RPGNow 01 04
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TABLE OF CONTENTS
Feature Review:
En Ferreus Veritas
A Interview with
Ben Redmond
10
Comic
Liz Walsh
15
24
We have plenty of preview material this month, so you can check out
some products before you buy them. Heathen Oracles Novice to Master
contains some wonderful artwork and material for d20, and SteamPower
Publishings Cast of Thousands is perfect when you need extras for your
Arrowflight (and d20 shortly) adventure. Additionally, Alternate Realties
Publications has graciously submitted another of its weapons which you
can use with d20, Fudge, Action! System, and more.
Our final Nuts and Bolts article looks at smaller or non-open systems
which can provide a good deal of fun. We had hoped to include
information on other products as well, but many were late in providing us
copies due to the holidays.
Absent again is the d20 article. If you are interested in contributing your
insights regarding the d20 universe, please email me at the address below.
We are missing review central as well, but not to worry, it will be back next
month.
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CREDITS
Editor in Chief
Brett Bernstein
Design/Layout
Brett Bernstein
Editing
Anna Dobritt
Joe Mucchiello
Cover Artist
William
McAusland
Brett M. Bernste in
Editor in Chief
editor@rpgnow.com
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For the last several months, this article has examined systems which can be licensed. In this issue, the
article will examine universal systems that dont necessarily have a license agreement with the product.
A Fistful of Dice
by Azathot LLC
While there is very little supporting material
for this system, the game does not necessarily
need very much supporting material. The
game has the ability to fit almost any genre
and any setting. With its relatively fluid
mechanic and various talents, a player could make any kind of
character they could ever want.
The system is relatively simple. The dice mechanic uses d6s and
the talent number denotes how many dice the player will roll.
Once the dice are added up, the GM must determine if the dice
beat his or her target number. As for these talents, they are
relatively broad and applicable. Basically, the system combines
skills, attributes, abilities, magic, feats, talents, and all other
describers under the banner of talents. To aid the players
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straightforward. It discusses the idea of
moving the danger level up and down to
manage certain genres. With a simple dice
mechanic, it gives pretty broad strokes of
rules. This assumes that the players and
GM are smart enough to decide what
modifiers and changes are needed in each
circumstance. The game itself offers a lot
to players wanting something a little more
refined but remain broad enough for any
type of roleplaying fun.
This is a humorous
game that pokes fun
at TV Soap Operas.
This is not a very complex game, but it
does take advantage of the best aspects of
this medium. To better explain this, the
character system needs to be examined. To
define a character, there are Traits, Goal,
Secret, and Home Set. To create a
character, the player must write a couple
of descriptive paragraphs about the
character. From this, traits are determined.
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CORPS
by BTRC
CORPS is a large and
very crunchy system.
With rules that cover
almost any genre, it
has an extensive point
system that creates very balanced
characters. There are a large amount of
skills and rules to govern every possible use
of skills. To aid the player in during
character creation, there are character
templates to map out certain decisions the
player will face during character creation.
Also,
there
are
advantages
and
disadvantages to help flush out the
characters. While character creation is very
diverse with a diverse point system, there
are rules that cover every situation.
The system is fairly basic, but it details
rules for many different situations. For
starters, the system uses a 1d10 when the
character attempts a difficult task.
However, the character does not have to
make a test if the skill rating matches the
difficulty or is higher. Then, there are rules
for contested actions as well as several
other actions. Combat is just as extensive.
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on the possible campaigns and the mover
and shakers of the setting. All in all, this
serves CORPS as a great end-of-the-world
setting.
Timelords
Timelords is about time traveling. The
background is that an ancient alien
civilization discovered a way to manipulate
time with devices known as Matrices.
These matrices rely on the discontinuities
in time-space continuum. For those players
that want a much more detail explanation
with physics, there is an entire chapter
dedicated to it with some plausible ideas.
