DC Files (MD Snowman)
DC Files (MD Snowman)
DC Files (MD Snowman)
DC FILES
STR DEX CON INT WIS CHA
+9 +6 +7 +1 +2 +3
28/16 22/14 24/16 12 14 16
TOUGHNESS FORTITUDE REFLEX WILL
+12 +10 +8 +8
COMBAT: Attack +8 (+10 in Water)[Unarmed +9, Trident +12; 19-20 Crit] Defense 18 [20 in
Water] (14 fat-footed) Init +14
SKILLS: Bluf 8 (+11/+15), Diplomacy 12 (+15/+19), Gather Information 8 (+11), Intimidate
8 (+11), Knowledge [Arcane Lore] 8 (+9), Knowledge [Atlantean Civics] 12 (+13), Notice 12
(+14), Search 8 (+9), Sense Motive 8 (+10), Stealth 8 (+14), Swim 12 (+21)
FEATS: All-Out Attack, Attractive, Beneft [Status], Environmental Adaptation [Deep Sea],
Equipment (2), Favored Environment [Aquatic] (4), Improved Initiative (2), Inspire (2), Leadership,
Power Attack, Teamwork, Stunning Attack
POWERS: Comprehend 2 (Animals; Flaws: Limited- Sea Creatures [-1]; 1pp), Device 3
[Bracelet of the Water Bearer Nullify 11 (Magic; Alternate Powers: Super Senses [Post
Cognition, Precognition], ESP [Visual] 5, Healing 5, Sufocate 5; 12pp], Enhanced
Strength 12 (12pp), Enhanced Dexterity 8 (8pp), Enhanced Constitution 8
(8pp), Immunity 2 (Pressure, Sufocation due to Water; 2pp), Protection 4 (4pp), Super
Senses 1 (Low Light Vision; 1pp), Swimming 7 (7pp), Super Strength 3 (6pp),
Telepathy 11 (Alternate Power: Area Mind Control Limited to Aquatic Creatures; 23pp)
EQUIPMENT: Hydro Pants [1ep], Trident [+3 Damage; Mighty; Improved Critical; Extended
Reach; Thrown; 7ep]
DRAWBACKS: Power Drawback [Telepathy only rank 6 vs. Land Dwellers; 1pp], Power Loss
[Super Strength, after 2 hours out of water; 1pp], Weakness [-1 Constitution for Being outside
Water for an Hour without Hydro Pants; Uncommon Occurrence; Moderate Intensity; 2pp]
Abilities 28 + Skills 26 (104 ranks) + Feats 18 + Powers 84
+ Combat 32 + Saves 11 Drawbacks 4 = 195 PP
PL 11
AQUAMAN
STR DEX CON INT WIS CHA
+4 +4 +4 +3 +0 +2
18/14 18/14 18/14 16 10 14
TOUGHNESS FORTITUDE REFLEX WILL
+7 +10 +10 +8
COMBAT: Attack +10 (+12 Melee or Throwing Blades) [Unarmed +4, Flaming Daggers +6;
18-20 Crit, Flaming Sword +8; 19-20 Crit] Defense 23 (14 fat-footed) Init +12
SKILLS: Acrobatics 8 (+12), Bluf 8 (+10), Climb 8 (+12), Escape Artist 8 (+12), Intimidate
13 (+15), Knowledge [Theology] 7 (+10), Notice 12 (+12), Ride 4 (+8), Search 8 (+11),
Sense Motive 12 (+12), Stealth 12 (+16)
FEATS: Accurate Attack, All-Out Attack, Attack Focus [Melee] (2), Defensive Attack, Dodge
Focus (5), Elusive Target, Equipment, Fearsome Presence (6), Improved Block, Improved
Disarm, Improved Initiative (2), Power Attack, Rage (2) [+4 Strength, +2 Fortitude & Will
Saves; 10 Rounds], Startle, Takedown Attack, Uncanny Dodge [Hearing]
POWERS: Device 3 [Azraels Arsenal Flaming Sword (Strike 4; Extras: Penetrating; Power
Feats: Mighty, Improved Critical) Alternate Power: Flaming Daggers (Strike 2; Extras: Auto-Fire;
Power Feat: Mighty, Improved Critical [2]), Throwing Blades (+2 Damage; Extra: Auto-Fire;
Power Feats: Accurate); 9pp], Enhanced Strength 4 (4pp), Enhanced Dexterity 4 (4pp),
Enhanced Constitution 4 (4pp), Leaping 2 (2pp)
EQUIPMENT: Mantle of Azrael [+3 Toughness, Super Movement 1 (Slow Fall); 5ep]
DRAWBACKS: Normal Identity [Jean-Paul Valley; Common Occurrence (Full round); Major
Intensity; 4pp]
Abilities 22 + Skills 25 (100 ranks) + Feats 28 + Powers 23
+ Combat 36 + Saves 20 Drawbacks 4 = 150 PP
PL 10
AZRAEL
STR DEX CON INT WIS CHA
+9 +3 +9 +3 +2 +1
28/16 16 28/16 16 14 12
TOUGHNESS FORTITUDE REFLEX WILL
+9 +10 +6 +6
COMBAT: Attack +8 (+11 Melee) [Unarmed +9; 19-20 crit] Defense 21 (14 fat-footed)
Init +3
SKILLS: Bluf 4 (+5), Climb 8 (+17), Gather Information 12 (+13), Intimidate 13 (+14),
Knowledge [Streetwise] 10 (+14), Notice 10 (+12), Sense Motive 12 (+14), Stealth 10
(+13), Languages (Spanish)
FEATS: All-Out Attack, Assessment, Attack Focus [Melee] (3), Chokehold, Connected, Diehard,
Dodge Focus (3), Improved Critical [Unarmed], Improved Escape, Improved Grab, Improved
Pin, Master Plan, Power Attack, Second Chance [Intimidate Check], Startle, Stunning Attack,
Ultimate Efort [Ultimate Grapple Check], Well-Informed
POWERS: Device 3 [Venom Injection System Boost (Strength & Constitution)
12 (Flaws: Personal Only [-1]; Power Feats: Slow Fade [3]; 12pp]
DRAWBACKS: Weakness [Venom Deprivation Common Occurrence; Major Intensity; 4pp]
Abilities 30 + Skills 20 (80 ranks) + Feats 22 + Powers 12
+ Combat 32 + Saves 8 Drawbacks 4 = 120 PP
PL 10
BANE
STR DEX CON INT WIS CHA
+2 +4 +3 +2 +2 +1
14 18 16 14 14 12
TOUGHNESS FORTITUDE REFLEX WILL
+5 +5 +12 +5
COMBAT: Attack +13 [Unarmed +5; 17-20 Crit; Bat-a-rang +4] Defense 25 (14 fat-footed)
Init +12
SKILLS: Acrobatics 13 (+17)*, Concentration 6 (+8)*, Gather Information 10 (+11),
Intimidate 14 (+15), Notice 12 (+14), Sense Motive 12 (+14)*, Stealth 12 (+16)*,
Language (English; Base: Japanese)
FEATS: Accurate Attack, Acrobatic Bluf, All-Out Attack, Defensive Attack, Dodge Focus (7),
Elusive Target, Equipment (3), Evasion (2), Hide in Plain Sight, Improved Block, Improved
Disarm (2), Improved Trip, Instant Up, Luck (2), Power Attack, Rage [+4 Strength, +2
Fortitude and Will Saves, -2 Defense; 5 Rounds ], Skill Mastery [Acrobatics, Concentration,
Sense Motive, Stealth], Sneak Attack, Stunning Attack, Takedown Attack (2)
POWERS: Strike 3 (Extras: Duration (Concentration) [+1]; Power Feat: Mighty; Alternate
Power: Strike 3 (Extra: Aura [+1]; Power Feat: Mighty); 8pp), Super Senses 1 (Danger
Sense; Power Feats: Assessment, Uncanny Dodge, Improved Critical [Unarmed] (3), Improved
Initiative (2); 7pp)
EQUIPMENT: Uniform [+2 Toughness; Super Movement [Slow Fall]; 4ep], Comm-Link
[1ep], Utility Belt (Bat-a-rang - [+2 Dmg; Mighty 6ep], Shuriken [+1 Damage; Auto-Fire;
3ep], Swing Line [Super Movement (Swinging) 2ep], Smoke Pellets - [Obscure
(Visual) 4ep], Caltrops - [1ep]; 10ep)
DRAWBACKS: Power Loss [Strike; When Danger Sense is Negated; Uncommon Occurrence;
Minor Intensity; 1pp]
Abilities 28 + Skills 21 (84 ranks) + Feats 33 + Powers 15
+ Combat 41 + Saves 13 Drawbacks 1 = 150 PP
PL 10
BATGIRL (Cassandra Cain)
STR DEX CON INT WIS CHA
+3 +4 +3 +3 +4 +4
16 18 16 16 18 18
TOUGHNESS FORTITUDE REFLEX WILL
+9/+7 +10 +10 +10
COMBAT: Attack +15 [Unarmed +6; Batarang +5] Defense 25 (13 fat-footed) Init +12
SKILLS: Acrobatics 8 (+12), Bluf 12 (+16/+20), Climb 4 (+7), Computers 7 (+10), Diplomacy 8
(+12/+16), Disable Device 9 (+12), Drive 4 (+8), Escape Artist 12 (+16), Gather Information 8
(+12), Intimidate 12 (+16)*, Investigate 12 (+16)*, Knowledge [Behavioral Sciences] 10 (+13),
Knowledge [Streetwise] 10 (+13), Notice 8 (+12), Search 12 (+15), Sense Motive 12 (+16)*,
Sleight of Hand 8 (+12), Stealth 12 (+16)*, Languages (Arabic, Chinese, French, Japanese, Latin,
Nama, Nepali, Spanish; Base: English)
FEATS: All Out Attack, Assessment, Attractive, Beneft (3), Connected, Contacts, Defensive Attack,
Defensive Roll (2), Dodge Focus (10), Equipment (16), Evasion (2), Fearsome Presence (6), Hide in
Plain Sight, Improved Disarm (2), Improved Initiative (2), Luck, Master Plan, Power Attack, Ranged
Pin, Redirect, Skill Mastery [Investigate, Stealth, Sense Motive, Intimidate], Sneak Attack (2), Startle,
Uncanny Dodge [Hearing], Well-Informed
POWERS: Strike 3 (Power Feat: Mighty; 4pp)
EQUIPMENT: Utility Belt [Flash-Bang [Dazzle Burst 4; 16ep], Blow Gun [Ranged Paralyze 5;
15ep], Smoke Pellet [Obscure (Visual), 4ep], Batarang [Damage +2; 6ep], Bolos [Snare 7; 14ep],
Sleep Gas [Fatigue Explosion 4; 12ep], Stun Gun [Stun 7; 14ep], Mace Spray [Dazzle + Stun 5; 15ep],
Grappling Gun [Swinging; 2ep]; 24ep], Random- Hand Cufs [1ep], Flashlight [1ep], Costume
(+4 Toughness, 4ep), Headquarters [Wayne Manor / Bat Cave] (Size: Huge; Toughness:
10; Features: Communications, Computer, concealed, Defense System, Dock, Garage, Gym, Hanger,
Infrmary, Isolated, Laboratory, Library, Living Space, Power System, Workshop. Cost 20ep), Vehicle
[The Batmobile] (Strength 35; Speed 5, Defense 8, Toughness 9, Size: Huge; Features: Alarm [5;
DC 40], Caltrops, Hidden Compartments Navigation System [3], Oil Slick, Remote Control, Smoke
Screen; Powers: Impervious [9]; 30ep)
Abilities 42 + Skills 44 (176 ranks) + Feats 61 + Powers 4
+ Combat 40 + Saves 19 Drawbacks 0 = 210 PP
PL 12
BATMAN (Bruce Wayne)
STR DEX CON INT WIS CHA
+4 +4 +4 +3 +1 +3
18 18 18 16 12 16
TOUGHNESS FORTITUDE REFLEX WILL
+6 +8 +8 +5
COMBAT: Attack +10 (+14 w/ Unarmed) [Unarmed +4, Bat-a-rang +6] Defense 24 (14
fat-footed) Init +8
SKILLS: Acrobatics 5 (+9), Bluf 8 (+11), Computers 7 (+10), Diplomacy 8 (+11), Disable
Device 8 (+11), Drive 4 (+8), Escape Artist 8 (+12), Gather Information 8 (+11), Intimidate
10 (+13), Investigate 10 (+11), Knowledge [Behavioral Sciences] 8 (+11), Knowledge
[Streetwise] 8 (+11), Notice 8 (+9), Search 10 (+13), Sense Motive 10 (+11), Sleight
of Hand 8 (+12), Stealth 10 (+14), Languages (Arabic, Chinese, French, Japanese, Latin,
Spanish; Base: English)
FEATS: All-Out Attack, Attack Specialization [Unarmed] (2), Beneft [Wealth x3] (3),
Defensive Attack, Dodge Focus (7), Equipment (6), Fearsome Presence (4), Improved Disarm,
Improved Initiative, Improved Trip, Instant Up, Power Attack, Sneak Attack, Startle, Takedown
Attack, Uncanny Dodge [Hearing]
EQUIPMENT: Uniform [+2 Toughness; Super Movement [Slow Fall]; 4ep], Utility
Belt (Flash-Bang [Dazzle Burst 4; 16ep], Blow Gun [Ranged Paralyze 5; 15ep], Smoke
Pellet [Obscure (Visual), 4ep], Batarang [Damage +2; 6ep], Bolos [Snare 7; 14ep], Sleep
Gas [Fatigue Explosion 4; 12ep], Stun Gun [Stun 7; 14ep], Mace Spray [Dazzle + Stun 5;
15ep], Grappling Gun [Swinging; 2ep], Hand Cufs [1ep], Flashlight [1ep]; 26ep total)
Abilities 38 + Skills 36 (144 ranks) + Feats 30 + Powers 0
+ Combat 34 + Saves 12 Drawbacks 0 = 150 PP
PL 10
BATMAN (Year One)
STR DEX CON INT WIS CHA
+7 +8 +2 +2 +3 +2
24/14 26/16 14 14 16 16
TOUGHNESS FORTITUDE REFLEX WILL
+8 +6 +11 +6
COMBAT: Attack +12 [Unarmed +7, Batarangs 2.0 +6] Defense 22 (14 fat-footed) Init +12
SKILLS: Acrobatics 4 (+12), Bluf 8 (+11), Computers 8 (+10), Intimidate 8 (+11),
Knowledge [Streetwise] 6 (+8.), Notice 10 (+13), Sense Motive 8 (+11), Stealth 8 (+16)
FEATS: Accurate Attack, All-Out Attack, Dodge Focus (4), Improved Disarm (2), Improved
Initiative, Improved Trip, Power Attack, Sneak Attack, Startle, Takedown Attack, Uncanny
Dodge
POWERS: Device 7 [Bat Suit Enhanced Strength 10, Enhanced Dexterity 10,
Protection 6, Flight 4, Com-Link; 28pp] Device 4 [Bat Belt- Blast 6 (Alternate Powers:
Stun Cloud 4, Obscure [Visual], Super Senses, Invisibility [Sight], Ranged
Paralyze 4, Snare; 16pp]
Abilities 30 + Skills 14 (56 ranks) + Feats 11 + Powers 44
+ Combat 40 + Saves 11 Drawbacks 0 = 150 PP
PL 10
BATMAN (Terry McGinnis)
STR DEX CON INT WIS CHA
+1 +1 +1 +1 +0 +2
12 12 12 12 10 14
TOUGHNESS FORTITUDE REFLEX WILL
+1 +4 +4 +4
COMBAT: Attack +2 (+10 Melee) [Unarmed +1] Defense 18 (12 fat-footed) Init +1
SKILLS: Bluf 12 (+14), Concentration 4 (+4), Escape Artist 8 (+9), Handle Animal 12 (+14),
Intimidate 12 (+14), Notice 12 (+12), Search 8 (+9), Sense Motive 8 (+8), Stealth 8 (+9), Survival
12 (+12), Swim 12 (+13)
FEATS: All-Out Attack, Attack Focus [Melee] (8), Distract [Intimidate], Dodge Focus (5), Move-By
Action, Power Attack, Set-Up, Sneak Attack (2), Taunt, Teamwork (3), Track
POWERS: Comprehend 2 (Animals; 4pp), Shapeshift 10 (Flaws: Limited Animals [-1],
Limited Always Green [-1]; 60pp)
T-Rex Growth 8 (+16 Strength, +8 Constitution; 32pp), Protection 5 (5pp), Speed 2 (4pp), Strike
1 (Power Feat: Mighty; 2pp), Super Senses 2 (Low-Light Vision, Scent; 2pp), Power Feats: Improved Grab.
