Csweapon Manual

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The key takeaways are that the document outlines the features and operation of the Weapon system add-on for Microsoft Flight Simulator, including installation instructions, the weapon control panel, head-up display modes, different types of weapons, and customer support.

The main features of the Weapon system include the weapon loader, weapon control panel, keyboard/joystick support, head-up display with different modes, unguided and guided weapons, external stores, weapon descriptions and physics, military traffic sceneries, secret missions, and an AI aircraft set.

The Head-Up Display (HUD) has both 2D and virtual cockpit versions, with basic HUD modes and symbols. It also has steering modes for TACAN, navigation, and ILS, as well as attack modes for unguided and guided weapons.

1

Users Manual

Captain Sim is not affiliated with any entity mentioned or pictured in this document.
All trademarks are the property of their respective owners.

2011 Captain Sim www.captainsim.com

ABOUT THIS MANUAL


VERSION: 15 NOVEMBER, 2011
WARNING: THIS MANUAL IS DESIGNED FOR MICROSOFT FSX USE ONLY. DO NOT USE FOR FLIGHT.

FOR GENERAL INFORMATION ON THE WEAPON PRODUCT PLEASE VISIT WWW.CAPTAINSIM.COM .


THIS MANUAL PROVIDES ADDITIONAL INFORMATION ONLY, WHICH IS NOT AVAILABLE ON THE WEB SITE.

2011 Captain Sim www.captainsim.com

CONTENTS
Page
5

WEAPON FOR FSX PRODUCT

5
5
6

SPECIFICATION
INSTALLATION
UNINSTALLATION

WEAPON SYSTEM STRUCTURE

WEAPON LOADER

WEAPON CONTROL PANEL (WCP)

KEYBOARD/JOYSTICK SUPPORT

CONTROL KEYS REFERENCE CARD

10

HEAD-UP DISPLAY (HUD)

10

2D AND VC VERSIONS

10
12

2D HUD
VC HUD

13

BASIC HUD MODES

13
15
16
17

BASIC SYMBOLS
TACAN STEERING MODE
NAVIGATION STEERING MODE
ILS STEERING MODE

18

HUD ATTACK MODES

18
18
20

UNGUIDED WEAPON (GUNS AND ROCKETS)


AUTO-ACQUISITION (SEARCH) MODE
LCOS MODE

21
21
24
25

GUIDED WEAPON (MISSILES)


IR SEEKER BORESIGHT MODE
IR SEEKER UNCAGED MODE
RADAR TARGET TRACKING MODE

27

WEAPON SIMOBJECTS

27

EXTERNAL STORES

27

WEAPON DESCRIPTION

27
29
29
32

GUNS
ROCKETS
AIR-TO-AIR MISSILES
AIR-TO-SURFACE MISSILES

34
34
35
36
37
37
37
37
37

WEAPON CONTROL
MILITARY TRAFFIC SCENERIES
SECRET MISSIONS
MILITARY AI AIRCRAFT SET
CONFIGURATION FILE
WEAPON PHYSICS ENGINE
SOUNDS
VISUAL EFFECTS
TARGET DAMAGE MODEL

2011 Captain Sim www.captainsim.com

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38

FUTURE DEVELOPMENT

39

CUSTOMER CARE

2011 Captain Sim www.captainsim.com

WEAPON FOR FSX PRODUCT


SPECIFICATION
The Weapon for FSX is available exclusively at our Online Store at www.captainsim.com
File Name: csb521_XX00.exe
Size: ~ 11 MB

INSTALLATION
1. Shortly after a purchase you will receive an email message from Captain Sim Sales with your Order
Number and download links.

Note:
How to get the product download links if you have not received the email receipt?
- Please check-in to Your Profile (ORDER NUMBER REQUIRED)
- In Your Profile click: Product Name > Extended Download Service and
download the product.
- Please keep your ORDER NUMBER safe. You will need it for future re-install,
updates etc.
2. Download the .exe file to any folder. Please backup the file(s) to avoid an extra charge in future. Please
keep your download and Check-in info safe.
3. Run the .exe file (right click on the .exe file, select Run as Administrator) and follow the prompts.
Note:

YOUR PC MUST BE CONNECTED TO THE INTERNET FOR THE INSTALLATION.

ORDER NUMBER IS REQUIRED FOR THE INSTALLATION.

Product installer adds the Weapon for FSX to:


CS F/A-18 - if your simulator is FSX Acceleration
CS LX-45 (armed version of Learjet 45) - if your simulator is FSX SP2

F/A-18

2011 Captain Sim www.captainsim.com

LX-45

6
Use Weapon Loader to install/remove the Weapon to/from any FSX aircraft/rotorcraft. See Weapon Loader
section.

UNINSTALLATION
Click START > Programs > Captain Sim > Weapon for FSX > Uninstall

WEAPON SYSTEM STRUCTURE


The Captain Sim 'Weapon for FSX' is the first and the only weapon expansion ever made for any version of
MS Flight Simulator.
Weapon system consists of the following components:
1.
2.
3.
4.

Weapon loader
Weapon control panel
Keyboard/joystick support
Radar

Search mode

LCOS mode

Target tracking mode


5. HUD
Basic modes

Navigation steering mode

TACAN steering mode

ILS Steering mode


Attack modes

Search mode

LCOS mode

IR seeker mode

IR tracking mode

Radar tracking mode


6. Weapon physics engine
7. Weapon simobjects
8. Sounds
9. Visual effects
10 Armed versions of F/A-18 or LX-45 aircraft
11. Target damage model
12. Military traffic sceneries
13. Military AI aircraft set
14. Configuration file
15. SDK

2011 Captain Sim www.captainsim.com

WEAPON LOADER

Weapon Loader provides one click installation/removal* of the Weapon to/from any FSX aircraft or
rotorcraft.
1.
2.
3.
4.
5.

