Game Informer 2014-09
Game Informer 2014-09
Game Informer 2014-09
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ANDY McNAMARA
EDITOR-IN-CHIEF
andy@gameinformer.com
visit gameinformer.com daily for the latest and greatest, and follow @gameinformer on Twitter
Read my column or
comment on this letter at
gameinformer.com/mag or
follow @GI_AndyMc
Cheers,
contents
0914
Streaming
Killed The
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Single-Player Star
46
The Future Of Assassins Creed
Assassins Creed is back with two new games this fall, Unity and Rogue.
Unity is a new-gen exclusive set to be Ubisofts biggest venture yet, complete with cooperative gameplay and a love story between an Assassin
and a Templar. Rogue lets you finally assume the role of a Templar, letting
you explore New York City, and giving you your own ship to take on the
frigid waters of the North Atlantic. by Kimberley Wallace & Jeff Cork
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10
20 Years Of Neversoft
74
Destiny
Hyrule Warriors
20
games index
Another World:
20th Anniversary Edition. . . . . . . . .
ArcheAge. . . . . . . . . . . . . . . . . . . . . .
Assassins Creed Rogue . . . . . . . . . .
Assassins Creed Unity . . . . . . . . . . .
Assault Android Cactus . . . . . . . . . . .
Battleheart Legacy . . . . . . . . . . . . . .
Borderlands: The Pre-Sequel . . . . . .
Botanicula . . . . . . . . . . . . . . . . . . . . .
Cuphead . . . . . . . . . . . . . . . . . . . . . .
Dark Souls II:
The Crown of the Sunken King . . . .
Dawngate . . . . . . . . . . . . . . . . . . . . .
Destiny . . . . . . . . . . . . . . . . . . . . . . .
Divinity: Original Sin . . . . . . . . . . . . .
Dragon Age: Inquisition . . . . . . . . . . .
FTL: Faster Than Light . . . . . . . . . . .
Gauntlet. . . . . . . . . . . . . . . . . . . . . . .
Godfire: Rise of Prometheus . . . . . . .
Hearthstone . . . . . . . . . . . . . . . . . . .
Homeworld Remastered Collection. . .
Hyrule Warriors . . . . . . . . . . . . . . . . .
Jamestown Plus . . . . . . . . . . . . . . . .
Kero Blaster . . . . . . . . . . . . . . . . . . .
Legend of Korra, The. . . . . . . . . . . . .
Leos Fortune . . . . . . . . . . . . . . . . . .
Lifeless Planet. . . . . . . . . . . . . . . . . .
Madden NFL 15 . . . . . . . . . . . . . . . . .
Magic 2015
Duels of the Planeswalkers . . . . . . .
Monsters Ate My Birthday Cake . . . . .
Monument Valley. . . . . . . . . . . . . . . .
Out There . . . . . . . . . . . . . . . . . . . . .
Path of Exile: Forsaken Masters . . . .
Pro Evolution Soccer 2015 . . . . . . . .
Shovel Knight . . . . . . . . . . . . . . . . . .
Skylanders: Trap Team . . . . . . . . . . .
Sniper Elite III . . . . . . . . . . . . . . . . . .
Soma. . . . . . . . . . . . . . . . . . . . . . . . .
Strife . . . . . . . . . . . . . . . . . . . . . . . . .
Tales from the Borderlands . . . . . . . .
Tales of Xillia 2 . . . . . . . . . . . . . . . . .
Threes! . . . . . . . . . . . . . . . . . . . . . . .
Transformers:
Rise of the Dark Spark . . . . . . . . . .
Tuffy the Corgi
and the Tower of Bones . . . . . . . . .
Uncanny X-Men:
Days of Future Past, The. . . . . . . . .
Vanishing of Ethan Carter, The . . . . .
VVVVV . . . . . . . . . . . . . . . . . . . . . . . .
Wayward Manor . . . . . . . . . . . . . . . .
Wayward Souls . . . . . . . . . . . . . . . . .
Wolf Among Us: Episode 5
Cry Wolf, The . . . . . . . . . . . . . . . . .
World of Tanks Blitz. . . . . . . . . . . . . .
World of Warcraft:
Warlords of Draenor . . . . . . . . . . . .
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regulars
Feedback
This4 month,
readers react to
8 Connect
Neversoft,
the studio behind
We68takePreviews
one final look at
Reviews
Its88a relatively
dry month for
Game Over
The100
Assassins Creed fran-
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contents 3
feedback
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My name is Janice Ingram and my 18-yearold son Parker has been receiving Game
Informer for years. When your August issue
arrived in the mail, I tore off the back cover
before I gave it to him because I was so in
love with the batik print that I wanted to keep
it for myself. Bad idea. When I brought it to
him, he flipped a switch; he has been saving
every issue for four years and was very upset
that I ruined this months issue. Is it possible
to get a replacement? It would be an act of
restitution if I could give him a wholly perfect
copy for his collection.
Janice Ingram
San Antonio, TX
Contact Us
feedback@gameinformer.com
4
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Short Answers To
Readers Burning
Questions:
Are you as excited as I am for
the next Uncharted game?
Probably.
When is the game going to
be released? sonic and the
pac man
Huh?
E For Everyone
I was so thrilled to see the interview with BioWare Montreals
Manveer Heir (Pushing For Diversity, issue 256). Im glad that Game
Informer is a magazine that isnt afraid to focus on real issues in
gaming, such as the lack of inclusion. As a woman who often feels
alienated by the gaming community, I think this issue deserves a
lot more attention. And besides that, Heir is brilliant and his argument for diversity in gaming contained a lot of good points.
Veronica Nelson
via email
I really enjoyed your interview with Manveer Heir about diversity. I
agree with all of his answers and he provides a much-needed perspective. The Walking Dead is a perfect example of how well diverse
games can do. The characters in the game represent many different
races, and you can see how Telltale avoided stereotypes. People
can say that games featuring diverse characters will not be well
received, but we already have one example that shows diversity not
only in race, but in age, culture, and the style of gameplay as well.
Tayci Stallings
via email
gi spy
Reader Gibberish:
where can I find a place why
people can discus with me
about games.
Question
Of The Month:
What city would you like to
see featured in your favorite
open-world series, and why?
GI SPY
continued on page 6
feedback 5
On Your Mind
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Looking Sharp
In issue 255, we asked readers which video game character has
the best outfit and why. The leading men from the Assassins
Creed series were popular picks, as was a certain ape in a tie.
Here are some of the responses:
I am going to say Altar from the first Assassins Creed. He has
the original iconic assassin outfit, and the white-and-red color
scheme is still around to this day, as well as the beaked hood
that I personally love so much. Its a fairly simple outfit, but with a
lasting and visually attractive appearance.
Finn Smith
I think Donkey Kong has the best outfit because his tie represents
his name and its cool that an ape who lives in the jungle and
punches and hops on animals can get formal wear.
Nizar Mohammad
I think the video game character that has the best outfit is Ellie
from The Last of Us, because shes one of the only female characters whose outfit isnt ridiculous or over-sexualized.
Angie Bernard
Link has the best outfit, because his getup somehow manages to
make a Wee Willie Winkie hat look badass.
Leo Morales-Egizi
GI SPY
continued on page 8
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1.800.PROGRESSIVE / PROGRESSIVE.COM
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Progressive Casualty Ins. Co. & afliates. Prices vary based on how you buy.
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1
WINNER
1 Devyn Adams
Were hoping Shigeru Miyamoto considers this new look for Fox
McCloud in the next Star Fox game. Doge for the win!
2 Dustin Holland
Are you really looking for lost artifacts when you bring a grenade
and guns into a cave?
