Nintendo - Costs
Nintendo - Costs
Nintendo - Costs
Costs
The production cost in the video gaming industry is a major barrier for smaller players and it broadly
varies depending on a production volume. The economies of scale apply more directly to the leaders
on the market, i.e. Microsoft, Sony and Nintendo.
Nevertheless, even Microsoft and Sony have historically sold their consoles with a loss. Both the Xbox
and PlayStation cost more to build than they sold for at launch. Over time, as components get
cheaper, technology gets better, and economies of scale increase, the cost to manufacture usually
drops until the company can turn a profit on each console sold.
But the Nintendo cost and pricing model is different. Let’s take Nintendo Wii cost-based pricing
strategy as an example. When the product was launched, they set up a price that had nothing to do
with a demand for the product. It was significantly lower comparing to competitive products, but still
enabling Nintendo to generate profits. By keeping their product inferior in the technology field, Wii
could be produced much cheaper than Microsoft or Sony products and additionally widened the
gaming market by attracting non-gamers.
Wii did not take place in price skimming at a release. Instead it took more a penetration approach.
Wii was introduced around the same time as Play Station 3 and Xbox were, but with a prices
difference of $100-200. As stated before, Nintendo decided they would not stand a chance in a
technology battle, so they focused on low production cost, user friendly technology and low prices to
attract the customers. Because of a high demand for the product and low production costs, they did
not face any problems breaking even.
To illustrate the importance of economy scales in Nintendo’s case, let’s take a look at the dynamics
of Nintendo Wii production cost since its release.
According to estimates, it cost Nintendo about $160 to make its Wii game console back in late 2006.
In April 2009 Nintendo has reportedly managed to trim its already low manufacturing costs of Wii
video game console by 45%, which basically means that it cost the company ca. $88 to build Wii
system that it retails for $249 in the U.S. and for €249 ($330) in Europe. The actual price of the
console exceeded the bill-of-materials cost by up to more than three times, implying that the
company made profits on its hardware, which is unusual in the game console business.