Run the Loader (Programs>Captain Sim>Weapon for FSX>Loader


Select any aircraft or rotorcraft.
Select a panel (if the aircraft has more than one panel)
Click INSTALL
Click EXIT
This logo in aircraft preview means the Weapon has been already installed.
Click REMOVE if you wish to uninstall the weapon from this aircraft.

* - 2D HUD and control panel only. For HUD installation to VC see SDK.

2011 Captain Sim www.captainsim.com

WEAPON CONTROL PANEL (WCP)


2D panel provides total system control on any FSX aircraft/rotorcraft.
Keyboard inputs duplicate the 2D panel and provide additional functionality. Note comments in Italic grey
font.

1. Weapon Master Switch Ctrl+6


2. Weapon Type Selector Switch Ctrl+7
GUN - gun Ctrl+Shift+7 to cycle weapon sub-types:
M60C Ctrl+Shift+8 to select fire mode for any weapon subtype
GSH-30
M61 Vulcan
RCKT - rockets Ctrl+Shift+7 to cycle weapon sub-types:
Hydra 70
Zuni 127
MSL - missiles Ctrl+Shift+7 to cycle weapon sub-types:
AIM7 Sparrow
AIM9 Sidewinder
BOMB - bombs (inop)
3. Radar AIR-SURFACE Mode Selector Switch Ctrl+8
4. Rounds Counter Indicator
5. HUD Mode Selector Switch Ctrl+9
6. Radar Range Selector Switch Ctrl+0
7. Locked Target Range Indicator (NM)
8. Attack Hemisphere Indicator

- if interceptor and the target heading difference is more than 90 degrees.


- if interceptor and the target heading difference is less than 90 degrees.

9. Lock-On Light
Illuminates if the target is locked.
10. Shoot Light
Illuminates if the target is within effective range for selected weapon. Supported with audio alert.

Note:
Unlimited number of weapon types can be added or removed.
Unlimited number of weapon subtypes can be added or removed.
All weapon settings are editable.
All keys can be reassigned.
See SDK for details.

2011 Captain Sim www.captainsim.com

KEYBOARD/JOYSTICK SUPPORT
System totally supported by keyboard assignments.

CONTROL KEYS REFERENCE CARD


We would highly recommend printing the following card:
CONTROL KEYS REFERENCE CARD
WEAPON ON/OFF

CTRL+6

SELECT WEAPON TYPE

CTRL+7

SELECT WEAPON SUBTYPE

Ctrl+Shift+7

SELECT SUBTYPE FIRE MODE

Ctrl+Shift+8

SWITCH AIR-SURFACE MODES

CTRL+8

SWITCH BASIC HUD MODES

CTRL+9

SELECT RADAR RANGE

CTRL+0

DROP/SWITCH TARGET LOCK

CTRL+U

FIRE

SPACE OR JOYSTICK
BUTTON 1
Note:
None of the keys above conflict with default FSX keys.
You can reassign any key for extra convenience. See SDK for details

2011 Captain Sim www.captainsim.com

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HEAD-UP DISPLAY (HUD)


2D AND VC VERSIONS
2D HUD
2D HUD supports 'one click' installation to any FSX aircraft/rotorcraft. See Weapon Loader section for details.

PANELS ORDER
2D HUD installs in the following panels order:
Acceleration F/A-18:
Weapon control panel panel 1 (Shift+1)
HUD indication panel 2 (Shift+2)
HUD glass panel 3 (Shift+3)
Any other FSX aircraft/rotorcraft*:
Weapon control panel panel 2 (Shift+2)
HUD indication panel 3 (Shift+3)
HUD glass panel 4 (Shift+4)
* - Third-party aircraft may use other order of panels.
ZOOM
2D HUD supports full range of FSX zoom
from minimal (0.30) to unlimited.
Left: Actual 2D HUD screenshots.

2011 Captain Sim www.captainsim.com

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2D HUD ALIGNMENT CHECK


Once you have installed the Weapon to any new FSX
aircraft/rotorcraft, if there are no mistakes in panel.cfg
2D HUD should be aligned properly. To check 2D HUD
alignment:
1. Make sure aircraft is on the ground, speed=0.
2. Call Axis indicator (Views >Axis indicator > small V)
3. Weapon master switch ON
4. Make sure the Axis indicator V position match the
Pitch Reference Symbol

CALIBRATION
All new installations of the weapon require calibration.
If you are on wide screen monitor, we would recommend to set Wide View Aspect:
C:\Users\.....\AppData\Roaming\Microsoft\FSX\fsx.CFG.txt
[Display]
WideViewAspect=True

1. Make sure aircraft is on the ground, speed=0.


2. Call 2D HUD panels (Shift+number)
3. Set any zoom (HUD scale) you like using + and keys.
4. Using Ctrl + Shift + 9 or Ctrl + Shift + 0 resize GREEN circle to match the red calibration
circle
5. Red calibration circle automatically disappears in 2 sec
Also we would recommend checking calibration from time to time.

2011 Captain Sim www.captainsim.com

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VC HUD

HUD in VC works on the following aircraft:

FSX Acceleration F/A-18 (preinstalled)

FSX Acceleration CS F/A-18D (use Weapon Loader)


But VC HUD can be installed on most of third-party aircraft HUDs. See SDK for details.
COLLIMATION
VC HUD provides true collimation with automatic
calibration.
ZOOM
VC HUD supports full range of FSX zoom from
minimal (0.30) to unlimited.
CALIBRATION
VC HUD does not require manual calibration.

2011 Captain Sim www.captainsim.com

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BASIC HUD MODES


Before use:
ELECTRICAL MASTER BATTERY ON (Shift+M)
AVIONICS MASTER SWITCH ON (must be assigned)
The following Basic HUD modes can be selected using HUD mode selector switch on 2D weapon control panel
(WCP) Ctrl+9:
1. Navigation steering (NAV) loads by default.
2. TACAN steering (TCN).
3. ILS Steering (ILS).

