Dragons of Britain 2
Dragons of Britain 2
Dragons of Britain 2
The
Spring 2013
STYGIAN FOX
Contents
2
3
4
17
24
28
Contents
Noble Edicts
Editorial by Steff Worthington
32
36
47
49
The Otherworld
Music for Arthurian games by
Steff Worthington
50
52
62
Writers
Steff. J Worthington,
Dave Elrick, David Larkins,
Christopher Payne, Lucy Rhodes, &
Paul Mitchener.
Artists
Copyright
Dragons of Britain is a magazine dedicated to the
world of Arthurian gaming & RPGs King Arthur:
Pendragon is copyright 2013 Greg Stafford &
Nocturnal Media. Age of Arthur is copyright 2013
Wordplay Games. This free fan based magazine is
not for sale and is a work of fiction. No similarities
to real world people (still living or sleeping
underneath a hill) or events are intended.
steffworthington@hotmail.com
We are eager for submissions and this magazine
can only continue with your help. Please e-mail
your submission idea to the address above.
Noble Edicts
Whats in a tale?
Where do we draw the line between
the fantastic and reality? Is a story
so much more enjoyable for having
the unrealistic elements inserted in it
than dealing with purely the facts?
We as grown adults tend to restrict
ourselves to the facts but children
need more nourishing fare.
Our fairy stories seem to build on a
natural sense of curiosity and wonder within all of us and games that
deal with a nearby, but distinctly
seperate, realm such as Call of
Cthulhu: Dreamlands, Age of Arthur,
Pendragon, and Changeling: The
Lost, keep these themes running in
our hobby time.
Yet not all fairy stories are for children. We need not look just at the
brothers Grimm for tales that are, to
say the least, a little unpleasant to
modern parents sensibilities.
In some dark tales, the wolf eats
grandma. In other older tales its
much worse. Celtic fairy tales have
some of that darkness too. A sense
that a tale isnt just entertainment
but also to teach about the sad fact
that life can be dangerous for innocent folk and its best to stick to the
path and not to wander. To do as
your parent tells you because its for
the good of your health.
The
Maidens
Oath
A Pendragon adventure by David Elrick
during the Period of Unification
Scenario Travel
Conditions
This scenario is ideally
played at Easter and as
such player knights may
find that their biggest
impediment to completing their journey is the
weather. Its likely there
will be frequent and
demoralising rain during
this time, especially in
good farming land like the
vale of Gloucester.
GMs should feel free
to improvise the effects
this sometimes muddy
and sodden ground or
rainbursts will have on
travel times and, rarely,
on horsed combat skills.
The reasoning here is
not to hinder the players but to provide local
colour and eventful
happenstance to what is a
relatively flat and calming
countryside in comparison to the rest of Britain.
Travel rules can be found
on p.99 of the Pendragon
rulebook (5.0 & 5.1)
some bandits.
Skirting Bath, they pass Badon hill
and the site of the great battle. Pressing on, they reach the ferry across
the Saefern, the ferryman confirming that they are on the right track,
and track him to a castle in the Black
Mountains.
shouting for justice. The chamberLocation: The Great Hall, Salis- lain follows, his desire to eject the
bury Castle
woman warring with the fact that he
is unable to touch a noble woman
Date: Easter Day 519 AD
even one holding a sword. He is
pleading with her to come out and
It is Easter 519 AD. The PCs have hell take her to the rest of the ladies.
gathered at Salisbury to pay fealty to their liege lord, Earl Rob- What do the characters do? Rememert, and are at the Easter feast in ber they are not armed as this is a
the great hall. Only the men are feast. Also, culturally the sight of a
there, the women are elsewhere woman holding a sword is just plain
in the castle.
wrong to them. Let them react. The
knights should be shocked and posThere was a great battle at Ba- sibly scandalised by the appearance
don the previous year and many of a lady in armour. Although we
knights were killed there or died wouldnt think a lot of it in our culin the winter of their wounds. ture, in their culture it is an imposSome knights have been replaced sibility (one of my players described
by sons or brothers, but there are it as roughly akin to a haddock
still some empty seats at the ta- singing the intro to Toscanini). This
ble, indicating lordless manors. might be a good point to introduce
There have been rumours that Passion rolls.
lordless manors will be shared
out amongst the survivors and There will certainly be two chances
there is much anticipation.
to roll against Hospitality:
The servants have cleared away
the food and restocked the wine
and mead. Earl Robert sits at the
high table and his dogs (red setters) snooze by the fire.