As for the rest of the story, the aliens give
part of this technology to a human named
Lucifer. During this time, the aliens also
make a new life form. However, their
Frankenstein turned on them and
destroyed their civilization. It calls itself
the Great Destroyer. This creature destroys
Lucifers family and he seeks revenge on
the creature. They partially succeed, but
they now face each other. Most of the
time, the players accidentally end up with
a matrix by accident then, they must run
from other Timelords who are hunting
them.
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Feature Review:
En Ferreus Veritas
by Heyoka Studios
A Review by GameWyrd
Heyoka Studios rejects all claims of liability
associated with acts performed after you read
this book. We have no liability for acts
performed with, but not limited to, this book,
knives, bats, home made PVC claymores, those
shuriken you buy from Army/Navy stores, beer
bottles, tequila, freaky German porn, bowling
shoes, Apple Quadras, the Accursed Temple of
Cazic Thule, flying monkeys, coconut Zingers,
the truth about the grassy knoll, duct tape, or
hamsters.
This seems like such an important disclaimer
that I just had to begin the review with it too!
En Ferreus Veritas is about rapiers. If you need
to be told that thats a type of sword then it
might not be the best PDF for you. Mind you, I
cant think of a better introduction to
roleplaying friendly rapiers than En Ferreus
Veritas either, so lets say that the PDF is suitable
for every level of experience; its just up to you
have the interest.
SCORE: 7
Contributed by GameWyrd
[www.gamewyrd.com]
Gamewyrd is a roleplaying site
with reviews, interactive fiction,
forums, and much more. The
site is a fantastic resource for
adventure gamers.
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wellwhat with monsters and magicEn
Ferreus Veritas rather sagely introduces the
made up Annwvyn and Moldovian styles.
Annwvyan is based on a fairy-real British
Isle style, where the canons of the Royal
Navy didnt make fencing obsolete. The
Moldovian style puts you in good stead
against vampires and werewolves. Fancy
having a cross build into the hilt of your
rapier or a silver tip? Learn the Moldovian
style. Later on in the supplement were
actually given world information about
Moldovia and Annwvyn.
Can you tell your forte from your fuller?
No? It might be rather embarrassing the
next time youre playing a fighter and an
NPC cautions that your fuller is choked. My
what? Theres a very brief but effective
summary of the parts of a rapier and I
really wish Id read it before my noble
fencing game came to a close. Damn.
Once you know all that you need to
know about the different parts of the
sword you can come look at custom
swords, magic and psionic rapiers with
fresh eyes. If the rapier is made up of so
many different bits and each bit has a
separate function and use then that opens
up a whole new world of possibilities.
Thats just what happens here. Its no
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a lock of hairthats the thing, a dramatic
dodge. Just combine this paragraph with
the one above; a half circular parry earns a
riposte, which forces a Dramatic Dodge
(and a splash of magic). Ooo. Well be
fighting on tables or swinging from
chandlers next.
Heyoka Studios isnt quite the household
name (gamer household that is) that some
PDF publishers have managed to become.
Give them time. Quirky but practical
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Cartogaphy Unlimited
for RPGs
The company that brings
you the RPG Freelancers
Guide, SRD 3.5 and
SRD 3.5 Monsters
PDFs, and future
mapping products.
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10
An Interview with
Ben R edmond
by GameWyrd
www.gamewyrd.com
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comedies have a dark edge, though. I think
the reason for this is the media through
which most SciFi is delivered in the
respective countries. America has a lot of
big budget TV shows, which have a
requirement due to censorship laws to
tone down any real horror elements whilst
most SciFi and fantasy for the British fan
comes on paper. Thats not to say that
Americans are incapable of being dark.
Robin Hobb is very dark at times and
Midnight is so good we almost considered
not bothering with DarkLore.
Is Malladins Gate a small
company? Do you see yourselves
as a company or as gamers with a
for sale product?
Technically were not a company, were a
co-operative. In size, were tiny. Weve got
three of us working on the writing side
and spend most of what we make on just
keeping things ticking over, getting art for
the books and perhaps a little bit of extra
pocket money for RPG books every month.
