TW&T Cheatsheet Page 1 V1.0

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Blinds 4d6 (3d6 if in Rou h Terrain or !"er !

#stacles$ %oot &o"e'ent ((p to 3d6$ Vehicle &o"e'ent ()l*a+s 3d6$


Hard Ground/Open No Modifier Light/Broken (fields) -1 pip per die Hea!" (swa#p$ woods) - pips per die 'er" Hea!" ((ungle) -) pips per die Linear O+sta,le -1 die /n/Out Building -1 die 1ake 2o!er -1 die -ounds -1 pip per wound 7rior to firing or +eing fired on$ a unit ,olu#n

Troops, Weapons and Tactics Cheat Sheet V1.0


&o"e'ent Class ,ard -round .i ht/Bro0en Con"o+ Spacin Slow No Modifier - pips per die 1 Model Length %!erage &1 pip per die -1 pip per die 1 Model Length *ast & pips per die -1 pip per die Model Lengths -heeled . di,e total - pips per die Model Lengths 'ehi,les Bog on an" rough ground if roll dou+le 10s 3n+og on #ore 40s than 10s 5is#ount/Mount/Li#+er/un-Li#+er 61 die #a" group move #a" use the die result for the whole group8

Bi &en and Tactical 1nitiati"e (T.1.$ Cost )cco'panied Tea' T.1. Cost *ithin 123 1.T. Cost
Mo!e 1d4 while 9ngaged 1 Mo!e up to )d4 while not 9ngaged 1 Spot with Big Man Bonus (&1) *ire with Big Man Bonus (see +onus) 1 /ssue a radio order (a,,o#pan" radio) 1 per unit or %*' /nitiate an %ssault :e#o!e a -ound 1 per -ound 3npin the 1ea# 2onsolidate 1ea#s fro# sa#e s=uad ) different s=uads (tea#s #ust ha!e no wounds) Onl" 7latoon Leaders ,an 2onsolidate different s=uads8 /f a tea# has 4 or #ore -ounds it is in poor #orale and #a" rout 1 Bi &an Grade 1 ; Grade Grade ) Grade <

(nit Self )cti"ation !ptions (3d6$

Spot (1die) Mo!e (up to ) di,e) *ire (up to ) di,e) :eser!e 5i,e (up to )) T+pe Bonus 7lodder 1d<- to 1d< Solid 1d< to 1d4 /nsperational 1d%! to 1d4&1 Heroi, 1d4 to 1d4&

; Has no inherent 1a,iti,al /nitiati!e8 roll 1d4$ 4 or #ore +reak> (see page )? se,tion @8?)8

Spottin 4d6 Tar et .ocation


/n the Open Slightl" O+s,ured O+s,ured Badl" O+s,ured

Close
%uto @ C 1B

Ran e 6ffecti"e
%uto A 1B 1

.on
? 1B 11 1<

&odifiers (so'e e5a'ples$ ,arder (71$ 6asier (81$


Spotter 3nder *ire 1arget Stationar" Spotter Buttoned up %*' 1arget O+s,ured +" S#oke Snipers (& ) Spotter 9le!ated 7er 5ie the 1arget Mo!ed this 1urn 7er 5ie used to Spot Spotter is :e,,e 3nit Blind is %r#or or 'ehi,les #o!ing (-))

&en
@ 4 ? < )

Rifle Tea' %irin 9ice ;ualit+ -reen )"era e -ood


) ) < ) ) < < )

6lite
< < < )

Weapons )d:ust'ent (pips per die$ Ran e Weapon Close 6ffecti"e .on

Bolt %,tion :ifles -1 -1 -1 Self Loading :ifles -1 %ssault :ifles & &1 -1 1 :ifles/SMGs & -1 -1 B 1 1 SMGs &) No *ire 5ispersed B B 1 <ote= %or each die of a tea's #ase 3d6 used to do so'ethin other than firin , su#tract 1 die of fire dice. 1 5ispersed 5ispersed 5ispersed B 1ea#s with Dero di,e #a" still fire with an" pluses or with Big Men dire,ting their fire8 1ea#s who are 5ispersed are re#o!ed fro# the ga#e i##ediatel" when the" rea,h that point . 184 <o 6ffect, 38> Wound, 6 ?ill (roll for leader loss)8

.&- Tea's %irin 9ice Weapon 9ice and )dust'ents


MG-)< or MG-< Bren$ 575/57M$ *M </ C B%: <d4 & 1 pip per die )d4 & 1 pip per die )d4 6 1 pip per die for ea,h tea# #e#+er lost (full tea# E <) 1ripod MountF &1 when firing on a fi.ed firelane8 LMG 1ea# redu,ed to 1 #an -1d48

-renades (to hit 4d6$ <o 6ffect if 'iss. T+pe ,and Rifle :ange @ GH 1 G 1arget in Open @ C 1arget in Light 2o!er C C 1arget in Hea!" 2o!er 1B 1B 1arget in IBunkerG 11 11
-1 under 4G -< if ad(a,ent H &1 per <G

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