3 Emalee Cacciola
Always match your hair color to your weapons
4 Tyrell Duskin
Coolest stained glass window ever? We think so
Submit your art for a chance to win our monthly prize. Please include your name and return address. Entries become the property of Game Informer and cannot be returned.
Send to: Game Informer Reader Art Contest | 724 First Street North, 3rd Floor | Mpls, MN 55401 or Email to: ReaderArt@gameinformer.com
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EX I T I NTERV I EW:
t
e
t
c
o
t on
Sc
20 YEARS OF
NOTABLES
16
18
20
24
objection!
video games in
the courtroom
26
30
32
top 10 airships
34
afterwords:
shovel knight
40
10
- 2014
19 94
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NEVERSOFT
his past May, news broke that Activision planned to dissolve Neversoft, one of its
most notable internal development studios. The remaining team members would
be absorbed by Call of Duty developer In nity Ward, creating a new super studio.
The closure was done with the blessing of founder and president Joel Jewett and
studio director Scott Pease, both of whom are stepping away from the game industry. We recently chatted with the pair, who reected on the companys humble beginnings,
colorful history, and classic games in franchises like Tony Hawk, Spider-Man, and Guitar Hero.
interview by Matt Helgeson
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TIMELINE
Gun
1994
1995
1997
Skeleton Warriors
MDK
(PlayStation Port)
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1998
1999
1999
2000
2000
2001
2002
2003
2004
Apocalypse
Tony Hawks
Pro Skater
Activision acquires
Neversoft
Spider-Man
Tony Hawks
Pro Skater 2
Tony Hawks
Pro Skater 3
Tony Hawks
Pro Skater 4
Tony Hawks
Underground
Tony Hawks
Underground 2
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Youve both been in the console development business for a long time. What
are some of the biggest positive and
negative changes that youve sort of
seen in the business over time?
JJ: I guess positives are...just sit down
in front of one of these new Xbox One
or PS4 games on a big high-res television set with a killer sound system and
go back and look at what Tony Hawk 1
looked like. Its just amazing. If youre in
video games of course you must have
at some point watched some Star Trek,
so we always joke about the holodeck.
When are we going to get to the holodeck? If you compared Tony Hawk 1 to
the game we just finished weve gone
a long way toward the holodeck in the
last few years. Its just crazy. I considered
myself fortunate to have lived through
that. Making our first video game, there
was no Internet so to speak. There was
no network in our office. You would save
out to a three-inch floppy and take the
data over to the other guys room and
plug it into his drive. Thats how you
transferred data.
2005
2005
2006
2006
2007
2007
2008
Tony Hawks
American Wasteland
Gun
Tony Hawks
Project 8
Tony Hawks
Proving Ground
Guitar Hero:
Aerosmith
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2008
2009
2009
2009
2009
2010
2013
2014
Guitar Hero:
World Tour
Guitar Hero:
Metallica
Guitar Hero 5
Band Hero
Guitar Hero:
Van Halen
Guitar Hero:
Warriors of Rock
Neversoft is dissolved
and merged into Innity Ward
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Big Plays,
Bigger Payouts
ack in 2004, a professional gamer considered $20,000
to be a good haul for winning a tournament. In 2014,
winning one event can turn you into an instant millionaire. From MLG prize pools of $5,000-$10,000
10 years ago to this years Dota 2 The International 4
commanding a $10 million-plus purse, eSports are
becoming incredibly competitive even compared to some sporting
events. With last years League of Legends Season 3 World Championship selling out the Staples Center and The Internationals nals being
broadcast on ESPN, visibility is at an all-time high. by Daniel Tack
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What Valve has done to make the crowdfunding aspects attractive to the community,
they have kind of made The International into
this glorious celebration of Dota, Dager says.
Whether you play the game or not, youre
probably watching. I think crowdfunding is
the right way to go about this, I think other
companies will do similar things. I dont think
eSports is leveling off, I think it will continue to
grow until it is just as if not more popular than
things like televised sports.
These huge events owe much of the rapid
ramp to greatness to the pervasiveness of
streaming growing up alongside modern
eSports. With Twitch.tv and in-client spectating, the friction of watching your favorite
players messing around day-to-day or participating in a major tournament is gone. Finding,
watching, and even participating with eSports
has never been easier.
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WHAT IS NET
NEUTRALITY?
Net neutrality is basically the concept
that ISPs should not discriminate the
content they serve, giving all sites on the
Internet the same speed whether it is
owned by a big company like Netflix or a
small website. Essentially, net neutrality
ensures that all websites, big or small, are
on a level playing field.
Net neutrality is being threatened
by possible changes to the FCC rules
that govern the Internet. In January of
this year, the Washington D.C. Court of
Appeals struck down the net neutrality regulations the FCC put in place in
2010. Currently, the FCC has submitted
a proposal of new Internet rules, and the
government agency, along with politicians,
ISPs, consumer groups, and the public
are trying to work out a new way forward.
What net neutrality means in practice,
however, differs for all sides. Content
companies like Netflix believe the principle
should shield them from having to pay
extra for a quality connection to consumers via ISPs. On the other side of the argument, ISPs say that companies like Netflix
load up too much data onto its infrastructure, and thus Netflix causes an imbalance of one-way traffic. Under a concept
called interconnection, or peering, ideally
the flow of data would be equal and thus
not subject to an additional fee. However,
network services company Sandvine says
Netflix alone is responsible for as much
as 30 percent of residential Internet traffic
at peak times. Netflix recently reluctantly
agreed to pay Comcast and other ISPs to
effectively get its data closer to the ISPs
networks especially as it believes the
ISPs intentionally throttled the speed of its
data as a show of force.
Consumers want costs to remain low,
and they want the ability to access all
content on the Internet at the same
speed. However, with companies like
Netflix and Comcast having to pay their
own infrastructure costs, consumers may
ultimately have to pay to keep things
running smoothly. For gamers, this could
mean higher costs to sustain an acceptable Internet connection.
Weve already been told by telecommunications executives that they
see all of that as simply the cost of doing
business, says Hal Halpin, president
and co-founder of the non-profit video
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WHAT HAPPENS
NEXT?
As the FCC and chairman Tom Wheeler
determine what the next version of net
neutrality looks like, replies to public
comments on the NPRM can be posted
until September 10 on its current proposal. Wheeler says he expects to have
enforceable rules by the end of the year.
The NPRM which will undoubtedly be
revised has drawn fire from all sides.
It either goes too far or not far enough.
Defenders of the 2010 version of net
neutrality dont like Wheelers capitulation
to faster paid Internet lanes although
Wheeler interestingly states hes against
a lane that is degraded to less than
normal speeds. Others balk at the possibility of regulations from the FCC, even
in defense of net neutrality. In particular,
Wheeler has wielded the tactical possibility of classifying ISPs as common carriers
like a utility, and thus open to strict regulation by the FCC. Title II reclassification,
as its known, is an option that some
believe is the only way to ensure the
Internet stays neutral, but one that ISPs
have vocally railed against.
Despite the opportunity to resolve the
issue for the foreseeable future, the FCC
says it is predominantly interested in the
last mile of the whole process that
which happens between the ISP and
you. Thus, the bickering between content
providers like Netflix and ISPs over interconnection fees and what costs may
trickle down to consumers might not be
addressed by the FCC.
Also potentially complicating matters
is the pending merger of Comcast and
Time Warner (which itself has an FCC
comment period open until August 25).
Apart from concerns about the lack of
competition this may create, Comcast
in particular could be subject to special
terms by the FCC under the merger. This
happened back in 2011 when Comcast
merged with NBC Universal and the company was required to abide by the 2010
version of net neutrality until 2018.
