Roland RS-5 Manual Del Usuario
Roland RS-5 Manual Del Usuario
Roland RS-5 Manual Del Usuario
Thank you, and congratulations on your choice of the Roland RS-5/9 64 Voice Synthesizer
Before using this unit, carefully read the sections entitled: USING THE UNIT
SAFELY and IMPORTANT NOTES (p. 2; p. 3). These sections provide important
information concerning the proper operation of the unit. Additionally, in order to feel
assured that you have gained a good grasp of every feature provided by your new unit,
Owners manual should be read in its entirety. The manual should be saved and kept
on hand as a convenient reference.
The
symbol alerts the user to important instructions
or warnings.The specific meaning of the symbol is
determined by the design contained within the
triangle. In the case of the symbol at left, it is used for
general cautions, warnings, or alerts to danger.
The
symbol alerts the user to items that must never
be carried out (are forbidden). The specific thing that
must not be done is indicated by the design contained
within the circle. In the case of the symbol at left, it
means that the unit must never be disassembled.
to damage or
caused with
and all its
to domestic
001
007
..........................................................................................................
002c
008c
011
101b
..........................................................................................................
012b
107d
014
*
*
*
*
*
*
109b
GS (
) is a registered trademark of Roland Corporation.
Apple is a registered trademark of Apple Computer, Inc.
Macintosh is a registered trademark of Apple Computer, Inc.
IBM is a registered trademark of International Business Machines Corporation.
IBM PC is a registered trademark of International Business Machines Corporation.
All product names mentioned in this document are trademarks or registered trademarks of their respective owners.
IMPORTANT NOTES
291a
In addition to the items listed under USING THE UNIT SAFELY on page 23, please read and observe the following:
Power Supply
Additional Precautions
301
Do not use this unit on the same power circuit with any
device that will generate line noise (such as an electric
motor or variable lighting system).
302
Placement
351
352
358
Maintenance
401a
For everyday cleaning wipe the unit with a soft, dry cloth
or one that has been slightly dampened with water. To
remove stubborn dirt, use a cloth impregnated with a
mild, non-abrasive detergent. Afterwards, be sure to wipe
the unit thoroughly with a soft, dry cloth.
402
GM/General MIDI
fig.GM logo
GM 2/General MIDI 2
fig.GM2 logo
These six convenient knobs let you can change the properties
of the sound while you perform (p. 74).
Arpeggiator Included
The RS-5/9s arpeggiator function allows you to produce
arpeggios (broken chords) simply by playing a chord in the
keyboard. You can also use these knobs for changing
Patterns in real time. Additionally, you can use them to
synchronize arpeggio tempos with a connected sequencer or
other device (p. 75).
GS Format
The Tone Search function (p. 23) lets you rapidly find the
tone you want simply by specifying a tone category. By
pressing [PHRASE PREVIEW] button, you can then hear the
selected tone play a phrase suitable for that type of tone.
(Phrase Preview function, p. 33)
fig.GS logo
The GS Format (
) is Rolands set of specifications for
standardizing the performance of sound generating
devices. In addition to including support for everything
Contents
USING THE UNIT SAFELY ......................................................................................... 2
IMPORTANT NOTES .................................................................................................. 4
What can I do with the RS-5/9? (Main features) ...................................................... 5
Front and Rear Panel ............................................................................................... 10
Quick Start...................................................... 13
Getting Ready........................................................................................................... 14
Connecting the RS-5/9 to external equipment..................................................................................... 14
Turning On the Power ............................................................................................................................. 15
Turning the power off .................................................................................................................. 16
Adjusting the display contrast (LCD CONTRAST) ............................................................................ 16
Adjusting the pitch to other instruments (Master Tuning) ................................................................ 18
Contents
Contents
Contents
Chapter 11. Recording Performances on the RS-5/9 to an External Device .... 124
Recording to an External Sequencer.................................................................................................... 124
Connecting to an External Sequencer ...................................................................................... 124
Making Settings Before Recording ........................................................................................... 124
Recording ..................................................................................................................................... 125
Listening to the Recorded Performance................................................................................... 126
Playing Together with the Playback of a Recorded Performance........................................ 126
Transposing Playback of Performances (Master Key Shift).................................................. 126
Enjoying Computer Music .................................................................................................................... 126
Connecting a Computer ............................................................................................................. 126
Making Settings Prior to Recording, Recording, and Listening to the Recorded Performance ....... 128
Using the RS-5/9 as a GM/GM2 System-Compatible Sound Module .......................................... 128
Playing Back GM/GM2 Music Data ........................................................................................ 128
Creating Songs for GM and GM2 System Sound Generators .............................................. 129
A
PIANO Button
(RS-9 Only)
You can get the perfect settings for piano performances with
the press of a single button (p. 60).
FILTER
LFO ON/OFF Button
This determines whether the LFO changes the filter cutoff
frequency (ON), or the pitch (OFF) (p. 52).
CUTOFF Knob
VOLUME Knob
RESONANCE Knob
Changes the Tones Resonance value (p. 55).
LFO
RATE Knob
LED Display
DEPTH Knob
Display
ENVELOPE
ATTACK Knob
RELEASE Knob
MANUAL Button
Sets the parameters assigned to the six knobs (LFO,
ENVELOPE, FILTER) to the values at the current knob
positions (p. 74).
ARPEGGIO/CONTROL Button
Allows control of other parameters with the four LFO and
ENVELOPE knobs (p. 74, 78).
10
SHIFT Button
This button is used in conjunction with other buttons (p. 64,
65).
C
PHRASE PREVIEW Button
Press this button to check the sound of a Tone or Drum Set
before selecting (p. 33).
E
TONE CATEGOTY Button
UTILITY Button
Selects Tones when the Tone Search function is used (p. 23).
PERFORM/TONE Button
PART
Button
D
KEY MODE
SPLIT Button
Sets Key Mode to Split. When pressed, the keyboard is split
into two separate ranges, with a different Tone played in
each (p. 34).
DUAL Button
Sets Key Mode to Dual. When pressed, two different Tones
are layered together (p. 36).
This button switches between the Tone Select display and the
Performance Select display (p. 23, 29, 57).
USER/PRESET Button
This button switches between User Tones (or Drum Sets or
Performances) and Preset Tones (or Drum Sets or
Performances) (p. 26, 30, 57).
F
Numeric Keys 10
Used for inputting numbers when selecting and saving
Tones and Performances (p. 27, 30, 57). When selecting Tones
by category, these specify the category (p. 23). When the
EDIT button is pressed, the functions printed beneath the
buttons can be selected.
EDIT Button
Press this button when you wish to adjust various settings.
ENTER Button
Use this button to finalize a value or execute an operation.
11
MIDI Connectors
PHONES Jack
IN:
MIDI messages from an external device are received at
this connector.
OUT:
MIDI messages are transmitted from this connector to an
external device.
K
Cord Hook
To prevent the inadvertent disruption of power to your unit
(should the plug be pulled out accidentally), and to avoid
applying undue stress to the AC adaptor jack, anchor the
power cord using the cord hook, as shown in the illustration.
THRU:
MIDI messages received at MIDI IN are re-transmitted
without change from this connector to an external MIDI
device.
H
PEDAL Jack
CONTROL:
Accepts connection of an external pedal, such as an
expression pedal (the optional EV-5), pedal switch (the
optional DP-2/6), or foot switch (the optional BOSS FS5U) (p. 14).
HOLD:
Allows you to use a connected pedal switch (the optional
DP-2/6) or foot switch (the optional BOSS FS-5U) as a
hold pedal (p. 14).
I
OUTPUT Jacks
Connect your amp or mixer to these jacks (p. 14). These jacks
output the audio signal in stereo. For mono output, use the L
jack.
12
L
AC Adaptor Jack
Connect the included AC adaptor here (p. 14).
M
POWER Switch
Turns the power on/off (p. 15).
Quick Start
13
Getting Ready
Connecting the RS-5/9 to external equipment
The RS-5/9 does not contain an amp or speaker. Youll need to listen to it
through powered monitors, a mixer and connected monitors, a stereo
system, or through headphones.
Connect as follows when using the RS-5/9 as a stand-alone device.
fig.Q-01
To prevent the
inadvertent disruption of
power to your unit
(should the plug be
pulled out accidentally),
and to avoid applying
undue stress to the AC
adaptor jack, anchor the
power cord using the
cord hook, as shown in
the illustration.
Stereo headphones
Roland
Audio
cable
Mixer etc.
Monitor speakers
(powered)
Power amp
1
14
To prevent malfunction
and/or damage to speakers
or other devices, always
turn down the volume, and
turn off the power on all
devices before making any
connections.
Getting Ready
When you want to how to make the connections for use with another
external device
Playing Sounds from an External MIDI Sound Generator With the RS-5/9 (p. 120)
Playing the RS-5/9s Sound Generator from an External MIDI Device (p. 122)
fig.Q-02
Getting Ready
Getting Ready
Before you turn off the power, make sure of the following points.
Are the volume controls of the RS-5/9 and the other connected
equipment turned to the minimum position?
Have you saved the sounds or other data youve created? (p. 113)
fig.Q-04
2,5
16
4 1,6 3
Press [ENTER].
Getting Ready
Getting Ready
Press [EDIT].
The [EDIT] indicator goes out, and you are returned to the previous screen.
17
Getting Ready
2,5
1,6 3
Press [ENTER].
fig.Q-08
Press [EDIT].
The [EDIT] indicator goes out, and you are returned to the previous screen.
18
fig.Q-09
4,5 3
Press VALUE [-]/[+] to select the song that you wish to hear.
If you want to listen to all of the songs played in order, select All Songs.
4
5
19
1. The Groove's Up
Copyright 2000, Roland Corporation
2. RS Fanfare
Copyright 2000, Roland Corporation
3. Journey To RS
Copyright 2000, Roland Corporation
20
Notes
fig.(!)
When data is being written to the User Memory, the message KEEP
POWER ON! appears in the display; be sure not to turn off the power while
this message is displayed.
1
2
3
Playing the Sounds
Press [ENTER].
21
fig.Q-12a
5,6
Press [ENTER].
The confirmation message appears.
fig.Q-14
22
fig.Q-15
1
2
Should PERFORM be
displayed, simply press
[PERFORM/TONE] once
more, and the Tone
selection screen is
displayed.
fig.Q-16exp
Tone Name
Part
Category
Tone Number
3
4
Tone Group
23
Press the numeric keys ([1][0]) a number of times, or press VALUE [-]/[+],
to select the Category.
Pressing [TONE CATEGORY] or [EXIT] returns you to the original screen
(the screen displayed in Step 2).
The indicator changes from blinking to lit.
24
Keys&Organ
Category
PNO
EP
KEY
BEL
MLT
ORG
ACD
HRM
Guitar
AGT
EGT
DGT
Bass
BS
SBS
Orchestral
STR
ORC
HIT
WND
FLT
Brass
BRS
SBR
SAX
Synth
HLD
SLD
TEK
PLS
FX
SYN
Vocal&Pad
VOX
BPD
SPD
Ethnic
PLK
ETH
FRT
Rhythm&SFX PRC
SFX
Contents
AC.PIANO
EL.PIANO
KEYBOARDS
Acoustic Piano
Electric Piano
Other Keyboards
(Clav, Harpsichord etc.)
BELL
Bell, Bell Pad
MALLET
Mallet
ORGAN
Electric and Church Organ
ACCORDION
Accordion
HARMONICA
Harmonica, Blues Harp
AC.GUITAR
Acoustic Guitar
EL.GUITAR
Electric Guitar
DIST.GUITAR
Distortion Guitar
BASS
Acoustic & Electric Bass
SYNTH BASS
Synth Bass
STRINGS
Strings
ORCHESTRA
Orchestra Ensemble
HIT&STAB
Orchestra Hit, Hit
WIND
Winds (Oboe, Clarinet etc.)
FLUTE
Flute, Piccolo
AC.BRASS
Acoustic Brass
SYNTH BRASS
Synth Brass
SAX
Sax
HARD LEAD
Hard Synth Lead
SOFT LEAD
Soft Synth Lead
TECHNO SYNTH Techno Synth
PULSATING
Pulsating Synth
SYNTH FX
Synth FX (Noise etc.)
OTHER SYNTH
Poly Synth
VOX
Vox, Choir
BRIGHT PAD
Bright Pad Synth
SOFT PAD
Soft Pad Synth
PLUCKED
Plucked (Harp etc.)
ETHNIC
Other Ethnic
FRETTED
Fretted Inst (Mandolin etc.)
PERCUSSION
Percussion
SOUND FX
Sound FX
Category
Group
Piano
25
13 2
Tone Number
Tone Name
Part
Tone Number
Tone Group
26
Should PERFORM be
displayed, simply press
[PERFORM/TONE] once
more, and the Tone
selection screen is
displayed.
When changing values on the RS-5/9, press VALUE [-]/[+]. You can change
values by large amounts using the methods described below.
To increase the value, hold down VALUE [+] and press VALUE [-].
To decrease the value, hold down VALUE [-] and press VALUE [+].
To increase the value in units of ten, hold down [SHIFT] and press VALUE [+].
To decrease the value in units of ten, hold down [SHIFT] and press VALUE [-].
When you want to know the name and number of the Tone
Tone List (p. 148)
When you want to know how to switch Tones with Key Mode set to
Split or Dual
Selecting Tones and Drum Sets (p. 37)
To create Tones by yourself
Creating a Tone (p. 110)
When you want to store a Tone you have created to User memory
Saving Tone / Drum Set / Performance (p. 113)
When you want to switch Tones from an external MIDI device
Playing the Sounds
27
Press PART [
]/[
fig.Q-22
28
1
2
Press PART [
]/[
fig.Q-24exp
Drum Set
selection screen
Part
Drum Set
Name
Should PERFORM be
displayed, simply press
[PERFORM/TONE] once
more, and the Tone/Drum
Set selection screen is
displayed.
Category
29
13 2
1
2
Should PERFORM be
displayed, simply press
[PERFORM/TONE] once
more, and the Tone/Drum
Set selection screen is
displayed.
fig.Q-25exp
Drum Set
selection screen
Drum Set
Name
Part
Drum Set
Number
Drum Set
Group
3
4
30
You can also Play Drum Sets in Parts other than Part 10.
fig.Q-26
2,6 4
Press [ENTER].
4
5
Press PART [
]/[
Set is to be assigned.
5 1,7 3
6
7
Press [EDIT].
The [EDIT] indicator goes out, and you are returned to the previous screen.
31
fig.Q-27
Part 1
STANDARD
ELECTORONIC
Part 2
STANDARD
ELECTORONIC
Part 3
POWER
Part 4
Piano1
Part 16
Strings
32
33
One key acts as the division point (the split point) separating the
keyboard into left- and right-hand sides, with a different Tone
played in each.
Dual:
1,2
Tone selection
screen
Current Part
Tone Name
Category
Tone Group
Tone Number
In some Preset
Performances, Key Mode is
set to Split or Dual
(Performance List, p. 147).
Try switching
Performances (p. 56) and
listening to the various
combinations of tones.
Upper Part
Lower Part
In Split, two Parts are used. These are referred to as the Upper Part and
the Lower Part. The tone data for the currently selected parts appears in
the display.
The above figure shows an example where Part 1 is used for the Upper Part,
and Part 16 is used for the Lower Part.
The split point is set to C4 at the factory. The upper range of the keyboard,
including C4, plays the tone in the Upper Part, and the Lower Part Tone is
played in the range below C4.
34
fig.Q-32
C4 (Split Point)
Lower
Upper
If you press [SPLIT] once more, the indicator light goes out,
and the keyboard returns to the normal performance mode
(Single).
35
1,2
Tone selection
screen
Current Part
Tone Name
Category
Tone Group
Tone Number
Upper Part
Lower Part
If you press [DUAL] once more, the indicator light goes out,
and the keyboard returns to the normal performance mode
(Single).
36
Use the following procedure to switch Tones when Key Mode is set to Split
or Dual.
Press PART [
]/[
] to move the cursor to the Part whose
Tone or Drum Set you want to switch.
fig.Q-36exp
Current Part
Upper Part
Lower Part
3
4
37
Press the numeric keys ([1][0]) a number of times, or press VALUE [-]/[+],
to select the Category.
Pressing [TONE CATEGORY] or [EXIT] returns you to the original screen
(the screen displayed in Step 2).
The indicator changes from blinking to lit.
1
2
Press PART [
]/[
] to move the cursor to the Part whose
Tone or Drum Set you want to switch.
fig.Q-38exp
Current Part
Upper Part
Lower Part
38
4
5
fig.Q-39
Press [ENTER].
1 3
39
fig.Q-39a
Press [EDIT].
The [EDIT] indicator goes out, and you are returned to the previous screen.
fig.Q-32
C4 (Split Point)
Lower
40
Upper
2,5
Press [ENTER].
fig.Q-42
1,6 3
Press [EDIT].
The [EDIT] indicator goes out, and you are returned to the previous screen.
41
fig.Q-44
1,3
1
2
E3
C3 G3
C3 E3 G3 E3 C3 E3 G3 E3
The arpeggio is played with the sequence of notes, C3, E3, G3, E3, C3, E3,
G3, E3, and so on.
Try playing some other chords, too.
42
Note also that if a pedal switch (such as the optional DP-2/6), or a foot
switch (such as the optional BOSS FS-5U) is connected to the PEDAL HOLD
jack, you can have arpeggios be played if you depress the pedal while
pressing chords. In this way, you can play arpeggios without having to
continue pressing the chord.
43
Multi-Effect
This channel can provide 42 different effects, including distortion and rotary
effects.
The On/Off settings for
each Effect affect the RS-5/
9 as a whole (i.e., are
system settings). This
setting remains stored in
memory even while the
power is off.
Chorus
This channel adds depth and dimension to sounds.
Reverb
This channel creates an artificial ambience around the sound.
2,4,6
44
1,3,5,7
LOWER:
45
3,7 5
Press [ENTER].
Press PART [
]/[
] to select the Part for which the
amount of effect is to be set.
If setting the chorus, press [7]; if setting the reverb, press [8].
fig.Q-52
Press [EDIT].
The [EDIT] indicator goes out, and you are returned to the previous screen.
46
2,8 4
3,6
2,7 4
Press [ENTER].
fig.Q-54
The figure above shows Source set to UPPER. You can see which multieffects settings are being used in the upper left of the display.
6
7
Press [EDIT].
When set to
00:THROUGH, the
multi-effects are then not
applied.
The [EDIT] indicator goes out, and you are returned to the previous screen.
47
fig.Q-55
1,2
48
fig.Q-56
2,5
Press [ENTER].
1,6 3
Press [EDIT].
The [EDIT] indicator goes out, and you are returned to the previous screen.
49
fig.Q-58exp
Pitch Bend
2,6 4
Press [ENTER].
4
5
Press PART [
]/[
] to select the Part for which the pitch
bend is to be changed.
5 1,7 3
50
6
7
Press [EDIT].
The [EDIT] indicator goes out, and you are returned to the previous screen.
While playing the keyboard, move the lever away from you to add a vibrato
effect.
fig.Q-61exp
Modulation
When you want to use the Modulation Lever to add effects other than
vibrato
Using the Modulation Lever to modify the sound (p. 71)
51
52
53
A: Attack time
D: Decay time
R: Release time Sound ends
Volume
Sustain
Level
A
Note-on
Time
Note-off
fig.Q-65
54
When you want to know about changing the tone in real time in greater
detail
Chapter 4. Changing Tones in Real Time (p. 71)
55
Performance
Part 16
Part 1
Tone/
Drum Set
You can record the Tone numbers assigned to Parts as well as the Key Mode,
Arpeggio, Transpose, and other settings to the Performance.
If you store a group of settings in a Performance, you can then call up those
settings instantly by simply selecting that Performance.
Performances, just like Tones, are divided into two groups.
User
Although this area comes provided with 128 prepared Performances, you
can overwrite these with Performances that you create.
Preset
This area holds 128 prepared Performances; these cannot be overwritten or
replaced. But you can call up preset Performance settings into the
temporary area, modify them, and then store them in user memory.
fig.Q-68
12
56
Performance Name
Part
Performance Number
Performance Number
Performance Group
Current Part
Performance
selection screen
Performance Name
Performance
Number
Performance Group
Performance Number
2
3
4
Upper Part
Lower Part
57
Registering Performances
Although the RS-5/9 comes with Performances already registered to the
FAVORITE PERFORM BANK, you can change these to your own favorite
Performances.
fig.Q-71
1
2
58
3. Press the numeric keys ([1][0]) to specify the Save destination number
(1128).
4. Press [ENTER] to confirm the number.
The Performance is saved while the Performance group and number are
registered to the button at the same time.
To cancel a save or
registration in progress,
press [EXIT].
59
60
Chapter 11
Chapter 10
Chapter 9
Chapter 8
Chapter 7
Chapter 6
Chapter 5
Chapter 4
Chapter 3
Advanced Use
61
Chapter 2
Chapter 1
Sound
Generator
Section
Drum Set
Drum sets are groups of a number of different percussion
instrument sounds. Since percussion instruments generally do
not play melodies, there is no need for a percussion instrument
sound to be able to play a scale on the keyboard. It is, however,
more important that as many percussion instruments as
possible be available to you at the same time. Therefore, the
Drum sets are set up so that you can get different sets of
percussion sounds by pressing different keys (note numbers).
Drum sets are also assigned to each part of a performance.
fig.R01-02exp
Drum Set
Play
Classification of RS-5/9
Sound Types
Performance
A Performance is a collective set of assignments of the
sixteen different Tones and Drum Sets. In Performances you
can save whole collections of settings, including the tone
numbers assigned to each of the Parts, along with Key Mode,
Arpeggio, Transpose, and other settings.
Just like Tones, Performances are separated into two types, User and
Preset, with 128 User Performances and 128 Preset Performances.
A maximum of two Parts can be handled simultaneously
from the keyboard. Connecting an external sequencer allows
you to work with up to sixteen Parts simultaneously, which
lets you enjoy full ensemble performances.
fig.R01-03exp
Performance
Part 16
Tone
The individual sounds used when playing the RS-5/9 are
referred to as Tones. The 640 Tones stored in the RS-5/9s
memory are divided into two types, with the memory
containing 128 User Tones and 512 Preset Tones. Tones are
assigned to each part of a performance.
62
Part 1
Tone/
Drum Set
About Memory
Memory refers to the area where Tones and settings are
stored. The memory of the RS-5/9 is divided into three areas:
System Memory, User Memory, and Preset Memory.
System memory
System memory stores system setup settings that determine
how the RS-5/9 functions.
User Memory
The contents of User Memory can be overwritten, and are
used to store settings that you create. You can store 128
Tones and 128 Performances in the User Memory.
Preset Memory
The contents of Preset Memory cannot be rewritten. Preset
Memory contains 512 tones and 128 performances.
63
Chapter 1
Maximum Polyphony
The sound source of the RS-5/9 can produce up to 64 notes
(voices) simultaneously. If data is received that attempts to
play more than this number of voices, notes will be dropped
out. When the number of requested voices exceeds 64, the
RS-5/9 will give priority to the later-played notes, and will
consecutively turn off the oldest sounding notes. An
appropriate Voice Reserve setting should be made with
respect to any Parts that you cannot do without.
* Some Tones use 2 voices to create a single Tone. For the
number of voices used by each Tone, refer to Tone List (p.
148).
VALUE [-]/[+]
Pressing VALUE [+] increases the value, and VALUE [-]
decreases it. Keep the button pressed for continuous
adjustment. For faster value increases, keep VALUE [+]
pressed down and press VALUE [-]. For decreasing value
faster, keep VALUE [-] pressed down and press VALUE [+].
In addition, by holding down [SHIFT] and pressing VALUE
[+] or [-], you can change the value ten units at a time.
3. Press [ENTER].
4. Press PART [
]/[
64
[EXIT]
Press this in situations such as when youve make a mistake
in pressing the numeric keys, when you want to cancel an
operation, or when you want to return to a previous screen
after settings have been made.
Convenient shortcuts
The RS-5/9 provides several convenient shortcuts.
* [**] + [##] means that you should hold down [**] and press
[##].
[ARPEGGIO ON/OFF]+[EDIT]
fig.R01-06
[TRANSPOSE ON/OFF]+[EDIT]
The display will show the Transpose setting page.
[TRANSPOSE ON/OFF] + VALUE [-]/[+]
The transpose can be set. When you release
[TRANSPOSE ON/OFF], the previous display will reappear.
[SHIFT]+[PHRASE PREVIEW]
The display will show the LCD Contrast setting page.
65
Chapter 1
Level
Set the volume of each part. This is mainly used to achieve
the volume balance between Parts when Key Mode is set to
Split or Dual.
Value: 0127
Pan
When stereo output is used, this setting sets the pan position
(stereo location) of each Part. With an increase in the value
for L, more of the sound will be heard as coming from the left
side. Similarly, more of the sound will originate at the right if
the value of R is increased. When set to RANDOM, you
obtain a specialized effect whereby the sound randomly
moves left and right with each key stroke.
Value: RANDOM, L63063R
* In the case of a Drum Set, the pan position has been fixed for
each percussion instrument (p. 112). When setting the pan for
a Part to which a Drum Set is assigned, the panning of the
entire drum set is moved.
1. Press [EDIT], getting the indicator to light.
2. Use VALUE [-]/[+] to select Performance Part.
3. Press [ENTER].
4. Press PART [
]/[
5. Press the numeric key [3] several times to select the item
you wish to set.
fig.R02-01
66
Portamento Time
When portamento is used, this specifies the time over which
the pitch will change. Higher settings will cause the pitch
change to the next note to take more time.
Value: 0127
* The Portamento Time setting is disabled when the Portamento
Switch is off.
3. Press [ENTER].
4. Press PART [
]/[
* When Key Mode (p. 34) is set to Split or Dual, you can select
only two Parts, the Upper Part and the Lower Part.
5. Press the numeric key [9] several times to select Solo
Switch.
fig.R03-01
Chapter 3
3. Press [ENTER].
4. Press PART [
]/[
* When Key Mode (p. 34) is set to Split or Dual, you can select
only two Parts, the Upper Part and the Lower Part.
5. Press the numeric key [9] several times to select the item
you wish to set.
fig.R03-02
* If you hold down [SHIFT] and press [9], you will return to the
previous item.
6. Use VALUE [-]/[+] to set ON.
7. Press [EDIT].
The [EDIT] indicator goes out, and you are returned to
the previous screen.
* If you hold down [SHIFT] and press [9], you will return to the
previous item.
6. Use VALUE [-]/[+] to set the value.
7. Press [EDIT].
67
]/[
* When Key Mode (p. 34) is set to Split or Dual, you can select
only two Parts, the Upper Part and the Lower Part.
5. Press the numeric key [9] several times to select the item
you wish to set.
fig.R03-04
Fig. 1
Fig. 2
Fig. 3
Fig. 4
Fig. 5
68
Fig. 6
* If you hold down [SHIFT] and press [9], you will return to the
previous item.
6. Use VALUE [-]/[+] to set the value.
7. Press [EDIT].
The [EDIT] indicator goes out, and you are returned to
the previous screen.
3. Press [ENTER].
4. Press PART [
* When Key Mode (p. 34) is set to Split or Dual, you can select
only two Parts, the Upper Part and the Lower Part.
5. Press the numeric key [4] several times to select Fine
Tune.
fig.R03-06
* If you hold down [SHIFT] and press [4], you will return to the
previous item.
6. Press VALUE [-]/[+] to select the value (-100 to +100).
* One cent is 1/100th of a semitone.
7. Press [EDIT].
The [EDIT] indicator goes out, and you are returned to
the previous screen.
3. Press [ENTER].
4. Press PART [
]/[
]/[
* When Key Mode (p. 34) is set to Split or Dual, you can select
only two Parts, the Upper Part and the Lower Part.
5. Press the numeric key [4] several times to select Key Shift.
fig.R03-05
* If you hold down [SHIFT] and press [4], you will return to the
previous item.
6. Press VALUE [-]/[+] to select the value (-24 +24).
7. Press [EDIT].
The [EDIT] indicator goes out, and you are returned to
the previous screen.
69
Chapter 3
Transposing Performances
Pure Temperament
In comparison to Equal Temperament, Pure Temperament
allows the three principal chords to have a purer sound.
However, this effect is achieved only in one key, and the
triads will become ambiguous if you transpose.
Settings Example
Note
name
Equal
Temperament
Just Temperament
(tonic C)
Arabian
Scale
-6
C#
-8
+45
+4
-2
D#
+16
-12
-14
-51
-2
-8
F#
-10
+43
+2
-4
G#
+14
+47
Arabic Scale
-16
A#
+14
-10
-12
-49
]/[
* If you hold down [SHIFT] and press [4], you will return to the
previous item.
* You can press the key to directly select the name of the sound
whose pitch you want to change.