The tables are set out in a U formation, with the Earl at the base
of the U and the knights down
both sides. The open end of the
U faces the double doors leading
out of the hall.
The woman whacks the chamberlain over the nose with the sword.
Before anything else can happen,
Earl Robert commands the chamberlain to leave the woman.
in search of clues (or wherever else archery in the fields below the Abbey
they may think of).
(the Abbeys patron was an archer).
Pious checks would be appropriate for anyone wanting to get the
Archbishops blessing before they
depart. Part 1 takes place in the
middle of the day. Even after equipping, they easily have time to make
it to Amesbury before dark.
Part 2 Amesbury Abbey
Location: Amesbury Abbey
Following a suggestion from Earl
Robert, they travel to the giant abbey at Amesbury, where they hear
some news of the renegade knight.
It is a short journey to Amesbury
perhaps 2- 3 hours in total.
The monks greet the characters, although there are some odd looks at
Lady Elianor. A woman dressed as a
knight attracts a lot of attention.
Any Pagan knights should only attract
attention if they do something to do
so. The monks are not so concerned
with converting pagans as the Archbishop is (although they wont turn up
the chance if it is offered). Their place
in heaven is assured by other deeds.
The abbot (Abbot Barnabus, although
he will allow them to call him Brother
or Father Barnabus, even though it is
technically inaccurate) will listen to
their story and then they will be fed
and allowed to do their own thing for
a while. Eventually the abbot will call
them back and tell them that a knight
answering to the description of Sir
Arawn was seen on the old forest road
to Aquae Sulis (Bath).
11
Introducing Suitable
Pathos at Badon/
Baddan
As mentioned in the
main text, the Battle of
Badon Hill (Lat-Mons
Badonicus, Cym- Mynydd
Baddan) should stir up
all sorts of emotions in
the players as it is the
very hour of their bright
shining, their triumph,
and their sorrow. In terms
of the message of Badon,
it is there to be a counterpoint foretelling in theme
of the Battle of Camlann.
Obviously the pride felt
at Badon will eventually lead to sorrow where
Arthur falls.
In some tales Arthur is
relieving an ally atop the
hill who is under siege by
the Saxons. He attacks
and breaks the siege so
profoundly that the survivors retreat back along
their approach and along
the Thames valley. Some
even return to Germania.
In other versions, it is
Arthur who is under siege
made prominent by the
focus a few scholars place
on Arthurs shield, Peridwen. One of these scholars
though is Geoffrey of
Monmouth and great care
should be taken in regarding his works as they are
12
he will tell them hair-raising stories about faerie hunts and lost villages in the Dean forest.
In several of the games I ran I
placed a little run-down monastery off the road just after the crossings, run by a holy Abbot who was
always in the chapel praying and
a group of old men and boys. But
camping out under the trees would
be a good alternative - especially if
the ladys maid is at all the nervous type...
Once on the Escavalon shore they
can either head straight for the
Black Mountains, or they can turn
aside and head for Carlion. There
is nothing relevant to this adventure for them in Carlion, although
it can provide a chance to recover
from any wounds and re-equip if
the battle with the bandits went
badly.
Part 6 The Black Mountains
Location: The Black Mountains in
Escavalon
On the Escavalon shore, they follow the road up into the hills. The
road gets steadily less civilised
As they reach the foothills, they are
confronted on the road by three
large dogs, barking at them and
blocking their way. Their owner, an
older knight with only one eye, will
ride up behind them and call them
to heel. Eventually he will have to
get down and pull them away.
full of fantasy.
In either event, knights
should feel trepidation
at nearing such a place.
If they did not take part
in the battle then it has
a fearsome reputation.