The video games industry itself seems
like its still on the sideline. The vast
majority [of video game companies] dont
have an official stance, as they are not
gatekeepers, Halpin says. First-parties
would have the most to gain/lose, followed by second-parties. Third-party
publishers and developers really only
have things to lose in the fight, there's no
upside for them, just like for consumers.
This is a crucial juncture for the Internet
as we know it, and possibly our gaming
experiences. To get involved, go to
fcc.gov/comments or join the efforts of
groups such as the Entertainment Consumers Association (ECA) at theeca.com/
gamers_net_neutrality, savetheinternet.com,
or publicknowledge.org.
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Alone in the Dark
1992
2008
by Ben Reeves
The Legacy: Widely considered the progenitor of the survival horror genre,
Infogrames Alone in the Dark was a twisted and almost masochistic experience.
The games programmer, Frederick Raynal, was tired of saving princesses and
rescuing presidents' daughters, so he decided to make a different kind of game. A
fan of George A. Romeros zombie lms, Raynal thought it would be fun to create a
game where the goal was simply to survive. In Alone in the Dark, players controlled
a private investigator named Edward Carnby, who was hired to investigate a mansion and nd an old piano for an antique dealer. Instead, Carnby discovers a house
full of undead. The game was innovative for not only being one of the rst survival
horror titles, but also for being one of the rst games to feature 3D generated characters instead of sprites. Alone in the Dark and its immediate sequels were praised
for their cutting edge graphics, oppressive Lovecraftian atmosphere, and unique
gameplay, which pioneered concepts such as limited resources.
The Death Blow: After years of nancial misdealing, Alone in the Dark publisher
Infogrames rebranded itself Atari Inc. Under the new name, the company looked to
reboot the Alone in the Dark franchise with a lm and a PS2-era reboot. For fans,
this turned out to be Alone in the Darks darkest hour. Critics universally panned the
lm, which starred Christian Slater and was directed by Uwe Boll. Sadly, the game
didnt fare much better. Developer Eden Games had hoped to reinvigorate the
series with a DVD-style episodic format allowing players to skip to any section of
the game if they got stuck, but awkward dialogue, unpolished combat, and a series
of technical hiccups caused more frustration than fun. Worst of all, the reboot was
less scary than a trip to the dentist.
Likelihood well see another: 10%
While hardcore horror fans once looked back fondly at Alone in the Dark, the 2008
release and the 2005 Uwe Boll lm have soured the franchise considerably. More
importantly, property owner Atari has continued to struggle nancially and recently
started focusing more on mobile and casino gaming.
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Golden Axe
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Bionic Commando
1989
1987
2008
2009
The Legacy: Following the success of the arcade hit Altered Beast, Sega
programmer Makoto Uchida was asked to create a new game in the same vein.
Uchida took a concept for a fantasy RPG inspired by Conan the Barbarian,
which he had already been working on, and redesigned it as a side-scrolling
beat em up. The game starred three fantasy warriors who used magic and
bestial mounts to combat the forces of a tyrannical giant named Death Adder.
This new co-op, side-scrolling adventure swallowed so many quarters in the
arcades that Sega quickly prepped a port for its upcoming Genesis console.
Sega eventually brought three Golden Axe titles to the Genesis (the third was
only available on the Sega Channel in the U.S.), and released one arcadeexclusive sequel. In spite of the fact that many fans looked back fondly on their
time with the series, Sega hung up this axe for nearly 13 years.
Japanese arcades under the name Top Secret. When the game was brought
stateside, Capcom thought the title would sell better if marketed as a sequel to
the top-down side-scrolling shooter Commando. The two games had very little in
common, but Bionic Commandos hero, Super Joe, was named after Commandos protagonist. Bionic Commando was an action platformer, but unlike many
heroes of the day, Super Joe couldnt jump. Instead, he grappled onto objects
within the environment using his bionic arm and swung up to higher platforms.
These swinging mechanics gave the game a unique tempo and helped it develop
a strong cult following. Bionic Commando received a revamped NES port in
1988, a Game Boy Port in 1992, and a lesser-known sequel on Game Boy Color
in 1999 before taking an 11-year hiatus.
The Death Blow: At E3 in 2006, Sega announced plans to revive the Golden
Axe series. Fans of classic beat em ups were initially excited, but enthusiasm
waned as more details about Segas reboot surfaced. Far from the co-opfriendly adventures from the decade before, Beast Rider was a single-player
action game more in line with popular titles like God of War. Sonys Greek mythinfused series isnt necessarily a bad role model for Golden Axe, but developer
Secret Levels take on the formula was disastrous. Beast Riders repetitive
action was made more tedious thanks to a limited move set and a nicky parry
system that often left players vulnerable. Enemy encounters were lled with
continually spawning foes, which helped articially inate the game length, but
did little to detract from the Beast Riders nonsensical storyline.
remake of the 1988 NES game called Bionic Commando: Rearmed. The game
was well received, but mainly served as a prelude to the bigger series reboot a
year later. Grins Bionic Commando was a mess of awkward storytelling, tedious
combat, and repetitive gameplay challenges. Nathan Rad Spencer is an advanced military soldier who is betrayed by his government and then given a shot
at redemption when terrorists invade the ctional metropolis of Ascension City
and lay waste to its population. One of the games most nonsensical moments
comes late in the game when Spencer learns that his dead wife willingly sacriced herself so government scientists could harvest her biology and integrate it
into his bionic arm. Not long after the release of Bionic Commando, Grin closed.
A sequel to Bionic Commando: Rearmed came out a few years later, but most of
the enthusiasm for the series was depleted by then.
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Dungeon Keeper
Bomberman
1997
1983
2013
2006
The Legacy: Before creating the Fable series, industry veteran Peter Molyneux
created a beloved PC strategy series called Dungeon Keeper. Set in the dark
underbelly of a fantasy realm, players became the master of an empty dungeon
and were tasked with lling its halls with ghouls, imps, and other unspeakably
monstrous creatures that labored to increase their wealth and then protect that
treasure from invading heroes. The game functioned a lot like a real-time strategy
game in that players had to train, pay, and feed their workforce while mining out
the depths of their dungeon for gold and building out new rooms and traps. However, players couldnt control which creatures would appear in their dungeon, and
certain monsters wouldnt get along with other creatures, adding a level of sim
management to the gameplay. PC strategists loved the cheeky tone and inventive
gameplay. A sequel, released a year later, upgraded to 3D visuals and received
similar praise. After that, Dungeon Keeper kept to itself for nearly 14 years.
Soft's Bomberman series. The original title was developed for PC in 1983 by
Japanese designer Shinichi Nakamoto. Bombermans top-down action pitted
players against a series of enemies inside a brick maze. A variety of powerups allowed players to slowly improve their arsenal of bombs, but a misplaced
explosive could just as easily signal Bombermans end as an enemy's. Later
that year, Nakamoto ported the title to the NES in one 72-hour marathon
programming session, and it was on consoles that the series really took off.
Bomberman II for the NES introduced Battle mode, which allowed up to four
players (almost unheard of in the early 80s) to duke it out in simple but strategic multiplayer matches. While the Bomberman series has often featured some
form of a single-player campaign, its always been the elegant mix of hectic but
friendly multiplayer that has kept fans coming back for more.