70
MODULATION
CC01
Vibrato Effect
PORTAMENTO
TIME
CC05
VOLUME
CC07
PAN
CC10
EXPRESSION
CC11
PORTAMENTO
CC65
SOSTENUTO
CC66
SOFT
CC67
RESONANCE
CC71
RELEASE TIME
CC72
ATTACK TIME
CC73
CUTOFF
CC74
DECAY TIME
CC75
LFO RATE
CC76
LFO DEPTH
CC77
LFO DELAY
CC78
As set at the factory, moving the lever away from you as you
press a key on the keyboard produces a vibrato effect.
CHO SEND
LEVEL
CC93
MFX
PARAMETER 1
CC12
Multi-Effects Parameter at
Marker #1 (p. 81)
MFX
PARAMETER 2
CC13
Multi-Effects Parameter at
Marker #2 (p. 81)
AFTERTOUCH
fig.R04-01exp
Pitch Bend
You can add effects other than vibrato with the Modulation
lever.
fig.R04-02exp
Modulation
* This is applied to both the Upper Part and Lower Part when
Key Mode is set to Dual.
71
Chapter 4
You can use the RS-5/9s Pitch Bend lever, Modulation lever,
and control knobs to make changes to the Tones in real time.
You can also alter the Tones with a pedal connected to the
PEDAL jack.
= Upper
LOWER
= Lower
* If you hold down [SHIFT] and press [5], you will return to the
previous item.
5. Use VALUE [-]/[+] to set the value.
6. Press [EDIT].
The [EDIT] indicator goes out, and you are returned to
the previous screen.
72
fig.R04-04
Just as with the Modulation lever, you can select the function
affected when the pedal is pressed. The pedal will mainly be
used for changing volume levels (VOLUME, EXPRESSION,
and UP-LO BALANCE), sostenuto (SOSTENUTO), and as a
soft pedal (SOFT).
* This is applied to both the Upper Part and Lower Part when
Key Mode is set to Split and Dual.
For a description of the settings values, refer to (p. 71).
To make the settings, select the PEDAL (Control Pedal
Assign) in Step 4 above (p. 72).
fig.R04-05
* When you want to apply the effect that causes the sounds
being played to continue playing (called the hold effect),
connect a pedal switch (the optional DP-2/6) or foot switch
(the optional BOSS FS-5U) to the PEDAL HOLD jack. When
Arpeggio is on, this changes to an Arpeggio Hold function.
This allows you to play arpeggios without having to continue
holding chords. However, when the Key Mode is set to Split,
the Hold effect can be obtained with respect to what is played
in the upper part of the keyboard, while Arpeggio Hold will
apply to notes played in the lower part of the keyboard (p. 75).
* If you hold down [SHIFT] and press [5], you will return to the
previous item.
5. Press VALUE [-]/[+] to set the value (STANDARD,
REVERSE).
6. Press [EDIT].
The [EDIT] indicator goes out, and you are returned to
the previous screen.
73
When [ARPEGGIO/CONTROL] is On
Using the four LFO and ENVELOPE knobs, you can control
parameters that you select. The functions affected when the
knobs are turned can be set in the same manner as with the
Modulation lever.
For a description of the settings values, refer to (p. 71).
To make the settings, select one of the CONTROL 1
CONTROL 4 (Knob Assign) in Step 4 (p. 72).
fig.R04-09
* You can use the two FILTER panel knobs to change the
parameter values for the Tone appearing in the display.
* The effect is applied to both the Upper Part and Lower Part
when Key Mode is set to Split and Dual.
When a knob is turned, the function assigned to the knob
and its value appear temporarily in the display.
fig.R04-08
74
1/6
1/8
1/12
1/16
1/32
GLISSANDO
A glissando style.
SEQUENCE AD
ECHO
An echo-like style.
SYNTH BASS,
HEAVY SLAP,
LIGHT SLAP,
WALK BASS
RHYTHM GTR AE
3 FINGER GTR
PIANO BACKING,
CLAVI CHORD
There are a total of nine items that you can set to control
arpeggiation, but the Arpeggio Style is the most important.
The playback pattern of the arpeggio is determined mainly
by this selection.
WALTZ,
SWING WALTZ
REGGAE
PERCUSSION
HARP
SHAMISEN
BOUND BALL
RANDOM
75
Chapter 5
BOSSANOVA
A style with bossanova guitar cutting. Hold 34 notes for best results.
You can increase the tempo and use
this as a Samba.
SALSA
MAMBO
TRIPLE RANDOM
NOTE ORDER
GLISSANDO
LATIN PERC
SAMBA
CHORD
TANGO
BASS+CHORD 15
HOUSE
BASS+UP 18
LIMITLESS
Motif *
TOP+UP 16
BASS+UP+TOP
* Depending on the Style settings (p. 75), some choices may not
be available. For details on the possible values, refer to
Arpeggio Style List (p. 155).
Value
SINGLE UP
SINGLE DOWN
SINGLE
UP&DOWN
Notes you press will be sounded individually, from low to high, and
then back down from high to low.
SINGLE RANDOM
DUAL UP
DUAL DOWN
DUAL UP&DOWN
DUAL RANDOM
TRIPLE UP
TRIPLE DOWN
76
Tempo
Sets the speed of the arpeggio.
Value: 20250
Octave Range
Sets the key range in octaves over which arpeggio will take
place. If you want the arpeggio to sound using only the notes
that you actually play, set this parameter to 0. To have the
arpeggio sound using the notes you play and notes 1 octave
higher, set this parameter to +1. A setting of -1 will make the
arpeggio sound using the notes you play and notes 1 octave
lower.
Value: -3 +3
Settings
INT:
This sets the velocity, or the force of the sound at the time a
key is played. If you wish to use the velocity at which the
notes are actually played, set this parameter to REAL. To use
a constant velocity regardless of the force with which you
play the keyboard, choose a desired value from 1127.
Creating a pattern
Shuffle Rate *
This setting lets you modify the note timing to create shuffle
rhythms. With a setting of 50%, the notes will sound at equal
spacing. As this value is increased, the notes will become
more bouncy, as if they were dotted notes.
Chapter 5
Key Velocity
3. Press [ENTER].
4. Press the numeric key [0] several times to select the item
you wish to set.
fig.R05-02
Value: 5090%
fig.R05-01
50
50
50
50
90
10
90
10
* If the Beat Pattern (p. 76) is 1/4, there will be no shuffle effect
even if the Shuffle Rate value is increased.
* If you hold down [SHIFT] and press [0], you will return to the
previous item.
5. Use VALUE [-]/[+] to set the value.
* If you wish to make settings for other Parts, repeat steps 45.
Accent Rate *
Modifies the strength of accents and the length of the notes to
adjust the groove feel of the arpeggio. A setting of 100%
will produce the most pronounced groove feel.
6. Press [EDIT].
The [EDIT] indicator goes out, and you are returned to
the previous screen.
Value: 0100%
Sync Source
77
78
fig.Q-50
Chapter 6
When shipped from the factory, all three effects are set to ON.
79
Part Rev
Send Level
Reverb
OUTPUT
(R, L(MONO))
Cho Send
Level to Rev
Part Cho
Send Level
Tone
Drum Set
Chorus
Part M-FX
SW
M-FX Send
Level to Cho
M-FX Send
Level to Rev
Multi-FX
* You can make this setting only when Source is set to PERFORMANCE in the Parts MULTI-FX Switch setting. When Source is set to
UPPER or LOWER, the Upper or Lower Parts MULTI-FX SWITCH automatically goes on, and all other Parts are switched off.
Set to UPPER:
When Key Mode is set to Single and you want to use the
tone to which multi-effects are applied.
When Key Mode is set to Split and you want to use the
tone to which multi-effects are applied in the Upper Part.
Set to LOWER:
When Key Mode is set to Split and you want to use the
tone to which multi-effects are applied in the Lower Part.
Set to PERFORMANCE:
Value:
UPPER:
80
* If you hold down [SHIFT] and press [6], you will return to the
previous item.
5. Use VALUE [-]/[+] to set the value.
04:
PHASER
(p. 84)
05:
SPECTRUM
(p. 84)
06:
ENHANCER
(p. 85)
07:
AUTO WAH
(p. 85)
08:
ROTARY
(p. 86)
09:
COMPRESSOR
(p. 87)
10:
LIMITER
(p. 87)
11:
HEXA-CHORUS
(p. 88)
12:
TREMOLO CHORUS
(p. 88)
13:
SPACE-D
(p. 89)
14:
STEREO CHORUS
(p. 89)
15:
STEREO FLANGER
(p. 90)
16:
STEP FLANGER
(p. 91)
17:
STEREO DELAY
(p. 92)
18:
MODULATION DELAY
(p. 93)
19:
(p. 94)
20:
21:
22:
(p. 96)
23:
(p. 97)
24:
REVERB
(p. 98)
25:
GATED REVERB
(p. 99)
26:
OVERDRIVE CHORUS
(p. 99)
27:
OVERDRIVE FLANGER
(p. 100)
(p. 96)
28:
OVERDRIVE DELAY
(p. 100)
29:
DISTORTION CHORUS
(p. 101)
30:
* If you hold down [SHIFT] and press [6], you will return to the
previous item.
31:
DISTORTION DELAY
(p. 101)
32:
ENHANCER CHORUS
(p. 102)
33:
ENHANCER FLANGER
(p. 102)
34:
ENHANCER DELAY
(p. 103)
35:
CHORUS DELAY
(p. 103)
36:
FLANGER DELAY
(p. 104)
37:
CHORUS FLANGER
(p. 104)
38:
CHORUS/DELAY
(p. 105)
39:
FLANGER/DELAY
(p. 105)
40:
CHORUS/FLANGER
(p. 105)
41:
LOFI
(p. 106)
42:
SLICER
(p. 106)
Value:
00:
THROUGH
(p. 82)
01:
STEREO EQ
(p. 82)
02:
OVERDRIVE
(p. 83)
03:
DISTORTION
(p. 83)
Chapter 6
6. Press [EDIT].
81
Mid1 Q (Middle 1 Q)
This parameter adjusts the width of the area around the
Middle 1 Frequency that will be affected by the Gain setting.
Higher values of Q will result in a narrower area being
affected.
Value: 0.5, 1.0, 2.0, 4.0, 8.0
Value: 0127
* This parameter is included in all multi-effects types.
00: THROUGH
Mid2 Q (Middle 2 Q)
fig.MFX-01
L in
4-Band EQ
L out
R in
4-Band EQ
R out
Low Gain
Adjust the gain of the low frequency.
Value: -15 +15 [dB]
High Gain
Adjust the gain of the high frequency.
Value: -15 +15 [dB]
82
Value: 0127
02: OVERDRIVE
03: DISTORTION
fig.MFX-02
fig.MFX-03
L out
Over
drive
Amp
Simulator
2-Band
EQ
R in
L in
Pan L
L out
Distortion
Pan R
R out
Amp
Simulator
2-Band
EQ
R in
Pan L
Pan R
R out
Drive #1
Drive #1
Value: 0127
Value: 0127
Value: 0127
Value: 0127
Low Gain
Low Gain
High Gain
High Gain
Value
Value
SMALL:
small amp
SMALL:
Chapter 6
L in
small amp
Adjust the stereo location of the output sound. L64 is far left,
0 is center, and 63R is far right.
Adjust the stereo location of the output sound. L64 is far left,
0 is center, and 63R is far right.
83
04: PHASER
05: SPECTRUM
fig.MFX-04
L in
L out
Pan L
Phaser
Mix
R in
Resonance
L in
Spectrum
R out
Manual #1
L out
Pan L
Pan R
Pan R
R in
Rate #2
Depth
Value: 0127
Resonance
Value: 0127
R out
Value: 0127
Adjust the stereo location of the output sound. L64 is far left,
0 is center, and 63R is far right.
Q
Simultaneously adjust the width of the adjusted areas for all
the frequency bands.
Value: 0.5, 1.0, 2.0, 4.0, 8.0
84
L in
L out
Auto Wah
R in
Value: 0127
R out
Filter Type
06: ENHANCER
R in
LPF: The wah effect will be applied over a wide frequency range.
BPF: The wah effect will be applied over a narrow frequency range.
fig.MFX-06
L in
Value
2-Band
EQ
L out
Mix
R out
Mix
2-Band
EQ
Enhancer
Enhancer
Sens (Sensitivity)
Adjust the sensitivity with which the filter is controlled.
Value: 0127
Manual #1
Value: 0127
Value: 0127
Peak
Low Gain
Adjust the amount of the wah effect that will occur in the
area of the center frequency. Lower settings will cause the
effect to be applied in a broad area around the center
frequency. Higher settings will cause the effect to be applied
in a more narrow range.
Value: 0127
Value: 0127
Rate #2
High Gain
Depth
Value: 0127
Value: 0127
Chapter 6
Sens (Sensitivity) #1
Polarity
Sets the direction in which the frequency will change when
the auto-wah filter is modulated. With a setting of Up, the
filter will change toward a higher frequency. With a setting
of Down, it will change toward a lower frequency.
Value: UP, DOWN
85
08: ROTARY
Separation
Speed #1
Simultaneously switch the rotational speed of the low
frequency rotor and high frequency rotor.
Value
fig.MFX-08
L in
L out
Rotary
R in
R out
* When you want to use the pedal switch to switch the Rotary
rotation speed, select MFX PARAMETER 1 in Control Pedal
Assign (p. 73).
Value: 0127
86
09: COMPRESSOR
10: LIMITER
fig.MFX-09
fig.MFX-10
L in
L out
Compressor
2-Band
EQ
R in
L in
L out
Pan L
Limiter
Pan R
R out
2-Band
EQ
R in
Pan L
Pan R
R out
Value: 0127
Value: 0127
Sustain
Adjust the time over which low level sounds are boosted
until they reach the specified volume.
Value: 0127
Post Gain
Adjust the output gain.
Adjust the time from when the volume falls below the
Threshold Level until compression is no longer applied.
Value: 0127
Low Gain
Post Gain
High Gain
Low Gain
High Gain
Adjust the stereo location of the output sound. L64 is far left,
0 is center, and 63R is far right.
Chapter 6
Adjust the stereo location of the output sound. L64 is far left,
0 is center, and 63R is far right.
Value: 0127
87
11: HEXA-CHORUS
fig.MFX-11
L in
L out
Balance D
Balance W
Hexa-Chorus
Balance W
R in
R out
Balance D
L in
L out
Balance D
Balance W
Tremolo Chorus
Balance W
R in
Rate #1
Adjust the rate of modulation.
Value: 0.0510.00 [Hz]
Depth
Adjust the depth of modulation.
Value: 0127
R out
Balance D
Chorus Rate
Adjust the modulation speed of the chorus effect.
Value: 0.0510.00 [Hz]
Chorus Depth
Adjust the modulation depth of the chorus effect.
Value: 0127
Tremolo Phase
Adjust the spread of the tremolo effect.
Tremolo Rate #1
88
Value: 0127
Value: 0127
13: SPACE-D
Balance D
fig.MFX-13
2-Band
EQ
L in
Balance D
2-Band
EQ
L in
Space-D
Balance W
Space-D
Balance W
R in
Balance D
2-Band
EQ
L out
Chorus
Balance W
Chorus
Balance W
R in
Balance D
R out
2-Band
EQ
L out
R out
Adjust the time delay from when the direct sound begins
until the processed sound is heard.
Value: 0.0100 [ms]
Rate #1
Chapter 6
Rate #1
Depth
Depth
Value: 0127
Value: 0127
Phase
Phase
Filter Type
Low Gain
Value
High Gain
Low Gain
Adjust the gain of the low frequency range.
Value: -15 +15 [dB]
89
High Gain
Value: D100:0WD0:100W
Filter Type
Value: 0127
Phase
Adjust the spatial spread of the sound.
This is a stereo flanger. (The LFO has the same phase for left
and right.) It produces a metallic resonance that rises and
falls like a jet airplane taking off or landing. A filter is
provided so that you can adjust the timbre of the flanged
sound.
fig.MFX-15
Balance D
2-Band
EQ
L in
Flanger
2-Band
EQ
Depth
Adjust the depth of modulation.
Value: 0127
90
High Gain
Balance D
Rate #1
Low Gain
Balance W
R in
Feedback
Feedback
Flanger
High Gain
fig.MFX-16
Balance D
2-Band
EQ
L in
Step Flanger
Balance W
Feedback
Feedback
Step Flanger
Value: D100:0WD0:100W
Balance W
R in
Balance D
2-Band
EQ
Adjust the volume balance between the direct sound and the
flanger sound. With a setting of D100:0W only the direct
sound will be output, and with a setting of D0:100W only the
chorus sound will be output.
R out
Rate
Adjust the rate of modulation.
Chapter 6
Depth
Adjust the depth of modulation.
Value: 0127
Phase
Adjust the spatial spread of the sound.
Value: 0180 [deg]
Step Rate #2
Adjust the rate (period) of pitch change.
Value: 0.120.0 [Hz], note-value symbols
Step Rate parameter can be set as a note-value of a
specified tempo. In this case, specify the value of the
desired note. The Tempo (p. 76) setting changes to the
basic tempo.
Low Gain
Adjust the gain of the low frequency range.
Value: -15 +15 [dB]
91
Value
fig.MFX-17a
Balance D
2-Band
EQ
L in
Delay
L out
Balance W
2-Band
EQ
R in
Balance D
2-Band
EQ
L in
L out
Balance W
Phase is inverted.
Feedback
Feedback
Delay
INVERT:
HF Damp
fig.MFX-17b
Delay
Phase is inverted.
Feedback
Feedback
Delay
INVERT:
Low Gain
Balance W
R in
Balance D
2-Band
EQ
R out
High Gain
Adjust the gain of the high frequency range.
Value: -15 +15 [dB]
Value: D100:0WD0:100W
Adjust the proportion (%) of the delay sound that is fed back
into the effect. Negative (-) settings will invert the phase.
Feedback Mode
Select the way in which delay sound is fed back into the
effect.
Value
NORMAL: The left delay sound will be fed back into the left
delay, and the right delay sound into the right
delay.
CROSS:
92
Rate #1
2-Band
EQ
Delay
Modulation
Phase
Adjust the spatial spread of the sound.
Delay
Modulation
Balance W
2-Band
EQ
R in
Balance D
HF Damp
Balance D
2-Band
EQ
L in
Modulation
L out
Balance W
Feedback
Feedback
Low Gain
Modulation
Balance W
R in
Balance D
2-Band
EQ
R out
Chapter 6
Delay
Value: 0127
Balance W
Feedback
Feedback
Delay
Depth
fig.MFX-18a
L in
High Gain
Adjust the gain of the high frequency range.
Adjust the time from the direct sound until when the left
delay sound is heard.
Adjust the time from the direct sound until when the right
delay sound is heard.
Adjust the volume balance between the direct sound and the
modulation delay sound. With a setting of D100:0W only the
direct sound will be output, and with a setting of D0:100W
only the modulation delay sound will be output.
Value: D100:0WD0:100W
Adjust the proportion (%) of the delay sound that is fed back
into the effect. Negative (-) settings will invert the phase.
Value: 0127
Feedback Mode
Select the way in which delay sound is fed back into the
effect.
Value
NORMAL: The left delay sound will be fed back into the left
delay, and the right delay sound into the right
delay.
CROSS:
93
Right Level
fig.MFX-19
Balance D
2-Band
EQ
L in
Balance W
Left Tap
Triple Tap Delay
Feedback
HF Damp
L out
Center Tap
Right Tap
Balance W
R in
Balance D
2-Band
EQ
R out
Low Gain
Adjust the gain of the low frequency range.
Adjust the time delay from the direct sound until when the
center delay sound is heard.
High Gain
Center Level
Adjust the volume of the center delay sound.
Value: 0127
Left Level
Adjust the volume of the left delay sound.
Value: 0127
94
Value: 0127
Level 2
Adjust the volume of delay 2 sound.
Value: 0127
fig.MFX-20a
Balance D
L in
L out
Delay 1
Balance W
Feedback
Delay 2
Level 3
Adjust the volume of delay 3 sound.
Value: 0127
Delay 4
R in
R out
Balance D
Level 4
Adjust the volume of delay 4 sound.
Value: 0127
fig.MFX-20b
1
L
4
R
Adjust the proportion (%) of the delay sound that is fed back
into the effect. Negative (-) settings will invert the phase.
Value: -98 +98 [%]
HF Damp
Adjust the time delay from the direct sound until when delay
2 sound is heard.
Chapter 6
Adjust the volume balance between the direct sound and the
delay sound. With a setting of D100:0W only the direct sound
will be output, and with a setting of D0:100W only the delay
sound will be output.
Value: D100:0WD0:100W
Adjust the time delay from the direct sound until when delay
4 sound is heard.
Value: 0127
Level 1
Adjust the volume of delay 1 sound.
Value: 0127
95
You can use the modulation lever and knobs to change the
delay time and pitch in real time (p. 71). Lengthening the
delay will lower the pitch, and shortening it will raise the
pitch.
Adjust the volume balance between the direct sound and the
delay sound. With a setting of D100:0W only the direct sound
will be output, and with a setting of D0:100W only the delay
sound will be output.
Value: D100:0WD0:100W
fig.MFX-21
L in
2-Band
EQ
Balance D
L out
Balance W
R in
Balance D
2-Band
EQ
Value: 0127
R out
Acceleration
Balance D
L in
L out
Level Balance A
This parameter adjusts the time over which the Delay Time
will change from the current setting to a newly specified
setting. The rate of change for the Delay Time directly affects
the rate of pitch change.
Value: 015
PanA L
Balance W
PanA R
PanB L
Level Balance B
PanB R
R in
Balance W
R out
Balance D
HF Damp
Adjust the frequency above which sound fed back to the
effect will be cut. If you do not want to cut the high
frequencies of the feedback, set this parameter to BYPASS.
Value: 2008000 [Hz], BYPASS
Low Gain
Adjust the gain of the low frequency range.
Adjust the time delay from when the direct sound begins
until the Pitch Shift A sound is heard.
High Gain
96
L in
2-Band
EQ
Balance D
L out
Balance W
Pitch Shifter
Balance W
Feedback
2-Band
EQ
R in
Value: L6463R
Adjust the time delay from when the direct sound begins
until the Pitch Shift A sound is heard.
Value: 1, 2, 3, 4, 5
Balance D
R out
Value: D100:0WD0:100W
Value: 0127
Value: L6463R
Low Gain
Adjust the gain of the low frequency range.
Value: -15 +15 [dB]
97
Chapter 6
High Gain
HF Damp
Low Gain
Adjust the gain of the low frequency range.
Value: D100:0WD0:100W
High Gain
Value: 0127
24: REVERB
L in
2-Band
EQ
Balance D
L out
Adjust the volume balance between the direct sound and the
reverb sound. With a setting of D100:0W only the direct
sound will be output, and with a setting of D0:100W only the
reverb sound will be output.
Value: D100:0WD0:100W
Balance W
Reverb
Balance W
R in
Balance D
2-Band
EQ
R out
ROOM2:
STAGE1:
STAGE2:
HALL1:
HALL2:
98
26: OVERDRIVECHORUS
fig.MFX-25
L in
L in
2-Band
EQ
Balance D
fig.MFX-26
L out
Balance D
Balance W
L out
Overdrive
Chorus
Balance W
Balance W
Gated Reverb
R in
Balance D
2-Band
EQ
R out
R in
Balance W
Balance D
R out
OD Drive
Value
Value: 0127
SWEEP2:
Gate Time
Adjust the time from when the reverb is heard until when it
disappears.
Value: 5500 [ms]
Low Gain
Adjust the gain of the low frequency range.
Value: -15 +15 [dB]
High Gain
Adjust the gain of the high frequency range.
Value: -15 +15 [dB]
Chapter 6
Chorus Rate
Adjust the modulation speed of the chorus effect.
Value: 0.0510.00 [Hz]
Chorus Depth
Adjust the modulation depth of the chorus effect.
Value: 0127
99
27: OVERDRIVEFLANGER
This effect connects an overdrive and a flanger in series.
fig.MFX-27
Balance D
L out
L in
Feedback
Overdrive
Balance W
Flanger
Balance W
R out
R in
28: OVERDRIVEDELAY
This effect connects an overdrive and a delay in series.
fig.MFX-28
L out
L in
Balance D
Balance D
Balance W
Overdrive
OD Drive
Adjust the degree of overdrive distortion. The volume will
change together with the degree of distortion.
Value: 0127
Delay
Balance W
Feedback
R out
R in
Balance D
OD Drive
Adjust the degree of overdrive distortion. The volume will
change together with the degree of distortion.
Value: 0127
Delay Time
Adjust the time delay from when the direct sound begins
until the delay sound is heard.
Adjust the proportion (%) of the delay sound that is fed back
into the effect. Negative (-) settings will invert the phase.
Value: 0127
Delay HF Damp
Adjust the frequency above which delayed sound fed back to
the effect will be cut. If you do not want to cut the high
frequencies of the feedback, set this parameter to BYPASS.
Value: 2008000 [Hz], BYPASS
100
31: DISTORTIONDELAY
29: DISTORTIONCHORUS
OD Pan
fig.MFX-31
L out
L in
Balance D
Balance W
fig.MFX-29
L out
L in
Distortion
Delay
Balance W
Feedback
R out
R in
Balance D
Balance D
Balance W
Distortion
Chorus
Balance W
R out
R in
Balance D
30: DISTORTIONFLANGER
Chapter 6
fig.MFX-30
Balance D
L out
L in
Feedback
Distortion
Balance W
Flanger
Balance W
R out
R in
Balance D
101
32: ENHANCERCHORUS
33: ENHANCERFLANGER
fig.MFX-32
fig.MFX-33
L in
Balance D
L out
Enhancer
Mix
L in
Balance D
L out
Enhancer
Mix
Balance W
Feedback
Balance W
Chorus
Flanger
Balance W
Balance W
R in
R out
Enhancer
Mix
Balance D
R in
R out
Enhancer
Mix
Chorus Rate
Adjust the modulation speed of the chorus effect.
Value: 0.0510.00 [Hz]
Chorus Depth
Adjust the modulation depth of the chorus effect.
Value: 0127
102
Balance D
Value: 0127
Value: 0127
34: ENHANCERDELAY
35: CHORUSDELAY
fig.MFX-34
fig.MFX-35
Balance D
L out
Enhancer
Mix
L in
Balance D
L out
Balance D
Balance W
Balance W
Delay
Chorus
Balance W
Feedback
R in
Balance W
R out
Enhancer
Mix
Balance D
Delay Time
Adjust the time delay from when the direct sound begins
until the delay sound is heard.
Value: 0.0500 [ms]
Delay HF Damp
Adjust the frequency above which delayed sound fed back to
the delay input will be cut. If you do not want to cut the high
frequencies of the delay feedback, set this parameter to
BYPASS.
Balance W
Feedback
R in
R out
Balance D
Balance W
Delay
Balance D
Chorus Rate
Adjust the modulation speed of the chorus effect.
Chapter 6
L in
Chorus Depth
Adjust the modulation depth of the chorus effect.
Value: 0127
Delay Time
Adjust the time delay from when the direct sound begins
until the delay sound is heard.
Value: 0.0500 [ms]
Adjust the proportion (%) of the delay sound that is fed back
into the delay input. Negative (-) settings will invert the
phase.
Value: D100:0WD0:100W
103
Delay HF Damp
Adjust the volume balance between the direct sound and the
flanger sound. With a setting of D100:0W, only the direct
sound will be output. With a setting of D0:100W, only the
flanger sound will be output.
Value: D100:0WD0:100W
Delay Time
Adjust the time delay from when the direct sound begins
until the delay sound is heard.
Value: 0.0500 [ms]
Adjust the proportion (%) of the delay sound that is fed back
into the delay input. Negative (-) settings will invert the
phase.
Value: 0127
Delay HF Damp
Adjust the frequency above which delayed sound fed back to
the delay input will be cut. If you do not want to cut the high
frequencies of the delay feedback, set this parameter to
BYPASS.
36: FLANGERDELAY
This effect connects a flanger and a delay in series.
fig.MFX-36
Balance D
L in
L out
Flanger
Balance D
Feedback
Balance W
Balance W
Balance W
Delay
Balance W
Adjust the time delay from when the direct sound begins
until the flanger sound is heard.
Value: D100:0WD0:100W
Value: 0127
37: CHORUSFLANGER
Feedback
R in
R out
Balance D
Balance D
Balance D
104
Balance D
L in
L out
Balance W
Chorus
Feedback
Balance W
Flanger
Balance W
Balance W
R in
R out
Balance D
Balance D
Adjust the time delay from when the direct sound begins
until the chorus sound is heard.
Chorus Rate
Adjust the modulation speed of the chorus effect.
Value: 0.0510.00 [Hz]
Chorus Depth
38: CHORUS/DELAY
This effect connects a chorus and a delay in parallel. The
parameters are the same as for 35: CHORUS DELAY.
