Ancient Games
Ancient Games
Ancient Games
CD
CO
HOW
TO PLAY THEM.
BEING
ORIENTAL GAMES OF
CHESS,
DRAUGHTS, BACKGAMMON
AND
MAGIC SQUAEES.
EDWARD FALKENER.
LONDON:
15,
EAST
1892.
All rights referred.
16"'
Co.
STREET.
CONTENTS.
INTRODUCTION.
I.
PAGE,
II.
III.
Museum
22
IV.
Romans
The game of Senat still played by the modern Egyptians, and
called by them Seega
The game of Han The game of the Bowl
The game of the Sacred Way the Hiera Gramme of the Greeks
Tlie game of Atep; still played by Italians, and by them
called Mora
V.
37
VI.
63
83
VII.
91
VIII.
103
CHESS.
IX.
X.
A new
Chess Notation
Chaturanga.
system of
Indian Chess
XII.
XIII.
XIV.
XV.
XVI.
XVII.
XVIII.
XIX.
Chinese Chess
Japanese Chess
Burmese Chess
116
119
Alberuni's description of
XI.
139
143
155
-
177
Siamese Chess
191
Turkish Chess
196
197
217
225
229
....
.....
235
Tamerlane's Chess
Game
DRAUGHTS.
XX.
Draughts
XX
[.
Polish Draughts
XXI
f.
Turkish Draughts
XXIII.
}\'ci-K'i
and Go
of Enclosing
236
037
239
CONTENTS.
v.
BACKGAMMON.
PAGE.
252
XXIV. Backgammon
XXV. German Backgammon
XXVI. Turkish Backgammon
XXVII. Pachisi or Indian Backgammon
254
255
257
XXVIII.
XXIX.
263
265
MAGIC SQUARES.
XXX.
XXXI.
XXXII.
XXXIII.
XXXIV.
XXXV.
XXXVI.
XXXVII.
XXXVIII.
XXXIX.
XL.
XLI.
XLII.
Appendix
I.
II.
III.
269
Magic Squares
Odd Squares
271
279
289
296
301
303
309
Magic Squares in
cell
compartments
-
319
at any cell
FIGURES
OF THE
305
KNIGHT'S
TOUR.
325
337
345
357
362
364
INTRODUCTION.
for searching
after things
and
intellect,
to the best
advantage in the
affairs of life.
The
past,
may
games of
chess, draughts,
the formation of
magic squares.
to
INTRODUCTION.
games, as
if
may be
friends
who were
learnt the
game.
variation of the
same game
in different countries
in
INTRODUCTION.
ancient
monuments and
Learned
these games.
backgammon
The
feebled.
their troubles
difficulties
membrance
invalid
also,
and the
when absorbed
in
afflicted, forget
the intricacies and
is
en-
The
re-
Men
problems.
" Deficiet sensim
qui semper tenditur arcus."
The
therefore
wrong in declaiming
such
recreations
as
a
waste
of time as much so
against
as when he affirms that classics and mathematics are
utilitarian
is
INTRODUCTION.
is
were
it
he received
author, or
acknowledge
O that
these
goes on
things to
degree
a son coeur."
Of
late
years indeed
And
the Kriegs-spiel.
and necessary
to
us
it
are not
all,
1
M^moires.
INTRODUCTION.
life
may
to the
our
us,
efforts
and to
stand on our guard constantly against all the temptations and dangers with which we are surrounded ?
to execution in the
and
finish
it,
we
will give,
1
" Ai Shah
"
checkmate."
1
Persian Chess,
p. 23.
INTRODUCTION.
BLACK.
WHITE.
Solution.
BLACK.
DILARAM.
1.
R. to R. 8th (check).
2.
3.
4.
R. to R. 8th (check).
Kt's. P. gives check.
5.
2.
3,
4.
K. takes R.
K. to his Kt's. square. 2
K. takes R.
K. to his Kt's. square.
There
own
1.
is
1
The Bishop moves two squares always, with power of hopping over an intermediate square, whether occupied or not.
a
Black might have interposed Rook from his Q. Kt's. 7th to his K. R's- 7th, but
this
INTRODUCTION.
The censure
Know
that
its skill is
science self,
from
distress.
When
And
yeilds us,
Companions
in our loneliness."
From
John Heneage
Jesse,
Memoirs of
the Persian, of
tJie
fin ul Mutazz*
Stuarts, 1. 405.
-
most,
II.
illustration on front book-cover is from a photothe bust of Queen Hatasu in the Berlin Museum.
of
graph
and we shall presently
She lived about 1600 B.C.
describe her draught-board and other games. But these
The
Romans placed
theirs in the
symposial enjoy-
ments prefigured by
by
the recumbent figures so frequently found on^ their
and as the Mahometans look forward to
sarcophagi
the lectisternium, as evidenced
10
What
these ancient
We
will
illustrations to
make
it
interest.
more
intelli-
gible.
li
B.
M.
1 April, 1864.
"
My
dear
Sir,
"Herewith
"
The
earliest
appearance of games
is
tomb of
in a
Bashepses, a scribe and functionary of the King of TatKa-ra of the 5th Egyptian dynasty. Amidst the diversions of
"
A low
Tomb
16.
About 16 inches
high.
E.F.
11
ANCIENT EGYPTIANS.
one of
the.
pieces.
of two different
Each
pieces are placed alternately, plain and capped.
a
take
to
is
as
about
up
piece.
player
represented
over.
Above
the
are
written
Hieroglyphical inscriptions
board
vw *
i7 -o>-
is
'
"%^]j^
The word
maa
sent,
"see the
sen't,"
the game.
^VVWSA
"shamt"
makes)
~^ " ar
1\
is
.r/yx^
"m"
(three]
/^
(from)
(the
taken.
EP~ "l^^r
(three)
"
" sen"
"
" sen't "
(from)
(the board.)
(pieces) or two
"
2.
The other game represents a circular board
; '
The description
(placed upright in order to show it).
which follows is not very accurate, and the reader is
referred to the description of the
game
further on.
"
This word
is
not
(scndfj
(sendt).
*>
i'"""i (sten) as
wvwv
Now
the sense of
or rather
the- apparently
__^__
"^
is
Ifc
..,..
also
^^ J\
kindred word
written
(sen)
has unquestionably
'
'
name to
'
the game) viz. to remove, tttke away, cut off hence perhaps
game of take.'
This however does not appear to me as probable as the former, because the verb iu
this sense has usually the termination of
P. le P. RENOUF.
cuttiny'^z^,."
:
12
or from
probably from an imperfection in the painting,
an intentional desire of the artist to give space for
" Above the board
drawing the hands of the players. )
1
is
The game
iar.
is
called
the jar.
Hab em
a
t\ 8
A
*s3 _HH^ A
The arrangement of the
i]
Cretan
first
game
They are of the
ones green.
They are placed, as in the already described representation of the fifth dynasty, alternately
yellow and green, conical and tipped, along the board.
Each player
is
nearest to him.
"A
with players
Over them
is
word
lfc\
q
leisure
aaseb,
which
ously translated
by Eosellini.
means some particular form of the game
is
It
:
errone-
probably
or possibly
Lost."
"
There
It
is
is
also
kind of context.
we
find
it
with some
ANCIENT EGYPTIANS.
13
queen.
is
pieces are
all alike,
II,
and founder of the palace at Medinet Haboo at Thebes) played (at draughts) with
Isis (Ceres) the wife of Osiris, and that sometimes he won, and sometimes he lost.
Rameses
his play.
2
is
often represented with his queen sitting behind him, and looking at
must therefore be either Isis, or his Queen, but not a slave.
It
E.F.
" Between
them
is
Chess
is
14
up the fourth
piece.
number of men
eleven,
which
five
countenance.
6.
"
At a
He
there-
it
in his
by
"
lion's side.
Each player
" Thus
it
will
is
lifting
up a
number
squares on
E.F.
sides,
of the pieces
abu has
ANCIENT EGYPTIANS,
15
move
7.
game
are those
shown on a
board
of
//
Iff
11
16
"On
8.
other
the
side
is
on each side.
" Another kind of
9.
game
is
game
as those of a
pieces are found with different heads,
are
and
a
cat
;
man, a jackal, and
generally of porce-
The
lain or
wood."
1865.
And
in
in the Zeitschrift
saria ./Egyptiaca
states
Sprache, in which he
"
in the Revue
fur Egyptischer
In
my
paper
Egyptian game
Q
ft
AAAAAA
han,
game of the vase. To this I will add the fi<g Jfef jjj^
"
tan or game of Bobbers," the prototype of the Latrunculi of the Eomans which is found in an inscription at
Thebes published by Mr. Brugsch in his Monuments
Egyptiens, PI. LXVIII f. h., and in Champollion,
the
From a comparison of
Notices Descriptives, p. 566.
these inscriptions it is evident that the hieroglyph ^^\
often in full texts represented chequered is really a
chess-board with the pieces arranged ready for the
game.
1
It will be noticed that the cells are sunk in each of these games, to keep the
In Queen Hatasu's board they are not sunk. E.F.
17
ANCIENT EGYPTIANS.
"The
text
in
It
reads
Brugsch.
l-J
O
s
xxm
delectatus
from that of
differs
Champollion
/VWSAA
hab
han
8tn-t
in
ludendo,
in
ludo vasis,
in
abaco,
m
n
t'au
an
rpa
ha
latrunculis,
fuit
dux
princeps.
of
necessary to correct the form
the Notice descriptive to s=>, the form in which it
"Here
it
is
homophone
the text
is
larger.
PI.
LXVIII.
reads
f.
Jk
ma
bu
nefr
s%m
suta
visus est
locus
bonus
delectationis
valetudinis.
In
a
at
nefr-t
hora
ma
videntur
lies
ybt
urhs
cantus,
saltatio,
unctus,
nbt
hob
km
I O
omnibus,
ludus
in
vase,
=0=
(
ana
thura,
cum
yt
rebus
o)
JGL
han
(/VWVAA)
'
1
stnt
in
abaco,
in
tau
latrunculis,
Harrison
&
an
a (duce)
etc.
18
"
this
letter
article
in
the
Museum,
my
possession.
Some
"Bhampsenite
et
le
jeux d'echecs."
In
it
showed that the unknown Egyptian word ^^^^meant chess and that the dead, or their spirits, were
;
Eoman
which I illustrated in which are depicted the chessmen. This time it is my intention to amalgamate the
two papers for the Royal Society of Literature in
;
ANCIENT EGYPTIANS.
" The
'
and the
19
'
Vase
circular board,
It is
circles.
Revue
My
Archeologique is in Vol. xii, 8 Paris 1865, p. 65 and
foil.
No copies of my paper were sent me, or I should
have distributed them amongst my friends.
Yours very truly,
article in the
S.
BIRCH."
new
Here, in
as
game No.
stated, Barneses
Game
1870.
game No.
of aaseb
cation
Kelative to
series, in
III.
No. 6 he thinks
5,
he mentions
as already
played
may
that,
at
"
old lion
and playing
at (draughts)
wv/w>
^^-
'
sent.
varieties of shape.
2
A very
20
human
head, and no
doubt expresses
the tau, or robber, the latro of the
jjg^
Roman draught-board, said to be made of glass, and
British
is
it,
in darker colour,
the
name
of the
and men
five of
are
in all
153 squares.
They were
The draught-men
alternately coloured red and black.
were called ab or abu" In another place he says
" The
chess-board had
black
Egyptian
and white," p. 259.
thirty squares,
21
ANCIENT EGYPTIANS.
It
will
my
further pro-
turned
Making no
my
tions of the
been discovered
how when
years of
study, we had only got to the bare commencement of
our work, we were struck with startling amazement
after so
many
III.
"
MANCHESTER EXHIBITION.
" In the
place of honour at Manchester
that
is
to
B.C,"
I said
due allowance
being made
it is
not too
much
The throne
is
European museums
but
in
may be
seen in
several
The
seat
wood
23
the rise
erect, face
down to
forming a continuous
of the hoof.
Bound each fetlock runs a silver
coil
is
The arms
silver
both
be called the
24
The carving is
Hatasu, or, more correctly, Hatshepsu.
admirable, every detail even to the form of the nails
and the creases of the
finger-joints in part of a
hand
The wood of
this
cartouche
is
upon the arms, being very hard and closegrained, and of a tawny yellow hue, like boxwood.
Some gorgeously coloured throne-chairs depicted on
the walls of a side chamber in the tomb of Eameses III.
at Thebes show exactly into what parts of the framework these royal insignia were inserted, and might
basilisks
"Among
lid
In
wood
as the throne.
it
is
Hatshepsu in the
profile of Hatshepsu's
as carved in effigy
Boulak Museum.
