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Moments of Valor

This is the latest expansion to the army men war game. Look for new expansions coming soon that include rules for specific countries and all new zombie rules.

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franzyland
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0% found this document useful (0 votes)
210 views2 pages

Moments of Valor

This is the latest expansion to the army men war game. Look for new expansions coming soon that include rules for specific countries and all new zombie rules.

Uploaded by

franzyland
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Moments of valor

An army men expansion


This is a new expansion to the army men miniature battles
game that allows you to play one time use power cards. The
power cards allow soldiers to perform feats of valor and
become heroes on the battlefield.

Using power cards


At the beginning of the game, when you roll for range,
health, and movement, you will make an additional roll to
see how many power cards you can draw from your pool of
cards. Each player gets the same amount of cards. You can
make power cards with a pen, markers, and blank index
cards. Power cards may only be used once per game. The
following is a list of cards. Each player should have his
own set of cards and they should all be the same as your
opponent.

1. Feeling Lucky: Re-roll any dice roll any time, for any
reason.

2. For the good of the many: One soldier can jump on a


grenade to save his buddies. If he beats the attack roll, he
survives.

3. Booby trap: When a soldier looses all his health points,


replace him with a land mine at his last location.
4. Go the extra mile: double the movement of one soldier.

5. Double Down: One soldier can attack twice on his turn.

6. Just a flesh wound: When a soldier looses all his life


points, he may still take one more turn before being
removed from play.

7. Broken arrow: Any leader can attack all enemies within


his command distance at once.

8. Ricochet: Play this card before rolling for damage. Any


damage points left over will be taken away from the next
closest enemy soldier.

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