Making Contact: Bob Jewett
Making Contact: Bob Jewett
Making Contact: Bob Jewett
Making Contact
TECHTALK
Bob Jewett
tors. When you practice this shot, gradually move the cue ball to a thinner cut while
lowering your hit on the cue ball.
Remember to shoot just hard enough to get
to the 9.
In both these examples, speed hurts rather
than helps. What you want is lots of spin
but not much speed a high spin/speed
ratio. Hans de Jager, the former European
champion of Artistic Billiards, refers to this
Bob Jewett
exactly enough follow to roll smoothly on
the cloth. Let's call this a spin/speed ratio
of 1. Is it possible to get more "quality"
than this in a shot?
In Advanced Technique in Pool and
Billiards (page 42), Robert Byrne describes
an experiment to test this for follow. It
compares a "best" follow shot with a
smoothly rolling cue ball to see whether
"overspin" can be put on the cue ball. You
should try the experiment for yourself, but
the answer seems to be, you can't exceed
smooth rolling by much.
In my last column I briefly mentioned a
series of pool experiments done with highspeed video. The experimenters included
Mike Shamos, Jim Buss, Hans de Jager,
Walt Harris and me. We refer to the week
of tests as the "Jacksonville Project" since
that was where they took place. There were
several surprises and some interesting measurements, including some related to the
spin/speed ratio.
In a side-spin experiment, 19mm of tip
offset was used. (This means that the shaft
was 19mm away from where it would be
for a center-ball hit.) With left-side spin,
the camera was focused on the right side of
the cue ball. The surprising result was that
the side of the ball actually moved backwards at the start of the shot. This means
20 I BD-FEBRUARY 1999
Bob Jewett
Progressive Progress
In order to improve your game/ you must constantly challenge yourself.
In columns in December 1992 and
October 1995,1 discussed a form of drill
that I call "Progressive Practice." The
basic idea is that you set up a particular
kind of shot, and make it harder if you
make the shot and easier if you miss it.
This practice technique keeps you at the
edge of your comfort zone, and hopefully lets you push back its frontiers as
your game improves in the area you're
working on.
Here is a sort of final test to see if
you're ready to challenge Buddy, Efren,
Earl and Nick. It is the fifth level of
Progressive Practice drills from the
BCA's Instructor's Manual. Like the
first four levels, it tests you with four
basic kinds of shot: stop, follow, draw,
and cut.
Diagram 1 is a "stop" shot drill. It's
really stop at an angle, which is often
called stun the cue ball should travel
at right angles to the path of the object
ball when struck properly. The object
ball is placed in the center of the table
on every shot, and the cue ball is placed
roughly as shown, but you can take
more or less angle as you choose. The
goal is to make the object ball in the
side and leave the cue ball within nine
inches (roughly a hand-span) of the current target.
Begin with 1 as your goal, and mark it
with a coin. Shoot the shot, and leave
the cue ball as close to the coin as possible. If you make the shot, move the
coin to 2 and try again. Continue moving the coin a diamond further away
until you fail either in the position or in
pocketing the ball, and then move the
coin to a position half a diamond easier.
After your first miss, each movement
easier after a miss or harder after a good
shot is by half a diamond.
Positions 1 through 4 are clear
enough, but 5 looks a lot like 3. The
trick is that for 5, and also 6 and 7, the
cue ball has to return off the end rail.
Remember to move the coin after
every shot. If you want to score yourself, shoot the shot ten times, and note
the position of the coin after the last
shot.
Diagram 2 is a follow shot. The
object ball always starts in the position
shown, and the cue ball is close enough
18 | BD-MARCH 1999
Bob Jewett
20
BD-MARCH 1999
the cue ball back to the one-diamondsquare box. The object ball moves away
from the cue ball to make the shot tougher.
If you want to start with a somewhat easier
drill, the Level 4 set has a target zone clear
across the end rail (one by four diamonds in
extent). The exact positions are not critical,
but the object ball should be somewhat off
the rail, and the cue ball is in-hand behind
the line. Don't use the side rail with
English; the shot is a straight-back draw
FREEZE FRAME
Experiments.
71 I BD-APRIL 1999
4i
Special Cue Report: The Jacksonville Experiments
Fig. 3: The most surprising result: On just one miscue, the tip,
the ferrule and even the shaft can all contact the cue ball.
