Victoriana RPG 3e - Pre-Generated Characters
Victoriana RPG 3e - Pre-Generated Characters
Victoriana RPG 3e - Pre-Generated Characters
WX
A square-jawed gnome with dark curly hair, Thomas was born to a wealthy middle class family that his father had
built on industry, specifically the spice trade. The young gnome had little desire to spend his life setting schedules,
preparing inventory forms, and playing the market. He nevertheless went to boarding school to learn such things
but fortuitously found an instructor that did a little investigative consulting on the side. He needed an assistant and
drafted Thomas. The young gnome was immediately hooked.
Thomas graduated and set up shop in Holborn. While his decision disappointed his father, Thomas has managed
to maintain good relations, no doubt aided by the fact that his elder brother Nathan was quite able to secure the
future of the Willowpin Trading Company on his own. Thomas offered his services to
anyone, rich or poor, aristocrat or working class. Because of his situation hes able to
take cases for free if a particular client cant pay; his altruism usually
prods someone else to cover the costs.
While Thomas is a great investigator, hes also a lover of
book s. He maintains a modest library at home but spends
much of his time in the public library, learning new facts and
techniques and using them to enhance his investigations.
His Gnomish nature keeps him up long into the night
researching his latest case. His landlady, Ida Coates,
often makes a late meal for him to consume in the
wee hours of the morning. Indeed,
Thomas Willowpin spends so much of his time
being an investigator that even his closest
acquaintances (he doesnt have any time
for friends) arent sure what his true
personality is behind his pleasant smile
and constant wisecrack s.
Name
Thomas Willowpin
Build
Slight
Association
Hair/Eyes
Black/Brown
Nationality
British
Childhood
Experience
Boarding School
Age/Gender
25/Male
Vocation
Detective
Class/
Subspecies
Personality
Ethics
Propriety
Notoriety
Campaign
Attributes
-2
Strength
Dexterity
Fortitude
Presence
3
Resolve
Wits
DeriveD Attributes
Sneak Run Swim Leap Jump
18
Health
Initiative
Quintessence
Movement
Common skills
Act (Presence)
Athletics (Dexterity)
Blunt Weapons (Dexterity)
Bull (Presence)
Charm (Presence)
Conceal (Wits)
[
[
[
[
[
[
]
]
]
2]
2]
]
Concentration (Resolve)
Dance* (Dexterity)
Dodge (Dexterity)
Empathy (Presence)
Etiquette* (Wits)
Firearms (Dexterity)
Fisticuffs (Dexterity)
General Knowledge (Wits)
Haggling* (Presence)
Hide & Sneak (Dexterity)
Improvised Weapon (Dexterity)
Intimidate (Presence)
[
[
[
[
[
[
2]
]
]
]
]
Might (Strength)
[
Perception (Wits)
[2
Streetwise* (Presence)
[2
Swordplay (Dexterity)
[
Throwing (Dexterity)
[
*social class modifier usually applies
CelestiAl engine
speCiAlities
ENTROPY
2
4
Fate Pool
4
5
4
5
_____________________
Fragile Physique
_____________________
Little Legs
_____________________
Night Creature
_____________________
_____________________
_____________________
_____________________
_____________________
_____________________
_____________________
Lost
HeAltH DiCe
-2
2
]
]
]
]
]
speCiAl Abilities
Harmony
ORDER
_____________________
Conversation 2
_____________________
Criminology 2
_____________________
Cryptography 2
_____________________
Interrogation 2
_____________________
Legal Matters 1
_____________________
Pick Lock s 2
_____________________
Research 2
_____________________
_____________________
_____________________
[ ]
[ ]
[ 3]
[2]
[2]
[ 1 ]
-4
-8
-16
tAlents
___________________________________
Acute Sense (Smell)
___________________________________
Deduction (+2)
__________________________________
__________________________________
___________________________________
__________________________________
___________________________________
___________________________________
___________________________________
___________________________________
__________________________________
__________________________________
___________________________________
__________________________________
___________________________________
___________________________________
Assets
personAl effeCts
___________________________________
Income Middle Class (1D6 shillings)
___________________________________
Respectable Boarding House
__________________________________
3 Contacts
__________________________________
___________________________________
__________________________________
___________________________________
___________________________________
___________________________________
Sleuthing gear
___________________________________
__________________________________
__________________________________
___________________________________
__________________________________
___________________________________
___________________________________
privileges
CompliCAtions
___________________________________
Friend of the Library (+1)
___________________________________
__________________________________
__________________________________
___________________________________
__________________________________
___________________________________
___________________________________
___________________________________
Black Sheep
___________________________________
__________________________________
__________________________________
___________________________________
__________________________________
___________________________________
___________________________________
WeApons
Armour
___________________________________
Sharps 4-shot derringer (4)
___________________________________
__________________________________
__________________________________
___________________________________
__________________________________
___________________________________
___________________________________
Lined Jacket (AV 3)
___________________________________
__________________________________
__________________________________
___________________________________
__________________________________
___________________________________
QuintessenCe DiCe
Peter Sloane
WX
Peter is an unfortunate casualty of the British social class system. Born into poverty in Bermondsey, Peter never had
a chance to acquire proper schooling and go as far as his intellect would take him; hed likely be a medical doctor,
hermeticist, or both by now. Instead, his father expected him to spend his life earning a trade thinning and tanning
animal skins in the blood-soaked market courtyards. Peter also learned how to fight after being taken advantage of by
the neighbourhood bullies.