46pp Total
Cheetah Growth 4 (+8 Strength, +4 Constitution; 16pp), Protection 7 (7pp), Super Senses 2 (Low-Light
Vision, Scent; 2pp), Speed 4 (8pp), Strike 1 (Power Feat: Mighty; 2pp); Power Feats: Endurance (2). 37pp Total
Hawk Flight 4 (8pp), Shrinking 8 (8pp), Strike 3 (Power Feat: Mighty; 4pp), Super Senses 2
(Extended Vision, Low Light Vision; 2pp). Power Feats: Defensive Roll (7). 29pp Total
Rat Shrinking 8 (8pp), Super Senses 2 (Low-Light Vision, Scent; 2pp), Super Movement [Wall
Crawling] 2 (4pp), 14pp Total
Squid Additional Limbs 4 (4pp), Growth 8 (+16 Strength, +8 Constitution; 32pp), Immunity
1 (Underwater Sufocation; 1pp), Obscure 4 (Sight; 20 ft. Radius; Flaws: Limited to Underwater; 4pp),
Protection 5 (5pp), Swimming 3 (3pp); Power Feat: Improved Grapple. 50pp Total
Monkey Additional Limbs 1 (1pp), Enhanced Dexterity 10 (10pp), Leaping 3 (3pp),
Shrinking 8 (8pp), Strike 2 (Power Feat: Mighty; 3pp); Power Feats: Defensive Roll (7), Grappling Finesse.
33pp Total
Abilities 14 + Skills 27 (108 ranks) + Feats 25 + Powers 64
+ Combat 10 + Saves 10 Drawbacks 0 = 150 PP
PL 10
BEAST BOY
STR DEX CON INT WIS CHA
+2 +4 +2 +1 +2 +5
14 18 14 12 14 20
TOUGHNESS FORTITUDE REFLEX WILL
+6/+3 +5 +8 +5
COMBAT: Attack +3 (+13 Melee) [Unarmed +5] Defense 24 (12 fat-footed) Init +8
SKILLS: Acrobatics 5 (+9), Bluf 7 (+12/+20)*, Concentration 8 (+10)*, Drive 6 (+10),
Gather Information 10 (+15)*, Knowledge [Streetwise] 8 (+10), Notice 12 (+14), Sense
Motive 8 (+10), Stealth 12 (+16)*
FEATS: All-Out Attack, Attack Focus [Melee] (10), Attractive (2), Defensive Attack, Defensive
Roll (3), Contacts, Dodge Focus (10), Elusive Target, Equipment (2), Grappling Finesse,
Improved Disarm, Improved Initiative, Improved Throw, Improved Trip, Skill Mastery [Bluf,
Gather Information, Concentration, Stealth], Sneak Attack, Uncanny Dodge [Hearing]
POWERS: Sonic Control 10 (Extras: Cone Area [+1], Duration Concentration [+1];
Flaws: Full-Action [-1]; Alternate Powers: Blast 10 (Extras: Cone Area [+1], Duration
Concentration [+1]; Flaws: Full-Action [-1]), Stun 10 (Extras: Ranged [+1], Cone Area
[+1]; Flaws: FullAction [-1]); 32pp), Strike 3 (Power Feat: Mighty; 4pp)
EQUIPMENT: Motorcycle [Str: 15; Speed: 5; Defense: 10; Toughness: 8; Size: Medium; 9ep],
Leather Jacket [+1 Toughness; 1ep]
DRAWBACKS: Full Power [Canary Cry; Uncommon Occurrence; Minor Intensity; 1pp]
Abilities 32 + Skills 20 (80 ranks) + Feats 39 + Powers 36
+ Combat 14 + Saves 10 Drawbacks 1 = 150 PP
PL 10
BLACK CANARY
STR DEX CON INT WIS CHA
+6 +3 +3 +1 +0 +1
22/16 16 16 12 10 12
TOUGHNESS FORTITUDE REFLEX WILL
+7 +6 +6 +3
COMBAT: Attack +9 [Unarmed +6, Trident +9; 10ft. Reach; 19-20 Crit] Defense 21 (13 fat-
footed) Init +9
SKILLS: Acrobatics 12 (+15), Bluf 4 (+5), Climb 8 (+14), Drive 8 (+11), Intimidate 6 (+7),
Knowledge [Pop Culture] 9 (+10), Knowledge [Arcane Lore] 5 (+6), Profession [Stunt Man]
8 (+8), Notice 8 (+8), Sense Motive 8 (+8), Stealth 8 (+11), Swim 8 (+14)
FEATS: All-Out Attack, Defensive Attack, Dodge Focus (6), Elusive Target, Evasion, Fearsome
Presence (6) [DC 16; 30 ft.], Improved Initiative, Improved Trip, Instant Up, Power Attack,
Takedown Attack
POWERS: Device 3 [Trident Flight 3 (Extra: Afect Other [+1], Strike 3 (Power Feat:
Mighty, Extended Reach, Improved Critical); 12pp], Enhanced Strength 6 (6pp),
Protection 4 (4pp), Regeneration 6 (Recovery Rate: Bruised 1, Unconscious 1, Injured
2, Staggered 2; 6pp), Super Senses 4 (Extended Vision, Extended Hearing, Extended
Infravision; 4ep)
Abilities 22 + Skills 23 (92 ranks) + Feats 21 + Powers 32
+ Combat 28 + Saves 10 Drawbacks 0 = 135 PP
PL 9
BLUE DEVIL
STR DEX CON INT WIS CHA
+10 +1 +2 +1 +0 +3
30/14 12 14 12 10 16
TOUGHNESS FORTITUDE REFLEX WILL
+10 +6 +6 +0
COMBAT: Attack +10 [Unarmed +10, Force Blast +10] Defense 20 (13 fat-footed) Init +1
SKILLS: Bluf 8 (+11/+15), Diplomacy 8 (+11/+15), Gather Information 8 (+11), Notice 8
(+8), Profession [Business Administration] 8 (+8), Sense Motive 8 (+8)
FEATS: Attractive, Beginners Luck, Beneft [Wealth], Dodge (4), Minions [Skeets] (7)
POWERS: Device 11 [Power Suit Enhanced Strength 16, Force Field 8 (Extra:
Impervious [+1]), Blast 10, Super Senses 2 (Extended Vision, Infravision); 44pp],
Device 2 [Flight Ring Flight 5; 8pp]
SKEETS (PL 7)
Abilities: Str 10, Dex 10, Con --, Int 16, Wis 16, Char 08
Skills: Knowledge [Civics] 12 (+15), Knowledge [History] 12 (+15), Knowledge [Technology] 12 (+15),
Knowledge [Pop Culture] 12 (+15)
Feats: Eidetic Memory, Sneak Attack, Teamwork (2)
Powers: Shrink 8 (8pp), Flight 3 (6pp), Immunity 30 (Fortitude Efects; 30pp), Hardness 5 (5pp)
Combat: Attack +9 [Unarmed +0], Defense 19 (14 Flat Footed), Init: +0
Saves: Toughness +5 (5 Flat Footed) Fortitude +N/A, Refex +6, Will +9
Abilities: 0 + Skills 12 (48 Ranks) + Feats 4 + Powers 49 + Combat 28 + Saves 12 = 105 PP
Abilities 18 + Skills 12 (48 ranks) + Feats 13 + Powers 52
+ Combat 32 + Saves 8 Drawbacks 0 = 135 PP
PL 10
BOOSTER GOLD
STR DEX CON INT WIS CHA
+12 +1 +1 +2 +2 +2
34/12 12 12 14 14 14
TOUGHNESS FORTITUDE REFLEX WILL
+14 +10 +1 +4
COMBAT: Attack +8 [Unarmed +12] Defense 16 (13 fat-footed) Init +1
SKILLS: Bluf 4 (+6/+10), Notice 8 (+10), Profession [Teacher] 8 (+10), Sense Motive 8
(+10)
FEATS: All-Out Attack, Attractive, Improved Pin, Power Attack
POWERS: Enhanced Strength 22 (22pp), Immunity 19 (Cold, Heat, Life Support;
19pp), Protection 13 (Extras: Impervious [+1]; 26), Leaping 3 (3pp), Super
Strength 7 (Power Feat: Ground Strike; 15pp)
DRAWBACKS: Vulnerable [Magnetic Powers; Uncommon Occurrence; Major Intensity; 3pp]
Abilities 18 + Skills 7 (28 ranks) + Feats 4 + Powers 85
+ Combat 28 + Saves 11 Drawbacks 3 = 150 PP
PL 10
BULLETEER
STR DEX CON INT WIS CHA
+5 +3 +3 +0 +2 +0
20 16 16 10 14 10
TOUGHNESS FORTITUDE REFLEX WILL
+6 +7 +7 +6
COMBAT: Attack +9 (+11 Melee) [Unarmed +5, Cat Claws +7; 18-20 Crit] Defense 22
(15 fat-footed) Init +11
SKILLS: Acrobatics 9 (+12)*, Bluf 8 (+8), Climb 13 (+18)*, Drive 8 (+11), Handle Animal
13 (+13)*, Intimidate 9 (+9), Notice 13 (+15), Sense Motive 9 (+11), Stealth 13 (+16),
Survival 12 (+14)*, Swim 9 (+14)
FEATS: Acrobatic Bluf, Animal Empathy, Attack Focus [Melee] (2), All-Out Attack, Dodge
Focus (3), Equipment (2), Elusive Target, Improved Initiative (2), Improved Trip, Instant Up,
Power Attack, Seize Initiative, Skill Mastery [Acrobatics, Climb, Handle Animal, Survival]
POWERS: Device 1 [Catman Suit Protection 3, Leaping 1, Super Senses 1
(Scent); 4pp]
EQUIPMENT: Cat Claws [+2 Damage; Autofre; Mighty; 18-20 Crit; Second Chance (Climb
Checks); 7ep]
Abilities 26 + Skills 29 (116 ranks) + Feats 18 + Powers 4
+ Combat 36 + Saves 12 Drawbacks 0 = 125 PP
PL 9
CATMAN
STR DEX CON INT WIS CHA
+2 +5 +2 +2 +1 +6
14 20 14 14 12 22
TOUGHNESS FORTITUDE REFLEX WILL
+6/+4 +5 +7 +5
COMBAT: Attack +13 [Unarmed +2, Claws +3, Whip (15ft. Reach) +3] Defense 24 (15
fat-footed) Init +13
SKILLS: Acrobatics 8 (+13), Bluf 3 (+9/+21)*, Climb 4 (+6), Computers 6 (+8.), Disable
Device 12 (+14)*, Escape Artist 15 (+20)*, Gather Information 8 (+14), Handle Animal 8
(+14), Knowledge [Streetwise] 12 (+14), Notice 12 (+13), Sense Motive 8 (+9), Stealth 12
(+17)*
FEATS: Animal Empathy, Attractive (3), Beneft (Wealth), Defensive Roll (2), Dodge Focus
(4), Elusive Target, Equipment (2), Fascinate [Bluf], Improved Initiative (2), Minion (1),
Skill Mastery [Bluf, Disable Device, Escape Artist, Stealth], Sneak Attack (3), Ultimate Efort
(Ultimate Bluf Check), Uncanny Dodge
POWERS: Device 3 [Whip Snare 6 (Alternate Powers: Super Movement
[Swinging], Strike 1 [Mighty; Extended Reach x2]; 9]
EQUIPMENT: Burglars Tools (Binoculars, Caltrops, Multi-tool, Night Vision Goggles, Lock
Picks); Cat Claws (Damage 1; Mighty; Penetrating; 3ep); Leather Cat Suit (+2 Toughness Save)
Abilities 36 + Skills 25 (100 ranks) + Feats 24 + Powers 9
+ Combat 46 + Saves 10 Drawbacks 0 = 150 PP
PL 10
CATWOMAN
STR DEX CON INT WIS CHA
+5 +1 +3 +1 +0 +4
20 12 17 12 10 18
TOUGHNESS FORTITUDE REFLEX WILL
+13 +13 +2 +5
COMBAT: Attack +9 [Unarmed +5, Strike +9, Clay Blasts +9] Defense 15 (13 fat-footed)
Init +1
SKILLS: Bluf 12 (+16), Intimidate 12 (+16), Notice 8 (+8.), Profession [Actor] 12 (+12),
Stealth 8 (+9)
FEATS: All-Out Attack, Chokehold, Improved Grab, Improved Grapple, Improved Pin, Power
Attack, Startle
POWERS: Growth 3 (Power Feat: 12pp), Alternate Form [Clay] 16 (Elongation
3, Immunity 9 [Life Support], Insubstantial 1, Morph 10, Protection 10,
Sufocate 9 (Alternate Powers: Blast, Snare, Auto-Fire Strike), Super Movement
[Slithering] 1; 80pp)
Abilities 26 + Skills 13 (52 ranks) + Feats 7 + Powers 92
+ Combat 28 + Saves 14 Drawbacks 0 = 180 PP
PL 9
CLAYFACE
STR DEX CON INT WIS CHA
+12 +3 +3 +2 +1 +1
34/16 16 16 14 12 12
TOUGHNESS FORTITUDE REFLEX WILL
+10 +9 +3 +3
COMBAT: Attack +8 [Unarmed +12, Sonic Cannon +12] Defense 20 (12 fat-footed) Init +3
SKILLS: Bluf 8 (+9), Computer 12 (+14), Craft [Mechanical] 12 (+14), Craft [Electrical] 12
(+14), Disable Device 12 (+14), Drive 8 (+11), Intimidate 8 (+9), Knowledge [Technology]
12 (+14), Notice 8 (+9), Sense Motive 8 (+9)
FEATS: All-Out Attack, Dodge Focus (6), Elusive Target, Improved Block, Inventor, Power
Attack, Teamwork, Takedown Attack
POWERS: Enhanced Strength 18 (18pp), Protection 7 (7pp), Blast 12 (Alternate
Powers: Super Strength; 25pp), Super Senses 6 (Extended Sight, Distance Sense,
Infravision, Time Sense, Radio, Ultra Hearing; 6pp)
DRAWBACKS: Vulnerable [Magnetics; Uncommon Occurence; Major Intensity; 3pp]
Abilities 26 + Skills 25 (100 ranks) + Feats 13 + Powers 56
+ Combat 24 + Saves 9 Drawbacks 3 = 150 PP
PL 10
CYBORG
STR DEX CON INT WIS CHA