The Death Blow: Bullfrog Productions developed the early Dungeon Keeper
The Death Blow: In 2006, Hudson Soft decided it needed to update Bombermans classic chibi look with an edgier space marine design. This boilerplate
marketing move was just the beginning of Act Zeros problems. Instead of focusing on multiplayer, Hudson Soft put a lot of resources behind a new singleplayer mode that attempted to update Bombermans classic maze gameplay
with generic sci- graphics, repetitive level design, and moronic A.I. that often
killed itself. Unfortunately, there were no save points anywhere in the game, so
if players died during any of Act Zeros 99 levels, theyd have to start over from
square one. To top it all off, players could only access multiplayer while online.
games, but those titles were published by EA, which retained the rights to the
series. In 2013, looking to expand its mobile offerings, EA resurrected the series
for iOS and Android. Much like the older games, players slowly expand their labyrinthine dungeon by hiring new creatures and building new structures and traps,
and players could even send some of their minions out into the world to steal
resources from other dungeons. While these basic gameplay mechanics werent
broken, fans had a big issue with the games freemium model, which required
players to wait several hours for a task to complete, or spend a few dollars to buy
gems and rush the job. Dungeon Keepers pay model was so overbearing that the
UKs Advertising Standards Authority ruled the game couldnt be called free-toplay and charged EA with misleading advertising.
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Objection!
Video games in the courtroom
very industry is rife with lawsuits seeking compensation and vindication among its competitors and (sometimes) partners. Video
games are no different. Sometimes its simply a matter of money,
as was the case when Activision tussled with Call of Duty creators Jason West and Vince Zampella, or when Viacom butted heads with Rock
)HUK JYLH[VY /HYTVUP_ :VTL[PTLZ P[Z HIV\[ ZVTL[OPUN SHYNLY [OHU
money, like changing the course of the industry by setting new standards or knocking down the old ones. These are some of the lawsuits
that had the largest effects on the industry, changing the business of
selling virtual interactive entertainment, or simply putting to law aspects
of the industry that had previously been taken for granted.
by Kyle Hilliard
24
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Atari v. Nintendo
The Issue: In the late 80s, Atari began manufacturing NES
games without the permission of Nintendo. This was supposed
to be impossible thanks to a patented piece of software that, in
laymans terms, required every Nintendo game to have a key,
issued by Nintendo, to unlock the ability to play software on an
NES console. Atari reverse-engineered this aspect of the NES
and sued Nintendo, claiming it was in violation of antitrust laws by
incorporating it into its hardware.
The Conclusion: The courts ruled in favor of Nintendo in 1992,
saying Atari was infringing on a patent when it was discovered
the once-powerful video game company had lied to the U.S.
copyright ofce to acquire the necessary code to be reverse-engineered. The case is especially important, even outside of video
games, as it set a precedent that the work of a programmer can
be considered and protected under the same rules and laws as
that of any other type of creative media.
Los Angeles v. Take-Two Interactive
The Issue: Discovered by modders a year after the release of
Grand Theft Auto: San Andreas, the Hot Coffee mod revealed a
hidden sex minigame cut from the game that was never disclosed
to the ESRB. As a result of this discovery, senators Hillary Clinton,
Joe Lieberman, and others drafted the Family Entertainment Protection Act a bill meant to require federal mandate enforcement
of the ESRB that never became a law and Take-Two was sued
by the city of Los Angeles in a class action lawsuit.
The Conclusion: Take-Two and Rockstar settled with the FTC
in 2005 and went through a great deal of expense in order to
scrub the explicit content from the game. A patch was issued for
the PC version, deleting the content and preventing users from
manipulating the games code. A new version of the game was
also issued to retailers and previous copies, which were now rated
the rare Adults Only rating by the ESRB, were recalled. Take-Two
also had to pay a large ne to the ESRB and others and pay fees
to members of the class action lawsuit.
Immersion v. Sony
The Issue: Immersion owns some patents on tactile feedback for
interface devices, like the rumble feature common in video game
controllers. Immersion sued both Sony and Microsoft over the use
of the rumble features in their controllers. Nintendos patent for its
rumble features are different than Immersions, making it exempt
from the case. Immersion claimed Sony and Microsoft were infringing on its patent by including the technology in their controllers.
The Conclusion: Microsoft settled its issues with Immersion out
of court, purchasing a 10-percent stake in the company. Sony,
however, continued to ght, and it is speculated the original PlayStation 3 Sixaxis controller did not include a rumble feature as a
result of this lawsuit. Sony lost the case in 2007 and was forced to
pay millions to Immersion based on the seven years the technology appeared in DualShock controllers. Immersion and Sony have
since settled, allowing the continued support of the rumble feature
for Sony controllers.
The Investigation
Is Ongoing
Two other pertinent lawsuits
are currently working their way
though the court systems.
The Conclusion: Blockbuster acquiesced and stopped photocopying the instruction manuals in 1987. The short-term results
(at the time when rentals were still popular) were the frequent absence of instruction manuals included with rented video games.
It may seem frivolous, but Nintendo pursued the lawsuit not
because it considered the text included in instruction manuals to
be sacred, but because it knew the ability to copy and recreate
data from a cartridge was right around the corner. The lawsuit
was a way of heading off piracy among rental companies before
they acquired the technology to copy a single video game and
rent it to multiple patrons. Its an issue the video game industry
struggles with more than ever today.
Keller and OBannen v. Electronic Arts and NCAA, Hart vs.
Electronic Arts
The Issue: Electronic Arts had been proting off its NCAAlicensed video games for over a decade, without the need
to compensate the myriad players who featured prominently
in promoting the game, as well as in the games themselves.
Former quarterbacks Sam Keller and Ryan Hart brought lawsuits
against Electronic Arts, claiming the use of players names and
likenesses were integral to the success of the series, and the use
of those players were not protected by rst amendment rights,
as Electronic Arts had argued in the past.
The Conclusion: The NCAA, Electronic Arts, Keller, OBannen,
and Hart worked out a settlement in 2013, and the publisher is
currently in the process of issuing payouts to featured players in
past titles. NCAA also did not renew its licensing contract with
Electronic Arts, which expired this year. Though the video game
publisher promises this is not the end of the college football
franchise, future releases would no longer be afliated with the
NCAA. Despite the promise, there are currently no announced
plans from Electronic Arts to release college football games in
the future. \
Nintendo v. Blockbuster
The Issue: In the interest of giving its consumers the full package,
Blockbuster photocopied the instruction manuals of its inventory
of video games to include with their rentals. Nintendo brought a
lawsuit to Blockbuster claiming it was violating copyright laws by
doing this, and sought to prevent the practice.
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XCOM
by Matt Miller
dishing out info to the other players, assigning tasks, and watching
the onscreen map for clues about where the aliens might show
up next.
The app also features reactive A.I. and adaptive difculty. UFOs
that remain in orbit after the turn ends begin to disrupt communications, forcing the team to make decisions about troop and technology resources before knowing about enemy deployments. The app
also pays attention to how many missions youve completed, and
what continents have begun to panic. The more missions youve
completed, the more the game knows it can ramp up a little bit, and
push that difculty, says developer Nikki Valens.
Independent of this adaptive challenge, the app also lets the
players set a difficulty mode, including a tutorial mode, easy, normal, and hard. The app also includes all the game rules, and a
complete glossary. Between the tutorial mode and the e-manual,
XCOM sidesteps one of the biggest hurdles to getting new players
into a game having to read a booklet to learn how to play.
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The commander is in charge of the base and
manages XCOMs fragile economy. Research,
soldiers, satellites, and everything else XCOM
does costs money, and its the commanders
job to make sure the money doesnt run out.
This role also chooses which crises the team
will confront, usually trying to pick the lesser
of two evils. Finally, the commander sends out
interceptors onto the board to confront alien
UFOs as they show up at different continents.
The squad leader is the hero of the group. He
or she chooses assault, support, sniper, and
heavy troopers, and sends them out to either
defend the base or execute a mission in the
eld. Each troop type has its own specialties,
and different enemy combatants and tasks
can only be tackled by a squad member with
the requisite skills.
