Dragon Magazine 341

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Uy ie srr . 4 Jnl eay MmAGIC nda ~ AT.THEINEW, ba A > DFAaSONi contents 4 20 DEMONOMICON OF IGGWILV: BAPHOMET FORGING FRIENDS LESSER GOLEMS by Campbell Pentney WARFORGED MAGIC by John P ECOLOGY OF THE INEVITABLE ON THE COVER Andrew Hou offers a masterwork look FROM THE EDITOR at constructing constructs, Erik talks about +344. SCALE MAIL You like us, you really like us. FIRST WATCH Previews, news, and gear for gamers WORMFOOD Fly, sery,and sail like an epic-level explorer BAZAAR OF THE BIZARRE ir magic items something to do. Eight new animated item: SPELLCRAFT Preview the upcoming Tome of Magic with two. new vengeful vest GAMER GUIDE SAGE ADVICE ‘The Sage answers your rules questions. CLASS ACTS ‘Options and insights for your favorite classes COMICS __ CONSTRUCTING } THE FUTURE Tye always had a soft spot for those DUNGEONS « DRAGoNs creatures that allow for limitless expansion and customniza- tion. A harpy is just a harpy, and while you ca add class levels to make one different from the other, its a difference ‘of degree rather than type. The players still know what they're up against, more or less. Not so When the PCs he: a farmer's rumors about a dragon winging over the distant Village. The players’ eyes grow wide and they sit in silence until one of them speaks up with a squeaky voice. "Did you happen to note its color Depending upon the players! familiarity with the Monster Manual, ven a hint atthe drag: con's hue can change the game. Red, blue, w black and the PCs start to get nervous. Gold, silver, bronze, bbrass, or copper and they start thinking about making pow- erful new friends. But one of my favorite tricks as a DM is green, oF to give them something they never expected. “I can't rightly say,’ the farmer offers while wrinkling his forehead in con- fission. “I could have sworn the beast was purple! Golems work exactly the same way. Who can truly remember which onesare immune to magic, which ones have breath weapons, and which ones you absolutely don't want to hit with a lightning bol? ‘The Monster Manual pres- cents four classic golems (chy, flesh, stone. and iron), but almost all of the official follow-up volumes include a new golem or similar construct that mixes things up for jaded players and DMs and keeps the heroes guessing all the ‘while. How many golems is too many? It stands to reason that the question doesn't have a truc answer. Spellcasters can animate a living creature out of just about any mate- rial, so the possibilities are theoretically endless ‘This issue presents six new golems. While they might not overtake the ‘Monster Manual classes, they're sure to raise a few eyebrows around your gaming table as the players tealize they're not up against a exeature whose weaknesses they memorized two editions ago. ‘Constructs as a concept run far deeper than just golems, 40 this issue also presents a number of exciting options like clockwork familiars and animated magic items."This month's Ecology focuses on the inevitables, planar constructs whose DRAGON 341 March 2006, : 1 nee justice-oriented focus makes them excellent adversaries for PCs who like to play outside the lines (I'm up to my ears in this type of player, and suspect you are too). collection of special components for warforged, FrrxRow’s living con= struct PC race, provides new options for players who wish to take on the role ofa mechanical being, Is beea a fan issue to id, and I hope you Tike it LOOKING AHEAD: DRAGON AT 30 This June marks the goth anniversary of Deacon, and we plan to celebrate the milestone in style with a special over- sized issue packed with content that will be familiar to many long-time readers of the magazine, 'm 50 excited about thee such artiles that I can no longer contain myself, and have to let you in on thema little early. Ed Greenwood, cre: ator of the Forpotten Realms, will return once more with ther installment of "The Wizards Three,’ a column that last appeared in issue #246. Elminster, Mordenkainen, and a special guest will once again make the trek to F's house to swap stories and spells, and we'll be along for the ride. Bruce Heardls “Voyage of the Princess Ark" will bring us back for a brief visit to the world of Mysraxa, and Gary Gygax himself will return with a new story featuring