However, the Delay Balance parameter adjusts the volume
balance between the direct sound and the delay sound.
fig.MFX-38
Balance D
L in
L out
Chorus
Balance W
Feedback
Adjust the volume balance between the direct sound and the
chorus sound. With a setting of D100:0W, only the direct
sound will be output. With a setting of D0:100W, only the
chorus sound will be output.
R in
Value: D100:0WD0:100W
39: FLANGER/DELAY
Adjust the time delay from when the direct sound begins
until the flanger sound is heard.
Delay
Balance W
R out
Balance D
fig.MFX-39
L in
Balance D
L out
Flanger
Feedback
Feedback
Delay
R in
Balance W
Balance W
R out
Balance D
Value: 0127
40: CHORUS/FLANGER
fig.MFX-40
Balance D
L in
L out
Chorus
Balance W
Feedback
Flanger
R in
Balance W
R out
Balance D
105
Chapter 6
Value: 0127
41: LOFI
42: SLICER
L in
Lo-Fi
2-Band EQ
L out
R in
Lo-Fi
2-Band EQ
R out
L in
Slicer
L out
R in
Slicer
R out
Bit Down
This setting lowers the audio quality. The audio quality will
worsen as this setting is increased.
Value: 07
Value: 134
Post Gain
Adjusts the output signal.
Accent Level
Low Gain
Value: 0127
High Gain
Adjust the gain of the high frequency range.
Attack
Adjusts the attack speed of the sound. As this setting is
increased, the attack will become faster.
Value: 110
Rate #1
Output
Reset #2
This setting determines whether the pattern is reset (ON), or
not (OFF) when sounds are played.
Value: OFF, ON
106
3. Press [ENTER].
4. Press the numeric key [7] several times to select the item
you wish to set.
fig.R06-05
* If you hold down [SHIFT] and press [7], you will return to the
previous item.
5. Use VALUE [-]/[+] to set the value.
]/[
* If you wish to make settings for other Parts, repeat steps 45.
6. Press [EDIT].
The [EDIT] indicator goes out, and you are returned to
the previous screen.
7. Press [EDIT].
The [EDIT] indicator goes out, and you are returned to
the previous screen.
SHORT DELAY:
There are eight types of chorus. You can select any one of
these. After selecting the Type, you can change the values for
each of the parameters.
SHORT DELAY(FB):
107
Chapter 6
There are eight types of reverb. You can select any one of
these. After selecting the Type, you can change the values for
each of the parameters.
Value: 0127
3. Press [ENTER].
4. Press the numeric key [8] several times to select the item
you wish to set.
fig.R06-07
3. Press [ENTER].
4. Press PART [
]/[
* If you hold down [SHIFT] and press [8], you will return to the
previous item.
fig.R06-06
108
6. Press [EDIT].
The [EDIT] indicator goes out, and you are returned to
the previous screen.
Value:
HALL1, 2:
PLATE:
DELAY:
3. Press [ENTER].
4. Press PART [
]/[
fig.R06-08
Value: 07
109
Chapter 6
ROOM13:
LFO Rate
Filter Cutoff
Sets the frequency at which harmonics will be cut. This
changes the brightness of the sound.
Value: -64 +63
Filter Resonance
Provides an adjustment for the amount of emphasis to be
placed on the harmonics in the vicinity of the Cutoff
Frequency. The sound takes on a peculiar effect.
Value: -64 +63
Adjusts the time it takes for the sound to fade away after a
key is released.
LFO Depth
Specifies the depth of LFO.
A: Attack time
D: Decay time
R: Release time Sound ends
Volume
Sustain
Level
LFO Delay
This setting allows you to adjust the interval that is to pass
from the moment a key is pressed until the moment that LFO
begins to take effect.
Value: -64 +63
110
A
Note-on
R
Note-off
Time
Creating a Tone
1. Select the Tone you want to edit.
* When Key Mode is set to Split or Dual, press PART [
[
] to select the Part with the Tone you want to edit.
]/
fig.R07-02
Current Part
Upper Part
Lower Part
Chapter 7
* If you hold down [SHIFT] and press [1], you will return to the
previous item.
6. Press [
]/[
] to move the cursor to the names
first character position.
* Note that when screens other than the Tone Name screen are
displayed, pressing PART [
]/[
] switches the Part.
7. Use VALUE [-]/[+] to set the value.
* If you wish to make settings for other Parts, repeat steps 57.
8. Press [EDIT].
The [EDIT] indicator goes out, and you are returned to
the previous screen.
111
Current Part
Upper Part
Lower Part
You can change the name of the drum set which you created.
The number of characters in names is set at twelve.
Value: space, A--Z, a--z, 0--9, ! " # $ % & ' ( ) * + , - . / : ; < = >
?@[]^_`{|}
4. Press [ENTER].
Pitch
Adjusts the pitch of the percussive sound in semitone steps.
Value: -60 +67
Level
Specifies the volume of the percussion instrument sound.
PFMCommon.
5. Press the numeric key [2] several times to select the item
you wish to set.
* If you hold down [SHIFT] and press [2], you will return to the
previous item.
6. Except for when you are naming the Drum Set, press a
key to select the percussion instrument you want to edit.
fig.R07-05
Value: 0127
Pan
Allows you to set the panning (localization of sound image)
for each sound (obtained only with a stereo output). With an
increase in the value for L, more of the sound will be heard as
coming from the left side. Similarly, more of the sound will
originate at the right if the value of R is increased. When set
to RANDOM, you obtain a specialized effect whereby the
sound randomly moves left and right with each key stroke.
Value: RANDOM, L63063R
Reverb Depth
Adjusts the depth of reverb.
Value: 0127
112
fig.R08-01exp
* You can also save Tone, Drum Set, and Performance settings
to an external sequencer (p. 115).
Assigning a name
Changing the name before saving is a convenient way to
allow you to distinguish different settings.
1. Select the Tone, Drum Set or Performance whose name
you want to change (p. 23, 26, 29, 30, 56).
* When changing Tone or Drum Set names, if Key Mode is set
to Split or Dual, press PART [
]/[
] to select the Part
whose Tone or Drum Set is to be edited.
Example:
fig.R08-02
Chapter 8
4. Press [ENTER].
113
How to Save
* When saving a Tone or Drum Set when Key Mode is set to
Split or Dual, the Tone or Drum Set assigned to the selected
Part is saved.
001128
Drum set:
001, 002
Performance: 001128
Notes
fig.(!)
114
User Tone:
GM System ON Sw
GM2 System ON Sw
Rx SysEx Sw
Device ID#
LCD Contrast
All:
3. Press [ENTER].
4. Press [ENTER].
fig.R08-06
* If you hold down [SHIFT] and press [4], you will return to the
previous item.
5. Press VALUE [-]/[+] to select the value (17 to 32).
6. Press [EDIT].
The [EDIT] indicator goes out, and you are returned to
the previous screen.
Chapter 8
fig.R08-07
115
Notes
fig.(!)
3. Press [ENTER].
4. Press the numeric key [4] several times to select System
Exclusive.
fig.R08-08
* If you hold down [SHIFT] and press [4], you will return to the
previous item.
5. Use VALUE [-]/[+] to set ON.
6. Press [EDIT].
The [EDIT] indicator goes out, and you are returned to
the previous screen.
116
5. Press [ENTER].
A confirmation message appears.
fig.R09-02
You can restore all User Performance, User Tone, User Drum
Set and System Setup settings to the factory condition.
* If the RS-5/9s internal memory already contains important
data that you have created, this operation will cause all of this
data to be lost. Save data that you want to retain by sending
the data to an external sequencer (p. 115).
Notes
User Performance:
System Setup:
All:
fig.R09-01
117
Chapter 9
fig.(!)
MIDI connectors
Station B
Station C
The TV is set to the channel of the station
you wish to watch.
MIDI IN Connector
Performance messages from an external MIDI device are
received here. The RS-5/9 that receives MIDI messages can
output sounds, exchange tones, and perform other
operations.
118
MIDI OUT
Transmit channel: 1, 2
MIDI keyboard
MIDI IN
Sound
Module
A
MIDI THRU
Receive channel: 1
MIDI IN
Channel messages
These are messages used for relating what is happening in a
Performance. These comprise the bulk of MIDI messages.
Note On
This message is sent when a key is pressed. A Note-on
message contains the following 3 types of information.
Note-on:
Control Change
These are messages used for increasing performance
expression. By assigning Modulation (CC# (Controller
Number) 1), Pan (CC#10), Expression (CC#11), and other
Control Change messages to the Modulation lever, pedals,
and knobs, you can then use these controls to change
Performances (p. 71).
Bank Select (CC#0, CC#32) switch Tones and Drum Sets, so
these are used in combination with Program Change
messages (p. 121, 123).
Exclusive messages
Exclusive messages are messages used for exchanging Tones
and other set kinds of data between compatible devices from
the same manufacturer.
Note name
C-1
0
System messages
Program Change
C2
36
C3
48
C4
60
C5
72
C6
84
G9
127
Note number
Note Off
This message is sent when a key is released. When a Note-off
message is received, that note will be turned off. A Note-off
message contains the following 3 types of information.
Note-off:
Aftertouch
These messages indicates how strongly the keyboard was
pressed after playing a note. There are two types of
Aftertouch message; Channel Aftertouch which applies to an
entire channel, and Polyphonic Aftertouch which applies to
an individual note.
119
Chapter 10
Velocity:
Example 3:
fig.R10-07exp
MIDI IN
MIDI Patcher
MIDI IN
Sound Module A
MIDI OUT
fig.R10-05exp
MIDI IN
MIDI OUT
Sound Module A
Sound Module B
RS-5/9
RS-5/9
Example 2:
MIDI IN
fig.R10-06exp
MIDI IN
MIDI THRU
Sound Module A
MIDI IN
Sound Module B
RS-5/9
120
3. Press [ENTER].
n:
Program number
6. Press [EDIT].
The [EDIT] indicator goes out, and you are returned to
the previous screen.
When the RS-5/9s keyboard is played, sounds are
simultaneously played by the RS-5/9 and the external
MIDI sound generator.
* For instructions on setting each of the external MIDI sound
generators Parts Receive channel, refer to the owners
manual for each device.
* If you want sounds to be played only by the external MIDI
sound generator, set the Local control to OFF (p. 124).
When you switch the Tone or Drum Set with the buttons on
the RS-5/9s panel, Bank Select (Controller Number 0, 32)
and Program Change messages for the selected Tone or
Drum Set are sent from the MIDI OUT connector. The Tone
played by the external MIDI sound generator switches to the
Tone corresponding to these MIDI messages.
fig.R10-09
With Preset Tones 1128 and User Tones 1128, the Program
numbers output are the same as those for the corresponding
Tones. If you want to switch the Tones with attention to the
Program number, first set the Bank Select Transmit Switch to
OFF (refer to the information below), and then you can select
your Tones.
* If you hold down [SHIFT] and press [4], you will return to the
previous item.
5. Use VALUE [-]/[+] to set OFF.
6. Press [EDIT].
The [EDIT] indicator goes out, and you are returned to
the previous screen.
121
Chapter 10
fig.R10-10
MIDI Keyboard
MIDI IN
]/[
] to select Part.
* When Key Mode (p. 34) is set to Split or Dual, you can select
only the Upper Part and the Lower Part.
5. Press numeric key [4] several times to select the
parameter to be set.
fig.R10-11
RS-5/9
122
* If you hold down [SHIFT] and press [4], you will return to the
previous item.
6. Use VALUE [-]/[+] to set the value.
7. Press [EDIT].
The [EDIT] indicator goes out, and you are returned to
the previous screen.
* For instructions on setting the external MIDI devices
Transmit channel, refer to the owners manual for that device.
Drum Set
Group
Number
User
001, 002
Preset
Preset
Bank Number
MSB
LSB
Program
Number
64
00
001, 002
001011
65
00
001011
012
120
00
001
Preset
013
120
00
009
Preset
014
120
00
017
Preset
015
120
00
025
Preset
016
120
00
026
Preset
017
120
00
033
Preset
018
120
00
041
Preset
019
120
00
049
Preset
020
120
00
057
Tone
Group
Number
MSB
Bank Number
LSB
Program
Number
User
001128
64
00
001128
Preset
001128
65
00
001128
Preset
129256
66
00
001128
Chapter 10
123
Connecting to an External
Sequencer
fig.R11-01exp
MIDI IN
Sequencer
MIDI OUT
Recording
Set to Thru
Function On.
MIDI Sequencer
MIDI IN
MIDI IN
MIDI OUT
MIDI OUT
MIDI IN
MIDI OUT
Sound Generating
Section
RS-5/9
Set to
Local Off.
Keyboard Controller
Section
RS-5/9
The performance data from the RS-5/9s keyboard controller
section is output from the MIDI OUT connector and recorded
by the sequencer. This performance data is then also output
back to the RS-5/9 from the sequencers MIDI OUT
connector and played by the RS-5/9s sound generator.
If Local Control were ON, each note would be played twice;
once by the musical data from the keyboard controller
section, and once again by the data sent from the sequencer.
In order to prevent such double triggering, the Local Control
setting is turned off to separate the keyboard controller
section from the sound source section.
124
3. Press [ENTER].
* If you hold down [SHIFT] and press [4], you will return to the
previous item.
5. Use VALUE [-]/[+] to set OFF.
6. Press [EDIT].
The [EDIT] indicator goes out, and you are returned to
the previous screen.
* If your sequencer does not have a Thru function, set the RS-5/
9s Local Control to ON.
* Regardless of the Local Control setting, musical data from an
external MIDI device is always received and will play the
internal sound source.
Recording
Recording the Performances Settings
at the Beginning of the Song
First, record the Performance settings at the beginning of the
song. If this is done, playing back the song from the
beginning will automatically set the RS-5/9 to the
Performance settings that were used during recording
(regardless of the Performance that was selected when
playback began), ensuring that playback will use the correct
sounds and settings.
* Record the song at the tempo at which it is to be played back. If
the tempo used for playback of a song is changed from the
tempo selected at the time of recording, the RS-5/9 may not be
able to correctly receive the settings for the recorded
Performance, which may prevent proper playback of the
performance data.
1. Press [UTILITY], getting the indicator to light.
2. Use VALUE [-]/[+] to select Bulk Dump.
3. Press [ENTER].
4. Use VALUE [-]/[+] to select Temporary.
fig.R11-04
125
Chapter 11
fig.R11-03
Part 10
Bass:
Part 2
Transposing Playback of
Performances (Master Key Shift)
If you wish to transpose the playback of a song, use the
Master Key Shift setting. This setting will transpose all Parts
except for the Drum Part. You can specify a transposition of
up to +/-2 octaves in semitone steps.
The Master Key Shift setting is a system setting that is
applied to the entire RS-5/9 (i.e., is a system setting). This
setting remains stored in memory even while the power is
off.
1. Press [EDIT], getting the indicator to light.
Accompaniment: Part 4
Melody:
3. Press [ENTER].
Part 1
fig.R11-05
* If you hold down [SHIFT] and press [4], you will return to the
previous item.
5. Press VALUE [-]/[+] to select the value (-24 to +24).
6. Press [EDIT].
The [EDIT] indicator goes out, and you are returned to
the previous screen.
126
Connecting a Computer
When connecting the RS-5/9 to a computer, one of the
following is required.
USB MIDI interface cable (Roland ED UM-1)
USB MIDI interface (Roland ED UM-2/4) and MIDI
cable
Interface equipped with a MIDI connector (Roland Super
MPU ll) and MIDI Cable
MIDI interface adapter and MIDI Cable
Connect the RS-5/9 to your computer using the method that is appropriate for your setup.
1. Before starting the connection procedure, make sure that the power to all devices has been turned off.
2. After reading Connecting the RS-5/9 to external equipment (p. 14), connect an audio device/system or headphones.
3. Connect the RS-5/9 and the computer as shown below.
4. As described in Turning On the Power (p. 15), turn on the power of each device.
fig.R11-06exp
UM-1
USB Connector
of your Computer
Computer
UM-2
USB Connector
of your Computer
USB Cable
MIDI Cable
MIDI Cable
Computer
UM-4
USB Connector
of your Computer
USB Cable
MIDI Cable
MIDI Cable
PC
MIDI
Interface
MIDI OUT
MIDI IN
MIDI Cable
MIDI Cable
Chapter 11
DI
MI
IN
Modem or
Printer Port
OU
T
MIDI Cable
MIDI Cable
127
128
* If you hold down [SHIFT] and press [4], you will return to the
previous item.
5. Use VALUE [-]/[+] to set ON.
6. Press [EDIT].
The [EDIT] indicator goes out, and you are returned to
the previous screen.
GM-Specified Tones
Tones:
Drum Sets:
GM2-Specified Tones
Tones:
Preset:257512
Drum Sets:
Preset:1220
Chapter 11
129
MIDI channel
130
Appendices
131
Troubleshooting
If your system is not operating as you think it should be, first check the following points. If after checking these points the
problem persists, consult your dealer or local Roland Service Station.
* If any sort of message is being displayed on the screen during an operation, refer to Error Messages/Message List (p. 135).
No Power
Is the AC Adapter plugged into the power
socket correctly?
No Sound
Is the power for the connected amp and
speakers turned on?
Is the volume turned down?
Check the volume settings for the RS-5/9 and any
connected amp or mixer.
132
Troubleshooting
133
Troubleshooting
Troubleshooting
134
Message List
fig.Message-01
fig.Message-07
Cause:
fig.Message-02
fig.Message-03
Cause:
Processing is complete.
fig.Message-04
fig.Message-10
Cause:
One or more tones have not been saved. Save the Tone or
Drum Set data before changing the settings, then save the
Performance once more.
fig.Message-05
fig.Message-11
Cause:
fig.Message-06
135
fig.Message-13
136
Parameter List
Performance
Set Using the Panel Buttons
Full Name of Parameter
Key Mode
Arpeggio Switch
Transpose Switch
Value
SINGLE, DUAL, SPLIT
OFF, ON
OFF, ON
(p. 34)
(p. 75)
(p. 48)
Value
ASCII Character (max. 12)
(p. 113)
Value
116, PART
(p. 120)
Value
*
*
*
*
(p. 71)
(p. 73)
(p. 74)
(p. 74)
CONTROL3
CONTROL4
Knob 3 Assign
Knob 4 Assign
*
*
(p. 74)
(p. 74)
* MODULATION, PORTAMENTO TIME, VOLUME, PAN, EXPRESSION, PORTAMENTO, SOSTENUTO, SOFT, RESONANCE, RELEASE TIME,
ATTACK TIME, CUTOFF, DECAY TIME, LFO RATE, LFO DEPTH, LFO DELAY, CHO SEND LEVEL, REV SEND LEVEL, UP-LO BALANCE,
MFX PARAMETER 1, MFX PARAMETER 2, AFTERTOUCH
Value
UPPER, LOWER, PERFORMANCE
*1
(p. 80)
(p. 81)
* When Source is set to PERFORMANCE, Type and parameter settings are set to the Performance settings.
* Refer to (p. 142146) the Type parameters.
00 THROUGH, 01 STEREO EQ, 02 OVERDRIVE, 03 DISTORTION, 04 PHASER, 05 SPECTRUM, 06 ENHANCER, 07 AUTO WAH, 08 ROTARY,
09 COMPRESSOR, 10 LIMITER, 11 HEXA-CHORUS, 12 TREML CHORUS, 13 SPACE-D, 14 STEREO CHO, 15 STEREO FLNGR,
16 STEP FLANGER, 17 STEREO DELAY, 18 MODLT DELAY, 19 TRI TAP DELY, 20 QUAD TAP DLY, 21 T CTRL DELAY, 22 2V PCH SHIFT,
23 FBK PCH SIFT, 24 REVERB, 25 GATED REVERB, 26 OD>CHORUS, 27 OD>FLANGER, 28 OD>DELAY, 29 DIST>CHORUS,
30 DIST>FLANGER, 31 DIST>DELAY, 32 ENH>CHORUS, 33 ENH>FLANGER, 34 ENH>DELAY, 35 CHORUS>DELAY, 36 FLNGR>DELAY,
37 CHORUS>FLNGR, 38 CHORUS/DELAY, 39 FLNGR/DELAY, 40 CHORUS/FLNGR, 41 LOFI, 42 SLICER
Parameter List
*1
137
Parameter List
Pre-LPF
Level
Feedback
Delay
Rate
Depth
Send Levl to Rev
Value
CHORUS1, CHORUS2, CHORUS3, CHORUS4,
FEEDBACK CHORUS, FLANGER, SHORT DELAY,
SHORT DELAY(FB)
07
0127
0127
0127
0127
0127
0127
(p. 107)
(p. 107)
(p. 107)
(p. 107)
(p. 108)
(p. 108)
(p. 108)
(p. 108)
Character
Pre-LPF
Level
Time
Reverb Character
Reverb Pre-Low Pass Filter
Reverb Level
Reverb Time
Value
ROOM1, ROOM2, ROOM3, HALL1, HALL2, PLATE,
DELAY, PANNING DELAY
07
07
0127
0127
Delay Feedback
0127
(p. 109)
Value
-36 +36
C-1G9
116
116
(p. 48)
(p. 40)
(p. 39)
(p. 39)
(p. 109)
(p. 109)
(p. 109)
(p. 109)
(p. 109)
138
Parameter Name
Style
Motif
Beat Ptrn
Tempo
Octave Range
Key Velocity
Shuffle Rate
Accent Rate
Sync Source
Octave Range
Key Velocity
Shuffle Rate
Accent Rate
Sync Source
Value
*1
*2
*3
20250 (When Sync Source is set to MIDI, Tempo(=MIDI)
appears in the display.)
-3 +3
1127, REAL
5090 [%]
0100 [%]
INT, MIDI
(p. 75)
(p. 76)
(p. 76)
(p. 76)
(p. 77)
(p. 77)
(p. 77)
(p. 77)
(p. 77)
*1
1/4, 1/6, 1/8, 1/12, 1/16, 1/32, PORTAMENTO AB, GLISSANDO, SEQUENCE AD, ECHO, SYNTH BASS, HEAVY SLAP, LIGHT SLAP,
WALK BASS, RHYTHM GTR AE, 3 FINGER GTR, STRUM GTR UP, STRUM GTR DOWN, STRUM GTR U&D, PIANO BACKING,
CLAVI CHORD, WALTZ, SWING WALTZ, REGGAE, PERCUSSION, HARP, SHAMISEN, BOUND BALL, RANDOM, BOSSA NOVA, SALSA,
MAMBO, LATIN PERC, SAMBA, TANGO, HOUSE, LIMITLESS
*2
SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN, SINGLE RANDOM, DUAL UP, DUAL DOWN, DUAL UP&DOWN, DUAL RANDOM,
TRIPLE UP, TRIPLE DOWN, TRIPLE UP&DOWN, TRIPLE RANDOM, NOTE ORDER, GLISSANDO, CHORD, BASS+CHORD 15, BASS+UP 1
8, BASS+RANDOM 13, TOP+UP 16, BASS+UP+TOP
*3
1/4, 1/6, 1/8, 1/12, 1/16 13, 1/32 13, PORTA-A 0111, PORTA-B 0115, SEQ-A 17, SEQ-B 15, SEQ-C 12, SEQ-D 18, ECHO 13, MUTE 0116,
STRUM18, REGGAE12, REFRAIN12, PERC14, WALKBS, HARP, BOUND, RANDOM, BOSSA NOVA, SALSA 14, MAMBO 12, CLAVE,
REV CLA, GUIRO, AGOGO, SAMBA, TANGO 14, HOUSE 12
Parameter List
Performance Part
Numeric Key [3] (PFM NAME/LEVEL/PAN)
Parameter Name
Level
Pan
Value
0127
RANDOM, L63063R
(p. 66)
(p. 66)
Value
116, OFF
OFF, ON
-24 +24
-100 +100 [cent]
-64 +63
(p. 122)
(p. 122)
(p. 69)
(p. 69)
(p. 70)
Value
0 +24
064
TONE, DRUM1, DRUM2
(p. 50)
(p. 64)
(p. 31)
Value
OFF, ON
(p. 107)
* These settings can be made only when Source (p. 80) is set to PERFORMANCE.
Value
0127
(p. 108)
Value
0127
(p. 109)
Value
OFF, ON
OFF, ON
0127
0127
0127
(p. 67)
(p. 67)
(p. 67)
(p. 68)
(p. 68)
Parameter Name
Solo Switch
Portamento Sw
Portamento Time
Velo Sens Depth
Velo Sens Offset
Parameter List
139
Parameter List
Tone
Numeric Key [1] (TONE)
Parameter Name
Tone Name
LFO Rate
LFO Depth
LFO Delay
LFO Filter Sw
Filter Cutoff
Filter Resonance
Envelope Attack
Envelope Decay
Envelope Release
Value
ASCII Character (max. 12)
-64 +63
-64 +63
-64 +63
OFF, ON
-64 +63
-64 +63
-64 +63
-64 +63
-64 +63
(p. 110)
(p. 110)
(p. 110)
(p. 110)
(p. 110)
(p. 110)
(p. 110)
(p. 110)
(p. 110)
(p. 110)
Value
*1
(p. 81)
* Type and parameter settings are set to the Tone's settings in the following cases:
When Source (p. 80) is set to UPPER and a Tone is assigned to the Upper Part
When Source (p. 80) is set to LOWER and a Tone is assigned to the Lower Part
* Refer to (p. 142146) the Type parameters.
*1
00 THROUGH, 01 STEREO EQ, 02 OVERDRIVE, 03 DISTORTION, 04 PHASER, 05 SPECTRUM, 06 ENHANCER, 07 AUTO WAH, 08 ROTARY,
09 COMPRESSOR, 10 LIMITER, 11 HEXA-CHORUS, 12 TREML CHORUS, 13 SPACE-D, 14 STEREO CHO, 15 STEREO FLNGR,
16 STEP FLANGER, 17 STEREO DELAY, 18 MODLT DELAY, 19 TRI TAP DELY, 20 QUAD TAP DLY, 21 T CTRL DELAY, 22 2V PCH SHIFT,
23 FBK PCH SIFT, 24 REVERB, 25 GATED REVERB, 26 OD>CHORUS, 27 OD>FLANGER, 28 OD>DELAY, 29 DIST>CHORUS,
30 DIST>FLANGER, 31 DIST>DELAY, 32 ENH>CHORUS, 33 ENH>FLANGER, 34 ENH>DELAY, 35 CHORUS>DELAY, 36 FLNGR>DELAY,
37 CHORUS>FLNGR, 38 CHORUS/DELAY, 39 FLNGR/DELAY, 40 CHORUS/FLNGR, 41 LOFI, 42 SLICER
Drum Set
Numeric Key [2] (DRUMS)
Parameter Name
DrumSet Name
Pitch
Level
Pan
Reverb Depth
Value
ASCII Character (max. 12)
-60 +67
0127
RANDOM, L63063R
0127
(p. 112)
(p. 112)
(p. 112)
(p. 112)
(p. 112)
Value
*1
(p. 81)
* Type and parameter settings are set to the Drum Set's settings in the following cases:
When Source (p. 80) is set to UPPER and a Drum Set is assigned to the Upper Part
When Source (p. 80) is set to LOWER and a Drum Set is assigned to the Lower Part
* Refer to (p. 142146) the Type parameters.
