lower keys. To change the arpeggio, play keys in the range of B3 and below.
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Vel Btm, Vel Top: The arpeggiator will operate when you play notes with a velocity (playing strength) that is within the specied range. Notes played with a velocity outside this range will be sounded normally, without regard to the arpeggiator on/off. 6 If you wish to save the edited program settings to internal memory, turn off memory protect in Global mode, and write the program (p.42).
Arpeggiator settings
1 Select COMBI 2.1: Ed-Prog/Mix, Prog page. Select programs for the timbres that you wish to use. For this example, select any desired program for timbres 14. 2 Select COMBI 3.1: Ed-Paraml. MIDI page. For the timbres that you will be using, set Status to INT, and set MIDI Channel to Gch or to the global MIDI channel (set in GLOBAL 2.1: MIDI MIDI Channel). For this example, set timbres 14 to a Status of INT, and timbres 58 to a Status of Off. Set the MIDI Channel of timbres 14 to Gch.
In Combination and Sequencer modes, the TRITON Le provides dual arpeggiator functionality that lets you use two arpeggio patterns simultaneously. The settings in each of these modes are made in the similar way. As an example, the following explanation shows how to make settings in Combination mode. For a detailed explanation and example settings (PG p.43, 81). The dual arpeggiator functionality lets you do the following things. Assign an arpeggiator for each timbre. Choose from Off, (arpeggiator) A, or (arpeggiator) B. step5 Independently specify whether A and B will operate. step6 Select an arpeggio pattern and set parameters independently for A and B. step7 Make Scan Zone page settings so that you can use keyboard range or playing velocity to switch between normal playing and arpeggiated playing, or to switch between arpeggiators A and B. step8 Make settings for timbres that will be silent when the arpeggiator is Off, and will sound only when the arpeggiator is On. step0
4 Set (Temp) to specify the tempo. This is the same as for a program (p.99). However, the tempo is shared by both arpeggiators A and B. 5 Make Assign settings. Assign arpeggiator A or B to the desired timbres. Each timbre will be played by the arpeggiator that has been assigned to it. 6 Make Arpeggiator Run settings. Check the arpeggiator(s) that you want to operate. The arpeggiator(s) checked here will run when the [ARP ON/OFF] key is turned on. With the settings shown in the LCD screen for steps 2 and 3, turning the [ARP ON/OFF] key on will cause arpeggiator A to operate for timbres 1 and 2, and arpeggiator B to operate for timbre 3. When the [ARP ON/OFF] key is turned off, timbres 14 will sound as a layer. If all timbres Assign are Off, or if neither Arpeggiator Run A or B is checked, the arpeggiator will not function. 7 In the Arp. A and Arp. B pages, set the parameters for arpeggiators A and B. The parameters for A and B are the same as for a program (p.99). 8 In the Scan Zone page, specify the range in which arpeggiators A and B will operate. The parameters for A and B are the same as for a program (p.99).
Arpeggiator on/off
Each time you press the [ARP ON/OFF] key, the arpeggiator will be switched on or off. When on, the [ARP ON/OFF] key will light. The selected arpeggio pattern will begin when you play the keyboard. The on/off setting is saved when the combination is written into memory. If Assign is Off or Arpeggiator Run is not checked, the arpeggiator will not operate even if this key is on.
101
Arpeggiator settings
Basic functions
You can use keyboard ranges or playing velocity to operate the arpeggiator, or to switch between arpeggiators A and B. By using the COMBI 3.3: Ed-Key Zone, Key page and COMBI 3.4: Ed-Vel Zone, Vel page to set keyboard ranges and velocity ranges in conjunction with each other, you can create even more variations. 9 If you wish to save the edited combination settings in internal memory, turn off memory protect in Global mode, and write the combination. (p.42). 0 The Status, MIDI Channel and Assign settings shown in the LCD screen of steps 2 and 3 can be made so that certain timbres will sound only when the arpeggiator is On, and will be silent when the arpeggiator is not Off. Although this is a somewhat sophisticated editing technique, we will describe the settings of one of the preset combinations as an example.
(Gch). T4 will be sounded by arpeggiator A. Since the Status of T8 is Off, it will not sound. Since the Status of T8 is Off, it will not sound, regardless of whether the arpeggiator is on or off. It is a dummy timbre that causes T4 to sound only when the arpeggiator is on.
If the arpeggiator is off, playing the keyboard will sound the timbre(s) that are set to Gch or to the global MIDI channel (in this case, 01). Since the MIDI Channel of T4 is set to 02, it will not sound. T8 is set to Gch, but since Status is Off it will not sound. Any MIDI channel that is assigned to a timbre will trigger the arpeggiator. In this case, these will be MIDI Channel 02 and Gch (global MIDI channel). When the arpeggiator is on, playing the keyboard will trigger arpeggiator A which is assigned to T8
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If a blank pattern is selected, playing the keyboard will not start an arpeggio. Although preset arpeggio patterns P000P004 can be selected, they cannot be edited. When you edit a user arpeggio pattern, the changes will have an effect anytime that this pattern is used in Program, Combination, or Song. 5 In Lgth (Length), specify the length of the pattern. After the pattern has played for the length specied, it will return to the beginning. This setting can also be changed during or after editing. For this example, set it to 8. For the preload arpeggio patterns U000(INT) U199(INT), simply changing the Lgth can signicantly change the character of the pattern. Try changing the length and listening to the result. 6 Make settings for the (Tempo), Reso (Resolution), Oct (Octave), Sort, Latch, K.Sync (Key Sync.), and Kbd (Keyboard) parameters. These are program parameters, but can be set from here as well. If after moving here from Program mode, you modify these parameters and wish to keep your changes, return to Program mode and write the program. These parameters are not saved by Write Arpeggio Pattern. For this example, make the settings shown in the illustration 3. 7 The Type (Arpeggio Type), Octave Motion, and Fixed Note parameters specify how the arpeggio will be developed. These settings can be changed during or after editing (PG p.136). 8 Select the Edit page.
A pattern consists of Steps and Tones. Step: A user arpeggio pattern can have a maximum of 48 steps. The arpeggiator will play from the first step, in steps equal to the timing value specified by Reso (Resolution). The vertical lines of the grid shown in the center of the LCD screen indicate the steps. Use Step (Step No.) to select the step. For each step, specify Ptch (Pitch Offset), Gt (Gate), Vel (Velocity) and Flam. To change Step, you can either use the [ ], [ ] keys or select Step (Step No.) and use the [VALUE] dial or the [INC]/[DEC] keys.
4 In Pattern, select the arpeggio pattern that you wish to edit. For this example, select an empty user arpeggio pattern.
103
Arpeggiator settings
Basic functions
Tone: At each step, a chord consisting of up to 12 tones (Tone No. 0011) can be sounded. To input tones, select Step (Step No.) and then use numeric keys [0][9], [], and [./HOLD] to input tones. The Tone No. corresponds to the [0][9], [], and [./HOLD] keys as shown below. Each time you press a [0][9], [], or [./HOLD] key, the corresponding tone will be turned on/ off. The horizontal lines of the grid shown in the center of the LCD screen indicate the tones. Tone0009: [0][9] keys Tone10: [] key Tone11: [./HOLD] key
Tone No. 4 3 2 1 0 01 05 Step No.