If they did, then their
own memories of such an
event may create problems
for normally composed
knights. It was huge battle
of a size seldom seen and
no one wouldve escaped
that tumult without some
injury, be it physical or
psychological. Only knights
who were never there
would blithely boast of
great deeds without touching on the horror.
Theyd have heard friends
screaming but would have
been unable to help, even
the dying screams of the
enemy would have had an
effect on them. The most
heroic and valiant warrior
on that day will shake a little in his armour when the
word Badon is uttered.
Its fearful reputation may
be enough to have that just
one word mean so much
more than the location.
The player knights may
be aware of what such a
tremendous victory it was,
but not of its eventual
result. This battle, and a
later one at Chester, are the
13
14
Escavalon
A battle follows and the story ends.
From the castle of Sir Goronwy,
the road splits. One way leads up
into the mountains already dominating the skyline. The other leads
East and a little North, following
a small river (Do not drink from
it it comes from the forest and is
ensorcelled).
Eventually, they crest a rise and see
a castle on a hilltop ahead of them.
It is black with age and it looks run
down. There are a couple of villages in the distance, but no sign of
people. Beyond the castle, on the
Eastern horizon, is the edge of the
forest.
The final battle is the hardest bit to
predict and much depends on how
the players approach it. A siege is
not appropriate - they have neither the equipment nor the time
- but sneaky attack might succeed
by taking a side-door in the castle
wall.
Alternatively, riding up and issuing a suitably insulting challenge
should do the trick. Passion rolls
are definitely appropriate at this
point and should tip the balance in
the players favour.
How this goes depends on what the
players want to do:
* If they want a battle, Arawn and
his four brothers are on the sward
in front of the castle and ready for a
knights may want to romance Elianor (see the Lovers Solo in the
rule book). On the map of manors
in the rule book, Elianors manor
is called Landford and lies south
of Falt on the fringes of the New
Forest (on modern maps it is just
north of Cadnam, between Southampton and Ringwood the Rufus
Stone is close to Cadnam).
There is also the matter of the manor which Arawn and his brothers
held. Although it is in the jurisdiction of the lord of Carlion, one of
the player knights may be awarded
it as a reward for clearing Arawn
and his brothers out. Other adventures may lead from this, especially if some of Arawns brothers got
away as they may hold a grudge
against the player knights. In addition, the manor is close to the Dean
forest a good source for many adventures.
When Elianor marries, her fathers
magical sword will form part of her
dowry and will go to her husband.
Is it really magical and, if so, what
magical properties does it have?
The answer to that lies outside the
scope of this adventure.
Finally, use the glory rules in the
rule book to award glory. Remember that the lady Elianor earns glory too.
Editors Notes
on Female Knights
While this scenario conforms
to canon and to the best of the
literature, progressive Gamemasters may wish Lady Elianor to
not only continue her life as a
warrior, but also expand on it.
Perhaps she hears of the crimes
against other women and seeks
to protect them? Perhaps she
establishes an order of warrior
women knowing well how much
women can contribute?
These questions are, of course,
left to individual Gamemasters but its not unheard of in
literature and history for female
warriors and all female military
units.
But what of her promise to Lord
Robert? To never fight again as a
man? Wordplay and the seductive subtleties of language are
a staple of the Arthurian tales,
especially the Celtic Arthur. Lady
Elianor may have promised
never to fight as a man, but
that doesnt mean she could not
fight as a woman. She may even
invent a new way of fighting.
Something the most mysoginist
of knights may term sneaky or
treacherous but every bit as
valid as a mans art of arms.
Keeping such industry from her
husband may be half the fun of
the adventure and an enjoyable
challenge for female players.
~ Steff.
15
16
17
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20
events around, or ignore events entirely. You could, for example, drop
Tristram and Isolde from the narrative and not lose a thing, especially
if one of the PCs in your own group
was a particularly romantic knight
involved in a tragic love affair of
their own. Arthur, Guenevere, Lancelot, and (arguably) Mordred are
the only sacrosanct characters.
