Fewmaster Toede D&D 5e

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Fewmaster Toede

A cunning yet cowardly servant of the Dark Mother, and a lieutenant of Dragon Highlord Verminaard. Toede
proved his ambition and loyalty when he murdered his own mother (a tribal leader), in order to secure his tribe's
alliance with the Dragonarmies. Though he is loathe to risk himself in open combat, Toede is a capable spy,
assassin and all-around minion. He is notably obese, and possesses both a taste for luxury and despicable
personal habits.

Fewmaster Toede (Unique Goblin Boss)


Small humanoid (goblinoid), neutral evil
Armor Class 21 (Platemail, Ring, Shield)
Hit Points 39 (6d6+18)
Speed 30 ft.
Initiative +2
STR 14 (+2), DEX 14 (+2), CON 16 (+3), INT 10 (+0), WIS 8 (-1), CHA 8 (-1)
Skills Animal Handling +4, Intimidate +4, Perception +4
Senses Darkvision 60 ft., Passive Perception 14
Languages Common, Goblin
Challenge 2 (450 XP)
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions
Multiattack. The goblin can make two weapon attacks, the second attack has disadvantage.
Long Sword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) slashing damage.
Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 6 (1d8+2) Piercing damage.

Reactions
Redirect Attack. When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5'
of it. The two goblins swap places, and the chosen goblin becomes the target instead.

Equipment
Platemail
Shield
Ring of Protection +1 (+1 AC)

Donkey
Medium beast, unaligned
Armor Class 10
Hit Points 11 (2d8+2)
Speed 40 ft.
Initiative +0
STR 15 (+2), DEX 10 (+0), CON 13 (+1), INT 2 (-4), WIS 11 (+0), CHA 7 (-2)
Senses Passive Perception 10
Languages -Challenge 1/8 (25 XP)

Actions
Hooves. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4+2) bludgeoning damage.

Toede fights from atop his long-suffering donkey stead. While mounted, the Donkey can either Dash,
Disengage or Dodge. Any provoked attacks of opportunity can be taken against Toede or Donkey. If an effect
moves your mount against its will while youre on it, you must succeed on a DC 10 Dexterity saving throw or
fall off the mount, landing prone in a space within 5 feet of it. If youre knocked prone while mounted, you
must make the same saving throw. If your mount is knocked prone, you can use your reaction to dismount it as
it falls and land on your feet. Otherwise, you are dismounted and fall prone in a space within 5 feet it.

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