Finally, the chief scientist is a classic
support role. Each turn offers new opportunities to put individual researchers on a
particular project. Complete that project, and
the squad leader might get a plasma rie,
or the commander some better-protected
interceptors. The scientist has to weigh their
options, but also can open it up to talk to everyone at the table, Valens says. As you get
more comfortable with a role, you get more
comfortable talking with others about it.
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The
BE ST MOB I LE GAM E S
Of 2014 (So Far)
Twice a year we gather our favorite mobile games together in one place to separate the wheat from the chaff. Here are 15
games from the rst several months of 2014 that offer great fun on your tablet or phone, but without the nonsense that
sometimes accompanies the mobile gaming scene. by Matt Miller
1. Hearthstone
Platform: iOS Developer: Blizzard
3. Threes!
2. Wayward Souls
5. Monument Valley
M.C. Escher offers the chief source material for this contemplative and beautiful puzzle experience, in which players guide
Princess Ida through an illusory world of strange architecture
that is never what it seems to be. Minimalist presentation and
thoughtful but uncomplicated challenges make Monument
Valley a serene mobile departure.
Plagued by clones since its inception, you still cant beat the
original. The simple puzzle mechanic nds players manipulating a grid of numbers to create multiples of three, but complexity grows with each swipe. This is a fantastic, accessible
title that has crossover appeal for both traditional gamers and
those yet to catch the gaming bug.
6. Kero Blaster
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8. VVVVVV
Platform: iOS, Android Developer: Terry Cavanagh
7. Botanicula
Platform: iOS Developer: Amanita Design
9. Battleheart Legacy
Platform: iOS Developer: Mika Mobile
Its been several years since the oddly named VVVVVV rst hit
PC and the 3DS, but this mobile port has the potential to bring
the excellent platformer to a whole new audience. Your outer
space ship captain navigates an increasingly dangerous series
of immaculately designed levels, and must reverse the gravity
plane to hop from the oor to ceiling to progress. If you never
tried the original, this is a great time to ip into the action.
If the idea of a science ction, roguelike, choose-your-ownadventure is something that excites you, then Out There is the
game youve been waiting to play. Your lone astronaut must
survive as long as he can in the depths of space, visiting planets, encountering alien life, and managing his ships inventory.
The oddly existential storytelling and classic science-ction vibe
help Out There to stand apart in this years many offerings.
Based on the original comic (but timed to hit near this years
big movie release), Days of Future Past recalls the heyday of
90s comic book action/platformers. Multiple playable mutant
heroes and a fun time-travel story help prop up combat and
movement that feels a little oaty. However, great production
values and a smart treatment of the source material make this
an easy pick for fans of the genre. \
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INDIE
by Matt Bertz
30
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Papers, Please
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Star Citizen
Broken Age
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top ten
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Airships
by Joe Juba
Delphinus
Skies of Arcadia
A game all about sky pirates needs great airships, and Skies of Arcadia
doesnt disappoint. The Delphinus is the unquestioned ruler above the
clouds (though a nod goes to the Little Jack), and its yours to upgrade
and command. It has the size and the firepower to take down any
opponent, and firing the experimental Moon Stone Cannon never gets old.
When youre on the Epoch, the question isnt where you want
to go its when. This craft travels through time, carrying Crono
and friends through the skies of multiple eras. Whether you want
to fight dinosaurs or see the End of Time, theres nowhere you
cant go.
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Battleship Halberd
Super Smash Bros. Brawl
Meta Knights flagship makes an impressive appearance as a level in Brawl. After
going through the launch sequence and flying
through the stratosphere, players eventually
fight on the Halberds deck where they contend with blasts from the main cannon.
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g.b.u.
The Good
The Bad
Quotable
ROB PARDO,
I believe the
appeal of
video games is
not transient,
and human
beings have
an instinctual
love of games.
The Ugly
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SHOVEL KNIGHT
Drawing heavily from NES influences such as Castlevania III: Dracula's Curse,
DuckTales, and Mega Man, Shovel Knight is a game that feels like it fell out of a time
warp from the 80s. Independent developer Yacht Club Games started out talking about
their dream game over lunch one day and the project quickly turned into a Kickstarter
campaign that raised over $300,000, fulfilling every stretch goal the team could
dream up. We sat down with developers Sean Velasco and Nick Wozniak to talk about
that fateful lunch, if the team ever considered including co-op in the game, and the
possibility of an Xbox or PlayStation port. by Tim Turi
Where did the idea for a game
about a knight with a shovel
come from?
Nick Wozniak: The inception of
the idea last January happened
sort of as a joke conversation
over lunch that kind of got too
serious. Its a serious conversation in terms that we were putting
actual thought forth, but it wasnt
like, Lets spend the next year
and a half of our lives making a
shovel game.
Sean Velasco: We went into lunch
talking about this NES game we
knew we were going to be doing.
It was going to be 8-bit and sort
of simple and based around one
mechanic. Thats all we knew.
NW: We were thinking about
what kind of mechanics we like a
lot, and the down-thrust in Zelda II
came up. As far as combat goes
in that game, its very satisfying.
SV: Its like the quintessential
attack. Its like a Mario jump, its
a stab, and also in Zelda II its a
great sword fighting maneuver.
NW: That spawned the conversation of, If youre hitting the guys
from above, then youre also digging through blocks and youre
also maybe flipping guys over to
hit their underbellies. That motion
of what we were describing didnt
really fit with the theme of a
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Mike Uyama
Occupation
Director, Games Done
Quick/Organizer of AGDQ
Twitter
@mikwuyma
Location
Arlington, Virginia
Speedrunning For
A Good Cause
he Awesome Games Done Quick charity gaming marathon made waves in
January when it raised more than a million dollars for the Prevent Cancer
Foundation. Summer Games Done Quick followed up that performance with
more than $700,000 raised for Doctors Without Borders. Formed in 2010, these
two marathons focus primarily on speedrunning classic games and have expanded
exponentially with each iteration. We spoke with AGDQs Mike Uyama and SGDQs
Andrew Schroeder about how it all comes together.
Andrew
Schroeder
Occupation
Organizer of SGDQ/
Twitch Speedrunning
Partnerships Manager
Twitter
@romscoutSDA
Location
Chicago, Illinois
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Hulking Out
Games Done Quick has a great history of memorable moments, like
blindfolded Punch-Out!! and four-way race through Super Metroid, but
organizers Mike Uyama and Andrew Schroeder will always be nostalgic
about Freddy Frezy_Man Anderssons Contra antics in the first
marathon. Since the heroes are shirtless, donors paid for Andersson to
play without a shirt. Its very funny because he pretty much looks like a
Swedish supermodel, but hes also the most gigantic nerd ever, Uyama
says. After he beats Contra, he puts his shirt back on to play Super C
and donors again want him to take it off. We tell him, Chat wants you
to go shirtless. He says, Like this? and he just tears his shirt off in front
of the camera and everyone just goes nuts, Uyama says. Naturally, they
auctioned the tattered remains of the shirt to the highest bidder.