It is a beautiful,
Hatshepsu
sible to
25
legitimate Xllth
literally as
Pharaoh, for
many
As Pharaoh, she
years.
at Dayr-el-Baharee, in
Egypt
Western Thebes,
;
known.
One
fragments of its
her reign was, however, the expedition which she
" Land of
Punt," now identified with
despatched to the
For
the Somali country, on the east coast of Africa.
this
fitted
out a
fleet
of five
Thebes, are represented on the terrace walls of Hatshepsu's temple in a series of sculptured and painted
This is the earliest
tableaux of unparalleled interest.
instance of the fitting out of a
known
fleet,
or of a voyage of
Meanwhile, it may be
asked what route they followed. That the ships started
from and returned to Thebes is placed beyond doubt
discovery,
in history.
inscriptions.
It is incredible that
26
Tumilat Canal
is
is
There
is
his reign.
made under
may
her ships upon an unknown sea may have also cut the
channel of communication by which they went forth.
The throne which is now to be seen at the Manchester
Exhibition, the broken cartouche, the exquisitely-sculptured face, the elaborate draught-men, may all, per-
is
is
the
27
1600.
the
relics,
workmanship of
and
sister of
Thothmes
II.
and
III.,
Egyptian kings
was addressed
had a mas-
woman,
as a king
even
creations
which ever
left
the hands
of an
Temple
sent
at Dayr-el-Baharee,
to
the
explore
Somali country on the east coast of Africa, near Cape
Guardafui, 600 years before the fleets of Solomon, and
returning laden with foreign woods, rare trees, gums,
legs
Each
28
carved in
around
relief,
the
About one-fourth
other.
the oval
of
remains, by means of which our distinguished Egyptologist. Miss Amelia B. Edwards, L.L.D., has been able
On
to complete the name, and identify the Throne.
"
side
is
the
one
Ra-ma-ka." On
great Queen's name,
the other the family name, " Amen-Khnum-Hat-Shepsu,"
With
imperfections, it
is unique, being the only throne which has ever been
disinterred in Egypt.
female face boldly but
(3)
all its
lid
of a
sitting statue of
Scarabseus,
lost.
(4)
The Signet
the
bearing
turquoise,
this is
Cartouche of
lower.
upper.
ambiguous
see p. 33.
QUEEN HATASU
DRAUGHT-BOARD.
29
little
standing figures of Egyptian men like
or
attendants, perfect and admirable specimens
pages
of the most delicate Egyptian art.
These may have
Also two
RA-MA-KA.
AMEN-KNUM-HATASU.
board.
[The coffin of Thothmes I., and the bodies of Thothmes II. and III. were
found at Dayr-el-Baharee in 1881 that of their sister, Queen
Hatasu, had disappeared, but her Cabinet was there, and is now in the Boulack
and " I
Museum,
have no doubt whatever," says Miss Edwards, "that this Throne and these other
relics are from that Tomb."]
30
The " dark wood bust," though not found with the
other objects, was supposed to be that of Queen Hatasu,
and to "strongly resemble the face of the sitting
statue of Queen Hatasu in the Berlin Museum," a
copy of which, in plaster, we have in our Museum but
I must acknowledge that I see no resemblance whatever
between them. Its identification being very uncertain,
;
Queen Hatasu
Karnak. Her
it
to the British
the
Museum.
magnificent obelisk at
father gave her the name of Mat Ka ra,
Queen of the south and the north, that is to say, of
the whole world.
erected
"
"
draught-board
of a draught-board, and so
my
is
T nefer,
The same
ten
Sacred Way, which we shall describe presently, and which there seems to denote
a division in the board.
Q S
y s
D
ft
<
r
*
Q
55
31
Together
they may have belonged to different sets.
with these pieces are two reel-shaped pieces, one
astragal,
another set or
sets.
Some
32
in-
ten in length
form in consequence of there being
This
other side.
game appears
stead of twelve as on the
other game
The
Sacred Way.
to be the game of the
Dr. Abbot's in having hieroglyphics
differs from that of
In a similar board discovere,
in two of the squares.
bv Mr
Petrie,
in this
these squares,
in the British
The reader
article
Museum.
will
how much we
are
evidence
in collecting all the
research of Dr. Birch,
so as
more
the
of ancient Egypt ;
relative to the games
or one
from his belief that these games,
it
would appear
that he
of them, represented chess,
more
in Egyptian
was occupied
far
literature
Td
antiquities,
others-Bo
draughts
and many
Polish, Turkish,
were very different to the games
ancients
the
played by
of Latrunculi wai
the Eoman
we know.
known to
That
game
for granted
the Egyptians, was taken
of its being so is shown by
Birch, and the probability
sen
In his paper of 1864 he thought
his researches.
ANCIENT EGYPTIANS,
signified a robber,
But
and so he
identified
33
it
in his
appropriate to
sen has
Possibly
gates."
it
many meanings
in hieroglyphics.
In the inscriptions given us by Brugsch and Chama distinction between the games of
pollion, we have
Gjienat (" abacus
"
or
"
draughts
and Tau
"),
(robbers).
It
will
No, 3 and No. 4 are coupled together, and as in a representation of the Egyptian game called Mora by the
Italians,
which we
two different
From what
But
this
is
is
differently spelt.
34
game
game
of Tau, or robbers.
it
If so,
represee
we
game
we
is
shall
mention presently.
No.
(p.
and
Isis,
or his
%
ixnxi
8.
ixi T*I
ixi
ix
g g
K
ANCIENT EGYPTIANS.
35
On examining
Thirty also
terius, p. 60.
is
IV.
AFTERWARDS THE
LUDUS LATRUNCULORUM,
OR LUDUS CALCULORUM, OR PR(ELIA LATRONUM, OR BELLUil LATRONUM
OF THE ROMANS.
1620
1625
Veterum
1627
1667
1694
Becker, Gallus
Van Oppen,
1690
1801
1838
1847
1855
1860
1869
38
IT
is
show that
all
has been
All
done which learning and diligence could do.
passages from ancient poets and historians have been
collected
the bones of the entire skeleton have been
;
and
useless.
Few
Museum, previous
to the
on papyrus, referred to in the first section, which represents a lion and goat and looking very much like our
famous lion and unicorn playing at a game which,
from the appearance of the pieces, might be easily
mistaken for chess. In the galleries upstairs may be
seen some wooden and bone pieces of similar appearance, viz., lofty pieces like chess-men, and not flat, like
Several references have been given
draught-men.
case to be identical.
pieces,
and there is a
In
It is
now removed,
in order to protect it
is
and
Thus
from the
it is
light.
sides.
evident that
LUDUS LATRUNCULORUM.
39
the
and
this
but in general the pieces represented in the Egyptian monuments were of cylindrical
form rounded at the top, or tapering pieces surmounted
Queen Hatasu's
pieces,
by a bead or knob.
name became
The
Just so in
soldiers or thieves,
name
we have
of war,
invented the
40
state those
it
continued to
Eoman
times.
Instead
then of
Arabs
still
call their
draught-men.
The
(i)
(2)
1859.
(3)
1853.
(4)
1888.
41
LUDUS LATRUNCULORDM.
Museum
'^f;
(4), in
1888,
The
my
possession.
difference in size of these latrunculi is interesting
as
The
that
is
we have
details,
and
to recover the
game
of the
Ludus Latrun-
culorum.
It will be observed that as the pieces diminished in
Other
height they became more difficult to handle.
forms were therefore devised, gradually advancing to the
reel-shape, so as to give greater stability, and greater
we
facility of handling, though even in the old shape
Cuma
already
given.
Sir Charles
Newton, K.C.B.
42
)
Those of
which
is
Cuma
seen below.
o g~
OG
OQ
TOMB AT CUMA.
43
LDDUS LATRUNCULORUM.
and sold to
visited the
It
tomb.
We
ences to the
together what we
disconnected refer-
poets,
but no represen-
in the
hieroglyphics we
will
the name of the game, but no description.
therefore endeavour to discover the game by applying
the Koman description to the Egyptian board.
We
We
will begin
we have
"
<(
Draughts
Museum we
Although
in our
Sigr. Minervini
In
Roman
.
There were several hemispherical pieces of three different colours, white, yellow,
With these were found two dice, with fragments of a carved
and black
and similar fragments are seen in
ivory box, in which probably they were kept
the work of the chev. Fiorelli's Monumenti Cumani, tav. ii, No. 6." The Brit.
....
" e che in
gran
numero
reservienti al giuoco de
Speaking of these hemispherical pieces, he conda altri sepolchri, a me pare siauo da riputarsi
f uori
Cahull
o Latrunculi."
and Sidonius
Apollinaris,
He
and
"
Non saprei giudicare quai movimenti si additassero
Bassus, and then concludes
Nuova Serie, del P. R.
dal latino poeta." Eullettino Arckeologico Napolitano.
Garucci e di Giulio Minervini, anno primo, 1853.
2
Pliny's Letters,
vii,
24.
44
the
name
"
The
Senat."
It
is
right
this
sidering.
game, the
men
prior to
The
were necessary.
greatest
was the
We
may
number shown
full
number.
is
the exact
number shown
in all the
The Egyptian
paintings.
therefore was a square of twelve,
having 144
board
men do not
for the
Burton
in
the British
Museum we
LTJDUS
of six
by three
45
LATRUNCULORUM.
squares,
and having
we
six
men on
the top
us that the Greek game, grammismos, or diagrammismos and from this we may draw the inference
tell
had
its
Eoman game we
that the
Romans
well as the
us,
if
I,
The left hand figure appears to have six men : but on examining it we see
that the artist had drawn five only but finding he had left too wide a space
between two of them, he endeavoured to rectify it by squeezing in another to
1
fill
it
2
up.
in each hand.
46
the
of the Sacred
game
Way, which we
shall consider
We
see
now
As
all
Egyptian games, without discovering the games themso Dr. Hyde brought together all the passages
selves
from the Latin poets without discovering the Ludus
;
Cautaque, non
stulte,
207.
ii,
iii,
Ut mage
357.
eat.
Id
Trist.
ii,
477
LUDDS LATRUNCULORUM.
Sic vincas
Noviumque Publiumque,
Mandris
Mart. Epig.
Hie mihi
47
bis seno
vii,
72.
Insidiosorum
Gremmeus
si
tempus.
Macrob. Sat.
Calculi partim ordine moventur,
Ideo
i,
5.
partim vage.
Vagos appellant.
At rero qui omnino moveri non possunt Incitos
dicunt.
Isidor. Orig. xviii, 67.
Non
Sed
tibi quis
Calculus
Dum
Qui
stetit in speculis
Audet,
Quis
et in
ille
te
Duce
cessit
perdidit hostem
petentem
longo venit
ille
recessu
Ancipites subit
ille
Ut
citus et fracta
48
manus utraque
turba.
freely rendered
When
And
The
The sly latrunculi to move.
The vitreous soldiers see engage
The whites by times a black ensnare
The blacks again a white destroy.
But who is there can play with thee ?
And under you what knave can yield ?
:
See
how
And
now proceeds
how he breaks the ramparts dense,
And now the (city } walls lays waste.
To
other conquests
Swift
But though
Thy phalanx
And
still
remains
And
intact,
King?
is
thine
!)
Now
13.
98.
Pollux, Onom,
ix, 7.
Segm.
The conqueror
in the
game was
He is
called
Dux
called
p.
556.
See p. 17.
49
LUDUS LATRUNCULORUM.
numerous
Fac pereat
vitreo miles
ab hoste tuus.
Ovid.
A. A.
Quum
Calculus
Me gemino
slain is
Dum fugit,
taken
Mart.
off:
....
ipse rapit
concolorum,
and
and
alteram
Pollux.
tollere. (dvaipelv}
discolorem
Onom.
ix, 7.
98.
this is
Isis
as described
is
by S
t-
Isidor.
He
50
One
them a
square board.
But
if
Antioch and Alexandria, of Constantinople and Ephesus fighting against each other, and
But I doubt whether Isidor
ravaging their flocks
meant anything of the kind for after mentioning the
like the bishops of
LUDUS LATRUNCULORUM.
then taken
is
off.
shown by Ovid
.
et
51
Ut mage velle
With these data
sequi
sciat, et
iter.
revocare priorem.
advanced on either
we thus came to a
side,
not a
stand-still,
man
and
Some
missing.
could advance
were
all alike.
name
of the Egyptian
draughtman
"
"
DEAR SIR,
"The hieroglyphic
may
call
18 August, 1887.
representing what we
a draught-man has the phonetic value a&, and
sign
52
'
'
'
German
and
'
play/ The
The Greeks, as we
'
hop/
'
minds
game was
so strong in people's
T
*
'
a pony, young
Festal robes
There are other meanings nefer is once found signifying door/ and once in the sense of fire.' A string
is also called nefert.
