Smuts
Smuts
Smuts
Abstract
Why do people seemingly want to be scared by movies and feel pity for fictional
characters when they avoid situations in real life that arouse these same negative
emotions? Although the domain of relevant artworks encompasses far more than
just tragedy, the general problem is typically called the paradox of tragedy. The
paradox boils down to a simple question: If people avoid pain then why do
people want to experience art that is painful? I discuss six popular solutions to
the paradox: conversion, control, compensatory, meta-response, catharsis, and
rich experience theories.
Introduction
Few sane people spend their evenings rummaging through the biohazard
boxes sitting outside doctors offices to arouse heightened disgust, but a
great deal of people go to horror movies where they will experience
similar feelings.1 None but the most twisted villains would spread false
rumors about a friends infidelity to feel sadness at the pointless breakup
of their marriage, but people pack theaters to see melodramas that are
designed to jerk tears from audiences via similar scenarios. No one, at least
no one we would like to know, spends their lunch hour in the ER or their
afternoons at funerals simply to get a chance to witness the heart-wrenching
scene of premature death, but we buy books that arouse similar feelings.2
It is clear that one could produce examples indefinitely. This reveals a
pronounced, apparent dissimilarity between the types of experiences we
seek out in our daily lives and those we pursue in response to artworks.
It certainly seems that people are far more willing to experience negative
emotions in response to artworks than in their daily lives. This difference
begs for an explanation. Why do people desire to see horror films or
watch tragedies? More specifically, we might ask, why do people seemingly
want to be scared by a movie or feel pity for a character when they avoid
situations in real life that arouse the same emotions? This question is often
referred to as the paradox of tragedy.
There are a variety of answers to the paradox in the philosophical
literature. Control theorists argue that the putative painfulness of some
artworks is mitigated by our ability to stop experiencing them at will
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fact, the more general issue under consideration could be called the
paradox of painful art. The paradox of painful art can be stated as follows:
1. People avoid things that provide painful experiences and only pursue
things that provide pleasurable experiences.
2. People have painful experiences in response to putatively painful art
(e.g., tragedies, melodramas, religious works, sad songs, and horror).
3. People pursue putatively painful art.
The paradox boils down to a simple question: If people avoid pain then
why do people want to experience art that is painful?
Before discussing the details of the particular solutions to the paradox,
it will be helpful to look a bit more carefully at each claim of the paradox.
The third claim, that people pursue putatively painful art, is beyond
reasonable doubt. It is clear that audiences are not typically forced to the
movies against their will. There is no Hollywood secret police force
gathering people from their homes, forcing them into buses, only to be
made to sit in crowded theaters while eating buckets of popcorn. And it
is clear that audiences know what they are getting into. Rare is it that
people go to movies without first reading reviews, seeing a preview, or
talking to friends. And theaters do not have to employ bait and switch
tactics to get audiences to watch melodramas. There is no need to advertise
a comedy to get audiences to buy tickets to a tear jerker. Hence, no one
has taken issue with the third claim of the paradox: Audiences willingly
seek out putatively painful art with largely accurate expectations about
what they will experience.
In contrast, nearly every solution to the paradox has rejected the second
claim, as I have formulated it that people have painful experiences in
response to putatively painful art. There are two broad options here. One
might simply deny that putatively painful art provides any noteworthy
painful experiences. Alternatively, one might deny that the experiences
are on the whole painful. As we will see, conversion theories and control
theories take the first option, whereas, most compensatory theories typically
take the second, more popular route. Most, but not all, compensatory
solutions to the paradox claim that there is hedonic compensation that
is, they admit that audiences feel pain in response to putatively painful art,
but they claim that the artworks provide adequate compensation in the
form of other pleasures.
The second claim of the paradox has been a popular target for a variety of
reasons. First, if people do indeed feel pleasure in response to representations
of the suffering of others, then a significant moral problem presents itself.
Surely it is morally suspect to take pleasure in the suffering of others, and
likewise, the representation of the suffering of others. This moral problem
has motivated a search for alternate sources of pleasure, such as selfcongratulatory meta-responses we are pleased to be the kind of people
that feel sorry for such suffering. Second, people have failed to adequately
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There are two variants of the conversion theory. The first type of conversion
theory holds that painful emotions had in response to art are converted
into pleasure through some more prominent emotion. The second variant
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him to foresee his own death, where his hope of reuniting with the ghost
of his recently deceased daughter is dashed by the blade of a dwarf s
carving knife. Although an exemplary horror movie, it does not provide
a pleasurable experience. Not even close. Since there seem to be plenty
of heart-wrenching, depressing, disgusting, terrifying, and dread-inspiring
artworks, the conversion theory cannot serve as a general solution to the
paradox of painful art.