Ptch (Pitch Offset) value for each to create a melody using a single tone. (Melody pattern) Gt (Gate): Specify the length of the arpeggio note for each step. With a setting of LGT, the note will continue sounding either until the next note of the same tone or until the end of the pattern. With a setting of Off, the note will not sound. Vel (Velocity): Specify the strength of the note. With a setting of Key, the note will sound at the strength with which it was actually played. The Gt (Gate) and Vel (Velocity) settings you make here will be valid if the Gt (Gate) and Vel (Velocity) parameters (PROG 6.1: EdArp., Arpeg. Setup page) of the program selected in Program mode are set to Step. If these parameters have a setting other than Step, the Gt (Gate) and Vel (Velocity) that were specied for each individual step will be ignored, and all notes of the arpeggio will sound according to the settings in PROG 6.1: Ed-Arp. Be sure to verify the settings of the program. Before you set Gt (Gate), move the REALTIME CONTROLS C-mode [ARP-GATE] knob to the center position (12 oclock). Before you set Vel (Velocity), move the REALTIME CONTROLS C-mode [ARP-VELOCITY] knob to the center position (12 oclock).
Lgth(Length)
1 Set Step (Step No.) to 01, and press the [0] key. 2 Set Step (Step No.) to 02, and press the [1] key. 3 Set Step (Step No.) to 03, and press the [2] key. 4 Set Step (Step No.) to 04, and press the [1] key. 5 Set Step (Step No.) to 05, and press the [3] key. 6 Set Step (Step No.) to 06, and press the [1] key. 7 Set Step (Step No.) to 07, and press the [2] key. 8 Set Step (Step No.) to 08, and press the [1] key. A To change the user arpeggio pattern name, use the Utility Rename Arpeggio Pattern (p.43). B If you wish to save the edited user arpeggio pattern to internal memory, be sure to Write the user arpeggio pattern (p.44). If you turn off the power without writing, the edited contents will be lost. C If you wish to save the state of the program at the same time, return to Program mode and write the program (p.42).
9 When you play the keyboard as shown in the illustration, the arpeggiator will begin playing. Tone 0 corresponds to the pitch of the lowest key of chord you play on the keyboard. (If Sort is unchecked, it will correspond to the pitch of the rst note you play.) Likewise, Tone 1 is the next highest pitch played on the keyboard, and so on up to 12 tones in any one step. 0 For steps 0108, make settings for Ptch (Pitch Offset), Gt (Gate), Vel (Velocity), and Flam. Ptch (Pitch Offset): This offsets the pitch of the arpeggio note in semitones up or down. You can input the same tone for each step, and change the
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To simulate the timing nuances of a strummed guitar chord, select Flam. In Program mode, select an acoustic guitar program, and choose the user arpeggio pattern that you created here. In the Setup page of PROG 6.1: Ed-Arpeg., set Gate to Step. Then return to the GLOBAL 6.1: Arp.Pattern, Edit page. For odd-numbered steps, set Flam to a positive (+) value. For even-numbered steps, set Flam to a negative () value.
2 Set Step (Step No.) to 02, and press the [0] key. Set Ptch (Pitch Offset) to +10. 3 Set Step (Step No.) to 03, and press the [0] key. Set Ptch (Pitch Offset) to +00. 4 Set Step (Step No.) to 04, and press the [0] key. Set Ptch (Pitch Offset) to +00. 5 Set Step (Step No.) to 05, and press the [0] key. Set Ptch (Pitch Offset) to +12. 6 For Step (Step No.) 06, do not enter a tone. 7 Set Step (Step No.) to 07, and press the [0] key. Set Ptch (Pitch Offset) to +00. 8 Set Step (Step No.) to 08, and press the [0] key. Set Ptch (Pitch Offset) to 02.
Drum pattern
You can use the arpeggiator to play a rhythm pattern by using Fixed Note with a drum program. 1 Select a drum kit program. For this example, select preset program A020: Standard Kit 1. 2 Select the GLOBAL 6.1: Arp.Pattern, Setup page, and set the parameters. Check Fixed Note. If this is checked, tones will always sound at the specied pitch. If you set Mode (Fixed Note Mode) to Trigger All Tones, playing a single note will cause all Tones to sound. If you set Mode (Fixed Note Mode) to Trigger As Played, the notes you play will determine how Tones are sounded. (p.106)
Chordal pattern
Fixed Note Tone No. Fixed Note No. Mode(Fixed Note Mode)
1 Set Step (Step No.) to 01, and press the [0] key. Set Gt (Gate) to LGT. 2 For Step (Step No.) 02, do not enter a tone. 3 Set Step (Step No.) to 03, and press the [1], [2], [3], [4] keys. 4 Set Step (Step No.) to 04, and press the [1], [2], [3], [4] keys. 5 For Step (Step No.) 05, do not enter a tone. 6 Set Step (Step No.) to 06, and press the [1], [2], [3], [4] keys. Set Gt (Gate) to LGT. 7 For Step (Step No.) 07, do not enter a tone. 8 Set Step (Step No.) to 08, and press the [1], [2], [3], [4] keys.
If Fixed Note is checked, you will be able to set Tone No. and Fixed Note No. Select Tone No., and then set Fixed Note No. to specify the note number that the tone will sound. Here, set Tone No. and Fixed Note No. as follows.
Tone No. 00 01 02 03 Fixed Note No. C2 (kick) F2 (snare) F#3 (closed hi-hat) A#3 (open hi-hat)
The drumsamples that correspond to each note number will differ depending on the drum kit. You will nd it convenient to audition the drum sounds from the keyboard, and then input the Fixed Note No. by holding down the [ENTER] key and playing the desired note.
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Arpeggiator settings
Basic functions
1 Set Step (Step No.) to 01, and press the [0] key. Set Ptch (Pitch Offset) to +00.
3 Select the Edit page. Each Tone in the display will be shown as a small circle. For each horizontal line (Tone) in the display, you will specify a drumsample (note number) of the drum kit. Next we will input a rhythm pattern.
Before you set Gate, move the REALTIME CONTROLS C-mode [ARP-GATE] knob to the center position (12 oclock). Before you set Velocity, move the REALTIME CONTROLS C-mode [ARP-VELOCITY] knob to the center position (12 oclock).
4 Input the kick (Tone00). Set Step (Step No.) to 01, and press the [0] key. Then set Step (Step No.) to 05, and press the [0] key. 5 Input the snare (Tone01). Set Step (Step No.) to 03, and press the [1] key. Then set Step (Step No.) to 07, and press the [1] key. 6 Input the closed hi-hat (Tone02). Set Step (Step No.) to 01, 02, 03, 05, 06, and 07, and press the [2] key for each. 7 Input the open hi-hat (Tone03). Set Step (Step No.) to 04, and press the [3] key. Then set Step (Step No.) to 08, and press the [3] key.