While working in the courtyards Peter learned of the work s of Karl
Marx and Maxim Bolshev. He taught himself to go beyond his meager
schooling and devoured the literature. He hoped one day that
Britain would have a communist revolution so that everyone
would have an equal chance at the best life had to offer. Peter
wanted to be a part of it, but again his father intervened, pointing
out that no communist uprising had ever succeeded in doing
more than getting its leaders hanged for treason.
Life changed for Peter when he saved a physician from being
robbed. The physician, who worked at a nearby clinic, recognized
Peters potential and took him under his wing. He also introduced
Peter to his nurse, who used her enchantments to aid patients. Peter
learned a lot from both until a suspicious fire burned down the clinic with
both physician and nurse within. The physicians family hired Thomas Willowpin
to investigate, and he and Peter became fast friends. Willowpin helped Peter
rebuild, and now Peter helps run the new clinic when hes not being pulled
into Willowpins latest investigation. Its at this clinic that Peter first met Garth
Woodson, and was touched by his tragic story. Garth has become a steady
companion, and Peter always feels safe when he has Garth covering him.
While he resents the nobility, Peter has an affection for Miranda Paxton. Not
only does he keep this to himself but he often goes out of his way to insult her
and her lifestyle, as if to prove to himself that he doesnt care for her.
Name
Peter Sloane
Build
Wiry
Association
Hair/Eyes
Brown/Green
Nationality
British
Childhood
Experience
Urchin
Age/Gender
19/Male
Vocation
Cunning Man
Class/
Subspecies
Personality
Quick-tempered, self-righteous
Ethics
Communist (Bolshevist)
Propriety
Notoriety
Campaign
Attributes
2
Strength
Dexterity
Fortitude
Presence
Wits
Resolve
DeriveD Attributes
Sneak Run Swim Leap Jump
18
Health
Initiative
Quintessence
Movement
Common skills
Act (Presence)
Athletics (Dexterity)
Blunt Weapons (Dexterity)
Bull (Presence)
Charm (Presence)
Conceal (Wits)
[ ]
[2]
[ ]
[ ]
[ ]
[ 3]
Concentration (Resolve)
Dance* (Dexterity)
Dodge (Dexterity)
Empathy (Presence)
Etiquette* (Wits)
Firearms (Dexterity)
Fisticuffs (Dexterity)
General Knowledge (Wits)
Haggling* (Presence)
Hide & Sneak (Dexterity)
Improvised Weapon (Dexterity)
Intimidate (Presence)
[4]
[ ]
[ ]
[2]
[ ]
[ ]
Might (Strength)
[
Perception (Wits)
[3
Streetwise* (Presence)
[2
Swordplay (Dexterity)
[3
Throwing (Dexterity)
[
*social class modifier usually applies
CelestiAl engine
speCiAlities
ENTROPY
2
7
Fate Pool
4
5
4
5
]
]
]
]
]
speCiAl Abilities
Harmony
ORDER
_____________________
Craft (Tanner) 1
_____________________
Lore 2
_____________________
Medicine 3
_____________________
Pick Pockets 2
_____________________
_____________________
_____________________
_____________________
_____________________
_____________________
[ ]
[ ]
[ 3]
[2]
[ ]
[ 3]
_____________________
Adaptability
_____________________
Destiny
_____________________
_____________________
_____________________
_____________________
_____________________
_____________________
_____________________
_____________________
Lost
HeAltH DiCe
-2
-4
-8
-16
tAlents
___________________________________
Combat Sense
___________________________________
Conjurer
__________________________________
__________________________________
___________________________________
__________________________________
___________________________________
___________________________________
___________________________________
Conjure 4
___________________________________
Cloak of Shadows
__________________________________
Healing Poultice
__________________________________
Instant Reload
___________________________________
Pebble Shine
__________________________________
Stone Cloth
___________________________________
___________________________________
Assets
personAl effeCts