II control theories
In Man, Play, and Games, Roger Caillois argues, convincingly, that play
must be voluntary, that is one must be able to step out of the game
whenever one wishes, or the activity will cease to be playful.5 Similarly,
an effective horror motif is the doll that comes to life or the ventriloquists
dummy that gains control of its puppeteer. Such examples are instances of
games that will not stop. In so far as experiencing a fiction is analogous to
play, it suggests that the control we have over our fictional engagements
makes them less painful, or at least that if we loose control the nature of
the experience may become far more painful.
Although control theorists offer a partial explanation for why in response
to art we are willing to experience emotional responses that we shun in
real life (the difference question), they do not have a plausible answer for
why we want to experience such emotions at all. Our experiences of
negative emotions in response to fictional events may be less painful or
more tolerable because we have some degree of control over their
occurrence, but this does not mean that they are not painful at all. Perhaps
the central insight of the control theory can help one develop an answer
to the difference question, but, as to the basic motivational question, it is
not illuminating.
The general problem is further amplified if we consider that our emotional
responses to fictions are not completely, or even to a high degree, controllable. Although we decide to see a movie and can walk out of the
theater whenever we wish, we cannot just decide to end our depression
when we walk out of a melodrama, or to not feel tense and nervous after
watching a horror movie. If we feel any pain at all, then the question why
we desire such experiences, why we seek out painful art, is still open. The
control theory can supplement a further account, but it cannot answer the
motivational question on its own.
III compensation theories
pleasures had from works of a genre outweigh the pain. It will be instructive
to briefly consider how hedonic compensatory theories attempt to account
for the appeal of a particular genre, horror. Nol Carroll presents a
hedonic compensatory theory of the appeal of horror, arguing that the
reason why audiences seek out horror fictions, knowing full well that they
will experience fear and disgust, is for the compensatory cognitive pleasures.
Audiences, on Carrolls account, enjoy thinking about how one should
go about confronting categorically interstitial monsters. The experience
of horror is the price we are willing to pay for the pleasures of discovery
(186). This would explain why so many horror plots are structured in
a four stage onset, discovery, confirmation, confrontation model.
Carrolls explanation is intended to explain the appeal of narrative horror,
but he also offers a similar curiosity-based account of non-narrative works
of horrific art.
Although there are certainly forms of pleasure available from the discovery
plot structure, some would argue that Carrolls explanation leaves too
much out, namely, the pleasures of identification with monsters (Shaw,
Humean Definition of Horror). Daniel Shaw argues that horror fictions
are often enjoyable because they allows audiences to both identify with a
powerful monster as it dispatches the more annoying teenagers, and with
the victims who often ultimately triumphant (Shaw 2001, Power). Since
the notion of character identification is suspect (Carroll; Gaut), we might
want to revise the claim to state that audiences sympathize with or admire
the monster. Shaws principal example is Hannibal Lecter in Silence of the
Lambs, whose cunning and wit bring him into sympathy with the audience.
Elsewhere, Shaw argues that typical monster movies can encourage similar
responses from audiences enamored of a killers immense powers of
destruction (Shaw, Humean Definition of Horror).
Although Shaws theory is intriguing and highlights an extremely
important feature of the appeal of horror, it has yet to be worked out
across a broad spectrum of the genre. But, yes, we can agree that some
horror fictions are enjoyable because we like to see monsters vanquish
their prey. Carrolls general reply to this line of argument (Hallie), is that
it has only limited applicability (Carroll 1678). Perhaps the ferocity of
the zombies in 28 Days Later (Boyle, 2002) might arouse such reactions,
but the slow masses of dumb walking corpses in Night of the Living Dead
(Romero, 1968) certainly do not. In either case, the general compensatory
solution cannot be hedonic, since the overall effect of many horror movies
again, take Dont Look Now is not one of pleasure.