I definitely think were more on the lines of
gamers with a product to sell than a true
company. We started off with big
ambitions and targeted our products
accordingly, looking for holes in the
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gradually better in more recent releases.
Its annoying that the expense in fixing
these issues is not carried over into sales.
Hence were scaling down a bit and will be
concentrating on writing what we want to
write rather than what we think will get us
noticed. We constantly get good reviews.
DarkLores our best yet and always seems
to be winning new fans, so maybe theres
some commercial, or at least critical,
advantage to choosing to develop our
favoured ideas.
If you could have gone straight to
paper and not dabbled in the PDF
industry first, would you have
had?
Yes, definitelyif wed had the money
Im sure we would have done. But Im not
sure that would be the best way to go. The
impression I get is that it is very difficult to
get distributed without any sort of
pedigree, which in turn you cant get
without already being in print. The PDF
platform allows us to at least get some
critical acclaim for our works and then we
can know whether were barking up the
wrong tree or not. The worst review weve
had was Average, so we cant be doing too
badly, can we? But the PDF and POD sales
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seriously looked at what it would take to
become a full time writer, either as a
freelancer or taking Malladins Gate
forward with an investment and going into
print. As soon as I did some sums and
realised it was never going to provide me a
living wage, I decided to think about other
avenues. Hence I am now studying to
become a teacher. Ive got two years of an
intensive course to complete before I
qualify, so my writing and gaming in slow
down as a result. Im hoping to get to play
some time in the New Year, provided I can
get my assignments finished . The
biggest difference becoming a writer has
made to my view of the hobby has been
more felt at the gaming store. I now buy
more (I put aside my Malladins Gate
money for RPG books only) but want less. I
find myself put off by much of what is
available in print because I dont agree
with the approach someone has made.
One thing that I think we do well at
Malladins Gate is having a kind of artistry
about the actual game mechanics
themselves. Far too often I see a mechanic
that I think is messy or doesnt capture the
flavour of its intended outcome, despite it
being well balanced and perfectly
functional. Maybe Im just too anal about
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thought wed have too much overlap, but I
think DarkLore has too much going for it
to have forgotten about. Our approach to
the classes and systems I think is, so far,
fairly unique and the world itself has a lot
going for it, and is very different to
midnight.
How influential do you think PDF
RPGs and supplements will be in
2004? Will PDF products be more
significant than theyve been in
2003, less than or about the
same?
Thats a difficult question. Id like to
think that some of us who regularly turn
out quality products will get noticed and
the PDF marketplace will prosper as a
result. However, I get the impression that
this will not happen and I think that
anyone other than Malhavoc Press will trot
along at the same respectable rate.
Malhavoc have had a great year with
Arcana Unearthed and look like only
improving their lot in the New Year.
What might we expect from
Malladins Gate in 2004?
Weve two products that are a few
months off release: Epoch, a D20 system
board game of civilisations and Martial
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But perhaps my biggest anticipation is over
the Aeon timeline products that Swords
and Sorcery is developing. I was a very big
fan of Trinity and played it a lot, so I cant
wait to see how they handle that in D20.
My only nagging doubt is that Ill not like
how they converted it to D20 and be put
off.
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Y2WV2K.2W,-
Currently, Beretta is best known for its many
Weapon
CX4 Storm Carbine
well-regarded semi-automatic pistols. While the company
Manufacturer
Beretta
Year
2003does manufacture a number of rifles, these weapons are
Nation
Italy
relatively unknown outside military circles. In an effort to
9 x 19mm Parabellum,
change the companys dismal performance in the rifle
Caliber
Mags
10, 12, 15, 20
.40 S&W, .45 ACP, 9 x
market, Beretta has introduced a new pistol caliber carbine
21mm IMI
targeted at the law enforcement market. This new weapon
Accuracy
Group
22 cm @ 50 m
MOA
was introduced to the firearms market during the third
Kill
Pen
quarter of 2003, with a number of demonstrations and
Velocity
Energy
prototype displays at various trade shows since February
Weight
Empty
2.57 kg
ROF
SS
45
2003.