___________________________________
Income Lower Class (1s)
___________________________________
Rented Terrace House
__________________________________
3 contacts
__________________________________
___________________________________
__________________________________
___________________________________
___________________________________
___________________________________
Box of ammo,
___________________________________
Well-worn clothes
__________________________________
Medical kit
__________________________________
___________________________________
__________________________________
___________________________________
___________________________________
privileges
CompliCAtions
___________________________________
___________________________________
__________________________________
__________________________________
___________________________________
__________________________________
___________________________________
___________________________________
___________________________________
Addiction (opium)
___________________________________
Rage
__________________________________
Rebel
__________________________________
___________________________________
__________________________________
___________________________________
___________________________________
WeApons
Armour
___________________________________
Apache 7mm pepperbox pistol (7)
___________________________________
Sheath knife (7)
__________________________________
__________________________________
___________________________________
__________________________________
___________________________________
___________________________________
Lined Coat (AV 4)
___________________________________
__________________________________
__________________________________
___________________________________
__________________________________
___________________________________
QuintessenCe DiCe
Mi randa Paxton
WX
The beautiful Miranda was born just outside of London, but she was brought up culturally French; specifically, French
pre-revolution. Mirandas mother had barely escaped the guillotines and only at the cost of her husbands own life. She
settled in England, where she worked to reinstitute the French monarchy. Mirandas mother never accepted Napoleon,
as she considered his claim to noble blood dubious, and finally accepted that shed set roots in England. She married
a successful barrister that had been protecting and recouping her assets and gave birth to Miranda in 1845.
In spite of her mothers acceptance of England as home Miranda was given
a full French upbringing and education. She rarely left the country estate
and between her mother and her French tutors Miranda never acquired
an English accent; indeed, while she speak s English flawlessly she retains a
heavy French accent. A hermeticist family friend suggested that Miranda
learn the Art but her mother insisted that she finish her schooling
in Paris. Miranda went to the University of Paris and acquired her
thaumaturgical degree.
While in Paris, Miranda began to see the benefits of a more egalitarian
society and this was underscored when she returned to Great Britain
and its stratified society. What role the arsistocray should play in a
more just society, is a bit unclear, but it is only natural that they
should show themselves as good examples and use the skills their
breeding and training provides. She began moving through liberal
and socialist circles and through these contacts met Thomas
Willowpin. Miranda offered him her services whenever he can use
a hermeticists assistance. Through Willowpin Miranda has been
introduced to all manner of different people who help him out
from time to time. Among them the self-righteous Peter Sloane
and his Ogre friend Garth Woodson. Most of these people
are good people, even if they do lack Mirandas social
graces. Her egalitarian view forces her to be tolerant and to
embrace their differences.