Most hedonic compensatory theories, of horror and painful art in
general, assume a predominant hedonic theory of motivation and then try
to point out which pleasure must be doing the work. And the hedonic
assumption is not altogether unwarranted. It is reasonable to grant the
compensation theorist the bootstrapping assumption that there is probably
more pleasure involved than pain, so that they may engage in a search for
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not have to make reparations for something desirable. But this does not
accord with the way we talk about painful art. No, we celebrate powers
of emotional devastation as virtues of works such as Dont Look Now.
IV meta-response theories
it is like to feel pity and fear do not out way the typically painful affect
of these emotions. The phenomenology simply does not support a
hedonic compensatory solution. And neither does the theory provide an
adequate ahedonic compensatory solution, at least not one that answers
the motivational question. Assuming that we could make sense of the
theory of emotional training, this would clearly be a valuable outcome of
viewing tragedy, but this is not why audiences go to the theater. No one
says, not even after a good amount of reflection, that they go to tragedies
for emotional training. So, why should we think that this plays a prominent
role in audience motivation?
Second, the purgation-style theory of catharsis holds that experiencing
pity and fear in response to tragedies, for example, expels these emotions.
Painful art helps drive out painful emotions in a flood of tears. We leave
the theater feeling cleansed, flushed of negative affect by an emotional
enema. Indeed, sometimes one might feel cleansed by painful art, but this
response is far from ubiquitous. Often one leaves the theater weeping
and depressed.
An additional problem is that it is not entirely clear what the supposed
purgatory mechanism involves. Why would audiences go to artworks to
have painful emotions aroused, simply to have them expelled? Why not
stay home and avoid the pain altogether? Again, if one claims that the
overall experience is pleasurable, then one owes us an explanation for
the works that we do not describe as ultimately pleasurable those where
we sob in our seats as the credits role by, but that we think of as good
works of art, not failed vehicles of catharsis. Further, the purgation theory
fails to account for cases where we seek out painful art in order to
heighten painful emotional responses, not purge them. Some sufferers of
lovesickness or a broken heart might try to expel sorrow by listening
to sad songs, but the rest of us seem to desire to intensify our pain
through music. We may have motivations beyond the pain, such as
focusing our attention in a process of reflection, but these motives do not
involve a desire for purgation. Rather, they require the opposite. So much
for catharsis.7,8
VI rich experience
Pleasure can only be part of the story for why people go to the movies,
the theater, read novels, or listen to music. If pleasure were the sole
motivating force, we could not explain the reason why, for instance,
audiences choose to see movies in any one particular genre. Why horror?
Why melodrama? Why suspense-thriller? These cannot have the same
answer, since audiences show preferences; we do not simply flip a coin to
decide what ticket to buy at the multiplex. Not just any type of movie
will do on just any occasion. If all we really want from a movie is pleasure,
then genre preferences could amount to nothing more than a hedonic
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his glass and spits it out, saying Ugh! This is rotten. The person to his
left replies, Let me try, and has the same response. This repeats until
everyone at the table has confirmed first-hand how bad the sour milk
tastes. The skit is funny, not because it shows a particularly stupid family
that would not take someones word about the state of a glass of milk and
thereby avoid a disgusting experience, but for exposing our desire for first
hand, experiential knowledge of the world. If Dubos is right, if people
do desire painful emotional responses, we also require answers to the
motivational question and difference questions.
Duboss relief from boredom explanation gives us a partial answer to
the motivational question why we might seek out such experiences, but
it does not account for why we usually choose to have them in response
to art. One suspects that the answer to the first question why we desire
such experiences at all is more complicated than simply relief from
boredom, and it may be easier to get at an explanation via the second
question. The rich experience theorist proposes that the reason we usually
seek out these experiences from art rather than real life, is prudence and
sometimes cowardice. Art provides a certain degree of safety not present
from situations that arouse extreme distress, disgust, anger, fear, horror,
misery, paranoia, and a host of other responses. Simply put, most of these
reactions cannot be had in real life without incurring significant risks to
ourselves and to our loved ones, risks that we typically do not take
because they far outweigh the rewards.
A painful art experience is largely more desirable and easier to have
than the painful emotional, real-life experience. Also, as the control theory
suggests, since we can usually control when such experiences take place
and often have the power to walk away when they get to be too much,
the pain involved usually does not pass a certain toleration threshold. The
safety garnered from our powers of control over art experiences also
allows for some reflection on the experiences themselves, which can
provide certain cognitive pleasures as we learn about our emotional capacities.