+1 +3 +1 +1 -1 +0
12 16 12 12 8 10
TOUGHNESS FORTITUDE REFLEX WILL
+5 +6 +8 +6
COMBAT: Attack +8 (+13 Ranged) [Unarmed +1, .45s +4 Damage; 17-20 Crit] Defense 23
(15 fat-footed) Init +11
SKILLS: Bluf 8 (+8.), Drive 6 (+9), Gather Information 8 (+8.), Intimidate 8 (+8.), Notice
12 (+11), Pilot 6 (+9), Search 8 (+9), Sense Motive 8 (+7), Stealth 12 (+15)
FEATS: Accurate Attack, All Out Attack, Attack Focus [Ranged] (2), Defensive Attack, Dodge
Focus (4), Elusive Target, Equipment (4), Fearless, Improved Aim, Improved Critical [Fire Arms]
(3), Improved Initiative (2), Power Attack, Quick Draw, Teamwork (2)
EQUIPMENT: Twin Colt .45s [+4 Damage; Autofre; 12ep], Uniform [+4 Toughness; Subtle;
5ep], Targeting Mask [Attack Focus [Ranged] (3); 3ep], 5 Extra Equipment Points
Abilities 10 + Skills 18 (72 ranks) + Feats 25 + Powers 0
+ Combat 34 + Saves 17 Drawbacks 0 = 105 PP
PL 9
DEADSHOT
STR DEX CON INT WIS CHA
+2 +3 +2 +3 +3
14 16 14 16 16
TOUGHNESS FORTITUDE REFLEX WILL
+0 +9 +8
COMBAT: Attack +10 [Unarmed +2] Defense 20 (13 fat-footed) Init +3
SKILLS: Acrobatics 12 (+15), Bluf 8 (+11), Escape Artist 8 (+11), Gather Information 12
(+15), Notice 8 (+11), Profession [Circus Performer] 8 (+11), Sense Motive 8 (+11), Stealth
4 (+7)
FEATS: Acrobatic Bluf, All-Out Attack, Defensive Attack, Dodge Focus (5), Elusive Target,
Improved Block, Power Attack, Takedown Attack, Taunt
POWERS: Astral Form 9 (Extras: Continuous [+1]; Flaws: Permanent [-1]; Power
Feats: Selective, Subtle, Dimensional; 47pp), Immunity 30 (Fortitude Efects; 30pp),
Possession 10 (40pp), Super Senses 1 (Spirit Awareness; 1pp)
Abilities 16 + Skills 17 (68 ranks) + Feats 13 + Powers 119
+ Combat 30 + Saves 11 Drawbacks 0 = 205 PP
PL 10
DEADMAN
STR DEX CON INT WIS CHA
+6 +6 +6 +5 +3 +2
22/14 22/14 22/14 20/12 16 14
TOUGHNESS FORTITUDE REFLEX WILL
+8 +9 +9 +9
COMBAT: Attack +15 [Unarmed +6, Sword +9; 17-20 Crit; SMG +4] Defense 26 (15 fat-
footed) Init +14
SKILLS: Bluf 12 (+14)*, Climb 6 (+12), Disable Device 4 (+9), Disguise 8 (+10), Drive 8
(+14), Gather Information 12 (+14), Intimidate 12 (+14)*, Notice 12 (+15), Profession
[Mercenary] 8 (+11), Pilot 8 (+14), Search 8 (+13), Sense Motive 12 (+15)*, Stealth 12
(+18)*, Survival 8 (+11), Swim 6 (+12)
FEATS: Accurate Attack, Assessment, Beneft [Wealth], Connected, Defensive Attack, Distract
[Bluf], Dodge Focus (6), Elusive target, Equipment (4), Eidetic Memory, Improved Block,
Improved Critical [Sword] (2), Improved Disarm, Improved Initiative (2), Improved Sunder,
Improved Trip, Instant Up, Master Plan, Power Attack, Precise Shot (2), Seize Initiative, Skill
Mastery [Bluf, Intimidate, Sense Motive, Stealth], Sneak Attack (2), Takedown Attack,
Uncanny Dodge, Well-Informed
POWERS: Enhanced Strength 8 (8pp), Enhanced Dexterity 8 (8pp), Enhanced
Constitution 8 (8pp), Enhanced Intelligence 8 (8pp), Immunity 1 (Age; 1pp),
Quickness 4 (Flaw: Limited Mental Actions [-1]; 2pp), Regeneration 10 (Recovery
Bonus 3; Recovery Rate 5; Ability Damage 1; Resurrection 1; Power Feat: Regrowth; 11pp),
Super Senses 1 (Infrared Vision; 1pp)
EQUIPMENT: Uniform [+2 Toughness Save; 2ep], Com-link [1ep], Targeting Scope [1ep],
Arsenal [Sub Machine Gun (+4 Damage; Autofre; 12ep), Sword (+3 Damage; 19-20
Crit; Mighty), Staf (+2 Damage; Mighty; Extended Reach), Sniper Rife (+5 Damage;
19-20 Crit) 16ep]
Abilities 24 + Skills 34 (136 ranks) + Feats 38 + Powers 47
+ Combat 50 + Saves 12 Drawbacks 0 = 205 PP
PL 12
DEATHSTROKE
STR DEX CON INT WIS CHA
+8 +1 +0 +5 +6 +2
26/10 12 10 20 22 14
TOUGHNESS FORTITUDE REFLEX WILL
+14 +4 +5 +14
COMBAT: Attack +8 (+12 Magical Attacks) [Unarmed +8, Mystic Blasts +16] Defense 24
(15 fat-footed) Init +5
SKILLS: Concentration 16 (+22)*, Craft [Artistic] 14 (+19), Craft [Structural] 14 (+19),
Diplomacy 12 (+14), Gather Information 12 (+14), Intimidate 8 (+10), Investigate 12
(+18)*, Knowledge [Arcane Lore] 16 (+21)*, Notice 8 (+14), Search 8 (+13), Sense Motive
8 (+14)*
FEATS: Artifcer, Assessment, Attack Specialization [Magic] (2), Connected, Contacts, Dodge
Focus (5), Eidetic Memory, Equipment (2), Fascinate [Diplomacy], Fearsome Presence (6),
Improved Initiative, Jack of All Trades, Ritualist, Skill Mastery [Concentration, Investigate,
Arcane Lore, Sense Motive], Well-Informed
POWERS: Device 18 [Magical Rainments - Enhanced Strength 16 (16pp),
Flight 4 (8pp), Force Field 14 (Extras: Impervious [+1]; 28pp), Magic 16 (Mystic
Blasts; Alternate Powers: Transform, Teleport, Create Object, Snare, Super
Movement [Dimensional Travel], Telepathy; 38pp); 72pp total]
EQUIPMENT: Invisible Tower [Size: Medium; Toughness: 20; Features: Laboratory, Library,
Living Space, Power: Concealment [All Visual Senses], Security System, Workshop, 10ep]
Abilities 28 + Skills 32 (128 ranks) + Feats 26 + Powers 72
+ Combat 30 + Saves 16 Drawbacks 0 = 210 PP
PL 14
DOCTOR FATE
STR DEX CON INT WIS CHA
+2 +2 +2 +5 +4 +2
14 14 14 20 18 14
TOUGHNESS FORTITUDE REFLEX WILL
+6/+4 +7 +9 +9
COMBAT: Attack +14 [Unarmed +2, Boomerang +4, Throwing Blades +3; 19-20 Crit]
Defense 24 (14 fat-footed) Init +10
SKILLS: Acrobatics 8 (+10), Bluf 12 (+14), Climb 8 (+10), Disable Device 8 (+13), Drive 4
(+6) Escape Artist 8 (+10), Gather Information 8 (+10), Investigate 12 (+16), Knowledge
[Biological Sciences] 12 (+17), Knowledge [Streetwise] 8 (+13), Medicine 12 (+18.),
Notice 8 (+12), Profession [Doctor] 8 (+12), Search 8 (+13), Sense Motive 8 (+12), Stealth
12 (+14)
FEATS: Accurate Attack, All-Out Attack, Blind Fight, Defensive Attack, Defensive Roll (2),
Dodge Focus (6), Equipment (6), Elusive Target, Improved Block, Improved Disarm, Improved
Initiative (2), Improved Trip, Minions (3), Power Attack, Sneak Attack (3), Stunning Attack,
Takedown Attack, Uncanny Dodge [Hearing]
POWERS: Device 4 [Black Out Bombs Darkness Control 10; 12pp], Super Senses
4 (Extended (2) Dark Vision; 4pp)
EQUIPMENT: Infrared Lenses [1ep], Masterwork Medical Equipment [1ep], Uniform [+2
Toughness; Subtle; 3ep], Gas Mask [1e], Utility Harness [Tear Gas Dazzle 4 + Nauseate
Explosion 4, Sleep Gas Fatigue Explosion 4, Bolos Snare 6, Boomerang - +2
Damage; Mighty; Ricochet, Throwing Blades - +1 Damage; Auto-Fire; Mighty; Improved Crit,
Swing Line Super Movement [Swinging]; 23ep]
DRAWBACKS: Disability [Blindness in Bright Light without Lenses; Uncommon Occurrence,
Moderate Intensity; 2pp]
Abilities 24 + Skills 34 (136 ranks) + Feats 34 + Powers 16
+ Combat 44 + Saves 15 Drawbacks 2 = 165 PP
PL 10
DOCTOR MID-NITE
STR DEX CON INT WIS CHA
+10 +4 +10 +2 +2 +3
30 18 30 14 14 16
TOUGHNESS FORTITUDE REFLEX WILL
+14 +10 +7 +9
COMBAT: Attack +4 (+10 Unarmed) [Claws +14, 4 Penetrating, 18-20 Crit; Hellfre Breath
+12, Force Blasts +14] Defense 20 (15 fat-footed) Init +4
SKILLS: Bluf 8 (+11), Craft [Magical] 12 (+14), Intimidate 12 (+15), Knowledge [Arcane
Lore] 12 (+14), Notice 12 (+14), Sense Motive 8 (+10), Stealth 8 (+12)
FEATS: All-Out Attack, Artifcer, Attack Specialization [Unarmed] (3), Fearless, Fearsome
Presence (6), Improved Critical [Claws] (2), Power Attack, Ritualist
POWERS: Hellfre Control 12 (Extras: Cone Area [+1]; 36pp), Leaping 4 (4pp),
Magic 14 (Mystic Blasts; 28pp), Protection 4 (Extras: Impervious [+1] 12; 16pp),
Regeneration 13 (Recovery Rate 6; Ability Damage 4; Resurrection 2; Power Feat:
Regrowth; 14pp), Strike 4 (Extras: Penetrating [+1]; Power Feats: Mighty; 9pp)
DRAWBACKS: Normal Identity [Jason Blood; Common Occurrence, Major Intensity; 4pp],
Vulnerable [Iron; Common Occurrence, Moderate Intensity; 3pp], Weakness [Consecrated
Items / Locations; Common Occurrence, Major Intensity; 4pp]
Abilities 62 + Skills 18 (72 ranks) + Feats 16 + Powers 107
+ Combat 28 + Saves 10 Drawbacks 11 = 230 PP
PL 12
ETRIGAN THE DEMON
STR DEX CON INT WIS CHA
+2 + +2 +0 +0 +3
14 18 14 10 10 16
TOUGHNESS FORTITUDE REFLEX WILL
+8/+6 +3 +9 +3
COMBAT: Attack +6 (+10 Unarmed) [Unarmed +2] Defense 30 (10 fat-footed) Init +88
SKILLS: Bluf 12 (+15), Craft [Mechanical] 8 (+8), Diplomacy 4 (+7), Knowledge [Pop
Culture] 4 (+4), Sense Motive 4 (+4)
FEATS: All-out Attack, Attack Specialization [Unarmed] (2), Dodge Focus (20), Defensive Roll
(2), Equipment, Fast Overrun, Improved Overrun, Move-by Action, Taunt, Teamwork (2)
POWERS: Super Speed 21 (Water Run; Alternate Powers: Spinning; Power Feats:
Insubstantial, Rapid Attack, Wall Run; Extras: Share Speed [+1]; 130pp)
EQUIPMENT: Uniform [+4 Toughness; Comm-Link; 5ep]
DRAWBACKS: Speed Force [If pushed to unconsciousness using extra efort on Super Speed
he dies; 4pp]
Abilities 22 + Skills 8 (32 Ranks) + Feats 33 + Powers 130
+ Combat 12 + Saves 9 Drawbacks 4 = 210 PP
PL 14
FLASH
STR DEX CON INT WIS CHA
+3 +5 +3 +1 +2 +3
16 20 16 12 14 16
TOUGHNESS FORTITUDE REFLEX WILL
+6/+3 +7 +10 +7
COMBAT: Attack +7 (+13 w/ Bow) [Unarmed +3, Bow +7; 17-20 Crit] Defense 24
(14 fat-footed) Init +9
SKILLS: Acrobatics 4 (+9), Bluf 8 (+11/+15), Climb 4 (+7), Concentration 4 (+6), Drive
8 (+13), Gather Information 8 (+13), Intimidate 8 (+13), Knowledge [Streetwise] 8 (+9),
Knowledge [Civics] 8 (+9), Knowledge [Current Events] 8 (+9), Notice 12 (+14),
Profession [Columnist] 4 (+6), Search 8 (+9), Sense Motive 8 (+10), Stealth 12 (+17),
Survival 12 (+14)
FEATS: Accurate Attack, All-Out Attack, Attractive, Attack Specialization [Bow] (3), Dodge
Focus (7), Defensive Roll (3), Improved Aim, Improved Critical [Bow] (3), Improved
Disarm (2), Improved Initiative, Power Attack, Precise Shot (2), Quick Draw, Ranged Pin,
Track, Ultimate Efort [Ultimate Aim], Uncanny Dodge [Hearing]
POWERS: Device 4 [Bow Boxing Glove Arrow [Stun 5 (Extra: Ranged)], Alternate
Powers: Standard Arrows - [Blast 4 (Power Feat: Mighty)], Strobe Arrow [Dazzle