BASIC SYMBOLS
All HUD modes include the following basic symbols:
1. Ground Speed
2. Heading Scale
3. Lubber Line
4. Mach Number
5. Airspeed
6. Breakaway Cue
7. Time To Go
8. Range
9. Heading
10. Vertical Velocity Scale and
Indicator
11. Vertical Velocity
12. Drift Corrected Heading Caret
13. Velocity Vector
14. Altitude
15. Pitch Ladder
16. Bank Angle and Indicator
17. DME Range

1. Ground Speed
Ground speed is displayed in knots to within one knot.
2. Heading Scale
The heading scale is a horizontal moving display of magnetic heading, referenced to a fixed lubber line.
Major graduations are multiplies of 10, and minor graduations are at odd multiplies of 5. The most
significant two digits of heading are displayed at multiplies of 30.
4. Mach Number
A two-digit readout of Mach number is displayed, accurate to two decimal places.
When ILS is selected, the following symbols and displays are removed from the HUD.

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5. Airspeed
A boxed three-digit readout of indicated airspeed (IAS) is displayed to the nearest knot.
When the rate of change is greater than 5KIAS per second, IAS is displayed to the nearest 5 knots.
6. Breakaway Cue
The breakaway cue is a large X which is displayed flashing whenever inflight radio altitude is at or below
1000 feet.
7. Time To Go
Depends on HUD mode
8. Range
Depends on HUD mode
9. Heading
A boxed three-digit readout of magnetic heading is displayed to the nearest degree.
10. Vertical Velocity Scale and Indicator
The vertical velocity scale displays vertical velocity in feet per minute with a moving indicator against a fixed
scale. Major graduations indicate multiplies of 1000 feet, and minor graduations indicate odd multiplies of
500 feet. The scale represents a range of +1000 to -2000 feet per minute. When the vertical velocity
exceeds the scale limits, the pointer remains at the limit position.
11. Vertical Velocity
An unboxed digital readout of vertical velocity is displayed to the nearest ten feet per minute. The ones' digit
is always zero. When vertical acceleration is greater than 0.667 feet per second per second, the tens' digit is
also zero. The readout consists of up to four digits and, in case of downward velocity, includes a minus sign.
12. Drift Corrected Heading Caret
This symbol indicates the magnetic heading required to fly a course set by heading select knob. The drift
corrected heading is computed by applying INS-determined wind drift to the commanded/selected course.
In ILS mode the caret indicates the magnetic heading set by heading select knob with no wind correction.
13. Velocity Vector
The velocity vector displays the inertially derived flight path of the aircraft . The velocity vector is free to
indicate aircraft flight path in both pitch and yaw.
14. Altitude
A boxed five-digit readout of barometric altitude is displayed to the nearest ten feet. The ones' digit is
always zero. When rate of change of altitude is greater than 40 feet per second, the tens' digit is also zero.
An occlusion zone prevents other symbols, such as the pitch ladder, from intruding into the box.
15. Pitch Ladder
The roll attitude is indicated by rotation of the entire pitch ladder. The horizon bar is projected
to overlie the actual horizon, when viewed by the pilot. Pitch attitude is indicated by movement of the entire
pitch ladder in a direction perpendicular to the horizon. Pitch angle reference bars are shown at multiplies of
5. All pitch angle reference bars, including the horizon bar, have a central gap slightly wider than the
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velocity vector symbol. The inside ends of the pitch ladder bars bend toward the horizon line; the bend
varies linearly from 0 to +- 45 as the pitch angle varies from 0 to +- 45, and remains a constant +- 45 as
the pitch angle varies from +-45 to +-90.
16. Bank Angle and Indicator
Bank angle is indicated by a moving indicator against a fixed scale. Major graduations are at +- 10, 20, and
30, and minor graduations are at +- 5.
17. DME Range
Depends on HUD mode

TACAN STEERING MODE


TACAN STEERING HUD MODE
Includes the following specialized symbols:
1. Bank Steering Bar
2. Time To Go
3. Range
4. DME Range

1. Bank Steering Bar


If NAV1 station tuned, the bank steering bar provides bank steering commands referenced to the velocity
vector. The direction of displacement of the bar indicates the direction in which the aircraft should be rolled
to establish the desired bank angle. When the desired bank angle is established, the bar is centered on the
velocity vector.
2. Time To Go
In all modes time-to-go to the selected NAV1 station is displayed to within one second.
MM:SS 99:59 max.
3. Range
Ground range to the selected NAV1 station is displayed in all modes. Range is displayed in feet for ranges up
to 30 000 feet, and in nautical miles within 0.1 nm for ranges exceeding 30 000 feet.
Displays "--.-" if DME unavailable or inop.

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4. DME Range
The DME range indicates slant range to the selected NAV1 station in nautical miles to the nearest 0.1 nm.
Displays "--.-" if DME unavailable or inop.

NAVIGATION STEERING MODE


Includes the following specialized symbols:
1. Time To Go
2. Range
3. Bank Steering Bar
4. Out-Of-Corridor Warning
5. DME Range

1. Time To Go
In all modes time-to-go to the next flight plan waypoint is displayed to within one second.
MM:SS 99:59 max.
2. Range
Ground range to the next flight plan waypoint is displayed in all modes. Range is displayed in feet for ranges
up to 30 000 feet, and in nautical miles within 0.1 nm for ranges exceeding 30 000 feet.
Displays "--.-" if DME unavailable or inop.
3. Bank Steering Bar
If FSX flight plan loaded, the bank steering bar provides bank steering commands referenced to the velocity
vector.
The direction of displacement of the bar indicates the direction in which the aircraft should be rolled to
establish the desired bank angle. When the desired bank angle is established, the bar is centered on the
velocity vector.

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4. Out-Of-Corridor Warning
If FSX flight plan loaded, this symbol is displayed and flashes whenever the aircraft is outside flight plan
corridor (2NM each side).
5. DME Range
The DME range indicates slant range to the selected NAV1 station in nautical miles to the nerest 0.1 nm.
Displays "--.-" if DME unavailable or inop.

