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Character Sheet: Max Mann

Security Specialist

Page 1 of 2

HI THERE
Im a high-calibre Government operative. No, really. So your next question is, if Im so hot, why am I taking up valuable space on
this Corporate junket? Its not something the central government has a stake in. Is this like one of those James Bond films from the
twentieth century , where they send their best man on what looks like a milk run, and he doesnt find out what the real mission is
until half-way through the movie? Id like to think so, because no-ones told me jack shit, although theres no way Im going to
admit that to these four corporate zombies. Should I even give them my real name? Or any name? {You got a name, kid? Im
sorry, I cannot confirm or deny any such speculation at this time ... Yeah, right.} I dont even know what security level this
mission is. Oh well, what do I care, I still get paid an obscene amount of Creds.
Officially Im the Government representative on this trip, as well as being Team security specialist. My duties in both capacities are,
as far as Ive been able to figure out, non-existent; Im just along for the ride. Although in a pinch, I could do some things with
security systems that amaze even me. Thats how I got to be a government operative.
I used to be a street kid. You know. Homeless, orphan, unloved, the whole sob story. Ill spare you the sordid details - suffice it to
say that I ended up in a juvenile reform centre, where I learned a trade. The place was unofficially called The Thieves Guild. It
was kind of funny really - all these social workers trying to tell us we had the opportunity to make our own way in life, and the older,
more experienced juvenile offenders agreeing totally, and showing us how. I turned out to have a natural talent for stealth and
infiltration, both physical and electronic, so when I got out, I made quite a good living. Of course, even the best occasionally make
mistakes - mine was underestimating the security at a Government software warehouse I was breaking into.
I was fully expecting them to lock me in some dungeon somewhere and throw away the key. What I didnt know until later was that
at the time, the Government was at the peak of the symphony in intrigue, assassination, subterfuge, and treachery which led to the
Brinkman Concessions. The people who caught me decided that I was such a treacherous slime-ball that the only thing they could
do with me was put me on the payroll. I was in heaven. Not only did I get to use someone elses hardware to trash the systems of
major corporations, and the authority to order the assassination of any corporate rich bastard I didnt happen to like, but they
actually paid me as well. I remember my boss kept telling me how wonderful I was, how I was an essential cog in the governments
efforts to secure world peace, etc. etc. I just nodded and took it with a grain of salt. Theres only two reasons a guy will grease you
up like that. One is to make the eventual knife-blade slip into your back easier, the other ... when I was on the streets, I sometimes
had to get money off dirty old men {you know how it is}, but nowadays Ive got no time for faggots, boss or no boss. I just did my
bit, and provided my own ego-reinforcement from watching the results I achieved {Arasaka was fun ... } Of course, now that thats
all over, theres not a lot for me to do, except waste time writing bad poetry that doesnt rhyme, or watching those fascinatingly bad
twentieth century B-grades - the ones you can only get on tape, because no-one ever bothered to transfer them to disk. I get a such a
perverse kick out of them {wish I could track down the third Aliens movie ...}.
I see the whole mission as a big joke, basically. No matter what happens, its no skin off my nose. So why have I been having these
strange dreams ever since I got my orders? Its the same thing, over and over again. Im in front of a huge set of jaws, with
interlocking teeth, and I just know they are the jaws of death; and they start to open, dripping mucus, and I know Im going to die
horribly; but then behind them, I can see another set, and they start to open as well, and I go through all the terror again; and behind
them, another set, and behind them another, and another, and ...
Im almost tempted to get this corporate psychic, Donna, to try and interpret the dream. She hasnt taken her eyes off me since I was
introduced to the team, and it would be an excuse to talk. Normally I just cannot handle weirdness, but she is cute, and obviously
enthralled by my macho charm {yuk, yuk, yeah right}. Maybe shes not really too weird, once you get to know her. The Doctor
goes to the other extreme, hes so straight I could barf. He could use a good dose of drugs - recreational ones. I wish Id thought to
bring some. Oh well ... theres bound to be some sort of black market on this planet. Alice the cyborg seems cool, if a little intense
- I love the metal bits on her, very punk. She seems to share my affinity for machines, so it should be good working with her. The
team leader I wrote off at first glance - hes raw meat, never been outside his corporate cocoon. Thank God I dont work for him. I
hope something interesting happens ...

Character Sheet: Max Mann

Security Specialist

Page 2 of 2

Equipment List
Bold Face type indicates standard corporate issue. Plain type indicates personal effects.
Uniform Overcoat (Deep blue with sky blue government insignia and name-tag over left breast). Four external pockets (10x10cm,
can be secured with velcro strap) and two internal (5x10cm). Treat as 2 point armour.
Calf Boots (black leather, hard-soled). Treat as 3 point armour.
Black Socks
Navy Blue Dress Trousers
Black Reinforced Vinyl Belt
Machine Pistol holstered at belt (holster can be secured with velcro strap), with laser sight (+5 to hit at short range), and forearm
brace (one round to extend, +5 to hit, one round to retract)
Spare Clip of Ammunition (at belt)
Dress Shirt (sky blue, long sleeve)
Amazingly Ugly Deep Blue Tie with UN logo
Pair/fluorescent briefs
Wallet (in shirt pocket) containing:
Cred Card (1000MC)
Corporate ID (Official Visitor)
Government ID
Hand Computer (w Library i/face)
Penlight Torch (bottom left outer coat pocket)
Electronics Tools (inner left breast pocket)
Lockpicking Tools (inner right breast pocket)
Walther PPK (in left sock)
Ray-Bans

Nylon carry bag in corporate colours (deep blue and yellow) containing:
White Fatigue Trousers
3x Fatigue Shirts
6x Pair/Grey Socks
Salt Pills
Calcium Supplements
Towel
Toothbrush
Comb
Hair Oil
Breath Spray
6x Fluorescent Briefs
6x White Socks
CD Walkman & Headphones
Assorted CDs
Half-Empty Book of Own Poetry
Fake Quill Pen

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