Name
Miranda Paxton
Build
Slender
Association
Hair/Eyes
Mahogany/Silver
Nationality
British (French)
Childhood
Experience
Personal Tutor
Age/Gender
22/Female
Vocation
Hermeticist
Class/
Subspecies
Personality
Ethics
Propriety
Notoriety
Campaign
Attributes
0
Strength
Dexterity
Fortitude
Presence
3
Resolve
Wits
DeriveD Attributes
Sneak Run Swim Leap Jump
18
Health
Initiative
Quintessence
Movement
Common skills
Act (Presence)
Athletics (Dexterity)
Blunt Weapons (Dexterity)
Bull (Presence)
Charm (Presence)
Conceal (Wits)
[ ]
[ ]
[ ]
[ ]
[ 3]
[ ]
[2]
[2]
[ 3]
[ 3]
[2]
[ ]
Concentration (Resolve)
Dance* (Dexterity)
Dodge (Dexterity)
Empathy (Presence)
Etiquette* (Wits)
Firearms (Dexterity)
[
[
[
[
[
[
2]
]
]
]
]
Might (Strength)
[
Perception (Wits)
[2
Streetwise* (Presence)
[
Swordplay (Dexterity)
[2
Throwing (Dexterity)
[
*social class modifier usually applies
CelestiAl engine
speCiAlities
ENTROPY
2
4
Fate Pool
4
5
4
5
]
]
]
]
]
speCiAl Abilities
Harmony
ORDER
_____________________
Conversation 2
_____________________
Fashion 2
_____________________
High Society 2
_____________________
_____________________
_____________________
_____________________
_____________________
_____________________
_____________________
Fisticuffs (Dexterity)
General Knowledge (Wits)
Haggling* (Presence)
Hide & Sneak (Dexterity)
Improvised Weapon (Dexterity)
Intimidate (Presence)
_____________________
Artistic Eccentricity (Narcissist)
_____________________
Planar Empathy (Clairvoyant)
_____________________
_____________________
_____________________
_____________________
_____________________
_____________________
_____________________
_____________________
Lost
HeAltH DiCe
-2
-4
-8
-16
tAlents
___________________________________
Beautiful
___________________________________
Hermeticist
__________________________________
Polyglot (French)
__________________________________
___________________________________
__________________________________
___________________________________
___________________________________
___________________________________
Clairvoyance 3
___________________________________
Thaumaturgy 3
__________________________________
Clairvoyance (aura reading)
__________________________________
Hermeticist (aetheric bolt, groom, instant beauty)
___________________________________
__________________________________
___________________________________
___________________________________
Assets
personAl effeCts
___________________________________
Income (Upper 5)
___________________________________
Wardrobe
__________________________________
__________________________________
___________________________________
__________________________________
___________________________________
___________________________________
___________________________________
Mirror
___________________________________
Cosmetics
__________________________________
__________________________________
___________________________________
__________________________________
___________________________________
___________________________________
privileges
CompliCAtions
___________________________________
Thaumaturgical Degree
___________________________________
__________________________________
__________________________________
___________________________________
__________________________________
___________________________________
___________________________________
___________________________________
Impoverished Name
___________________________________
Personality Flaw (Devious)
__________________________________
Stubborn
__________________________________
___________________________________
__________________________________
___________________________________
___________________________________
WeApons
Armour
___________________________________
Concealable knife (4)
___________________________________
__________________________________
__________________________________
___________________________________
__________________________________
___________________________________
___________________________________
Lined Corset (AV 2)
___________________________________
__________________________________
__________________________________
___________________________________
__________________________________
___________________________________
QuintessenCe DiCe
Brutus Cogsworth
WX
Brutus is the latest in a long line of technologists; his great-great-great-grandfather fought alongside Oliver Cromwell
in the English Civil War (a fact he rarely brings up in aristocratic company). In fact, Brutus still carries the same
blunderbuss that his ancestor used, although its been heavily modified and refitted as its been passed down from
father to son. Brutus rarely goes anywhere without Old Ollie.
Brutus is a gruff young dwarf whos socially awkward in middle
class gatherings, often saying exactly what hes thinking without
worrying about how the person on the receiving end feels
hearing it. Fortunately, hes an excellent engineer and in
spite of his social uncouthness generally has little trouble
securing work. Hes so secure, in fact, that he gave up a
lucrative position with the British East India Company
because he didnt want to move to a warmer climate.
Brutus met Thomas Willowpin when the latter
was investigating a murder involving
rather elaborate means of execution.
While Brutus quintessenceged to insult
the Gnome detective no less than three
times during the initial consultation,
Willowpin has found Brutus experience
invaluable and often calls on him for
technical expertise. Brutus gets along with
most of the team except Miranda, as his family has
never trusted the aristocracy. He fancies Cindy,
but keeps this to himself.