ILS STEERING MODE


ILS STEERING HUD MODE
Includes the following specialized symbols:
1. Glide Slope Indicator
2. Approach Angle Of Attack Bracket
3. Localizer Deviation Indicator.
4. Time to go
5. Range
6. Pitch Steering Bar
7. Bank Steering Bar
8. DME Range.

1. Glide Slope Indicator


The position of the ILS glide slope relative to the aircraft is indicated by a moving pointer against a fixed
scale. The center dot represents the glide slope. The inner dots represent 0.25 and the outer dots represent
0.5 deviation from the glide slope.
2. Approach Angle Of Attack Bracket
The approach AOA bracket is referenced to the velocity vector so that, when the aircraft AOA is at the
optimum value, the middle bar of the bracket is level with the velocity vector wing. When the AOA is 1
greater than optimum, the top of the bracket is level with the wing.
When the AOA is 1 less than optimum, the bottom of the bracket is level with the wing. The bracket moves
well above and below the velocity vector if the AOA varies greatly from the optimum value. The bracket
appears only when the airspeed is decreasing through 200 IAS, and is removed when the airspeed increases
through 230 IAS.
See CSWeapon.xml - OptimumAOA.

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3. Localizer Deviation Indicator.


The position of the ILS localizer inbound course relative to the aircraft is indicated by a moving pointer
against a fixed scale. The center dot represents the inbound course. The inner dots represent 1.25 and the
outer dots represent 2.5 deviation from the ILS localizer inbound course.
4. Time to go
In all modes time-to-go to the selected ILS station is displayed to within one second.
MM:SS 99:59 max.
5. Range
Ground range to the selected ILS station is displayed in all modes. Range is displayed in feet for ranges up
to 30 000 feet, and in nautical miles within 0.1 nm for ranges exceeding 30 000 feet.
Displays "--.-" if DME unavailable or inop.
6. Pitch Steering Bar
In ILS steering mode only, this symbol provides vertical steering commands referenced to the velocity
vector. The direction of displacement of the bar from the velocity vector indicates the direction in which flight
path should be corrected to return to the ILS glide slope. When the aircraft is at the commanded pitch angle,
the bar is centered on the velocity vector. The ILS pitch steering bar displays the pitch command during ILS
approaches.
7. Bank Steering Bar
The bank steering bar provides bank steering commands referenced to the velocity vector.
The direction of displacement of the bar indicates the direction in which the aircraft should be rolled to
establish the desired bank angle. When the desired bank angle is established, the bar is centered on the
velocity vector.
8. DME Range
The DME range indicates slant range to the selected ILS station in nautical miles to the nerest 0.1 nm.
Displays "--.-" if DME unavailable or inop.

HUD ATTACK MODES


UNGUIDED WEAPON (GUNS AND ROCKETS)
Note:
Weapon master switch must be ON Ctrl+6 to power a radar, weapon control system and
HUD attack modes.

Radar activates SEARCH-AIR mode

HUD turns into SEARCH mode (no TCN, NAV, ILS mode cues displayed, except
DME)

System sets M60C gun as default

Press Ctrl+Shift+8 to cycle through available HUD/Radar modes for selected


weapon.

AUTO-ACQUISITION (SEARCH) MODE


Radar auto-acquisition (search) mode is enabled when the weapon system is ON but no target locked.

2011 Captain Sim www.captainsim.com

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Note:
Radar range in SEARCH mode is 10NM. Radar range selector is INOP.
Search HUD mode includes the following specialized symbols:
1. Reticle
2. Gun Cross
3. Pitch Reference Symbol.
4. Weapon Info String
5. Weapon Fire Mode String

1. Reticle
Reticle appears on HUD below a lubber line. The reticle consists of a 2-mil pipper centered inside a 25-mil
segmented circle, likewise centered within a 50-mil circle. The reticle does not move and provides no
information except to quickly identify that the SEARCH mode is enabled.
2. Gun Cross
Indicates where selected weapon's barrel points to.
Can be adjusted (see SDK>CSWeapon.xml>Station)
3. Pitch Reference Symbol.
A fixed W aircraft pitch reference symbol appears in the center of
the HUD and indicates where the aircrafts nose is pointing.
4. Weapon Info String
Selected weapon information appears in the lower-left corner in WEAPON TYPE / ROUNDS REMAINING /
WEAPON SUBTYPE format.
GUN 1200 M61 means M61 Vulcan gun with 1200 rounds remaining.
5. Weapon Fire Mode String
Selected weapon fire mode string indicates selected fire mode (AUTO, 1+4, SINGL etc.) All fire modes are
defined in CSWeapon.xml (See SDK)

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LCOS MODE
Lead Computing Optical Sight (LCOS) mode automatically activates and replaces the static reticle as soon as
any target get locked. To lock a target fly the gun reticle over the target.
Note:
Target must be within 10NM range
To drop a target lock:
Manoeuvre to get the target out of radar feed angle range or press Ctrl+U
Note:
Target lock will be dropped automatically if a target gets out of the 10NM range limit.
LCOS HUD mode includes the following specialized symbols:
1. Lag Line.
2. Range Bar.
3. LCOS Reticle.
4. Time To Go.
5. Range
6. Target Box

1. Lag Line
No lag line displayed if a target is within an effective range for selected weapon.
The lag line extends from the center dot indicating an error. The longer the lag line, the greater the error
(maximum displayed error is 12,000 feet).
2. Range Bar
The range bar (circle) provides a visual reference on the range to a target.
Each mark on the circle is 1,000 feet of range (clockwise, 12 oclock = 0 feet, 3 oclock = 3,000 feet).