Gord the Rogue, who last appeared in these pages way back in issue yoo. We'll also include a large number of articles aimed at the trad- tional June theme, dragons, To celebrate that theme and the magazine's milestone, we've also worked with Wizards of the Coast to offer a special limited edition D&D Miniatures fig- ture that you're just going to love. I this offer, and can assure you that i's going to be Huge UA Frik Mana Editor-in-Chief erikm@paizocom extremely excited about __ EG ALE MAL Tell us what you think of this Issue. Send an email to scalemail@ps Please include your name, city, and state REQUEST GRANTED Thave greatly enjoyed all ofthe Demonomicon of lagwilv articles so far, particularly the one on Pazzi. 1 ‘would like to see more in the ftture. Pazumu happens to be the main villain in a campaign Lam working on, and would like to seean article about Pazuum’s enemies, like Grazizt and Lamashtu, Keep up the good work, ‘The Black Knij We're also tiled with the series, and look forward to each new instatlment. This iceue' focus on Baphomet, Prince of Beasts, marks the fourth appearance of de series whch is curently slated fo appear roughly ever four issues until you (or we) get sick of them. Since series author James Jacobs and I (with Ed Star) just finshed writing Fiendish Codex Hordes of the Abyss, a hardcover DBD sourcebook fer Wizards ofthe Coat, tsa safe bet tht we he continuing the series fr sometime to come, Letters tothe editor ‘are overwhelmingly supportive ofthe series Previous installments include: Pazuzu Lord ofthe Lower Aerial Kingdoms (#220), Fraz-UrbTuu, Prince of Deeption (4) ‘and Zugatmay, Queen of Fungi (230). As for what’ coming in the future, not even the ‘rajtest demonolgist cam sy for sure! RAISE THE PRAISED Thave been a reader of Deacow for about three years, but have just started subseribing this past year. Issue #339 was the best one yet. The "Dragon Kings” article by Chris Fipse & Jon Sederquist was very well done and 1 like the remake of the Kings of Athas PSD seni reas as an epic prestige class I liked the pELLJAMMER races and L think they were very well done But are you goin to print more about SPELLJAMMER and rules for the current edition? The “Dead Factions” article was great (Lam a big Praescape fan) and would like see more planar info in upcoming issues.'The Creature Catalog IV was superb and 1am glad you are still printing Mystars stuff. Lalso like that The Order of the Stick is now in Dzacon. | love the draconians Krynn and was happy to sec that they were the stars of this issue's “The Ecology of the..." article. | am indeed glad that you printed some hexblade feats. Allin all it was a great issue to start the new year! Jake Tueson, AZ DUNGEON #o2's Sxtuyancnnn: Shad of the Spider Moon Mir the closest you're likely 0 come to a third edition treatment of the quitky campaign setting although that game 4 variant take on the beloved camfetign rather than a canonical update of the orthodax setting as published in the early 1996s Still the game (outhored by Andy The Sage” Callins) does provide the basics ‘on spelliemmer navigation and combat, pleased with the new Class Acts and am MINIS OF THE MONTH “The Duergar Warrior was frst released as 2 eomrrion nin inthe Archfiends set of O&O Miniatures. Whilea serviceable member ofthat ace of Underdark dwarves it lacked on thing: sie! Since duergar have the ability fo ust enlorge person on themselves ‘once per day, many encounters with the so-called dwarves actually ce them towering over their foes. Enter the Large Ouergar,n the newhreleased OO ‘Miniatures Wer Drums set. This ne rniniatre takes the Duet gar Warnor and beefs him up. We made an effort to ensure that the detalls were the same, su you enuid easily swap in a Large Duer- ‘garfor your Medium one when he gets bigs the blocky hammer, the round shield, dark chainmail; but all 2 lot bigger. Inthe D&O Miniatures Gane, the Large Duergar benefits from Melee Reach and Conceal, and i even better at beating down Medium and smaller enemies thanks to his Overwheliriing Size ability, which gives him another +2 attack and +5 damage when picking ‘on someone not his own size, His 15 points are defi- titel worth including in mari diferent Lawful Evil \warbands!—Stephen Schubert, Developer, RPG/Minis RD

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