If Mode (Fixed Note Mode) is set to Trigger All Tones, playing a single note on the keyboard will cause the rhythm pattern to play. If Mode (Fixed Note Mode) is set to Trigger As Played, playing a single note on the keyboard will cause only the kick (Tone00) to play. Playing two notes on the keyboard will cause only the kick (Tone00) and snare (Tone01) to play. In this way, the number of keys that you play will be played by the same number of tones. 8 Set the parameters for each step. Use Vel (Velocity) etc. to add accents to the rhythm pattern. The Gt (Gate) and Vel (Velocity) settings you make here will be valid if the Gate and Velocity parameters (PROG 6.1: EdArp., Arpeg. Setup page) of the program selected in Program mode are set to Step. If these parameters have a setting other than Step, the Gt (Gate) and Vel (Velocity) that were specied for each individual step will be ignored, and all notes of the arpeggio will sound according to the specied gate and velocity.
4 If you moved here from Combination mode, use the Arp (Arpeggio Select) A and B to select the arpeggiator that you wish to edit. If this is A, your editing will apply to the parameters and user arpeggio pattern of arpeggiator A. If this is B, your editing will apply to the parameters and user arpeggio pattern of arpeggiator B. 5 Switch between arpeggiators A and B, and edit their respective user arpeggio patterns. If you wish to stop one of the arpeggiators, return to Combination mode, and in COMBI 1.1: Play, select the Arp. A or the Arp. B page and uncheck the Arpeggiator Run check box. 6 To modify the name of a user arpeggio pattern, use the Utility Rename Arpeggio Pattern (p.43). 7 If you wish to save the edited user arpeggio pattern in internal memory, you must write the user arpeggio pattern. In this case, both user arpeggio patterns will be written simultaneously. If you turn off the power without writing, the edited contents will be lost (p.44).
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8 If you wish to save the state of the combination at the same time, return to Combination mode and write the combination (p.42). When editing a user arpeggio pattern, pay attention to the global MIDI channel, the channel of each track, and the arpeggiator assignments, and make sure that the arpeggiator you are hearing is the pattern that you wish to edit. If you moved here from Sampling mode (if the separately sold EXB-SMPL option is installed), the arpeggiator will not turn on. Nor will it be possible to edit arpeggio patterns.
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Arpeggiator settings
Basic functions
Effects settings
The effect section of the TRITON Le provides one insert effect, two master effects, one master EQ (stereo 3-band EQ), and a mixer that controls the routing of these components. You can choose from 89 types of full-digital effects for each effect. The effects are categorized as follows. Categories of the 89 effect types
0115 1631 3240 4151 5257 5889 Filter and dynamics effects, such as EQ and compressor Pitch and phase modulation effects, such as chorus and phaser Other modulation and pitch-shift effects such as rotary speaker and pitch shifter Early reection and delay effects Reverb effects Mono and mono-chain effects in which two mono effects are connected in series
Oscillator Filter Amplifier AUDIO INPUT 1, 2 AUDIO INPUT 1, 2 Insert Effect Sample Recording
The external input from AUDIO INPUT 1 and 2 (if the separately sold EXB-SMPL option is installed) can be used outside of Sampling mode. In Program, Combination, and Sequencer modes, the external input sound can be processed by the insert effect, master effects, and master EQ. This means that you can use the TRITON Le as a 2-in/ 4-out effect processor.
Send
Return
Insert Effect
Master EQ
OUTPUT L/MONO, R
Return
Oscillator
Filter
Amplifier
Insert Effect
Master EQ
Routing
1 Select the PROG 7.1: Ed-InsertFX, BUS page.
In Combination mode, and Sequencer mode, insert effect can be used to help create the sound of each timbre/track. The master effects are used to apply overall spatial processing, and the master EQ is used to make overall adjustments in tone. These settings are made in Combination mode independently for each combination, and in Sequencer mode for each song the entire mode.
Send
Return
2 Set BUS Select (All OSCs) to specify where the oscillator output will be sent. L/R: The output will not be sent to the insert effect. After passing through the master EQ, the sound will be sent to AUDIO OUTPUT (MAIN) L/MONO and R. IFX: The output will be sent to insert effect IFX. 1, 2, 1/2: The output will be sent to AUDIO OUTPUT (INDIVIDUAL) 1 or 2. It will not be sent to the insert effect, the master effects, or the master EQ.
Insert Effect
Master EQ
OUTPUT L/MONO, R
Timbre 8 / Track 16
In Sampling mode (if the separately sold EXB-SMPL option is installed), the sound of an external source that is input from AUDIO INPUT 1 and 2 can be processed by the insert effect as the sound is sampled. Sampling mode settings are made by the Input 1 and Input 2 parameters of the SMPL 1.1: Recording, Input/Pref page. The settings here are valid only within Sampling mode.
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Off: The output will not be sent to AUDIO OUTPUT (MAIN) L/MONO, R, or to (INDIVIDUAL) 1, 2 (After passing through the master effects, it will be output from AUDIO OUTPUT (MAIN).) Select this when you wish to connect the output to the master effects in a series connection at the send levels specied by MFX Send. 3 MFX Send species the send level from each oscillator to the master effects. This is valid only if BUS Select (All OSCs) is set to L/R or Off. If IFX is selected for BUS Select (All OSCs), the send level to the master effects is adjusted by the Send 1 (MFX1) and Send 2 (MFX2) parameters (PROG 7.1: Ed-InsertFX, Setup page) after the signal has passed through the insert effect.
Master effects
The input level of the master effect is determined by the send level 1 and 2 settings (routing step 3, or insert effect step 4). If send levels 1 and 2 are 0, no master effects will be applied. Send level 1 is for MFX1, and send level 2 is for MFX2. 1 Select the PROG 7.2: Ed-MasterFX, Setup page.
Insert effect
1 Access the PROG 7.1: Ed-InsertFX, Setup page. The Setup page displays the state of the routing and insert effect settings. In this page you can also make BUS Select settings. Use the [ ], [ ] cursor keys to select (All OSCs), and use the [INC]/[DEC] keys to make the setting.
The procedure is the same as for the insert effect. (step 1) The input/output of the master effect is mono-on/ stereo-out. Even if you select a stereo-input type effect, the input will be monaural. 3 In On/Off, switch each master effect on/off.