10
Name
Brutus Cogsworth
Build
Association
Hair/Eyes
Rusty/Coal
Nationality
British
Childhood
Experience
Apprentice: Industrial
Age/Gender
22/male
Vocation
Engineer
Class/
Subspecies
Personality
Ethics
Scientific Advancement
Propriety
Notoriety
Campaign
Attributes
1
Strength
Dexterity
Fortitude
Presence
Wits
Resolve
DeriveD Attributes
Sneak Run Swim Leap Jump
12
Health
Initiative
Quintessence
Movement
Common skills
Act (Presence)
Athletics (Dexterity)
Blunt Weapons (Dexterity)
Bull (Presence)
Charm (Presence)
Conceal (Wits)
[
[
[
[
[
[
]
]
]
]
]
]
[ 2]
[ ]
[2]
[ ]
[ ]
[ 3]
Concentration (Resolve)
Dance* (Dexterity)
Dodge (Dexterity)
Empathy (Presence)
Etiquette* (Wits)
Firearms (Dexterity)
[
[
[
[
[
[
2]
]
]
]
]
]
Might (Strength)
[
Perception (Wits)
[
Streetwise* (Presence)
[
Swordplay (Dexterity)
[
Throwing (Dexterity)
[ 1
*social class modifier usually applies
CelestiAl engine
speCiAlities
ENTROPY
2
4
Fate Pool
4
4
5
5
6
]
]
]
]
]
speCiAl Abilities
Harmony
ORDER
_____________________
Ad Hoc Repair 4
_____________________
Appraisal 2
_____________________
Business 2
_____________________
Craft (gunsmith) 4
_____________________
Drive Carriage 2
_____________________
Engineer (electrical) 1
_____________________
Engineer (mechanical) 4
_____________________
Research 2
_____________________
_____________________
Fisticuffs (Dexterity)
General Knowledge (Wits)
Haggling* (Presence)
Hide & Sneak (Dexterity)
Improvised Weapon (Dexterity)
Intimidate (Presence)
_____________________
Little legs
_____________________
Stubborn as a
_____________________
_____________________
_____________________
_____________________
_____________________
_____________________
_____________________
_____________________
Lost
HeAltH DiCe
-2
-4
-8
-16
tAlents
___________________________________
Deadly Shot (firearms)
___________________________________
Mark sman
__________________________________
Technologist
__________________________________
___________________________________
__________________________________
___________________________________
___________________________________
___________________________________
___________________________________
__________________________________
__________________________________
___________________________________
__________________________________
___________________________________
___________________________________
Assets
personAl effeCts
___________________________________
Income - Middle Class (1D shillings)
___________________________________
Laboratory
__________________________________
Shop
__________________________________
Trusty Rifle (+1 damage)
___________________________________
__________________________________
___________________________________
___________________________________
___________________________________
Aetheric Goggles (+1 to ranged attack rolls)
___________________________________
__________________________________
__________________________________
___________________________________
__________________________________
___________________________________
___________________________________
privileges
CompliCAtions
___________________________________
___________________________________
__________________________________
__________________________________
___________________________________
__________________________________
___________________________________
___________________________________
___________________________________
Hoarder (6 black dice on social interactions within home)
___________________________________
Im an Inventor! (3 black dice in most social situations)
__________________________________
Irk some Neighbours
__________________________________
___________________________________
__________________________________
___________________________________
___________________________________
WeApons
Armour
___________________________________
Brass knuckles (3)
___________________________________
Revolving Blunderbuss (9)
__________________________________
__________________________________
___________________________________
__________________________________
___________________________________
___________________________________
Reinforced Coveralls (AV 6)
___________________________________
__________________________________
__________________________________
___________________________________
__________________________________
___________________________________
QuintessenCe DiCe
Garth Woodson
WX
Garth believes he is a London native born in 1849, but in truth he has no idea who he really is. He was left on the
doorstep of an Aluminat church and placed in an orphanage, where his dim intelligence and large frame did little to
endear him to the faculty or his fellow orphans. He was put to work on the dock s as soon as he was deemed able.
Garths only true friend in life was Father Timothy Woodson, one of the
older priests running the orphanage. He was the one who named the
Ogre Garth St. Anthony and was often Garths sole source of comfort
when the other orphans (and some mean-spirited faculty members)
picked on him or falsely accused him of various actions. When
Garth finally went to work, he insisted that his last name was
Woodson, not St. Anthony, as he considered Father
Timothy the only true parent he ever had. Garth sobbed
for days when Fr. Timothy finally succumbed to old age
a couple years ago.
As a lower class Ogre with little means, Garth
needed to go to a clinic whenever he required
medical attention. It was there he met Peter Sloane.
Peter was touched by Garths story, as it was, to him,
a textbook example of the ills of British society. The
two became fast friends and Sloane rarely answers
Willowpins calls without Garth by his side. Recently,
Garth lost a hand in a pub brawl gone bad, but Sloane
and Cogsworth were able to get him a mechanical
replacement.