[Sight] 7], Grappling Arrow [Super Movement (Swinging)], Net Arrow [Snare
7], Gas Arrow [Sufocate 5; Extra: Ranged [+1])]; 12pp]
Abilities 34 + 31 Skills (124 ranks) + Feats 31 + Powers 12
+ Combat 28 + Saves 14 Drawbacks 0 = 150 PP
PL 10
GREEN ARROW
STR DEX CON INT WIS CHA
+2 +2 +1 +1 +2 +3
14 14 12 12 14 16
TOUGHNESS FORTITUDE REFLEX WILL
+15 +4 +4 +10
COMBAT: Attack +11 [Unarmed +2, Blast +15] Defense 21 (13 fat-footed) Init +2
SKILLS: Bluf 12 (+15/+19), Concentration 16 (+18.), Craft [Artistic] 12 (+13), Gather
Information 8 (+11), Intimidate 12 (+15), Notice 8 (+10), Profession [Artist] 4 (+6), Sense
Motive 8 (+10)
FEATS: Accurate Attack, Attractive, Beginners Luck, Beneft [Status], Defensive Attack, Distract
[Bluf], Dodge Focus (5), Power Attack, Ultimate Efort [Ultimate Will Save]
POWERS: Device 31 [Ring of Power - Create Objects 20 (Extras: Movable [+1];
Alternate Powers: Blast; Power Feats: Progression (4), Stationary, Precise, Tether; 67pp),
Flight 10 (Alternate Power: Space Flight; 21pp), Force Field 15 (Extras: Shapeable
Area [+1], Impervious [+1]; 45pp), Immunity 9 (Life Support; Extra: Afect Others [+1];
Power Feat: Progression (3); 21pp); 93pp total)
Abilities 22 + Skills 20 (80 ranks) + Feats 13 + Powers 93
+ Combat 34 + Saves 13 Drawbacks 0 = 195 PP
PL 13
GREEN LANTERN
STR DEX CON INT WIS CHA
+3 +3 +0 +3 -1 +3
16 16 10 16 8 16
TOUGHNESS FORTITUDE REFLEX WILL
+6/+0 +3 +8 +3
COMBAT: Attack +8 [Unarmed +3, Mallet +6, Cork Gun +3] Defense 20 (12 fat-footed)
Init +3
SKILLS: Acrobatics 10 (+13), Knowledge [Behavior Sciences] 4 (+7), Profession
[Psychologist] 6 (+5), Stealth 4 (+7)
FEATS: Attractive (3), Defensive Roll (6), Dodge Focus (6), Equipment (2), Minions (3) [2
Hyenas], Sneak Attack (4)
POWERS: Immunity 2 (Poisons & Diseases; 2pp)
EQUIPMENT: Cork Gun (+3 Damage; 6ep), Mallet (+3 Damage; Mighty; 4ep)
HYENA
PL: 3 (30pp)
Abilities: STR 16 (+3) DEX 16 (+3) CON 14 (+2) INT 02 (-4) WIS 12 (+1) CHA 06 (-2)
Skills: Intimidate 6 (+4), Notice 2 (+4), Stealth 2 (+4), Survival 2 (+3)
Feats: Improved Grab, Improved Trip
Powers: Super Senses 3 (Low Light Vision, Scent, Track; 3pp)
Combat: Attack +3 [Bite +3] Defense 14 (12 fat-footed) Init +3
Saves: Toughness +2 (2 fat-footed) Fortitude +4 Refex +3 Will +1
Abilities 6 + Skills 3 (12 Ranks) + Feats 2 + Powers 3 + Combat 14 + Saves 2 = 30pp
Abilities 23 + Skills 5 (20 ranks) + Feats 24 + Powers 2
+ Combat 24 + Saves 12 Drawbacks 0 = 90 PP
PL 8
HARLEY QUINN
STR DEX CON INT WIS CHA
+2 +4 +2 +1 +0 +2
14 18 14 12 10 15
TOUGHNESS FORTITUDE REFLEX WILL
+7/+3 +5 +7 +5
COMBAT: Attack +13 [Unarmed +2, Staf +4; 10 ft. Reach; Crossbow +3; 18-20 Crit]
Defense 23 (12 fat-footed) Init +9
SKILLS: Acrobatics 7 (+11), Bluf 8 (+10/+14), Climb 8 (+10), Disable Device 8 (+9),
Gather Information 12 (+14), Intimidate 12 (+14), Investigate 8 (+8.), Knowledge
[Streetwise] 8 (+9), Notice 12 (+12), Search 8 (+9), Sense Motive 12 (+12), Sleight of
Hand 4 (+8.), Stealth 12 (+16), Languages (Italian)
FEATS: Accurate Attack, Attractive, Connected, Defensive Attack, Defensive Roll (4), Dodge
Focus (9), Equipment (3), Favored Foe [Mobsters] (3), Improved Aim, Improved Block,
Improved Critical [Crossbow], Improved Disarm, Improved Initiative, Improved Trip, Instant Up,
Power Attack, Precise Shot (2), Sneak Attack, Startle, Uncanny Dodge [Hearing]
EQUIPMENT: Uniform [+1 Toughness Save; 1ep], Arsenal [Staf [+2 Damage; Mighty; 5
ft. Reach], Crossbow [+3 Damage; 19-20 Crit], Swing Line [Super Movement Swinging],
Binoculars; 10ep Total], 4 Extra EP
Abilities 23 + Skills 31 (124 ranks) + Feats 36 + Powers 0
+ Combat 34 + Saves 11 Drawbacks 0 = 135 PP
PL 10
HUNTRESS
STR DEX CON INT WIS CHA
+1 +1 +2 +2 +3 +2
12 12 14 14 16 14
TOUGHNESS FORTITUDE REFLEX WILL
+3 +4 +3 +5
COMBAT: Attack +5 [Unarmed +1, Service Revolver +3] Defense 15 (13 fat-footed) Init +1
SKILLS: Climb 2 (+3), Drive 4 (+5), Intimidate 4 (+6), Investigate 6 (+9), Knowledge
[Current Events] 4 (+6), Knowledge [Streetwise] 8 (+10), Medicine 2 (+5), Notice 6 (+9),
Profession [Police Ofcer] 8 (+11), Sense Motive 8 (+11)
FEATS: Beneft [Status], Connected, Equipment (3), Inspire (2), Leadership, Sneak Attack
EQUIPMENT: Service Revolver [+3 Damage; 6ep], Hand Cufs [1ep], Heavy Coat [+1
Toughness; 1ep], Midsize Car [Strength: 30; Speed: 5; Defense: 8; Toughness: 9; Size: Huge;
7ep]
Abilities 22 + Skills 13 (52 ranks) + Feats 9 + Powers 0
+ Combat 20 + Saves 6 Drawbacks 0 = 70 PP
PL 5
JIM GORDON
STR DEX CON INT WIS CHA
+1 +1 +0 +4 +2 +6
12 12 10 18 14 22
TOUGHNESS FORTITUDE REFLEX WILL
+5/+2 +1 +4 +12
COMBAT: Attack +6 (+8 in Cities) [Unarmed +1] Defense 20 (21 in Cities) (14 fat-footed)
Init +1
SKILLS: Bluf 13 (+19)*, Craft [Artistic] 13 (+17), Craft [Structural] 13 (+17), Concentration
4 (+6), Diplomacy 13 (+19)*, Gather Information 13 (+19)*, Intimidate 13 (+19),
Knowledge [Arcane Lore] 13 (+17)*, Notice 8 (+10), Perform [Punk Music] 1 (+5), Sense
Motive 13 (+15), Stealth 11 (+12)
FEATS: Artifcer, Contacts, Connected, Defensive Roll (3), Dodge Focus (2), Equipment,
Fascinate [Bluf], Favored Environment [Urban] (3), Favored Opponent [Demons] (3), Master
Plan, Ritualist, Skill Mastery [Bluf, Diplomacy, Gather Information, Arcane Lore], Sneak Attack
(3), Ultimate Efort [Ultimate Bluf check, Ultimate Diplomacy Check] (2), Well-Informed
POWERS: Super Senses 1 (Mystic Awareness; 1pp)
EQUIPMENT: Old Trench Coat [+2 Toughness; 2ep]
Abilities 28 + Skills 30 (120 Ranks) + Feats 25 + Powers 1
+ Combat 28 + Saves 13 Drawbacks 0 = 125 PP
PL 8
JOHN CONSTANTINE
STR DEX CON INT WIS CHA
+1 +2 +1 +4 -1 +4
12 14 12 18 8 18
TOUGHNESS FORTITUDE REFLEX WILL
+7/+2 +4 +4 +12
COMBAT: Attack +7 (+13 in Cities) [Unarmed +1, Heavy Pistol +4] Defense 23 (12 fat-
footed) Init +10
SKILLS: Bluf 12 (+16), Craft [Chemical] 12 (+16), Escape Artist 2 (+4), Intimidate 10
(+14), Knowledge [Technology] 12 (+16), Notice 8 (+7), Perform [Comedy] 8 (+12), Sense
Motive 10 (+9), Sleight of Hand 10 (+12), Stealth 8 (+10)
FEATS: All Out Attack, Accurate Attack, Defensive Attack, Defensive Roll (5), Dodge Focus
(10), Equipment (7), Fascinate [Bluf], Favored Environment [Urban] (6), Favored Opponent
[Costumed Adventurers] (3), Improved Initiative (2), Inventor, Master Plan, Minions (5),
Quickdraw, Sidekick (18), Sneak Attack (4), Taunt
EQUIPMENT: Heavy Pistol [+4 Damage; Distract [Intimidate]; 9ep], Suit [+1 Toughness;
1ep] Jokers Bag O Tricks (Last Laugh Gas Drain (Dexterity & Wisdom) [Ranged
Poison 5; 20ep], AP: Acid Squirting Flower [Subtle Corrosion Poison 6; 19ep], AP: Razor
Lined Playing Cards [+1 Damage 19-20; Mighty, Thrown, Auto-Fire; 5ep], AP: Confetti
Bomb- [Dazzle (Visual) Burst 6; 18ep], AP: Knockout Gas - [Stun Cloud 6; 18ep], AP: Jack in
the Box Bomb [Sufocate Cloud 6; 18ep]; 25ep Total)
Abilities 22 + Skills 23 (92 ranks) + Feats 68 + Powers 0
+ Combat 20 + Saves 17 Drawbacks 0 = 150 PP
PL 10
JOKER
STR DEX CON INT WIS CHA
+3 +1 +4 +0 +3 -1
16 12 18 10 16 8
TOUGHNESS FORTITUDE REFLEX WILL
+5 +9 +5 +8
COMBAT: Attack +10 [Unarmed +3, Knife +4; 19-20 Crt; Pistol +4; 17-20 Crit] Defense 19
(15 fat-footed) Init +9
SKILLS: Bluf 8 (+7), Climb 8 (+11), Intimidate 12 (+11)*, Knowledge [Wilderness Lore] 8
(+8.), Medicine 4 (+7), Notice 10 (+13), Ride 12 (+13)*, Search 8 (+8.), Sense Motive 12
(+15)*, Stealth 8 (+9), Survival 12 (+15)*, Swim 10 (+13)
FEATS: Defensive Attack, Elusive Target, Diehard, Equipment (3), Fascinate [Intimidate],
Improved Critical [Pistol] (3), Improved Initiative (2), Minion (2), Power Attack, Precise Shot
(2), Quick Draw, Skill Mastery [Intimidate, Ride, Sense Motive, Survival], Startle, Track
EQUIPMENT: Leather Jacket [+1 Toughness; 1ep], Heavy Pistol [+4 Damage; 8ep], Knife
[+1 Damage; 19-20 Crit; Mighty; 4ep]
Abilities 20 + Skills 28 (112 ranks) + Feats 20 + Powers 0
+ Combat 38 + Saves 14 Drawbacks 0 =120 PP
PL 7
JONAH HEX
STR DEX CON INT WIS CHA
+2 +3 +2 +4 +0 +2
14 16 14 18 10 14
TOUGHNESS FORTITUDE REFLEX WILL
+5/+2 +3 +7 +4
COMBAT: Attack +4 (+10 Unarmed) [Unarmed +2] Defense 25 (10 fat-footed) Init +43
SKILLS: Bluf 8 (+10), Notice 8 (+8), Sense Motive 4 (+4)
FEATS: Attack Specialization [Unarmed] (3), Beginners Luck, Eidetic Memory, Environmental
Adaptation [High Speed], Defensive Roll (3), Dodge Focus (15), Fast Overrun, Improved
Overrun, Jack of All Trades, Move-By Action, Teamwork (2)
POWERS: Super Speed 13 (Insubstantial; Power Feats: Rapid Attack, Wall Run, Water Run;
Alternate Powers: Duplication; 69pp), Immunity 1 (Temporal Paradoxes; 1pp)
Abilities 28 + Skills 5 (20 ranks) + Feats 30 + Powers 70
+ Combat 8 + Saves 9 Drawbacks 0 = 150 PP
PL 10
KID FLASH
STR DEX CON INT WIS CHA
+6 +1 +4 -1 +1 -1
22 12 18 8 13 9
TOUGHNESS FORTITUDE REFLEX WILL
+10 +10 +5 +5
COMBAT: Attack +10 [Unarmed +6] Defense 16 (13 fat-footed) Init +0
SKILLS: Climb 8 (+14)*, Drive 4 (+5), Intimidate 12 (+11)*, Notice 8 (+9), Perform [Pro-
Wrestling] 8 (+7), Profession [Pro-Wrestler] 4 (+5), Sense Motive 4 (+5), Stealth 8 (+9),
Survival 4 (+5)*, Swim 12 (+18.)*
FEATS: All Out Attack, Chokehold, Diehard, Environmental Adaptation [Underwater],
Fearsome Presence (6), Improved Grab, Improved Grapple, Improved Pin, Power Attack, Skill
Mastery [Swim, Climb, Intimidate, Survival], Stunning Attack, Takedown Attack
POWERS: Immunity 1 (Sufocation by drowning; 1pp), Protection 6 (6pp),
Regeneration 4 (Recovery rate 4)
Abilities 28 + Skills 18 (72 ranks) + Feats 17 + Powers 7
+ Combat 32 + Saves 14 Drawbacks 0 = 120 PP
PL 8
KILLER CROC
STR DEX CON INT WIS CHA
+3 +5 +3 +2 +3 +2
16 20 16 14 16 14
TOUGHNESS FORTITUDE REFLEX WILL
+6/+3 +5 +12 +5
COMBAT: Attack +6 (+15 Melee) [Unarmed +6; 17-20 Crit] Defense 25 (13 fat-footed)