4 Specify the routing of master effects 1 and 2. For details on the routing settings, refer to PG p.159. 5 In Rtn (Return 1, 2), adjust the output level of each master effect. 2 In Insert Effect, select the desired insert effect. You can use the Utility Select by Category to select effects from six categories. 3 In On/Off, turn the insert effect on/off. If this is set to Off, the result will be the same as if 00: No Effect is selected. The input sound will be output without change. You can use the Utility Copy Insert Effect to copy effect settings from another program, etc. 4 Set the Pan (CC#8), BUS Select, S1 (Send1 (MFX1)), and S2 (Send2 (MFX2)) parameters that follow the insert effect. Pan (CC#8): Set the pan. This is valid only if BUS Select is set to L/R. BUS Select: Specify the output destination. Normally you will set this to L/R. If you want to output the sound from AUDIO OUTPUT (INDIVIDUAL) 1 and/or 2, set this to 1, 2, or 1/2. Send1 (MFX1), Send2 (MFX2): Set the send level to the master effects. For this example, set these to 127. 5 Move to the IFX page, and set the parameters of the effect that you selected for the insert effect. For details on the parameters of each effect, refer to PG p.164. For each effect, the W value of W/D (Wet/Dry) is the effect output level. This is multiplied by the return value (Rtn=127 is x1.0) to determine the actual master effect output level. 6 Move to the MFX1 or MFX2 page, and set the parameters of the effect that you selected as the master effect. For details on the parameters of each effect, refer to PG p.164.
Master EQ
1 Use the stereo 3-band master EQ to make nal equalizing adjustments immediately before the sound is output from the AUDIO OUTPUT L/ MONO and R jacks. Master EQ settings can be made in Master EQ Gain [dB] of the PROG 7.2: Ed-MasterFX, Setup page, or in the Master EQ page. For details on master EQ parameters, refer to PG p.209.
109
Effects settings
Basic functions
2 In Master Effect 1 and Master Effect 2, select the type of each master effect.
Routing
1 Select the COMBI 7.1: Ed-InsertFX, BUS page.
Routing
1 Select the SMPL 1.1: Recording, Input/Pref page. The parameters in Input1 and Input2 specify the insert effect to which the external audio input from the AUDIO INPUT 1 and 2 jacks will be sent. For details on these settings, refer to Sampling (p.34).
2 In BUS Select, specify where the output of each timbre will be sent. 3 S1 (Send1(MFX1)), S2 (Send2(MFX2)) species the send level from each timbre to the master effects. This can be set only if BUS Select is set to L/R or Off. The actual send level will be the send level of each timbre multiplied by the send level of each oscillator of the program selected for the timbre. If the send level of a program is 0, the actual level will be zero even if the send level setting is raised here. If IFX is selected for BUS Select, set the send levels to the master effects by adjusting the S1 (Send1(MFX1)) and S2 (Send2(MFX2)) parameters (COMBI 7.1: Ed-Insert FX, Setup page) located after the signal has passed through the insert effect.
Insert effect
Select the effect that will be used by the insert effect, and set the Pan (CC#8). (p.109)
Insert effect
The Setup page displays the state of the routing and insert effect settings. BUS Select settings can also be made in this page. Use the cursor keys [ ], [ ], [ ], [ ] to select the timbre, and use the [INC]/[DEC] keys to make the setting. In this example, IFX is used by 1 (timbre 1) and 2 (timbre 2). In the same way as for a program, you can select the insert effect, turn it on/off, and set the Pan (CC#8), BUS Select, S1 (Send 1 (MFX1)), and S2 (Send2(MFX2)) parameters that follow the insert effect. (p.109)
110
Effect settings for the AUDIO INPUT (requires the EXB-SMPL option)
Even in modes other than Sampling mode, the TRITON Les effects can be applied to the external audio source connected to the AUDIO INPUT 1 and 2 jacks. The effect section of the TRITON Le can be used as a 2-in 4-out effect processor.
page) after the sound has passed through the insert effect. If BUS (IFX/Indiv.) Select is set to other than Off and Level is raised, the external audio source will be input to the TRITON Le. At this time, if audio cables are connected to the AUDIO INPUT 1, 2 jacks, any noise component will be input to the TRITON Le even if there is no actual audio input, and (depending on the settings) will be output from the AUDIO OUTPUT L/MONO, R, 1, 2 jacks. If you are not using an external audio source, and are playing only the internal programs, combinations, and songs, you should set BUS (IFX/Indiv.) Select to Off, or set Level to 0. If audio cables are not connected to the rear panel AUDIO INPUT 1, 2 jacks, the input to the TRITON Le will be 0.
Routing
In modes other than Sampling mode (i.e., in Combination, Program, and Sequencer modes) the audio input routing from the AUDIO INPUT 1, 2 jacks is specied in the GLOBAL 1.1: System, Audio In page. 1 Enter Global mode from Program mode. If you enter Global mode from Sampling mode, the Input 1 and Input 2 settings of Sampling mode will be maintained, and you will not be able to hear the settings made in Global mode. You must move here from a mode that can access external audio signals (Combination, Program, or Sequencer). In Sampling mode, the settings you make here are ignored. AUDIO INPUT 1, 2 settings for Sampling mode are made by the Input 1 and Input 2 parameters in the In/Pref page of SMPL 1.1: Recording (p.110, PG p.126). 2 Select the GLOBAL 1.1: System, Audio In page.
Setting example:
3 Set the parameters for Input1 and Input2. Input1 corresponds to AUDIO INPUT 1 jack and Input2 corresponds to AUDIO INPUT 2 jack. Level: Set the signal level from AUDIO INPUT 1 and 2. Normally you will set this to 127. If the sound is still distorted even when this level is lowered signicantly, it is possible that the distortion is occurring before the AD converter. Adjust the [LEVEL] knob or the output level of your external audio source. Pan: Set the panning of the signal from AUDIO INPUT 1 and 2. When you are inputting a stereo audio source, you will normally set Input 1 to L000, and Input 2 to R127 (or Input 1 to R127, and Input 2 to L000). When you are inputting a monaural audio source, you will normally set this to C064. BUS (IFX/Indiv.) Select: In the same way as for the oscillator of a program, specify the bus to which the external audio source from AUDIO INPUT jacks 1 and 2 will be sent (p.108). Send 1, Send 2: Specify the send levels from the AUDIO INPUT 1, 2 (external input sound) to the master effects, in the same way as for the program oscillators. This setting can be made only if BUS (IFX/Indiv.) Select is L/R or Off (p.109). If BUS (IFX/Indiv.) Select is set to IFX, this is set by Send1 (MFX1) and Send2 (MFX2) (Setup We will show how you can use dynamic modulation to control an effect parameter in realtime. 1 As described in the procedure for Effect settings for a program (p.108), set IFX to 49: LCR BPM Delay. Verify that a delay sound is being output. 2 Select the PROG 7.1: Ed-InsertFX, IFX page.
Using the Dmod function to vary the delay level by pushing the joystick
3 Set InLvl Mod to +100. 4 Set Src to JS+Y#1. The joystick will control the input level to the effect. When you set Src to JS+Y#1, the delay sound will no longer be output; however it will gradually increase as you move the joystick away from yourself.
111
Effects settings
Basic functions
Using the Dmod function to vary the feedback level by operating [SW1] key
5 In the PROG 2.2: Ed-Ctrl, Controls page, set the function of SW1 to SW1 Mod. (CC#80), Toggle. 6 Return to the PROG 7.1: Ed-InsertFX, IFX page, and set the C Fb (C Delay Feedback) (Source) to SW1 #80. 7 Set (Amount) to +30.