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3. LCOS Reticle
Lead Computing Optical Sight (LCOS) calculates and provides visual information on where a shell will be
when it has traveled the distance to the target, taking into account numerous conditions (accelerations,
velocity, drag, gravity etc). See SDK for details.
To ensure a hit, steer the LCOS center dot on the target box
4. Time To Go
Flight time to a target.
MM:SS 99:59 max.
5. Targer range
Direct range (distance) to a target. Range is displayed in feet for ranges up to 30 000 feet, and in nautical
miles within 0.1 nm for ranges exceeding 30 000 feet.
6. Target Box
The target designator box appears on the locked target.

GUIDED WEAPON (MISSILES)


The following target lock and missile launch conditions apply to all missile types:

Target must be within the missile effective range (MIN-MAX).

Target must be within the missile seeker or aircraft radar field of view and range.

Normal G force must be within the missile launch limits.

IR SEEKER BORESIGHT MODE


Note:
Available for infrared homing (heat-seeking) missiles only.
An infrared homing missile has a seeker head independent from a radar. The seeker can acquire targets with
or without using the radar. Once the missile is launched, it receives no further guidance from the launching
aircraft.

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IR SEEKER SEARCHING
In the search mode a fixed double circle appears around an aircraft symbol. This fixed circle aligned with a
missiles line of sight, and represents a missiles seeker field of view. A steady low-pitched tone indicates the
seeker is engaged. If the target is within visual range you can steer the aircraft to position the target within
the circle.
1. Missile seeker boresight reticle.
Remains fixed over an aircraft symbol
until a target is detected by the missile
seeker.
2. Missile class (AA Air-to-Air, AS
Air-to-Surface), units, type.
3. Seeker boresight mode indicator
string.

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IR SEEKER TRACKING
When a missile locks a target, the seeker tone will increase in pitch and the missile seeker boresight reticle
will turn into single tracking circle.
1. Tracking Circle
The circle moves to follow the target.
As long as the target remains within
the circle the missile continues to track
and may be launched.
2. Time To Go
Flight time to a target.
MM:SS 99:59 max.
3. Target Range
Direct range (distance) to a target.
Range is displayed in feet for ranges
up to 30 000 feet, and in nautical miles
within 0.1 nm for ranges exceeding 30
000 feet.
4. Target At Visual Distance

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IR SEEKER UNCAGED MODE


Note:
Available for infrared homing (heat-seeking) missiles only.
IR SEEKER SCANING
Uncaging the a seeker changes the HUD display. Two circles appear. The larger circle represents the missile
seeker field of view. The smaller circle represents the missiles seeker position.
1. Scan mode outer circle
The outer field-of-view circle always
remains stationary and disappears
when the missile locks a target.
2. Scan mode inner circle
The inner circle remains fixed over an
aircraft symbol until a target is
detected, then the circle moves to
follow the target. A steady, highpitched tone indicates the seeker is
locked.
3. Uncaged mode indicator string
4. Target at visual distance

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IR SEEKER TRACKING
1. Tracking Circle
The circle moves to follow the target.
As long as the target remains within
the circle the missile continues to track
and may be launched.
2. Time To Go
Flight time to a target.
MM:SS 99:59 max.
3. Target Range
Direct range (distance) to a target.
Range is displayed in feet for ranges
up to 30 000 feet, and in nautical miles
within 0.1 nm for ranges exceeding 30
000 feet.
4. Target at Visual Distance

RADAR TARGET TRACKING MODE


Note:
In the radar target tracking mode an aircraft radar tracks a target, so required
range must be set using a range selector switch.
1. The Allowable Steering Error
(ASE) circle provides a frame of
reference for the missile launch
representing the missiles field of view.
2. Tracking mode indicator string

With a radar lock established the HUD provides additional information about a target.

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1. Angle of Line.
2. Allowable Steering Error Circle
3. Time To Go
4. Target Range
5. Target Designator Box
6. Missile Seeker
7. Target at visual distance
8. Shoot Cue

1. Angle of Line.
The angle-off line appears outside the ASE, providing a graphical representation of the aspect angle. When
the line is at the top of the circle the target is moving directly away. When the line is at the bottom the
target is moving directly toward the aircraft.
Note:
Even though most of modern missiles are all-aspect weapon but they are far
more effective at lower aspect angles.
2. Allowable Steering Error Circle
The circle doubles in size when the missiles seeker has acquired the target. Maneuver the aircraft to place
the steering dot in the center of the ASE circle.
Note:
A large X appears across the circle when a target is closer than the missiles minimum launch
range.
3. Time To Go
Flight time to a target.
MM:SS 99:59 max.
4. Target Range
Direct range (distance) to a target. Range is displayed in feet for ranges up to 30 000 feet, and in nautical
miles within 0.1 nm for ranges exceeding 30 000 feet.
5. Target Designator Box
The TD box shows the targets position, tracked by the radar. Steer the TD box inside the ASE circle.
8. Shoot Cue
When the is target within the missiles minimum and maximum launch ranges a flashing triangular 'shoot'
cue appears under the TD box.

2011 Captain Sim www.captainsim.com

27

WEAPON SIMOBJECTS
Each shot (shell, rocket or missile) has its own realistic but optimized visual model (simobject).

EXTERNAL STORES
As far as the key feature of the Weapon is 'any FSX aircraft/rotorcraft compatibility', exterior weapon
simobjects are not installed on some particular external stores. Any Weapon simobject appears at the
moment of fire and follows its own flight path driven by Weapon physics engine.
In further development we can install any of exterior weapon simobjects on any particular external stores of
any third-party aircraft. Provided there will be enough interest from Weapon users and the third-party
aircraft developers.