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impulse
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Big
Ambitions,
Small Teams
by Ben Reeves and Matt Miller
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One of the awesome surprises at this years
E3 was a game that made a brief appearance
on Microsofts stage before being whisked
away for more explosive fare. However, even a
short glimpse of Cuphead was enough to get
a lot of people excited. Developed by Studio
MDHR, founded by two brothers, Cuphead
is a fascinating amalgam of 1930s animation
and 90s era run-and-gun action games
particularly the boss-ght sections of those
games. Whether playing alone as Cuphead or
adding in co-op partner Mugman, the action
focuses on boss ghts. Each boss is designed
with multiple potential patterns, with a goal
of moving away from strict memorization and
more toward genuine reaction-based gaming. Cuphead moves through a Super Mario
World-style overworld map, but Studio MDHR
is exploring ways to make the map more of a
playable space. Animation-wise, the gorgeous
bouncy visuals seem directly inspired by early
Disney lms and other early classics like Popeye and Betty Boop. Cuphead is also aiming
to feature a jazz soundtrack to match its visual
throwback style. Studio MDHR is promising a
2015 release on Xbox One and Steam.
Jamestown Plus is an evolution of the excellent but underappreciated PC original from
2011. This alternate history featuring Martian
colonial steampunk spaceships is coming
to PS4 along with a host of new features.
Coincidentally, Final Form Games is also a
team formed by two brothers, and the team
is eager to bring its vertical-scrolling shooter
to a new audience. The core game sees
up to four local players ying cooperatively
through British-occupied Mars, with the
Spanish and indigenous aliens also ghting
over the territory. The multiple selectable
ships have an impressive variety of armaments to use while ying through the insane
bullet hell, including everything from spread
beams to homing lasers. The PS4 version adds levels set on the Martian moons
Phobos and Deimos, along with new story
content and new ships. Jamestown Plus
should hit PS4 in September or October if
development continues as planned.
One cant help but be suspicious of a name
like Assault Android Cactus, but the team
at Witch Beam is quickly gathering believers
Cuphead
Xbox One, PC
making it to the hard-to-reach battery recharges. This lends a frantic tone to the gameplay
thats especially potent in the challenging
boss ghts. After the rst few levels, Assault
Android Cactus also distinguishes itself
through its approach to level design. Stages
begin to include shifting walls and barriers, so
you can never rely on one safe zone for very
long. Witch Beams shooter may be just the
ticket for players looking for high speed, quick
thinking action when it releases on PC, Linux,
and OSX in the next few months. The game is
coming to PS4, Wii U, and Vita before the end
of the year as well. \
Jamestown Plus
PS4
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interview
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CAREER
HIGHLIGHTS
1996
TESTING THE WATERS
Boyes gets his start in
the industry as a game
tester at Electronic Arts.
He focuses mainly on
sports games, including
FIFA, NBA Live, and Triple
Play Baseball
2000
DOT COM BOOM
Eager to learn more about
business, Boyes leaves
games for jobs in a string
of dot-com startups in
America and Ireland
2002
BACK HOME
Realizing he missed video
games, Boyes joins the
new studio Next Level
Games, formed by ex-Black
Box employees, working on
NHL Hitz Pro
2003
WINDY CITY
After shipping NHL Hitz
Pro, Boyes is offered
the chance to go to
Chicago and work on
the Hitz franchise as a
Midway producer
2003
CURVE BALL
As he arrives, NHL Hitz
is abruptly cancelled,
and Boyes goes to work
on the MLB Slugfest
franchise instead
2007
GO WEST
After producing NFL
Blitz: The League, an
ex-colleague offers
Boyes the chance to
move to California
and oversee Capcoms
Western development
2010
PRODUCING RESULTS
Boyes forms his own
company in partnership
with the Weinstein
Company, TWC Games.
They act as a production
and business services
agency for indie developers
2012
THE BIG LEAGUES
Boyes applies for and wins
the job of VP of publisher
and developer relations for
Sony and PlayStation. He
leads the companys efforts
to court high-profile indie
developers to the platform
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Scuf One is a highly modified controller for Xbox One designed for pro gaming. Each user-customized gamepad features two or four paddles on the underside
(so you dont have to move your thumbs to
push face buttons), which can be mapped
to many of the controller features using a
magnetic key. The Scuf One also features an optional, removable control disc
that fits over the directional pad for better
handling in fighting games and sports
titles. This provides noticeable improvement over a standard D-pad for games like
Killer Instinct.
The sticks come in three different lengths,
with concave and convex options available.
The Scuf-branded concave tops feel comfortable, and the sticks offer a bit more
tension than Microsofts Xbox One controller, increasing precision. The controller
is comfortable to hold thanks to the grip
added to the reverse side, and the undersided paddles are easy to use and offer a
satisfying click.
Shooter fans should find that the removable, adjustable triggers help reduce actuation distance and provide faster firing and
scoping. Rumble packs can be removed on
request, making the controller lighter (and
therefore easier on the arms and hands
for extended play), and each controller
can be decked out in a wide range of color
schemes and decal designs. The biggest
knockback for this controller is its price,
but if your K/D ratio is important to you, it
is worth investigating. Scuf also offers a
PlayStation 4 controller.
VERY GOOD
BATMAN:
ASSAULT ON ARKHAM
$24.98
wbshop.com
COMMUNITY: SEASON 5
NBC canceled Dan Harmons
critically acclaimed sitcom, but
Yahoo! Screen has ordered 13
more episodes of the show.
Before the new season starts,
catch up on the antics of the
Greendale Community College
gang as they ape police procedurals, post-apocalyptic sci-fi,
and beloved 80s cartoons.
$35.99
nbc.com/community
SHOVEL KNIGHT
ORIGINAL SOUNDTRACK
After designing the electric
pop soundtrack for Double
Dragon Neon, composer and
sound designer Jake Kaufman
got to work on the recent indie
darling Shovel Knight. This
48-track album is painstakingly
authentic to NES standards, but
happens to be just as catchy as
many of the classic franchises
Shovel Knight mimics.
Media Shelf
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timeline
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02 The Sims 4
03
09 Destiny
23.2 FIFA 15
12
30 Forza Horizon 2
10
16 Natural Doctrine
26 Hyrule Warriors
September
02 New Releases
Danganronpa 2: Goodbye Despair
(Vita)
The Sims 4 (PC)
Tropico 5 (360)
Warriors Orochi 3 Ultimate
(PS4, Xbox One)
12 MagFest 8.5
03 The Death
Of Wolverine
Marvel is billing Wolverines death as
the single most important X-Men
event of the decade. This four-week
event kicks off today. How can you kill
someone who is indestructible? You
strip him of his healing factor.
09 New Releases
16 New Releases
Ghostbusters 1 & 2:
4K-Mastered (Blu-ray)
Naruto Shippuden: Ultimate Ninja
Storm Revolution (PS3, 360)
Natural Doctrine (PS4, PS3, Vita)
Theatrhythm Final Fantasy:
Curtain Call (3DS)
2014
18.1 New Releases
Roundabout (PC)
26 New Releases
Hyrule Warriors (Wii U)
30 New Releases
20 New Releases
Falling Skies (PS3, 360)
23.1 D.I.C.E.
Europe 2014
After a successful event in Las
Vegas, D.I.C.E. returns to Europe
for two days of talks from leading people in game development.
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Its hard to believe Assassins Creed debuted close to seven years ago. The series brought us a
new, unique concept of placing players in historical fiction and it showed off the power of the PS3
and Xbox 360 early in their life cycles. Today, the franchise is Ubisofts juggernaut, with annual
releases and large teams working together to ensure the games maintain quality and make sense
within the sprawling storyline. As Ubisoft prepares for its first Assassins Creed game exclusive
to new-gen consoles, the stage is set to redefine the franchises direction and once again prove
what new console power can achieve with Assassins Creed Unity. Ubisoft isnt done with the Xbox
360 and PlayStation 3, though; its giving them a completely new entry called Assassins Creed
Rogue, which covers the Seven Years War. This game bridges Assassins Creed IV: Black Flag and
Assassins Creed III, connecting to Unity.