Further, our ability to endure certain emotional extremes can provide
enjoyment from feelings of power that result from a certain kind of selfovercoming and from the awareness of our own capacities.
For many of us, our richest aesthetic experiences come from encounters
with painful art, since one is seldom as fully engaged intellectually,
perceptually, and affectively as when experiencing painful emotional
responses in response to art. Few, if any, pleasurable experiences match the
intensity of our reactions to painful art. Hence, it is not hard to see why,
as Alan Goldman suggests, our involvement in such experiences is its own
reward (63).11 Painful affect is typically constitutive of large sources of
value; it needs no compensation or conversion. Hence, the rich experience
theory could also be called the constitutive theory. Overall, the reasons
why we desire painful experiences are multifaceted and complex, but why
we would rather have them in response to art rather than real life is clear.
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Short Biography
Aaron Smuts earned his Ph.D. in philosophy at the University of WisconsinMadison, where he also studied film. He works in a variety of areas in
the philosophy of art and ethics, widely construed. Aaron is interested in
horror, humor, pleasure, love, the philosophy of film, analytic existentialism, and
well-being. He has written articles for American Philosophical Quarterly,
Asian Cinema Journal, Contemporary Aesthetics, Kinoeye, Film and Philosophy,
Film-Philosophy, the Journal of Aesthetic Education, the Journal of Aesthetics
and Art Criticism, Philosophy and Literature, and the Stanford Encyclopedia of
Philosophy. He is currently a Visiting Assistant Professor in the Department
of Philosophy at Temple University.
Notes
* Correspondence address: Department of Philosophy, Temple University, 728 Anderson Hall,
Temple University, Philadelphia, PA 19122, United States. Email: asmuts@gmail.com.
1
Noel Carroll uses a similar example in his discussion of the paradox of horror.
I am assuming that our emotional responses to fiction are genuine emotions. There is some
controversy surrounding this claim. Kendall Walton, for instance, argues that we only experience quasi-emotions from fictions. But since the phenomenology of putative quasi-emotions
and real emotions are highly similar, I will assume that audiences do not shed mere crocodile
tears. Regardless, it is enough to get the paradox off the ground if we can agree that some
audience responses to fiction are negative unpleasant or even down-right painful.
3
C. D. Broad develops a sophisticated version of the hedonic tone theory of pleasure. But
hedonic tone theories of pleasure have gone out of fashion. The heterogeneity problem is
thought to provide a decisive refutation of this general family of theories. See Alston and
Feldman.
4
There is some debate as to whether non sensation-based pain should be thought of as literally
or only metaphorically painful. One might propose that psychological pain be called suffering.
The analog for pleasure would be to call psychological pleasure joy. L. W. Sumner makes this
distinction. But I do think that suffering and joy are apt descriptions of second order attitudes
that one might hold towards their condition, but I cannot find a clear line between psychological
and sensual pain and pleasure. Psychological pains typically feel bad, just as cuts and scrapes. And
psychological pleasures often feel good, as does a sweet snack. This should be clear as long as one
does not try to call all states where one is pleased that such and such is the case pleasure. Clearly,
most are not. I can be pleased that lots of things are the case without feeling any pleasure.
5
Caillois argues that play must be free (or voluntary), separate, uncertain, unproductive, governed by rules, and involve make-believe.
6
See Smuts for an examination of the use of sexist humor in LaButes.
7
The general class of theories that Im calling attitudinal theories of pleasure is not to be
confused with a notable member of the class, the Attitudenal Theory of Pleasure (ATP) offered
by Fred Feldman.
8
On page 41, Brandt offers a more technical notion of pleasure in functionalist terms.
9
Plantinga ch. 2, throughout.
10
Stephen Davies develops a similar explanation for painful musical experience. Rather than
try to account for why we are so constituted to desire painful affect, at least in response to art,
he simply notes that this is just how we are.
11
Goldman explicitly avoids tying his notion of aesthetic experience to pleasure. Following
along the lines of Dewey, he adopts a view of aesthetic experience that involves a thorough
exercise of our various capacities. Deweys description of aesthetic experiences as involving
doings and sufferings is well-equipped to incorporate our experiences of painful art.
2
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