For some effects, you can synchronize the LFO frequency to the tempo. Set the effect parameters BPM/MIDI Sync to On, and BPM to MIDI. For details refer to PG p.168.
8 Press the [Exit] key etc. to return to the PROG 1.1: Play page. When you (move the joystick away from yourself and) press the [SW1] key, the feedback level will increase, and the delay sound will continue repeating. The (Amount) setting determines the feedback level when the [SW1] key is pressed. If you set (Amount) to 10 and press the [SW1] key, the feedback level will be 0.
Using the BPM/MIDI Sync. function to synchronize the delay time to arpeggiator tempo changes.
9 Set BPM to MIDI. 0 For L, C, and R, set L/C/R Bs and Times as desired. For this example, set L/C/R Bs to and Times to 1 so that the effect will be easily understandable. The delay time will repeat at an interval of a 8th note.
A Set the realtime controller function to C-mode, and rotate REALTIME CONTROLS knob [4] (TEMPO). When you (move the joystick away from yourself and) rotate the knob, the delay time will change. B Turn on the [ARP ON/OFF] key to start the arpeggiator. Move the joystick away from yourself and select the desired arpeggio pattern. When you rotate REALTIME CONTROLS knob [4], the delay time will change in synchronization to any changes you make in the arpeggiator tempo. If you rotate the REALTIME CONTROLS knob [4] to change the tempo while the delay is sounding, noise may occur in the delay sound. This is because the delay sound becomes discontinuous, and is not a malfunction.
112
Other functions
Tuning to another instrument/ Transposing
When you play this instrument together with other instruments, or along with music on a CD or tape, you may need to adjust the tuning so that the pitch matches. To adjust the tuning, use GLOBAL 1.1: System Basic page Master Tune. The tuning can be adjusted in a range of 50 +50 cents (one semitone is 100 cents). You can also transpose by changing the pitch in semitone steps. To transpose the pitch of the entire this instrument, use GLOBAL 1.1: System Basic page Key Transpose. The pitch can be transposed over a range of 1 octave. Here we will explain how to adjust the tuning and transposition of the entire this instrument in Global mode. 1 Press the [GLOBAL] key to enter Global mode. 2 Press the [EXIT] key. 3 Press the [F1] (Basic) key. 4 To adjust the tuning, select Master Tune. to adjust the transposition, select Key Transpose. 5 Use the VALUE controllers to adjust the setting. You can use numeric keys [0][9] to enter a value and press the [ENTER] key. Alternatively, you can use the [VALUE] dial, or the [INC]/[DEC] keys. If you wish to keep this setting after the power is turned off, you must Write the Global settings to memory. (p.42)
113
Other functions
Basic functions
you connected. If you connected a Korg PS-1 pedal switch, select (-) KORG Standard. The pedal will not function correctly if you do not select the correct polarity. If you wish to keep this setting after the power is turned off, you must Write the Global settings to memory. (p.44) 7 Press the [PROG] key to enter PROG 1.1: Play, or press the [COMBI] key to enter COMBI 1.1: Play. Then press the foot switch, and the program/combination will change.
Here we will show how to make settings in Sequencer mode. 1 Press the [SEQ] key to enter Sequencer mode. 2 Press the [MENU] key, and then press the [F3] key to select Prm2 Press the [F8] (Open) key. 3 Select the [F1](Othr..8) key or the [F2](Othr..16) key. 4 If you wish to use the scale that is specied for the program used by a track, check the Use Progs Scale check box for that track. Tracks that are not checked will use the scale specied by Scale Type. 5 Set Type (Songs Scale) to select the scale for the entire currently selected song. If you wish to keep this setting aft,er the power is turned off, you must Write the Global settings to memory. (p.42)
114
When you write a program or combination, the on/off status of the [SW1] and [SW2] keys is memorized. You can use these keys as alternate modulation or effect dynamic modulation sources, and control program parameters or effect parameters. In this case, you will normally select SW1 Mod.(CC#80) and SW2 Mod.(CC#81). For an example in which the [SW1] key is specied as an effect dynamic modulation source for a program and used to control an effect, refer to p.111. If you wish to keep this setting aft,er the power is turned off, you must Write the Global settings to memory. (p.42) The settings of Sampling mode cannot be saved.
Here we will give an example of how knob [1] can be used to control the lter and amp EG attack of a program. 1 Press the [PROG] key to enter Program mode. 2 Press the [MENU] key, and then press the [F2] key to select Ctrl Press the [F8] (Open) key. 3 Select the Knob 1-B Knob B Assign, and select F/A Attack (CC#73). 4 Press the REALTIME CONTROLS [SELECT] key to select B-mode, and turn knob [1] to control the EG attack of the lter and amp. If you wish to keep this setting aft,er the power is turned off, you must Write the Global settings to memory. (p.42) The settings of Sampling mode cannot be saved.
115
Other functions
You can use these knobs as sources for alternate modulation or effect dynamic modulation, and control program parameters or effect parameters. In this case, you will normally select Knob Mod.1(CC#17), Knob Mod.2(CC#19), Knob Mod.3(CC#20), and Knob Mod.4(CC#21).
Basic functions
Shortcuts
[MENU] key + numeric keys [0][9] x2 Access the various pages within each mode. Hold down the [MENU] key, and use numeric keys [0] [9] to input a two-digit page number. [MENU] key + [ ], [ ] keys Access the various pages within each mode. Hold down the [MENU] key, and use the [ ], [ ] keys to move. [TIMBRE/TRACK] key + function keys [F1][F8] Access the parameters within each page. In pages of Combination Sequencer mode that show timbres 18/tracks 18 or 916 (such as COMBI 1.1: Play, Prog), hold down the [TIMBRE/TRACK] key and press the [F1 T1/T9][F8 T8/T16] keys to move the cursor. [ENTER] key + numeric keys [0][9] Access the Utility menu commands of each page (up to ten items). Hold down the [ENTER] key and press a numeric key [0][9] to select from up to ten of the Utility menu items. [ENTER] key + keyboard By holding down the [ENTER] key and pressing a note on the keyboard of the TRITON Le, you can perform the following input operations. Input note number values or velocity values Select KEY in GLOBAL 5.1: DKit, SEQ 5.1: RPPR, RPPR Setup page [ENTER] key + [LOCATE] key In Sequencer mode, set the current location as the Location (equivalent to the Utility menu command Set Location)
116
Appendices
Troubleshooting
If you experience problems, refer to the relevant item and take the appropriate measures. Is Local Control turned on? In GLOBAL 2.1: MIDI, check the Local Control On check box.............................................. PG p.128 Is the [VOLUME] slider raised? ...........................p.5 If there is no sound from the OUTPUT (INDIVIDUAL) 1, 2 jacks, make sure that BUS Select (IFX/Indiv.Out Assign) or Bus Select following the insert effect is set to 1, 2, 1/2....p.108 If specific tracks in Sequencer mode do not sound, Make sure that the PLAY/MUTE/REC or PLAY/MUTE is set to PLAY....................p.67
The power is turned on, but the LCD screen does not display normally, or an error message is displayed. There is no sound when you play the keyboard, and the TRITON Le does not function normally.