*1
140
00 THROUGH, 01 STEREO EQ, 02 OVERDRIVE, 03 DISTORTION, 04 PHASER, 05 SPECTRUM, 06 ENHANCER, 07 AUTO WAH, 08 ROTARY,
09 COMPRESSOR, 10 LIMITER, 11 HEXA-CHORUS, 12 TREML CHORUS, 13 SPACE-D, 14 STEREO CHO, 15 STEREO FLNGR,
16 STEP FLANGER, 17 STEREO DELAY, 18 MODLT DELAY, 19 TRI TAP DELY, 20 QUAD TAP DLY, 21 T CTRL DELAY, 22 2V PCH SHIFT,
23 FBK PCH SIFT, 24 REVERB, 25 GATED REVERB, 26 OD>CHORUS, 27 OD>FLANGER, 28 OD>DELAY, 29 DIST>CHORUS,
30 DIST>FLANGER, 31 DIST>DELAY, 32 ENH>CHORUS, 33 ENH>FLANGER, 34 ENH>DELAY, 35 CHORUS>DELAY, 36 FLNGR>DELAY,
37 CHORUS>FLNGR, 38 CHORUS/DELAY, 39 FLNGR/DELAY, 40 CHORUS/FLNGR, 41 LOFI, 42 SLICER
Parameter List
System
Set Using the Panel Buttons
Full Name of Parameter
Multi-Effects Switch
Chorus Switch
Reverb Switch
Favorite Performance Bank [1] [8]
Value
OFF, ON
OFF, ON
OFF, ON
Performance Group and Number
(Preset:1128, User:1128)
(p. 79)
(p. 79)
(p. 79)
(p. 58)
Value
OFF, ON
OFF, ON
OFF, ON
OFF, ON
OFF, ON
1732
(p. 124)
(p. 128)
(p. 128)
(p. 116)
(p. 121)
(p. 115)
-24 +24
415.3440.0466.2 [Hz]
(p. 126)
(p. 18)
Value
18
STANDARD, REVERSE
STANDARD, REVERSE
(p. 16)
(p. 73)
(p. 73)
Parameter Name
LCD Contrast
CONTROL PEDAL Polarity
HOLD PEDAL Polarity
Parameter List
141
Parameter List
Multi-Effect
Value
200, 400 [Hz]
-15 +15 [dB]
4000, 8000 [Hz]
-15 +15 [dB]
2008000 [Hz]
0.5, 1.0, 2.0, 4.0, 8.0
-15 +15 [dB]
2008000 [Hz]
0.5, 1.0, 2.0, 4.0, 8.0
-15 +15 [dB]
0127
Pan
Output Pan
Value
0127
0127
-15 +15 [dB]
-15 +15 [dB]
SMALL, BUILT-IN,
2-STACK, 3-STACK
L6463R
Pan
Output Pan
Value
0127
0127
-15 +15 [dB]
-15 +15 [dB]
SMALL, BUILT-IN,
2-STACK, 3-STACK
L6463R
Value
1008000 [Hz]
0.0510.00 [Hz]
0127
0127
0127
L6463R
0127
Parameter Name
Band 1
Band 2
Band 3
Band 4
Band 5
Band 6
Band 7
Band 8
Q
Pan
Level
Value
-15 +15 [dB]
-15 +15 [dB]
-15 +15 [dB]
-15 +15 [dB]
-15 +15 [dB]
-15 +15 [dB]
-15 +15 [dB]
-15 +15 [dB]
0.5, 1.0, 2.0, 4.0, 8.0
L6463R
0127
Value
0127
0127
-15 +15 [dB]
-15 +15 [dB]
0127
Value
LPF, BPF
0127
0127
0127
0.0510.00 [Hz]
0127
UP, DOWN
0127
Value
0.0510.00 [Hz]
0.0510.00 [Hz]
015
0127
0.0510.00 [Hz]
0.0510.00 [Hz]
015
0127
0127
SLOW, FAST
0127
142
Value
0127
0127
0, +6, +12, +18 [dB]
-15 +15 [dB]
-15 +15 [dB]
L6463R
0127
Parameter List
Value
0127
1.5:1, 2:1, 4:1, 100:1
0127
0, +6, +12, +18 [dB]
-15 +15 [dB]
-15 +15 [dB]
L6463R
0127
Value
0.0100 [ms]
0.0510.00 [Hz]
0127
020
-20 +20
020
D100:0WD0:100W
0127
Value
0.0100 [ms]
0.0510.00 [Hz]
0127
0180 [deg]
0.0510.00 [Hz]
0127
D100:0WD0:100W
0127
Value
0.0100 [ms]
0.0510.00 [Hz]
0127
0180 [deg]
-15 +15 [dB]
-15 +15 [dB]
D100:0WD0:100W
0127
Value
0.0100 [ms]
0.0510.00 [Hz]
0127
0180 [deg]
OFF, LPF, HPF
2008000 [Hz]
-15 +15 [dB]
-15 +15 [dB]
D100:0WD0:100W
0127
Parameter Name
Pre Delay
Rate
Depth
Feedback
Phase
Filter Type
Cutoff Freq
Low Gain
High Gain
Balance
Level
Value
0.0100 [ms]
0.0510.00 [Hz]
0127
-98 +98 [%]
0180 [deg]
OFF, LPF, HPF
2008000 [Hz]
-15 +15 [dB]
-15 +15 [dB]
D100:0WD0:100W
0127
Low Gain
High Gain
Balance
Level
Low Gain
High Gain
Effect Balance
Output Level
Value
0.0100 [ms]
0.0510.00 [Hz]
0127
-98 +98 [%]
0180 [deg]
0.120.0 [Hz],
note-value symbols
-15 +15 [dB]
-15 +15 [dB]
D100:0WD0:100W
0127
Low Gain
High Gain
Balance
Level
Low Gain
High Gain
Effect Balance
Output Level
Value
0.0500 [ms]
0.0500 [ms]
-98 +98 [%]
NORMAL, CROSS
NORMAL, INVERT
NORMAL, INVERT
2008000 [Hz],
BYPASS
-15 +15 [dB]
-15 +15 [dB]
D100:0WD0:100W
0127
Low Gain
High Gain
Balance
Level
Low Gain
High Gain
Effect Balance
Output Level
Value
0.0500 [ms]
0.0500 [ms]
-98 +98 [%]
NORMAL, CROSS
0.0510.00 [Hz]
0127
0180 [deg]
2008000 [Hz],
BYPASS
-15 +15 [dB]
-15 +15 [dB]
D100:0WD0:100W
0127
143
Parameter List
Parameter Name
Threshold
Ratio
Release
Post Gain
Low Gain
High Gain
Pan
Level
Parameter List
Parameter Name
Delay Center
Delay Left
Delay Right
Feedback
Center Level
Left Level
Right Level
HF Damp
Feedback Level
Center Level
Left Level
Right Level
HF Damp
Low Gain
High Gain
Balance
Level
Low Gain
High Gain
Effect Balance
Output Level
Parameter Name
Coarse A
Fine A
Pan A
Pre Delay A
Coarse B
Fine B
Pan B
Pre Delay B
Mode
Lev Balance
Balance
Level
Value
2001000 [ms],
note-value symbols
2001000 [ms],
note-value symbols
2001000 [ms],
note-value symbols
-98 +98 [%]
0127
0127
0127
2008000 [Hz],
BYPASS
-15 +15 [dB]
-15 +15 [dB]
D100:0WD0:100W
0127
Delay 2
Delay Time 2
Delay 3
Delay Time 3
Delay 4
Delay Time 4
Level 1
Level 2
Level 3
Level 4
Feedback
HF Damp
Level 1
Level 2
Level 3
Level 4
Feedback Level
HF Damp
Balance
Level
Effect Balance
Output Level
Value
2001000 [ms],
note-value symbols
2001000 [ms],
note-value symbols
2001000 [ms],
note-value symbols
2001000 [ms],
note-value symbols
0127
0127
0127
0127
-98 +98 [%]
2008000 [Hz],
BYPASS
D100:0WD0:100W
0127
Pan
Low Gain
High Gain
Balance
Level
Output Pan
Low Gain
High Gain
Effect Balance
Output Level
144
Value
2001000 [ms]
015
-98 +98 [%]
2008000 [Hz],
BYPASS
L6463R
-15 +15 [dB]
-15 +15 [dB]
D100:0WD0:100W
0127
Value
-24 +12 [semi]
-100 +100 [cent]
L6463R
0.0500 [ms]
-24 +12 [semi]
-100 +100 [cent]
L6463R
0.0500 [ms]
1, 2, 3, 4, 5
A100:0BA0:100B
D100:0WD0:100W
0127
Value
-24 +12 [semi]
-100 +100 [cent]
-98 +98 [%]
0.0500 [ms]
1, 2, 3, 4, 5
L6463R
-15 +15 [dB]
-15 +15 [dB]
D100:0WD0:100W
0127
Pre Delay
Time
HF Damp
Low Gain
High Gain
Balance
Level
Low Gain
High Gain
Effect Balance
Output Level
Value
ROOM1, ROOM2,
STAGE1, STAGE2,
HALL1, HALL2
0.0100 [ms]
0127
2008000 [Hz],
BYPASS
-15 +15 [dB]
-15 +15 [dB]
D100:0WD0:100W
0127
Pre Delay
Gate Time
Low Gain
High Gain
Balance
Level
Value
NORMAL, REVERSE,
SWEEP1, SWEEP2
0.0100 [ms]
5500 [ms]
-15 +15 [dB]
-15 +15 [dB]
D100:0WD0:100W
0127
Parameter List
Parameter Name
OD Drive
OD Pan
Chorus Delay
Chorus Rate
Chorus Depth
Chorus Bal
Level
Value
0127
L6463R
0.0100 [ms]
0.0510.00 [Hz]
0127
D100:0WD0:100W
0127
Value
OD Drive
OD Pan
Flg Pre Delay
Flg Rate
Flg Depth
Flg Feedback
Flg Balance
Level
Drive
Overdrive Pan
Flanger Pre Delay Time
Flanger Rate
Flanger Depth
Flanger Feedback Level
Flanger Balance
Output Level
0127
L6463R
0.0100 [ms]
0.0510.00 [Hz]
0127
-98 +98 [%]
D100:0WD0:100W
0127
Delay Bal
Level
Delay Balance
Output Level
Value
0127
L6463R
0.0500 [ms]
-98 +98 [%]
2008000 [Hz],
BYPASS
D100:0WD0:100W
0127
Value
0127
0127
0.0100 [ms]
0.0510.00 [Hz]
0127
D100:0WD0:100W
0127
Value
0127
0127
0.0100 [ms]
0.0510.00 [Hz]
0127
-98 +98 [%]
D100:0WD0:100W
0127
Parameter Name
Enhancer Sens
Enhancer Mix
Delay Time
Delay Feedback
Delay HF Damp
OD Pan Dist Pan (Specify the stereo location of the distortion sound.)
Delay Bal
Level
Delay Balance
Output Level
Parameter Name
Chorus Delay
Chorus Rate
Chorus Depth
Chorus Bal
Delay Time
Delay Feedback
Delay HF Damp
Delay Bal
Level
Delay Balance
Output Level
Value
0127
0127
0.0500 [ms]
-98 +98 [%]
2008000 [Hz],
BYPASS
D100:0WD0:100W
0127
Value
0.0100 [ms]
0.0510.00 [Hz]
0127
D100:0WD0:100W
0.0500 [ms]
-98 +98 [%]
2008000 [Hz],
BYPASS
D100:0WD0:100W
0127
145
Parameter List
Parameter List
Parameter Name
Flg Pre Delay
Flg Rate
Flg Depth
Flg Feedback
Flg Balance
Delay Time
Delay Feedback
Delay HF Damp
Parameter Name
Timing Pttern
Accent Pttern
Accent Level
Attack
Rate
Reset
Level
Reset
Output Level
Delay Bal
Level
Delay Balance
Output Level
Value
0.0100 [ms]
0.0510.00 [Hz]
0127
-98 +98 [%]
D100:0WD0:100W
0.0500 [ms]
-98 +98 [%]
2008000 [Hz], BYPASS
D100:0WD0:100W
0127
Value
0.0100 [ms]
0.0510.00 [Hz]
0127
D100:0WD0:100W
0.0100 [ms]
0.0510.00 [Hz]
0127
-98 +98 [%]
D100:0WD0:100W
0127
146
Value
07
32, 16, 8, 4 [kHz]
0, +6, +12, +18 [dB]
-15 +15 [dB]
-15 +15 [dB]
MONO, STEREO
0127
Value
134
116
0127
110
0.0510.00 [Hz],
note-value symbols
OFF, ON
0127
Performance List
Preset
No.
Name
001
002
003
004
005
006
007
008
009
010
011
012
013
014
015
016
017
018
019
020
021
022
023
024
025
026
027
028
029
030
031
032
033
034
035
036
037
038
039
040
041
042
043
044
045
046
047
048
049
050
051
052
053
054
055
056
057
058
059
060
061
062
063
064
BasicPerform
SlicingPower
Lo-Fi Tekno
Rock Organ
SoundTrk1912
ARP Bs/Saws
ARP DigiClav
RS Pop Kit 1
RS Strings
PowerBrass
Bass/Piano
ARP Bs/Tp
RS Finale
Rhm/JC Gtr
Big Blue
Arpgio Bell
MG Split
ARP SteelGtr
Chaotic
Alto Sax
RS Dist Gtr
Twin Rave
Air Heaven
Twilight
Jazz Scat
Pad/NylonGtr
Happy Saws
GR-300
Frog Pad
Angel Choir
7th Atmos
Brite Piano
Warm Piano
SA Rhodes
RS E.Piano
Dyno Phase
RS Crystal
Hyper Bell
Chime Bells
Air Crystal
Air Bell
EP Heaven
HyperBellPad
Bell Heaven
RS SawsKey
ARP Pipe
Marc.Strings
Orchestral
OvertoneScan
Square Pad
Pipe Pad
Haunting
RS Prologue
OB Strings
Soft JP Str
JP Strings
JUNO Strings
RS Soft Pad
MatrxStrings
Heaven Pad
Glass Orbit
Metal 5thPad
Mystic Pad
Comb Saws
Key Mode
No.
Name
SINGLE
DUAL
SPLIT
SPLIT
SPLIT
SPLIT
SINGLE
SINGLE
DUAL
DUAL
SPLIT
SPLIT
DUAL
SPLIT
SINGLE
DUAL
SPLIT
SINGLE
DUAL
SINGLE
SINGLE
DUAL
DUAL
DUAL
SINGLE
SPLIT
SPLIT
DUAL
DUAL
DUAL
SINGLE
SINGLE
DUAL
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
DUAL
DUAL
DUAL
SINGLE
DUAL
SINGLE
DUAL
DUAL
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
DUAL
DUAL
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
DUAL
SINGLE
SINGLE
DUAL
SINGLE
DUAL
065
066
067
068
069
070
071
072
073
074
075
076
077
078
079
080
081
082
083
084
085
086
087
088
089
090
091
092
093
094
095
096
097
098
099
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
Combine
Morph Pad
5th Saws
4th Sweep
Saws Sweep
RS Soundtrk
StepMetalPad
Running Saws
Etherality
Step Flanger
Step Saws
Random Pad
RandomEnding
FlangeRandom
Slicer
Sliced Sync
Shock Wave
Techno Hit
Impact Hit
Noise Hit
Minor Rave
MinorIncidnt
Tekno Saw
Teknoheadz
TeknoSplit
Vox Lead
303 Reso
Uillean Pipe
Hichiriki
Quad Winds
Tb Section
TpTbSax Sect
Sax Section
Fr.Horns
Big Band
RS Brass
OB Brass
Warm Brass
RS SawBrass1
RS SawBrass2
RS Flute
Spectre
Pipe Lead
Shmoog
RS Bs&Lead
HardSyncLead
Full Organ
Jazz Organ
DigitalOrgan
Cheese Organ
Rocker Organ
Finger Bass
Fretnot Bass
SH101 Bs 1
SH101 Bs 2
Jungle Bass
JP-4 Bass
TB303 Bass
303SqDstBass
RS Pop Kit 2
TR-909 Kit
Brush Kit
RS Piano
Init Perform
Key Mode
No.
Name
SINGLE
SINGLE
SINGLE
SINGLE
DUAL
DUAL
DUAL
SINGLE
SINGLE
DUAL
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
DUAL
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
SPLIT
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
DUAL
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
DUAL
SINGLE
SPLIT
SPLIT
SINGLE
SPLIT
SINGLE
SINGLE
SINGLE
DUAL
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
001
002
003
004
005
006
007
008
009
010
011
012
013
014
015
016
017
018
019
020
021
022
023
024
025
026
027
028
029
030
031
032
033
034
035
036
037
038
039
040
041
042
043
044
045
046
047
048
049
050
051
052
053
054
055
056
057
058
059
060
061
062
063
064
BasicPerform
SlicingPower
Lo-Fi Tekno
Rock Organ
SoundTrk1912
ARP Bs/Saws
ARP DigiClav
RS Pop Kit 1
RS Strings
PowerBrass
Bass/Piano
ARP Bs/Tp
RS Finale
Rhm/JC Gtr
Big Blue
Arpgio Bell
MG Split
ARP SteelGtr
Chaotic
Alto Sax
RS Dist Gtr
Twin Rave
Air Heaven
Twilight
Jazz Scat
Pad/NylonGtr
Happy Saws
GR-300
Frog Pad
Angel Choir
7th Atmos
Brite Piano
Warm Piano
SA Rhodes
RS E.Piano
Dyno Phase
RS Crystal
Hyper Bell
Chime Bells
Air Crystal
Air Bell
EP Heaven
HyperBellPad
Bell Heaven
RS SawsKey
ARP Pipe
Marc.Strings
Orchestral
OvertoneScan
Square Pad
Pipe Pad
Haunting
RS Prologue
OB Strings
Soft JP Str
JP Strings
JUNO Strings
RS Soft Pad
MatrxStrings
Heaven Pad
Glass Orbit
Metal 5thPad
Mystic Pad
Comb Saws
Key Mode
No.
Name
SINGLE
DUAL
SPLIT
SPLIT
SPLIT
SPLIT
SINGLE
SINGLE
DUAL
DUAL
SPLIT
SPLIT
DUAL
SPLIT
SINGLE
DUAL
SPLIT
SINGLE
DUAL
SINGLE
SINGLE
DUAL
DUAL
DUAL
SINGLE
SPLIT
SPLIT
DUAL
DUAL
DUAL
SINGLE
SINGLE
DUAL
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
DUAL
DUAL
DUAL
SINGLE
DUAL
SINGLE
DUAL
DUAL
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
DUAL
DUAL
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
DUAL
SINGLE
SINGLE
DUAL
SINGLE
DUAL
065
066
067
068
069
070
071
072
073
074
075
076
077
078
079
080
081
082
083
084
085
086
087
088
089
090
091
092
093
094
095
096
097
098
099
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
Combine
Morph Pad
5th Saws
4th Sweep
Saws Sweep
RS Soundtrk
StepMetalPad
Running Saws
Etherality
Step Flanger
Step Saws
Random Pad
RandomEnding
FlangeRandom
Slicer
Sliced Sync
Shock Wave
Techno Hit
Impact Hit
Noise Hit
Minor Rave
MinorIncidnt
Tekno Saw
Teknoheadz
TeknoSplit
Vox Lead
303 Reso
Uillean Pipe
Hichiriki
Quad Winds
Tb Section
TpTbSax Sect
Sax Section
Fr.Horns
Big Band
RS Brass
OB Brass
Warm Brass
RS SawBrass1
RS SawBrass2
RS Flute
Spectre
Pipe Lead
Shmoog
RS Bs&Lead
HardSyncLead
Full Organ
Jazz Organ
DigitalOrgan
Cheese Organ
Rocker Organ
Finger Bass
Fretnot Bass
SH101 Bs 1
SH101 Bs 2
Jungle Bass
JP-4 Bass
TB303 Bass
303SqDstBass
RS Pop Kit 2
TR-909 Kit
Brush Kit
RS Piano
Init Perform
Key Mode
SINGLE
SINGLE
SINGLE
SINGLE
DUAL
DUAL
DUAL
SINGLE
SINGLE
DUAL
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
DUAL
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
SPLIT
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
DUAL
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
DUAL
SINGLE
SPLIT
SPLIT
SINGLE
SPLIT
SINGLE
SINGLE
SINGLE
DUAL
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
SINGLE
147
Performance List
User
Tone List
User
No. Name
001
002
003
004
005
006
007
008
009
010
011
012
013
014
015
016
017
018
019
020
021
022
023
024
025
026
027
028
029
030
031
032
033
034
035
036
037
038
039
040
041
042
043
044
045
046
047
048
049
050
051
052
053
054
055
056
057
058
059
060
061
062
063
064
Preset
Voice
RS Piano
Bright Piano
Piano + Str
Dyno Rhodes
Tremolo Dyno
Phase Rhodes
SA E.Piano
StackE.Piano
60's E.Piano
Atk Clav.
DigitalClav.
El.Organ 1
El.Organ 4
El.Organ 6
Trem.Organ
Perc.Organ 2
Rock Organ 1
Cheese Organ
D-50 Organ
DigitalOrg.1
RequintoGtr.
SteelGtr.VSW
ResoGt/Slide
Dulcimer
Celtic Harp
JC ChorusGt.
Tele Rear
Fab 4 Guitar
Half Drv.
Dazed Guitar
Atk A.Bass
Heart Bass
Mr.Smooth
TB303 Bass 2
Tee Bee
TB303 Reso
JP-4 Bass
P5 Bass
Square Bass
Jungle Bass
Pedal Bass
SH101Bass 1
SH101Bass 2
West End Bs.
RS Choir
Mello Choir
Jazz Scat
RS SynVox
RS Strings
Marc.Strings
Oct Strings
RS SlowStr.1
OB Strings
Soft JP Str.
JP Strings
RS Flute
Bamboo Flute
Tin Whistle
Zampona
RS Alto Sax
Blown Tenor
Sax Section
Uillean Pipe
Orchestra 2
Category
4
4
4
3
4
4
2
4
1
2
2
4
4
2
2
4
1
1
2
2
1
2
2
2
2
2
2
4
2
2
3
1
2
1
4
1
1
1
2
1
2
2
1
3
2
2
3
1
4
4
4
2
3
3
4
1
2
2
2
1
1
4
2
4
148
PNO
PNO
PNO
EP
EP
EP
EP
EP
EP
KEY
KEY
ORG
ORG
ORG
ORG
ORG
ORG
ORG
ORG
ORG
AGT
AGT
AGT
ETH
PLK
EGT
EGT
EGT
DGT
DGT
BS
BS
BS
SBS
SBS
SBS
SBS
SBS
SBS
SBS
SBS
SBS
SBS
SBS
VOX
VOX
VOX
SLD
STR
STR
STR
STR
STR
STR
STR
FLT
FLT
FLT
FLT
SAX
SAX
SAX
ETH
ORC
No. Name
065
066
067
068
069
070
071
072
073
074
075
076
077
078
079
080
081
082
083
084
085
086
087
088
089
090
091
092
093
094
095
096
097
098
099
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
Voice
Orchestra 3
Romantic Tp.
Tp. Mar/Shk
Cup Mute Tp.
Twin Tps.
Tuba + Horn
RS Fr.Horns
Lo Brass
Big Band
Power Brass
Orch Brass
LA Brass
Stack Brass
Jump Brass 2
OB Brass
LoFi Brass
Warm Brass
SoaringHorns
Sugar Keys
RS SawsKeys
Super Saws
Double Saws
RS Prologue
RS Crystal
Hyper Bell
Warm Bell
EP Heaven
RS Heaven
Heaven Pad
RS Soft Pad1
Morph Pad
Comb Strings
4th Sweep
Mystic Pad
OvertoneScan
Warm Sqr Pad
JP8 Hollow
7th Atmos.
Dual Sqr&Saw
Step Saws
RandomEnding
Big Blue
RND Fl.Chord
RS SquareLd1
2600 Sine
Shmoog
CC Solo
FM Lead 1
PureFlatLead
MG Saw Ld. 1
MG Saw Ld. 2
GR300 Lead 1
MG 2 OSCs
Sync Lead
Dirty Sync
Happy Saws
TwinOct.Rave
MinorIncidnt
Minor Rave
Vox Lead
Technoheadz
Impact Hit
Techno Hit
P5 Noise
4
1
2
1
2
2
2
2
2
4
4
4
4
2
4
2
4
4
2
4
2
2
3
4
1
1
4
2
1
3
4
4
4
4
4
4
4
2
4
4
2
2
4
2
1
2
2
1
2
1
1
1
2
1
2
4
4
4
4
2
4
2
1
1
Category
ORC
BRS
BRS
BRS
BRS
BRS
BRS
BRS
BRS
BRS
BRS
SBR
SBR
SBR
SBR
SBR
SBR
SBR
SYN
SYN
SYN
BPD
SPD
BEL
BEL
BEL
SYN
SPD
SPD
SPD
SPD
STR
SPD
BPD
SPD
SPD
SPD
FX
PLS
PLS
PLS
PLS
PLS
SLD
SLD
SLD
SLD
SLD
SLD
SLD
SLD
SLD
SLD
HLD
HLD
TEK
TEK
TEK
TEK
TEK
TEK
HIT
HIT
FX
No. Name
001
002
003
004
005
006
007
008
009
010
011
012
013
014
015
016
017
018
019
020
021
022
023
024
025
026
027
028
029
030
031
032
033
034
035
036
037
038
039
040
041
042
043
044
045
046
047
048
049
050
051
052
053
054
055
056
057
058
059
060
061
062
063
064
Voice
RS Piano
Bright Piano
Dance Piano
Piano + Str
Piano+Choir
Dyno Rhodes
Tremolo Dyno
Phase Rhodes
RS Rhodes
SA E.Piano
StackE.Piano
Hard FM EP
Detuned EP
60's E.Piano
Atk Clav.
AnalogClav.1
AnalogClav.2
DigitalClav.
El.Organ 1
El.Organ 2
El.Organ 3
El.Organ 4
El.Organ 5
El.Organ 6
Trem.Organ
Perc.Organ 2
Perc.Organ 3
Perc.Organ 4
Perc.Organ 5
Rock Organ 1
Rock Organ 2
Cheese Organ
D-50 Organ
DigitalOrg.1
DigitalOrg.2
RequintoGtr.
RS SteelGtr.
SteelGtr.VSW
Nylon+Steel
ResoGt/Slide
Dulcimer
Celtic Harp
Harp&Strings
Andreas Cave
JC ChorusGt.
Tele Rear
Strat Rear
Fab 4 Guitar
5th Overdrv.
Half Drv.
5th Dist.
Dazed Guitar
Atk A.Bass
Heart Bass
Rock Bass
Double Pick
Mr.Smooth
TB303 Bass 1
TB303 Bass 2
Tee Bee
303 Sqr.Rev
303 SqDistBs
TB303 Reso
JP-4 Bass
4
4
2
4
4
3
4
4
4
2
4
4
4
1
2
1
1
2
4
4
4
4
4
2
2
4
4
4
4
1
3
1
2
2
2
1
2
2
2
2
2
2
3
4
2
2
2
4
2
2
2
2
3
1
2
4
2
1
1
4
1
2
1
1
Category
PNO
PNO
PNO
PNO
PNO
EP
EP
EP
EP
EP
EP
EP
EP
EP
KEY
KEY
KEY
KEY
ORG
ORG
ORG
ORG
ORG
ORG
ORG
ORG
ORG
ORG
ORG
ORG
ORG
ORG
ORG
ORG
ORG
AGT
AGT
AGT
AGT
AGT
ETH
PLK
PLK
PLK
EGT
EGT
EGT
EGT
DGT
DGT
DGT
DGT
BS
BS
BS
BS
BS
SBS
SBS
SBS
SBS
SBS
SBS
SBS
No. Name
065
066
067
068
069
070
071
072
073
074
075
076
077
078
079
080
081
082
083
084
085
086
087
088
089
090
091
092
093
094
095
096
097
098
099
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
Voice
P5 Bass
RS SawBs.1
JP Bass
Square Bass
RS Sine Bass
Jungle Bass
Ring Bass
Hit&Saw Bass
Pedal Bass
RS SawBs.2
SH101Bass 1
SH101Bass 2
RS LightBs.1
Seq Bass
RS LightBs.2
West End Bs.
Bubble Bass
RS Choir
Rich Choir
Mello Choir
Jazz Scat
JX8P Vox
RS SynVox
RS Strings
Rich Strings
Marc.Strings
Oct Strings
Hybrid Str.
Warm Strings
RS SlowStr.1
RS SlowStr.2
ContraBsSect
OB Strings
Soft JP Str.
JP Strings
Matrix Str.
JUNO Strings
Digital Str.
RS Flute
Bamboo Flute
Nay
Tin Whistle
Zampona
Pure Lead
Pipe Lead
BottleBlow 2
RS Alto Sax
Blown Tenor
Sax Section
Fat + Reed
Quad Wind
Uillean Pipe
Hichiriki
Orchestra 2
Orchestra 3
Orchestra 4
Henry IV
Mariachi Tp.
Romantic Tp.
Tp. Shake
Tp. Mar/Shk
Atk Trumpet
Cup Mute Tp.
Twin Tps.