13
Name
Garth Woodson
Build
Association
Hair/Eyes
Bald/bright blue
Nationality
British
Childhood
Experience
Workhouse Poor
Age/Gender
18/Male
Vocation
Nav vy
Class/
Subspecies
Personality
Ethics
Propriety
Notoriety
Campaign
Attributes
6
-1
-1
Strength
Dexterity
Fortitude
Presence
Wits
Resolve
DeriveD Attributes
Sneak Run Swim Leap Jump
24
Health
Initiative
Quintessence
Movement
Common skills
Act (Presence)
Athletics (Dexterity)
Blunt Weapons (Dexterity)
Bull (Presence)
Charm (Presence)
Conceal (Wits)
[ ]
[ 3]
[ 4]
[ ]
[ ]
[ ]
Concentration (Resolve)
Dance* (Dexterity)
Dodge (Dexterity)
Empathy (Presence)
Etiquette* (Wits)
Firearms (Dexterity)
]
]
2]
]
]
]
Fisticuffs (Dexterity)
General Knowledge (Wits)
Haggling* (Presence)
Hide & Sneak (Dexterity)
Improvised Weapon (Dexterity)
Intimidate (Presence)
[ 4]
[ ]
[ ]
[ ]
[ ]
[3]
Might (Strength)
[4
Perception (Wits)
[2
Streetwise* (Presence)
[
Swordplay (Dexterity)
[4
Throwing (Dexterity)
[4
*social class modifier usually applies
CelestiAl engine
speCiAlities
ENTROPY
2
4
Fate Pool
4
5
4
5
]
]
]
]
]
speCiAl Abilities
Harmony
ORDER
_____________________
_____________________
_____________________
_____________________
_____________________
_____________________
_____________________
_____________________
_____________________
_____________________
[
[
[
[
[
[
_____________________
Blunt Wits
_____________________
Iron Constitution
_____________________
Long Legs
_____________________
_____________________
_____________________
_____________________
_____________________
_____________________
_____________________
Lost
HeAltH DiCe
-2
-4
-8
-16
tAlents
___________________________________
Ham-Fisted
___________________________________
Mere Flesh Wounds
__________________________________
Powerful Charge
__________________________________
___________________________________
__________________________________
___________________________________
___________________________________
___________________________________
___________________________________
__________________________________
__________________________________
___________________________________
__________________________________
___________________________________
___________________________________
Assets
personAl effeCts
___________________________________
Clockwork Hand
___________________________________
Income Lower (1D pennies)
__________________________________
Rented Court Lodgings
__________________________________
___________________________________
__________________________________
___________________________________
___________________________________
___________________________________
___________________________________
__________________________________
__________________________________
___________________________________
__________________________________
___________________________________
___________________________________
privileges
CompliCAtions
___________________________________
Union Member
___________________________________
__________________________________
__________________________________
___________________________________
__________________________________
___________________________________
___________________________________
___________________________________
Policy of Truth
___________________________________
__________________________________
__________________________________
___________________________________
__________________________________
___________________________________
___________________________________
WeApons
Armour
___________________________________
Large knife (12)
___________________________________
__________________________________
__________________________________
___________________________________
__________________________________
___________________________________
___________________________________
Lined Waistcoat (AV 2)
___________________________________
__________________________________
__________________________________
___________________________________
__________________________________
___________________________________
QuintessenCe DiCe
WX
Sinjai was a child surviving on the streets of Bangkok. Her mother was a prostitute that worked in the Chinese district;
she never knew her father but presumed that he was one of her mothers clients. Her mother assumed Sinjai would
follow in her footsteps. When she didnt, her mother threw her out. Sinjai primarily survived by picking pockets and
stealing unattended goods. One day, she attempted to steal dumplings from a kindly Chinese vendor.
This vendor, Kwan Da-Wei, prevented the theft but took pity on the
young Sinjai. He offered to let her join him on a move to England,
where he wanted to be close to his ailing brother in Limehouse.
She accepted and, while on the ship, he began to teach her kung
fu. Once they got to Limehouse Sinjai found that she did not want to
part with Da-Wei and he adopted her as a granddaughter. They both
took English names to better blend in with their new country and
chose names that sounded like their own, Cindy and David.