Everyone else is fair game. Does Sir
Palomides get killed by a PC during a tournament before he has a
chance to take up the hunt for the
Questing Beast? So be it. Perhaps
the PC that killed him, or another
knight in the group, might find
himself compelled to track Glatisant instead?
Indeed, be on the lookout for any
opportunity to involve a PC in a
major event or storyline in place
of an NPC. Perhaps a particularly
upstanding older player-knight
ends up mentoring young Arthur
in the ways of chivalry. The first
time I ran the GPC, we ended up
with a player-knights sister marrying King Leodegrance, effectively
making the PC Gueneveres uncle.
There will be innumerable little
moments like this cropping up as
you run through the chronology.
Take as many as you like and run
with them.
Certainly, your players will throw
plenty of challenges your way as
well. I played in one Pendragon
campaign in which a fellow player-knight killed Sir Gawaine in
a drunken brawl, and then Sir
Mordred, who had come after the
draconum Britanniam
cards, one for each named character, with game stats on one side
and the knights or ladys coat of
arms on the other. (This provides
the additional benefit of allowing
me to simply flash the NPCs heraldry to the players whenever they
encounter the character; I expect
that eventually theyll be able to
recognize key knights and ladies
without even needing to make a
Heraldry roll!)
21
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draconum Britanniam
23
Bibliophilia
Essential Reading
by
Christopher Payne
24
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25
draconum Britanniam
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27
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28
No
More
Bad
Black
Knights
BY cHRIS pAyNE
AND lUCY rHODES
Created a few years ago,
this random name generator served Chris Paine
well in his weekly sessions. Equally useful for
those knights who have
yet to earn a name as for
those blackguards that
haunt the Kings Road,
this table and its subsequent examples should
give the referee ample
inspiration for creating
npcs on the fly as opposed to yet another bad
black night.
ROLL 1D6
(Name)
1
2
(Name)
3
(Name)
4
(Name)
5
(Name)
6
(Name)
(of) the
of the
of the
(Defender/Scourge)
the
the
(person type)
(equipment type)
(Optional place adj)
(being type)
without
of the
Roll D20
Person Adjective
Person Type
Equipment Adj
Knight
Lord
Duke (Duc)
Chevalier
Lover
Bastard (Avoutres)
Office type (Forester etc)
King
(High/Low - roll again)
Hunter
Silver
Gold
(other colour)
/ Stained / Bloodstain
12
Nationality
Selected Personality
trait from character
sheet
13
Fat/ Thin
Prince
14
Untried / Unworthy
Defender
15
Devil (Enfer)
16
17
Holy / Unholy
Thief /Robber /
charitable / saintly
Mercenary
Twisted / Ill-Ann
Unblemished
18
19
20
Laughing/weeping
True / False
Well loves / ill- liked
Dragon
Lion
Foreigner / Stranger / Moor /
Pilgrim / Crusader
Swordsman
Armiger
1
2
3
4
5
6
7
8
9
10
11
Roll d20
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Champion
Ancient / New
Shining
Strange / Unknown
(quality)
(Person adj)
(employer type)
Equipment
Type
Place Adj
Place type/name
Dark
Secret/Hidden
Enchanted / Holy
New/Ancient
Forgotten
(Colour or Metal)
Misty/Mist shrouded
Ill-starred / well favoured /
Lucky / Fortunate
Bright
Frozen / Frosty
Lake / Sea
Fear
The Opporessed
Castle (Krak) / Keep Mercy/ Compassion / Charity The Poor / Peasants
Tower
Love / Hope
Fairies
Glade
Joy
The Clergy / Pilgrims
Wood
Riches
Jews/ Usurers
Forest
Beauty
Dragons
Mountain
Family
People of (Nationality)
Sword
Lance
g
Shield / Buckler
aithful Mace
SingingAxe
Spear
Ring
Helmet /Helm
Armour
Banner / flag
ined / bSpurs
Horse (Cheval) /
Destrier /
Charger
iron /
Heart (Coeur)
al /
Book ? Word ?