This type of problem may occur if a data writing operation to internal memory was not completed correctly, for example if the power of the TRITON Le was turned off while a program or other data was being written. If this occurs, use the following procedure to initialize the TRITON Les internal memory. 1 Turn off the power. 2 Hold down the [MENU] key and the [9] key, and turn on the power. The TRITON Le will be initialized, and data will be written into internal memory. While the data is being written, the LCD screen will indicate Now writing into internal memory.
No sound
Are connections made correctly to your amp, mixer, or headphones?........................................ p.12 Is your amp or mixer turned on?
117
Troubleshooting
Due to changes in the surrounding temperature, the LCD screen may on rare occasions be difficult or impossible to read. If this occurs, perform the following procedure. (PG p.125) 1 Press the [EXIT] key three times, and press the [GLOBAL] key. 2 Hold down the [EXIT] key, and press the [REC/ WRITE] key. 3 Rotate the [VALUE] dial to adjust the LCD screen.
Are the Key Zone and Velocity Zone set so that sound will be produced when you play? .......................................................................... PG p.64
Appendices
The power is turned on, but nothing is shown in the LCD screen. The TRITON Le functions normally when you play the keyboard or perform other operations.
If you are in Combination, Sequencer, and master effects are not applied when you raise the S1 (Send1 (MFX1)) or S2 (Send2 (MFX2)) of the timbre/track, does Return 1 or Return 2 from the master effect need to be raised? .................................................................... PG p.47, 85 Alternatively, has Send 1 or Send 2 for each oscillator of the program used by the timbre/track been lowered? .......................................... PG p.45, 84 The actual send level is determined by multiplying the send setting of each oscillator in the program with the send setting of the timbre/track.
If no sound is played when you turn on the [AUDITION] key in Sampling mode, check the following points. Is a sample correctly assigned to the currently selected Index? .......................................... PG p.87
When you loaded data, a combination or song does not sound correctly
In the dialog box from which you saved the data, did you check the check boxes for each item that you wanted to save? ........................................... p.45 In the dialog box when saving the data, did you check the check boxes for each item that you wanted to save? .......................................... PG p.124 Are the bank/number of the programs used by the song the same as when the song was created? ........................................................................ PG p.124
You converted GM/GS/XG format SMF data and played it in Sequencer mode, but it does not sound correctly
Execute GM Initialize to initialize the settings. ......................................................................... PG p.54 Is GLOBAL 1.1: System, Preference page Bank Map set to GM?......................................... PG p.124 Make sure that the Status is INT or BTH. ................................................................ p.68, PG p.62
Playback does not start when you press the [START/STOP] key in Sequencer mode
Is the GLOBAL 2.1: MIDI, MIDI page MIDI Clock set to Internal? ............................................. PG p.127
118
Is the SmartMedia inserted correctly? Insert the SmartMedia with the contacts facing upward.................................................................. p.97 Does the SmartMedia allow data to be written? A write protect sticker may have been affixed to prohibit writing. Remove the write protect sticker, insert the SmartMedia correctly into the slot, and try the save or load operation once again. ............................ p.97
Use the Media mode Media Information page utility Scan SCSI device to remount the SCSI device. If your MO drive does not have a mode setting, or if the media exchange is not recognized even after you switch the mode, use the drive select button to select a different drive, and then re-select the MO drive.
The TRITON Le does not recognize when MO media has been exchanged, and does not correctly display the media information after the exchange.
If you are able to switch the mode setting of your MO drive between DOS/V(PC/AT) and Mac settings, please use DOS/V(PC/AT) mode. For details on changing the mode of your drive, refer to the owners manual for your MO drive.
119
Troubleshooting
Appendices
120
Audio outputs 1/4" AUDIO OUTPUT (MAIN) L/MONO, R: 1/4" AUDIO OUTPUT (INDIVIDUAL) 1, 2 Output impedance 1.1 [k] (L/MONO is 550 [] for mono) Maximum output level L/MONO, R: +12.0 [dBu] (INDIVIDUAL)1.2: +11.6 [dBu] Load impedance 100 [k] or greater 1/4" AUDIO OUTPUT HEADPHONE Output impedance 33 [] Maximum output level 36 [mW] Load impedance 33 [] Audio inputs (if the separately sold EXB-SMPL option is installed) AUDIO INPUT 1, 2 LEVEL [MIC/LINE] switch, [LEVEL] knob Input impedance: 10 [k] Nominal level LINE +3 [dBu] 30 [dBu] MIC 18 [dBu] 53 [dBu] Maximum level LINE +13 [dBu] 20 [dBu] MIC 8 [dBu] 43 [dBu] @ [INPUT] knob= min. @ [INPUT] knob= max. @ [INPUT] knob= min. @ [INPUT] knob= max. @ [INPUT] knob = min. @ [INPUT] knob= max. @ [INPUT] knob= min. @ [INPUT] knob= max.
Options
Expansion board EXB-SMPL Sampling upgrade Expression/volume pedal: XVP-10 EXP/VOL pedal Foot controller: EXP-2 Damper pedal: DS-1H Pedal switch: PS-1 Other: MIDI cable
* Appearance and specications of this product are subject to change without notice. (Aug/01)
Source impedance: 600 [] Control inputs DAMPER (half-damper supported), ASSIGNABLE SWITCH/PEDAL Other MIDI IN, OUT, THRU SmartMedia slot: Usable media: 3.3V SmartMedia (4M128Mbyte, including cards with ID) AC power inlet, switch Support for options EXB-SMPL (one 16Mbyte 72-pin SIMM is included) 72-pin SIMM memory slots x 2 (for sample data RAM) Dimensions (W D H) 61-key model: 1045.2 302.3 95.3 (mm) 76-key model: 1257.6 302.3 95.3 (mm) Weight 61-key model: 7.8kg 76-key model: 9.2kg Power consumption: 12W (if the EXB-SMPL option and two 32Mbyte SIMM are installed) Included items: AC/AC power supply 9VAC 3.0A
121
Appendices
[62 notes Music Workstation/Sampler] TRITON Le Function Basic Channel Mode Default Changed Memorized Messages Altered 0 127 True Voice Note On Note Off 9n, V=0 127
Remarks
Sequencer and Arpeggiator data can transmit all note numbers 0127
Aftertouch Polyphonic (Key) Monophonic (Channel) Pitch Bend 0, 32 1, 2 4, 5, 7, 8, 10 11, 12, 13 64, 65, 66, 67 70 79 80, 81, 82, 83 93, 91, 92, 94, 95 6, 38 96, 97 98, 99 100, 101 0 95 0 101 120, 121 0 127 Variable Range 0 127 0 127
*A *A *C
Control Change
Bank Select (MSB, LSB) *P Joystick (+Y, Y) *C Pedal, Portamento Time, Volume, IFX pan, Pan *C Expression, Effect Control 1/2 *C Damper, Portamento Sw., Sostenuto, Soft *C Sound (Realtime Controls 14A: 74, 71, 79, 72) *C Switch 1, 2, Foot Switch, Controller *C Send 1, 2, Effect ON/OFF (IFX, MFX1, MFX2) *C Data Entry (MSB, LSB) *C Data Increment, Decrement *C NRPN (LSB, MSB) *C, *2 RPN (LSB, MSB) *C, *3 Realtime Controls knobs 14 B-assign *C Sequencer data (receive *C) All Sound Off, Reset All Controllers *C *P
Program Change
*E*4 When cue list is selected, corresponds to cue list *1 When cue list is selected, corresponds to cue lists 019 *1 *1 *1 123 127
0 127
0 127
Clock System Real Time Command Local On/Off Aux All Notes Off Messages Active Sense Reset
Notes *P, *A, *C, *E: Transmitted/received when GLOBAL 2.1: MIDI Filter (Program Change, After Touch, Control Change, Exclusive) is Enable, respectively. *1: When GLOBAL 2.1: MIDI Clock is Internal, transmitted but not received. The opposite for External. *2: LSB,MSB=02,00: Arpeggiator ON/OFF, 0A,00: Arpeggiator Gate control, 0B,00: Arpeggiator Velocity control *3: LSB,MSB=00,00: Pitch bend range, 01,00: Fine tune, 02,00: Coarse tune *4: In addition to Korg exclusive messages, Inquiry, GM System On, Master Volume, Master Balance, Master Fine Tune, and Master Coarse Tune are supported. Mode 1: OMNI ON, POLY Mode 2: OMNI ON, MONO Mode 4: OMNI OFF, MONO : Yes : No
Consult your local Korg distributor for more information on MIDI IMPLEMENTATION.