Nefer u also signfiies corn, but
:
'
'
The
and
its
object I
name
is
LUDUS LATBUNCULORUM.
the Semitic bj or the Greek
was
But
it
means
'
probably the
lations
va/3Xa.
53
Believe me,
Very
faithfully yours,
P. le P.
RENOUF."
193
54
LUDUS LATRUNCULORUM.
55
White.
Black.
White.
Slack.
6162
6253
4455
4958
2636
3847
4725
108107
1190109
Here BlacHs 25
is lost
neglecting to cover 46
9577+66,
77
3635
Audet,
et in
9787
69-78
10998
3948
4826
2617
19019
293390
39039
1727
2738
493590
3929
5848
4826
1917
Here by moving 17 to 18 four moves ago, White gradually
detached a piece from its support, and must have inevitably lost it,
had it not by good fortune eventually found shelter in 193.
Bellatorque suo prensus sine compare bellat.
eat.
THE GAME OF
56
White.
TATJ.
Black.
8786
7867
6756+46
1434+45
3414
3625
3948
1412
8676
7666
5654
White's piece 55 is here hemmed in.
It cannot move into 44, 46,
or 64, without losing 34 which would also be lost eventually if it
moved into 56. In 45 or 65 it would be taken immediately. Its
only escape is by leaping into 53. It is to such a position as this
;
Nemo
qui ad incendium domus suse currit, tabulam latrunculariam perspicit, quomodo alligatus exeat calculus.
LUDUS LATRUNCULOUUM.
White.
57
58
We
is not forfeited.
therefore give another
to
the
this condition as it
of
game, subject
example
may be regarded as certain that the same law would
opponents
be
common
to each game.
GAME
White.
II.
LUDUS LATRUNCULORUM.
White.
59
60
White.
LUDUS LATRUNCULORUM.
as
^
Y~Y~[
shown
an(^
in
the beginning
^ ne P mnm g n
i
61
of the game,
two pieces
first effort
it is
But
game
it
not only
is
possesses great
And
stulte,
Latronum
Proelia ludat.
Seneca, and as we
Scholiast in Juv. Sat. v. 109, people
were accustomed to stand round the tables to watch
thus, as
....
conterunt
62
But
maxim we have
just
the game must not be played carelessly or ignorantly, but with quickness of eye, and
intelligently.
It is to be
able to find
<j\
It cannot
aaseb, having connection with this game.
be, as Ur. Birch supposed lost, for the game as depicted
is not yet begun.
Rosellini's interpretation, leisure, if
correct, has
it
as a
game
of
leisure or recreation.
as an experiment,
upon a
we
as
V.
11
"!
SEEGA
Dr.
Hyde
E. "W.
Lane
De
Wa Hulana,
of the
1694.
Modern
1846.
Egyptians,
"
Field,"
Seega, in
June
1,
1889.
native Lexicographers
is
not noticed by
64
Tusi,
Tfa-Ima,
the PPa-Humas,
P^a-Witu,
TFa-Chevezi,
Wa-
T^a-Nyassa,
who
is
common
people,
they
call Kelbs,
The mode
of capturing a
man
also in
game
Seega
is
precisely
of the latrunculi,
The following
"
is
Seega consists of a
number
game
nine in each
the
first
kind
is
called the
Khams-awee
We
4
3
2
65
Tis-
fi6
to place any one of his kelbs in such a situation that there shall be, between it and another of his,
is
kelbs,
remainder.
Several
Remarks on
this description.
at
his
own
4.
we
pieces.
By
studying
Dr Carrington
piece, the
same
piece,
player
more
may make
provided
if,
by
Bolton's example,
On taking a
clearly.
piece.
5. An additional rule suggests itself in the necessity
of not allowing a player to make the same move more
than twice, when it occasions a "see-saw."
The
first
move
to be
therefore are
67
determined by
lot.
It is desirsides of the
board.
The
and
all
the
horizontally, not
diagonally.
A
if
is
On
When
A
come
move must be
It will
possible
a drawn game.
able to get
:
it is
command
of as
will
many
show
it is
advis-
outside squares as
the advantage of
F8
68
tunate,
GAME
all
I.
Placing.
Red.
White.
34,
42, 52
33
12, 22
31, 30
23, 21
43,
53, 51
24, 40
44, 20
10, 54
13, 11
14,
41
50
Playing.
Red.
4333+23,
32
1323
23
22+32 nnd
12
+ 13
2434
1424
4232+33
3242
4252+51
3182+33, and 31+21
3444
3020
31_32+22
41_42 + 43
4454+53
2030
1020
1110+20.
Game.
is
in favour of
Red
69
70
But we
will
now not
;"
and White
GAME
White.
3332
2232+33
3222
2212+11
1213
4143
5444
1323+33
5354
4342
1011
4443
4333
4232
3222
2131 + 32,41
3132
5352
5242
4241
4131
3121
2122
3323
3424
3231+41
3141
4140+30
4030
5150+40
1110
2212+11
III.
Red.
4333+23,
1323
2313 + 12
1323
2333
3332
3233
1413
4232
3222+23
1312
2223
2313
1323
2313
3132+22
1222
2212
1323
2313
1323
2313
1323
2313
24-14
4041
3040
4030
5040
1211
32
White.
1312
1211
2313+12
1312
2414+13
From
the examples
71
1413
Game.
we have given
it is
evident that
the
We
We have
Tomb
attached to
it.
name
of Senat
72
The game " Senat," (Birch, 1, 3) was at first translated chess, and afterwards draughts.
Certainly it
and there is no reason whatever
could not be chess
:
except that
We
it
not chess
is
will therefore
merely
call it
we
but they are all mixed together. The pieces are represented as of different sizes alternately, and of different
colours.
moment suppose
tall pieces,
that one
we suppose
so distinguish them.
We
have stated
interpretation.
that the picture of the game of Tau, p. 44, represents the
It
position of the pieces before the game begins.
follows that the picture of the game of Senat must also
represent the position of the men before beginning
the game.
Instead then of placing the men in two
opposite camps as in the game of Tau, the pieces are
placed on the board, one by one, or two by two, alterthus having a confused
nately, as in the game of Seega
;
Now
five,
it is
nine, eleven,
pieces, representing
in each board
It will
73
stated
JMnJlnJlnil
(i)
JUflrJlnJMnJlnll
(2)
(3)
1.
3.
under.
inside.
boards of different
sizes,
74
less
time,
by
We
man on
in the
game
of Robbers,
of
the board
them
odd number
equal in
itself
had an
of squares
while the scribe who wrote the
hieroglyphics considered that he could not make the
;
one
side,
by having a
other.
tall piece
on
and thus
in
it
be
played with so
many men
So
thought
75
I
would
As I anticipated, the
give the result.
of pieces on the board gives an opporOn
tunity of taking a great many pieces at one move.
it will be seen that the captures
the
game
examining
try
and
greater number
were not only very frequent, but that two, three, and
even four pieces were sometimes captured at one move.
The game occupied an hour and three-quarters, including
scoring; say an hour and a half without scoring.
There were about a hundred and thirty moves on each
whereas in the game of Latrunculi there were
side
:
76
five squares is
Red.
White.
Red.
White.
44, 128
157,
13
31, 146
55, 125
79,
78
48, 161
102, 103
20, 136
1,
169
29, 114
17, 110
105,
52
27,
143
134,
4,
166
18,
126
7,
164
38,
148
34,
122
15,
154
81,
82
92
139, 152
40, 117
66, 130
120, 121
131,
24
142, 156
90,
91
135, 147
77,
11, 159
163, 168
104,
53
133, 150
132,
64
59,
60
56,
57
42,
54
45,
58
123, 124
2,
127
43,
113
80,
97
21,
5,
115
118,
39
94,
10
6,
41, 129
138, 140
3,
23
119, 106
145,
93
67, 141
22
30,
155
107,
37
16,
153
83,
74
68,
62
49, 165
61,
63
76,
51
35,
36
70,
72
95
14,
167
108,
19,
137
149, 151
12,
158
26, 144
46,
47
111, 112
69
100, 101
50
71,
162, 116
73,
28,
65
88,
89
75,
109
96,
84
160,
25
32,
83
99,
87
86,
98
87
White.
86
77
78
White.
Red.
141140+153
130+152
151152
152151 + 150
127128
150+137
137+136
164163+150
123136
163150+149
IGij
164+163
128115
136
123
+ 122
122+109
109+108,110
J
\
-110+97
135136
115102+103
24
37
12
25
35
36
39
38+37
39+26
52
51
95
12
50
37
+ 11
39_ 38+37
H7_148
136123+122
143185
135122
146147
159146+147,183
159
134133 + 132
146+145
+ 158
120133+146
120+119
119 + 106
144145
145144
94107
160147
162149 + 148
139138
149150
159158
107108
105-106+107
105+92
81
94
82
81+80
82+69
69+70
137186
79
80+67
79 + 66
66+53.
53+40
108 and 53 appear to have been Red instead of White, by mistake.
150137
79
White.
54_
+ 68
67
54+55
147134
136149
149150+137
12
25
25
26
38
63
50
48
10
11
23
39+26
49+50
10+9
11
24
27
40
24
25
13
26
38+51
36
37+38
27+14
151
25
166153
153140
140139
104117
139126
164151
161148
151152 + 153
102115
115128
40
143142
151138
142141
138139+126
141140
140153
27
14
101114
65
78
154_153
49
62
153
HO
62
63
64
51
37
50
128127
117116
116103
127128
152151
128127
127114
148135
114115
151150
135122
150151
151164
164151
+ 138
113126
123136
114115
115102
125138
39
52+51
88101
112113
78
91
124137
110123+122
137150
139152
152153
80
White.
Red.
151164
126127+140
128+115
155142
28
91104+103
153154
154167+168
167166
138139
150163
163164+165
27
142129
164165
165152
152165
129142
27
40
14
27+40
15
28
27
14
15
121134
158145 + 132
134133
134133
133132
142129
129130
104-117
53
40+27
28
27
15
28
29
28
42-
29
28
27
29
42
17
31
16
30
4
3
27
28
15+28
+ 16
17+16,30
4+5
5
30
31
43
18
31
30
28
27
43
19
18
32-^ 19+18,20
27
28
14
27
28
29
27
28+29
30+31
43+44
30+31
118131 + 132,144
117130+129
131132
130129
Game.
We have thus,
we
81
meaning of
obscure Egyptian hieroglyphic of the remotest antiquity, representing a game that the patriarch Joseph may
tin
present time
when the
fellaheen of
Tav.
viii. 5.
82
at the
board.
lines,
VI.
n
1
vt\
\xA.
SAB EM HAN.
the
paring
it
for spec-
paintings
of the
1
is
G2
84
Tau.
The
artist
and
(not) been
has represented
found wanting."
it
bowl
getting
interest
we
shall
The
85
We
We
will
now
The ordinary
dice
Or
it
game
The
signified these
concave or bottom 3
p. 143.
86
numbers
1, 2, 5, 6,
on their four
But the
sides.
astra-
gal of the
is
side
as
two,
or
vice
versa.
We
ment, for
if
We
87
fully
tion
left
home
for this
pieces,
he can now
by colours,
most probably the
as yellow, green,
latter.
88
THE GAME.
Black.
White.
Throws. Enters.
1
2
1
1
1
2
1
2
9
Moves.
Takes.
Throws. Enters.
Moves.
Takes.
89
THE GAME OF
90
White.
Throws.
Moves.
Out.
Takes.
+
1
TIIK
BOWL.
VII.
references to the
92
gible
and thus, as
in
one game,
this
game
we
is
discover two.
it
measures 28
ins.
by
and was
the Revue
7 ins.
the
Museum
at
Turin.
Armoire C.
6] 6,
The date
Evidently therefore,
1872,
of
King Amon-mes.
it
93
tures,
all
it
Nor, as
In
fact,
like
description
of
informa-
We
Way
(upa
ypvpftii),
of
it
points.
"Dice were used by the Egyptians in the reign of Rhamthat monarch, according to Herodotus, being reported to have played
Plutarch would lead us to believe that dice were
with the Goddess Ceres
1
Pollux, Onon.
sinitus
the birth of Osiris, and winning from her the five days of the epact, which were
added to complete the 365 dayu of the year." Sir Gardner Wilkinson, Anct. Egypt
ii,
62.