r/
Cross / Crescent
/ Jewel
Scimitar / Gloves
/ Gauntlet /
ie
Cloak
Highest / Deepest
Great
Moor / Plains /
Fort / Manor
Fountain / Spring
River / Ford /
Waterfall / Marsh /
Well
Quality
Being Type
Home / Land
Loyalty
Regrets
People of (Occupation)
The Rich
Gluttons / Drunkards / Reprobates
Honour
Temple / Church /
Storm tossed / Windswpet Abbey
Renowned
Gate
Hope of Redemption
Dagger
Bow
Well defended
Unyeilding / Barren
City
Cliff
Care
Trust
Harp / Horn
Device
Crest
Bountiful / Verdant
Sunbaked / Sunbleached
Well endowed / fruitful
Hill
Rock
Cave
Glory
Sin
Armour / Defense /
Martyrs
The Hunted / persecuted
Mythical beasts / Monsters (Choice)
Beau
Noir
Peur
Gloire
Haute
Couer
Grand
Petit
merci
De
Hardy
Le / Li
avic / au
Sans
Beuse
Orgulus
Breuse
draconum Britanniam
(place type)
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30
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OR OR (PSEUDO FRENCH)
31
Unusual characters
The Welsh alphabet
a b c ch
d dd e f
ff g ng h
i l ll m
n o p ph
r rh s t
th u w y
Nothing, I think, is more difficult to master than the double
LL sound you find in Llangollen
or Lloegr.
A quick guide to pronouncing
unusual letters in Welsh.
CH/ch - is the same as in J.S.
Bach
DD/dd is a softened D sound
equivalent to a Th sound but
the Th you find in the word
Fathom, not Bath.
F/f - As in the English letter V.
Ff/ff - is the same as in English,
like fort. Not, as it may be assumed, a longer version.
Ng/ng - As in Thing.
Ll/ll - No equivalent in English. It is made by placing the
tip of your tongue on the gums
behind your top front teeth
and blowing gently. In Shakespeares time this was mimicked
by using Fl instead of Ll. In
Henry V Llewellyn is known as
Flewellyn (flew-ELL-inn).
Ph/ph - As in phone or graph.
Rh/rh - An aspirated tapped r
sound as mentioned previously.
No equivalent in English.
32
William Shakespeare
HAMLET -Act 2, Scene 2
your forte then dont despair. Brythonic/Britonnic/Cymraeg/Cymric has as many different accents
as there are regions of Britain. For
ease, I will refer to the language as
Cymric and its speakers as Britons.
I dont hold the view that Welsh
is impossible like Greg Stafford
does. It is a language of poetry,
passion, and economy. The recent
hit detective drama Y Gwyll (The
Dusk, or Hinterland as its called
for English audiences) was filmed
twice, once in English and once in
Welsh. The actors and script writers had a problem in that a lot more
can be conveyed in a few sentences
in Welsh than in English and had
to adapt accordingly.
Language, from any corner of the
world, can say more about the
speaker, his heritage,and his emotional history in a much deeper
way than mere words.
For example, the word Hireath
doesnt really have an English
equivalent. Imagine a place you
hold in your heart, somewhere
precious and, possibly, sorrowful.
It can be a place, a time in your life,
a feeling, or a regret. The feeling is
Accent
For play purposes rolling the R at
the end of a word or its last syllable
works well. Its more of a tapped R
sound than rolled but itll be easier
for players.
The English word priory might be
pronounced prioRRee. The R at
the start of a word, such as Riot
may have a step made by an aspirate sound. Almost like the R has
an H just after it. It may sound
like youre saying the word Rhyott instead of riot.
Th/th - As in thin.
U/u - Substitutes as an i sound
as in spit or pristine.
W/w - is an oo sound (as in
book or pool but also can be
used as in wet.
Y/y - In northern Welsh it is a
flat e sound as in bet and is
similar to an i sound in southern Welsh. As well as an u
sound in up (like in Cymru, or
KUM-ree).
