Sequence

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S.E.Q.U.E.N.C.E.

Game Contents folding game board, 15 inches x 19 inches 50 green marker chips 35 red marker chips 50 blue marker chips 104 Sequence Cards The Object of the Game Besides having a great time with friends, the object of the game is to get the correct number of five chip sequences, in your color, on the board. The number of sequences required to win is one or two depending on the number of players, or teams, involved in the game. If you are playing the game with enough players to require two sequences in order to win, you can use any of the spaces from your first sequence as part of the second. How to Play Sequence Board Game If only two players or teams are playing, then use only the blue and green chips. The red chips are brought into play only when there is a third team playing. The Joker cards are not used during the game, so these should be set aside. The game board depicts the 104 playing cards. Each card, except for the Jacks, is represented on the playing board twice. The four corners of the board are left blank. They are the wilds and any sequence of four chips that includes one of these squares creates a sequence. The Jacks are special. The two-eyed Jacks allow a player to place a chip anywhere on the game board except the wilds. A one-eyed Jack will allow a player to remove any chip belonging to an opposing player from the board. Each player will need to use the Jacks carefully to maximize the value of the card. Each player is dealt a certain number of cards, depending on the number of players. Players take turns laying down one card and placing their chip on the picture of the corresponding card on the Sequence board. Game continues as players attempt to place their chips in a sequence of five, either horizontally, vertically or diagonally. At the same time, players must try to keep the other team from achieving a sequence. Once a player lays down a card, they draw another. If a player does not draw a card before the next player discards, they cannot draw a card on their turn. This gives them a disadvantage in play. If the game is being played with teams, the team members cannot alert another player to a bad move or coach him in any way. If they do so, each team member must forfeit a card. Play continues in a clockwise direction

until someone gets the required number of sequences and wins the game. The complete rules of the game can be viewed at the official Jax website.

A connected series of five of the same colored chip either up or down, across or diagonally on the playing surface. NOTE: There are printed chips in the four corners of the game board. All players must use them as though their color marker chip is in the corner. When using a corner, only four of your marker chips are needed to complete a Sequence. More than one player may use the same corner as part of a Sequence. OBJECT OF THE GAME: For 2 players or 2 teams: One player or team must score TWO SEQUENCES before their opponents. For 3 players or 3 teams: One player or team must score ONE SEQUENCE before their opponents. PREPARATION: Place the game board on a flat surface with enough room around the game board for placement of the draw deck of cards, marker chips and discards for each player. For 2 players or 2 teams: Team players must be evenly divided into two teams. Team members must alternate their physical positions with opponents around the playing surface. For 3 players or 3 teams: Team players must divide evenly into three teams. Team members must alternate their physical positions every third player around the playing surface. Players cut cards and lowest card deals - Aces are high. The dealer should shuffle the cards and deal out the same number of cards to each player (see table below for proper number of cards to be dealt). Be sure all members of a team use the same color marker chips. TABLE FOR NUMBER OF CARDS DEALT EACH PLAYER: For 2 players 7 cards each For 3 players 6 cards each For 4 players 6 cards each For 6 players 5 cards each For 8 players 4 cards each For 9 players 4 cards each For 10 players 3 cards each For 12 players 3 cards each RULES: Set-up

Beginning with the player to the left of the dealer and moving in a clockwise direction, each player selects a card of their choice from their hand and places it face up on a discard pile (players should start their own discard pile in front of them visible to all other players) and then places one of their marker chips on the matching card on the game board. Each card is pictured twice on the game board. Jacks do not appear on the game board. A player can play on either one of the card spaces as long as it is not already covered by another marker chip. Once a marker chip has been played, it cannot be removed by an opponent except when using a one-eyed Jack as explained below. The Jacks There are 8 Jacks in the card deck. The 4 Jacks with TWO EYES are wild. To play a twoeyed Jack, place it on your discard pile and place one of your marker chips on any open space on the game board. The 4 jacks with ONE EYE are anti-wild. To play a one-eyed Jack, place it on your discard pile and remove one marker chip from the game board belonging to your opponent. That completes your turn. You cannot place one of your marker chips on that same space during this turn. You cannot remove a marker chip that is already part of a completed SEQUENCE. Once a SEQUENCE is achieved by a player or a team, it cannot be broken. You may play either one of the Jacks whenever they work best for your strategy, during your turn. Dead Card If you hold a card in your hand which does not have an open space on the game board because both spaces representing that card are covered by a marker chip, you are holding a DEAD CARD and you may turn it in for a new card. When it is your turn, place the dead card on your discard pile, announce that you are turning in a Dead Card and take a replacement card (one card per turn). You then proceed to play your normal turn. Loss of Card Once you have taken your turn and placed your marker chip on the game board, you must take a card from the draw deck. If you fail to take a card before the next player makes a move AND takes his/her card, you lose the right to take a card and you must finish the game with less cards than the other players - a disadvantage. Table Talk There must be no table talk or coaching team members. If a teammate says anything that alerts a fellow teammate to the fact that they are about to do something that they shouldn't, every member of that team must forfeit one card of their choice from their hand placing it on their discard pile. When the draw deck becomes depleted during play, all discard piles are shuffled together to create a new draw deck. Play continues in a clockwise direction until one player or team scores the required number of SEQUENCES, at which point that player or team wins the game. If you are playing the game which requires two SEQUENCES to win, you may use any one of the spaces from your first SEQUENCE as part of your second. PLAYERS: Any number from 2 to 12 that is divisible by 2 or 3 can play (2,3,4,6,8,9,10, or 12). Up to 3 may play individually. More than 3 must be in teams. No more than 3 teams can play.

EQUIPMENT: Game Board 50 Green Marker Chips 35 Red Marker Chips 104 Sequence Cards 50 Blue marker Chips When two players or teams are playing, use only blue and green marker chips. Red chips are used only when there is a third player or third team. Joker cards are not used in the play of the Sequence game.

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