Index
Numerics
10s HOLD ..................................... 21 BUS Select AUDIO INPUT .......................111 Combination, Sequencer .......110 Program ...................................108 Sampling....................................85
E
Edit Combination ............................. 56 Pattern edit................................ 70 Program..................................... 48 Song edit.................................... 70 Track edit .................................. 70 Edit Buffer...................................... 43 Edit cell................................. 7, 10, 15 Effect Combination, Sequencer....... 108 Program................................... 108 Sampling ................................. 108 EG.................................................... 51 Amp (Amplifier) EG................ 53 EG-INTENSITY ........................ 24 EG-RELEASE............................ 24 Filter EG .................................... 52 Pitch EG..................................... 51 Event Edit................................. 16, 80 EXB-SMPL.................... 1, 2, 9, 41, 82 Excl Group (Exclusive Group) .... 95 [EXIT] key ........................................ 7 External media .............................. 98 External SCSI storage media ....... 96
A
ADC OVER!............................. 34, 38 After Touch.................................... 25 After touch curve........................ 114 Alternate Modulation .. 1, 23, 55, 61 Amp EG ......................................... 53 Amplifier........................................ 53 Arpeggiator ............................. 26, 61 Assign...................................... 101 Gate.............................................. 6 Key Sync. .................................. 28 Length of each note ......... 27, 100 Length of the arpeggio note . 104 Link, Combination................. 102 Link, Program ........................ 101 Octave...................................... 100 on/off .......................... 26, 99, 101 Order ....................................... 100 Range............................... 100, 101 Strength of notes ...................... 27 Synchronization ..................... 107 Tempo ........................... 6, 27, 101 Timing ..................................... 100 Velocity ............................... 6, 100 Arpeggio pattern .......................... 99 Assignable Foot Pedal.................. 25 Assignable Foot Switch................ 25 ASSIGNABLE Pedal................... 113 ASSIGNABLE PEDAL jack ........... 8 ASSIGNABLE Switch................. 113 ASSIGNABLE SWITCH jack......... 9 Assigning a name ......................... 43 AUDIO INPUT... 4, 9, 13, 34, 38, 83, 84, 85, 108, 110, 111, 117, 119, 121 AUDIO OUTPUT.................. 2, 8, 12 Audition function ........................... 7 Audition riff .................................... 7 Auto pan ........................................ 53 Auto sampling .............................. 85
C
Cat. HOLD (Category Hold) .......21 Category ...........................................7 Category Hold ..........................15 Drumsample .............................94 Check box .......................................10 CLIP! ...............................................38 COMBI BANK .................................7 Combination ..................1, 22, 32, 56 Effect ........................................108 Organization .............................56 Compare function Combination .............................57 Program .....................................49 Sequencer ..................................77 Connection AC/AC power supply.............12 Audio equipment .....................12 Audio input...............................13 Damper pedal ...........................13 Foot switch ................................13 MIDI equipment/computer ...13 Pedal...........................................13 Constant Pitch................................91 Continue sounding .....................104 Controller .......................................23 Copy Key Setup.............................94 Create Control Data ......................80 Crossfade Loop..............................82 Cue List...............................19, 62, 71 Current page ..................................10 Cutoff frequency .....................24, 52
Filter EG ......................................... 52 Filter Modulation .......................... 52 Filter Type...................................... 52 Foot pedal ...................................... 25 Foot switch................................. 9, 13 Force OSC Mode ........................... 58 Format ............................................ 96 Front panel....................................... 5 Function button............................. 10
D
Damper effect.................................13 DAMPER jack ..................................9 Data dump ...............................41, 46 Data filer .......................................116 Decay Time.....................................31 Demo song .....................................18 Detune sound.................................50 Dialog..............................................11 Dmod ............................................111 Double.................................49, 50, 53 Drum kit ...................................93, 94 Dual arpeggiator .....................2, 101 Dynamic Modulation........1, 61, 111
G
Global ....................................... 44, 93 GM2 .................................................. 3 Grid ................................................. 88 Guitar input ................................... 84
B
BANK keys ...................................... 7 Base key.......................................... 89 Bit resolution ................................. 83 BPM .......................................... 59, 88 BPM Adjust function.................... 82 Broken chord ................................. 26
H
HI (Hyper Integrated) .................... 1 High Multisample, Low Multisample.............................. 49 High pass filter .............................. 52
I
IFX Balance .................................... 31
123
Index
Appendices
Index...........35, 36, 82, 84, 87, 88, 89, 90, 92 (INDIVIDUAL) 1, 2 .........................8 Input setting ...................................38 Insert effect .......................54, 60, 108 Combination, Sequencer .......110 Program ...................................109 Sampling............................85, 110
J
Joystick........................................5, 23
K
Key Sync. ................................28, 100 Key Zone...................................56, 59 Keyboard & Index .........................89 Keyboard crossfade.......................57 Keyboard input..............................16 Keyboard Track .......................52, 53 .KMP file .........................................98 .KSC file ..........................................98
L
Layer..........................................57, 59 LCD screen .........................6, 10, 116 LCD screen messages when separately sold options are installed......................................17 Level AUDIO INPUT .......................111 Program .....................................53 Level meter.....................................38 LFO ............................................51, 54 Link..................................................82 Combination............................102 Program ...................................101 Load Data ............................................97 Demo data .................................18 Preload data ..............................47 RPPR...........................................30 Lock function .................................23 Loop.................................................39 Sample........................................88 Song ............................................64 Loop the playback .........................38 Song ............................................61 Low Pass & High Pass ..................51 Low pass filter................................52 Low Pass Resonance .....................51 LPF CUTOFF..................................24
Master effect................................. 109 Combination, Sequencer ....... 110 Program................................... 109 Sampling ................................. 110 Master EQ..................................... 108 Combination, Sequencer ....... 110 Program................................... 109 Sampling ................................. 110 Master track ................................... 62 Memory protect....................... 42, 77 [MENU PAGE +/] key................. 7 MIDI Channel Combination ............................. 58 Program..................................... 48 MIDI Clock............... 27, 80, 100, 107 MIDI connector ......................... 9, 13 MIDI data filer ............................... 46 MIDI filter ...................................... 60 MIDI pitch bend data ................... 51 Mode (REC Mode) ........................ 38 Mode (Sample Mode) ............. 88, 89 Monaural source ........................... 86 Monophonic............................. 49, 58 Multisample............ 1, 35, 36, 37, 49, 83, 93