A better resource than my humble efforts exists here:
http://www.madog.org/dysgwyr/gramadeg/gramadeg1.html
For actual Welsh words then
here is a good place to hear them
spoken.
http://www.heart-of-wales.
co.uk/welsh.htm#
Syllable Emphasis
The longer the word, the more the
emphasis seems to be shunted
along the word. For ease, I will
capitalise the emphasis syllable
in the commonly encountered Arthurian words on the next two
33
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34
An Arthurian Lexicon
Syllable emphasis is capitalised. Names and words not appearing here should be
considered non-Cymric or self-explanatory. Cymric letters in ' ' marks.
Notaries
Manawyddan
man-a-WI'DD'-an
Wthyr Benddraig
'OO'-th-ea'r' ben-'DD'-'rh'-eye-g
Places
Canon Cymric Pronunciation Alternatives
Badon Hill
Mynydd Baddan
City of Legions
Caer Lleon
Dinas Emrys
Dinas Emrys
DINN-ass EM-riss
Eburacum
Caer Ebrauc
K-EYE'R' EB-rowk
York, Eboracon
Lands
Canon Cymric Pronunciation Alternatives
Brycheiniog
Brycheiniog
bru'ch'-EYE-N-ee-og
Mathrafal
MATH-ra-val
Rhydychan
'rh'ud-U'CH'-an Oxfordshire
draconum Britanniam
Notaries (continued)
35
Good Times,
Bad Times
36
An
gles
s
Ac
a lm
s Re
a
b
er
Elig
Perfect Memory
Skills:
Level 3: Awareness
Level 2: Agility, Riding
Level 1: Languages, Charm, Melee
Combat
Equipment:
Horse, Seax (+2 Damage)
arturus aetatem
gle
An
37
arturus aetatem
24
arturus aetatem
39
Reminder:
How Contests Work
A Contest is a series of
opposed rolls between the
player characters and the
Fae Queen. One or two of
a GMs Fate Points could
be spent on the Fae Queens
rolls, using her Queen of
the Forest Aspect.
All player characters may
roll using a relevant skill.
Only the best result counts.
A player character can also
opt to manoeuvre, using
another skill to give an ally
a +2 bonus if they beat
Difficulty 2. Aspects can
also be used as normal.
Terrifying beauty
Skills:
Level 6: Glamour
Level 5: Willpower, Melee Combat
40
Seax: +2 damage
Magic Resistance
Battleaxe: +3 damage
Strong Will
Elig
Tough
An Alternative Route
Vision of Terror
Equipment:
Large Spear (Damage 3), Spiked
Leather Armour (Absorption 2)
Health 7, Willpower 8
Skill 2, Stress 2
41
arturus aetatem
42
Wacian
Wacian is a thin-faced quietly spoken man, plainly dressed, who almost seems to blend into the background.
Aspects: Subtle
Sworn to Hretha, goddess of death
and winter
The arts of illusion and deception
Skills: Level 5: Stealth
Level 4: Deception, Rune Magic
Level 3: Awareness, Melee Combat, Willpower
Level 2: Contact, Healing, Languages, Intimidation
Level 1: Agility, Investigation,
Strength, Survival, Wealth
Health 4, Composure 5
Health 8, Composure 4
Equipment:
Seax (Damage 2), Battleaxe (Damage 3, Two-handed, Rune-engraved
with Aspect Bloodthirst), Spear
(Damage 2, short range if thrown)
Equipment:
Rune-engraved Seax (Damage 2,
empowered by Rune Magic with
the Aspect Heart Seeker, use Aspect
once per scene with no Fate Point
cost).
arturus aetatem
43
44
A Final Confrontation
When negotiations have concluded, for good or for ill, one final
challenge awaits the player characters when they are ready to leave,
and on the road alone. Assuming
Wacian is still around, the bodyguard of Thane Tormund will attack them. Wacian will also be
there hidden in the background,
getting involved if it will make a
difference. Eldred will also be there
unless the player characters have
previously killed him or soothed
him.