Init +13
SKILLS: Acrobatics 12 (+17), Bluf 8 (+10), Climb 4 (+7), Intimidate 12 (+14), Knowledge
[Tactics] 8 (+10), Notice 10 (+13), Sense Motive 10 (+13), Stealth 12 (+17)
FEATS: Accurate Attack, Acrobatic Bluf, All-Out Attack, Attack Focus [Melee] (9), Defensive
Attack, Defensive Roll (3), Dodge Focus (10), Elusive Target, Evasion (2), Grappling Finesse,
Improved Aim, Improved Block (2), Improved Disarm (2), Improved Initiative (2), Improved
Trip, Instant Up, Power Attack, Seize Initiative, Stunning Attack, Takedown Attack, Uncanny
Dodge [Hearing], Weapon Bind
POWERS: Strike 3 (Extra: Auto-Fire [+3]; Power Feats: Mighty, Improved Critical (3); 16pp)
Abilities 36 + Skills 19 (76 Ranks) + Feats 45 + Powers 16
+ Combat 22 + Saves 12 Drawbacks 0 = 150 PP
PL 11
LADY SHIVA
STR DEX CON INT WIS CHA
+2 +1 +2 +5 +4 +4
14 12 14 20 18 18
TOUGHNESS FORTITUDE REFLEX WILL
+2 +8 +2 +12
COMBAT: Attack +8 [Unarmed +2] Defense 18 (14 fat-footed) Init +1
SKILLS: Bluf 12 (+16), Craft [Mechanical] 12 (+17), Craft [Electrical] 12 (+17), Craft
[Chemical] 12 (+17), Computers 12 (+17), Diplomacy 12 (+16), Disable Device 12
(+17), Gather Information 12 (+16), Intimidate 12 (+16), Knowledge [Civics] 12 (+17),
Knowledge [Business] 12 (+17), Knowledge [Technology] 12 (+17), Medicine 8 (+12),
Notice 8 (+12), Profession [CEO] 12 (+16), Profession [Politician] 12 (+16), Sense Motive
12 (+16)
FEATS: Assessment, Beneft [Status, Security Clearance, Wealth 4] (6), Contacts, Connected,
Distract [Bluf], Fascinate [Diplomacy], Inventor, Master Plan, Ultimate Efort [Ultimate
Master Plan]
Abilities 36 + Skills 49 (196 ranks) + Feats 14 + Powers 0
+ Combat 36 + Saves 15 Drawbacks 0 = 150 PP
PL 13
LEX LUTHOR
STR DEX CON INT WIS CHA
+16 +1 +2 +5 +4 +4
42/14 12 14 20 18 18
TOUGHNESS FORTITUDE REFLEX WILL
+18 +8 +2 +12
COMBAT: Attack +8 (+10 w/ Unarmed and Blasts) [Unarmed +16, Kryptonite Blasts +16]
Defense 18 (14 fat-footed) Init +1
SKILLS: Bluf 12 (+16), Craft [Mechanical] 12 (+17), Craft [Electrical] 12 (+17), Craft
[Chemical] 12 (+17), Computers 12 (+17), Diplomacy 12 (+16), Disable Device 12
(+17), Gather Information 12 (+16), Intimidate 12 (+16), Knowledge [Civics] 12 (+17),
Knowledge [Business] 12 (+17), Knowledge [Technology] 12 (+17), Medicine 8 (+12),
Notice 8 (+12), Profession [CEO] 12 (+16), Profession [Politician] 12 (+16), Sense Motive
12 (+16)
FEATS: Assessment, Beneft [Status, Security Clearance, Wealth 4] (6), Contacts, Connected,
Distract [Bluf], Fascinate [Diplomacy], Inventor, Master Plan, Ultimate Efort [Ultimate
Master Plan]
POWERS: Device 28 [Kryptonite Powered Armor Enhanced Strength 28,
Protection 16 (Extras: Impervious [+1]), Blast 16 (Extras: Auto-Fire [+1]; Power
Feat: Accurate, Split Attack; Alternate Powers: Line Area Blast 13), Immunity 9 (Life
Support), Flight 8 (Alternate Powers: Space Flight 16), Super Strength 1; Attack
Specialization [Unarmed]; 112pp]
Abilities 36 + Skills 49 (196 ranks) + Feats 14 + Powers 112
+ Combat 36 + Saves 15 Drawbacks 0 = 262 PP
PL 13
LEX LUTHOR (In Armor)
STR DEX CON INT WIS CHA
+3 +2 +3 +1 +1 +0
16 14 16 12 12 10
TOUGHNESS FORTITUDE REFLEX WILL
+8/+7 +10 +10 +10
COMBAT: Attack +10 [Unarmed +3, Tonfa +4] Defense 16 (18 w/ Shield)(13 fat-footed)
Init +2
SKILLS: Climb 8 (+11), Drive 4 (+6), Gather Information 8 (+8.), Intimidate 8 (+8.),
Knowledge [Civics] 8 (+9), Knowledge [Streetwise] 8 (+9), Notice 8 (+8.), Profession
[Police Ofcer] 8 (+8.), Sense Motive 8 (+8.), Stealth 8 (+10), Swim 8 (+11)
FEATS: All-Out Attack, Chokehold, Defensive Attack, Defensive Roll, Elusive Target, Equipment
(3), Improved Block, Improved Disarm (3), Improved Escape, Improved Grab, Improved
Initiative (2), Improved Pin, Power Attack, Sneak Attack, Startle, Takedown Attack, Teamwork,
Weapon Bind
EQUIPMENT: Tactical Vest [+4 Toughness; 4ep], Tonfa [+1 Damage; Mighty; 2ep], Medium
Metal Shield [+2 Dodge Bonus, +2 on Block Rolls; 4ep], Plus 5 EP in other equipment
Abilities 20 + Skills 21 (84 ranks) + Feats 23 + Powers 0
+ Combat 32 + Saves 24 Drawbacks 0 = 120 PP
PL 8
MANHATTAN GUARDIAN
STR DEX CON INT WIS CHA
+5 +3 +5 +2 +3 +3
20 16 20 14 16 16
TOUGHNESS FORTITUDE REFLEX WILL
+5 +5 +3 +12
COMBAT: Attack +12 [Unarmed +5] Defense 21 (13 fat-footed) Init +3
SKILLS: Bluf 8 (+11)*, Computers 8 (+10), Concentration 12 (+15)*, Diplomacy 8 (+11),
Disguise 4 (+7), Gather Information 12 (+15)*, Profession [Police Ofcer] 4 (+7), Sense
Motive 8 (+11)*, Stealth 8 (+11)
FEATS: Dodge Focus (7), Eidetic Memory, Skill Mastery [Bluf, Concentration, Gather
Information, Sense Motive], Sneak Attack
POWERS: Immunity 9 (Life Support; 9pp), Shapeshift 12 (Flaws: Action - Standard
[-1], Distracting [-1]; 72pp), Telepathy 11 (22pp)
DRAWBACKS: Vulnerability [Fire; Common Occurrence; Major Intensity; 4pp]
Abilities 42 + Skills 18 (72 ranks) + Feats 10 + Powers 103
+ Combat 32 + Saves 9 Drawbacks 4 = 210 PP
PL 12
MARTIAN MANHUNTER
STR DEX CON INT WIS CHA
+8 +0 +0 +5 +3 +0
26/10 10 10 20 16 10
TOUGHNESS FORTITUDE REFLEX WILL
+9 +1 +1 +13
COMBAT: Attack +12 [Unarmed +8, Freeze Gun +8] Defense 21 (15 fat-footed) Init +0
SKILLS: Computers 10 (+15), Craft [Mechanical] 10 (+15), Craft [Electrical] 10 (+15),
Disable Device 10 (+15), Intimidate 12 (+12), Knowledge [Natural Sciences] 10 (+15),
Knowledge [Technology] 10 (+15), Notice 8 (+11), Sense Motive 8 (+11)
FEATS: Accurate Attack, All-Out Attack, Defensive Attack, Equipment (2), Fearless, Fearsome
Presence (4), Inventor, Minions (9), Power Attack, Precise Shot, Startle
POWERS: Device 9 [Cold Suit Protection 9 (Extras: Impervious [+1]; 18pp),
Enhanced Strength 16 (16pp), Immunity 9 (Life Support; 9pp); 36pp Total],
Device 5 [Cold Gun Cold Control 8 (Extras: Linked to Snare [+0]; Alternate Powers:
Blast, Create Object, Environmental Control (Hamper movement); 19pp),
Snare 8 (Extra: Linked to Cold Control [+0]; 16pp); 15pp Total]
EQUIPMENT: Cold Storage Base [Size: Medium; Toughness: 10; Features: Cold Control,
Communications, Computer, Concealed, Garage, Living Space, Workshop; 10ep]
DRAWBACKS: Weakness (Armor Breeches; Uncommon Occurrence, Major Intensity; 3pp)
Abilities 16 + Skills 22 (88 ranks) + Feats 21 + Powers 51
+ Combat 46 + Saves 12 Drawbacks 3= 165 PP
PL 10
MISTER FREEZE
STR DEX CON INT WIS CHA
+2 +2 +2 +6 +5 +3
14 14 14 22 20 16
TOUGHNESS FORTITUDE REFLEX WILL
+7 +6 +6 +8
COMBAT: Attack +12 [Unarmed +2, T-Sphere +8] Defense 23 (14 fat-footed) Init +10
SKILLS: Bluf 8 (+11), Computers 15 (+21), Craft [Mechanical] 15 (+21), Craft [Electrical]
15 (+21), Disable Device 15 (+21), Drive 10 (+12), Escape Artist 12 (+14), Investigate
12 (+17), Knowledge [Earth Sciences] 12 (+18.), Knowledge [Life Sciences] 12 (+18.),
Knowledge [Physical Sciences] 12 (+18.), Knowledge [Technology] 12 (+18.), Medicine 8
(+13), Notice 8 (+13), Pilot 10 (+12), Search 12 (+18.), Sense Motive 8 (+13), Stealth 8
(+10)
FEATS: Accurate Attack, Assessment, Beginners Luck, Defensive Attack, Dodge Focus (5),
Eidetic Memory, Improved Initiative (2), Improvised Tools, Inventor, Jack of All Trades, Master
Plan, Teamwork, Well-Informed
POWERS: Device 11 [T-Spheres Blast 8 (Alternate Power: Auto-Fire Strike;
17pp), Illusion [Visual] 8 (16pp), ESP [Audio & visual] 7 (Alternate Power:
Communicate; Flaws: Medium [-1]; 15pp), Data Link 7 (7pp); 44pp Total], Device 2
[Uniform Protection 5, Concealment 2 (Mechanically based Senses; 4pp), Super
Senses 1 (Radio; 1pp); 8pp], Quickness 6 (Flaws: Mental Quickness [-1]; 3pp)
Abilities 40 + Skills 51 (204 ranks) + Feats 18 + Powers 55
+ Combat 40 + Saves 11 Drawbacks 0 = 205 PP
PL 10
MISTER TERRIFIC
STR DEX CON INT WIS CHA
+2 +6 +2 +2 +3 +3
14 22 14 14 16 16
TOUGHNESS FORTITUDE REFLEX WILL
+6/+5 +8 +10 +8
COMBAT: Attack +13 [Unarmed +2; Fighting Sticks +4] Defense 24 (12 fat-footed)
Init +14
SKILLS: Acrobatics 12 (+18)*, Bluf 8 (+11), Climb 4 (+6), Computers 6 (+8), Drive 4
(+10), Escape Artist 4 (+10), Gather Information 10 (+13), Investigate 6 (+9), Knowledge
[Streetwise] 8 (+10)*, Notice 10 (+13), Perform [Trapeze] 4 (+7), Profession [Police Ofcer]
8 (+11), Search 8 (+10)*, Sense Motive 8 (+11), Stealth 8 (+14)*
FEATS: Accurate Attack, Acrobatic Bluf, Assessment, Defensive Roll, Dodge Focus (11), Elusive
Target, Equipment (5), Evasion, Hide in Plain Sight, Improved Disarm (2), Improved Initiative
(2), Improved Trip, Instant Up, Inspire (3), Leadership, Teamwork (2), Skill Mastery [Acrobatics,
Stealth, Search, Knowledge], Sneak Attack (2), Uncanny Dodge [Hearing]
EQUIPMENT: Escrima Fighting Sticks [+2 Damage; Mighty. Thrown; Autofre; 6ep] Uniform
[+3 Toughness Save; 3ep] Hidden Equipment [Taser (Stun 5; Ranged; 12ep), AP: Throwing
Disks (Damage 1; Mighty; 3ep), AP: Swing Wire (Swinging; 2ep), AP: Swing Wire (Snare 6;
12ep), AP: Med Kit (Healing 3; 6ep); 16ep]
Abilities 36 + Skills 27 (108 ranks) + Feats 40 + Powers 0
+ Combat 32 + Saves 15 Drawbacks 0 = 150 PP
PL 10
NIGHTWING
STR DEX CON INT WIS CHA
+1 +1 +1 +5 +4 +4
12 12 12 20 18 18
TOUGHNESS FORTITUDE REFLEX WILL
+1 +5 +5 +10
COMBAT: Attack +10 [Unarmed +1, Boomerang +3] Defense 16 (13 fat-footed) Init +1
SKILLS: Bluf 8 (+12/+16), Computers 13 (+18), Craft [Electrical] 11 (+16), Diplomacy
8 (+12/+16), Disable Device 12 (+17), Gather Information 12 (+17), Intimidate 4 (+8),
Investigate 12 (+16), Knowledge [Civics] 12 (+17), Knowledge [Streetwise] 10 (+17),
Knowledge [Tactics] 6 (+11), Knowledge [Technology] 12 (+17), Notice 8 (+12), Profession
[Librarian] 8 (+12), Profession [Politician] 8 (+12), Search 12 (+16), Sense Motive 8 (+12),
Stealth 4 (+5)
FEATS: Assessment, Attractive, Beneft [Status], Connected, Contacts, Defensive Attack,
