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Borland Objectwindows For C++ Users Guide
Borland Object Windows for C++ User's Guide
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Borland Objectwindows For C++ Users Guide
Borland Object Windows for C++ User's Guide
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USER'S GUIDE TUTORIALS HH CLASS REFERENCE BORLANDObjectWindows ® for C++ User's Guide BORLAND INIERNATONAL INC. 1600 GREEN HULS ROAD Po. Box 40001, SCOTS VALLEY CA #0870001Rt Copyright © 1991 by Borland interotional. Allright reserved. All Boriond products are trademarks or rogistored trademarks of Borland international, Inc. Windows, os used in this manual, shail refer to Microsoft’ implementation of a windows system. Other brand ond product names are trademarks or registered ‘trademarks of thei respective holders. 1098765432 Introduction What's in the ObjectWindows manual Hardware and software requirements Part 1_ Learning ObjectWindows Chapter 1 Inherit the window What is a Windows application? Benefits of Windows Requirements Object-oriented windowing ‘Abetter interface to Windows Encapsulating Window information Abstiacting Windows functions ‘Automating message response ‘The structure of a Windows program The structure of Windows Interacting with Windows and DOS .. 14 “Hello, Windows’ ‘Application startup responsibilities | 16 Main window responsibilities ..... 17 The application development cycle... 18 Chapter 2 Stepping through Windows 19 ingen Objet Windows application Preliminaries .. : = 20 Container class library a Directories 2 Specifying the correct library a) ‘ObjectWindows applications that use DLLs vee 22 Creating the resource file 2B For Borland C++ users... 2B For Tarbo C++ for Windows users . 23 Building an Objet Windows application ‘The specifics : a Using the IDE to build an ObjectWindows application . oh Using the Borland C++ command-line tools to build ObjectWindows applications 25 Step 1: A simple Windows application .. 25 Application requirements ce 2 Defining the application class ...... 27 Step 2: The main window class ........ 29 What isa window object? 1.2.2... 29 Handles ....... : 29 Parents and children 30 Creating a main window object 30 Responding to messages 31 Terminating an application 2B Chapter 3 Filling inthe window 37 What in the world isa display context? . 37 Step 3: Drawing text in a window 38 Message structure 39 Clearing the screen .... 40 Step 4: Drawing lines ina window...» 41 ‘The dragging model ...... oa Responding to drag messages ....... 42 ‘Step 5: Changing the line thickness -.... 44 Selecting anew pen ..... : ‘Changing the pen ‘unning the input dialog, Step 6: Painting graphics .. ‘The painting model... a Storing graphics as objects... 9 Redrawing stored graphics .... 52 Chapter 4 Adding a menu 55 ‘Menu resources . : Step 7: A menu for the main window ... 57
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