2016 and Beyond - Game Monetization Trends PDF
2016 and Beyond - Game Monetization Trends PDF
2016 and Beyond - Game Monetization Trends PDF
Video Games Intelligence and our partners at SuperData bring you the
latest trends game monetization trends for 2016. We present you 10
pages of exclusive insight from the vaults of SuperData Research on the
business critical trends that matter for 2016.
This report has been commissioned as part of Game Monetization USA,
the only annual conference focused exclusively on monetization, acquisition and retention of games.
This years event is taking place December 2-3 at the Sheraton
Fishermans Wharf San Francisco and full details are on
www.videogamesintelligence.com/monetization
If you enjoy this report, youll get great value from attending the summit
and networking with the likes of Tinyco, Gamevil, DOTS, Gameloft,
Bandai Namco, IDG Ventures, Google and Square Enix
With this report you also get 20% off ticket prices! Just enter
2016TRENDS at the online checkout. Check out which ticket packages
are right for you here
1https://www.appmakr.com/blog/free-apps-vs-paid/
2https://s3.amazonaws.com/www.eventpresentations.co.uk/presentations/videogamesintelligence/
monetisation-europe/2015/day2/1-Oscar-Clark.mp3
PLAYER PERSPECTIVE:
We asked our player panel at the Game Monetization Summit if they
would watch ads in exchange for game rewards and they unanimously said yes. Whilst players on our panel said they were reluctant
to risk money and had an anxiety about the value their purchase
would bring, rewards based advertising made players feel more
certain they would see a return for their investment.
3https://s3.amazonaws.com/www.eventpresentations.co.uk/presentations/videogamesintelligence/
monetisation-europe/2015/day2/1-Oscar-Clark.mp3
In fact, apps launched on Apples App Store boasted 70% more revenue
than those found on the Google Play store in 20145. App Annie has also
reported that the Apple App Store built on its lead in the first quarter of
2015 by a further 10%. That is despite Google Play receiving some 70%
more app downloads in the first three months of 20156.
Gaming makes strides in the entertainment market
In the entertainment market, games have made serious strides ahead of
more traditional media platforms. With the proliferation of digital distribution and online-media, the paper lead industries of magazines and
newspapers show decline whilst video games have benefited hugely from
the multiple platforms available for to enjoy video games. The gaming
market shows no signs of slowing down for 2016 and now ranks third in
terms of revenue compared with key entertainment markets showing its
status as a dominant entertainment market.
4http://www.businessinsider.com/google-play-vs-apple-app-store-2015-2
5http://www.businessinsider.com/google-play-vs-apple-app-store-2015-2
6http://www.macrumors.com/2015/04/15/app-store-google-play-revenue-q1-2015/
7http://www.bluecloudsolutions.com/blog/
kylie-jenner-app-subscription-models-crush-it-in-the-app-store/
8http://venturebeat.com/2015/09/19/all-aboard-the-india-mobile-game-train-is-about-to-depart/
As the Western mobile market continues to mature, all but the largest
developers are finding it increasingly difficult to catch the attention of
consumers. A fresh market opportunity would seem to be just what the
market needs.
But just how big is the market opportunity in India?
9https://www.towerswatson.com/en/Insights/IC-Types/Reprints/2015/
Overall-Salary-Increase-Projected-for-India-in-2015
10http://www.statista.com/statistics/257048/smartphone-user-penetration-in-india/
11http://www.census.gov/population/projections/files/summary/NP2014-T1.xls
12http://www.statista.com/statistics/263766/total-population-of-india/
Victoria Lloyd
Project Director
10