Resumé
Resumé
Resumé
Gameplay Programmer Four Programmers Iteratively developed an intuitive third-person camera Implemented and designed map functionality, game state, and save system Collaborated with others to manage and resolve software issues
Raven Tide
Lead Programmer Two Programmers Implemented weapon, multiplayer, and kismet nodes in UnrealScript Integrated menus and display using ActionScript Managed technical development elements and software development
Year of Hue
Gameplay Programmer One Programmer Developed boost, glide, and form-changing mechanics to enable platform navigation Participated in Scrum meetings and rapid development processes Supported team technically by managing build, installer, and resolution of bugs
PERSONAL WORK
Animation Blending
Developed plugin for 3dsMax to export model and animation data in a custom format Implemented scene graph and quaternions to properly blend animations Integrated input and event handling to control character movement
C++, OpenGL/GLSL
Abstracted interfaces for rendering levels, models, and debug shapes Properly rendered assets identically in both DirectX and OpenGL Automated system to parse and set up shader variables and interface
C++
EDUCATION
Guildhall at Southern Methodist University
Master of Interactive Technology in Software Development GPA: 3.8 (4.0) Dallas, TX December 17, 2011 Plano, TX May 2013