WEAPON DESCRIPTION
Version 1.0 delivers the following weapon types and subtypes:

GUNS
M60C

Type
Place of origin
In service

General purpose machine gun


United States
1957present

Specifications:
Weight
Length
Barrel length
Cartridge
Caliber
Action
Rate of fire
Muzzle velocity
Effective range
Feed system

10.5 kg (23.15 lb)


1,105 mm (43.5 in)
560 mm (22.0 in)
7.62x51mm NATO
7.62 mm (0.308 in)
Gas-operated, open bolt
550 rounds/min (rpm)
2,800 ft/s (853 m/s)
1,200 yd (1,100 m)
Disintegrating belt with M13 Links

The M60C is a variant of the standard M60 for aircraft-mounting, such as in helicopter armament
subsystems. It lacks things like the bipod, pistol grip, and iron sights. The main difference between the
standard M60 and the "C" variant is the electronic control system and the hydraulic swivel system used. It
could be fired from the cockpit by the pilot or co-pilot. It is an electronically-controlled, hydraulic-powered,
air-cooled, gas-operated, belt-fed weapon system. M60C production was on the order of several hundred.

2011 Captain Sim www.captainsim.com

28

GSH-30

Type
Place of origin
In service
Designed

Automatic cannon
Soviet Union
1980present
1977

Specifications
Weight
Length
Barrel length
Width
Height
Cartridge
Caliber
Barrels
Action
Rate of fire
Muzzle velocity

46 kg
1978 mm
1500 mm
156 mm
185 mm
30165mm
30mm
1
Short recoil operated
15001800 rounds/min
860 m/s

The Gryazev-Shipunov GSh-30-1 (the actual Russian designation is GSh-301; also known by the GRAU
index designation 9A-4071K) is a 30 mm cannon designed for use on Soviet and later Russian military
aircraft, entering service in the early 1980s. Its current manufacturer is the Russian company Izhmash JSC.
M61 Vulcan

Type
Place of origin
In service
Designed

Six-barrelled Gatling-style rotary cannon


United States
1959present
1946

Specifications
Weight
Length
Cartridge
Caliber
Barrels
Action
Rate of fire
Muzzle velocity
Feed system

248 pounds (112 kg) (excluding feed system)


71.93 in (1,827 mm)
20 102 mm.
20 mm (0.787 in)
6
Hydraulically operated, electrically fired, Gatling
6,000 rounds per minute
3,450 feet per second (1,050 m/s)
Belt or linkless feed system

2011 Captain Sim www.captainsim.com

29

The M61 Vulcan is a hydraulically or pneumatically driven, six-barreled, air-cooled, electrically fired Gatlingstyle cannon, which fires 20 mm rounds at an extremely high rate. The M61 and its derivatives have been
the principal cannon armament of United States military fixed-wing aircraft for fifty years. The M61 was
originally produced by General Electric.

ROCKETS
HYDRA 70

The Hydra 70 rocket is a weapon derived from the 2.75 inch (70 mm) Mk 4/Mk 40 Folding-Fin Aerial Rocket
developed by the United States Navy for use as a free-flight aerial rocket in the late 1940s.
ZUNI 127

The Zuni is a 5.0 in (127.0 mm) unguided rocket deployed by the United States armed forces. The rocket
was developed for both air-to-air and air-to-ground operations. It can be used to carry various types of
warheads, including chaff for countermeasures. It is usually fired from the LAU-10 rocket pod holding four
rockets.

AIR-TO-AIR MISSILES
R-73M2

The R-73 (NATO reporting name AA-11 Archer) developed by NPO Vympel, is the most modern Russian
short-range air-to-air missile.
Type
Place of origin
In service

short-range air-to-air missile


Soviet Union
1982-present

Specifications
Weight

105 kilograms (230 lb)

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30
Length
2.93 metres (9 ft 7 in)
Diameter
165 millimetres (6.5 in)
Warhead
7.4 kilograms (16 lb)
Engine
solid-fuel rocket engine
Wingspan
510 millimetres (20 in)
Operational range
40km (24.7 miles)
Speed
Mach 2.5
Guidance system
All-aspect infrared homing
Launch platform
MiG-21(Upgraded), MiG-23-98, MiG-29, MiG-31, MiG-35, Sukhoi Su-24, Su-27,
Su-30, Su-33, Su-35, Su-34, Su-47, Mil Mi-24, Mil Mi-28, Kamov Ka-50, Yak-141, HAL Tejas, J-10
R-60

The R-60 (NATO reporting name AA-8 'Aphid') developed by NPO Vympel, is an infrared homing
lightweight air-to-air missile designed for use by Soviet fighter aircraft. It has been widely exported, and
remains in service with the CIS and many other nations.
Type
Place of origin
In service

Short-range Air to Air Missile


Soviet Union
1974- present

Specifications
Weight
43.5 kg (96 lb)
Length
2090 mm (6 ft 10 in)
Diameter
120 mm (4 in)
Warhead
3 kg (6.6 lb)
Wingspan
390 mm (15 in)
Operational range
8 km (5 mi)
Flight altitude
20,000 m (65,615 ft)
Speed Mach
2.7
Launch platform
MiG-21, MiG-23, MiG-25, MiG-27, MiG-29, MiG-31, Su-15, Su-17, Su-20, Su-22,
Su-24, Su-25, Yak-28, Yak-38, Yak-141, Mi-24, BAE Hawk
AIM-7E Sparrow III

The AIM-7 Sparrow is a medium-range semi-active radar homing air-to-air missile operated by the US as
well as various allied air forces and navies.
Type
Place of origin

Medium-Range Air-to-Air Missile


United States

Specifications
Weight
Length
Diameter
Wingspan

510 lb (230 kg)


12 ft (3.7 m)
8 in (200 mm)
2 ft 8 in (0.81 m) (AIM-120A/B)

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Operational range
45 kilometres (28 mi)
Speed
Mach 4
Launch platform
Aircraft: F-4 Phantom II, F-15 Eagle, F-16 Fighting Falcon, F-14 Tomcat, F/A-18
Hornet, JA-37 Viggen, F-104S Starfighter, Tornado F.3 ADV, F/A-18E/F Super Hornet, Mitsubishi F-2.
AIM-9 Sidewinder

The AIM-9 Sidewinder is an infrared homing, short-range, air-to-air missile carried mostly by fighter
aircraft and recently, certain gunship helicopters. Variants and upgrades remain in active service with many
air forces after five decades.
Type
Place of origin
In service

