C++ Quick Guide: #Include Using Namespace STD // Main Is Where Program Execution Begins. Int Main (
C++ Quick Guide: #Include Using Namespace STD // Main Is Where Program Execution Begins. Int Main (
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C++ is a statically typed, compiled, general purpose, case-sensitive, free-form programming language that supports procedural, object-oriented, and generic programming. C++ is regarded as a middle-level language, as it comprises a combination of both high-level and low-level language features. C++ was developed by Bjarne Stroustrup starting in 1979 at Bell Labs in Murray Hill, New Jersey as an enhancement to the C language and originally named C with Classes but later it was renamed C++ in 1983. C++ is a superset of C, and that virtually any legal C program is a legal C++ program.
C++ Compiler:
This is actual C++ compiler which will be used to compile your source code into final executable program. Most C++ compilers don't care what extension you give your source code, but if you don't specify otherwise, many will use .cpp by default Most frequently used and free available compiler is GNU C/C++ compiler, otherwise you can have compilers either from HP or Solaris if you have respective Operating Systems.
Comments in C++
C++ supports single line and multi-line comments. All characters available inside any comment are ignored by C++ compiler. C++ comments start with /* and end with */. For example:
/* This is a comment */ /* C++ comments can also * span multiple lines */
A comment can also start with //, extending to the end of the line. For example:
#include <iostream> using namespace std; main() { cout << "Hello World"; // prints Hello World return 0; }
C++ Constants/Literals:
Constants refer to fixed values that the program may not alter and they are called literals. Constants can be of any of the basic data types and can be divided in Integer Numerals, FloatingPoint Numerals, Characters, Strings and Boolean Values. Again, constants are treated just like regular variables except that their values cannot be modified after their definition.
signed unsigned long short The modifiers signed, unsigned, long, and short can be applied to integer base types. In addition, signed and unsigned can be applied to char, and long can be applied to double. The modifiers signed and unsigned can also be used as prefix to long or short modifiers. For example unsigned long int. C++ allows a shorthand notation for declaring unsigned, short, or long integers. You can simply use the word unsigned, short, or long, without the int. The int is implied. For example, the following two statements both declare unsigned integer variables.
unsigned x; unsigned int y;
C++ Operators:
An operator is a symbol that tells the compiler to perform specific mathematical or logical manipulations. C++ is rich in built-in operators and provides following type of operators: Arithmetic Operators ( +, -, \, *, ++, --) Relational Operators (==, !=, >. <, >=, <=) Logical Operators (&&, ||, ! ) Bitwise Operators (& |, ^, ~, <<, >>) Assignment Operators (=, +=, -=, *=, /=, %=, <<=, >>=, &=, ^=, |=) Misc Operators ( sizeof, & cast, comma, conditional etc.)
C++ programming language provides following types of loop to handle looping requirements. Click the following links to check their detail. Loop Type while loop for loop do...while loop nested loops Description Repeats a statement or group of statements until a given condition is true. It tests the condition before executing the loop body. Execute a sequence of statements multiple times and abbreviates the code that manages the loop variable. Like a while statement, except that it tests the condition at the end of the loop body You can use one or more loop inside any another while, for or do..while loop.
C++ Functions:
The general form of a C++ function definition is as follows:
return_type function_name( parameter list ) { body of the function
A C++ function definition consists of a function header and a function body. Here are all the parts of a function: Return Type: A function may return a value. The return_type is the data type of the value the function returns. Some functions perform the desired operations without returning a value. In this case, the return_type is the keyword void. Function Name: This is the actual name of the function. The function name and the parameter list together constitute the function signature. Parameters: A parameter is like a placeholder. When a function is invoked, you pass a value to the parameter. This value is referred to as actual parameter or argument. The parameter list refers to the type, order, and number of the parameters of a function. Parameters are optional; that is, a function may contain no parameters. Function Body: The function body contains a collection of statements that define what the function does.
Numbers in C++:
Following a simple example to show few of the mathematical operations on C++ numbers:
#include <iostream> #include <cmath> using namespace std; int main () { // number definition: short s = 10; int i = -1000; long l = 100000; float f = 230.47; double d = 200.374; // mathematical operations; cout << "sin(d) :" << sin(d) << endl; cout << "abs(i) :" << abs(i) << endl; cout << "floor(d) :" << floor(d) << endl; cout << "sqrt(f) :" << sqrt(f) << endl; cout << "pow( d, 2) :" << pow(d, 2) << endl; return 0; }
C++ Arrays:
Following is an example which will show array declaration, assignment and accessing arrays in C++:
#include <iostream> using namespace std; #include <iomanip> using std::setw; int main () { int n[ 10 ]; // n is an array of 10 integers // initialize elements of array n to 0 for ( int i = 0; i < 10; i++ ) { n[ i ] = i + 100; // set element at location i to i + 100 } cout << "Element" << setw( 13 ) << "Value" << endl; // output each array element's value for ( int j = 0; j < 10; j++ ) { cout << setw( 7 )<< j << setw( 13 ) << n[ j ] << endl; } return 0; }
C++ Strings:
C++ provides following two types of string representations: The C-style character string as follows:
char greeting[6] = {'H', 'e', 'l', 'l', 'o', '\0'};
The standard C++ library provides a string class type that supports all the operations mentioned above, additionally much more functionality. Following is the example:
#include <iostream> #include <string> using namespace std; int main () { string str1 = "Hello"; string str2 = "World"; string str3;
// copy str1 into str3 str3 = str1; cout << "str3 : " << str3 << endl; // concatenates str1 and str2 str3 = str1 + str2; cout << "str1 + str2 : " << str3 << endl; return 0; }
The keyword public determines the access attributes of the members of the class that follow it. A public member can be accessed from outside the class anywhere within the scope of the class object. You can also specify the members of a class as private or protected which we will discuss in a sub-section.
