Android Reference Sheet
Android Reference Sheet
Android Reference Sheet
onCreate(Bundle) is where you initialize your activity. Most importantly, here you will usually
call setContentView(int) with a layout resource defining your UI, and using findViewById(int) to
retrieve the widgets in that UI that you need to interact with programmatically.
onPause() is where you deal with the user leaving your activity. Most importantly, any
Fragments
Starting with HONEYCOMB, Activity implementations can make use of the Fragment class to better
modularize their code, build more sophisticated user interfaces for larger screens, and help scale
their application between small and large screens.
Activity Lifecycle
Activities in the system are managed as an activity stack. When a new activity is started, it is placed
on the top of the stack and becomes the running activity -- the previous activity always remains
below it in the stack, and will not come to the foreground again until the new activity exits.
An activity has essentially four states:
If an activity in the foreground of the screen (at the top of the stack), it is active or running.
If an activity has lost focus but is still visible (that is, a new non-full-sized or transparent
activity has focus on top of your activity), it is paused. A paused activity is completely alive (it
maintains all state and member information and remains attached to the window manager), but
can be killed by the system in extreme low memory situations.
If an activity is completely obscured by another activity, it is stopped. It still retains all state
and member information, however, it is no longer visible to the user so its window is hidden and it
will often be killed by the system when memory is needed elsewhere.
If an activity is paused or stopped, the system can drop the activity from memory by either
asking it to finish, or simply killing its process. When it is displayed again to the user, it must be
completely restarted and restored to its previous state.
The following diagram shows the important state paths of an Activity. The square rectangles
represent callback methods you can implement to perform operations when the Activity moves
between states. The colored ovals are major states the Activity can be in.
There are three key loops you may be interested in monitoring within your activity:
The visible lifetime of an activity happens between a call to onStart() until a corresponding
call to onStop(). During this time the user can see the activity on-screen, though it may not be in
the foreground and interacting with the user. Between these two methods you can maintain
resources that are needed to show the activity to the user. For example, you can register
a BroadcastReceiver in onStart() to monitor for changes that impact your UI, and unregister it in
onStop() when the user no longer sees what you are displaying. The onStart() and onStop()
methods can be called multiple times, as the activity becomes visible and hidden to the user.
The entire lifecycle of an activity is defined by the following Activity methods. All of these are hooks
that you can override to do appropriate work when the activity changes state. All activities will
implement onCreate(Bundle) to do their initial setup; many will also implement onPause() to
commit changes to data and otherwise prepare to stop interacting with the user. You should always
call up to your superclass when implementing these methods.
Method
Description
Killable?
Next
onCreate()
No
onStart()
No
onStart()
No
onResume()or onSt
onStart()
op()
user.
Followed
by onResume() if the
activity comes to the
foreground,
or onStop() if it becomes
hidden.
onResum
e()
No
onPause()
by onPause().
onPause(
Pre-
onResume()or
is about to start
HONEYC
onStop()
resuming a previous
OMB
Yes
onRestart()or
onDestroy()
Yes
nothing
Note the "Killable" column in the above table -- for those methods that are marked as being killable,
after that method returns the process hosting the activity may be killed by the system at any
time without another line of its code being executed. Because of this, you should use
the onPause() method to write any persistent data (such as user edits) to storage. In addition, the
method onSaveInstanceState(Bundle) is called before placing the activity in such a background
state, allowing you to save away any dynamic instance state in your activity into the given Bundle, to
be later received in onCreate(Bundle) if the activity needs to be re-created. See the Process
Lifecycle section for more information on how the lifecycle of a process is tied to the activities it is
hosting. Note that it is important to save persistent data in onPause() instead
of onSaveInstanceState(Bundle) because the latter is not part of the lifecycle callbacks, so will not
be called in every situation as described in its documentation.
Be aware that these semantics will change slightly between applications targeting platforms starting
with HONEYCOMB vs. those targeting prior platforms. Starting with Honeycomb, an application is not
in the killable state until its onStop() has returned. This impacts
when onSaveInstanceState(Bundle)may be called (it may be safely called after onPause() and
allows and application to safely wait until onStop() to save persistent state.
For those methods that are not marked as being killable, the activity's process will not be killed by
the system starting from the time the method is called and continuing after it returns. Thus an activity
is in the killable state, for example, between after onPause() to the start of onResume().