Loaded
MB
This new carbine, the CX4 Storm, is an
Length
755 mm
Burst
impressive looking weapon to say the least. Beretta
Range
Effective
100 m
Auto
teamed with the internationally renowned Giugiaro Design
Max.
Cyclic
to do an extensive ergonomic study on the weapon,
producing a rather futuristic design that is comfortable to
9 x 19mm Parabellum and 9 x 21mm IMI ammunition do
carry and fire. The form is rounded in every way possible,
Notes
not require a parts interchange to be fired through the
drastically reducing weapon snag. The weapon is
same weapon.
contained in a high-tech polymer shell, which is just the
of your choice, with the compatibility extending to the 92, 96, 8000,
most visible use of polymers which were used extensively throughout
8040, and 8045 pistol series. The rifle is also caliber interchangeable
the weapon to reduce weight, increase corrosion resistance, reduce
with access to the appropriate parts.
manufacturing costs, and eliminate the problems associated with the
The polymer shell is fitted with multiple sling mounting
breakdown of metal finishes.
points, as well as a retractable forward accessory rail that extends
Inside the rifle is equally impressive, providing a fixed
out from the fore-end, allowing the quick mounting of commercial
barrel design with a long sight radius for inherent accuracy and the
tactical accessories, like tactical lights or laser designators. The shell
reliable semi-automatic blowback action design for rugged reliability.
is also molded with hard mounting points which can handle various
Topping it all off is the ability tool-free field strip the carbine, along
accessories, including top, side, and bottom Picatinny rails. The
with internally adjustable components that allow the weapons crosscarbine comes prefitted with a side rail. The shell also incorporates
bolt safety, magazine latch, bolt handle, and ejection port to be
reliable basic iron sights. The front post sight can be adjusted for
swapped for left or right handed use in the field. These controls are
windage and elevation, while the rear ghost ring has both long and
laid out in a fashion similar to the Beretta M92FS pistols, providing
short range aperatures. Both sights are protected by rugged ears
operational familiarity for hundreds of thousands of gun users around
molded into the shell and the sights can be folded down when other
the world. This familiarity extends further with the carbine being
optics are placed on the carbine.
available with compatibility with the magazines of the Beretta pistol
Y2WV2K.2W,-
Weapon
CX4 Storm 9mm Carbine
CX4 Storm .40 S&W Carbine
CX4 Storm .45 ACP Carbine
Special Rules
Type
ACC
Con
Av
Caliber
DM
Ammo Rate of Fire
RIF
+3
T
C
9mm P
0
10,15,20
2 [SS]
RIF
+3
T
C
.40 S&W
0
10, 15
2 [SS]
RIF
+3
T
C
.45 ACP
0
10, 12
2 [SS]
9mm version can fire both 9 x 19mm Parabellum and 9 x 21mm IMI caliber cartridges.
Rel
RE
RE
RE
Effect.
Range
(meters)
100
100
100
Weight
Empty
(kg)
2.57
2.57
2.57
Weight
Loaded
(kg)
2.75
2.75
2.75
Cost
$687
$687
$687
Weapon
CX4 Storm 9mm Carbine
CX4 Storm .40 S&W Carbine
CX4 Storm .45 ACP Carbine
Special Rules
Damage
Range
Type
Increment Rate of Fire
Damage Critical
Mag
Size
2d6
20
Ballistic
35
SA
10, 15, 20
Sm
2d6
20
Ballistic
35
SA
10, 15
Sm
2d6
20
Ballistic
35
SA
10, 12
Sm
9mm version can fire both 9 x 19mm Parabellum and 9 x 21mm IMI caliber cartridges.