Both of the objects Box1 and Box2 will have their own copy of data members.
The public data members of objects of a class can be accessed using the direct member access operator (.). Let us try following example to make the things clear:
#include <iostream> using namespace std; class Box { public: double length; double breadth; double height; };
int main( ) { Box Box1; // Declare Box1 of type Box Box Box2; // Declare Box2 of type Box double volume = 0.0; // Store the volume of a box here // box 1 specification Box1.height = 5.0; Box1.length = 6.0; Box1.breadth = 7.0; // box 2 specification Box2.height = 10.0; Box2.length = 12.0; Box2.breadth = 13.0; // volume of box 1 volume = Box1.height * Box1.length * Box1.breadth; cout << "Volume of Box1 : " << volume <<endl; // volume of box 2 volume = Box2.height * Box2.length * Box2.breadth; cout << "Volume of Box2 : " << volume <<endl; return 0; }
C++ Inheritance:
One of the most important concepts in object-oriented programming is that of inheritance. Inheritance allows us to define a class in terms of another class, which makes it easier to create and maintain an application. This also provides an opportunity to reuse the code functionality and fast implementation time. When creating a class, instead of writing completely new data members and member functions, the programmer can designate that the new class should inherit the members of an existing class. This existing class is called the base class, and the new class is referred to as the derived class.
A class can be derived from more than one classes, which means it can inherit data and functions from multiple base classes. To define a derived class, we use a class derivation list to specify the base class(es). A class derivation list names one or more base classes and has the form:
class derived-class: access-specifier base-class
Where access-specifier is one of public, protected, or private, and base-class is the name of a previously defined class. If the access-specifier is not used, then it is private by default. Consider a base class Shape and its derived class Rectangle as follows:
#include <iostream> using namespace std; // Base class class Shape { public: void setWidth(int w) { width = w; } void setHeight(int h) { height = h; } protected: int width; int height; }; // Derived class class Rectangle: public Shape { public: int getArea() { return (width * height); } }; int main(void) { Rectangle Rect; Rect.setWidth(5); Rect.setHeight(7); // Print the area of the object. cout << "Total area: " << Rect.getArea() << endl; return 0;
C++ Overloading
C++ allows you to specify more than one definition for a function name or an operator in the same scope, which is called function overloading and operator overloading respectively. Following is the example where same function print() is being used to print different data types:
#include <iostream> using namespace std; class printData { public: void print(int i) { cout << "Printing int: " << i << endl; } void print(double f) { cout << "Printing float: " << f << endl; } void print(char* c) { cout << "Printing character: " << c << endl; } }; int main(void) { printData pd; // Call print to print integer pd.print(5); // Call print to print float pd.print(500.263); // Call print to print character pd.print("Hello C++"); return 0; }
Polymorphism in C++
C++ polymorphism means that a call to a member function will cause a different function to be executed depending on the type of object that invokes the function. Consider the following example where a base class has been derived by other two classes and area() method has been implemented by the two sub-classes with different implementation.
#include <iostream> using namespace std; class Shape { protected: int width, height; public: Shape( int a=0, int b=0) { width = a; height = b; } int area() { cout << "Parent class area :" <<endl; return 0; } }; class Rectangle: public Shape{ public: Rectangle( int a=0, int b=0) { Shape(a, b); } int area () { cout << "Rectangle class area :" <<endl; return (width * height); } }; class Triangle: public Shape{ public: Triangle( int a=0, int b=0) { Shape(a, b); } int area () { cout << "Rectangle class area :" <<endl; return (width * height / 2); } }; // Main function for the program int main( ) { Shape *shape; Rectangle rec(10,7); Triangle tri(10,5); // store the address of Rectangle shape = &rec; // call rectangle area. shape->area(); // store the address of Triangle shape = &tri;
Here you don't need to understand how cout displays the text on the user's screen. You need only know the public interface and the underlying implementation of cout is free to change.
C++ supports the properties of encapsulation and data hiding through the creation of userdefined types, called classes. We already have studied that a class can contain private, protected and public members. By default, all items defined in a class are private. For example:
class Box { public: double getVolume(void) { return length * breadth * height; } private: double length; // Length of a box double breadth; // Breadth of a box double height; // Height of a box };
fstream
Following is the C++ program which opens a file in reading and writing mode. After writing information inputted by the user to a file named afile.dat, the program reads information from the file and outputs it onto the screen:
#include <fstream> #include <iostream> using namespace std; int main ()
{ char data[100]; // open a file in write mode. ofstream outfile; outfile.open("afile.dat"); cout << "Writing to the file" << endl; cout << "Enter your name: "; cin.getline(data, 100); // write inputted data into the file. outfile << data << endl; cout << "Enter your age: "; cin >> data; cin.ignore(); // again write inputted data into the file. outfile << data << endl; // close the opened file. outfile.close(); // open a file in read mode. ifstream infile; infile.open("afile.dat"); cout << "Reading from the file" << endl; infile >> data; // write the data at the screen. cout << data << endl; // again read the data from the file and display it. infile >> data; cout << data << endl; // close the opened file. infile.close(); return 0; }