1
2
2
2
2
1
2
2
2
2
2
1
2
2
2
3
2
2
4
2
3
2
1
4
4
4
4
4
3
2
3
4
3
3
4
4
2
4
1
2
2
2
2
4
3
3
1
1
4
4
4
2
2
4
4
4
4
1
1
1
2
2
1
2
Category
SBS
SBS
SBS
SBS
SBS
SBS
SBS
SBS
SBS
SBS
SBS
SBS
SBS
SBS
SBS
SBS
SBS
VOX
VOX
VOX
VOX
SPD
SLD
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
FLT
FLT
FLT
FLT
FLT
FLT
FLT
FLT
SAX
SAX
SAX
SAX
WND
ETH
ETH
ORC
ORC
ORC
ORC
BRS
BRS
BRS
BRS
BRS
BRS
BRS
Tone List
No. Name
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
Voice
4th Trumpets
Twin Bones
2Tps + Tb
2Tps+Tb+Sax
Bones & Tuba
Tuba + Horn
RS Fr.Horns
VoyagerBrass
Lo Brass
RS TbSection
Big Band
Power Brass
BrassSection
Quad Brass
Brass + Sax
Orch Brass
LA Brass
P5 Brass
Poly Brass
Fat SynBrass
MKS Brass
Stack Brass
Jump Brass 2
OB Brass
JUNO Brass
LoFi Brass
Reso Brass
Warm Brass
SoaringHorns
DeepSynBrass
Sugar Keys
RS Pipe Keys
RS SawsKeys
WireKeys
Super Saws
Double Saws
Poly Saws
Polysynth 2
Super Poly
RS Prologue
RS Crystal
Hyper Bell
Warm Bell
Chime Bells
D-50 Retour
Bell Heaven
EP Heaven
RS Heaven
Heaven Key
Heaven Pad
RS Soft Pad1
RS Soft Pad2
Saw Strings
Spectre
Morph Pad
Comb Strings
Combine
Soft Sweep
Saws Sweep
CelestialPad
4th Sweep
5th Saws
Big Fives
7th Bell Pad
2
2
1
3
4
2
2
3
2
2
2
4
4
4
4
4
4
4
4
4
2
4
2
4
2
2
2
4
4
2
2
3
4
2
2
2
4
2
4
3
4
1
1
4
4
2
4
2
2
1
3
4
3
4
4
4
2
4
3
3
4
4
4
2
Category
BRS
BRS
BRS
BRS
BRS
BRS
BRS
BRS
BRS
BRS
BRS
BRS
BRS
BRS
BRS
BRS
SBR
SBR
SBR
SBR
SBR
SBR
SBR
SBR
SBR
SBR
SBR
SBR
SBR
SBR
SYN
SYN
SYN
SYN
SYN
BPD
SYN
BPD
SPD
SPD
BEL
BEL
BEL
BEL
BPD
SYN
SYN
SPD
SYN
SPD
SPD
SPD
SPD
BPD
SPD
STR
BPD
SPD
SPD
BPD
SPD
BPD
BPD
BPD
No. Name
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
Voice
Mystic Pad
OvertoneScan
Pipe Pad
Warm Sqr Pad
JP8 Haunting
JP8 Hollow
Glass Orbit
7th Atmos.
Dual Sqr&Saw
Halo Step
Step Saws
Step Metal
Random Pad
RandomEnding
Big Blue
LFO Pad
RND Fl.Chord
Etherality
RS SquareLd1
Sine Lead
2600 Sine
RS SquareLd2
Shmoog
CC Solo
FM Lead 1
FM Lead 2
JP8 PulseLd1
JP8 PulseLd2
Soft SawLead
PureFlatLead
MG Square 2
Unison SqrLd
Dist Square
RS Digi Lead
260 RingLead
MG Saw Ld. 1
MG Saw Ld. 2
GR300 Lead 1
GR300 Lead 2
MG 2 OSCs
FatSolo Lead
ForcefulLead
CrowdingLead
Sync Lead
DualSyncLead
Dirty Sync
Sync Hard
Talking Box
Happy Saws
TwinOct.Rave
MinorIncidnt
Minor Rave
Vox Lead
Waspy Synth
Technoheadz
Techno Saw
Cheese Saw
Acid Guitar
BOG
Impact Hit
Double Hit
Techno Hit
Shock Wave
P5 Noise
4
4
3
4
4
4
3
2
4
4
4
4
2
2
2
2
4
4
2
1
1
1
2
2
1
2
1
2
2
2
1
4
1
1
2
1
1
1
1
2
4
4
4
1
4
2
4
3
4
4
4
4
2
2
4
2
1
2
3
2
2
1
2
1
Category
BPD
SPD
SPD
SPD
SPD
SPD
BPD
FX
PLS
PLS
PLS
BPD
PLS
PLS
PLS
PLS
PLS
PLS
SLD
SLD
SLD
SLD
SLD
SLD
SLD
SLD
SLD
SLD
SLD
SLD
HLD
SLD
HLD
SLD
HLD
SLD
SLD
SLD
SLD
SLD
SLD
HLD
HLD
HLD
HLD
HLD
HLD
HLD
TEK
TEK
TEK
TEK
TEK
TEK
TEK
PLS
PLS
TEK
TEK
HIT
HIT
HIT
HIT
FX
No. Name
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
Voice
Piano 1
Piano 1w
Piano 1d
Piano 2
Piano 2w
Piano 3
Piano 3w
Honky-tonk
HonkyTonk w
E.Piano 1
St.Soft EP
FM+SA EP
Wurly
E.Piano 2
Detuned EP 2
EP Legend
St.FM EP
EP Phase
Harpsichord
Coupled Hps.
Harpsi.w
Harpsi.o
Clav.
Pulse Clav
Celesta
Glockenspiel
Music Box
Vibraphone
Vibraphone w
Marimba
Marimba w
Xylophone
Tubular-bell
Church Bell
Carillon
Santur
Organ 1
Trem. Organ
60's Organ1
Organ 4
Organ 2
Chorus Or.2
Perc. Organ
Organ 3
Church Org.1
Church Org.2
Church Org.3
Reed Organ
Puff Organ
Accordion Fr
Accordion It
Harmonica
Bandoneon
Nylon-str.Gt
Ukulele
Nylon Gt.o
Nylon Gt.2
Steelstr.Gt
12-str.Gt
Mandolin
Steel + Body
Jazz Gt.
Pedal Steel
Clean Gt.
Category
LSB
PC
PNO
PNO
PNO
PNO
PNO
PNO
PNO
PNO
PNO
EP
EP
EP
EP
EP
EP
EP
EP
EP
KEY
KEY
KEY
KEY
KEY
KEY
KEY
BEL
BEL
MLT
MLT
MLT
MLT
MLT
BEL
BEL
BEL
PLK
ORG
ORG
ORG
ORG
ORG
ORG
ORG
ORG
ORG
ORG
ORG
ORG
ORG
ACD
ACD
HRM
ACD
AGT
AGT
AGT
AGT
AGT
AGT
AGT
AGT
EGT
EGT
EGT
0
1
2
0
1
0
1
0
1
0
1
2
3
0
1
2
3
4
0
1
2
3
0
1
0
0
0
0
1
0
1
0
0
1
2
0
0
1
2
3
0
1
2
0
0
1
2
0
1
0
1
0
0
0
1
2
3
0
1
2
3
0
1
0
1
1
1
2
2
3
3
4
4
5
5
5
5
6
6
6
6
6
7
7
7
7
8
8
9
10
11
12
12
13
13
14
15
15
15
16
17
17
17
17
18
18
18
19
20
20
20
21
21
22
22
23
24
25
25
25
25
26
26
26
26
27
27
28
4
4
4
4
4
1
1
2
2
2
2
2
2
2
2
2
2
2
1
2
1
2
1
2
1
1
1
1
1
1
1
1
1
1
1
1
2
2
1
2
2
2
2
2
1
2
2
1
2
1
1
1
2
1
1
2
1
1
2
2
2
1
1
1
149
Tone List
Preset
Tone List
Preset
No. Name
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
Voice
Chorus Gt.
Mid Tone GTR
Muted Gt.
Funk Pop
Funk Gt.2
Jazz Man
Overdrive Gt
Guitar Pinch
DistortionGt
Feedback Gt
Dist Rtm GTR
Gt.Harmonics
Gt.Feedback
Acoustic Bs.
Fingered Bs.
Finger Slap
Picked Bass
Fretless Bs.
Slap Bass 1
Slap Bass 2
Synth Bass 1
SynthBass101
Acid Bass
Clavi Bass
Hammer
Synth Bass 2
Beef FM Bass
Rubber Bass
Attack Pulse
Violin
Slow Violin
Viola
Cello
Contrabass
Tremolo Str
PizzicatoStr
Harp
Yang Qin
Timpani
Strings
Orchestra
60s Strings
Slow Strings
Syn.Strings1
Syn.Strings3
Syn.Strings2
Choir Aahs
Chorus Aahs2
Voice Oohs
Humming
SynVox
Analog Voice
OrchestraHit
Bass Hit
6th Hit
Euro Hit
Trumpet
Dark Trumpet
Trombone
Trombone 2
Bright Tb
Tuba
MutedTrumpet
MuteTrumpet2
2
1
1
1
2
2
1
2
1
2
1
1
1
2
1
2
1
1
1
1
1
1
1
2
2
2
2
2
1
1
1
1
1
1
1
1
1
2
1
1
3
2
1
1
2
2
1
1
1
2
1
1
2
2
2
2
1
1
1
2
1
1
1
1
150
Category
LSB
PC
No. Name
EGT
EGT
EGT
EGT
EGT
EGT
DGT
DGT
DGT
DGT
DGT
EGT
EGT
BS
BS
BS
BS
BS
BS
BS
SBS
SBS
SBS
SBS
SBS
SBS
SBS
SBS
SBS
STR
STR
STR
STR
STR
STR
STR
PLK
PLK
PRC
STR
ORC
STR
STR
STR
STR
SPD
VOX
VOX
VOX
VOX
VOX
VOX
HIT
HIT
HIT
HIT
BRS
BRS
BRS
BRS
BRS
BRS
BRS
BRS
1
2
0
1
2
3
0
1
0
1
2
0
1
0
0
1
0
0
0
0
0
1
2
3
4
0
1
2
3
0
1
0
0
0
0
0
0
1
0
0
1
2
0
0
1
0
0
1
0
1
0
1
0
1
2
3
0
1
0
1
2
0
0
1
28
28
29
29
29
29
30
30
31
31
31
32
32
33
34
34
35
36
37
38
39
39
39
39
39
40
40
40
40
41
41
42
43
44
45
46
47
47
48
49
49
49
50
51
51
52
53
53
54
54
55
55
56
56
56
56
57
57
58
58
58
59
60
60
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
Voice
Category
LSB
PC
No. Name
BRS
BRS
BRS
BRS
SBR
SBR
SBR
SBR
SBR
SBR
SBR
SAX
SAX
SAX
SAX
WND
WND
WND
WND
FLT
FLT
FLT
FLT
FLT
ETH
FLT
FLT
HLD
HLD
HLD
HLD
HLD
HLD
HLD
HLD
SLD
SLD
HLD
HLD
SLD
HLD
HLD
HLD
SYN
SPD
SPD
SYN
VOX
VOX
SPD
BPD
BPD
SPD
SYN
SPD
BEL
BEL
AGT
SYN
PLS
BPD
BPD
BPD
BPD
0
1
0
1
0
1
2
3
0
1
2
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
2
0
1
2
3
4
0
0
0
1
0
0
0
1
0
0
1
0
0
1
0
0
0
0
0
0
0
1
0
0
0
0
1
2
0
61
61
62
62
63
63
63
63
64
64
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
81
81
82
82
82
82
82
83
84
85
85
86
87
88
88
89
90
90
91
92
92
93
94
95
96
97
98
99
99
100
101
102
103
103
103
104
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
French Horns 1
Fr.Horn 2
2
Brass 1
2
Brass 2
2
Synth Brass1 2
Pro Brass
2
Oct SynBrass 2
Jump Brass
1
Syn.Brass 2
2
SynBrass sfz 1
Velo Brass 1
2
Soprano Sax 1
Alto Sax
1
Tenor Sax
2
Baritone Sax 1
Oboe
1
English Horn 1
Bassoon
1
Clarinet
1
Piccolo
1
Flute
1
Recorder
1
Pan Flute
1
Bottle Blow
2
Shakuhachi
2
Whistle
1
Ocarina
1
Square Wave 2
MG Square
1
Sine Wave
1
Saw Wave
2
OB2 Saw
1
Doctor Solo
2
Natural Lead 2
SequencedSaw 2
Syn.Calliope
2
Chiffer Lead
2
Charang
2
Wire Lead
2
Solo Vox
2
5th Saw Wave 2
Bass & Lead
2
Delayed Lead 2
Fantasia
2
Warm Pad
1
Sine Pad
2
Polysynth
2
Space Voice
1
Itopia
2
Bowed Glass 2
Metal Pad
2
Halo Pad
2
Sweep Pad
1
Ice Rain
2
Soundtrack
2
Crystal
2
Syn Mallet
1
Atmosphere
2
Brightness
2
Goblin
2
Echo Drops
1
Echo Bell
2
Echo Pan
2
Star Theme
2
Voice
Sitar
Sitar 2
Banjo
Shamisen
Koto
Taisho Koto
Kalimba
Bagpipe
Fiddle
Shanai
Tinkle Bell
Agogo
Steel Drums
Woodblock
Castanets
Taiko
Concert BD
Melo. Tom 1
Melo. Tom 2
Synth Drum
808 Tom
Elec Perc
Reverse Cym
Gt.FretNoise
Gt.Cut Noise
String Slap
Breath Noise
Fl.Key Click
Seashore
Rain
Thunder
Wind
Stream
Bubble
Bird
Dog
HorseGallop
Bird 2
Telephone 1
Telephone 2
DoorCreaking
Door
Scratch
Wind Chimes
Helicopter
Car-Engine
Car-Stop
Car-Pass
Car-Crash
Siren
Train
Jetplane
Starship
Burst Noise
Applause
Laughing
Screaming
Punch
Heart Beat
Footsteps
Gun Shot
Machine Gun
Lasergun
Explosion
1
2
1
1
1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
1
1
1
1
1
1
1
1
1
1
1
2
2
2
1
1
1
1
1
1
1
1
2
1
1
1
1
2
1
1
2
2
2
2
1
1
1
1
1
1
1
1
2
Category
LSB
PC
PLK
PLK
FRT
PLK
PLK
PLK
PLK
ETH
STR
ETH
BEL
PRC
MLT
PRC
PRC
PRC
PRC
PRC
PRC
PRC
PRC
PRC
PRC
AGT
AGT
AGT
FX
FX
SFX
SFX
SFX
SFX
SFX
SFX
SFX
SFX
SFX
SFX
SFX
SFX
SFX
SFX
SFX
SFX
SFX
SFX
SFX
SFX
SFX
SFX
SFX
SFX
SFX
SFX
SFX
SFX
SFX
SFX
SFX
SFX
SFX
SFX
SFX
SFX
0
1
0
0
0
1
0
0
0
0
0
0
0
0
1
0
1
0
1
0
1
2
0
0
1
2
0
1
0
1
2
3
4
5
0
1
2
3
0
1
2
3
4
5
0
1
2
3
4
5
6
7
8
9
0
1
2
3
4
5
0
1
2
3
105
105
106
107
108
108
109
110
111
112
113
114
115
116
116
117
117
118
118
119
119
119
120
121
121
121
122
122
123
123
123
123
123
123
124
124
124
124
125
125
125
125
125
125
126
126
126
126
126
126
126
126
126
126
127
127
127
127
127
127
128
128
128
128
30
31
32
33
34
35
C2 36
37
38
39
40
41
42
43
44
45
46
47
C3 48
49
50
51
52
53
54
55
56
57
58
59
C4 60
61
62
63
64
65
66
67
68
69
70
71
C5 72
73
74
75
76
77
78
79
80
81
82
83
C6 84
85
86
87
88
001
(PC: 1)
RS Pop Kit 1
Snare Roll
FingerSnaps2
High-Q
Slap
ScratchPush [EXC7]
ScratchPull
[EXC7]
Sticks
SquareClick
MetronmClick
Metronm Bell
Pop Kick 1
*3
Pop Kick 2
*3
Cross Stick
*2
Pop Snare 1
*2
Ghost Note
*2
Pop Snare 2
*2
PopLoTomFlam *2
PopClHiHat 1 [EXC1] *2
PopLowTom
*2
PopPdHiHat 1 [EXC1] *3
PopMdTomFlam *2
PopOpHiHat 1[EXC1] *3
PopMidTom
*2
PopHiTomFlam *2
PopCymbal 2
*2
PopHighTom
*2
Pop Ride 1
*2
PopCymbal 1
*2
Pop Ride 2
*2
Tambourine
PopSplashCym
ChaChaBell
*2
RockCrashCym *2
Vibraslap
RockRideCym
*2
Pop Hi Bongo
*2
Pop Lo Bongo
PopCongaSlap
*2
PopCongaOpen
Pop Lo Conga
PopHiTimbale
*2
PopLoTimbale
Pop Agogo
Pop Agogo
Pop Shaker2
Pop Shaker1
*2
ShortWhistle [EXC2]
Long Whistle [EXC2]
Pop Quide1
[EXC3]
Pop Quide2
[EXC3]
Pop Claves
*2
Woodblock
Woodblock
Mute Cuica
[EXC4]
Open Cuica
[EXC4]
MuteTriangle [EXC5]
OpenTriangle [EXC5]
Pop Shaker3
Jingle Bell
Bell Tree
Castanets
Mute Surdo
[EXC6]
Open Surdo
[EXC6]
Applause 2
*2
002
(PC: 2)
RS Pop Kit 2
%
Pop Kick 3
*3
Pop Kick 4
*3
%
Pop Snare 3
*2
%
Pop Snare 4
*2
%
PopClHiHat 2 [EXC1] *2
%
PopPdHiHat 2 [EXC1] *3
%
PopOpHiHat 2[EXC1] *3
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
003
(PC: 3)
STANDARD 2
Snare Roll
Finger Snap
High-Q
Slap
ScratchPush
ScratchPull
Sticks
SquareClick
MetronmClick
Metronm Bell
Std.2 Kick1
Std.2 Kick2
Side Stick
Std.2 Snare1
808 Clap
Std.2 Snare2
Real Tom 6
Jazz CHH
Real Tom 6
Pedal HiHat
Real Tom 4
Jazz OHH
Real Tom 4
Real Tom 1
Crash Cym.1
Real Tom 1
Ride Cymbal
ChinaCymbal
Ride Bell
Tambourine
Splash Cym.
Cowbell
Crash Cym.2
Vibraslap
Ride Cymbal
High Bongo
Low Bongo
HiConga Mute
HiCongaOpen
LoCongaOpen
High Timbale
Low Timbale
Agogo
Agogo
Cabasa
Maracas
ShortWhistle
Long Whistle
Short Guiro
Long Guiro
Claves
Woodblock
Woodblock
Mute Cuica
Open Cuica
MuteTriangle
OpenTriangle
Shaker
Jingle Bell
Bar Chimes
Castanets
Mute Surdo
Open Surdo
Applause 2
004
(PC:4)
STANDARD 3
005
R&B
(PC: 5)
006
DANCE
(PC:6)
Scrtch Push2
Scrtch Pull2
[EXC7]
[EXC7]
[EXC7]
[EXC7]
Std.3 Kick1
Std.3 Kick2
*2
*2
Piccolo SD2
Std.3 Snare2
*2
[EXC1]
*2
[EXC1]
*2
[EXC1]
*2
*2
*2
Close HiHat3
[EXC1]
Pedal HiHat3
[EXC1]
Open HiHat3
[EXC1]
R&B Kick
%
%
%
%
R&B Snare
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
*2
[EXC2]
[EXC2]
[EXC3]
[EXC3]
909 Comp BD
Elec Kick 2
House SD
909 HandClap
Elec. Snare3
Synth Drum 2
*2
CR78 CHH
[EXC1]
Synth Drum 2
*2
808 CHH 1
[EXC1]
Synth Drum 2
*2
CR78 OHH
[EXC1]
Synth Drum 2
*2
Synth Drum 2
*2
808 Crash
Synth Drum 2
*2
606 RideCym.
ReverseCymbl
Shake Tambrn
Splash Cym.2
808 Cowbel
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
[EXC4]
[EXC4]
[EXC5]
[EXC5]
Hoo
Hoo
626 Shaker
Bell Tree
[EXC4]
[EXC4]
Note No.
[EXC6]
[EXC6]
*2
*2:
Tones which are created using two voices.
*3:
Tones which are created using three voices.
[EXC]: Percussion sound of the same number will not be heard at
the same time.
%:
Same as the percussion sound of 001: RS Pop Kit 1.
Blank: Same as the percussion sound of 003: STANDARD 2.
PC:
Program Number
Preset 001006: MSB=65, LSB=0
151
007
HOUSE
(PC: 7)
008
HIP HOP
(PC: 8)
009
TECHNO
(PC: 9)
010
TR-909
(PC: 10)
21
25
26
FingerSnaps2
FingerSnaps2
FingerSnaps2
22
FingerSnaps2
23
27
28
29
30
Scrtch Push2
Scrtch Pull2
[EXC7]
[EXC7]
Scrtch Push2
Scrtch Pull2
[EXC7]
[EXC7]
Scrtch Push2
Scrtch Pull2
[EXC7]
[EXC7]
Scrtch Push2
Scrtch Pull2
[EXC7]
[EXC7]
33
29
34
35
HipHop BD2
909 BD2
C2 36
*2
37
38
39
40
42
43
44
45
46
47
C3 48
49
50
51
52
House SD
909 HandClap
Elec. Snare2
909 Tom
707 CHH 1
[EXC1]
909 Tom
CR78 CHH
[EXC1]
909 Tom
909 OHH
[EXC1]
909 Tom
909 Tom
909 Crash
909 Tom
909 RideCym.
*2
ReverseCymbl
909 Comp BD
HipHop BD1
808 Rimshot
Whack SD 2
909 HandClap
HipHop SD2
909 Tom
Room CHH
[EXC1]
909 Tom
Pedal HiHat
[EXC1]
909 Tom
R8 OHH 2
[EXC1]
909 Tom
909 Tom
909 Crash
909 Tom
Techno BD2
Techno BD1
808 Rimshot
Techno SD 1
707 Claps
MG Blip
808 Tom 2
707 CHH 1
808 Tom 2
CR78 CHH
808 Tom 2
909 OHH
808 Tom 2
808 Tom 2
909 Crash
808 Tom 2
ReverseCymbl
ReverseCymbl
Shake Tambrn
Splash Cym.2
808 Cowbel
Shake Tambrn
Splash Cym.2
808 Cowbel
909 Crash
*2
[EXC1]
*2
[EXC1]
*2
[EXC1]
*2
*2
*2
Techno BD2
909 BD2
*2
909 Rim
909 SD 1
909 HandClap
909 SD 2
909 Tom
707 CHH 1
[EXC1]
909 Tom
707 CHH 2
[EXC1]
909 Tom
909 OHH
[EXC1]
909 Tom
909 Tom
909 Crash
909 Tom
909 RideCym.
*2
56
57
32
33
34
35
C2 36
37
38
39
40
41
42
43
44
45
46
47
C3 48
Shake Tambrn
Splash Cym.2
808 Cowbel
909 Crash
Tambourine 2
Splash Cym.2
808 Cowbel
50
51
52
53
58
59
RideCym Edge
C4 60
61
62
63
64
CR78 HiBongo
CR78 LoBongo
808 Conga
808 Conga
808 Conga
54
55
56
CR78 HiBongo
CR78 LoBongo
808 Conga
808 Conga
808 Conga
57
58
59
C4 60
61
66
62
68
64
63
67
69
70
71
808 Maracas
808 Maracas
808 Maracas
65
808 Maracas
66
67
68
C5 72
69
73
74
75
CR78 Guiro
808 Clave
[EXC3]
CR78 Guiro
808 Clave
[EXC3]
CR78 Guiro
808 Clave
[EXC3]
CR78 Guiro
808 Clave
[EXC3]
Hoo
Hoo
[EXC4]
[EXC4]
Hoo
Hoo
[EXC4]
[EXC4]
Hoo
Hoo
[EXC4]
[EXC4]
Hoo
Hoo
[EXC4]
[EXC4]
76
77
30
31
49
54
55
65
25
26
28
32
53
C1 24
27
31
41
Note No.
70
71
C5 72
73
78
79
81
82
75
76
80
83
74
626 Shaker
626 Shaker
626 Shaker
626 Shaker
77
78
79
Bell Tree
C6 84
Bell Tree
Bell Tree
Bell Tree
80
85
81
87
83
82
86
88
C6 84
85
*2:
Tones which are created using two voices.
[EXC]: Percussion sound of the same number will not be
heard at the same time.
Blank: Same as the percussion sound of
003: STANDARD 2.
PC:
Program Number
Preset 007011: MSB=65, LSB=0.
86
87
88
89
90
91
92
93
94
95
C7 96
97
98
99
100
152
011
RHYTHM FX
(PC:11)
RevBsAtkNoiz
RevClnGtMtUp
RevDstGCutUp
Click
Pop Drop
Wood Slap
Syn.Drops
Rev.Hi-Q
ShortWhistle
Ice Block
Digi Tambrn.
Alias
Tambourine
Noise Slap
Rev.Kick 1
Rev.Kick 1
Rev.ConBD
Rev.PowerBD1
Rev.Elec.BD1
RevBrBsDrum
Rev.909BD2
Rev.909BD2
Rev.HpHpBD1
Rev.HpHpBD1
Rev.HpHpBD1
Rev.Tech BD2
Rev.Snare 1
Rev.Snare 1
Rev.Snare 2
Rev.Std1SD1
Rev.808SD
Rev.909SD1
Rev.CR78SD1
Rev.Tech SD2
Rev.HpHpSD2
Rev.HpHpSD2
Rev.HpHpSD2
Rev House SD
Rev House SD
Rev.Snare 1
Rev.Hi-Q
Rev.Tom 1
Rev.Tom 1
Rev.Tom 1
Rev.Tom 1
Rev.Tom 2
Rev.Sticks
Rev.Slap
ReverseCymbl
Rev.Cymbal2
Rev.606Cym.
Rev.RideCym.
Rev.ClosedHH
Rev.707CH
Rev.808CHH
Rev.Open HH1
Rev.Open HH2
Rev.808OHH
Rev.CR-78OHH
Rev.CR-78OHH
Rev.HpHpSD2
Shaker
Rev.Slap
Rev.Tombrn 2
Rev.ShakeTmb
Rev.707Crash
Rev.Belltree
Rev.Guiro
Rev.GunShot
Rev.Scratch
Rev.Lasergun
VeloNoiseFX
St.NoiseClap
Swish
Tape Stop 1
Missile
Space Birds
FlyingMonstr
Voice 1
Hoo
*2
*2
*2
*2
*2
*2
Preset
25
26
27
28
29
30
31
32
33
34
35
C2 36
37
38
39
40
41
42
43
44
45
46
47
C3 48
49
50
51
52
53
54
55
56
57
58
59
C4 60
61
62
63
64
65
66
67
68
69
70
71
C5 72
73
74
75
76
77
78
79
80
81
82
83
C6 84
85
86
87
88
012
(PC: 1)
STANDARD 1
Snare Roll
FingerSnaps2
High-Q
Slap
ScratchPush
ScratchPull
Sticks
SquareClick
MetronmClick
Metronm Bell
Mix Kick
Std.1 Kick2
Side Stick
Std.1 Snare1
909 HandClap
LD Snare M
Real Tom 6
Close HiHat2
Real Tom 6
Pedal HiHat2
Real Tom 4
Open HiHat2
Real Tom 4
Real Tom 1
Crash Cym.1
Real Tom 1
Ride Cymbal
ChinaCymbal
Ride Bell
Tambourine
Splash Cym.2
Cowbell
Crash Cym.2
Vibraslap
Ride Cymbal
High Bongo
Low Bongo
HiConga Mute
HiCongaOpen
LoCongaOpen
High Timbale
Low Timbale
Agogo
Agogo
Cabasa
Maracas
ShortWhistle
Long Whistle
Short Guiro
Long Guiro
Claves
Woodblock
Woodblock
Mute Cuica
Open Cuica
MuteTriangle
OpenTriangle
Shaker
Jingle Bell
Bell Tree
Castanets
Mute Surdo
Open Surdo
Applause 2
013
ROOM
(PC: 9)
014
POWER
(PC: 17)
Finger Snap
*2
016
TR-808
(PC: 26)
Finger Snap
[EXC7]
[EXC7]
*2
[EXC1]
*2
[EXC1]
*2
[EXC1]
*2
*2
015
(PC: 25)
ELECTRONIC
Scrtch Push2
Scrtch Pull2
(PC: 33)
Finger Snap
[EXC7]
[EXC7]
Room Kick 2
Room Kick 1
Power Kick2
Power Kick1
Elec Kick 2
Elec Kick 1
Room Snare 1
808 Clap
Room Snare 2
Room Tom 5
*2
Room CHH
[EXC1]
Room Tom 5
*2
Pedal HiHat
[EXC1]
Room Tom 2
*2
R8 OHH 2
[EXC1]
Room Tom 2
*2
Room Tom 2
*2
Dance Snare1
808 Clap
Power Snare1
Rock Tom 4
*2
Rock Tom 4
*2
Rock Tom 4
*2
Rock Tom 4
Rock Tom 1
*2
*2
Elec. Snare1
808 Clap
Elec. Snare2
Synth Drum 2
Jazz CHH
Synth Drum 2
Pedal HiHat
Synth Drum 2
Jazz OHH
Synth Drum 2
Synth Drum 2
*2
[EXC1]
*2
[EXC1]
*2
[EXC1]
*2
*2
Room Tom 2
Rock Tom 1
*2
Synth Drum 2
*2
*2
017
JAZZ
*2
Scrtch Push2
Scrtch Pull2
[EXC7]
[EXC7]
808 Kick 1
808 Kick 2
808 Rimshot
808 Snare 1
808 Clap
808 Snare 2
808 Tom 2
*2
808 CHH 2
[EXC1]
808 Tom 2
*2
808 CHH 1
[EXC1]
808 Tom 2
*2
808 OHH
[EXC1]
808 Tom 2
*2
808 Tom 2
*2
808 Crash
808 Tom 2
*2
606 RideCym.
Jazz Kick 2
Jazz Kick 1
Jazz Snare 1
Hand Clap2
Jazz Snare 2
Jazz CHH
[EXC1]
Pedal HiHat
[EXC1]
Jazz OHH
[EXC1]
RideCymMidIn
ReverseCymbl
CR78 Tmb
Splash Cym.