Sinjai soon learned that her adopted grandfathers
reputation preceded him. None of the Chinese gangs
dared interfere with his business and this protection
extended to her as well. She also discovered that
the gang leaders would offer assistance whenever
they could. This, combined with the fact that Da-weis
brother was poisoned, is leading Sinjai to believe that
her beloved grandfather may have a deep connection
to the Triads.
Sinjais beastfolk appearance, in spite of being a foreign
cat, enables her to run errands in other parts of London
better than most Chinese residents in Limehouse. During
one such errand Sinjai was beset upon by drunken ruffians. Before
she could defend herself, Garth Woodson stepped in to protect her.
Garth was impressed by Sinjais skill and became friends with her,
using their shared bonds of childhood abandonment and benevolent
father-figures. Garth shared details of his new friend to his other
friends, and now Thomas Willowpin calls on her if he needs cultural
advice or a little extra muscle.
16
Name
Build
Athletic
Association
Hair/Eyes
Nationality
Siamese
Childhood
Experience
Pick Pocket
Age/Gender
20/Female
Vocation
Shopkeeper
Class/
Subspecies
Personality
Ethics
Propriety
Notoriety
Campaign
Attributes
2
Strength
Dexterity
Fortitude
Presence
1
Resolve
Wits
DeriveD Attributes
Sneak Run Swim Leap Jump
Health
Initiative
Quintessence
Movement
Common skills
Act (Presence)
Athletics (Dexterity)
Blunt Weapons (Dexterity)
Bull (Presence)
Charm (Presence)
Conceal (Wits)
[
[
[
[
[
[
2]
]
2]
]
]
Concentration (Resolve)
Dance* (Dexterity)
Dodge (Dexterity)
Empathy (Presence)
Etiquette* (Wits)
Firearms (Dexterity)
Fisticuffs (Dexterity)
General Knowledge (Wits)
Haggling* (Presence)
Hide & Sneak (Dexterity)
Improvised Weapon (Dexterity)
Intimidate (Presence)
[4]
[ ]
[ ]
[ 3]
[ ]
[ ]
Might (Strength)
[
Perception (Wits)
[3
Streetwise* (Presence)
[2
Swordplay (Dexterity)
[3
Throwing (Dexterity)
[2
*social class modifier usually applies
CelestiAl engine
speCiAlities
ENTROPY
2
4
Fate Pool
4
5
4
5
]
]
]
]
]
speCiAl Abilities
Harmony
ORDER
_____________________
Craft (cook) 1
_____________________
Culture (Chinese) 2
_____________________
Pick Pockets 2
_____________________
Sewer Lore 2
_____________________
Sleight of Hand 2
_____________________
Tracking 1
_____________________
_____________________
_____________________
_____________________
[ ]
[ ]
[ 3]
[ ]
[ ]
[ ]
_____________________
Night Vision
_____________________
_____________________
_____________________
_____________________
_____________________
_____________________
_____________________
_____________________
_____________________
Lost
HeAltH DiCe
-2
-4
-8
-16
tAlents
___________________________________
Back stabber
___________________________________
Blind Fighting
__________________________________
Combat Sense (+2)
__________________________________
Iron Grip
___________________________________
Pugilist (+2)
__________________________________
___________________________________
___________________________________
___________________________________
___________________________________
__________________________________
__________________________________
___________________________________
__________________________________
___________________________________
___________________________________
Assets
personAl effeCts
___________________________________
Income Lower (1d)
___________________________________
Rented Terrace House
__________________________________
__________________________________
___________________________________
__________________________________
___________________________________
___________________________________
___________________________________
Oriental attire
___________________________________
__________________________________
__________________________________
___________________________________
__________________________________
___________________________________
___________________________________
privileges
CompliCAtions
___________________________________
___________________________________
__________________________________
__________________________________
___________________________________
__________________________________
___________________________________
___________________________________
___________________________________
Distinctive Features
___________________________________
Foreigner
__________________________________
Police Harassment
__________________________________
___________________________________
__________________________________
___________________________________
___________________________________
WeApons
Armour
___________________________________
Butterfly knife (6)
___________________________________
6 throwing knives (6)
__________________________________
__________________________________
___________________________________
__________________________________
___________________________________
___________________________________
___________________________________
__________________________________
__________________________________
___________________________________
__________________________________
___________________________________
QuintessenCe DiCe