Equipment (4), Improved Block, Improved Disarm, Master Plan, Power Attack, Prone Fighting,
Set-Up, Sneak Attack (2), Well-Informed
EQUIPMENT: Wheel chair [2ep], Boomerang [+2 Damage; Ricochet; Mighty; 6ep], Comm-
Link [1ep], Head Quarters [Size: Small; Toughness: 15; Features: Communications, Computer,
Fire Prevention System, Garage, Living Space, Power System, Security System; 9ep]
DRAWBACKS: Disability [Paraplegic; Common Occurrence; Major Intensity; 4pp]
Abilities 32 + Skills 42 (168 ranks) + Feats 19 + Powers 0
+ Combat 32 + Saves 14 Drawbacks 4 = 135 PP
PL 8
ORACLE
STR DEX CON INT WIS CHA
+0 +1 +0 +3 +2 +2
10 12 10 16 14 14
TOUGHNESS FORTITUDE REFLEX WILL
+3 +3 +1 +8
COMBAT: Attack +4 (+10 w/ Umbrellas) [Unarmed +0, Sword Umbrella +3; 19-20 Crit,
Machine Gun Umbrella +5] Defense 18 (14 fat-footed) Init +1
SKILLS: Bluf 12 (+14), Diplomacy 8 (+10), Drive 8 (+9), Gather Information 12 (+14),
Handle Animal 12 (+14), Knowledge [Civics] 8 (+11), Knowledge [Streetwise] 12 (+15),
Notice 8 (+10), Profession [Crime Boss] 12 (+14), Sense Motive 8 (+10), Swim 8 (+8)
FEATS: Animal Empathy, Assessment, Attack Specialization [Umbrellas] (3), Beneft [Wealth]
(2), Contacts, Connected, Defensive Roll (3), Equipment, Minions (22), Sidekick (8), Well-
Informed
POWERS: Device 5 [Trick Umbrellas Machine Gun Umbrella (Blast 5; Extra: Auto-Fire
[+1]); Alternate Powers: Flame Thrower Umbrella (Blast 5; Extra: Line Area), Acid Spray
Umbrella (Blast 5; Extra: Poison [+1]), Gas Spray Umbrella (Drain [Constitution]
5; Extras: Ranged [+1], Poison [+1]), Defection Umbrella (Shield 5, Defect [Slow
Projectiles] 5; Power Feats: Improved Block [3]), Sword Umbrella (Strike 3; Extras:
Penetrating [+1]; Power Feats: Improved Critical [2]), Sneak Attack; 15pp]
EQUIPMENT: Nightclub HQ [Size: Small; Toughness: 10; Features: Fire Prevention System,
Power, Security System, Power: Dazzle [Visual]; 5ep]
Abilities 16 + Skills 27 (108 ranks) + Feats 44+ Powers 15
+ Combat 24 + Saves 9 Drawbacks 0 = 135 PP
PL 8
PENGUIN
STR DEX CON INT WIS CHA
+1 +2 +4 +3 +2 +4
12 14 18 16 14 18
TOUGHNESS FORTITUDE REFLEX WILL
+8/+4 +11 +3 +5
COMBAT: Attack +8 [Unarmed +1, Thorny Whip +6, Crossbow +3] Defense 20 (14 fat-
footed) Init +2
SKILLS: Bluf 12 (+16), Craft [Chemical] 12 (+15), Knowledge [Life Sciences] 8 (+11),
Medicine 8 (+10), Sense Motive 4 (+6), Survival 8 (+10)
FEATS: Defensive Roll (4), Dodge Focus (2), Equipment (2), Fascinate [Bluf], Inventor, Sneak
Attack (2)
POWERS: Comprehend 1 (Plants; 2pp), Device 2 [Thorny Whip Strike 5; Alternate
Power: Snare; Power Feats: Mighty, Extended Reach [2]; 6], Drain [Constitution] 10
(Extras: Poison [+1]; Flaws: Range- Requires a Successful Grapple [-1], Duration- Requires
Full Action; 5pp), Immunity 2 (Disease & Poison; 2pp), Plant Control 10 (Alternate
Powers: Create Objects, Nauseate, Stun; Power Feats: Photosynthesis; 24pp),
Regenerate 1 (Resurrection 1; 1pp)
EQUIPMENT: Crossbow [+3 Damage; 19-20 Crit; 7ep]
Abilities 32 + Skills 13 (52 ranks) + Feats 12 + Powers 50
+ Combat 32 + Saves 11 Drawbacks 0 = 135 PP PP
PL 9
POISON IVY
STR DEX CON INT WIS CHA
+14 +2 +6 +1 +2 +2
38/14 14 22/16 12 14 14
TOUGHNESS FORTITUDE REFLEX WILL
+14 +13 +3 +9
COMBAT: Attack +10 [Unarmed +16, Heat Vision +7] Defense 20 (15 fat-footed) Init +2
SKILLS: Bluf 2 (+4/+12), Computers 10 (+11), Concentration 8 (+10), Intimidate 14
(+16), Notice 6 (+8), Profession [Computer Programmer] 4 (+6), Sense Motive 4 (+6)
FEATS: All-Out Attack, Attractive (2), Fascinate [Bluf], Power Attack, Stunning Attack,
Teamwork (2)
POWERS: Enhanced Strength 24 (24pp), Enhanced Constitution 6 (6pp),
Protection 8 (Extras: Impervious [+1] 10; 18pp), Super Strength 6 (12pp), Flight
8 (16pp), Blast 7 (Flaw: Distracting [-1]; 7pp), Super Senses 9 (Extended Sight [2], Acute
and Extended Hearing, X-Ray Vision, Ultra Hearing; 9pp)
DRAWBACKS: Power Loss [All Powers; When Not under a yellow Sun; Uncommon
Occurrence; Minor Intensity; 3pp], Power Loss [All Powers; Proximity to Supergirl; Uncommon
Occurrence; Major Intensity; 3pp], Weakness [Kryptonite; Uncommon Occurrence; Moderate
Intensity; 2pp], Vulnerable [Magic; Uncommon Occurence; Minor Intensity; 1pp]
Abilities 24 + Skills 12 (48 ranks) + Feats 8 + Powers 92
+ Combat 40 + Saves 15 Drawbacks 9 = 180 PP
PL 12
POWERGIRL
STR DEX CON INT WIS CHA
+3 +2 +3 +4 +1 +1
16 14 16 18 12 12
TOUGHNESS FORTITUDE REFLEX WILL
+8 +8 +9 +8
COMBAT: Attack +11 [Unarmed +3, Tonfa +7; 18-20 Crit] Defense 20 (15 fat-footed)
Init +6
SKILLS: Bluf 8 (+9), Climb 4 (+7), Computers 4 (+8.), Disable Device 4 (+8.), Escape Artist
8 (+10), Gather Information 8 (+9), Intimidate 8 (+9), Knowledge [Streetwise] 8 (+12),
Notice 8 (+9), Sense Motive 12 (+13), Stealth 12 (+14)
FEATS: Accurate Attack, Defensive Attack, Equipment (6), Improved Block, Improved Critical
[Tonfa], Improved Disarm, Improved Initiative, Improved Sunder, Improved Trip, Instant Up,
Power Attack, Sneak Attack, Startle, Stunning Attack
POWERS: Device 3 [Implant Helmet Nemesis 3 (Flaws: Move Action [-1], Limited
Photographic Refexes[-1]; 12pp], Device 2 [Hyper Tonfa Strike 4 (Extras: Auto-Fire
[+1]; Power Feats: Mighty, Improved Critical; 6pp], Device 1 [Dimensional Key Super
Movement 1 (Dimensional Movement; Power Feat: Progression [3]); 3pp]
EQUIPMENT: Uniform [+5 Toughness; 5ep], Phantom Zone Hideout [Size: Fine; Toughness:
15; Features: Isolated, Living Space, Power System; 3ep], Utility Gear [Explosives +5
Damage Explosion, Bolos 4 Snare, Boomerang - +2 Damage; Mighty; Ricochet, Sleep Gas
Fatigue Explosion 4, Swing Line Super Movement [Swinging]; 19ep]
Abilities 28 + Skills 21 (84 ranks) + Feats 19 + Powers 21
+ Combat 42 + Saves 19 Drawbacks 0 = 150 PP
PL 11
PROMETHEUS
STR DEX CON INT WIS CHA
+2 +2 +3 +2 +3 +3
14 14 16 14 16 16
TOUGHNESS FORTITUDE REFLEX WILL
+6/+4 +5 +4 +9
COMBAT: Attack +11 [Unarmed +2] Defense 20 (13 fat-footed) Init +2
SKILLS: Bluf 12 (+15)*, Climb 8 (+10), Computers 10 (+12), Diplomacy 8 (+11), Disable
Device 8 (+10), Disguise 10 (+13), Gather Information 12 (+15)*, Intimidate 8 (+11),
Investigate 12 (+15)*, Knowledge [Streetwise] 10 (+12), Knowledge [Civics] 10 (+12),
Notice 8 (+11), Profession [Investigative Journalist] 8 (+11), Search 8 (+10), Sense Motive
8 (+11)*, Stealth 8 (+10)
FEATS: All-Out Attack, Beneft [Alternate Identity: Vic Sage], Contacts, Defensive Attack,
Defensive Roll (2), Dodge Focus (4), Endurance, Elusive Target, Equipment (5), Improved
Block, Power Attack, Skill Mastery [Bluf, Gather Information, Investigate, Sense Motive],
Sneak Attack (2), Ultimate Efort (Ultimate Will Save), Uncanny Dodge, Well Informed
EQUIPMENT: Leather Jacket (+1 Toughness Save; 1ep), Mask (Quick Change; 1ep), Gas Mask
[1ep], Mid Sized Car [Strength: 30; Speed: 5; Defense: 8; Toughness 9; 7ep], Knock Out Gas
[Fatigue Explosion 5; 15ep]
Abilities 30 + Skills 35 (140 Ranks) + Feats 26 + Powers 0
+ Combat 34 + Saves 10 Drawbacks 0 = 135 PP
PL 8
QUESTION
STR DEX CON INT WIS CHA
+2 +3 +2 +6 +8 +6
14 16 14 22 26 22
TOUGHNESS FORTITUDE REFLEX WILL
+8/+2 +7 +7 +12
COMBAT: Attack +9 (+14 Melee) [Unarmed +2, Sword +5; 19-20 Crit] Defense 26 (13
fat-footed) Init +7
SKILLS: Bluf 12 (+18)*, Concentration 12 (+20), Craft [Chemical] 12 (+18), Diplomacy
12 (+18)*, Gather Information 12 (+18), Handle Animal 8 (+14), Intimidate 12 (+18),
Investigate 8 (+16), Knowledge [History] 16 (+22)*, Knowledge [Theology & Philosophy]
8 (+14), Medicine 12 (+20), Notice 8 (+16), Ride 8 (+11), Search 8 (+14), Sense Motive
12 (+20)*, Stealth 8 (+11), Languages (English, Chinese, French, German, Japanese, Latin,
Russian, Spanish; Base: Arabic)
FEATS: Accurate Attack, Attack Focus [Melee] (5), Contacts, Defensive Attack, Defensive Roll
(6), Dodge Focus (10), Eidetic Memory, Equipment (4), Fascinate [Diplomacy], Improved
Block, Improved Disarm, Improved Initiative, Inspire (2), Inventor, Leadership, Master Plan,
Minions (15) [25 Ancient Assassins & 25 Modern Assassins], Power Attack, Rage (2) [+6
Strength, +3 Fortitude & Will Saves; 5 Rounds], Sidekick (16), Skill Master [Bluf, Diplomacy,
History, Sense Motive], Sneak Attack (2), Well Informed
EQUIPMENT: Sword [+3 Damage; 19-20 Crit; Mighty; 5ep], Hidden Fortress [Size: Large;
Toughness: 20; Features: Communications, Holding Cells, Isolated, Laboratory, Library, Living
Space, Power: Regeneration, Security System, Workshop, 15ep]
DRAWBACKS: Madness (goes into an uncontrollable rage after using pit. No distinction
between allies and opponents; Uncommon Occurrence, Major intensity; 3pp)
Abilities 54 + Skills 45 (180 ranks) + Feats 76 + Powers 0
+ Combat 30 + Saves 13 Drawbacks 3 = 215 PP
PL 12
RAS AL GHUL
STR DEX CON INT WIS CHA
+0 +1 +0 +4 +5 +2
10 12 10 18 20 14
TOUGHNESS FORTITUDE REFLEX WILL
+12 +3 +3 +12
COMBAT: Attack +8 [Unarmed +0, Blast +12] Defense 18 (12 fat-footed) Init +1
SKILLS: Concentration 12 (+17), Intimidate 12 (+14), Knowledge [Arcane Lore] 12 (+16),
Notice 8 (+13), Sense Motive 8 (+13)
FEATS: Dodge Focus (4), Fearless, Ritualist, Startle, Trance
POWERS: Astral Form 5 (25pp), Flight 3 (6pp), Force Field 12 (12pp), Magic 12
(Mystic Passage; Extras: Portal [+1]; Flaws: Short Range [-1]; Alternate Powers: Emotion
Control, Healing, Super Movement [Dimensional Travel], Blast, Telekinesis;
29pp)
Abilities 24 + Skills 13 (52 Ranks) + Feats 8 + Powers 72
+ Combat 24 + Saves 12 Drawbacks 3 = 150 PP
PL 10
RAVEN
STR DEX CON INT WIS CHA
+10 +2 +1 +0 +0
30 14 12 10 10
TOUGHNESS FORTITUDE REFLEX WILL
+13 +5 +3
COMBAT: Attack +7 (+10 w/ Flying) [Unarmed +10] Defense 17 (14 fat-footed) Init +2
SKILLS: Concentration 8 (+8.), Knowledge [Elemental Lore] 8 (+9), Notice 8 (+8.), Sense