Pitch .......................................... 23, 50 Combination............................. 59 Drum kit.............................. 93, 94 Program .................. 49, 50, 51, 55 Sampling ........... 35, 82, 89, 90, 91 Sequencer............................ 61, 81 Pitch BPM Adj............................... 91 Pitch EG.......................................... 51 Pitch Offset .................................. 104 Pitch Stretch................................... 31 Playback pitch ......................... 50, 59 Polyphonic............................... 49, 58 Portamento .............................. 51, 58 Preload data....................... 19, 41, 47 PRELOAD PCG ............................ 19 Preset data ..................................... 41 Preset pattern ................................ 62 PROG BANK ................................... 7 Program ..................................... 1, 29 Effect........................................ 108 Organization............................. 48
Q
Quantize......................................... 65
N
Note Number................................. 25
R
REALTIME CONTROLS ........ 5, 24, 25, 27, 28, 31, 50, 58, 115 Realtime recording ................. 15, 78 Auto punch-in.......................... 79 Loop All Tracks........................ 79 Manual punch-in ..................... 78 Multi .......................................... 80 Overdub .................................... 78 Overwrite.................................. 78 Pattern ....................................... 80 Rear panel ........................................ 8 Recording (Sample) Auto ........................................... 34 Manual ...................................... 38 Recording (Song) Arpeggio pattern ..................... 65 Bass track .................................. 64 Pattern ....................................... 78 Track .......................................... 78 Recording level ....................... 34, 38 Rename........................................... 43 Resolution ........................ 64, 75, 100 Resonance ...................................... 52 RESONANCE/HPF ................. 5, 24 Restoring the factory settings ..... 47 REVERT ......................................... 10 Riff (phrase) ..................................... 7 ROM drumsample........................ 94
O
Octave ........................... 23, 27, 31, 59 Arpeggiator............................. 100 on/off power ......................................... 17 Organization Combination ............................. 56 Program..................................... 48 Sampling ................................... 83 Sequencer .................................. 62 Original scale ............................... 114 OSC Select ...................................... 58 Oscillator ........................................ 49 Oscillator Mode............................. 93
P
Page menu...................................... 11 Pan AUDIO INPUT....................... 111 Combination ............................. 57 Drum kit .................................... 95 Program..................................... 53 Sampling ................................... 85 Sequencer .................................. 68 Pattern............................................. 62 Pattern Assignable ........................ 30 .PCG file.......................................... 98 Pedal connection ............................. 8
M
(MAIN) L/MONO, R......................8 Manual sampling...........................85
124
Routing AUDIO INPUT....................... 111 Combination, Sequencer....... 110 Program .................................. 108 Sampling ................................. 110 RPPR........... 2, 30, 61, 62, 74, 80, 118
S
Sample...................................... 36, 83 Recording.................................. 34 Save............................................ 90 Sampling ........................................ 84 Effect........................................ 108 Organization............................. 83 Sampling frequency ..................... 83 Save......................... 41, 45, 46, 96, 98 Scale ........................................ 59, 114 Scroll bar ........................................ 11 SCSI connector ................................ 9 Select 10s HOLD Combination ..................... 22 Program............................. 21 Arpeggio pattern ..................... 27 Category Combination ..................... 22 Program............................. 21 Combination............................. 22 Combination bank ................... 22 Combination number.............. 22 Page ........................................... 14 Parameter.................................. 15 Program .................................... 20 Program bank........................... 20 Program number ..................... 20 Tab ............................................. 15 Select by Category ........................ 21 Selecting a tab................................ 15 Selecting mode .............................. 14 Selecting parameter...................... 15 Send AUDIO INPUT....................... 111 Combination, Sequencer....... 110 Program .................................. 109 Sequencer............. 2, 3, 13, 18, 30, 61 Effect........................................ 108 Organization............................. 62 Setting a parameter ...................... 15 Shortcuts ...................................... 116 Shutdown Keys............................. 30 SIMM .............................................. 82 Single ........................................ 31, 49 SmartMedia ................................... 96 SmartMedia slot.............................. 5 SMF (Standard MIDI File) ..... 41, 98 .SNG file ......................................... 98 Song ................................................ 62 Song data ....................................... 77 Split........................................... 57, 59
Step................................................103 Step recording..........................65, 80 Stereo.........................................86, 88 Stereo source ..................................86 SW1, SW2 ...........................5, 23, 115 Synchronization Arpeggiator.............................107 System exclusive data.............41, 98
Volume .............. 5, 17, 23, 31, 33, 49, 51, 53, 57, 58 Combination ............................. 58 Sampling ................................... 84 Sequencer .................................. 68
W
Wah effect ...................................... 52 Write ........ 7, 8, 29, 31, 33, 41, 42, 48, 56, 93
T
Tab ...................................................10 Template Song .........................61, 63 Tempo Arpeggiator.............................101 Song............................................64 Text dialog box ..............................11 Three elements of sound ..............49 Timbre...........................56, 57, 58, 59 Time Slice .................................82, 91 Time Stretch ...................................82 Tone...................5, 23, 49, 51, 55, 104 Sound at the specified pitch .105 Track Play Loop.............................64 Track status ....................................77 Transpose .......................................59 Tremolo/auto-pan ........................51 Truncate....................................40, 91 Tuning...........................................113
Z
Zero (Use Zero) ....................... 39, 88 Zero crosses ................................... 88 ZOOM ............................................ 88
Use DKit Setting ............................95 User arpeggio pattern...........29, 103 Chordal pattern ......................105 Drum pattern ..........................105 Melody.....................................105 User pattern ...................................62 User template song .......................61 Utility menu ...................................10
V
VALUE controller .........6, 10, 11, 15 Velocity .............................25, 57, 114 Velocity crossfading......................60 Velocity curve ..............................114 Velocity drumsample switching ...................................94 Velocity multisample switching ...................................49 Velocity SW LH .........................50 Velocity switch ........................57, 60 Velocity zone..................................60 Vibrato effect..................................51
125
Index
Appendices