Vehicle Technologies
Vehicle Technologies
Vehicle Technologies
Vehicle Technology
MAK 4053E
Ground conditions
Accelerator, Brakes
Performance
Steering system
Handling
Vehicle
Driver
Ride
Surface irregularities
Aerodynamic inputs
Problem Formulation
n
ODE
model
physical
system
x! ( t ) = f ( x,u, t );
level of
abstraction
x ( t = 0) = x 0
m
k
independent
suspension
Displacements measured
from equilibrium
zs
zu
zr
road displacement
bs
mu
kt
z
b
zsr
ms, I
ksr
bsr
mur
ktr
a
zsf
ksf
muf
zur
zrr
bsf
ktf
zuf
zrf
-v
z2
Fy2
ng
ip a
l
s
e
icl
Veh
!
u
r
z1
Fy1
le
g
g an
n
i
r
Stee
le
Interpretation of Results
n
GUI interface
Parameter
adjustment
Visualization
tools
Interpretation of Results
n
ADAMS
n
CARSIM
n
http://www.carsim.com/
CARMAKER
n
http://www.mscsoftware.com
http://www.ipg.de/CarMaker.609.0.html
VAMPIRE (Rail)
n
http://www.vampire-dynamics.com/
ADAMS
CARSIM
CARSIM
10
BIKESIM
Interpretation of Results
VR/w simulation
11
Large motion simulator from Simtec GmbH at the DLR in Braunschweig, Germany.
12
CG
SAE Definition
Ref. Milliken & Milliken, Race Car Vehicle Dynamics, SAE Press 1995, p. 116
13
We will use these transformations between Bodyfixed and Earth-fixed coordinates when discussing
the planar dynamics of the vehicle.
n Bicycle model
This will involve transforming vehicle coordinates to
traffic lane coordinates.
14
yaw
rate
t
lateral
velocity
Wheelbase
15
Drive types
Direction
Ff
Ff
Ff
Fr
Fr
Fr
RWD
FWD
Ff
Fr
4WD
ha
Wax/g
rst
Rxf
h
Wf
Wf
Ff
Wcos
Wsin
W
W
ax
Rd
l1
L
l2
Rxr
Rd
WFr
Wr r
hd
16