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unity
rogue
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Assassins Creed
48
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reinventing
reinventing
formula
formula
{{
the
platform
PlayStation 4
8BOX /NE s 0#
style
1-Player Action
(4-Player Online)
publisher
Ubisoft
developer
Ubisoft Montreal (lead)/Toronto
Quebec/Annecy/Montpellier/Bucharest
+IEV3HANGHAI#HENGDU3INGAPORE
release
October 28
by Kimberley wallace
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envisioning new-gen
After shipping Assassins Creed:
Brotherhood in 2010, a small group of
developers split off and started envisioning the future of the franchise.
The team knew it could do a lot with
a few years in front of them, while
annual releases kept fans engaged.
We wanted to make it big, have a lot
of scope, says senior producer Vincent
Pontbriand. Weve created precedence. Now people expect it. When
we come up with an Assassins Creed
game it needs to be big.
The small team encountered its fair
share of challenges, like guessing the
specs of the new consoles using a
high-end PC and also having to surpass
two other titles that were planned, but
werent even made yet. While making
Assassins Creed III, Ubisoft saw potential in the naval battles and decided to
make an extra game, Black Flag.
Assassins Creed Unity has had plenty
of time to cook, and some of its original ideas wound up in other titles, but
one thing remained the same: Ubisoft
knew that it couldnt just depend on
superior graphics for a new-gen title.
It needed to embrace change and reinvent the series.
To go forward, sometimes you must
look back, so Ubisoft re-examined the
franchises beginnings to make sure it
still retained what fans adore. We said,
Lets go back to the roots, Pontbriand
says. Lets go back to the fantasy of
being an assassin, a blade in the crowd.
[Take] the first things that made people
attracted to the brand and try to go
deeper, have more flexibility. Lets make
the game more systemic instead of
ingredient based.
Unity would preserve the large, historically driven open world, but some things
needed to be redefined, such as the
series three pillars: navigation, stealth,
and combat. The team also knew it
wanted to make multiplayer, specifically
co-op, integral to the experience, which
also happened to be one of fans most
requested features. It was just a happy
coincidence that we were in line with
that, Pontbriand says.
With annual releases, Ubisoft typically
cant afford to reinvent entire systems,
but with the extra time and resources,
Unity was given that opportunity. To be
honest, its really not a trivial thing, says
creative director Alex Amancio. We
really went out on a limb to do this, and
up until very recently, it was a big risk.
Were asking the team to forget how far
they can push the things they invented
in 2007, become newbies again, and
risk going into the unknown. Ultimately,
what we ended up with is a game that
is much more about what the player
wants to do and about having a world
that allows for that player expression.
Welcome to Assassins Creed Unity, a
game that polishes its former elements,
pushes in bold new directions, and
recaptures the essence of the franchise.
The first exclusive entry on new-gen is
set to make a statement about the franchise and its future.
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infamous execution, and how Maximilien
de Robespierre tormented people with
the guillotine during the Reign of Terror.
History is ingrained in the game, but
Ubisoft is not depending on it to tell
Unitys story. We didnt want to make
the story about the French Revolution,
Pontbriand says, It was too constraining. So instead we decided to use it as
a backdrop, where we have the coolest,
historical memorable moments as the
background, but youre not influencing
it in any way. It was a revolution driven
by the people, not this single guy who
triggered it all.
Instead, Ubisoft is trying to tell a
deeper story than ever before with its
lead character, Arno Dorian. Arno is on
a quest for redemption and he joins the
Assassins as a means to obtaining it, but
hes not the only one with a stake here.
Enter Elise De LaSerre. After Arnos
Assassin father is murdered, Elises
father, who happens to be a Templar,
takes Arno in. He feels [indebted] to
Arnos father, not because he had anything to do with it, but just because of
respect for his enemy, so he takes Arno
under his wing, Amancio explains. But
he doesnt want to corrupt the memory
of Arnos father by making him become
a part of the Templars, so he hides the
whole Templar thing. Arno has no idea.
Arno and Elise grow up together and
F inding Your O wn
Stories I n Paris
Not everything you can do in Paris is shown on your
map once you sync a waypoint. A great deal of Unity is
about exploration and finding your own stories. Ubisoft
is adding many quests that revolve around history and
some of its prominent figures. You can unlock these stories by reading newspapers and finding letters in houses.
Once you uncover these tidbits, a question mark appears
on the map. You can go there to find out more, unlocking
a bit of the history and culture of the land. Ubisoft used
the example of the Marianne, the national emblem of the
French Republic. A cool story goes along with this quest,
but well save that for you to find.
Arno also stumbles upon many murders. Eugene
Francois Vidocq, whos basically the father of criminology, appears as a kid in the game. When you first meet
him, hes in jail, telling you to stick with him and not buy
into the corruption. You can actually accuse people of
murders and put them in jail; hopefully, putting away the
right culprit. After all, youll see them behind bars in the
game do you really want to wonder if they really did it?
Its a game about exploring multilayered Paris and finding your own stories and carving your own path through
it, says creative director Alex Amancio.
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Arno only has a single blade, but he gets creatively violent with it
C ustomization
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Customization boosts your skills in both co-op and in single-player. You earn skill points by completing missions and taking on activities in the world, and can use them to upgrade navigation, stealth,
or combat. Ubisoft says theres no right or wrong way to build a character; you can go as balanced or
extreme as you like. If you like to fight, you could build a tank so you stand a better chance against
multiple enemies. If you prefer sticking to the shadows, you can invest in the stealth tier to get your
lockpicking skill up. For easier navigation, you might invest in a roll or soft-landing ability.
Another way to customize your assassin and earn perks is with equipment and weapons. We got
a glimpse into the customization and its more than merely attire. You can customize your forearms,
legs, boots, chest, hood, and mask. Different gear is suited to particular play styles. For instance, one
hood might make you blend faster in crowds, and your belt might impact the amount of items you can
carry. Ubisoft estimates it has over 200 pieces to collect.
Weapons also have more variety this time around. You have a few guns at your disposal, but they
alert guards easily and you can only have so much ammo on hand at once. Ubisoft included some long
weapons, such as spears, pikes, and staves, so you can attack at a distance with more power.
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Taking A Slice O f
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H istory
Ubisoft doesnt want to spoil every historical figure appearing in Unity, but it
did share some key individuals that youll encounter in Paris.
Marie Antoinette
Marie Antoinette earned a lot of popularity through historical interpretations
of her that may have been embellished, but as the wife of King Louis XVI,
she had to go down with him. Some historians claim she was clueless to
the state of things, but were interested in seeing how Ubisoft portrays her.
Maximilien de Robespierre
Robespierre will forever be associated with the Reign of Terror and the
guillotine. Paranoia started to get to people as they worried another nation
might try to reinstall their king. Insecurity bred needless bloodshed.
Robespierre didnt need much reason other than he didnt like the way
you looked at him that day to execute you. In the end though, Robespierre
got a taste of his own medicine and were hoping Ubisoft gives us front
row seats.
Marquis de Sade
Sade was a philosopher, writer, and an elected delegate to the National
Convention who is best known for his erotic works. Did we mention
he spent 32 years of his life in prisons and eventually wound up in an
insane asylum? Theres a reason sadist is derived from his name, and
its clear Ubisoft has appropriate plans for the character. Hes sort of a
Hannibal Lector, always a step ahead, always trying to mess with you,
says creative director Alex Amancio. He knows the answer; hes like, If I
tell you, it wouldnt be fun. Im just going to let you guess it. Hes sort of a
creepy character.
Napoleon Bonaparte
Napoleon was a gifted general, rising through the military ranks during the
course of the French Revolution. The narcissist also manipulated his way
to the power, assuming a dictatorship by the end of the French Revolution.
