Smartphone Hardware Architecture: Andrew Fallows and Patrick Ganson

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Smartphone Hardware

Architecture
Andrew Fallows and Patrick Ganson

Agenda

Architecture
o ARM processor
o Snapdragon
o Comparison to PCs
Developments
Introduction and History
o System On Chip
o Multi-Core
Challenges
o Is hardware evolution slowing?
o Moores law
o Miniaturization vs improving performance
Conclusion

Introduction
No standard exists to define what makes a
phone a smartphone.
GSM/CDMA/etc mobile phones
run a high-level operating system
Features:

o
o
o
o
o

WiFi
Bluetooth
internet access
custom application software
cameras

History

1997 - Term smartphone is coined

1999 - RIM begins making BlackBerries

2007 - iPhone 1 released

2008 - Android v1.0 released

Now - iPhone 5 and Android v4.2

History
2007
o

smartphones are 12% of total sales of phone


handsets

2012
o

o
o

smartphones are 37% of total sales of phone


handsets
45% of American adults own smartphones
In the age range of 18-29, the number is 66%

Architecture

Architecture - ARM

RISC Based Processor conceived in the 80s

Android first utilized ARM in 2008

Since 2008, 190 million Android devices shipped with


ARM

Great performance with low power costs

NVIDIA Tegra 3 - 4 ARM Cortex A9 cores at 1.5 GHz on


HTC One X Device

Architecture - ARM

Architecture - Snapdragon

Similar to ARM processors, ARM Cortex A15

Developed by Qualcomm

Built with 28 nm process

Uses ARMv7 ISA

Up to 1.7 GHz quad core with 2MB L2


C

Architecture - PCs

Smartphones constrained by power


demands - battery vs. wall power

Smartphones constrained by size

PCs losing popularity due to increased


portability

Replace PCs in the future

Developments

Developments - SoC

System on a Chip
o
o

Whole-system ICs
Reduced cost

Contrast with microcontrollers


o
o
o

generalized
higher performance
matter of scale

Developments - Cores

Dual and Quad core


o
o

Qualcomm Snapdragon
Nvidia Tegra 3

Untested performance improvement


o

"The reality is that the quad-core could be better, it


could be equal, or it could be appreciably worse."
Nick DiCarlo, VP Marketing at Samsung
"...the so-called dual-core, quad-core mobile phones
can only waste batteries, but not be useful for
consumers all the time."
Stephen Elop, CEO at Nokia

Challenges

Hardware evolution is slowing


o

it is becoming increasingly difficult for handset


makers to differentiate their smartphones in terms of
hardware specifications.

Moore's Law

Consumer demands shifting away from


hardware performance

Conclusion

Demographics show smartphones are


quickly permeating daily life

Raw performance may be losing priority for


new developments

Portable computing may eliminate


stationary/desktop computing for consumers

Questions?

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