He
"
says,
No
Egypt older than the Roman period nor have they been recognized in inscriptions
and texts nor are there any representations of playing at dice in the earlier or
;
older sepulchres."
Notes
to ditto.
Theocritus,
vi, 18.
Schol.
dice, as
we
shall see.
94
game
This
we know
of the Sacred
marked on
and the
first
it
cell
and fourth
cells are
has two
men
wanting.
men
s^a/
I/I
I/I
1/1
Amon-mes
but
the
third
cell
has
three
birds,
forming
the
(spirits),
95
In
all
fifth cell
first,
fifth,
are
centra]
"
lienouf reads
"
the
Evidently
pieces each,
che-en-hap," the
From these
it
"
90
and
pieces,
men
why
the
cells
3,
2,
and 4 were
my
written
attention to the
Professor
two boards
Maspero
in the
has
Boulak
cells
by a broad
line,
thus seeming to
by four
lines.
all
by two
lines,
while the
97
in the
may
An
n
'
It could be used
<i\
In
ni
in
in
/^rt
l(
[rA^5rf
for
the upper
game
ab -shaped pieces
game with both the aft-shaped and the reel-shaped
but in this case there would be twelve cells
pieces
;
is
is
pre-
highly interesting as
numbers, as
it
we
98
numbered
As
all
1, 2,
games
and
cells
4.
is
greater
opportunity for the exercise of skill and reasoning and
the calculation of chances, we will imagine that players
number
first,
but
squares
this
this
99
all
The
life."
GAME.
(A
tf)
i
White.
Black.
Blaclc.
D A
189
B
B
2 -
2 -
A
A
4
3
B A
1344
4488
58
Theoc. Id.
White.
j<*
3 3
3 3
1344
Out
246
167
45
D
vi.
224
1
A
A
134
4
100
c:
Black.
7
10
1011
11
C
C
A
A
C
A
8
911
1112
.*
The game at
the back,
101
is
The
Way
is
made
to correspond.
VIII.
8
_
THE GAME OF ATEP
A
fl^iJ
MORA
MIRARE
This
One group
there are two varieties of the same game.
represents two women playing the double game, in
which both players throw out their fingers at the
same time, and each guesses the other represents two
men playing the single game, when one throws out
;
The illustration
his fingers while the other guesses.
is from Sir Gardner Wilkinson ; but unfortunately,
although he states it is from Thebes, he does not tell
us whether he took it from any other author, or
104
faces,
by their
more
delicate bodies
tunics,
man with
folded arms
is
similar to
exactly
game of Han
that
(p. 83) thus showing
he is merely guessing, and not operating with his fingers.
The vase in the middle shows that in each case they
are playing for stakes and thus confirms our conjecture
spectators of the
We
Han.
cannot say
whether an inscription exists above the groups but
Champollion gives us several other groups from Beni-
relative to
the
game
of the
learn
The
me by
Mr. Kenouf.
105
106
~3
player
The
for
evidently a defeated
clenched with the thumb
prostrate figure
his
hand
is
is
different
interpretation
of
this
group
the
He says,
inscription over which however, Aa wa em aSja, he could not explain.
"
Analogous to the game of Odd and Even was one in which two of the players
number of shells or dice in their closed hands, over a third person who
knelt between them, with his face towards the ground, and who was obliged to
guess the combined number ere he could be released from this position ; unless,
held a
indeed,
it
ix, 7),
in which one
person covered his eyes, and guessed which of the other players struck him.
Note to Sir Oard. Wilkinson, vol. ii, 59.
"
107
con-
108
we
see
with the
girls
animation.
greatest
boards of
Tau and
the whole
Senat,
it is
game
of pleasure
and
A long
rod
.is
held
by
ea,ch
is
observable.
or wreath
prize.
though the
honour.
p.
326.
O
K
W 6
H X
Z P
< z
109
game
for
her hair
is
Their
showing that their forces are equal.
that
as
this
are
to
teach
us
faces
and
smiling
placid
lady played, gentleness and sweetness should always
be present at games of play.
They are crowned with
myrtle, and are sitting on rustic seats in imitation of
hand
man
playing the
The man
is
The
Mora
is thus described
by Mr.
combined
with
chance,
skill, still
common in the south of Italy, where it now goes by the
name of Mora. (Varro, ap. non. s.v. p. 547. Suet.
Rich
Italian
"
game
game of
of
with the fist closed they then simultaneously extend a certain number of their fingers,
calling out at the same time by guess-work the collective
1
110
together,
and he who
Cic. Off.
quicum
Although Micatio, or Micare,
is
iii,
dignus,
1
Anthony Rich, Junr. B. A. The Illustrated Companion
and Greek Lexicon. Lond. 1849, s.v. Micatio.
,
19."
to the
it
Latin Dictionary,
Ill
is
an ancient name. 2 M.
Lenormant fancied the marks on the left indicate a
vase on the top of a column, in which the stakes were
that the
also
held.
pi. x,
med.
4.
INDIAN CHESS-BOARD.
CHESS.
The laws of European Chess
are so well
known, that
we will
quite unnecessary to give the rules
therefore proceed to describe the rules and peculiarities
it is
like satin
IX.
CHESS NOTATION,
The
Each
piece
is liable
to
is
distinguished
according to whether it is on the King's or the Queen's
side ; and the squares are reckoned sometimes from
your own
side.
side,
17
117
CHESS NOTATION.
celerity,
I use the
for King.
or
([
Cross.
-f-
or horse's
castle or tower.
J_
single
a base.
Rukh.
Castle.
EB
Vizir.
=
T =A
piece
we
will call
-f-
= Bishop.
=
=
=
Cavalier,
118
CHESS NOTATION.
=
G = Guards,
carriage.
or Mandarins.
In Japanese chess the names and moves of the pieces are so peculiar,
that
we must
*** Thus
leave
it
them
till
we come
to speak of the
itself.
of the piece.
game
we not
movements
name but
and
the power
X.
CHATURANGA.
INDIAN CHESS.
ii.
1788
vii.
1799
,,
1860
Professor
Schaclispieles
des
1874
game
is still
four kings,
played.
It will
be seen that
it
has
The red
Ceylon,
Rama.
when
his
capital,
120
CHATURANGA.
recent
is
2
upon by Professor Forbes.
may
be greater
is now supposed.
The very fact of its referring
to the mythical and not historic characters of Yudhishthira and Vyasa, Mahadeva and Parvati, Draupadi,
Dhritarashtra, and Shakuni as the Egyptian game, as
than
we have
game
of Chaturanga,
Hindu
p. 13.
Religion, &c.,
by Raghu-Nandana
(see Vol.
i,
88).
121
CHATURANGA.
and parted
in wrath."
Mahadeva
is
Hindu
vata,
were
at a
very
Thus
Head
Over, over
all
Monarch
sun
Loving
Who
to Nala,
He who
He who
with
rightly
steeds,
of the gods
mighty
host.
incline
acts,
reads the whole four Vedas, the Purana too, the fifth.
In his palace with pure offerings, ever are the gods adored
Gentle to all living creatures, true in word, and strict in vow ;
:
Then
all
form
Nor 'mong men was maid so lovely, ever heard of, ever seen.
Pearl art thou among all women, Nala is the pride of men:
If the peerless wed the peerless, blessed must the union be.
1
iii,
402.
CHATURANGA.
122
disappointed lover
ally
my
of Nishada, e'en
from Nala
all his
realm."
Might
Thus
of
Many
a weary
month
still
it lasted,
went on the
and
still
fatal play,
lost the
king of men.
Pushkara
his
kingdom,
still
all
the
King
of
men
played on,
lost.
Nala
kingdom, smiling Pushkara bespake
" Throw me
another
hazard, Nala, what is now thy stake
yet
" There remains
thy Damayanti, all thou hast beside is mine
then, despoiled of
"
Throw we now
Story of
Nala
Miliuau.
for
of Sanscrit at Haileybury
metrically translated
By Monier Williams,
;
1
try."
Professor
123
CHATURANGA.
"
Yudhisht'hira
succession,
all
first
lost
all
his
estates
then in
then seized her by her clothes, but she left her clothes
in his hands
and as often as he stripped her, she was
;
At length Dhritu-rashtru,
miraculously clothed again.
the father of Dooryodhunu, was so pleased with
Droopudee, that he told her to ask what she would,
and he would grant it. She first asked for her
husband's kingdom, this was granted and she was
;
till
all
that her
have been
1
William Ward.
Hindoos.
was
lost in the
ages
CHATURANGA.
124
But if
of antiquity.
time of Yudhishthira
we cannot
date
Abul Abbas,
wrote a treatise on
his time.
who
and wrote
who
flourished
Shahnama, or book
of kings, a poem of 120,000 verses, founded on the
Bastan-nama, or book of antiquity, gives an account of
the introduction of the game into Persia by an ambasin the tenth century,
his
Whatever
Chaturanga
Chaturanga would
army.
Hist,
The
of Chess.
Bhips played an important part in the conquest of Cyprus, when the game
supposed to have been invented ; and Professor Forbes points out that the
was
boat
8
chariot, the
game
Hasti-aswa-ratha-padatam,"
It
is difficult
125
CHATURANGA.
literature of the
translation
Dr.
game
by
Weber, but appends the Sanscrit
Roman
character.
It is from this
the
itself in
German rendering
that I have endeavoured to offer the following translation, making such alterations as I considered necessary
been dislocated
I think
it
in
Vyasa
Explain,
Tell me,
On
it,
game on the
eight-
my Master, how
the Chaturanga
Vyasa replied
2
of Chatu-
game
Yudhishthira said
1
numbers of the
may be
played.
The green
to the left.
3
To the
have made.
126
CBATURANGA.
Son
The Elephant
5
In front
6 If three, the
Horse
if
in
any
five,
the Elephant
two, then,
On throwing
if four,
in the fourth.
Eajah
of Kunti: 1 the
must move.
direction.
10
foot-soldier
at a time
Yudhishthira.
Yudhishthira
2
;
risk,
being taken.
1 1
12
Prince,
is
As
is
if
the elephant
For
37 But
if
Then,
all
others
must be
it
Prince,
that,
son of Kunti,
it.
the weaker,
impossible to
Prince,
make any
Gotama says
other move,
may be done.
it
(The following,
and
actions in
the game):
He
We
versa
should
name Kunti
call it
again.
It might be supposed that the three squares include that from which the piece
started ; but this cannot be, for in the next line the ship is said to move two squares.
CHATUEA.NGA.
127
He
(A throne).
Kajah
Yudhishthira,
when he
15 If,
Ho
16 If a Eajah,
Prince, mounts the throne of his ally,
He gains a Sinhasana, and commands both forces.
18 If
you
You
own
thrones,
may
be
sacrificed.
21 If both a Sinhasana
The
latter only
22 If you have taken a Eajah, and your ally has lost one of
if
his,
of prisoners.
ally
has
lost one,
You must
He
is
taken again,
Yudhish-
128
CHATURANGA.
Shatpada (six squares' move).
25
When
He
When
son of Kunti,
He
many
square,
defenceless forces on the opposite Hide can easily be taken.
The
29
a foot-soldier, after
if
remaining,
cannot take his Shatpada.
30 But
if
So decrees Gotama.
foot-soldier
is
called Gadha,
And he may
35
When
called Vrihannauka.
is
KakaJcasMJia.
it is
fifth
31 If
Eajah,
is
taken,
It is a misfortune
which remain
will
have to
if,
Prince,
all
the pieces.
It is counted as a Sinhasana,
CHATUBANGA.
129
We
most
brilliant
conceptions,
attended with a
As
to the stakes,
we
was played
by Oriental
"
"
CHATURANGA.
30
As our
game.
game
itself,
itself.
The Game.
The
The
left corner.
In
CHATURANGA.
131
his peril
When
the Rajah
is slain
forces,
prey
results
but
it
one control.
When
In the original this power seems to be given only to the last victor, and to
but independently of the unfairness of the second victor being
be compulsory
that the
game may be
K2
three players as
materially altered
by the sudden
iT'
132
CHATURANGA.
all
drawn game.
piece,
and
The
Ships.
The
Foot-soldier
Pawn.
as our
When
But
or the Elephant's square of the ally's quarters.
is
a
he
Ship,
only one Foot-soldier remains, and
called a Gadha, and is entitled to become a Rajah, an
if
he reaches.
strike
Double
difference
in starting.
But
is
the precept
CHATURANGA.
133
It
its
is
in
advance.
although by so doing they reveal their plans: as otherwise the best player would find himself beaten, and his
pieces lost, through his partner not understanding his
tactics.
More especially should it be so in this game,
it
being a
The
first
One
is to bring out,
say, the Red Rajah,
14
from
to
and
at
next move to bring
23,
diagonally
out the Elephant behind it from 15 to 13; and taking
selves.
made.