France didnt end up with the democracy it aimed for, so itll be interesting
to see Ubisofts portrayal of the self-obsessed general.
Stealth is more important since enemies arent pushovers. Use everything at your disposal
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The A daptive M ission
M echanic
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Assassins Creed
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{{
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platform
PlayStation 3
Xbox 360
style
1-Player Action
publisher
Ubisoft
developer
Ubisoft Sofia/Singapore
Montreal/Quebec/Bucharest
Chengdu/Milan
release
Fall
by Jeff Cork
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Ship-to-ship combat is a big component of the game, and Shays status as a Templar gives him
a technical edge. New nautical tricks include a prototype machine gun, aming oil, and more
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War O f T he Worlds
The Seven Years War serves as Assassins Creed Rogues backdrop. It was one of the first truly
global wars, fought in North and Central America, Europe, India, the Philippines, and West Africa.
Historians estimate that as many as 1.4 million people lost their lives in the war, which lasted
between 1756 to 1763.
In the United States, we often refer to it as the French and Indian War, which is a reference to
Englands enemies on that front the French and various Native American tribes that aligned with
it. The fighting in North America doesnt align precisely to the Seven Years War timeline. Here, it
began in 1754 and ended in 1760. The war was used as the basis for creative works like James
Fenimore Coopers novel The Last of the Mohicans.
In North America, it was largely a war over trade and territory. The French and British both
sought to expand their presence on the continent, which had a booming fur trade. Tensions
between the nations escalated following a series of incursions and territorial claims on both
sides, but the first real act of war didnt occur until 1754, when George Washington (a 21-year-old
major at the time) and his colonial troops confronted French troops in what is now Pittsburgh. A
French officer was among those killed in the ensuing battle, which set up the larger war.
The British were ultimately victorious, acquiring New France, which included lands that we now
know as Michigan, Minnesota, and Quebec. That victory came at a price, however, nearly bankrupting the British in the process. As Jean Guesdon, brand content manager for Assassins Creed
at Ubisoft, points out, the war directly set the stage for the war for American Independence, which
in turn inspired the French Revolution.
As you hunt Assassins, youll also nd yourself being hunted. Enemies use many
of the tools players are familiar with, such as smoke bombs and hidden blades
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ice pirates
Ubisoft is painting Shay with as broad
a brush as it can, but we do know that
the character starts off with his sea legs.
He has his ship, the Morrigan, from the
start, and hes an accomplished seaman.
Its smaller than Edward Kenways ship,
the Jackdaw, since he has to navigate
through rivers and other narrow channels, and avoid the calving of nearby
glaciers. We see how he fares in a
naval-based demo.
This brief voyage begins in the North
A chilles H eel ?
Ubisoft is guarding many of Rogues story details, but thanks to the time period
we can make a few educated guesses about some potential key moments. One
in particular holds promise.
In Assassins Creed III, players were introduced to Achilles Davenport. The
former leader of the Colonial branch of Assassins lived an isolated life following the loss of his family in 1755 and the destruction of most of his order eight
years later. He mentored the games protagonist, Connor, into becoming an
Assassin reluctantly at first, in part because doing so violated an agreement
he made with the Templars prior to abandoning his role. He also had an undercurrent of sadness and disappointment that was difficult to ignore.
The developers wouldnt provide confirmation, but Rogues timeline fits
neatly into the period preceding the Assassins decline and Davenports disillusionment. Is it possible that Rogues antihero, Shay Cormac, could have been
the Anakin Skywalker to Davenports Obi-Wan Kenobi? The dates line up and
it could also provide specificity to why Achilles hesitated so much in taking
Connor under his wing. Did he train Shay before the character turned Templar?
And if thats the case, has he forgiven himself?
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can use these salvaged ships to conquer trade routes and generate income
and unlockables, though it now spans
the world.
Shay continues toward the shipwreck,
choosing to ignore a prisoner of war
escort mission but pausing to hunt a
narwhal. The hunt is similar to those in
Black Flag, though Shay wisely refrains
from peeling layers of clothing off. He
also has to steer his boat away from
chunks of ice.
The frosty climate means that one of
Black Flags mission types is a no-go,
The aurora borealis may not the the most interesting thing
in Rogues skies; Halleys Comet passed by Earth in 1759
icebound ruins themselves. The flotsam from the wreck has arranged itself
into an environmental puzzle, similar
to Assassin Tomb missions from previous games. As he hops from post to
post, we see several great auks dive
into the sea. These penguin-like birds
were hunted into extinction in the
mid-19th century.
As he works his way up, we see a
polar bear pawing around an ice cave.
Hunting will have to wait, as Shay finally
reaches the bow of the ship, which has
been raised high above the rest of the
sea. From this vantage point, we can see
Shays ship in the distance, as well as a
spectacular view of the northern lights.
closing a chapter
In a way, Ubisoft sees Rogue as closing a loose trilogy within the series.
Ezios tale was told in Assassins Creed
II, Assassins Creed: Brotherhood, and
Assassins Creed: Revelations. Though
its nestled between them chronologically, Rogue completes the story of
Haytham Kenway and the New World
that began in Assassins Creed IV: Black
Flag and Assassins Creed III.
Three is a good rhythm, Guesdon
says. For those who have the previous
games, it would make sense to have the
three games as a whole.
Haytham and Shay are clearly on
friendly terms. Kenway was on the
deck of Shays ship during the demo,
and while he didnt disembark to join
the action, he more than likely had
a keen grasp of what was going on.
Manipulation is an integral part of the
Templar cause, after all.
The time period and setting is ripe
for a good story, but it holds a special
place in Assassins Creed lore. It should
be illuminating to learn more about
these huge power shifts between the
Assassins and Templars, where what
we know as the good guys were swatted down at least for a while. And, of
course, well be seeing things from the
dark side. Ubisoft says those boundaries arent so clear, however, especially
where Shay is concerned.
Shay does things for the right reasons, or at least he thinks so, Farrese
says. Ill let you be the judge of that. \
Be sure to head to gameinformer.com/ac for more
information on the new Assassins Creed games,
including video interviews with Rogues lead writer
and the series creative director, a look at ACs evolving
tech, and more
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Destiny
Platform
PlayStation 4
Xbox One
PlayStation 3
Xbox 360
Style
Online Multiplayer Shooter
Publisher
Becoming A Stronger Guardian
Progression caps off at level eight in the
beta build of Destiny. By the time you reach
that level, you gain access to supercharged
attacks, like a leaping smash or flaming pistol
rounds. You also receive enhancements to
vertical mobility, like a loftier double jump
or increased hover mobility. I continued
playing well after reaching level eight, and
was happily surprised by how many subclass upgrades I continued to accrue. As a
Warlock, my grenades became deadlier, with
glowing shrapnel that hones in on enemies.
I also unlocked handy gear upgrades like
decreased cooldown on my melee strike and
the ability to carry more ammo. These consistent enhancements, along with the steady
drip-feed of better gear, kept me invested in
the path of the character. The most agonizing
part is staring at all the powerful gear waiting
for me past the betas level cap.
Activision
Developer
Bungie
Release
September 9
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Dragon
Age: Inquisition
A dance with dragons (and mages and Templars)
Platform
PlayStation 4
Xbox One
PlayStation 3
8BOX s 0#
Style
1-Player Action/
Role-Playing
Publisher
Electronic Arts
Developer
BioWare
Release
November 18
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Publisher
2K Games
Developer
Gearbox, 2K Australia
Release
October 14
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Skylanders
Trap Team
Its good to be bad
Platform
PlayStation 4