Short-range air-to-air missile


United States
1956 (AIM-9B) present

Specifications
Weight
Length
Diameter
Wingspan
Operational range
Speed
Launch platform

190 pounds (86.2 kg)


9 feet 4.2 inches (2.850 m)
5 in (127.0 mm)
24.8 in (629.9 mm)
0.6 to 11.3 miles (1.0 to 18.2 km)
Mach 2.5
Aircraft, helicopter gunships

AIM-132 ASRAAM

The AIM-132 Advanced Short Range Air-to-Air Missile is an infrared homing air-to-air missile, produced
by MBDA. It is currently in service in the Royal Air Force and Royal Australian Air Force, replacing the AIM-9
Sidewinder in those services.
Type
Place of origin
In service

Short-range air-to-air missile


United Kingdom
2002

Specifications
Weight
Length
Diameter
Wingspan
Operational range
Flight altitude
Speed Mach
Launch platform
Air Force: F/A-18

88 kg
2.90 m
166 mm
450 mm
300 m 18 km
N/A
3+
Aircraft: Royal Air Force: Tornado, Harrier, Eurofighter Typhoon, Royal Australian

2011 Captain Sim www.captainsim.com

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AIR-TO-SURFACE MISSILES
AGM-88 HARM

The AGM-88 High-speed Anti-Radiation Missile (HARM) is a tactical, air-to-surface passive radar
homing missile designed to home in on electronic transmissions coming from surface-to-air radar systems. It
was originally developed by Texas Instruments (TI) as a replacement for the AGM-45 Shrike and AGM-78
Standard ARM system.
Type
In service
Produced

Air-to-surface anti-radiation missile


1985 - present
1985present

Specifications
Weight
Length
Diameter
Wingspan
Operational range
Speed
Launch platform

355 kilograms (780 lb)


4.1 metres (13 ft)
254 millimetres (10.0 in)
1.1 metres (3.6 ft)
57 nautical miles (66 mi; 106 km)
2,280 kilometres per hour (1,420 mph)
F/A-18, F-4G, F-16, Tornado IDS, F-35 and others

Kh-29

The Kh-29 (NATO reporting name AS-14 'Kedge) is a Russian air-to-surface missile with a range of 1030
km. It has a large warhead of 320 kg, has a choice of laser or TV guidance, and is typically carried by
tactical aircraft such as the Su-24 and Su-30, as well as the "T/TM" models of the Su-25, giving that craft an
expanded standoff capability.
It is comparable to the United States' AGM-65 Maverick missile but with a much heavier warhead. The Kh-29
is intended for primary use against larger battlefield targets and infrastructure such as industrial buildings,
depots and bridges, but can also be used against ships up to 10,000 tonnes, hardened aircraft shelters and
concrete runways.
Type
Place of origin
In service
Specifications
Weight
Wingspan
Operational range
Speed
Launch platform

air-to-surface missile
Soviet Union
1980s-current
685 kg (1,510 lb)
110 cm (43 in)
Kh-29T :12 km (6.5 nmi)
1,470 km/h (910 mph).
Kh-29L&T : MiG-27K, MiG-29M, Su-27UB, Su-30MK, Su-39; Su-35;
Also : Mirage F1E, Su-17/22, Su-24, Su-33, Su-34, Su-37

2011 Captain Sim www.captainsim.com

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ALARM

ALARM (Air Launched Anti-Radiation Missile) is a British anti-radiation passive radar seeker missile
designed primarily to destroy enemy radars for the purpose of Suppression of Enemy Air Defense (SEAD).
Type
In service

Air-to-surface anti-radiation missile


1990 - present

Specifications
Weight
Length
Diameter
Wingspan
Operational range
Speed
Launch platform

268 kilograms (590 lb)


4.24 metres (13.9 ft)
230 millimetres (9.1 in)
0.73 metres (2.4 ft)
93 kilometres (58 mi)
2,455 kilometres per hour (1,525 mph)
Tornado GR.4, Tornado F3

AS.34 Kormoran

The AS.34 Kormoran is a German-produced Anti-ship missile. The Kormoran (cormorant) uses an inertial
guidance system for the midcourse phase, switching to active radar homing during the terminal attack
phase. It carries a 165 kg (363 lb) delay-fused warhead, designed for 90mm of penetration prior to
detonation.
The missile entered service with the German Navy in 1991. Approximately 140 missiles were produced for
Germany. The missile is now in service with the German Luftwaffe and Italian Air Force.
Type
Place of origin

Medium-range, active radar homing air-to-surface missile


Germany

Specifications
Weight
Length
Diameter
Warhead
Operational range
Speed
Launch platform

600 kg
4.40 m
344 mm
165 kg
23 km
Mach 0.9
Aircraft: F-104G Starfighter, Tornado IDS

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WEAPON CONTROL
1. Weapon master switch ON Ctrl+6
2. Weapon type selector switch - GUN, RCKT, MSL or BOMB Ctrl+7
3. Select weapon subtype AS REQUIRED Ctrl+Shift+7:
GUN - Guns:

M60C Ctrl+Shift+8 to cycle fire modes:

AUTO fire until trigger released

X3 burst of 3 shots

SINGL one shot fire


GSH-30

AUTO fire until trigger released

X8 burst of 8 shots
M61 Vulcan

AUTO fire until trigger released

X10 burst of 10 shots


RCKT - rockets Ctrl+Shift+7 to cycle weapon sub-types:

Hydra 70 Ctrl+Shift+8 to cycle fire modes:

AUTO - fire until trigger released (from all stores 1,2,3,4)

X4 4 rockets volley (from all stores 1,2,3,4)

1+4 - 2 rockets volley (from stores 1 and 4 - outboards)

2+3 - 2 rockets volley (from stores 2 and 3 - inboards)