The bodyguard are there under the
false impression (given to them by
Wacian) that they plan to kill the
Thane, and Wacian discovered
their plans. There is unlikely to be
time to untangle this in the heat of
battle, though simply slaughtering the bodyguard could well undo
all of the player characters earlier
good work.
arturus aetatem
45
Dragons of Britain
The
46
Realm
A look at some of the gossip, tales, and rumours around Arthurs realm
532
AD
In Camelot
An
assassin was
killed yesterday when
he was shot by arrow
from the South Keep
after dusk whilst trying to gain entry by stealth. Trusted knights visiting Camelot were
charged by Sir Kay to make inquiries. Their efforts led them to the
inn to the south of the city where
the innkeeper had taken the man
into his boarding room the previous night. The Innkeep was not
alarmed as he was paid properly
and the assassin kept to himself.
He mentioned that the stranger
asked him if there was a Sir Cydfan
at court. Unaware to the innkeeper, Cydfan is the name given to Sir
Borre at his home of Bedegraine.
Why someone would want to kill
one of Arthurs sons or who was ultimately responsible is unknown.
Sir
Elsewhere In Logres
draconum Britanniam
47
draconum Britanniam
48
Rumours
of a giant abound in
Rheged after a local lord went out
to find his vassal who had gone
missing. The lord found the vassal
being roasted by the giant at a lakeside. According to the lords manservant, the giant took a few steps
towards his lord and managed to
kick him into a nearby mountain
before he managed to draw his
sword. The manservant escaped
with his life after singing the giant
a lullaby.
In
Strange
draconum Britanniam
49
* it is understood that
the forename of Robert
was added much later as
Surnames at the time were
not in common useage.
Throughout his long life the
poet is likely to have been
known only by the name
Wace.
** Being sent away for
an education, especially
overseas to a well renowned and established
place of education such as
a university or monastary
would have only been
possible for those with
considerable wealth
*** As of 2012, 18% of the
population could speak
some Jrriais words and
phrases with more than
7% of those over 65 being
fluent or able to speak
a lot of Jrriais. 60% of
adults said that they found
difficulty in comprehending spoken Jrriais, but
more than a quarter are
able to understand some,
and 5% more can usually or fully understand
someone speaking Jrriais.
4% of people said that they
could write some Jrriais,
although under 1% could
write fluently. Just under a
third (32%) said that they
could understand something written in Jrriais.
Sadly, these numbers are
not encouraging to those
who wish to protect the
language.
50
Wace,
Bard of Jersey
by Steff. J. Worthington
The Arthurian legend, as we all
know, is made up of takes from
many sources, some fantastical,
some ridiculous, and some historical. Arthur is as much a hybrid of
culture and character as any Briton and centuries of tales heaped
upon renown, legend, and vague
guesses have not really helped in
getting us closer to the man.
And yet.. Those tales have also
helped spread his fame and deeds
across the globe and helped keep
his heroic persona alive to this day.
One of those Elaborators, Robert* Wace, may not have written
many volumes on Arthur, or even
wholly original ones, yet it is this
unassuming character from 12th
draconum Britanniam
51
n a far off corner of the Celtic world there lived a little girl
called Rhiannon. So named after the goddess because of her love
for swift horses, all the small animals who couldnt protect themselves and for her dark curls that shone in the morning sunshine.
In her mothers garden she tended the sheep with hugs and cuddles, played her harp to make herbs grow, and sang to the trees
so they would grow tall and broad to shelter the garden against
the storms which blew around the mountain of Snowdon. Her
mother and father adored her and thanked the stars above for
the blessing they had been given.
One evening, as the household were asleep, she heard a singing.
It was beautiful and seemed to contain words from many lost
languages. She felt her heart lift when she heard it and as she
swung her legs from her bed to get up to hear more
she saw a light from her window coming from the
garden. She snuck across the floor of the house,
being careful not to wake anyone, and made her
way to the door.
When she got there she made a great stretch of her stride to step
over Gelert, the huge wolf hound who protected the door. Thinking
she had gotten away with it she opened the door and stepped into
the cool, dark garden. Gelert had heard her but just made a grumbling sound and went back to sleep.
The light she had seen was coming from a small mole-hill that had
appeared in the ground. At least she thought it was a mole-hill because it was small and round and sticking a few inches out of the
soft green earth. Yet this was no ordinary mole-hill.
