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CEP 811 Lesson Plan

Lesson Plan using Game Based Learning to teach Problem Solving and Critical Thinking Skills in Science

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0% found this document useful (0 votes)
285 views

CEP 811 Lesson Plan

Lesson Plan using Game Based Learning to teach Problem Solving and Critical Thinking Skills in Science

Uploaded by

fojanpri
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Goal-directed Instructional Design Plan - Problem Solving and Critical Thinking Skills through Game Based Learning (GBL)

Author - Priscila Fojan 1. A problem or a need there must be a problem of practice or an educational need that should be addressed during the lesson. Students in grades 6-8 lack problem solving and critical thinking skills. They need to think for themselves more and not rely on teachers step-by-step instructions for everything. 2. A real-world performance how the learning objective fit into a real-world activity or need. Students will need to be more independent when they enter high school and outside of school as an adult. Being able to make decisions on your own by thinking of the outcome is an essential skill. 3. An instructional objective the objectives are based on the final outcome, activity or test. These objectives will each be different for the four types of knowledge; performing skills, recalling facts, identifying examples of concepts, and applying principles. Performing Skills: Students will identify questions that can be answered through scientific investigations, design and conduct a scientific investigation, use appropriate tools and techniques to gather, analyze, and interpret data, develop descriptions, explanations, predictions, and models using evidence, and think critically and logically to make the relationships between evidence and explanations. 4. A set of essential content the basic ideas and skills that will allow the learner to complete the task or understand the content. Students will have already taken a quiz on our solar system so I can gain a better understanding of what they already know. Since I am working with 4 different schools and across 4 different grade levels I do not have this information already. We will have discussed the test questions so students have a basis of scientific knowledge in regards to our solar system. Students will need to know the scientific method and how to form a hypothesis based on data. They need to be able to experiment their hypothesis to collect evidence in order to solve the problem. Students may need to change their hypothesis several times in order to collect actuate data for each alien species. Students need to be able to communicate ideas and information with other students in a productive manner. Students need to be able to read and analyze their data in such a way that they can produce a solution.

5.

An evaluation consisting of a test or observation an assessment, observation or product showing that the objectives can be accomplished in the real-world setting. I will be observing students throughout the whole process and seeing how they succeed in solving the problem. At the end of the unit students will take a smaller version of the game called The Barton Springs Salamander: A Problem Solving Test. The students need to figure out the best relocation site for the endangered species, the Barton Springs Salamander.

6.

A method to help participants learn the method to deliver the content; a lesson. Introduction: teacher will provide a video introducing the concept of the game and what it entails. Instruction: teacher will explain what the propose of the game is in regards to their learning and what they will being doing to achieve such objectives. Demonstration: teacher will show using projector (schools 1 & 3), TV (school 2), or in a small group (school 4) how to start playing the game. Practice: students will work on solving the problem with minimal teacher facilitation as possible. The teacher is available for computer related or content related questions and making sure the computers are being used appropriately. If a student had a question relating to a choice they have to make the teacher will pose questions to help with the students decision, but will never make the choice for them. Feedback: students and teacher will provide Alien Rescue with feedback relating to their game. Conclusion: students will solve the problem of finding suitable relocation sites that will sustain each alien species.

Motivation: Meaningfulness content and activities must have meaning for the learner Students have the freedom to make their own choices in the game. The image of a game being used for learning will be the main appeal of this lesson. Students will be able to work on their own and with other students to solve the problem. Pleasant consequences the effects that achieving the goal will have on the learner Students will acquire or improve their problem solving and critical thinking skills that they can use in other classes as well as the real world. Students may gain an interest in science and our solar system.

Novelty an attention-getting, humorous or curious manner that relates to the useful information in your lesson Students will be scientists in which they need to figure out the best location for

6 different alien species Socialization - a strong motivator for student learning Students will have the opportunity to work with their classmates to discuss their progress in finding a solution to the problem. They will be able to swap ideas and strategies with their classmates. Audience For what audience are you designing this lesson? Consider the following: Grade Level: School School School School 1: 2: 3: 4: grades 5th through 7th grades 5th and 6th grades 5th and 6th, 7th and 8th advanced group

Skill Level (including technology skills) - Intermediate computer skills - Basic problem solving skills - Basic communication skills Prerequisite Knowledge (including technology background) - Students will need to know basic information about the solar system - Students will need to know how to navigate the internet to access the game Technology Needs the computers, software, programs (such as Angel or other CMSs) printers, equipment, Internet access, time in the computer lab will be needed to successfully complete your technology-rich lesson. 1. Computer Requirements (each student) a. Windows XP or later b. Screen Resolution 1024 x 768 or higher c. Internet Connection d. IE 7 or later, Firefox 3 or later, Chrome 3.4 or later 2. Headphones (each student) 3. Alien Rescue Game

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