BD-APRIL 1999
Bob Jewett
Judgement Calls
Do you have what it takes to be a good referee? Give it a shot.
Are y o u a good referee? Do you know
the rules, and how to apply them? Here is a
quiz involving some of the more difficult
situations you may face as an official or just
an opponent. Take a stab at the following
questions and send in your answers to Bob
Jewett-Tech Talk, c/o Billiards Digest, 122
S. Michigan Ave., Suite 1506, Chicago, IL
60603. The winner receives a free one-year
subscription.
For each of the 10 questions, think how
you would handle the situation, first as
"Fred's" opponent in an unrefereed match,
and then as the referee in a league final:
SCENARIO 1
In a handicapped 8-ball league, you're
going to seven games while Fred, a raw
beginner and a new player in the league, is
going to two. He's ahead 1-0 after you
pocketed the 8 on an unintended combo.
You play a great safety and leave the cue
ball stuck behind three of your balls. Fred
plays a three-rail kick to hit his ball. The
cue ball comes off the last rail with just
enough speed to roll up to his ball and
freeze. Fred pumps his fist in the air and
says "Yes!" What now?
SCENARIO 2
At 9-ball, Fred plays a smash shot on the 2
ball, and in the chaos, the 9 finds its way to
a pocket. The cue ball is rolling up to the
end rail as shown in Diagram 1. It looks
like it might hit the 8 ball and still have
enough speed to reach the pocket afterwards. In his exuberance, Fred sweeps all
the object balls down to the front of the
table for you to rack. Your call?
SCENARIO 3
The situation is the same as above, but
there is no 8 ball to deflect the cue ball into
the pocket, so the scratch appears impossible. Fred grabs the cue ball before it stops
rolling. Your call?
SCENARIO 4
Fred has an easy shot at the 1 ball, except
for the 3 ball that is six inches from the cue
ball as in Diagram 2. Fred says something
about "cue-ball fouls only" and places his
bridge hand down on top of the 3 ball. What
do you say?
SCENARIO 5
Fred breaks at 9-ball and then announces
he's pushing out. He plans to move the cue
ball just an inch or two so there will be a
tough shot on the 1 ball. He taps the cue
ball at just the right speed with the side of
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BD-MAY 1999
SCENARIO 9
Fred has left himself straight in on the 8
ball, but only half an inch away from it as
shown in Diagram 3. He elevates the stick
about 30 degrees and aims for draw. The
SCENARIO 10
Fred is snookered and has to play a two-rail
kick to his last ball, which is an inch from
the cushion. From your position, you can't
see the ball because Fred's in the way. At
the end of his shot, you can see the object
ball moving parallel to the rail while the
cue ball rolls slowly away from the cushion, as in Diagram 4. The balls never reach
another cushion. What do you say?
If you would like to get training as a referee, contact the Billiard Congress of
America about the course they will conduct this month at the National 8-Ball
Championships
in
Las
Vegas.
For more information, call the BCA at
319/351-2112.
BD-MAY 1999
23
Bob Jewett
22 I BD -JUNE 1999
Bob Jewett
BD-JULY 1999
Bob Jewett
Judgement Day
Answers give insight into game rulings and reactions.
So y o u think you're cut out to be a billiards referee? According to the results of
my quiz, you'd be a pretty harsh one.
In BD May, I offered a series of 10 scenarios that involved shots attempted by my
invisible friend Fred a novice, at best
playing against you in various games, 8ball, 9-ball, specifically. I then left it to you,
the reader, to tell me how you would react
or rule in each instance. The best set of
answers sent in by readers would receive a
free one-year subscription to Billiards
Digest.
We'll get to the winners in a minute, but I
thought I should clarify a few trouble spots
that emerged during the judging. One
major point that most respondents overlooked was Fred's inexperience in formal
play. Does this make a difference in how
the rules are applied? In a relatively relaxed
situation like an unrefereed match in league
play, I think so. If you keep springing rules
on Fred that he's never heard of, he's
unlikely to return to the game. If you try to
make his introduction to the game as gentle
as possible while maintaining the spirit of
the rules, I think everybody can win.
Contestants were also asked to rule as if
they were the referee in the league finals.
Here, you really can't cut Fred any slack
the ref must enforce all the rules to the best
of his ability. A brief explanation may be in
order for those cases where Fred clearly has
no clue why he fouled.