Motive 8 (+8)
FEATS: All-Out Attack, Favored Environment [Airborne] (3), Move By Action, Power Attack
POWERS: Air Control 10 (Dynamic; Extras: Cone Area [+1]; Alternate Powers: Flight
-Dynamic, Cone Area Blast, Invisibility [Normal Sight]; 36pp), Immunity 30
(Fortitude Efects; 30pp), Toughness 13 (13pp), Impervious Toughness 10 (10pp)
DRAWBACKS: Normal Identity [John Smith; Uncommon Occurrence; Major Intensity; 3pp]
Abilities 16 + Skills 8 (32 ranks) + Feats 6 + Powers 89
+ Combat 28 + Saves 6 Drawbacks 3 =150 PP
PL 10
RED TORNADO
STR DEX CON INT WIS CHA
+1 +0 +1 +0 +1 +0
12 10 12 10 12 10
TOUGHNESS FORTITUDE REFLEX WILL
+1 +2 +1 +2
COMBAT: Attack +6 [Unarmed +1] Defense 16 (fat-footed) Init +0
SKILLS: Bluf 8 (+8), Profession [Lawyer] 4 (+5), Sense Motive 8 (+9)
FEATS: Endurance, Fearless
POWERS: Regeneration 18 (Recovery Bonus 9; Resurrection 9; Power Feat: Reincarnation;
19pp)
Abilities 6 + Skills 5 (20 Ranks) + Feats 3 + Powers 19
+ Combat 24 + Saves 3 Drawbacks 0 = 60 PP
PL 10
RESURRECTION MAN
STR DEX CON INT WIS CHA
+0 +0 +0 +6 +5 +1
10 10 10 22 20 12
TOUGHNESS FORTITUDE REFLEX WILL
+4/+0 +3 +3 +11
COMBAT: Attack +7 [Unarmed +0, Cane +1] Defense 17 [20 in riddle situations] (14 fat-
footed) Init +4
SKILLS: Bluf 11 (+12), Computers 11 (+17), Craft [Electronic] 11 (+17), Craft [Mechanical]
11 (+17), Craft [Structural] 11 (+17), Disable device 8 (+14), Gather Information 8 (+9),
Knowledge [Behavioral Sciences] 10 (+16), Knowledge [Technology] 11 (+17), Notice 8
(+13), Sense Motive 8 (+13), Stealth 4 (+4)
FEATS: Defensive Attack, Defensive Roll (4), Equipment (5), Favored Environment [Riddle
Situations] (3), Improved Block, Improved Disarm, Improved Initiative, Inventor, Master Plan,
Minions (4), Set-Up, Sneak Attack (4), Taunt
EQUIPMENT: Cane [+1 Damage; Mighty; Improved Trip; 3ep], Hide Out [22ep]
Abilities 24 + Skills 28 (112 Ranks) + Feats 28 + Powers 0
+ Combat 28 + Saves 17 Drawbacks 0 = 120 PP
PL 7
RIDDLER
STR DEX CON INT WIS CHA
+1 +3 +1 +3 +2 +2
12 16 12 16 14 14
TOUGHNESS FORTITUDE REFLEX WILL
+4/+3 +7 +8 +7
COMBAT: Attack +12 [Unarmed +1, Staf +3; 10 ft. Reach; Boomerang +4, Shuriken +4]
Defense 22 (11 fat-footed) Init +11
SKILLS: Acrobatics 7 (+10), Bluf 13 (+15)*, Climb 6 (+7), Drive 8 (+11), Escape Artist 12
(+15)*, Gather Information 8 (+10), Investigate 8 (+10), Knowledge [Streetwise] 8 (+11),
Notice 8 (+10), Search 8 (+11), Sense Motive 12 (+14)*, Stealth 12 (+15)*, Sleight of
Hand 8 (+11), Swim 2 (+3)
FEATS: Accurate Attack, Dodge Focus (10), Defensive Attack, Defensive Roll, Elusive Target,
Equipment (5), Evasion, Improved Initiative (2), Improved Throw, Improved Trip, Power Attack,
Ranged Pin, Set-Up, Sneak Attack (2), Skill Mastery [Bluf, Escape Artist, Sense Motive,
Stealth], Takedown Attack, Taunt, Teamwork (3), Throwing Mastery (3), Uncanny Dodge
[Hearing]
EQUIPMENT: Uniform [+2 Toughness; 2ep] Utility Belt [Flash Bang Grenade (Dazzle
Burst 4), Smoke Pellet (Obscure (Visual)), Sleep Gas (Fatigue Explosion 4), Boomerang
(+2 Damage; Mighty), Shuriken (+1 Damage; Autofre), Staf (+2 Damage; Mighty;
Extended Reach), Binoculars, Swing Line (Super Movement Swinging); 23ep]
Abilities 24 + Skills 28 (112 ranks) + Feats 39 + Powers 0
+ Combat 28 + Saves 16 Drawbacks 0 = 135 PP
PL 8
ROBIN (Tim Drake)
STR DEX CON INT WIS CHA
+2 +3 +2 +3 +2 +5
14 16 14 16 14 20
TOUGHNESS FORTITUDE REFLEX WILL
+4/+2 +5 +8 +5
COMBAT: Attack +12 [Unarmed +2; 17-20 Crit] Defense 22 (13 fat-footed) Init +11
SKILLS: Acrobatics 8 (+11), Bluf 12 (+17)*, Diplomacy 12 (+17)*, Gather Information 12
(+17), Intimidate 12 (+17)*, Knowledge [Business] 8 (+11), Knowledge [Pop Culture] 8
(+11), Notice 8 (+10), Sense Motive 12 (+14)*, Stealth 4 (+7)
FEATS: Accurate Attack, All-Out Attack, Assessment, Beneft [Wealth x2] (2), Defensive
Attack, Connected, Defensive Roll (2), Dodge Focus (8), Elusive Target, Equipment (4),
Fascinate [Bluf], Favored Opponent [Martial Artists] (2), Improved Critical [Unarmed]
(3), Improved Initiative (2), Improved Trip, Instant Up, Minions (12) [25 Thugs, 1 Nullifer
Bodyguard], Power Attack, Skill Mastery [Bluf, Diplomacy, Intimidate, Sense Motive], Sneak
Attack, Takedown Attack, Uncanny Dodge [Hearing]
EQUIPMENT: Combat Arena [Toughness: 20; Size: Large; Features: Combat Simulator,
Communications, Computer, Concealed, Defense System, Fire Prevention System, Garage,
Gym, Holding Cells, Infrmary, Living Space, Power System, Security System; 18ep]
Abilities 34 + Skills 24 (96 ranks) + Feats 49 + Powers 0
+ Combat 32 + Saves 11 Drawbacks 0 = 150 PP
PL 8
ROULETTE
STR DEX CON INT WIS CHA
-1 +0 -1 +5 +3 +2
8 10 8 20 16 14
TOUGHNESS FORTITUDE REFLEX WILL
+8/-1 +5 +5 +10
COMBAT: Attack +2 (+8 w/ Touch)[Unarmed -1] Defense 18 (14 fat-footed) Init +0
SKILLS: Craft [Mechanical] 10 (+15), Craft [Chemical] 12 (+17), Intimidate 12 (+14),
Knowledge [Behavior Science] 8 (+13), Knowledge [technology] 12 (+17), Notice 8 (+11),
Sense Motive 10 (+13)
FEATS: Attack Specialization [Touch] (3), Defensive Roll (9), Distract [Intimidate], Fearsome
Presence (6), Inventor, Master Plan, Minions (4), Sneak Attack (3), Startle
POWERS: Device 4 [Fear Weapons Emotion Control 10 (Extras: Cone Area [+1];
Flaws: Limited to Fear [-1]; Alternate Powers: Fatigue 10 [Will Save], Paralyze 10,
Cone Area Ranged Stun 5 [Will Save], Illusion 10 [Sight and hearing] of Frightening
Images; 20pp]
Abilities 16 + Skills 18 (72 ranks) + Feats 28 + Powers 20
+ Combat 20 + Saves 18 Drawbacks 0 = 120 PP
PL 10
SCARECROW
STR DEX CON INT WIS CHA
+3 +2 +3 +1 +2 +3
16 14 16 12 14 16
TOUGHNESS FORTITUDE REFLEX WILL
+8 +11 +10 +10
COMBAT: Attack +13 [Unarmed +3, Caliburn +7; 17-20 Crit] Defense 22 (16 fat-footed)
Init +10
SKILLS: Climb 8 (+11), Diplomacy 8 (+11), Disguise 8 (+11), Intimidate 8 (+11),
Knowledge [Arcane Lore] 8 (+9), Notice 8 (+10), Ride 12 (+14), Sense Motive 12 (+14),
Survival 8 (+10), Swim 8 (+11)
FEATS: Accurate Attack, Defensive Attack, Equipment, Improved Block (2), Improved Disarm
(3), Improved Initiative (2), Power Attack, Sidekick (16), Uncanny Dodge [Sight]
POWERS: Device 3 [Caliburn Strike 4 (Extras: Penetrating [+1]; Mighty; Improved
Critical (3); Restricted (To those of Pure Heart); 9pp]
EQUIPMENT: Plate Mail Armor [+5 Toughness; 5ep]
VANGUARD
PL: 5 (80pp)
Abilities: STR: 14 (+2) DEX: 14 (+2) CON: 16 (+3) INT: 12 (+1) WIS: 12 (+1) CHA: 10 (+0)
Skills: Notice 8 (+9), Sense Motive 8 (+9)
Feats: Move by Action, Improved Overrun
Powers: Flight 3 (6pp), Growth 4 (Power Feat: Innate; Flaws: Permanent; 13pp), Protection 2 (2pp),
Speed 1 (1pp), Super Senses 2 (Extended Vision, Low Light Vision; 2pp)
Combat: Attack +7 [Unarmed +2] Defense 15 (13 fat-footed) Init +2
Saves: Toughness +5 (5 fat-footed) Fortitude +8 Refex +2 Will +4
Abilities 18 + Skills 4 (16 Ranks) + Feats 2 + Powers 24+ Combat 24 + Saves 8 = 80 pp
Abilities 28 + Skills 11 (88 ranks) + Feats 28 + Powers 9
+ Combat 50 + Saves 24 Drawbacks 0 = 150 PP
PL 10
SHINING KNIGHT
STR DEX CON INT WIS CHA
+10 +2 +3 +0 +2 +6
30/14 14 16 10 14 22
TOUGHNESS FORTITUDE REFLEX WILL
+12 +9 +5 +7
COMBAT: Attack +8 [Unarmed +10, Star Bolts +10] Defense 18 (12 fat-footed) Init +2
SKILLS: Knowledge [Intergalactic Civics] 8 (+8), Profession [Model] 8 (+10), Stealth 3 (+5),
Sense Motive 4 (+6), Language (English; Base: Tamaranian)
FEATS: Accurate Attack, All-Out Attack, Attractive (3), Beneft [Status], Defensive Attack,
Dodge Focus (6), Inspire, Move-By Action, Power Attack, Rage (2) [+4 Strength, +2
Fortitude & Will Saves; 10 Rounds], Teamwork (2)
POWERS: Blast 12 (Dynamic; Alternate Power: Flight - Dynamic; 27pp), Enhanced
Strength 16 (16pp), Immunity 9 (Life Support; 9pp), Protection 9 (9pp), Super
Strength 2 (4pp)
DRAWBACKS: Power Loss [In Case of Power drain remains powerless until she can absorb
Solar radiation; Uncommon Occurrence, Major Intensity; 4pp]
Abilities 30 + Skills 6 (24 ranks) + Feats 19 + Powers 65
+ Combat 20 + Saves 14 Drawbacks 4 =150 PP
PL 10
STARFIRE
STR DEX CON INT WIS CHA
+8 +8 +1 +1 +0 +4
26/12 26/12 12 12 10 18
TOUGHNESS FORTITUDE REFLEX WILL
+12 +4 +8 +4
COMBAT: Attack +10 [Unarmed +8, Energy Bolts +12] Defense 20 (12 fat-footed) Init +8
SKILLS: Bluf 4 (+8/+16), Drive 2 (+9), Knowledge [Pop Culture] 6 (+7), Notice 6 (+6),
Sense Motive 6 (+6)
FEATS: All-Out Attack, Attractive (2), Defensive Attack, Dodge Focus (6), Elusive Target,
Inspire (2), Power Attack, Teamwork
POWERS: Device 11 [Cosmic Converter Belt Enhanced Strength 14, Enhanced
Dexterity 14, Super Strength 3, Stun 10 (Alternate Power: Nullify Electronics);
44pp], Device 17 [Cosmic Rod Blast 12 (Extra: Penetrating), Flight 7, Force Field
12, Telekinesis 10 (Alternate Power: Light Control, Darkness Control; 51pp]
Abilities 16 + Skills 6 (24 Ranks) + Feats 13 + Powers 95
+ Combat 28 + Saves 7 Drawbacks 0 = 165 PP
PL 11
STARGIRL
STR DEX CON INT WIS CHA
+12 +0 +2 +4 +3 +0
34/14 10 14 18 16 10
TOUGHNESS FORTITUDE REFLEX WILL
+12 +10 +0 +5
COMBAT: Attack +8 [Unarmed +12, Energy Blast +12] Defense 17 (14 fat-footed) Init +0
SKILLS: Computers 8 (+12), Craft [Mechanical] 12 (+16), Craft [Electrical] 12 (+16), Disable
Device 12 (+16), Knowledge [Technology] 12 (+16)
FEATS: All-Out Attack, Chokehold, Defensive Attack, Dodge Focus (4), Improved Block,
Improved Pin, Interpose, Inventor, Power Attack, Takedown Attack
POWERS: Device 20 [S.T.R.I.P.E. Armor Blast 12, Growth 4 (Flaw: No Constitution
Bonus), Enhanced Strength 12, Flight 6, Protection 10 (Extra: Impervious 11),
Immunity 9 (Life Support), Super Strength 5; 80pp]
Abilities 22 + Skills 14 (56 ranks) + Feats 13 + Powers 80
+ Combat 26 + Saves 10 Drawbacks 0 = 165 PP
PL 10
S.T.R.I.P.E.