The Fae realm is made of two kingdoms spoke the king, Ours
is the Seelie Court, a place of light, love, and happiness. A place
where people can visit in their dreams if they are sad and be comforted. A safe place.
Feeling tired, Rhiannon made her way back to the house and was
eagerly looking for her bed when she heard a rumbling. Thinking
it was Ybran & Tegwen returning she turned around only to see
another molehill and a tall man wearing rags, horns, and a nasty
grin. Behind him were Goblins with evil intent in their eyes, the
sound of far off shouting and battle, and a sickly purple light follwed them.I am Beli Mawr child. The king of the Unseelie Court.
Rhiannon was very frightened. Beli Mawr was huge and looked
very angry but she also knew that if you let bullies see you are
afraid they will only pick on you more. Remembering her manners
she curtseyed again.
P...pleasure to meet you, your majesty. she stuttered.
The king gave a snort and stamped his feet. Rhiannon could see
why Beli Mawr had no queen for only kind kings can win the hearts
of true ladies.
I smell the stench of my enemy here in this garden. Did they leave
anything with you child? He boomed.
N...no... my lord. rhiannon uttered.Nothing? the King stepped
forward and looked her straight in the eyes suspiciously. Panic
gripped Rhiannon. Of course! She thought to herself, Beli Mawr
is the king of all bad things, including lies! He will KNOW if I lie to
him. She thought quickly (as Ive mentioned, Rhiannon was bright)
and spoke calmly to the evil king;
Sire, would you have me share with you what they left me?
58
Fire and smoke arose from around Beli Mawr. There was a dark
fiery glow in his eyes and his anger could be heard for miles around
in the rumbling of the ground. So much so that Rhiannons parents
were beginning to stir.
A promise is a promise. What would you have me give you before
I take you down to the dark kingdom with me? snarled the king
through gritted teeth. Quietly and calmly Rhiannon said:
Your absence.
Pardon? uttered the king just before he disappeared back to that
evil place in a puff of red tinged smoke. Once again all was quiet
and in the distance, over the waters of Llyn Ogwen, the little girl
with dark curls could see the dark blue of the night sky begin to
turn lighter as the sunrise approached.
Rhiannon heard the creaky wooden door behind her and saw her
mother. She was bleary eyed and yawning; Cariad? (Beloved).
What are you doing out here at this hour? I thought I heard the
dragon in the mountain stir.
Just chasing away a pest, Mam.
Rhiannon went back to her bed, happy in the knowledge that she
had kept her promise, that a burden shared is much lighter, and
that the king & queen of the Seelie Court will watch over Angelina
and all the boys and girls of the world on their birthday.
Pronunciation Guide
Welsh pronunciation always seems a little difficult to pronounce at first (like most different
languages) but is much easier if one takes a
moment to learn the new sounds needed to
properly pronounce Welsh words.
The Double L* sound seems to give the most
difficulty. Put the tip of your tongue against
your gums behind your front teeth and blow
gently while keeping your toungue in place.
That is the Double L sound (LL)* The letter R
is usually rolled.
The syllabic emphasis on the following words
is shown in capitals. See also our pronunciation guide on page 32 of this issue.
Rhiannon -
ree-ANN-on
Snowdon - SNOW-dun
Gelert
-
GEL-et
Ybran
-
UB-ran
Tegwen - TEG-wen
Afallan - av-ALL*-an
Owain
-
O-wine (as in the drink)
Nain
-
NY-ne (like the number)
BELL-ee m-OUR
Beli Mawr -
Arianrhod - AR-ee-ANN-rod
Arawn - AR-ow-n
Llyn Ogwen -
LL*in OGG-wen
Cariad - KA-ree-add
Annwn - a-NOON
draconum Britanniam
62
Steff. J. Worthington
David Elrick
Writer
Paul Mitchener
Christopher Payne
Contact info is chrisjohnpayne@blueyonder.co.uk
Castle Explorer
draconum Britanniam
63
STYGIAN FOX