Having noted these occurrences, here is
my view of the calls:
Scenario 1 Fred has just made the beautiful three-rail kick in Diagram 1 to hit his
last ball in a game of 8-ball. But he played
only hard enough to freeze against the ball.
Fred's delight shows he doesn't know about
the "No Rail" foul he just committed. As a
referee you have to tell him that rails before
the hit don't count, and he just gave up ballin-hand.
As his opponent, you could give Fred the
opportunity to try his shot again, unless of
course, prior arrangements have turned this
game into something more serious.
Of course, this path is entirely outside the
scope of the written rules, and another
player or the tournament director might
object, but I don't think they have much
reason to. You might also suggest that Fred
ask about any applicable rules before any
"strange" shot.
22 | BD -AUGUST 1999
BD-AUGUST 1999 I 23
Bob Jewett
larger balls will allow easier control. Try a lighter cue until you are
used to hitting the cue ball very softly. If you master this speed, a
lot of "small" safeties will suddenly be easy.
Diagram 3B shows a shot that is common at straight pool, onepocket, and 8-baIl. You have two object balls near the same cushion, and you need to stay inside the second one while shooting the
first one. That is, you want the cue ball to bounce only a little off
the cushion so that the second ball will be a cut to the right.
When you first start shooting these shots, you will say to yourself, "No way can I stop the cue ball. I need to use more rails."
Often you can't arrange to use more cushions because other balls
block the longer path to position.
With practice, you will soon find the right combination of draw
and side-spin in this case-right to make the cue ball die on
the cushion.
Try a little more draw than right for your first tries. Gradually
move the cue ball farther off the cushion, so you will learn your
limit for various angles.
Diagram 4 will exercise your thin shots. The object ball is on the
center spot in which games is the center spot used? and the
cue ball is on the head string. See how close to the head spot you
can bring the cue ball and still make the object ball. This is a good
shot to try left and right English to see if either one helps you on
such thin cuts.
I'll guess that the problems caused by side-spin squirt, swerve
and throw make the no-spin shot more effective. That doesn't
mean you shouldn't also practice the shot with spin, as you will
usually need some spin when the cue ball gets to the far rail in
order to get position on the following ball.
Besides the above suggested expeditions into terra incognito, you
can plan your own. During a match, whenever you come up against
a shot you're uncomfortable with, make a note of it, and include it
in your next practice session. Soon, it will become a familiar part
of your game.
Bob Jewett is a BCA Advanced Instructor and a partner in the San
Francisco Billiard Academy.
BD-SEPTEMBER 1999
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Bob Jewett
Communication Barriers
BD-OCTOBER 1999
Bob Jewett
right upon contact. (This is called "inside"
English, when the cut is to the left and left
side is used, and similarly if both are
"right.")
If the cue ball is played with just the right
amount of right-side spin, it will roll
smoothly across the surface of the object
ball and there will be no rubbing or throw
at all. (This is called "outside English,"
when the cut and side-spin are left/right or
right/left.) If a lot of outside English is
used, it is even possible to throw the object
ball to a larger cut angle than the ideal.
It is important to note that "throw" happens on cut shots even when the cue ball
has no spin, just due to the motion of the
cue ball to one side, and the resulting drag
on the object ball due to the friction
between them.
Here is some homework to do before next
month: freeze two object balls together on
the spot pointed up and down the table, and
see what combination of cut angle, spin and
speed gives you the most throw.
In Diagram 4, some points on diamond
systems are shown. The goal is to send the
cue ball towards pocket X. A simple numbering of the diamonds (spots on the rail) is
shown for a one-cushion kick. This simple
system says that if the ball's "origin" is
twice the number on the target cushion, the
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Bob Jewett
Systems of Aiming
BD NOVEMBER 1999
Bob Jewett
thought of as all the successive positions of
the cue ball on the way to the collision.
Now let's look at some other systems and
try to analyze how well they work. One
whole family of systems asks you to aim at
either the reflections of the lights off the
object ball or the edge of a shadow under the
ball. This sort of system is quickly discarded as worthless by considering what happens when you have to play on a table with
four instead of three bulbs. Or, consider
what happens to the reflections or shadows
as the cue ball and object ball are moved
together around the table, keeping the cut
angle constant. The shadows surely will not
stay in the same place unless you are playing outdoors on the equator at noon.