FUDGE
Weapon
CX4 Storm 9mm Carbine
CX4 Storm .40 S&W Carbine
CX4 Storm .45 ACP Carbine
Special Rules
Shots
Rate of Fire
Range
Accy
Dmg
10, 15, 20
SA
Good
Great
3
10, 15
SA
Good
Great
4
10, 12
SA
Good
Great
3
9mm version can fire both 9 x 19mm Parabellum and 9 x 21mm IMI caliber cartridges.
Weight
6 lb
6 lb
6 lb
Cost
$687
$687
$687
Purchase
DC
17
17
17
Restriction
Lic (+1)
Lic (+1)
Lic (+1)
Notes
Action!
Weapon
CX4 Storm 9mm Carbine
CX4 Storm .40 S&W Carbine
CX4 Storm .45 ACP Carbine
Special Rules:
STR Max
RoF
Amm
Wt
Min
Rng
3d6+2
P/L
+1
0
2
100
2
10,15,20
2.75
4d6
P/L
+1
0
2
100
2
10, 15
2.75
3d6+2
P/L
+1
0
2
100
2
10, 12
2.75
9mm version can fire both 9 x 19mm Parabellum and 9 x 21mm IMI caliber cartridges.
Dmg
Type
Acc
Rmod
Cost
Notes
$687
$687
$687
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Azag Boneseer
agent of chaos
2003 SteamPower Publishing. A Cast of Thousands PDF is available from RPGNow now, containing over 30 Arrowflight NPCs, new
occupation templates, spells, combat styles and dozens of useful GM resources. A d20 edition will be released soon.
Chapter One
10
his magic and found the spells were much more powerful and far
simpler to cast. Azag knew then that his time would come.
Personality
AGL
Athletics
Stealth
PER
Awareness
Bargain
Wilderness Skills
DEX
Craft: Bone Carving
INT
Education
Language: Ancient
Lore
Natural Sciences
Theoretical Sciences
3
1
2
5
4
1
2
3
3
5
2
2
3
2
2
STR
Climb
Endurance
WIL
Resist
SPIRIT
MANA
Theory: Divination
Theory: Elementalist
INITIATIVE
SAVE
ACTIONS
2
2
4
4
3
1
7
5
4
4/4
5/5
2
Plot Hooks
The number of goblin raids has increased in Troilanos recently.
Rumours abound of a new goblin chieftain, a mage of considerable
skill. Lord Jakob Troilanos has sent out an open request for aid,
which reaches the PCs.
Azag, in a fit of rage, has moved his tribe down to the lands of
Corvel, gaining followers from among other tribes along the way.
He now has a sizeable army and is poised to attack. Mercenaries
and anyone else willing to help are drafted in the hopes that Azag
can be stopped and peace maintained.
Rumours of a powerful and deadly Chaos mage stalking the night
in northern Corvel reach the characters. Azag has come to test
the lands of men and elves and is revelling in the terror and pain
he is causing to his chosen enemies. If he is not stopped soon
there is no telling the damage he might cause.
Earthcall
Farsight
Firecall
Foresight
Know Person
Chapter One
Azag is, at his core, bitter. Having spent so many years as the
target of cruelty he now revels in seeing it dealt out to others. He
is filled with hatred for all living things and rejoices in death and
pain; he gains great pleasure from using the forces of Chaos to
suck the Web of Life dry and slaying and torturing his enemies.
This hatred, this core of savage resentment, has stained Azags
soul dark with evil, malicious intentions. His only desire is to
wreak havoc and destruction on as many living things as he can
before he perishes. To this end he has focused his spite on the
nations of elves and men to the south, and he is now consumed
with plotting their downfall. To do this Azag knows that he must
create an army of goblins to do his bidding. Azag now expends
all of his considerable will to achieve that end.
Azag Boneseer
Goblin chaos mage
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System Rules Document Copyright 2000, Wizards of the Coast, Inc.; Authors
Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E.
Gary Gygax and Dave Arneson