Splash Cym.
808 Cowbel
909 Crash
RideCym Edge
CR78 HiBongo
CR78 LoBongo
808 Conga
808 Conga
808 Conga
RideCym Edge
*2
808 Maracas
[EXC2]
[EXC2]
[EXC3]
[EXC3]
[EXC4]
[EXC4]
[EXC5]
[EXC5]
CR78 Guiro
808 Clave
[EXC3]
Hoo
Hoo
[EXC4]
[EXC4]
Note No.
626 Shaker
[EXC6]
[EXC6]
*2
* See p. 154 for information concerning Note Nos. 024 and 89127.
Applause
*2
*2:
Tones which are created using two voices.
[EXC]: Percussion sound of the same number will not be heard at
the same time.
Blank: Same as the percussion sound of 012: STANDARD 1.
PC:
Program Number
Preset 012017: MSB=120, LSB=0
153
Preset
Note No.
018
BRUSH
019
(PC: 49)
ORCHESTRA
25
26
Finger Snap
Finger Snap
Jazz CHH
Pedal HiHat
Jazz OHH
Ride Cymbal
27
28
29
30
29
[EXC1]
[EXC1]
[EXC1]
C2 36
34
38
37
C2 36
Jazz Kick 2
Jazz Kick 1
Jazz Kick 1
Concert BD
Brush Tap
Brush Slap
Brush Swirl
Lite Tom 4
Brush CHH
Lite Tom 4
Pedal HiHat
Lite Tom 4
Brush OHH
Lite Tom 4
Lite Tom 4
Brush Crash
Lite Tom 4
Ride Cym In
ConcertSnare
Castanets
ConcertSnare
Timpani
Timpani
Timpani
Timpani
Timpani
Timpani
Timpani
Timpani
Timpani
Timpani
Timpani
Timpani
Timpani
39
40
37
38
39
40
42
43
44
45
46
47
C3 48
49
50
51
*2
[EXC1]
*2
[EXC1]
*2
[EXC1]
*2
*2
*2
52
Brush RideBl
41
44
45
46
47
C3 48
49
50
51
52
53
54
55
56
57
58
59
Splash Cym.
56
57
C4 60
ConcertCym.2
61
58
59
42
43
54
55
62
ConcertCym.1
RideCym Edge
63
64
C4 60
61
65
63
67
62
64
66
68
69
70
66
71
67
68
C5 72
70
74
69
73
71
75
76
C5 72
73
77
74
75
78
79
76
77
32
33
32
35
65
31
34
33
53
30
35
31
41
Note No.
80
81
82
78
83
79
80
C6 84
82
86
81
85
83
87
88
C6 84
85
89
86
87
88
90
91
Applause
*2
Applause
*2
92
93
154
*2:
94
95
C7 96
97
98
99
100
101
102
020
SFX
(PC: 57)
MG Blip
Tape Stop 2
*2
Scrtch Push2 [EXC1]
Scrtch Pull2
[EXC1]
Finger Snap
FingerSnaps2
Gtr.Feedback
Dist.CutNoiz
Bass Slide
Pick Scrape
High-Q
Slap
ScratchPush [EXC7]
ScratchPull
[EXC7]
Sticks
SquareClick
MetronmClick
Metronm Bell
Gt.FretNoise
Gt.Cut Noise
Gt.Cut Noise
String Slap
Fl.Key Click
Laughing
Screaming
Punch
Heart Beat
Footsteps
Footsteps
Applause
*2
DoorCreaking
Door
Scratch
Wind Chimes
*2
Car-Engine
Car-Stop
Car-Pass
Car-Crash
*2
Siren
Train
Jetplane
*2
Helicopter
Starship
*2
Gun Shot
Machine Gun
Lasergun
Explosion
*2
Dog
HorseGallop
Bird
*2
Rain
Thunder
Wind
Seashore
Stream
*2
Bubble
*2
Kitty
Bird 2
Growl
Applause 2
*2
Encore
Telephone 1
Telephone 2
Burst Noise
*2
Ghost
*2
Submarine
*2
Big Shot
*2
Wind 2
Hoo
Emergency! [EXC2] *2
Abduction
[EXC2] *2
UFO FX
[EXC2] *2
7th Atmos.
[EXC2] *2
Angklung
Note No.
C-1 0
1
2
3
4
5
7
8
9
10
11
C0 12
13
14
15
16
17
18
19
20
21
22
23
C1 24
89
90
91
92
93
94
95
C7 96
97
98
99
100
101
102
103
104
105
106
107
C8 108
109
110
111
112
113
114
115
116
117
118
119
C9 120
121
122
123
124
125
126
127
Mix Kick
Std.1 Kick2
Std.3 Kick1
Std.3 Kick2
Room Kick 1
Room Kick 2
Power Kick1
Power Kick2
Jazz Kick 1
Concert BD
Elec Kick 1
Elec Kick 2
808 Kick 1
808 Kick 2
909 BD2
909 Comp BD
HipHop BD1
HipHop BD2
Techno BD1
Techno BD2
R&B Kick
Pop Kick 1
Pop Kick 2
Pop Kick 3
Pop Kick 4
Std.1 Snare1
LD Snare M
Std.2 Snare1
Std.2 Snare2
Piccolo SD2
Std.3 Snare2
Room Snare 1
Room Snare 2
Dance Snare1
Power Snare1
Jazz Snare 1
Jazz Snare 2
Brush Tap
Brush Slap
Brush Swirl
ConcertSnare
Elec. Snare1
Elec. Snare2
Elec. Snare3
808 Snare 1
808 Snare 2
909 Snare 1
909 SD 1
909 SD 2
CR78 SD 1
Whack SD 2
HipHop SD2
Techno SD 1
MG Blip
House SD
House SD
R&B Snare
Pop Snare 1
Pop Snare 2
Pop Snare 3
Pop Snare 4
Rev. Snare
Cross Stick
Ghost Note
*2
*2
*2
*2
*3
*3
*3
*3
*2
*2
*2
*2
*2
*2
*2
Style
Motif
Beat Pattern
1/4
all
1/ 4
1/6
all
1/ 6
1/8
all
1/ 8
1/12
all
1/12
1/16
all
1/16 13
1/32
SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN, SINGLE RANDOM, DUAL UP,
DUAL DOWN, DUAL UP&DOWN, DUAL RANDOM, NOTE ORDER, GLISSANDO,
BASS+UP 18, BASS+RANDOM 13, TOP+UP 16
1/32 13
PORTAMENTO A
all
PORTA-A 0111
PORTAMENTO B
all
PORTA-B 0115
GLISSANDO
GLISSANDO
SEQUENCE A
all
SEQ-A 17
SEQUENCE B
all
SEQ-B 15
SEQUENCE C
SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN, SINGLE RANDOM, DUAL UP,
DUAL DOWN, DUAL UP&DOWN, DUAL RANDOM, NOTE ORDER, GLISSANDO,
BASS+UP 18, BASS+RANDOM 13, TOP+UP 16
SEQ-C 12
SEQUENCE D
all
SEQ-D 18
ECHO
SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN, SINGLE RANDOM, DUAL UP,
DUAL DOWN, DUAL UP&DOWN, DUAL RANDOM, NOTE ORDER
ECHO 13
SYNTH BASS
BASS+UP 2
SEQ-A 1, SEQ-C 1
HEAVY SLAP
BASS+UP 5, TOP+UP 5
MUTE 02, 03
LIGHT SLAP
BASS+UP 5, TOP+UP 5
MUTE 02, 03
WALK BASS
REFRAIN 1, WALKBS
RHYTHM GTR 1
SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN, SINGLE RANDOM, DUAL UP, MUTE 01, 04
DUAL DOWN, DUAL UP&DOWN, DUAL RANDOM, NOTE ORDER, BASS+UP 18,
BASS+RANDOM 13, TOP+UP 16
RHYTHM GTR 2
CHORD
RHYTHM GTR 3
CHORD
RHYTHM GTR 4
CHORD
RHYTHM GTR 5
STRUM 16
3 FINGER GTR
BASS+UP+TOP
SEQ-A 7
STRUM GTR UP
SINGLE UP
STRUM 78
SINGLE DOWN
STRUM 78
SINGLE UP&DOWN
STRUM 78
PIANO BACKING
CHORD
CLAVI CHORD
BASS+CHORD 4, BASS+CHORD 5
MUTE 05, 06
WALTZ
1/ 6, 1/12
SWING WALTZ
1/16 13
REGGAE
CHORD, BASS+CHORD 1
REGGAE 12
PERCUSSION
SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN, SINGLE RANDOM, DUAL UP, PERC 14
DUAL DOWN, DUAL UP&DOWN, DUAL RANDOM, NOTE ORDER, BASS+UP 18,
BASS+RANDOM 13, TOP+UP 16
HARP
HARP
SHAMISEN
TOP+UP 46
SEQ-A 2
BOUND BALL
SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN, SINGLE RANDOM, DUAL UP,
DUAL DOWN, DUAL UP&DOWN, DUAL RANDOM, NOTE ORDER, GLISSANDO
BOUND
RANDOM
BOSSA NOVA
all
BOSSA NOVA
SALSA
all
SALSA 14
MAMBO
all
MAMBO 12
LATIN PERC
SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN, SINGLE RANDOM, DUAL UP,
DUAL DOWN, DUAL UP&DOWN, DUAL RANDOM, NOTE ORDER, GLISSANDO
SAMBA
all
SAMBA
TANGO
all
TANGO 14
HOUSE
all
HOUSE 12
LIMITLESS
all
all
155
MIDI Implementation
Model:
Date:
Version:
1. Receive data
Channel Voice Messages
*
Note off
Status
2nd byte
3rd byte
8nH
kkH
vvH
9nH
kkH
00H
n = MIDI channel number:
0H - FH (ch.1 - ch.16)
kk = note number:
00H - 7CH (0 - 124)
vv = note off velocity:
00H - 7FH (0 - 127)
*
Volume messages are used to adjust the volume balance of each Part.
Level, a Part parameter, is modified.
Note on
Status
2nd byte
3rd byte
9nH
kkH
vvH
n = MIDI channel number:
0H - FH (ch.1 - ch.16)
kk = note number:
00H - 7CH (0 - 124)
vv = note on velocity:
01H - 7FH (1 - 127)
Control Change
Bank Select (Controller number 0, 32)
Status
2nd byte
3rd byte
BnH
00H
mmH
BnH
20H
llH
n = MIDI channel number:
0H - FH (ch.1 - ch.16)
mm, ll = Bank number:
00H 00H - 7FH 7FH (bank.1 - bank.16384)
*
*
*
Bank Select is not received when GM1 System On is received. If GM System Off is
received, then reception of Bank Select is enabled.
Bank Select processing will be suspended until a Program Change message is received.
The Tones and Drum Sets corresponding to each Bank Select are as follows.
Tone
++
| BANK SELECT
BANK SELECT
PROGRAM
TONE
TONE
|
| MSB
LSB
NUMBER
GROUP
NUMBER
|
|=========================================================================|
| 000 - 032
000
001 - 128
Preset(GM)
257 - 512 |
| 064
000
001 - 128
User
001 - 128 |
| 065
000
001 - 128
Preset
001 - 128 |
| 066
000
001 - 128
Preset
129 - 256 |
| 121
000 - 009
001 - 128
Preset(GM)
257 - 512 |
++
Drum Set
++
| BANK SELECT
BANK SELECT
PROGRAM
DRUMSET
DRUMSET
|
| MSB
LSB
NUMBER
GROUP
NUMBER
|
|=========================================================================|
| 000
000
001 - 057
Preset(GM)
012 - 020 |
| 064
000
001 - 002
User
001 - 002 |
| 065
000
001 - 011
Preset
001 - 011 |
| 120
000
001 - 057
Preset(GM)
012 - 020 |
++
This adjusts the rate of pitch change when Portamento is ON or when using the
Portamento Control.When Portamento Time is 0, portamento will be OFF.
Portamento Time, a Part parameter, is modified.
156
*
*
It can be used independently from Volume messages. Expression messages are used for
musical expression within a performance; e.g., expression pedal movements, crescendo
and decrescendo.
MIDI Implementation
Status
2nd byte
BnH
47H
n = MIDI channel number:
vv = Resonance value (relative change):
3rd byte
vvH
0H - FH (ch.1 - ch.16)
00H - 40H - 7FH (-64 - 0 - +63)
The rate of the pitch change caused by Portamento Control is determined by the
Portamento Time value.
Status
2nd byte
3rd byte
BnH
5BH
vvH
n = MIDI channel number:
0H - FH (ch.1 - ch.16)
vv = Reverb Send Level:
00H - 7FH (0 - 127)
3rd byte
vvH
0H - FH (ch.1 - ch.16)
00H - 40H - 7FH (-64 - 0 - +63)
Data entry
MSB LSB
mmH llH
00H 01H
mmH llH
00H 02H
mmH llH
00H 05H
mmH llH
7FH 7FH
--- ---
RPN null
Set condition where RPN and NRPN are
unspecified. The data entry messages after set
RPN null will be ignored. (No Data entry
messages are required after RPN null).
Settings already made will not change.
mm, ll: ignored
Explanation
Pitch Bend Sensitivity
mm: 00H - 18H (0 - 24 semitones)
ll: ignored (processed as 00H)
specify up to 2 octaves in semitone steps
* Pitch Bend Range, a Part parameter, is
modified.
157
MIDI Implementation
Status
2nd byte
3rd byte
BnH
49H
vvH
n = MIDI channel number:
0H - FH (ch.1 - ch.16)
vv = Attack time value (relative change):
00H - 40H - 7FH (-64 - 0 - +63)
MIDI Implementation
Program Change
Status
2nd byte
CnH
ppH
n = MIDI channel number:
0H - FH (ch.1 - ch.16)
pp = Program number:
00H - 7FH (prog.1 - prog.128)
Status
2nd byte
3rd byte
BnH
7EH
mmH
n = MIDI channel number:
0H - FH (ch.1 - ch.16)
mm=mono number:
00H - 10H (0 - 16)
*
*
The same processing will be carried out as when All Sounds Off and All Notes Off is
received, and the corresponding channel will be set to Mode 4 (M=1) regardless of the
value of mono number.
Solo Sw, a Part parameter, is switched ON.
Status
2nd byte
3rd byte
EnH
llH
mmH
n = MIDI channel number:
0H - FH (ch.1 - ch.16)
mm, ll = Pitch Bend value:
00 00H - 40 00H - 7F 7FH (-8192 - 0 - +8191)
Status
2nd byte
3rd byte
BnH
7FH
00H
n = MIDI channel number:
0H - FH (ch.1 - ch.16)
*
The same processing will be carried out as when All Sounds Off and All Notes Off is
received, and the corresponding channel will be set to Mode 3.
Solo Sw, a Part parameter, is switched OFF.
Received when Sync Source is MIDI. When received Timing Clock, Arpeggio will played
with tempo of intervals of this message.
Start
Status
2nd byte
3rd byte
BnH
79H
00H
n = MIDI channel number:0H - FH (ch.1 - ch.16)
Status
FAH
*
When this message is received, the following controllers will be set to their reset values.
Controller
Pitch Bend Change
Polyphonic Key Pressure
Channel Pressure
Modulation
Expression
Hold 1
Sostenuto
Soft
RPN
NRPN
Reset value
+/-0 (center)
0 (off)
0 (off)
0 (off)
127 (max)
0 (off)
0 (off)
0 (off)
unset; previously set data will not change
unset; previously set data will not change
When All Notes Off is received, all notes on the corresponding channel will be turned
off. However if Hold 1 or Sostenuto is ON, the sound will be continued until these are
turned off.
The same processing will be carried out as when All Notes Off is received.
OMNI ON is only recognized as All notes off; the Mode doesn't change (OMNI OFF
remains).
158
Received when Sync Source is MIDI. When received this message, Arpeggio will be
started from the first.
Continue
Status
FBH
*
Received when Sync Source is MIDI. If received this message when stopped Arpeggio by
received Stop, Arpeggio will be started from continued from the stopped position.
Stop
Status
FCH
*
Received when Sync Source is MIDI. When received this message, Arpeggio will be
stopped.
Active Sensing
Status
FEH
*
When Active Sensing is received, the unit will begin monitoring the intervals of all
further messages. While monitoring, if the interval between messages exceeds 420 ms,
the same processing will be carried out as when All Sounds Off, All Notes Off and Reset
All Controllers are received, and message interval monitoring will be halted.
MIDI Implementation
Data byte
iiH, ddH, ......,eeH
F0H:
ii = ID number:
dd,..., ee = data:
F7H:
Status
F7H
Status
F0H
Data byte
7EH, 7FH, 09H, 02H
Byte
F0H
7EH
7FH
09H
02H
F7H
Explanation
Exclusive status
ID number (Universal Non-realtime Message)
Device ID (Broadcast)
Sub ID#1 (General MIDI message)
Sub ID#2 (General MIDI Off)
EOX (End of exclusive)
*
The System Exclusive Messages received by the RS-5/9 are; Universal Non-realtime System
Exclusive messages, Universal Realtime System Exclusive messages, Global Parameter
Control, Data Requests (RQ1), and Data Set (DT1).
*
Data byte
7EH, dev, 06H, 01H
Byte
F0H
7EH
dev
06H
01H
F7H
Explanation
Exclusive status
ID number (Universal Non-realtime Message)
Device ID (dev: 10H - 1FH, 7FH)
Sub ID#1 (General Information)
Sub ID#2 (Identity Request)
EOX (End Of Exclusive)
Status
F7H
When this message is received, Identity Reply message (p. 164) will be transmitted.
Status
F0H
Data byte
7EH, 7FH, 09H, 01H
Byte
F0H
7EH
7FH
09H
01H
F7H
Explanation
Exclusive status
ID number (Universal Non-realtime Message)
Device ID (Broadcast)
Sub ID#1 (General MIDI Message)
Sub ID#2 (General MIDI 1 On)
EOX (End Of Exclusive)
*
*
*
Status
F7H
Data byte
7EH, 7FH, 09H, 03H
Byte
F0H
7EH
7FH
09H
03H
F7H
Explanation
Exclusive status
ID number (Universal Non-realtime Message)
Device ID (Broadcast)
Sub ID#1 (General MIDI Message)
Sub ID#2 (General MIDI 2 On)
EOX (End Of Exclusive)
*
*
*
When this message is received, the device's internal status is reset to its native mode,
thus exiting GM mode.
There must be an interval of at least 50 ms between this message and the next message.
GS reset
Status
F0H
Data byte
41H, dev, 42H, 12H, 40H, 00H, 7FH, 00H, 41H
Byte
F0H
41H
dev
42H
12H
40H
00H
7FH
00H
41H
F7H
Explanation
Exclusive status
ID number (Roland)
Device ID (dev: 10H - 1FH)
Model ID (GS)
Command ID (DT1)
Address MSB
Address
Address LSB
Data (GS reset)
Checksum
EOX (End Of Exclusive)
Status
F7H
There must be an interval of at least 50 ms between this message and the next message.
Status
F7H
Status
F7H
Status
F0H
Data byte
7FH, 7FH, 04H, 01H, llH, mmH
Byte
F0H
7FH
7FH
04H
01H
llH
mmH
F7H
Explanation
Exclusive status
ID number (universal realtime message)
Device ID (Broadcast)
Sub ID#1 (Device Control messages)
Sub ID#2 (Master Volume)
Master volume lower byte
Master volume upper byte
EOX (End Of Exclusive)
Status
F7H
Data byte
7FH, 7FH, 04H, 03H, llH, mmH
Byte
F0H
7FH
7FH
04H
03H
llH
mmH
F7H
Explanation
Exclusive status
ID number (universal realtime message)
Device ID (Broadcast)
Sub ID#1 (Device Control)
Sub ID#2 (Master Fine Tuning)
Master Fine Tuning LSB
Master Fine Tuning MSB
EOX (End Of Exclusive)
Status
F7H
159
MIDI Implementation
Status
F0H
MIDI Implementation
Data byte
7FH, 7FH, 04H, 04H, llH, mmH
Byte
F0H
7FH
7FH
04H
04H
llH
mmH
F7H
Explanation
Exclusive status
ID number (universal realtime message)
Device ID (Broadcast)
Sub ID#1 (Device Control)
Sub ID#2 (Master Coarse Tuning)
Master Coarse Tuning LSB
Master Coarse Tuning MSB
EOX (End Of Exclusive)
Chorus Parameters
Status
F7
Status
F0H
Data byte
7FH, 7FH, 04H, 05H, 01H, 01H,
01H, 01H, 02H, ppH, vvH
Byte
F0H
7FH
7FH
04H
05H
01H
01H
01H
01H
02H
ppH
vvH
Explanation
Exclusive status
ID number (universal realtime message)
Device ID (Broadcast)
Sub ID#1 (Device Control)
Sub ID#2 (Global Parameter Control)
Slot path length
Parameter ID width
Value width
Slot path MSB
Slot path LSB (Effect 0102: Chorus)
Parameter to be controlled.
Value for the parameter.
pp = 0 Chorus Type
vv = 0 Chorus1
vv = 1 Chorus2
vv = 2 Chorus3
vv = 3 Chorus4
vv = 4 FB Chorus
vv = 5 Flanger
* Chorus Type, a Common parameter, is modified.
pp = 1 Mod Rate
vv = 00H - 7FH (0 - 127)
* Chorus Rate, a Common parameter, is modified.
pp = 2 Mod Depth
vv = 00H - 7FH (0 - 127)
* Chorus Depth, a Common parameter, is modified.
pp = 3 Feedback
vv = 00H - 7FH (0 - 127)
* Chorus Feedback, a Common parameter, is modified.
pp = 4 Send To Reverb
vv = 00H - 7FH (0 - 127)
* Chorus Send To Reverb, a Common parameter, is modified.
EOX (End Of Exclusive)
Reverb Parameters
Status
F0H
Data byte
7FH, 7FH, 04H, 05H, 01H, 01H,
01H, 01H, 01H, ppH, vvH
Byte
F0H
7FH
7FH
04H
05H
01H
01H
01H
01H
01H
ppH
vvH
Explanation
Exclusive status
ID number (universal realtime message)
Device ID (Broadcast)
Sub ID#1 (Device Control)
Sub ID#2 (Global Parameter Control)
Slot path length
Parameter ID width
Value width
Slot path MSB
Slot path LSB (Effect 0101: Reverb)
Parameter to be controlled.
Value for the parameter.
pp = 0 Reverb Type
vv = 00H Small Room
vv = 01H Medium Room
vv = 02H Large Room
vv = 03H Medium Hall
vv = 04H Large Hall
vv = 08H Plate
* Reverb Type, a Common parameter, is modified.
pp = 1 Reverb Time
vv = 00H - 7FH 0 - 127
* Reverb Time, a Common parameter, is modified.
EOX (End Of Exclusive)
F7H
Status
F7H
F7H
Channel Pressure
Status
F0H
Data byte
7FH, 7FH, 09H, 01H, 0nH, ppH, rrH
Byte
F0H
7FH
7FH
09H
01H
0nH
ppH
rrH
Explanation
Exclusive status
ID number (universal realtime message)
Device ID (Broadcast)
Sub ID#1 (Controller Destination Setting)
Sub ID#2 (Channel Pressure)
MIDI Channel (00 - 0F)
Controlled parameter
Controlled range
pp = 0 Pitch Control
rr = 28H - 58H (-24 - +24 [semitones])
pp = 1 Filter Cutoff Control
rr = 00H - 7FH (-9600 - +9450 [cents])
pp = 2 Amplitude Control
rr = 00H - 7FH (0 - 200%)
pp = 3 LFO Pitch Depth
rr = 00H - 7FH (0 - 600 [cents])
pp = 4 LFO Filter Depth
rr = 00H - 7FH (0 - 2400 [cents])
pp = 5 LFO Amplitude Depth
rr = 00H - 7FH (0 - 100%)
EOX (End Of Exclusive)
F7H
160
Status
F7H
Status
7FH
MIDI Implementation
Data transmission
Controller
Data byte
7FH, 7FH, 09H, 03H, 0nH, ccH, ppH, rrH
Byte
F0H
7FH
7FH
09H
03H
0nH
ccH
ppH
rrH
Explanation
Exclusive status
ID number (universal realtime message)
Device ID (Broadcast)
Sub ID#1 (Controller Destination Setting)
Sub ID#2 (Control Change)
MIDI Channel (00 - 0F)
Controller number (01 - 1F, 40 - 5F)
Controlled parameter
Controlled range
pp = 0 Pitch Control
rr = 28H - 58H (-24 - +24 [semitones])
pp = 1 Filter Cutoff Control
rr = 00H - 7FH (-9600 - +9450 [cents])
pp = 2 Amplitude Control
rr = 00H - 7FH (0 - 200%)
pp = 3 LFO Pitch Depth
rr = 00H - 7FH (0 - 600 [cents])
pp = 4 LFO Filter Depth
rr = 00H - 7FH (0 - 2400 [cents])
pp = 5 LFO Amplitude Depth
rr = 00H - 7FH (0 - 100%)
EOX (End Of Exclusive)
F7H
Status
F7H
Data byte
7EH, 7FH, 08H, 08H, ffH, ggH, hhH, ssH...
Byte
F0H
7EH
7FH
08H
08H
ffH
Explanation
Exclusive status
ID number (Universal Non-realtime Message)
Device ID (Broadcast)
Sub ID#1 (MIDI Tuning Standard)
Sub ID#2 (scale/octave tuning 1-byte form)
Channel/Option byte 1
bits 0 to 1 = channel 15 to 16
bit 2 to 6 = Undefined
Channel byte 2
bits 0 to 6 = channel 8 to 14
Channel byte 3
bits 0 to 6 = channel 1 to 7
12 byte tuning offset of 12 semitones from C to B
00H = -64 [cents]
40H = 0 [cents] (equal temperament)
7FH = +63 [cents]
EOX (End Of Exclusive)
ggH
hhH
ssH
F7H
Status
F7
Data byte
7FH, 7FH, 0AH, 01H, 0nH, kkH, nnH, vvH
Byte
F0H
7FH
7FH
0AH
01H
0nH
kkH
nnH
vvH
Explanation
Exclusive status
ID number (universal realtime message)
Device ID (Broadcast)
Sub ID#1 (Key-Based Instrument Control)
Sub ID#2 (Controller)
MIDI Channel (00 - 0F)
Key Number
Control Number
Value
nn = 07H Level
vv = 00H - 7FH (0 - 200%) (Relative)
* Level, a Drum Set parameter, is modified.
nn = 0AH Pan
vv = 00H - 7FH (Left - Right) (Absolute)
* Pan, a Drum Set parameter, is modified.
nn = 5BH Reverb Send
vv = 00H - 7FH (0 - 127) (Absolute)
* Reverb Send, a Drum Set parameter, is modified.
nn = 5D Chorus Send
vv = 00H - 7FH (0 - 127) (Absolute)
:
EOX (End Of Exclusive)
:
F7
F0H
Data byte
41H, dev, 00H, 3CH, 11H, aaH, bbH,
ccH, ddH, ssH, ttH, uuH, vvH, sum
Byte
F0H
41H
dev
00H
3CH
11H
aaH
bbH
ccH
ddH
ssH
ttH
uuH
vvH
sum
F7H
Remarks
Exclusive status
ID number (Roland)
Device ID (dev: 10H - 1FH, 7FH)
model ID #1 (RS-5/9)
model ID #2 (RS-5/9)
command ID (RQ1)
address MSB
address
address
address LSB
size MSB
size
size
size LSB
checksum
EOX (End Of Exclusive)
Status
F7H
The size of data that can be transmitted at one time is fixed for each type of data. And
data requests must be made with a fixed starting address and size. Refer to the address
and size given in Parameter Address Map (p. 165).
For the checksum, refer to (p. 170).
This instrument can use exclusive messages to exchange many varieties of internal settings
with other devices.
The model ID of the exclusive messages used by this instrument is 00H 3CH.
Status
F7H
Status
F0H
Data byte
41H, dev, 00H, 10H, 12H, aaH, bbH,
ccH, ddH, eeH, ... ffH, sum
Byte
F0H
41H
dev
00H
3CH
12H
aaH
bbH
ccH
ddH
eeH
Explanation
Exclusive status
ID number (Roland)
Device ID (dev: 10H - 1FH, 7FH)
model ID #1 (RS-5/9)
model ID #2 (RS-5/9)
Command ID (DT1)
Address MSB
Address
Address
Address LSB
Data: the actual data to be sent. Multiple bytes of data are
transmitted in order starting from the address.