Conclusion: The spots and shadows systems
may be useful to focus your attention, but
they have no chance to be accurate. Note
that we didn't even have to find out where
the spots or shadows were to see that these
systems are bogus; we just needed a simple
"thought experiment."
Another system that is a little harder to
analyze is in Diagram 4. It is very simple to
state: Make the extension along the edge of
your stick point at the contact point on the
object ball, and use the left edge for cuts to
the left and right for right. This system is
said to work with side spin without any
BD-NOVEMBER 1999 I 23
Bob Jewett
Hidden Treasures
The diamond system can help you strike it rich on the table.
In last month's column, I went over
several aiming systems. This time it's diamond systems sending the cue ball off
one or more cushions to hit a target ball.
Again, the emphasis is on looking deeper
than the basic description of each system,
so that you understand the limitations of
each, and how well each can help you in
game situations.
In Diagram 1 is the classic "Corner
Five" system. This is sometimes attributed
to Willie Hoppe, but it was developed by
others, and Hoppe never seemed to use it.
The problem is presented is based from a
game of 8-ball. How can you bank the cue
ball to hit the 8? The diagrammed path
looks likely, but where, exactly, do you
need to hit on the first cushion?
The first things to note and eventually
memorize are the numbers around the
cushions. There are three sets, corresponding to the cue ball's "origin," the target on
the first rail, and the goal on the third rail.
The first set is not obvious, but the other
two are simply the number of diamonds
from the far end cushion. Note that when
the cue ball starts from the corner, it has an
origin of five, which gives the system its
name. The other cue ball numbers go by
halves up the long rail and units along the
short rail.
A note on the diamond location: For a
start, you will always be going towards a
point on the rail that is even with the line of
diamonds, and not towards a point on the
rail groove. In the diagram, the cue ball is
going towards "2" although it will touch
the cushion even with diamond 2.5. You
may want to try the system using the
"opposite" or rail groove points, but first,
try the "through" sighting.
For the shot shown, where is the goal? If
you look towards the 8 ball from the
approximate place on the second cushion
where the ball will land, you will see that
you want the cue ball to go towards diamond 3 the goal. The origin of the cue
ball is given by where your stick passes
over the rail when you are in shooting position, in this case 5. The arithmetic to find
the target on the first cushion is easy: Just
subtract the goal from the origin to get 2.
One of the most important parts of this
system is to use the correct spin on the cue
ball. The idea is to find the spin that makes
the shot as consistent as possible. At first
20 | BD -DECEMBER 1999
some arithmetic and the object-ball position. Here's one last shot: Move the blockers to below the side pocket and put the 8 in
the jaws. From the corner, bank to make the
8. Be careful to chose the third rail goal correctly it's not 4.
For more details on the corner-five system, and how to select a goal when the target ball is a long way after the third cushion,
see Robert Byrne's "New Standard Book of
Pool and Billiards." Look in the carom section.
Diagram 2 shows a system from Walt
Harris' "Billiard Atlas" he calls "System
Sid" after Sid Banner. While the system
comes from three-cushion billiards, there's
no reason pool players can't use it profitably. Here the goal is to come off one
cushion to hit a target. The cue ball's origin
numbers are xl, x2, x3... and again you
count where your stick passes over the rail
when you are in shooting position. The second-rail numbers are as shown note that
there is a change in the spacing of the numbers between 2.0 and 2.5. Also note that this
system uses "opposite" or rail groove numbering for the second cushion, so the phantom ball is shown at 2.5. The first-rail numbers are as shown. Again, you just have to
memorize these.
The arithmetic is a little harder than
before. In the shot shown, you have to land
the cue ball at about 2.5 on the second cushion to make the ball in the side. The cue ball
is at x2. Multiply the two numbers to get 5,
which is the target on the first cushion. Are
you good at multiplying two-digit numbers
in your head? It's not hard if you practice,
but a simpler way is to do the arithmetic for
the even diamonds surrounding the cue
ball's location, and then splitting the difference according to how far the cue ball is sitting to one side or the other of the space
between the diamonds.
This system uses no side-spin, but does
use follow. It is critical to the shot to have
no side on the cue ball; any little bit will
change the path off the end rail. To practice
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