One
Two
134
CHATURANGA.
which
36,
the
principal
pieces,
or
its
at starting, but
is
thrown.
CHATURANGA.
135
CHATURANGA.
136
The Eed and Black Elephants form a very strong position each
Elephant being defended by its own Ship, and after Eed's next
move the White Eajah seems in a hopeless condition but though
:
relieved
victory.
Red.
by
Eed Ship
nearly robs
him
of his
CHATURANGA.
Red.
Black's
Black.
White.
5262
- 6272
2 8162
O 7282
+ 8062
O 8281
2 1534
D 5053
- 5373
/
2 3442
4263 /
D 7371 J_ /
Buff.
5655
_ 5554
_ 8584
- 5453
5362
O 5756
-
pawn
is
now
_
_L
8180
8070
J_ 6050
O 7080
+ 6284
5655
- 55
137
64
6473
7382
8272
_|_
7141
6342
2
D 4151
- 5171
2 4261
v/
Game.
This
,wri and
pawn
Horse's pawn.
GAME
Red.
of opening
IV.
by Elephant's
CHATURANGA.
138
4041
+ 5335
Buff.
_|_
v/
Black.
7756
J_ 6354 + /
5635 + / 2 6052
O 2625
j_ 6463
2524
2.35-47 /
2414
6535
D
_ 3536 J_
1415
5233
4785
2
2
J
D 3616 /
2
Game.
White.
Q 4354
JL
Q 1416 Q /
- 1617
17
27 j_
Q 5445
4554
5455
CHATURANGA.
139
He
Alberuni's
"In playing
chess, they
He
died in 1048.
straight
squares
the corners
the Japanese game for Alberuni travelled about everywhere, and indeed the move he describes is that of the
;
Evidently therefore he was not a chessplayer, and this seems implied by what he himself
Japanese Ghin.
" I
will explain what I know of it."
It is probable however that many of his accounts were
collected from other travellers, and so became mixed
says immediately
together.
1
Alberuni's India,
By Edward
8,
1888.
140
"
CHATURANGA.
chess, four persons at a time, with a pair
Their arrangement of the figures on the chessthe following
They play
of dice.
board
is
Elephant.
Pawn.
"
As
this
kind of chess
is
not
known
to us, I shall
4321
one
"
1
in the
and
Indian signs.
or
King
it from a tracing.
probably by taking
s What does the
good man mean ?
is
reversed by mistake,
,_.
<*#**
***
^^
CHATURANGA.
"
141
dice causes a
the figures.
"
The one moves either the
Pawn
as in the
is
move
or
of one of
the King.
common
chess.
his place.
It
moves
to the third
known
generally
direction.
Tower does
It
moves
in a
it
and enables
it
to
move
on.
Its smallest
move
is
one
six.
the chess-board
number
diagonal.
"
The
pieces
it
the
In
the
the
the player gets his share of the stakes for the pieces
are taken, and pass into the hands of the player.
The
value of the King is five, that of the Elephant four, of
;
142
CHATURANGA.
he gets ten,
for three
fifteen, if
Kings
the winner
is
no
"
Rukh
"
has the
move
it
a,
1,
183185.
it.
XL
CHINESE CHESS.
Triganthius,
De
Christiana Expeditione
apud Sinas
1610
1625
1643
1693
1694
1793
1801
1845
From one
its
"
144
CHINESE CHESS.
The
armies, which can only be crossed with difficulty.
be
to
unable
to
elephants, being supposed
cross, are
behind to protect the
left
field
is
Next
to
on
these,
either
side,
are
the
elephants,
in the
wings,
has
its
source in Shense.
chang-tso-ching
translated
"An
which may be
Ku-seu-po-Whei
amusing game for friendly meeting:
:
Museum.
145
CHINESE CHESS.
which
row instead of
eight.
men
points,
it,
the
and 82
and on
the fourth line are five Soldiers, 13, 33, 53, 73 and 93.
The men are circular in form, and flat, like draughtmen, and have their names engraved on each side.
I have an
ivory set, and a wooden one in each case
;
had
to
Some
be
of
filled in
the
the Catapult of
;
and the Soldiers or
146
CHINESE CHESS.
Name.
Tsiang
General
Equivalent.
King
Guard
Mandarin
Ssu
Officer
Guard
Sign.
Sang
Elephant
Bishop
Ma
Horse
Knight
Tche
Chariot
Castle
Pao
Catapult
Cannon
Ping
Footsoldie
Pawn
CHINESE CHESS.
The red
147
Biff
Sen
Governor
(General)
Sang
Assistant
(Elephant)
Pao
Cannon
(Catapult)
Tsu
Footsoldier
The Horse has the move of our knight, but may not
jump over an intermediate piece; it may cross the
the river foiming one half of the knight's move.
L2
river,
148
CHINESE CHESS.
and may
as our rukh,
cross the
river.
forward direction
itself
the Catapult or Cannon and as its move is so complicated it is at the same time most dangerous
in its
o
;
attack,
never be
liable to capture.
It should
then attacked it
For this reason great caution
is requisite in
moving into the enemy's field, relying
on
some
one of his pieces over which to vault at
solely
left
if
is
and
cut
is inevitable.
its
off,
capture
the other hand, the King should be very watchful
against its attack for when the Cannon is opposed to
On
it,
is
latent
The
checkmate
and
if
the
enemy
the
149
CHINESE CHESS.
Chess.
GAME.
I.
Red.
2797
2 8968
9737
3917
J_ 1615
G 4958
3734
- 3437
D 9997
J_ 5655
G 5849
3732
White.
2
<g>
_|_
-f-
<g)
<g)
_L
_L
2
J_
J_
2
2
<2>
in
GAME
2799
9937
- 3733
- 3373
G 4958
7377
G 5849
2 2937
one
line.
II.
<g>
J_
J_
<g)
8212
2032
1214
3334
1454 y
5451
5354
3253
5455
5155 _iV
5332
2252 Mate.
in one line.
8072
2032
8252
5254 /
5451
5156 J_ /
2252
5255 Mate.
CHINESE CHESS.
GAME
III.
Bed.
2797
9737
3733
_ 3373
7333
2 2948
G 4958
2 4856
White.
J_
JL
<g>
_
-
2292
9272
8252
8092
5256
J_
5651 /
5154 /
7279 +
Mate.
GAME
2
(g)
D
2
G
2
_
G
_L
G
D
O
D
IV.
2948
8780 2
9998
8088
8968
6958
6889
8968
5847
5655 J_
4958
9897
5060
9767
6765 D
D 9091
8212
D 9181
- 8187
8757 /
_L 5354
D 5787
8785
J_ 5455
1252 /
D 8555 J.
5565 /
2262
- 5282
8289 Mate.
<g)
GAME
2797
2 8968
9737
+ 3917
j_ 1615
G 4958
- 5849
O 5958
5848
V.
<g>
2
<g)
_L
(g)
8212
2032
1214
3334
1454
5457
2252
5754
5212
CHINESE CHESS.
Red.
j_ 5655
+ 1739
3734
3437
2 6856
3797
9747
White
-
J_
<g)
5452
1242
5255
5552
5254
3244 /
4456 2
_|_
GAME VI.
<827
97
9737
_ 3733
3337
2 8977
+ 3957
D 9989
J_ 7675
2 2948
D 1929
- 2921
- 2171
- 7121
j_ 5655
2 7765
- 48
j_
+
<g)
D
<g)
JL
2
<g)
JL
J_
5G
<g)
5668
_ 6876 JL
G 4958
Q 6987 D
D
<g)
GAME
2
<g)
Attacks
8717
2948
8997
1737
2777
61
and
2292
9252
8061
3012
8232
9080
3272
5354
5455
7374
6142
5222
7475 J_
7576
8082
2252
5257 +
5752 /
8287
7279 +
VII.
2
<8
2292
9272
8252
2041
7274
10.
Mate.
152
CHINESE CHESS.
153
CHINESE CHESS.
White.
Red.
6847
4739 + v/
D 2027
3777 2
2 3918 D
D 2827 v/
- 2728
9092
9262 v/
- 2728
v/
O 5958
D 1918
O 5857
5767
6768
D 8987
5558
- 5898
- 9818
O 6858
1948
7597
+
-
<g>
<g)
/O)
<g)
<g)
48
12
72
D 2827
- 6267
9S
7279
D 2757
_ 5747
- 6757
4748
+ 9779
J_ 3635
O 5848
- 4858
5868
<g)
+
/
/
y
/
Game.
GAME
<g)
j_
<g)
2
-
D
<g>
+
2
D
-
D
G
2
2797
5655
9795
8968
9535
3575
1917
7572 2
3957
2948
9997
1727
6876 1
8767
2721
6958
7664
4869
IX.
8072
8252
D 9080
J_ 9394
+ 3012
J_ 5354
5255 J_
5552 v/
2272
_L 7374
- 7475
- 7576
_L
7277
7772
- 7279
+
- 7972
D 8089 v/
5257 +
2
<gl
<g)
154
CHINESE CHESS.
CHINESE
CHESS-BOARD.
XII.
JAPANESE CHESS.
SHIO-GHI
1840
Chinese Repository
Games with Natives
1872-1888
Go
a
game
of chance,
Japanese Chess
in
having the
men
is
all
from
differs
all
The
pieces serve for the player and his adversary.
of
of
wood
are
different
sizes,
punt-shaped pieces
pieces
lying flat upon the board, not upright, and slightly
inclined towards the front the direction of the point
;
determining to
whom
taken up may
vacant place he chooses, and at any time he thinks
it desirable to enter it, such entry
constituting his
move.
The consequence
a double loss
by the appearance
can
be entered in at
pieces
any moment if you have taken prisoners which
may change the whole character of the game. Another
of the
board
for fresh
of
JAPANESE CHESS.
156
w hile
T
the
game
is
set
men,
it
may be
it is
Like
all
character
for
conqueror.
any other
In one respect
it
game
The board
of chess, for
The
of one colour.
The
157
JAPANESE CHESS.
which form
seventh, eighth, and ninth rows of squares
that portion of the board on which pieces on arriving
acquire their increased power.
The following are the names and positions of the
It will be observed that the Yari and Hio
pieces.
or
Fu
Names
la print.
movement.
of the pieces.
Pronunciation.
Equivalent. Sign.
Translation.
King
or
Hisha
Kaku
Nari
Dragon
King
Flying
Hisha Chariot
Nari Diagonal
Castlt
Dragon
Kaku Moving
Kin
King
General
Sho
Horse Bishop
Gold
Kin
General
In this set
it is
Shei-Sei.
JAPAiNESE CHESS.
158
In print.
Pronunciation.
Equivalent. S
Translation.
Ghin
Kin
Silver
General
Ka
Ma
Kin
Yari
Horfc
Kin
Ghin
Kin
Knight
Kin
Yari
Kin
Pawn
Spear.
Kin
or
Kioshia
Fragrant
Chariot
Fu
Kin
or
Foot
Soldier
Hio
and 3^ high
my
measuring 10
by 12^
somewhat elongated in order to
The pieces here represented are of
contain the pieces.
the middle size, and they also had originally only a
The nine squares
folded paper board inside the box.
for the squares are
it,
159
JAPANESE CHESS.
Check is called
mate is Tsumu,
or
Tsumda,
and check-
finished.
spearman,
rook.
in front of the left-
bishop.
their full
the
honours,
all
all
Yari,
attain the rank of Kin.
Ma
is
In Burmese
it is
Mhee.
JAPANESE CHESS.
160
Kaku.
The Kaku, now called Nari-Kaku, dragon-horse, has
increased rank, and the privilege, in addition to his
former power, of moving one square forward, sideways,
or backwards, like the Hisha.
Prisoners are forced to enter the army, but are not
obliged to begin from the ranks.
in
if
though
or Nari-Kaku,
captive pawn may not be entered in a perpendicular line with another pawn.
The Gin, the Ka-Ma, the Yari, and the Hio or Fu,
on becoming Kins, have the name Kin on the other side
written in a more or less negligent way, according to
the original value of the piece. The Kin itself is ^T.
the Gin is written rapidly ^, the Ka ^, the Yari j^, and
Fu
the Hio or
? or
We
interesting though
and intricate to be
it
may
made
be,
will
and will
so we will endeavour to
be given up as hopeless
it by calling the pieces by names we can
simplify
available for our use,
:
JAPANESE CHESS.
161
with
ment
medium and a
The
larger size.
smaller set
pieces
Ivory Chessmen
Ivory Chessmen
Small
Medium
size.
...
(Castle)
..