STR DEX CON INT WIS CHA
+12 +1 +5 +0 +0 +2
34/14 12 20/14 10 10 14
TOUGHNESS FORTITUDE REFLEX WILL
+12 +10 +2 +7
COMBAT: Attack +8 [Unarmed +12, Heat Vision +7] Defense 18 (14 fat-footed) Init +1
SKILLS: Bluf 4 (+6/+10), Concentration 8 (+8), Intimidate 8 (+10), Notice 8 (+8), Sense
Motive 8 (+8)
FEATS: All-Out Attack, Attractive, Power Attack
POWERS: Enhanced Strength 20 (20pp), Enhanced Constitution 6 (6pp),
Flight 8 (16pp), Blast 7 (Flaw: Distracting [-1]; 7pp), Force Field 5 (Extras: Impervious
[+1] 10; 15pp), Super Senses 9 (Extended Sight [2], Acute and Extended Hearing, X-Ray
Vision, Ultra Hearing; 9pp), Super Strength 3 (6pp)
Abilities 14 + Skills 9 (36 ranks) + Feats 3 + Powers 79
+ Combat 32 + Saves 13 Drawbacks 0 = 150 PP
PL 10
SUPERBOY
STR DEX CON INT WIS CHA
+13 +2 +5 +2 +1 +3
36/12 14 20/14 14 12 16
TOUGHNESS FORTITUDE REFLEX WILL
+13 +9 +2 +5
COMBAT: Attack +7 (+11 Unarmed) [Unarmed +16, Heat Vision +7] Defense 21 (13 fat-
footed) Init +2
SKILLS: Bluf 4 (+7/+15), Concentration 8 (+9), Diplomacy 4 (+7/+15), Notice 8 (+9),
Sense Motive 6 (+7), Stealth 6 (+8)
FEATS: Attack Specialization [Unarmed] (2), Attractive (2), Defensive Attack, Dodge Focus (5),
Luck, Power Attack, Stunning Attack, Teamwork
POWERS: Enhanced Strength 24 (24pp), Enhanced Constitution 6 (6pp),
Protection 8 (Extras: Impervious [+1] 10; 18pp), Super Strength 6 (12pp), Flight
8 (16pp), Blast 7 (Flaw: Distracting [-1]; 7pp), Super Senses 9 (Extended Sight [2],
Acute and Extended Hearing, X-Ray Vision, Ultra Hearing; 9pp)
DRAWBACKS: Power Loss [All Powers; When Not under a yellow Sun; Uncommon
Occurrence; Minor Intensity; 3pp], Weakness [Kryptonite; Uncommon Occurrence; Moderate
Intensity; 2pp], Vulnerable [Magic; Uncommon Occurrence; Minor Intensity; 1pp]
Abilities 22 + Skills 9 (36 ranks) + Feats 14 + Powers 92
+ Combat 26 + Saves 8 Drawbacks 6 = 165 PP
PL 12
SUPERGIRL
STR DEX CON INT WIS CHA
+19 +2 +6 +2 +2 +4
48/16 14 22/16 14 14 18
TOUGHNESS FORTITUDE REFLEX WILL
+18 +14 +2 +9
COMBAT: Attack +7 (+11 Unarmed) [Unarmed +19, Heat Vision +12] Defense 22 (14 fat-
footed) Init +2 (+14 when not Flying)
SKILLS: Diplomacy 8 (+12), Concentration 8 (+10), Notice 8 (+10), Gather Information 6
(+10), Handle Animal 4 (+8), Profession [Reporter] 11 (+13), Profession [Farmer] 3 (+5),
Sense Motive 10 (+12)
FEATS: Attack Specialization [Unarmed] (2), Dodge Focus (6), Equipment (4), Inspire (4),
Luck, Power Attack, Ultimate Efort [Ultimate Will Save]
POWERS: Enhanced Strength 32 (32pp), Enhanced Constitution 6 (6pp),
Protection 12 (Extras: Impervious [+1]; 24pp), Super Strength 10 (Power Stunt:
Super Breath; 21pp), Flight 15 (Alternate Powers: Super Speed 3; 31pp), Blast 12 (Flaw:
Distracting [-1]; 12pp), Super Senses 14 (Extended Sight [3], Acute and Extended [5]
Hearing, X-Ray Vision, Ultra Hearing; 14pp)
EQUIPMENT: Fortress of Solitude [Size: Huge; Toughness: 20; Features: Communications,
Computer, Concealed (3), Defense System, Hanger, Holding Cells, Isolated, Laboratory, Library,
Living Space, Power System, Security System; 20 ep]
DRAWBACKS: Power Loss [All Powers; When Not under a yellow Sun; Uncommon
Occurrence; Minor Intensity; 4pp], Vulnerable [Magic; Common Occurrence; Moderate
Intensity; 3pp], Weakness [Kryptonite; Uncommon Occurrence; Major Intensity; 4pp]
Abilities 32 + Skills 14 (56 ranks) + Feats 19 + Powers 130
+ Combat 26 + Saves 15 Drawbacks 11 =225 PP
PL 15
SUPERMAN
STR DEX CON INT WIS CHA
+2 +4 +2 +2 +1 +4
14 18 14 14 12 18
TOUGHNESS FORTITUDE REFLEX WILL
+5 +4 +8 +4
COMBAT: Attack +10 [Unarmed +2, Knife +3; 19-20 Crit; Heavy Pistol +4] Defense 21 (13
fat-footed) Init +8
SKILLS: Acrobatics 8 (+12), Bluf 5 (+9/+17)*, Climb 8 (+10), Computers 4 (+6), Craft
[Chemical] 8 (+10), Diplomacy 5 (+9/+17)*, Disable Device 8 (+10), Drive 4 (+8), Escape
Artist 8 (+12), Gather Information 13 (+17)*, Handle Animal 5 (+9), Medicine 12 (+13),
Notice 8 (+9), Pilot 4 (+8), Search 7 (+9), Sense Motive 12 (+13), Stealth 13 (+17)*,
Languages (English, Chinese, German, Spanish; Base: Arabic)
FEATS: Accurate Attack, Assessment, Attractive (2), Connected, Contacts, Distract [Bluf],
Defensive Attack, Dodge Focus (6), Elusive Target, Evasion, Equipment (3), Fascinate [Bluf],
Improved Block, Improved Initiative, Luck, Minions (7) [10 Assassins], Jack of All Trades,
Skill Mastery [Bluf, Diplomacy, Gather Information, Stealth], Sneak Attack (2), Inspire (2),
Uncanny Dodge [Hearing], Well-Informed
EQUIPMENT: Uniform [+3 Toughness; Subtle; 4ep], Weapons [Heavy Pistol [+4
Damage; 8ep], Alternate Powers: Knife - [+1 Damage; Mighty; Thrown; Improved Critical;
4ep], Grappling Gun [Super Movement (Swinging); 2ep], Sword [+3 Damage; Mighty;
Improved Critical; 5ep]; 11ep]
Abilities 30 + Skills 34 (136 ranks) + Feats 32 + Powers 0
+ Combat 30 + Saves 9 Drawbacks 0 = 135 PP
PL 8
TALIA AL GHUL
STR DEX CON INT WIS CHA
+1 +2 +2 +2 -1 +3
12 14 14 14 8 16
TOUGHNESS FORTITUDE REFLEX WILL
+5/+2 +6 +6 +5
COMBAT: Attack +10 [Unarmed +1; Tommy Gun +4] Defense 21 (14 fat-footed) Init +2
SKILLS: Bluf 8 (+11), Diplomacy 8 (+11), Drive 8 (+10), Gather Information 8 (+11),
Intimidate 12 (+15), Profession [Lawyer] 8 (+7), Sense Motive 12 (+11)
FEATS: All-Out Attack, Attack Focus [Ranged] (2), Defensive Roll (3), Dodge Focus (3),
Equipment (4), Inspire (2), Minions (17), Power attack, Startle
EQUIPMENT: Thompson Sub-Machine Gun [+4 Damage; Autofre; 12ep; Alternate Power:
Heavy Pistol [+4 Damage] 13ep total], Mid-Sized Car [Strength: 30; Speed: 5; Defense: 8;
Toughness: 9; Size: huge; Cost: 7ep]
Abilities 18 + Skills 16 (64 ranks) + Feats 34 + Powers 0
+ Combat 36 + Saves 16 Drawbacks 0 = 120 PP
PL 8
TWO-FACE
STR DEX CON INT WIS CHA
+10 +2 +6 +0 +0 +4
30/14 14 22/10 10 10 18
TOUGHNESS FORTITUDE REFLEX WILL
+10 +8 +3 +7
COMBAT: Attack +10 [Unarmed +10] Defense 20 (11 fat-footed) Init +2
SKILLS: Concentration 8 (+8), Notice 8 (+8), Sense Motive 8 (+8), Stealth 4 (+6)
FEATS: Accurate Attack, Attractive, Beneft [Status], Defensive Attack, Dodge Focus (8),
Equipment, Inspire (2), Power Attack, Rage [+4 Strength, +2 Fortitude & Will Saves; -2
Defense; 5 Rounds]
POWERS: Device 3 [Bracers Defection 7 (Slow Projectiles; Extras: Move Action [+1];
Power Feat: Improved Block) 12pp], Device 6 [Lasso of Ares Snare 6 (Extras: linked
to Strike [+0]; Power Feat: Tether, Reversible;), Strike 8 (Zeus Lighting; Extras: Duration-
Concentration [+1], Linked to Snare [+0]); 18pp], Enhanced Strength 16 (16pp),
Enhanced Constitution 12 (12pp), Flight 5 (10pp), Super Strength 3 (6pp)
EQUIPMENT: Uniform [+4 Toughness; Subtle; 5ep]
Abilities 16 + Skills 7 (28 ranks) + Feats 19 + Powers 74
+ Combat 24 + Saves 10 Drawbacks 0 = 150 PP
PL 10
WONDER GIRL
STR DEX CON INT WIS CHA
+10 +5 +10 +2 +5 +4
30 20 30 14 20 18
TOUGHNESS FORTITUDE REFLEX WILL
+15 +11 +5 +9
COMBAT: Attack +13 [Unarmed +10] Defense 21 (11 fat-footed) Init +9
SKILLS: Acrobatics 4 (+9), Diplomacy 4 (+8/+20), Handle Animals 6 (+10), Intimidate 8
(+12), Knowledge [Arcane Lore] 7 (+11), Knowledge [Civics] 9 (+11), Knowledge [Tactics]
7 (+9), Notice 4 (+8), Ride 6 (+11), Sense Motive 12 (+17), Languages (English; Base:
Greek)
FEATS: Accurate Attack, Attractive (3), Beneft [Status], Defensive Attack, Dodge Focus (10),
Equipment, Improved Disarm, Improved Initiative, Power Attack, Quick Change, Rage (2) [+6
Strength, +3 to Fortitude and Will Saves; -2 Defense; 5 Rounds]
POWERS: Device 4 [Bracers of Aegis Defection 9 (Slow Projectiles; Extras: Move
Action [+1]; Power Feats: Improved Block (2); 16pp], Device 6 [Lasso of Truth Snare 8
(Extras: Linked to Mind Control [+0]; Power Feats: Reversible, Tether), Mind Control 12
(Extras: Linked to Snare [+0]; Flaws: One Command (Speak the Truth) [-1]); 18pp], Flight
5 (10pp), Immunity 1 (Age; 1pp), Super Strength 5 (10pp)
EQUIPMENT: Uniform [+5 Toughness; 5ep]
Abilities 72 + Skills 17 (68 ranks) + Feats 23 + Powers 55
+ Combat 28 + Saves 5 Drawbacks 0 = 200 PP
PL 13
WONDER WOMAN
STR DEX CON INT WIS CHA
+1 +2 +1 +3 +3 +5
12 14 12 16 16 20
TOUGHNESS FORTITUDE REFLEX WILL
+1 +3 +3 +9
COMBAT: Attack +10 [Unarmed +1] Defense 18 (12 fat-footed) Init +2
SKILLS: Acrobatics 8 (+10), Bluf 4 (+9/+17), Craft [Structural] 8 (+11), Concentration 8
(+11), Diplomacy 4 (+9/+17), Gather Information 12 (+17), Knowledge [Arcane Lore]
12 (+15), Notice 8 (+11), Perform [Stage Magic] 12 (+17), Profession [Stage Magician] 8
(+11), Sense Motive 8 (+11), Sleight of Hand 8 (+10), Stealth 8 (+10)
FEATS: Artifcer, Attractive (2), Connected, Contacts, Dodge Focus (5), Fascinate [Bluf],
Ritualist, Second Chance [Bluf, Arcane Lore] (2), Trance
POWERS: Magic 12 (Fog of Forgetfulness; Alternate Powers: Mystic Blast -
Dynamic, Force Field - Dynamic, Shield Dynamic, Element Control [Fire, Earth,
Water, Air], Mind Control, Nullify, Telepathy, Transform 8; 38pp)
DRAWBACKS: Power Loss [Force Field & Magic When She cant speak; Uncommon
Occurrence, Major Intensity; 4pp]
Abilities 30 + Skills 27 (108 ranks) + Feats 14 + Powers 38
+ Combat 26 + Saves 9 Drawbacks 4 = 140 PP
PL 10
ZATANNA