Zuni 127 Ctrl+Shift+8 to cycle fire modes:

AUTO - 4 rockets volley (from all stores 1,2,3,4)

1+4 - 2 rockets volley (from stores 1 and 4 - outboards)

2+3 - 2 rockets volley (from stores 2 and 3 inboards)

SINGL one shot fire


MSL - missiles Ctrl+Shift+7 to cycle weapon sub-types:

AIM-7 Sparrow

AIM-9 Sidewinder

R-73M2

R-60

AIM-132 ASRAAM

AGM-88 HARM

X-29 (Kh-29)

ALARM

AS.34 Kormoran

MILITARY TRAFFIC SCENERIES


Military traffic sceneries add AI military aircraft operations on the following ten areas of the world:
1. Iraq
Period: 90-00-s
Area: Baghdad ORBI, Basrah ORMM
Aircraft: B-2, B-52, C-130, F-14, MiG-25
2. Yugoslavia
Period: 90-s
Area: Croatia Cilipi LDDU, Serbia Pristina BKPR, Slovenia Ljbljana LJLJ
Aircraft: MiG21, F-16, IL-76, B-2, Mi-6, C-130
3. Afganistan
Period: 80-s
Area: Kabul OAKB, Kandagar OAKN
Aircraft: MiG-21, An-12, IL-76, Tu-16
4. Germany
Period: 80-s
Area: Dresden EDDC , Tempelhof EDDI, Nobitz EDAC
Aircraft: F-4, B-52, C-130

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5. Western Europe
Period: 80-s
Area: UK Jersey EGJJ, UK Bournemouth EGHH, France Maupertus LFRC
Aircraft: F16, F-4, B-52, C-130, Mirage III
6. Eastern Europe (USSR)
Period: 70-s
Area: Khrablovo Kaliningrad UMKK, Grodno UMMG, Brest UMBB
Aircraft: MiG-21, MiG-25, An-12, Tu-95, Mi-6
7. Middle East
Period: 60-70-s
Area: Lebanon Beirut OLBA, Egypt Port Said HEPS, Israel Jerusalem LLJR, Palestinian Authority Gaza LVGZ
Aircraft: F-4, F-14, Mirage III, MiG-21, MiG-25, C-130
8. Vietnam
Period: 60-s, Vietnam war
Area: Tansonnhat Hochiminh VVTS, Danang VVDN, Noibai Hanoi VVNB
Aircraft: B-52, F-4, MiG-21
9. Korea
Period: 50-s, Korean war
Area: North Korea Sunan Pyeongyang ZKPY, South Korea Incheon Seoul RKSI, Jeju RKPC
Aircraft: MiG-17, IL-28, F-86, B-29, Tu-16
10. Far East
Period: 40-s, WWII, 'Ramp Tramp'
Area: China Chengdu ZUUU, USSR Knevichi UHWW Vladivostok
Aircraft: B-29

Notes:
The sceneries add AI military aircraft operations traffic only. No new buildings or anything else.

To switch off default FSX non-combatant traffic: Options> Settings> Display> Traffic set:

Airline traffic density 1-3%,

General aviation traffic density 0%

The Weapon can work with unlimited number of military add-on sceneries created by third-party
developers.

SECRET MISSIONS
Two sets of top secret flight missions are included.
One is Tu-95 bombers transatlantic flight, another is U-2 rec mission.
Where? When? Try to find out yourself!

2011 Captain Sim www.captainsim.com

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MILITARY AI AIRCRAFT SET


The following nineteen military AI aircraft models provides military operations on the ten areas of the world:

F-4

F-14

F-16

F-86

MiG-17

MiG-21

MiG-25

Mirage III

U-2

IL-28

IL-76

TU-16

TU-95

AN-12

B-2

B-29

B-52

C-130

2011 Captain Sim www.captainsim.com

37

Mi-6
Also the models can be used in new third-party military scenery projects creation.
USE IN THIRD-PARTY PROJECTS COPYRIGHTS NOTICE:

No Captain Sim AI aircraft models/textures are allowed to be included in the scenery release. Bgl
files only.
Scenery description must include the following text: The scenery requires Captain Sim Weapon for
FSX AI aircraft set.

CONFIGURATION FILE
Configuration file (CSWeapon.xml) provides extensive flexibility of the Weapon system modification. See
SDK for details.

WEAPON PHYSICS ENGINE


Each shot is driven by realistic weapon physics engine. See SDK for performance, ballistics and other
settings and envelopes.

SOUNDS
Weapon and target fire, launch, hit, splash and explosion sounds. See SDK for details.

VISUAL EFFECTS
Weapon and target fire, wake, smoke, launch, hit, splash, explosion and damage effects. See SDK for
details.

TARGET DAMAGE MODEL


Realistic physics of gradual partial to total damage. See SDK for details.

2011 Captain Sim www.captainsim.com

38

FURTHER DEVELOPMENT
The Weapon for FSX is a pilot project, so its further development is totally depends on the initial flightsim
community feedback (sales).
If the product will receive an enthusiastic welcome, then most likely we will consider an addition of the
following features:
- Multiplay
- Unguided bombs
- Weapon exterior models installation on external stores of any aircraft
- Many other exciting features
Technically there are no limits in the Weapon integration into FSX.
Note:
Initial release of the Weapon for FSX product does not include any
'promised' expansions or features.

2011 Captain Sim www.captainsim.com

39

CUSTOMER CARE
FORUM
You are invited to join Captain Sim community forum

DAILY NEWS
For Captain Sim daily news please follow us at Twitter or Facebook.

VIDEO CHANNEL
For Captain Sim videos please watch our YouTube channel.

TECH SUPPORT
Our product is not perfect (unfortunately nothing is). But we are working on improvements. If you have
some important issue to report, please check-in to Your Profile then click Product Name > Customer Support
> and use the Trouble Ticket System. We process all tickets and consider the most significant issues for the
next service packs.

2011 Captain Sim www.captainsim.com

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