Ultimate Frisbee Worksheet

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Ultimate Frisbee is a non-contact team sport that combines elements of soccer, basketball, football and netball. It is played between two teams of seven players on a rectangular field, with the objective being to score goals by passing the disc into the opposing team's end zone.

The basic rules are that the game is played on a rectangular field with end zones, points are scored by passing the disc into the end zone, players can't run with the disc and must pass to a teammate, and no physical contact is allowed between players.

Possession is transferred when a pass is not completed due to factors like the disc going out of bounds, being dropped, blocked, or intercepted by the opposing team.

Ultimate is an exciting, non-contact team sport, played by thousands the

world over. It mixes the best features of sports such as Soccer, Basketball,
American Football and Netball into an elegantly simple yet fascinating and
demanding game. To compete at the top level, Ultimate players require an
unmatched degree of speed, stamina and agility.
Yet the simplicity of the rules means it's easy and fun for newcomers to
pick up.
The game, explained as simply as possible
Ultimate is played between two teams of seven
players on a large rectangular pitch. A line drawn
across the pitch at either end creates two
"endzones" (like in American Football). These are
the goal-scoring areas. A goal is scored when a
team completes a pass to a player standing (or
more likely running) in the endzone they are
attacking.

Players cannot run with the disc. When you get the
disc you must come to a stop and try to throw it to
another player (a bit like netball). By passing from
player to player, the offence attempts to work the
disc up the pitch towards the end-zone they are
attacking. If the disc hits the ground or is
intercepted or knocked down by the other team,
then the opposition takes possession (a change of
possession is called a "turnover", like American
Football). Possession also changes if a receiver is
outside the playing area when he or she catches it.
The defending team attempts to stop the team with
the disc from making progress up field by marking
them (as in soccer or basketball). The theory is that
the offence won't want to pass to a player who is
being marked closely, as it's likely to result in an

interception. So it boils down to the offence players


trying to get free of their markers to receive a pass,
while the defense makes every effort to stay with
them in the hope of forcing a turnover.

Photo by Jon Hope


Fouls and "Spirit of the Game"
Ultimate is essentially non-contact; any contact
between players can be declared a foul. There's a
variety of other minor violations, but that's the big
one.
Ultimate is unique in that it is refereed by the
players themselves, even at World Championship
level, according to a code of conduct known as "the
Spirit of the Game". This places the responsibility
for fair play on the players themselves. In that
respect, playing Ultimate is a completely different
experience to playing other sports. And believe it or
not, Ultimate's system of self-refereeing works.
Beautifully.

Ultimate in 10 simple rules


1. The Field -- A rectangular shape with endzones at each end. A regulation field is 64m
by 37m, with end-zones 18m deep.
2. Initiate Play -- Each point begins with both
teams lining up on the front of their
respective end-zone line. The defense throws
("pulls") the disc to the offense. A regulation
game has seven players per team.
3. Scoring -- Each time the offense completes a
pass in the defense's end-zone, the offense
scores a point. Play is initiated after each
score.
4. Movement of the Disc -- The disc may be
advanced in any direction by completing a
pass to a teammate. Players may not run
with the disc. The person with the disc
("thrower") has ten seconds to throw the
disc. The defender guarding the thrower
("marker") counts out the stall count.
5. Change of possession -- When a pass in
not completed (e.g. out of bounds, drop,
block, interception), the defense immediately
takes possession of the disc and becomes the
offense.
6. Substitutions -- Players not in the game
may replace players in the game after a score
and during an injury timeout.
7. Non-contact -- No physical contact is
allowed between players. Picks and screens
are also prohibited. A foul occurs when
contact is made.
8. Fouls -- When a player initiates contact on
another player a foul occurs. When a foul
disrupts possession, the play resumes as if
the possession was retained. If the player

committing the foul disagrees with the foul


call, the play is redone.
9. Self-Refereeing -- Players are responsible
for their own foul and line calls. Players
resolve their own disputes.
10.
Spirit of the Game -- Ultimate
stresses sportsmanship and fair play.
Competitive play is encouraged, but never at
the expense of respect between players,
adherence to the rules, and the basic joy of
play.
(Original written by Steve Courlang)
For a slightly more detailed look at the rules check
out the Rules Insights.
For complete rules or to find out more visit:
UPA
WFDF

Name: __________________ Period: ___________ Due Date:


2/2/15

1.Please describe the dimensions of an Ultimate


Frisbee field.
2.How is a point scored in ultimate Frisbee?

3.Please describe 2 rules in ultimate Frisbee.


4.Define the term spirit of the game as it is
referred to in Ultimate Frisbee.
5.How can a foul occur in Ultimate Frisbee?
6.Ultimate Frisbee has elements of many other
sports. Please name some of those sports.

7.When are you allowed to substitute in Ultimate


Frisbee?
8.What is meant by self-refereeing in Ultimate
Frisbee?

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