...
-f-
Kaku
(Bishop)
...
...
Kin
...
Ghin
...
2 Knight
Yari
J-
Pawn
...
_L
5. Nari-Hislia...
Nari-Kalm
...
be:
Box-wood Chessmen
Large size,
...
...
size.
now
King
Hisha
...
...
will
on becoming a Kin
>,
...
_|_
...
_|_
J_
JL
J_
,>
...
...
...
...
...
...
not
it,
original ivory.
pawn
or,
is
as in tennis, rough or
smooth
clear the
thing to be done is to
the Kaku ; but as the
side, care
JAPANESE CHESS.
162
must be taken
much
not so
The eye
captive pieces, forming the reserved forces.
must be ever fixed on the captives in the possession of
the enemy, and on what points they
may
possibly
An
enter.
moves afterwards.
The
loss of
a piece there-
we
163
JAPANESE CHESS.
have
said,
of the
same
its
enemy's line,
gain
next move a result resembling that of an Indian
game of cards, Shataro (seventeen), in which after
every deal, the winners take at chance as
from the hand of the loser as they have
many cards
won tricks,
if
Hisha.
to the necessity of carefully and continually
watching the number and powers of the captive
Owing
M*
JAPANESE CHESS.
164
pieces
affect
This
is
its
but
chess,
can
for this
recollect
the powers
of
the
new
The
and
pieces,
result
originality,
by
165
JAPANESE CHESS.
it
though
down
for
is
own men,
one's
opponent's
necessary, or even
more
is
upside
and of course
so, to
it is
as
a
sary's men than one's own, for though it takes
long time to make a successful attack, a single
adverse move by one's own may be fatal.
Owing
to this difficulty, although Japanese, and indeed all
Orientals, unlike European chess players, play very
1
from their quicker preception, they occasionally make mistakes or oversights relative to the
pieces and it is astonishing that such mistakes are
rapidly,
move
it."
On
observe
"Touch a piece,
have seen them touch
the rule
the contrary, I
also
manner new
in like
pieces
was
it
all
right
and
game
finished
without
checkmate, or finished
saying
so that I
Tsumu, or Tsumda,
had to ask whether
was checkmate.
it
Game
IV, notwithstanding
its
mistakes,
It
is
interest-
is
curious
as rapid.
166
JAPANESE CHESS.
how Red,
in 95,
false
of taking a Kin,
skilfully followed
how
down
noting
employ
for
is
learn the
score
game
game by playing
it
The
167
JAPANESE CHESS.
the precincts of the palace.
highest.
Rarely did any player attain the distinction
of reaching this, but the sixth generally had one or
two
now
their
its
place
of
was organized
In
importance.
the principal
all
Over
in Tokio.
all
among the
chief
The
first
early
were called
Queen
five classes.
The
'Aliyat, or grandees.
class,
and a Rook
JAPANESE CHESS.
168
of which
leading work contains problems, the solution
is said to make the player worthy to be placed in
the sixth rank."
!
GAME
I.
White.
Red.
1
2
3
4
5
3
2625
_ 2524
K 6877
J_ 2423
n 2723
_ 2325
j_ 7675
_ 8685
J.
J_
_L
86
5655
G 6756
K 7787 +
D 2535
K 4857
D 3525
15
16
_L
17
18
19
4.
2526
4738 +
"
21
O 5847
22
23
24
J_
54
76
+ 5465
K 5756
7675
25
j.
26
K 8776
8685
27
_L
28
K 7677
29
30
_
_
7778
7868
_|_
34
3456 G
5638 G
K 3132
G
47
20
1213
8485
D 8185
8581
G 7071
_L 3233
+ 2187 +
-
G 7867
14
J_
22
_L
10
13
8283
8384
2223
J_
J.
11
12
K 4031
_L
(Nari-Kaku)
34
25
G 2526 D
D 78 y
D 7875 J_(Nari-Hisha)
Q 7555
G 7182
D 5564
G 8273
7384
_ 8485
_ 8586
D 6475
K 8677
j.
_L
(Kin)
J_
19
JAPANESE CHESS.
Red.
-
33
5868 K
6857
5747
35
In move 12
87
7768 K
Q 8188 2 /(Nari-Hisha)
D 7577
8868
7767 K Mate.
-
32
34
first,
White.
O 4758
31
169
67
Red ought
to have exchanged
Neglecting to do so White
21.
Kakus
had the
first
Nari-Kaku
Kaku
in
in
move
move
19,
17,
GAME
8283
_ 8384
_ 8485
D 8185
_ 8583
J_ 2223
K 3122
_L 7273
G 7061
JL 5253
5
6
7
8
9
10
11
12
Ped
Red
K 6877
G 7867
J_ 2625
2524
8685
40-31
J_
Red.
3233
_L
_L
86
2423
- 9695
G 3837
3726
2635
O 5857
J_
entered in 34 as a Gin.
II.
White.
1
is
-}-
JAPANESE CHESS.
170
GAME
White.
IT
Continued.
JAPANESE CHESS.
GAME
Red.
III.
171
JAPANESE CHESS.
172
and the
skill in
bringing in
new
pieces
whereas Red
and even
GAME
White.
IV.
JAPANESE CHESS.
173
JAPANESE CHESS.
174
53
54
55
56
57
58
JAPANESE CHESS.
175
176
JAPANESE CHESS.
Conclusion.
White.
O 1221
96
K 3141
O 2131
G 3021 K
O 3121 G
D 61 /
97
98
99
100
101
62
102
53
103
C]
4144 /
6828 2
4464 j_
106
95
97
-41
107
26
108
23
109
42
O
O
10
5242
4243
4334
3435
G
J.
45
K 44
O 3534
3443
/
/
Checkmate.
12
O 6352
+ / goes back to +
61
j_
K 21 /
G 1021 G
+ 5141 K
/
/
104
105
96
Red.
95
White
checkmate.
K 4151
y/,
and entering
21
p
PS
:
PQ
M
BJ
W
a
o
w
a
.
:;
K
D
CO
XIII.
BURMESE CHESS.
CHIT-THAREEN, or the General's game.
His
life
and notions
1882
Meng The
Chekoy
Eatha
War
Chariots,
Chein
Elephants,
Mhee
Cavalry,
Yein
we
will call
,,
,,
,,
,,
Foot Soldiers,
King,
Queen,
Q
([
Eukhs,
Bishops,
,,
Knights,
,,
Pawns,
_|_
as with us.
diagonally, but are
able
forward.
BURMESE CHESS.
178
O
j.
_L
JL
-L
Although
either party
this
may
is
who
me
and men
in his possession.
It will be seen on examining this
game that
there
is
BURMESE CHESS.
by
hostile pawns.
1
179
thus the
first
corner,
Queen
Captain Cox gives the privilege of queening to the^re right hand pawns but
is a mistake.
Were it so, each player would be enabled to queen at his
:
this
striking distance
BURMESE CHESS.
180
As
they
all
in the field
is
to place a
Game
I,
takes
<L
Other
peculiarities of the
game
move
A,
and
where 2
46 being
position
BUBMESE CHESS.
181
the
We give,
GAME
Red.
J_
2
<[
D
2
j_
+
D
6564
8584
6453
4544
4453
5664
3524
2435
4665
1747
6485
3423
2332
3231
8573
3645
4757
2636
White.
_L
j.
_|_
2
JL
_|_
J.
2
d
j_
_|_
_|_
D
2
-
87
57
7365
_L
7374
5253
4253 j_
1213
4153 J_
1324 J_
1050
5365
7465 2
6253
2223
5143
4362
4030
6254
5466
6645 + /
4557 D /
8050
6162
BURMESE CHESS.
182
White.
Red.
_L
D 3031
13
O 3626
1312
2524
7564 J_
5564 d
5767
6544
4463 /
6344
2625
6463 v/
6777 /
7737
2526
2625
1211
3736
2514
1425
2514
6362
3635 +
J_
11
J_
+
j_
j_
D
2
O
j_
1
D
O
JL
10 becomes
O 1423
2332
3233
3322
2211
d 1021
2112
O 1121
2131
3121
2122
J_
72-61
D 3141
_L 6364
5364
D 41 45
5055
__ 5585
O 7172
D 8586
- 8685
O 7271
- 7181
D 4544
8586
8685
<[
_L
v/
2
v/
4440
+ 6253
_
D 4030
([
8584 J.
+ 5344
- 4435
a
D 3035 D
- 3534
_ 3424 + v/
- 8444
2434 v/
- 4443
- 4323
_ 3414
/
2313
__ 1312
- 1444
1217
- 4446
<[
BURMESE CHESS.
Red.
GAME
183
BURMESE CHESS.
184
BURMESE CHESS,
No.
II.
interest.
these three
Pawns
for
when one
of
it
indeed,
is
by
The following
GAME
game
I.
Red.
5554
- 2423
3423
7564
D 1777
7773
4544
J.
D 7376
j_ 4453
D 8777
2 4634
3546
2 3442
White.
_L
([
5362
1213
3223
6364
_ 7364
6253
8384
J_
+ 6162
7273
_L
J_
J_
J_
_L
<[
JL
42-53
D 8082
1020
O 7172
<[
2
better.
4133
_L
BURMESE
185
CHESS.
Red.
White.
4234
- 3453
D 7673
+ 3635
JL
65
54
D 2021
+/
+ 6253
O 7262
2
3354
JL
64
JL v/
+ 3544
+ 4435
2 5664 +
D 7464 J_v/
- 7767
6466
_ 6766 D
- 6686
O 2636
4655
D 8687
5544
5453
J_
+ 3546
([
<[
4435
J_
65 becomes
+ 5364
J_ 5253
D 6585 J_
J_ 5364 2
O 6252
D 8586
- 8666 D
J_ 8485
2 5172
7253
- 5374
J_ 8586
D 8262
6266 /
5243
O
D 7374
*
D 2181
8687 becomes D
D 8187 D
D 8757
JL
5787 D
5352
5251
5150
O 3626
2636
- 3645
- 4536
3627
- 2716
- 1615
- 1516
1615
1516
1615
8780
8030
2 7462
6254
5435
D 6665 /
2 3514 J_ /
Q 6525 +y
- 2524
- 3034
3484
8487
8747
4717 Checkmate.
J_
A bad exchange,
good move.
In
this
([
BURMESE CHESS.
186
GAME
II.
Red.
_L
_
_
_
2
D
J_
+
2
+
2
D
j_
D
2
_
+
_|_
4.
_
<[
O
+
O
White.
5554
5463 j_
8584
7584
4534
2423
1423 J_
5664
8777
1712
2312 Q
6443
2514
4331
1423
3143
7757
3443 2
6564
5753
4665
6546
4634
2334 2
4342
3423 JL
2324
3443
3544
4433
3342 Q
2635
3645
3544
4455
_|_
_|_
_]_
J_
4243
52-63
7384
_ 4334
3233
1223
+ 6152
__
J_
J.
j_
J.
5261
2
4153
10
5132
5341
8010
1011
3251
7182
5143
6271
4162
6250
3334
5042
4234
1112
2223
1242
4252
5242
6162
6253
5342
7162
4251
5142
6253
D
2
O
2
<[
2
J_
_
D
_L
+
<i
<[
12
2
J_
J.
is
so to
187
BURMESE CHESS.
Red.
j_
O
+
O
+
_
Wliite.
+ 4253
6453
5566
4554
6665
5445
4554 /
6566
<[
J_
+
O
+ 54-63 +
O 6665
+ 4354 /
5445
6566
4556
6665
5667
6776
O 6566
- 6665
6566
_ 6667
+ 7687
O 6757
5767
6757
._ 5766
6665
- 6566
6667
- 6766
6667
6756
- 5665
_ 6574
4.
O
+
O
+
O
+
-
_|_
O
+
O
JL
O
JL
+
O
J_
JL
O
+
JL
and Checkmate
see-saw game.
JL
6364
8271
7162
6263
6362
7263
6263 +
5362
6353
6263
6874
7475 /
7584 J_
8473
8384
5363
7382
6374
6465
7475
8485
8271
7586
8687 +
8586
7172
7273
7374
7475
8777
7576
8687 becomes D
easily follows.
BURMESE CHESS.
188
GAME
White.
III.
BURMESE CHESS.
GAME
Red.
IV.
189
BURMESE CHESS.
190
Red.
XIV.
SIAMESE CHESS
The following
particulars of this
British Legation,
Bangkok,
Oct. 22, 1889.
"DEAR
SIR,
Yours
faithfully,
E. B. Gould."
192
SIAMESE CHESS.
King
Queen
Bishop
Names of
Khun (Lord),
the pieces.