:
Data
Checksum
EOX (End Of Exclusive)
:
ffH
sum
F7H
*
*
*
Status
F7H
The amount of data that can be transmitted at one time depends on the type of data, and
data will be transmitted from the specified starting address and size. Refer to the address
and size given in Parameter Address Map (p. 165).
Data larger than 128 bytes will be divided into packets of 128 bytes or less, and each
packet will be sent at an interval of about 40 ms.
Regarding the checksum, please refer to (p. 170)
161
MIDI Implementation
Status
F0H
MIDI Implementation
2. Data Transmission
Channel Voice Messages
Note off
Status
2nd byte
3rd byte
8nH
kkH
vvH
n = MIDI channel number:
0H - FH (ch.1 - ch.16)
kk = note number:
0CH - 78H (12 - 120)
vv = note off velocity:
00H - 7FH (0 - 127)
Note on
Status
2nd byte
3rd byte
9nH
kkH
vvH
n = MIDI channel number:
0H - FH (ch.1 - ch.16)
kk = note number:
0CH - 78H (12 - 120)
vv = note on velocity:
01H - 7FH (1 - 127)
Control Change
Bank Select (Controller number 0, 32)
Status
2nd byte
3rd byte
BnH
00H
mmH
BnH
20H
llH
n = MIDI channel number:
0H - FH (ch.1 - ch.16)
mm, ll = Bank number:
00H 00H - 7FH 7FH (bank.1 - bank.16384)
*
*
Sent when the tones are switched using the panel controls, but not sent when the System
parameter Tx Bank Select is set to OFF.
This message is transmitted when Send GM/GM2 Setup is executed.
162
*
*
Sent when the HOLD pedal is operated with the Common parameter Arpeggio Switch
set to OFF.
MIDI Implementation
Status
2nd byte
3rd byte
BnH
45H
vvH
n = MIDI channel number:
0H - FH (ch.1 - ch.16)
vv = Control value:
00H - 7FH (0 - 127) 0-63 = OFF, 64-127 = ON
Status
2nd byte
3rd byte
BnH
4EH
vvH
n = MIDI channel number:
0H - FH (ch.1 - ch.16)
vv = Vibrato Delay value (relative change):
00H - 40H - 7FH (-64 - 0 - +63)
3rd byte
vvH
0H - FH (ch.1 - ch.16)
00H - 40H - 7FH (-64 - 0 - +63)
3rd byte
vvH
0H - FH (ch.1 - ch.16)
00H - 40H - 7FH (-64 - 0 - +63)
Data entry
MSB LSB
mmH llH
00H 01H
mmH llH
00H 02H
mmH llH
7FH 7FH
--- ---
RPN null
Set condition where RPN and NRPN are
unspecified.
Settings already made will not change.
mm, ll: ignored
Explanation
Pitch Bend Sensitivity
mm: 00H - 18H (0 - 24 semitones)
ll: 00H
163
MIDI Implementation
MIDI Implementation
Program Change
Status
2nd byte
CnH
ppH
n = MIDI channel number:
0H - FH (ch.1 - ch.16)
pp = Program number:
00H - 7FH (prog.1 - prog.128)
The System Exclusive Messages transmitted by the RS-5/9 are; Universal Non-realtime
System Exclusive messages and Data Set (DT1).
This message is transmitted when tone change is made on the panel or Send GM/GM2
Setup is executed.
Channel Pressure
2nd byte
llH
Status
2nd byte
DnH
vvH
n = MIDI channel number:
0H - FH (ch.1 - ch.16)
vv = Channel Pressure:
00H - 7FH (0 - 127)
*
3rd byte
mmH
0H - FH (ch.1 - ch.16)
00 00H - 40 00H - 7F 7FH (-8192 - 0 - +8191)
F0H
Data byte
7EH, dev, 06H, 02H, 41H, 3CH, 01H,
00H, 00H, 00H, 01H, 00H, 00H
Status
F7H
Byte
F0H
7EH
dev
06H
02H
41H
3CH 01H
00H 00H
00H 01H 00H 00H
F7H
Explanation
Exclusive status
ID number (Universal Non-realtime Message)
Device ID (dev: 10H - 1FH)
Sub ID#1 (General Information)
Sub ID#2 (Identity Reply)
ID number (Roland)
Device family code (RS-5)
Device family number code (RS-5)
Software revision level
EOX (End of Exclusive)
Status
F0H
Data byte
7EH, dev, 06H, 02H, 41H, 3CH, 01H,
00H, 00H, 01H, 01H, 00H, 00H
Byte
F0H
7EH
dev
06H
02H
41H
3CH 01H
00H 00H
01H 01H 00H 00H
F7H
Explanation
Exclusive status
ID number (Universal Non-realtime Message)
Device ID (dev: 10H - 1FH)
Sub ID#1 (General Information)
Sub ID#2 (Identity Reply)
ID number (Roland)
Device family code (RS-9)
Device family number code (RS-9)
Software revision level
EOX (End of Exclusive)
Status
2nd byte
3rd byte
BnH
78H
00H
n = MIDI channel number
:0H - FH (ch.1 - ch.16)
*
Status
F7H
Data byte
7EH, 7FH, 09H, 01H
Byte
F0H
7EH
7FH
09H
01H
F7H
Explanation
Exclusive status
ID number (Universal Non-realtime Message)
Device ID (Broadcast)
Sub ID#1 (General MIDI Message)
Sub ID#2 (General MIDI 1 On)
EOX (End Of Exclusive)
Status
F7H
Data byte
7EH, 7FH, 09H, 03H
Byte
F0H
7EH
7FH
09H
03H
F7H
Explanation
Exclusive status
ID number (Universal Non-realtime Message)
Device ID (Broadcast)
Sub ID#1 (General MIDI Message)
Sub ID#2 (General MIDI 2 On)
EOX (End Of Exclusive)
164
Status
F7H
MIDI Implementation
Data byte
Status
41H, dev, 00H, 3CH, 12H, aaH, bbH, F7H
ccH, ddH, eeH, ... ffH, sum
Byte
Explanation
Exclusive status
ID number (Roland)
Device ID (dev: 10H - 1FH)
Model ID #1 (RS-5/9)
Model ID #2 (RS-5/9)
Command ID (DT1)
Address MSB
Address
Address
Address LSB
Data: the actual data to be sent. Multiple bytes of data are
transmitted in order starting from the address.
:
Data
Checksum
EOX (End Of Exclusive)
F0H
41H
dev
00H
3CH
12H
aaH
bbH
ccH
ddH
eeH
:
ffH
sum
F7H
*
*
*
The amount of data that can be transmitted at one time depends on the type of data, and
data will be transmitted from the specified starting address and size. Refer to the address
and size given in Parameter Address Map (p. 165).
Data larger than 128 bytes will be divided into packets of 128 bytes or less, and each
packet will be sent at an interval of about 40 ms.
Regarding the checksum, please refer to (p. 170)
Data for addresses marked with # are transmitted after separation into two bytes. If the
original data's most significant bit is 1, 01H and the remaining seven bits are transmitted
as is. When the most significant bit is 0, 00H and the remaining seven bits are
transmitted as is.
For example, if the original data is BCH, since BCH is expressed in binary notation as
10111100, 01H is sent in the first byte. In the next byte, the remaining 0111100 (or 3CH) is
sent as is. However, during reception, the data is ignored if the two bytes are not received
together.
++
| Start
|
|
|
Address |
Description
|
|===============================================================================|
| 00 00 00 00 | System Setup
|
|+|
| 01 00 00 00 | Temporary Performance
|
|+|
| 02 00 00 00 | Temporary Tone (Part 1)
|
| 02 01 00 00 | Temporary Tone (Part 2)
|
| :
| :
|
| 02 0F 00 00 | Temporary Tone (Part 16)
|
|+|
| 03 00 00 00 | Temporary DrumSet 1
|
| 03 01 00 00 | Temporary DrumSet 2
|
|+|
| 04 00 00 00 | User Performance 1
|
| 04 01 00 00 | User Performance 2
|
| :
| :
|
| 04 7F 00 00 | User Performance 128
|
|+|
| 05 00 00 00 | User Tone 1
|
| 05 01 00 00 | User Tone 2
|
| :
| :
|
| 05 7F 00 00 | User Tone 128
|
|+|
| 06 00 00 00 | User DrumSet 1
|
| 06 01 00 00 | User DrumSet 2
|
++
1. System Setup
++
| Offset
|
|
|
Address |
Description
|
|===============================================================================|
|
00 00 | 0000 000a | Bank Select Transmit Switch
0 - 1 |
|
|
|
(OFF, ON) |
|
00 01 | 0aaa aaaa | Master Key Shift
40 - 88 |
|
|
|
(-24 - +24) |
|#
00 02 | 0000 aaaa | Master Tune
24 - 2024 |
|
| 0bbb bbbb |
(415.3 - 466.2) |
|
00 04 | 0000 000a | Control Pedal Polarity
0 - 1 |
|
|
|
(NORMAL, REVERSE) |
|
00 05 | 0000 000a | Hold Pedal Polarity
0 - 1 |
|
|
|
(NORMAL, REVERSE) |
|
00 06 | 0000 000a | MFX Master Switch
0 - 1 |
|
|
|
(OFF, ON) |
|
00 07 | 0000 000a | Chorus Master Switch
0 - 1 |
|
|
|
(OFF, ON) |
|
00 08 | 0000 000a | Reverb Master Switch
0 - 1 |
|
|
|
(OFF, ON) |
|
00 09 | 0000 000a | Favorite Performance 1 Group
0 - 1 |
|
|
|
(USER, PRESET) |
|
00 0A | 0000 000a | Favorite Performance 2 Group
0 - 1 |
|
|
|
(USER, PRESET) |
|
00 0B | 0000 000a | Favorite Performance 3 Group
0 - 1 |
|
|
|
(USER, PRESET) |
|
00 0C | 0000 000a | Favorite Performance 4 Group
0 - 1 |
|
|
|
(USER, PRESET) |
|
00 0D | 0000 000a | Favorite Performance 5 Group
0 - 1 |
|
|
|
(USER, PRESET) |
|
00 0E | 0000 000a | Favorite Performance 6 Group
0 - 1 |
|
|
|
(USER, PRESET) |
|
00 0F | 0000 000a | Favorite Performance 7 Group
0 - 1 |
|
|
|
(USER, PRESET) |
|
00 10 | 0000 000a | Favorite Performance 8 Group
0 - 1 |
|
|
|
(USER, PRESET) |
|
00 11 | 0aaa aaaa | Favorite Performance 1 Number
0 - 127 |
|
|
|
(1 - 128) |
|
00 12 | 0aaa aaaa | Favorite Performance 2 Number
0 - 127 |
|
|
|
(1 - 128) |
|
00 13 | 0aaa aaaa | Favorite Performance 3 Number
0 - 127 |
|
|
|
(1 - 128) |
|
00 14 | 0aaa aaaa | Favorite Performance 4 Number
0 - 127 |
|
|
|
(1 - 128) |
|
00 15 | 0aaa aaaa | Favorite Performance 5 Number
0 - 127 |
|
|
|
(1 - 128) |
|
00 16 | 0aaa aaaa | Favorite Performance 6 Number
0 - 127 |
|
|
|
(1 - 128) |
|
00 17 | 0aaa aaaa | Favorite Performance 7 Number
0 - 127 |
|
|
|
(1 - 128) |
|
00 18 | 0aaa aaaa | Favorite Performance 8 Number
0 - 127 |
|
|
|
(1 - 128) |
|
00 19 | 0000 000a | Current Performance Group
0 - 1 |
|
|
|
(USER, PRESET) |
|
00 1A | 0aaa aaaa | Current Performance Number
0 - 127 |
|
|
|
(1 - 128) |
|===============================================================================|
| 00 00 00 1B | Total Size
|
++
2. Performance
++
| Offset
|
|
|
Address |
Description
|
|===============================================================================|
|
00 00 | Performance Common
|
|
10 00 | Performance Part 1
|
|
11 00 | Performance Part 2
|
|
:
| :
|
|
1F 00 | Performance Part 16
|
++
165
MIDI Implementation
Data transmission
MIDI Implementation
166
|
00 44 | 0aaa aaaa | Arpeggio Key Velocity
0 - 127 |
|
|
|
(0 - 127) |
|
00 45 | 0aaa aaaa | Arpeggio Shuffle Rate
50 - 90 |
|
|
|
(50 -90[%]) |
|
00 46 | 0aaa aaaa | Arpeggio Accent Rate
0 - 100 |
|
|
|
(0 - 100[%]) |
|
00 47 | 0000 000a | Arpeggio Sync Source
0 - 1 |
|
|
|
(INT, MIDI) |
|
00 48 | 0000 000a | Arpeggio Switch
0 - 1 |
|
|
|
(OFF, ON) |
|
00 49 | 0000 000a | Transpose Switch
0 - 1 |
|
|
|
(OFF, ON) |
|
00 4A | 0000 00aa | Keyboard Mode
0 - 2 |
|
|
|
(SINGLE, SPLIT, DUAL) |
|===============================================================================|
| 00 00 00 4B | Total Size
|
++
3. Tone
++
| Offset
|
|
|
Address |
Description
|
|===============================================================================|
|
00 00 | 0000 00aa | Original Group
1 - 2 |
|
|
|
(PRESET, GM) |
|#
00 01 | 0000 000a | Original Number
0 - 255 |
|
| 0aaa aaaa |
(1 - 256) |
|
00 04 | 0aaa aaaa | Tone Name 1
32 - 125 |
|
|
|
(ASCII) |
|
00 05 | 0aaa aaaa | Tone Name 2
32 - 125 |
|
|
|
(ASCII) |
|
00 06 | 0aaa aaaa | Tone Name 3
32 - 125 |
|
|
|
(ASCII) |
|
00 07 | 0aaa aaaa | Tone Name 4
32 - 125 |
|
|
|
(ASCII) |
|
00 08 | 0aaa aaaa | Tone Name 5
32 - 125 |
|
|
|
(ASCII) |
|
00 09 | 0aaa aaaa | Tone Name 6
32 - 125 |
|
|
|
(ASCII) |
|
00 0A | 0aaa aaaa | Tone Name 7
32 - 125 |
|
|
|
(ASCII) |
|
00 0B | 0aaa aaaa | Tone Name 8
32 - 125 |
|
|
|
(ASCII) |
|
00 0C | 0aaa aaaa | Tone Name 9
32 - 125 |
|
|
|
(ASCII) |
|
00 0D | 0aaa aaaa | Tone Name 10
32 - 125 |
|
|
|
(ASCII) |
|
00 0E | 0aaa aaaa | Tone Name 11
32 - 125 |
|
|
|
(ASCII) |
|
00 0F | 0aaa aaaa | Tone Name 12
32 - 125 |
|
|
|
(ASCII) |
|
00 10 | 00aa aaaa | MFX Type
0 - 42 |
|
|
|
(THROUGH, ..., SLICER) |
|
00 11 | 0aaa aaaa | MFX Parameter 1
0 - 127 |
|
|
|
(0 - 127) |
|
00 12 | 0aaa aaaa | MFX Parameter 2
0 - 127 |
|
|
|
(0 - 127) |
|
00 13 | 0aaa aaaa | MFX Parameter 3
0 - 127 |
|
|
|
(0 - 127) |
|
00 14 | 0aaa aaaa | MFX Parameter 4
0 - 127 |
|
|
|
(0 - 127) |
MIDI Implementation
|
|
|
(0 - 127) |
|
00 24 | 0aaa aaaa | MFX Send Level to Chorus
0 - 127 |
|
|
|
(0 - 127) |
|
01 nn | 0aaa aaaa | Pitch
0 - 127 |
|
|
|
(-60 - +67) |
|
02 nn | 0aaa aaaa | Level
0 - 127 |
|
|
|
(0 - 127) |
|
03 nn | 0aaa aaaa | Pan
0 - 127 |
|
|
|
(RANDOM, L63 - 63R) |
|
04 nn | 0aaa aaaa | Reverb Depth
0 - 127 |
|
|
|
(0 - 127) |
|===============================================================================|
| 00 00 05 00 | Total Size
(nn = 00 - 7F : Note Number) |
++
MIDI Implementation
|
00 15 | 0aaa aaaa | MFX Parameter 5
0 - 127 |
|
|
|
(0 - 127) |
|
00 16 | 0aaa aaaa | MFX Parameter 6
0 - 127 |
|
|
|
(0 - 127) |
|
00 17 | 0aaa aaaa | MFX Parameter 7
0 - 127 |
|
|
|
(0 - 127) |
|
00 18 | 0aaa aaaa | MFX Parameter 8
0 - 127 |
|
|
|
(0 - 127) |
|
00 19 | 0aaa aaaa | MFX Parameter 9
0 - 127 |
|
|
|
(0 - 127) |
|
00 1A | 0aaa aaaa | MFX Parameter 10
0 - 127 |
|
|
|
(0 - 127) |
|
00 1B | 0aaa aaaa | MFX Parameter 11
0 - 127 |
|
|
|
(0 - 127) |
|
00 1C | 0aaa aaaa | MFX Parameter 12
0 - 127 |
|
|
|
(0 - 127) |
|
00 1D | 0aaa aaaa | MFX Parameter 13
0 - 127 |
|
|
|
(0 - 127) |
|
00 1E | 0aaa aaaa | MFX Parameter 14
0 - 127 |
|
|
|
(0 - 127) |
|
00 1F | 0aaa aaaa | MFX Parameter 15
0 - 127 |
|
|
|
(0 - 127) |
|
00 20 | 0aaa aaaa | MFX Parameter 16
0 - 127 |
|
|
|
(0 - 127) |
|
00 21 | 0aaa aaaa | MFX Parameter 17
0 - 127 |
|
|
|
(0 - 127) |
|
00 22 | 0aaa aaaa | MFX Parameter 18
0 - 127 |
|
|
|
(0 - 127) |
|
00 23 | 0aaa aaaa | MFX Parameter 19
0 - 127 |
|
|
|
(0 - 127) |
|
00 24 | 0aaa aaaa | MFX Parameter 20
0 - 127 |
|
|
|
(0 - 127) |
|
00 25 | 0aaa aaaa | MFX Send Level to Reverb
0 - 127 |
|
|
|
(0 - 127) |
|
00 26 | 0aaa aaaa | MFX Send Level to Chorus
0 - 127 |
|
|
|
(0 - 127) |
|
00 27 | 0aaa aaaa | LFO Rate
0 - 127 |
|
|
|
(-64 - +63) |
|
00 28 | 0aaa aaaa | LFO Depth
0 - 127 |
|
|
|
(-64 - +63) |
|
00 29 | 0aaa aaaa | LFO Delay
0 - 127 |
|
|
|
(-64 - +63) |
|
00 2A | 0000 000a | LFO Filter Switch
0 - 1 |
|
|
|
(OFF, ON) |
|
00 2B | 0aaa aaaa | Cutoff Frequency
0 - 127 |
|
|
|
(-64 - +63) |
|
00 2C | 0aaa aaaa | Resonance
0 - 127 |
|
|
|
(-64 - +63) |
|
00 2D | 0aaa aaaa | Attack Time
0 - 127 |
|
|
|
(-64 - +63) |
|
00 2E | 0aaa aaaa | Decay Time
0 - 127 |
|
|
|
(-64 - +63) |
|
00 2F | 0aaa aaaa | Release Time
0 - 127 |
|
|
|
(-64 - +63) |
|===============================================================================|
| 00 00 00 30 | Total Size
|
++
4. DrumSet
++
| Offset
|
|
|
Address |
Description
|
|===============================================================================|
|
00 00 | 0000 00aa | Original Group
1 - 2 |
|
|
|
(PRESET, GM) |
|
00 01 | 0000 aaaa | Original Number
0 - 10 |
|
|
|
(1 - 11) |
|
00 02 | 0aaa aaaa | DrumSet Name 1
32 - 125 |
|
|
|
(ASCII) |
|
00 03 | 0aaa aaaa | DrumSet Name 2
32 - 125 |
|
|
|
(ASCII) |
|
00 04 | 0aaa aaaa | DrumSet Name 3
32 - 125 |
|
|
|
(ASCII) |
|
00 05 | 0aaa aaaa | DrumSet Name 4
32 - 125 |
|
|
|
(ASCII) |
|
00 06 | 0aaa aaaa | DrumSet Name 5
32 - 125 |
|
|
|
(ASCII) |
|
00 07 | 0aaa aaaa | DrumSet Name 6
32 - 125 |
|
|
|
(ASCII) |
|
00 08 | 0aaa aaaa | DrumSet Name 7
32 - 125 |
|
|
|
(ASCII) |
|
00 09 | 0aaa aaaa | DrumSet Name 8
32 - 125 |
|
|
|
(ASCII) |
|
00 0A | 0aaa aaaa | DrumSet Name 9
32 - 125 |
|
|
|
(ASCII) |
|
00 0B | 0aaa aaaa | DrumSet Name 10
32 - 125 |
|
|
|
(ASCII) |
|
00 0C | 0aaa aaaa | DrumSet Name 11
32 - 125 |
|
|
|
(ASCII) |
|
00 0D | 0aaa aaaa | DrumSet Name 12
32 - 125 |
|
|
|
(ASCII) |
|
00 0E | 0aaa aaaa | MFX Type
0 - 42 |
|
|
|
(THROUGH, ..., SLICER) |
|
00 0F | 0aaa aaaa | MFX Parameter 1
0 - 127 |
|
|
|
(0 - 127) |
|
00 10 | 0aaa aaaa | MFX Parameter 2
0 - 127 |
|
|
|
(0 - 127) |
|
00 11 | 0aaa aaaa | MFX Parameter 3
0 - 127 |
|
|
|
(0 - 127) |
|
00 12 | 0aaa aaaa | MFX Parameter 4
0 - 127 |
|
|
|
(0 - 127) |
|
00 13 | 0aaa aaaa | MFX Parameter 5
0 - 127 |
|
|
|
(0 - 127) |
|
00 14 | 0aaa aaaa | MFX Parameter 6
0 - 127 |
|
|
|
(0 - 127) |
|
00 15 | 0aaa aaaa | MFX Parameter 7
0 - 127 |
|
|
|
(0 - 127) |
|
00 16 | 0aaa aaaa | MFX Parameter 8
0 - 127 |
|
|
|
(0 - 127) |
|
00 17 | 0aaa aaaa | MFX Parameter 9
0 - 127 |
|
|
|
(0 - 127) |
|
00 18 | 0aaa aaaa | MFX Parameter 10
0 - 127 |
|
|
|
(0 - 127) |
|
00 19 | 0aaa aaaa | MFX Parameter 11
0 - 127 |
|
|
|
(0 - 127) |
|
00 1A | 0aaa aaaa | MFX Parameter 12
0 - 127 |
|
|
|
(0 - 127) |
|
00 1B | 0aaa aaaa | MFX Parameter 13
0 - 127 |
|
|
|
(0 - 127) |
|
00 1C | 0aaa aaaa | MFX Parameter 14
0 - 127 |
|
|
|
(0 - 127) |
|
00 1D | 0aaa aaaa | MFX Parameter 15
0 - 127 |
|
|
|
(0 - 127) |
|
00 1E | 0aaa aaaa | MFX Parameter 16
0 - 127 |
|
|
|
(0 - 127) |
|
00 1F | 0aaa aaaa | MFX Parameter 17
0 - 127 |
|
|
|
(0 - 127) |
|
00 20 | 0aaa aaaa | MFX Parameter 18
0 - 127 |
|
|
|
(0 - 127) |
|
00 21 | 0aaa aaaa | MFX Parameter 19
0 - 127 |
|
|
|
(0 - 127) |
|
00 22 | 0aaa aaaa | MFX Parameter 20
0 - 127 |
|
|
|
(0 - 127) |
|
00 23 | 0aaa aaaa | MFX Send Level to Reverb
0 - 127 |
167
MIDI Implementation
Arpeggio Motif
++++
|value| parameter
|value| parameter
|value| parameter
|
++++
|
0 | SINGLE UP
| 13 | GLISSANDO
| 26 | BASS+UP 7
|
|
1 | SINGLE DOWN
| 14 | CHORD
| 27 | BASS+UP 8
|
|
2 | SINGLE UP&DOWN
| 15 | BASS+CHORD 1
| 28 | BASS+RANDOM 1
|
|
3 | SINGLE RANDOM
| 16 | BASS+CHORD 2
| 29 | BASS+RANDOM 2
|
|
4 | DUAL UP
| 17 | BASS+CHORD 3
| 30 | BASS+RANDOM 3
|
|
5 | DUAL DOWN
| 18 | BASS+CHORD 4
| 31 | TOP+UP 1
|
|
6 | DUAL UP&DOWN
| 19 | BASS+CHORD 5
| 32 | TOP+UP 2
|
|
7 | DUAL RANDOM
| 20 | BASS+UP 1
| 33 | TOP+UP 3
|
|
8 | TRIPLE UP
| 21 | BASS+UP 2
| 34 | TOP+UP 4
|
|
9 | TRIPLE DOWN
| 22 | BASS+UP 3
| 35 | TOP+UP 5
|
| 10 | TRIPLE UP&DOWN
| 23 | BASS+UP 4
| 36 | TOP+UP 6
|
| 11 | TRIPLE RANDOM
| 24 | BASS+UP 5
| 37 | BASS+UP+TOP
|
| 12 | NOTE ORDER
| 25 | BASS+UP 6
|
|
|
++++
168
MIDI Implementation
4. Supplementary material
<Example 1> 92 3E 5F
9nH is the Note-on status, and n is the MIDI channel number. Since 2H = 2, 3EH = 62, and
5FH = 95, this is a Note-on message with MIDI CH = 3, note number 62 (note name is D4),
and velocity 95.
++++++++++++
| Dec.| Hex.|| Dec.| Hex.|| Dec.| Hex.|| Dec.| Hex.|
++++++++++++
|
0 | 00H ||
32 | 20H ||
64 | 40H ||
96 | 60H |
|
1 | 01H ||
33 | 21H ||
65 | 41H ||
97 | 61H |
|
2 | 02H ||
34 | 22H ||
66 | 42H ||
98 | 62H |
|
3 | 03H ||
35 | 23H ||
67 | 43H ||
99 | 63H |
|
4 | 04H ||
36 | 24H ||
68 | 44H || 100 | 64H |
|
5 | 05H ||
37 | 25H ||
69 | 45H || 101 | 65H |
|
6 | 06H ||
38 | 26H ||
70 | 46H || 102 | 66H |
|
7 | 07H ||
39 | 27H ||
71 | 47H || 103 | 67H |
|
8 | 08H ||
40 | 28H ||
72 | 48H || 104 | 68H |
|
9 | 09H ||
41 | 29H ||
73 | 49H || 105 | 69H |
|
10 | 0AH ||
42 | 2AH ||
74 | 4AH || 106 | 6AH |
|
11 | 0BH ||
43 | 2BH ||
75 | 4BH || 107 | 6BH |
|
12 | 0CH ||
44 | 2CH ||
76 | 4CH || 108 | 6CH |
|
13 | 0DH ||
45 | 2DH ||
77 | 4DH || 109 | 6DH |
|
14 | 0EH ||
46 | 2EH ||
78 | 4EH || 110 | 6EH |
|
15 | 0FH ||
47 | 2FH ||
79 | 4FH || 111 | 6FH |
|
16 | 10H ||
48 | 30H ||
80 | 50H || 112 | 70H |
|
17 | 11H ||
49 | 31H ||
81 | 51H || 113 | 71H |
|
18 | 12H ||
50 | 32H ||
82 | 52H || 114 | 72H |
|
19 | 13H ||
51 | 33H ||
83 | 53H || 115 | 73H |
|
20 | 14H ||
52 | 34H ||
84 | 54H || 116 | 74H |
|
21 | 15H ||
53 | 35H ||
85 | 55H || 117 | 75H |
|
22 | 16H ||
54 | 36H ||
86 | 56H || 118 | 76H |
|
23 | 17H ||
55 | 37H ||
87 | 57H || 119 | 77H |
|
24 | 18H ||
56 | 38H ||
88 | 58H || 120 | 78H |
|
25 | 19H ||
57 | 39H ||
89 | 59H || 121 | 79H |
|
26 | 1AH ||
58 | 3AH ||
90 | 5AH || 122 | 7AH |
|
27 | 1BH ||
59 | 3BH ||
91 | 5BH || 123 | 7BH |
|
28 | 1CH ||
60 | 3CH ||
92 | 5CH || 124 | 7CH |
|
29 | 1DH ||
61 | 3DH ||
93 | 5DH || 125 | 7DH |
|
30 | 1EH ||
62 | 3EH ||
94 | 5EH || 126 | 7EH |
|
31 | 1FH ||
63 | 3FH ||
95 | 5FH || 127 | 7FH |
++++++++++++
*
*
Decimal values such as MIDI channel, bank select, and program change are listed as
one(1) greater than the values given in the above table.
