Sample Session Plan: (Aims For Session, Reminders, Etc.)
Sample Session Plan: (Aims For Session, Reminders, Etc.)
Date: 16 October 2007. Venue: Eastern netball courts. Team: Under 11 years netball squad. Duration: 60 mins. Equipment needed: Balls, witches hats, bibs, goal post pads.
Introduction (aims for session, reminders, etc.): The aim of todays session is to work on improving individual and team defensive skills. Remind players that this weeks match is at 2.30pm instead of 3.00pm. Check that everyone has their drink bottles filled before training begins. Warm-up activities: Drills and games: Pairs shadowing and chasing game. Groups of 3 - piggy in the middle activity. Change roles after achieving an interception. Add an extra defender to Active stretches. progress to a 2 v 2 situation. Coaching tips/questions/challenges: Groups of 3 - 1 on 1 defence positioning, with a thrower Piggy in middle Ask participants to trying to pass to the attacker. identify the best place to stand to defend 3 v 3 keepings off game in half court area. Focus on the pass. trying to intercept the pass. Swap the attackers and Encourage eyes up and peripheral vision defenders after achieving an interception. for defence positioning activity. Progress keepings off game to full court. Add a rule that Keepings off Focus on how to work with the attackers can shoot for goal only after each person has your team-mates to achieve an received a pass. interception. Full court Ask the players to identify what Groups of 4 - Defending the shot game. 3 attackers must all receive a pass before having a shot at goal. defensive tactics will slow down the other Groups of 5 Defend the cone game. 3 attackers vs 2 teams passing. defenders. Defenders try to stop the attackers knocking Defending shot Encourage defenders to down the cone with the ball. try for the intercept, then defend the shot. Defend the cone Ask defenders how they can cooperate to stop the attackers.
Cool-down activities: Static team passing game. Static stretching. Group management: Set up markers to define boundaries. Modify groupings used last week to avoid the stronger participants all working together. Identify a person to be captain of each group in game activities to encourage leadership.