Met, no meaning.
Jfhon,
Knight Ma
no meaning.
(Horse).
Castle
Rua
Pawn
Bia (Cowrie
(Boat).
shell) generally
two squares,
but in her
if desirable.
straight forward.
move
name
is
SIAMESE CHESS.
193
White.
194
SIAMESE CHESS.
White.
SIAMESE CHESS.
XV.
TUEKISH CHESS,
The Turks generally make
their
and sometimes
all,
"
board
"
of cloth,
men
which
will
be
The King
is
and from
its
embroidered cloth,
XVI.
TAMERLANE'S CHESS
OR
GREAT CHESS.
MS. 260
Eoyal Asiatic
Society,
ludis Orientalibus
Hyde
De
Bland
Persian Chess
The History
Forbes
As we
Bassus
1694
1850
of Chess
for
1860
poem
of Saleius
and to the
Asiatic
Society.
Professor
Forbes,
this,
who
gives us a
us
also the
gives
TAMERLANE'S CHESS.
198
victorious.
and
and
Most
"
am
is
in the
hope of
Glorious.
have passed
among
since
my
life
middle age,
now when
have arrived at
have travelled through Irak -Arab and
that period
till
Irak-Ajam, and Khurasan, and the regions of Mawaraal-Nahr, and I have there met with many a master in
this art, and I have played with each of them, and
through the favour of Him who is Adorable and Most
High, I have come off victorious.
"
power
to
I,
now
games with
as
many
adver-
whilst I conversed
TAMERLANE'S CHESS.
199
experience, in the
present day
elder masters, I have either proved to be capable of
defence, or I have made the necessary corrections in
them, so that they now stand for what they were
;
all
as well as
The
we
so
my
predecessors."
game
is rafcher prolix,
The game played by Timur the Tartar, called afterwards, when wounded in the leg, Timur lenk, lame
Timur, and, as corrupted by us, Tamerlane the Great,
consisted of a board of eleven squares by ten, with
two outlying squares,2 making a total of 112 squares.
In this game the principal pieces occupy the second
In the middle
row.
is
the Shah,
1,
his
Vizir,
Next
Horse or Cavalry, 6
Behind the Rukh
and
is
lastly the
a Pil,
Rukh, Chariot,
Phil, Elephant, 8
a Jamal, Camel, 9
or
is
7.
TAMERLANE'S CHESS.
200
10.
engines,
first
line,
a Piyade,
pawns,
11.
As
that the
name
power of the
determine the
piece.
The
moves
and
call
them the
Vizir,
squares,
Castle I
for
same
reason,
TAMERLANE'S CHESS.
we
square diagonally
name
;
of the Ferz,
201
Lame
and
Of the Mixed moves are the Asp, the Jamal, and the
The Asp we change to the Knight, having
Zarafah.
the same move as our Knight, one diagonal and one
the Jamal or Camel to the Chevalier, having
one diagonal and two straight both these have the
straight
larger size.
It will be seen from the above that the privilege of
leaping is confined to the pieces in the first or back
We
202
TAMERLANE S CHESS.
11
TAMERLANE'S CHESS.
203
any other of
his pieces
once.
Pawn
of
pawns
are so peculiar,
not once,
availing ourselves of them occurs so seldom
indeed, in any of the games which we have played
that in giving the rules of this ancient game we may
Their introducsuppose them to have never existed.
the board
is
having two
its
lines in
Rukh
but
and
piece becomes
much more
chief
power
more
cleared.
is
if it
left
TAMERLANE'S CHESS.
204
many
according to
two,
its
being an average of
position,
Rukh
it is
evidently to
own
Cavaliers,
if
while he
will
be found in
On
that on the
TAMERLANES
205
CHESS-
while the
one's
Castles
own Pawns
are
is
Even when
this
is
attended with
The
which can be
are the lame Bishops.
Their moves are 10, 32, 54, 76, which either bring out
the Pawn 67, or capture the Vizir 58; and 110,
92, 74, 56, which either bring out the same Pawn 67,
or capture the Ferz but if these fail, it is advisable to
is
pieces
sacrifice
for the
play of
The two
and Ilukh
the Cavaliers.
prettiest
in
one
line.
206
Or the two
TAMERLANE'S CHESS.
Cavaliers side
by
side.
The pinning
by a single Cavalier,
when the checkmate can be given by any other piece.
in accomplished
TAMERLANE'S CHESS.
207
White.
Red.
96115
j_
46
45
45
44
67
56
94
75
33114
2
2
75
56
114
73
/
/
Q
([
78
67
73
22
4-
16
49
81
75
J_
87
86
75114
34
33
22
19
49
16
19
20
_L
+
_L
1638
30
43
77
76
J_
85
98
76
11
76 _L
21
38
16
21
106105
28
_L
28
48
67
58
114
73
68
78
20
16
/
+
78
89
43
56
J_
44
43
56
63
2 115
94
63
76
89
78
48
58
78
87
76
83
87
98
58
88
98109
83
96
J_
y/
+/
([
'-'
Refuses to take
Wrong
to open centre.
TAMERLANE S
208
CHESS.
move 76
lation
GAME
II.
TAMERLANE'S CHESS.
209
210
TAMERLANE'S CHESS.
GAME
III.
White.
Red.
_L
47
46
28
16
97
96
J_
97
_L
87
86
13
101113
J_
32
33
# 90103
107106
117116
119
21
2 113
94
J_
42
43
32
10-
106105
94
73
99106
32
54
J.
37
36
13
34
27
26
54
36
_|_
18
28
36
58
ffl
68
58
82
83
16
35
38
65
_L
22
23
103
/
D
28
38
74
74
45
58
49
45
38
49_
38
73
54
_L
46
45
54
35
26
34
55
38
35 2
37
55
67
37
47
67
88
35
34
43
34
45
34
23
24
51
42
_
O
JL
#
+
J_
J_
39
26
65
32
42
51
32
14
41
35
98
65
97
75
78
87
2
_|_
_|_
88
76
35
40
76
68 Mate.
this
the Red
TAMEBLANE'S CHESS.
GAME
IV.
211
TAMERLANE S CHESS.
212
White.
Red.
88
98
59
68
81
89
80
98
98104
48
89
38
36
68
69
T
D
D 36106
104119 T
32
54
11
31
78
31
39
E 58^- 59
D 106109
39
37
<[
_L
67
v/
119104
109107
117116
58
69
37
39
104
53
39
38 Mate.
GAME V.
Red.
J_
White.
47
46
87
86
28
16
37
36
36
45
38
65
_L
_
_|_
To open
43
82
83
43
44
44
45
22
23
92
93
92
19
37
110
65
38
31
13
J_
97
96
13
46
#
T
39
46
91
46
119
97
46
73
37
15
41
55
15
33
21
33
48
11
41
J_
12
13
j_
55104
93104
J_
86
33 2
85
99
86
86
33104
1
42
JL
centre,
73
62
39 could take
it,
73
_|_
#
T
TAMERLANE'S CHESS.
Red.
213
214
TAMERLANE'S CHESS.
The Red
might go
game would end thus
into
Red.
Q
D
In
this
White.
78
89
89
99
42
52
game each
S
The mate
is
90
63
83
83
89 Mate.
two Chevaliers.
109
215
TAMERLANE'S CHESS.
Red.
74
66
r>4
76
<[
78
67
99
86
66
74
74_
62
48
this point
97
31
J.
81
95
95
44
73114
110
92
<[
51
62
54
90
83
54
49
Dll
41
18
48
62
53
_L
33
32
41
51
68
69
83
76
(T
67
76
44
30
88
68
<[
53
62
48
42
51
31
2(1
33
61
51
#
At
White.
_|_
*
/
of giving checkmate,
42-52
68-62
White.
Red.
_L
v/V
([
Mate.
+/
5161
it:
216
TAMERLANE'S CHESS.
Red.
White.
32
42
([
76
67
87
86
86
96
42
41
41
44
49
33
O
D
J_
94
85
85
86
J_
109
90
_L
93
94
23
24
38
48
48
98 Mate.
J.
In this game each side breaks the opposite centre, and Red was
on the point of winning. The close of the game exhibits a striking
form of checkmate, the Cavalier 90 and the Rukh 98 being opposite
each other, and having the Shah and two other pieces between
them.
* *
#
We
XVII.
is
:
it
invested
has the
But though it
giving a checkmate.
has the power of checkmating its adversary, it has very
for
little chance of so doing against a cautious player
all that the latter has to do is to advance his pieces
less difficulty in
gradually in a solid
rajah,
and prevent
line,
so as to
hem
Mahaand never to
in the
218
first
the caution necessary to be observed. As the Maharajah stands alone, he is evidently at a great disadvanfor he has no pieces with which to conceal his
tage
:
through therefore,
it is
surprise.
When
not due so
much
he
breaks
to his
own
Castles, he cannot
to the quickness of
mistakes frequently occur.
moving
Owing
in this
game,
GAME
Maharajah.
52
The Sepoys.
25
85
43
I.
Maharajah.
34
The, Sepoys.
43
<[
45
_|_
54
53
35
41
43
24
61
d 34
53
44
83
2 65
43
14
75
34
13
66 Checkmate.
43
15
/
/
64
47
AND THE
GAME
Maharajah.
50
The Sepoys.
219
SEPOYS.
II.
Maharajah.
The Sepoys.
220
Maharajah.
AND THE
Maharajah.
84
81
21
/
/
57
62
/
+/
/
71
v/
44
44
77
71
50
64 2
<[
52
<[
11
80
13
60
63
33
74
45
J.
/
/
/
75
64
31
64
/
/
34
70
y
/
73
22
84
42
80
83
71
81
71
72
- 62
51
62
y
/
82
23
44
/
/
/
84
13
64
+74
([
J_
60
21
73
53
<[
25
53
43
([
45
67
The Sepoys.
JL 64
40
80
([
17
61
Maharajah.
56 J.
55
54
24
32
74
- 41
87
75
([
([
25
47
The Sepoys.
221
SEPOYS.
O
([
73
61
63
72
83
d
/
/
81
y
/
81
GAME V.
57
77
d 24
37
13
15
- 83
16
J.
22
12
66
J_
57
82
75
37
8252
66
85
72
76
65
45
27
27
J_
84
17
2 62
56
87
+82
66
65
54
84
35
j_
42
76
25
2 32
- 53
66
46
86
J_
73
66
([23
66
2 74
16
16
32
<[
46
64
54
/
/
/
Mate.
222
Maharajah.
57
The Sepoys.
Maharajah.
The Sepoys.
AND THE
Maharajah.
SEPOYS.
223
224
Maharajah.
86
The Sepoys.
53
Maharajah.
67
Tlie Sepoys.
+43
46
84
37
55
d 72
56
75
65
67
+32
77
55
_L
45
85
J_
63
27
45
+42
37
55
J.
15
16
2 32
36
85
27
d 44
46
24
16
J.
67
34
27
35
75
74
37
76
64
- 54
47
36
57
16
71
77
56
J_
44
57
46 Mate.
56
67
77
66
64
25
/
/
But
it is
XVIII.
DOUBLE CHESS,
The most modern game of Chess bears a resemblance
to the
being a game
looked upon with some
adapted
degree of
It is
but
so, for it is
uncertain.
game
game
DOUBLE CHESS.
226
Where
there are
T.
ing.
Writers are not agreed about the Pawns queenLooking at the length of the board, and the
central
It
to let the
Pawns
if they can, on
reaching the opposite side.
as the probability is that they will never reach
either the opposite or the side squares, we need not
trouble ourselves in the matter ; but may let them
queen,
But
It
found
they can.
seldom happens however that in ordinary society four chess players can be
while in clubs the interest would always be exercised in ordinary chess.
227
DOUBLE CHESS.
IV.
their partner's
Pawns they
over them.
may jump
V. When
appearance.
his
way
game.
made
is
by your right-hand
on
or yourself, then
your
partner
opponent,
for if you do it is
see whether you can attack him
that your partner may be able to follow up
possible
either
it is
whether
his turn to
When
he
is
attacking
your
left-hand
DOUBLE CHESS.
228
Avoid
also, for
It will
But the
be said that the partners in whist are not allowed to tell each other.
is different
as the cards are not seen, the game would be spoilt by
case
a
consequently, losing
game denotes an
inferiority of skill,
XIX.
There
Museum
century,
Norman
in
difficult to
we
in
is
understand
conceive to be
positions
in
chess,
each
but
\ve
It gives fifty-five
rendering.
or rather fifty-five solutions of
its
forty-four positions.
2
distinctive heading,
plan, and
notation.
French,
:
plan
ale
has the
d
following
system of
230
CHESS PKOBLEMS.