A 7-bit byte can express data in the range of 128 steps. For data where greater precision
is required, we must use two or more bytes. For example, two hexadecimal numbers aa
bbH expressing two 7-bit bytes would indicate a value of aa x 128 + bb.
In the case of values which have a +- sign, 00H = -64, 40H = +- 0, and 7FH = +63, so that
the decimal expression would be 64 less than the value given in the above chart. In the
case of two types, 00 00H = -8192, 40 00H = +- 0, and 7F 7FH = +8191. For example if aa
bbH were expressed as decimal, this would be aa bbH - 40 00H = aa x 128 + bb - 64 x 128.
Data marked nibbled is expressed in hexadecimal in 4-bit units. A value expressed as a
2-byte nibble 0a 0bH has the value of a x 16 + b.
<Example 2> CE 49
CnH is the Program Change status, and n is the MIDI channel number. Since EH = 14 and
49H = 73, this is a Program Change message with MIDI CH = 15, program number 74 (Flute
in GS).
<Example 3> EA 00 28
EnH is the Pitch Bend Change status, and n is the MIDI channel number. The 2nd byte
(00H=0) is the LSB and the 3rd byte (28H=40) is the MSB, but Pitch Bend Value is a signed
number in which 40 00H ( = 64 x 128 + 0 = 8192) is 0, so this Pitch Bend Value is
28 00H - 40 00H = 40 x 128 + 0 - (64 x 128 + 0) = 5120 - 8192 = -3072
If the Pitch Bend Sensitivity is set to 2 semitones, -8192 (00 00H) will cause the pitch to
change -200 cents, so in this case -200 x (-3072) / (-8192) = -75 cents of Pitch Bend is being
applied to MIDI channel 11.
<Example 4> B3 64 00 65 00 06 0C 26 00 64 7F 65 7F
BnH is the Control Change status, and n is the MIDI channel number. For Control Changes,
the 2nd byte is the control number, and the 3rd byte is the value. In a case in which two or
more messages consecutive messages have the same status, MIDI has a provision called
running status which allows the status byte of the second and following messages to be
omitted. Thus, the above messages have the following meaning.
B3 64 00
(B3) 65 00
(B3) 06 0C
(B3) 26 00
(B3) 64 7F
(B3) 65 7F
00H
00H
0CH
00H
7FH
7FH
In other words, the above messages specify a value of 0C 00H for RPN parameter number
00 00H on MIDI channel 4, and then set the RPN parameter number to 7F 7FH.
RPN parameter number 00 00H is Pitch Bend Sensitivity, and the MSB of the value indicates
semitone units, so a value of 0CH = 12 sets the maximum pitch bend range to +- 12
semitones (1 octave). (On GS sound sources the LSB of Pitch Bend Sensitivity is ignored, but
the LSB should be transmitted anyway (with a value of 0) so that operation will be correct
on any device.)
Once the parameter number has been specified for RPN or NRPN, all Data Entry messages
transmitted on that same channel will be valid, so after the desired value has been
transmitted, it is a good idea to set the parameter number to 7F 7FH to prevent accidents.
This is the reason for the (B3) 64 7F (B3) 65 7F at the end.
It is not desirable for performance data (such as Standard MIDI File data) to contain many
events with running status as given in <Example 4>. This is because if playback is halted
during the song and then rewound or fast-forwarded, the sequencer may not be able to
transmit the correct status, and the sound source will then misinterpret the data. Take care
to give each event its own status.
It is also necessary that the RPN or NRPN parameter number setting and the value setting
be done in the proper order. On some sequencers, events occurring in the same (or
consecutive) clock may be transmitted in an order different than the order in which they
were received. For this reason it is a good idea to slightly skew the time of each event (about
1 tick for TPQN = 96, and about 5 ticks for TPQN = 480).
*
Since from the preceding table, 0=00H, 4=04H, 14=0EH, 10=0AH, the answer is 00 04 0E
0AH.
169
MIDI Implementation
In MIDI documentation, data values and addresses/sizes of exclusive messages etc. are
expressed as hexadecimal values for each 7 bits.
The following table shows how these correspond to decimal numbers.
MIDI Implementation
As the data size of Performance Part is 00 00 00 21H, summation of the size and the start
address of Part 16 at Temporary Performance will be;
Roland Exclusive messages (RQ1, DT1) are transmitted with a checksum at the end (before
F7) to make sure that the message was correctly received. The value of the checksum is
determined by the address and data (or size) of the transmitted exclusive message.
01 00 1F 00H
+) 00 00 00 21H
01 00 1F 21H
And the size that have to be got should be;
00H
00H
14H
14H
41
(2)
41
(2)
10
(3)
00 3C
(4)
11
(5)
01 00 00 00
address
(2) ID (Roland)
(5) Command ID (RQ1)
00 00 1F 21
data
??
checksum
F7
(6)
aa + bb + cc + dd + ee + ff = sum
sum / 128 = quotient ... remainder
128 - remainder = checksum
+)
01 00 1F 21H
-) 01 00 00 00H
00 00 1F 21H
10
(3)
00 3C
(4)
12
(5)
01 00 00 14
address
(2) ID (Roland)
(5) Command ID (DT1)
<Example 4> When Producing the Combined Temporary Performance Data and All
Temporary Tone and Drum Set Data (RQ1)
02
data
??
checksum
F7
(6)
The data produced is the same as that when transmitting Bulk Dump:Temporary in
Utility mode.
According to the Parameter Address Map (p. 165), the start address of the
above all parameters is assigned as following:
As the data size of Drum Set is 00 00 05 00H, summation of the size and the start address of
Temporary DrumSet 2 will be;
03 01 00 00H
+) 00 00 05 00H
03 01 05 00H
04 02 00 00H
+)
12 00H
04 02 12 00H
41
(2)
10
(3)
00 3C
(4)
11
(5)
04 02 12 00
address
00 00 00 21
data
??
checksum
F7
(6)
03 01 05 00H
-) 01 00 00 00H
02 01 05 00H
Therefore the system exclusive message should be sent is;
(2) ID (Roland)
(5) Command ID (RQ1)
F0
(1)
41
(2)
10
(3)
00 3C
(4)
11
(5)
01 00 00 00
address
02 01 05 00
data
??
checksum
F7
(6)
170
(2) ID (Roland)
(5) Command ID (RQ1)
MIDI Implementation
Equal Temperament
This method of tuning divides the octave into 12 equal parts. It is currently the most widely
used form of tuning, especially in occidental music. On RS-5/9, the default settings for the
Scale Tune feature produce equal temperament.
Arabian Scale
By altering the setting for Scale Tune, you can obtain a variety of other tunings suited for
ethnic music. For example, the settings introduced below will set the unit to use the Arabian
Scale.
Arabian Scale
-6
+45
-2
-12
-51
-8
+43
-4
+47
0
-10
-49
MIDI Implementation
Example Settings
Note name
Equal Temperament
C
0
C#
0
D
0
D#
0
E
0
F
0
F#
0
G
0
G#
0
A
0
A#
0
B
0
The values in the table are given in cents. Convert these values to hexadecimal, and transmit
them as Exclusive data.
For example, to set the tune (C-B) of the Part 1 Arabian Scale, send the following data:
F0 41 10 42 12 40 11 40 3A 6D 3E 34 0D 38 6B 3C 6F 40 36 0F 76 F7
171
MIDI Implementation
64 Voice Synthesizer
Model RS-5/9
Transmitted
Function...
Recognized
Basic
Channel
Default
Changed
116
116
116
116
Mode
Default
Messages
Altered
Mode 3
X
Mode 3
Mode 3, 4 (M = 1)
Remarks
*2
**************
Note
Number : True Voice
0127
**************
0127
0127
Velocity
Note On
Note Off
O
O
O
O
After
Touch
Key's
Channel's
X
O
O
O
*1
*1
*1
Pitch Bend
0, 32
1
5
6, 38
7
10
11
12
13
64
65
66
67
69
71
72
73
74
75
76
77
78
84
91
93
98, 99
100, 101
Control
Change
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
X
O
*1
*3
O
O
O
O
O
O
O
O
O
O
O
O
O
X
O
O
O
O
O
O
O
O
O
O (Reverb)
O (Chorus)
O
O
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
Bank select
Modulation
Portamento time
Data entry
Volume
Panpot
Expression
Effect control 1
Effect control 2
Hold 1
Portamento
Sostenuto
Soft
Hold 2
Resonance
Release time
Attack time
Cutoff
Decay time
Vibrato rate
Vibrato depth
Vibrato delay
Portamento control
General purpose effects 1
General purpose effects 3
NRPN LSB, MSB
RPN LSB, MSB
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
O
0127
*1
**************
System Exclusive
*1
: Song Position
System
: Song Select
Common
: Tune Request
X
X
X
X
X
X
: Clock
System
Real Time : Commands
X
X
O
O
Program
Change
O
: True Number
O
: All Sound Off
: Reset All Controllers O
Aux
X
: Local On/Off
Messages : All Notes Off
X
O
: Active Sensing
X
: System Reset
Notes
172
Version : 1.00
*1
*1
* 1 O X is selectable.
* 2 Recognized as M=1 even if M1.
* 3 Transmit data only when using the Setup Send command.
Mode 2 : OMNI ON, MONO
Mode 4 : OMNI OFF, MONO
O : Yes
X : No
Specifications
RS-5/9: 64-voice synthesizer (conforms to General MIDI 2 System)
Keyboard
Current Draw
600 mA
Parts
16
Maximum Polyphony
64 voices
Wave Memory
32 M bytes (16-bit linear equivalent)
Preset Memory
Tones:
Performances: 128
Drum Sets:
User Memory
Tones:
128
Performances: 128
Drum Sets:
Dimensions
Weight
RS-5: 6.0 kg / 13 lbs 4 oz (excluding AC adaptor)
RS-9: 10.8kg / 23 lbs 13 oz (excluding AC adaptor)
Accessories
Owners Manual
AC Adaptor (ACI/ACB Series)
Music Stand / 2 Screws for the music stand (RS-9)
Options
Pedal Switch:
DP-2/6
Foot Switch:
BOSS FS-5U
Effects
Multi-Effects: 42 types
Reverb:
8 types
Chorus:
8 types
Arpeggiator
45 styles
Controllers
Pitch Bend/Modulation Lever
Control Knobs:
6
Specifications
Display
20 characters, 2 lines (Backlit LCD)
7 segments, 3 characters (LED)
Connectors
Output Jacks (L (MONO), R)
Headphones Jack
MIDI Connectors (IN, OUT, THRU)
Hold Pedal Jack
Control Pedal Jack
Power Supply
DC 9V (AC Adaptor)
173
Index
Numerics
Effect
On/Off ................................................................ 44, 79
Signal Path ................................................................ 80
ENHANCER (Multi-FX) ............................................... 85
ENHANCER->CHORUS (Multi-FX) ........................ 102
ENHANCER->DELAY (Multi-FX) ........................... 103
ENHANCER->FLANGER (Multi-FX) ...................... 102
ENTER Button ............................................................... 11
ENVELOPE ............................................................ 54, 110
Equal Temperament ...................................................... 70
Exclusive messages ..................................................... 119
[EXIT] .............................................................................. 64
A
ACCENT knob ............................................................... 78
Accent Rate (Arpeggio) ................................................ 77
Aftertouch .................................................................... 119
Arabic Scale .................................................................... 70
[ARPEGGIO ON/OFF] .......................................... 42, 75
[ARPEGGIO/CONTROL] ........................................... 74
ATTACK knob ............................................................... 54
AUTO WAH (Multi-FX) ............................................... 85
B
Bank Select Transmit Switch ..................................... 121
Beat Pattern (Arpeggio) ................................................ 76
Bulk Dump ................................................................... 115
C
Category ......................................................................... 23
Channel
Receive .................................................................... 122
Transmit .................................................................. 120
Channel messages ....................................................... 119
Chorus
On/Off ................................................................ 44, 79
Settings .................................................................... 107
CHORUS/DELAY (Multi-FX) ................................... 105
CHORUS/FLANGER (Multi-FX) ............................. 105
CHORUS->DELAY (Multi-FX) ................................. 103
CHORUS->FLANGER (Multi-FX) ............................ 104
COMPRESSOR (Multi-FX) ........................................... 87
CONTROL 1CONTROL 4 .......................................... 74
Control Change ........................................................... 119
Control Pedal Assign .................................................... 73
CONTROL PEDAL Polarity ........................................ 73
CUTOFF knob ................................................................ 55
D
Demo songs .................................................................... 19
DEPTH knob .................................................................. 52
Detune ............................................................................. 69
Device ID Number ...................................................... 115
DISTORTION (Multi-FX) ............................................. 83
DISTORTION->CHORUS (Multi-FX) ...................... 101
DISTORTION->DELAY (Multi-FX) ......................... 101
DISTORTION->FLANGER (Multi-FX) .................... 101
Drum Set
Assigning a name .................................................. 113
Creating ................................................................... 112
Saving ...................................................................... 113
Selecting (Single) ...................................................... 29
Selecting (Split and Dual) ....................................... 37
What is a drum set? ................................................. 62
Dual ........................................................................... 34, 36
174
F
Factory Reset .......................................................... 21, 117
FAVORITE PERFORM BANK .................................... 58
FBK PITCH SHIFTER (Multi-FX) ................................ 97
FILTER .................................................................... 55, 110
Fine Tune ........................................................................ 69
FLANGER/DELAY (Multi-FX) ................................. 105
FLANGER->DELAY (Multi-FX) ............................... 104
G
GATED REVERB (Multi-FX) ....................................... 99
GM/GM2 Setup Message .......................................... 129
GM/GM2 SYSTEM ON .............................................. 117
GM/GM2 System On Receive Switch ...................... 128
H
HEXA-CHORUS (Multi-FX) ........................................ 88
HOLD PEDAL Polarity ................................................ 73
I
Initialize ........................................................................ 117
K
Key Mode ....................................................................... 34
Key Shift .......................................................................... 69
Key Velocity (Arpeggio) ............................................... 77
Knob ................................................................................ 74
Knob Assign ................................................................... 74
L
LCD Contrast ................................................................. 16
Level (Drum Set) ......................................................... 112
Level (Part) ..................................................................... 66
LFO .......................................................................... 52, 110
[LFO ON/OFF] .............................................................. 52
LIMITER (Multi-FX) ...................................................... 87
Local Control ................................................................ 124
LOFI (Multi-FX) ........................................................... 106
Lower Part ................................................................ 34, 40
Index
[MANUAL] .................................................................... 74
Master Key Shift .......................................................... 126
Master Tuning ............................................................... 18
Maximum Polyphony ................................................... 64
Memory .......................................................................... 63
MIDI .............................................................................. 118
MOD ................................................................................ 71
Modulation Assign ....................................................... 71
MODULATION DELAY (Multi-FX) .......................... 93
Modulation Lever .................................................... 51, 71
Motif (Arpeggio) ........................................................... 76
Multi-Effects
On/Off ................................................................ 44, 79
On/Off for Individual Parts ................................ 107
Settings ...................................................................... 80
Multi-Effects Type ......................................................... 81
Multi-timbral sound modules ................................... 118
N
Name ............................................................................. 113
Note Off ........................................................................ 119
Note On ........................................................................ 119
Numeric Keys ................................................................ 64
O
OCTAVE knob ............................................................... 78
Octave Range (Arpeggio) ............................................. 77
OVERDRIVE (Multi-FX) .............................................. 83
OVERDRIVE->CHORUS (Multi-FX) ......................... 99
OVERDRIVE->DELAY (Multi-FX) ........................... 100
OVERDRIVE->FLANGER (Multi-FX) ..................... 100
P
Pan (Drum Set) ............................................................ 112
Pan (Part) ........................................................................ 66
Panic function ................................................................ 65
Part ............................................................................ 28, 39
PEDAL ............................................................................ 73
Pedal Polarity ................................................................. 73
[PERFORM/TONE] .............................. 23, 26, 2930, 57
Performance
Assigning a name .................................................. 113
Easily Selecting ........................................................ 58
Saving ...................................................................... 113
Selecting .................................................................... 56
What is a performance? .......................................... 62
PHASER (Multi-FX) ...................................................... 84
[PHRASE PREVIEW] .................................................... 33
[PIANO] .......................................................................... 60
Pitch (Drum Set) .......................................................... 112
Pitch Bend Change ...................................................... 119
Pitch Bend Lever ........................................................... 50
Portamento ..................................................................... 67
Power .............................................................................. 15
Preset ................................................................... 26, 30, 56
Program Change ......................................................... 119
Pure Temperament ....................................................... 70
S
Scale Tune ....................................................................... 70
[SHIFT] ...................................................................... 6465
Shortcuts ......................................................................... 65
SHUFFLE knob .............................................................. 78
Shuffle Rate (Arpeggio) ................................................ 77
Single ............................................................................... 34
SLICER (Multi-FX) ...................................................... 106
Solo Switch ..................................................................... 67
Source (Multi-Effects) ................................................... 80
SPACE-D (Multi-FX) ..................................................... 89
SPECTRUM (Multi-FX) ................................................ 84
Split .................................................................................. 34
Split Point ....................................................................... 40
STEP FLANGER (Multi-FX) ........................................ 91
STEREO CHORUS (Multi-FX) ..................................... 89
STEREO DELAY (Multi-FX) ........................................ 92
STEREO EQ (Multi-FX) ................................................ 82
STEREO FLANGER (Multi-FX) ................................... 90
Style (Arpeggio) ............................................................. 75
Switch (Multi-Effects, for Individual Parts) ............ 107
Sync Source (Arpeggio) ................................................ 77
System Exclusive Receive Switch ............................. 116
System messages ......................................................... 119
T
Tempo (Arpeggio) ......................................................... 76
TEMPO knob .................................................................. 78
THROUGH (Multi-FX) ................................................. 82
TIME CONTROL DELAY (Multi-FX) ........................ 96
Tone
Assigning a name .................................................. 113
Category .................................................................... 25
Creating ................................................................... 110
Saving ...................................................................... 113
Selecting (Single) ...................................................... 23
Selecting (Split and Dual) ....................................... 37
What is a tone? ......................................................... 62
[TONE CATEGORY] .............................................. 23, 26
Tone Change Receive Switch ..................................... 122
Tone Search function .................................................... 23
Tone Type ....................................................................... 31
175
Index
Index
U
Upper Part ................................................................ 34, 40
User ..................................................................... 26, 30, 56
[USER/PRESET] ...................................................... 30, 39
V
VALUE [-]/[+] ............................................................... 64
Velocity Sense ................................................................ 68
Vibrato Effect ......................................................... 52, 110
Voice Reserve ................................................................. 64
Volume ............................................................................ 16
W
Wah Effect .............................................................. 52, 110
176
Index
Index
Memo
177
Information
When you need repair service, call your nearest Roland Service Center or authorized Roland distributor in your country as
shown below.
AFRICA
EGYPT
Al Fanny Trading Office
9, EBN Hagar A1 Askalany Street,
ARD E1 Golf, Heliopolis,
Cairo 11341, EGYPT
TEL: 20-2-417-1828
REUNION
Maison FO - YAM Marcel
25 Rue Jules Hermann,
Chaudron - BP79 97 491
Ste Clotilde Cedex,
REUNION ISLAND
TEL: (0262) 218-429
PANAMA
ITALY
ISRAEL
Roland Italy S. p. A.
PARAGUAY
NORWAY
SINGAPORE
Swee Lee Company
TAIWAN
Distribuidora De
Instrumentos Musicales
J.E. Olear y ESQ. Manduvira
Asuncion PARAGUAY
TEL: (021) 492-124
PERU
POLAND
P. P. H. Brzostowicz
SOUTH AFRICA
UL. Gibraltarska 4.
PL-03664 Warszawa POLAND
TEL: (022) 679 44 19
THAILAND
URUGUAY
PORTUGAL
ASIA
CHINA
Beijing Xinghai Musical
Instruments Co., Ltd.
6 Huangmuchang Chao Yang
District, Beijing, CHINA
TEL: (010) 6774 7491
HONG KONG
Tom Lee Music Co., Ltd.
Service Division
22-32 Pun Shan Street, Tsuen
Wan, New Territories,
HONG KONG
TEL: 2415 0911
INDIA
Rivera Digitec (India) Pvt. Ltd.
409, Nirman Kendra Mahalaxmi
Flats Compound Off. Dr. Edwin
Moses Road, Mumbai-400011,
INDIA
TEL: (022) 498 3079
INDONESIA
VIETNAM
ROMANIA
Piata Libertatii 1,
RO-4200 Gheorghehi
TEL: (095) 169-5043
AUSTRALIA
AUSTRIA
Roland Corporation
Australia Pty., Ltd.
38 Campbell Avenue
Dee Why West. NSW 2099
AUSTRALIA
TEL: (02) 9982 8266
NEW ZEALAND
Roland Corporation Ltd.
32 Shaddock Street, Mount Eden,
Auckland, NEW ZEALAND
TEL: (09) 3098 715
CENTRAL/LATIN
AMERICA
ARGENTINA
Instrumentos Musicales S.A.
Av.Santa Fe 2055
(1123) Buenos Aires
ARGENTINA
TEL: (011) 4508-2700
COSTA RICA
JUAN Bansbach
Instrumentos Musicales
Ave.1. Calle 11, Apartado 10237,
San Jose, COSTA RICA
TEL: 258-0211
1461-9, Seocho-Dong,
Seocho Ku, Seoul, KOREA
TEL: (02) 3486-8855
Comercial Fancy
PHILIPPINES
G.A. Yupangco & Co. Inc.
339 Gil J. Puyat Avenue
Makati, Metro Manila 1200,
PHILIPPINES
TEL: (02) 899 9801
BELGIUM/HOLLAND/
LUXEMBOURG
Roland Benelux N. V.
Houtstraat 3, B-2260, Oevel
(Westerlo) BELGIUM
TEL: (014) 575811
DENMARK
Roland Scandinavia A/S
Nordhavnsvej 7, Postbox 880,
DK-2100 Copenhagen
DENMARK
TEL: (039)16 6200
FRANCE
4, Rue Paul Henri SPAAK,
Parc de l'Esplanade, F 77 462 St.
Thibault, Lagny Cedex FRANCE
TEL: 01 600 73 500
CHILE
Roland France SA
BRAZIL
Cosmos Corporation
S.A.
Rut.: 96.919.420-1
Nataniel Cox #739, 4th Floor
Santiago - Centro, CHILE
TEL: (02) 688-9540
EL SALVADOR
OMNI MUSIC
75 Avenida Norte y Final
Alameda Juan Pablo ,
Edificio No.4010 San Salvador,
EL SALVADOR
TEL: 262-0788
MEXICO
Casa Veerkamp, s.a. de c.v.
Av. Toluca No. 323, Col. Olivar
de los Padres 01780 Mexico D.F.
MEXICO
TEL: 668-0480
FINLAND
Roland Scandinavia As,
Filial Finland
Lauttasaarentie 54 B
Fin-00201 Helsinki, FINLAND
TEL: (9) 682 4020
GERMANY
Roland Elektronische
Musikinstrumente HmbH.
FBS LINES
RUSSIA
MuTek
3-Bogatyrskaya Str. 1.k.l
107 564 Moscow, RUSSIA
TEL: (095) 169 5043
SPAIN
Roland Electronics
de Espaa, S. A.
Calle Bolivia 239, 08020
Barcelona, SPAIN
TEL: (93) 308 1000
SWEDEN
Roland Scandinavia A/S
SWEDISH SALES OFFICE
Danvik Center 28, 2 tr.
S-131 30 Nacka SWEDEN
TEL: (08) 702 0020
SWITZERLAND
Roland (Switzerland) AG
Musitronic AG
Gerberstrasse 5, Postfach,
CH-4410 Liestal, SWITZERLAND
TEL: (061) 927-8383
UKRAINE
TIC-TAC
Mira Str. 19/108
P.O. Box 180
295400 Munkachevo, UKRAINE
TEL: (03131) 414-40
UNITED KINGDOM
Roland (U.K.) Ltd.
Atlantic Close, Swansea
Enterprise Park, SWANSEA
SA7 9FJ,
UNITED KINGDOM
TEL: (01792) 700139
MIDDLE EAST
GREECE
BAHRAIN
STOLLAS S.A.
Music Sound Light
155, New National Road
Patras 26442, GREECE
TEL: (061) 43-5400
HUNGARY
Intermusica Ltd.
Warehouse Area DEPO Pf.83
H-2046 Torokbalint, HUNGARY
TEL: (23) 511011
IRELAND
Roland Ireland
Audio House, Belmont Court,
Donnybrook, Dublin 4.
Republic of IRELAND
TEL: (01) 2603501
LEBANON
A. Chahine & Fils
Gerge Zeidan St., Chahine Bldg.,
Achrafieh, P.O.Box: 16-5857
Beirut, LEBANON
TEL: (01) 20-1441
EUROPE
QATAR
AUSTRALIA/
NEW ZEALAND
KUWAIT
VENEZUELA
MALAYSIA
Saigon Music
PT Citra IntiRama
KOREA
JORDAN
AMMAN Trading Agency
Lilleakerveien 2 Postboks 95
Lilleaker N-0216 Oslo
NORWAY
TEL: 273 0074
ROLAND TAIWAN
ENTERPRISE CO., LTD.
Moon Stores
No.16, Bab Al Bahrain Avenue,
P.O.Box 247, Manama 304,
State of BAHRAIN
TEL: 211 005
CYPRUS
Radex Sound Equipment Ltd.
17, Diagorou Street, Nicosia,
CYPRUS
TEL: (02) 66-9426
SAUDI ARABIA
aDawliah Universal
Electronics APL
Corniche Road, Aldossary Bldg.,
1st Floor, Alkhobar,
SAUDI ARABIA
P.O.Box 2154, Alkhobar 31952
SAUDI ARABIA
TEL: (03) 898 2081
SYRIA
Technical Light & Sound
Center
Bldg. No. 47,
Khaled Ebn Al Walid St.
Damascus, SYRIA
TEL: (011) 221-1230
TURKEY
Barkat muzik aletleri ithalat
ve ihracat Ltd Sti
Siraselviler Caddesi Siraselviler
Pasaji No:74/20
Taksim - Istanbul, TURKEY
TEL: (0212) 2499324
U.A.E.
Zak Electronics & Musical
Instruments Co. L.L.C.
Zabeel Road, Al Sherooq Bldg.,
No. 14, Grand Floor, Dubai, U.A.E.
TEL: (04) 3360715
NORTH AMERICA
CANADA
Roland Canada Music Ltd.
(Head Office)
5480 Parkwood Way Richmond
B. C., V6V 2M4 CANADA
TEL: (0604) 270 6626
U. S. A.
Roland Corporation U.S.
5100 S. Eastern Avenue
Los Angeles, CA 90040-2938,
U. S. A.
TEL: (323) 890 3700
IRAN
MOCO, INC.
No.41 Nike St., Dr.Shariyati Ave.,
Roberoye Cerahe Mirdamad
Tehran, IRAN
TEL: (021) 285-4169
For EU Countries
This product complies with the requirements of European Directive 89/336/EEC.
For the USA
NOTICE
This Class B digital apparatus meets all requirements of the Canadian Interference-Causing Equipment Regulations.
AVIS
Cet appareil numrique de la classe B respecte toutes les exigences du Rglement sur le matriel brouilleur du Canada.
Owners Manual
Owners Manual
Using the supplied screws, fasten the music stand to the back
of the RS-9 as shown at left.
Turn the screws clockwise to tighten them.
Thank you, and congratulations on your choice of the Roland RS-5/9 64 Voice Synthesizer
Before using this unit, carefully read the sections entitled: USING THE UNIT
SAFELY and IMPORTANT NOTES (p. 2; p. 3). These sections provide important
information concerning the proper operation of the unit. Additionally, in order to feel
assured that you have gained a good grasp of every feature provided by your new unit,
Owners manual should be read in its entirety. The manual should be saved and kept
on hand as a convenient reference.
* When attaching the music stand, support it firmly with one hand to make sure that
you do not drop it. Be careful, so you do not get your fingers pinched.
Quick Start explains the basic functionality of the RS-5/9. By reading the Quick Start, you
will gain an overall understanding of the RS-5/9's functions and features. And, for every
item explained, you will find a convenient reference to the relevant page numbers in
Advanced Use, which you can turn to for additional information.
* Do not apply excessive force to the front or back of the installed music stand.
* Should you remove the screws used for attaching the music stand, make sure to put
them in a safe place out of children's reach, so there is no chance of them being
swallowed accidentally.
Read the material in Advanced Use when making detailed settings, when saving settings,
and when using the RS-5/9 together with external devices.
This manual is arranged into sections, according to objective. Whenever you are curious
about a certain item that can be set, and want to learn more about the function, refer to the
Parameter List. The relevant reference pages are provided.
02340601
02-3-AE2-51N