The
is
we wonder it
of
the
writers
on chess, or by the chess
some
by
clubs.
The following are the headings of the different
problems, with what we suppose to be their meaning.
has not been translated
so remarkable that
Guy de Chivaler
(3 ways)
Guy de Dames
Le Guy de DamoyseJes
Le Guy de Alfins
(2 ways)
Le Guy de Anel
Le Guy de Covenaunt
Guy de propre Confusioun
.
Game
of self-confusion
ways)
(3
Mai
assis
111 at
Guy
Cotidian
ease (Ill-placed)
(2
ways)
(2
ways)
The strange
il
eyme,
(Day-by-day game)
Le Poynt estraunge
Who
ne prent ke desire
Bien troue
Beal petis
loses,
situation
saves himself
He who
force
sages
Le Guy de Enginous
De
fet
Who is generous,
Who gives, gains
The game
considered
de loyns veyt
(He sees
chace de Fercc
et
Bien fort
Fol
si
wise
of the skilful
He knows how
La
is
and the
Ley
Ky
one "?
ambitious
e ly Coveytous
Covenaunt
little
prent
Ly Envoyous
Le seon sey envoye
it
to play,
who has
beforehand
near,
Misfortune makes a
CHESS PROBLEMS.
Le veyl conu
Le haut Enprise
Le Guy de Cundut
Ky
He
La
Le
put, se
A leading game ?
prengo
emble
(2 ways)
Ly desperes
Ly mervelious
(2 ways)
De poun Ferce home fet
Muse vyleyn
Le Guy de dames et de damoy-
A brilliant game ?
His pawn queens
villainous design ?
of the ladies
The game
and the
damsels
celes
Folsifie
(2wajs)
Mai veysyn
Le mat de ferces
(2
ways)
A fool, if he trusts
A bad neighbour
Flour de guys
Le batalie de rokes
Duble Eschec
Double check.
No
231
END OF CHESS.
DRAUGHTS,
XX.
DRAUGHTS
played with three rows of four on each
side, placed upon the white squares of a board of eight
bottom of
squares, having the double square at the
The game
right
hand
is
corner.
diagonally,
one
as well as forwards.
nately.
When
war,
in
the rules
but the
of chess,
last
three
do not
fit,
of
and the
XXI.
POLISH DRAUGHTS,
LE JEU DBS DAMES.
The
rules of this
game
are the
same
as those of our
The board
is a board of ten
squares instead of eight
four
rows
of
five
having
pieces on either side, i.e.,
twenty pieces instead of twelve.
straight line.
number of
This rule applies equally when he can
pieces he can.
take in two directions, even though the .fewer number
may consist of more valuable pieces. When the pieces
in each direction are equal in number, he must then
take that direction in which they are of more value,
player
failing to
do
so,
he
may
greatest
%*
This
draughts.
is
much more
lively
in
it.
XXTI.
TURKISH DRAUGHTS.
The Author
As he played
it
in
Asia Minor
1845
This
is
power of concentrating
all
their forces
of bringing
them
if
to
and
false
fro laterally,
move.
till
238
TURKISH DRAUGHTS.
played, in which a
skilful player after forcing his adversary to take several
of his pieces, at length got a Queen with which he took
set
game
but having no
all his adversary's men at one move
idea then of writing on these games, he took no note
of it.
:
XXIII.
Japanese
WEI-KI.
GO.
Quoted by
Mr.
Giles.
/
1
De Ludis
Hyde
1616
-
Orientalibus
1643
1694
game
of
war
1877
treatises
on the subject have appeared in collections of miscelhmeous writings. Most of these are adorned with
cuts showing advantageous positions, and giving problems to be worked out by the student."
He
is
1
tells
2300
300
Published in
K'ang
B.C.,
B.C.
"
Temple Bar,"
Hsi'a Dictionary.
Vol. xlix,
No. 194.
240
Like
all
the general
is
.supposed to be
over the
all
field at
the
The game
is
are not
supposed to move,
The
Japanese.
are
They
bottom /
are
marble, or
of black and white
glass,
composition,
wood
or china,
in paintings
a player is in doubt
he wishes to show why he
When
241
and the four side points, 9, 180, 198 and 369 with two
such angles. The Japanese board has the points 63,
69, 75, 183, 189, 195, 303, 309 and 315 distinguished
by dots. Such boards are, in China, printed on paper,
with the printer's name attached, so as to be ready
either for playing the game, or for scoring a game:
and there is a margin at the top for writing remarks,
such as noting a point from which a pip of one colour
has been taken up, and into which a pip of the other
colour has subsequently been played, as 94 and 283 in
the accompanying game, in each of which a black pip
was played first, and a white pip afterwards.
The game
is
now endeavours
camp, Kwei
in Chinese, Shini-ishi in
Japanese,
in any portion of the board, but while so doing he finds
his opponent is surrounding him on the outside.
He
field or
must
we
see in No.
IV
in the
accompanying
336, 337
eye,
242
No.
has three
of one point, and one of two points.
small eyes of only one point, 11, 30 and 69, and No. I
has one small eye and one larger one. Now if the
enemy were to fill in this larger one he would take off
sixteen of Black's men, for they would be penned in all
round, but Black would not allow him to do so ; but
filled
in the sixth
fill
Black
pieces.
Suppose that this attempt were repeated by
White four more times, Black entering a fresh piece
small eyes,
But
enter.
in that
camp.
For
it will
five
We
4A
for if
243
the eye by taking off one of the pieces, and at the same
time would gain an eye for himself: and this would
lead to a see-saw. 1
From
own
Any number
pieces, his
shut in by
is
not lost
and 61
it is
said
Huan
leao, It is finished.
modes
E2
eyes, their
244
THE GAME.
Black.
245
246
Of
234567
10
II
12
13
14
15
16
17
18
by the opposite
and 274.
The game is now ready for counting.
The vacant points of each camp of one of the
say Black's, are
same
colour,
now
filled in
players,
the result.
247
counting
this form.
248
By
this
Black's
we
see that
I has 5
camp
II
"
"
"
v
V
5
7
7
x 5
x 5
x 5
X
x I5
+
+
= 26
4 - 29
= 65
==
t
II
+ ?1 =36
Total
number
The
361
182
179
difference
We
for
that
the
if
game
consists in
may
This however
is
we have
but, as
around
it
and
249
the right one three eyes, 75 134, 153, 154, 174 and
237, 250, 257, 258, 278; and, as we have seen, the
Whites are only five fewer than the Blacks.
It is
1
game and
is
well fought.
so intricate that it requires
game
Mr.
and
it
and accordingly
it is
;
not a
and thus
who
educated
play
at
Wei-ch'i.
knowledge of
this
difficult
the Chinese.
amount
to a contradiction of terms.
To a beginner a mere knowledge of the rules for a long time seems hopeless and
subsequent application of them more hopeless still.
The persevering ones play on day by day, until at last
many
faint
by the way.
men
in
my
posses-
1
113, 132 and 133 were occupied, and 193 and 195, 196, 216 are not
were occupied by the enemy.
eyes,
but
250
sion,
and
is
sion,
which
him
is
greatly pleased
BACKGAMMON,
XXIV,
BACKGAMMON
divided into two Tables by the Bar.
each side of the Bar is a compartment of six
The board
On
One
points.
or
is
Inner
Entering
is
opposite
the
other.
Two men
are placed
upon the
point of the
opponent's Inner Table, five on the sixth of his Outer
Table, three on the second point of the player's Outer
Table,
and
five
first
is
lost,
When
a point
called a Hot.
is
it
is
BACKGAMMON.
253
it.
they
left
your
table,
a Backgammon, or three
hits.
XXV.
GERMAN BACKGAMMON.
The Entering division and the Home are common to
both players. The Entering division must be either
the right-hand near division, or the left-hand opposite
division
The
On
doublets,
is
may
be.
may
"
say
done
after
any doublets
opponent
But this must be
for
so, his
up the
dice-box.
is
XXVI.
TURKISH BACKGAMMON.
The Author
as he played
it
in
Asia Minor
1845
from right to
Two
before
be moved
have
left,
left
till
all
New men
to
6,
and
counting
in the
men
may
be doubled in the
home
divisions.
TUHKISH BACKGAMMON.
256
new
pieces,
or
to
play
but
are played.
When
an adversary's piece is taken up in his entering division a blot or an open point must be left for
any man so taken up but his pieces may be taken up
in any other part of the board, though he have no
:
point to enter
at.
off',
6 occupied by
while his adversary has all his points 1
his men, and one captive which he cannot enter, it is a
capote,
which
is
XXVII.
PACHISI.
Hyde
De
1694
68
1860
1867
its
Anthropological Institute
Pachisi
is
the national
game
In
1878
PACHISI COURT.
of India.
It is played
in palaces,
258
PACHISI.
The Court
being
on
itself,
the
four
feet,
game
It
central point.
courtiers played this
representing the
his
harem wearing
represented the pieces, and moved
the
game on
this
for
Bellasis says
" There
is
but
it
was destroyed
Mutiny."
In one of the early numbers of the Calcutta Revieiu
we read and this boisterous excitement in playing
the author has seen in his
1
India and
I applied at
still exists
its
own
"
experience
The
purpose
is
INDIAN PA
U+
!I
ul
.u.
I
SI
BOARD.
259
PACHISI.
"
in strong contrast
sitting
>een
The noisy
mingling together for recreation.
and the loud laugh betoken a scene of
vociferations
ocoanut vessel."
The board
I
is
generally
made
260
PACHISI.
central
from
25
which
and from extreme
L
(grace)
first
game
Any num-
<
the
board, returning
up the centre
of
his
cowries
side, to
261
PACHISI.
6 with mouths
down
and
5
4.
i>
grace,
and play
again.
,,
,,
j,
,,
= 25 and
up = 10
2=2
f
= 3
3
>
>i
&
==
>
,,
On
separately.
;
may be
move
when
comes to
refuse to take
it.
He may
player
his turn, or
he
do
he
262
PACHISI.
own
player, on
limb instead of turning his piece
own
all
is
out
The
game.
ladies of the
game are
name from
this
and
by Hyde,
ii,
217
and
this primitive
game
is
supposed
to be an imitation of war.
1
Calcutta Review
On
the
game
F.R.S.
From
XXVIII.
The
move and
varieties in these
in general
Green.
X X
34
Red.
Black.
23 24
X
73
74
Yellow.
Chauput
there
is
is
264
and there
no option in playing
whatever the throw, the pieces must move if they
these
can.
games
Two
pieces enter
is
are entered
by placing two
pieces
on
6,
and two on
on their four
faces.
If
The game
is
XXIX.
ASHTA-KASHTE
ONE-EIGHT.
modification of Pachisi.
16
ASHTA-KASHTE.
266
The moves
down
On
board
MAGIC SQUARES.
XXX.
MAGIC SQUARES.
Agrippa De Occulta Philosophia (II, 42)
Bachet Problems plaisans et delectables
1510
1624
1689
Prestet
Violle
1693
1693
1697
-
837-8
the
then supposed
same number
M, De
la
MAGIC SQUARES.
270
efficacy.
in
others,
all things.
We
but
divisible into
two
classes,
odd and
two
according as the
these
sides, when divided by two, are even or uneven
are called evenly even, and
unevenly even. As the
divisible
into
classes,
serial.
XXXI.
ODD SQUARES
The odd squares are not only the most easy to fill
up, but the same principle may be applied to all
odd squares, whatever may be the number of their
The most simple and easiest method is that by
sides.
Place the first number immediately below
Agrippa.
the centre
When
diagonal line inclining downwards to the right.
or
horizontal, carry it
beyond a line, whether vertical
to the commencement of that line. When the diagonal
march leads to a cell already occupied, take a diagonal
direction from the cell so occupied towards the left,
and then proceed as before to the right. The same
rule applies when the number falls outside both of the
The mean number will
vertical and horizontal lines.
MAGIC SQUARES.
272
In these squares
from
left to
;
or the
case the
number the
cell
From
this
follows
it
we
that
First, on the
square without any additional aid.
central number, 13, we fill in the two diagonals, 11,
12, 13, 14, 15; and 3, 8, 13, 18, 23; then the shorter
diagonals,
7, 8,
Then on
17, 18, 19
and
7, 12,
17
9, 14,
10
On examining
ODD SQUARES.
'**
273
MAGIC SQUARES.
274
ODD SQUARES.
275
and 7 to
iii,
16, 21,
vii,
22 to the
iv, v,
and the
4, 5,
10
five.
and the
two lowest numbers of second column, 17 and 23, to
top of that column, xvii and xxiii. Then, in like
manner transpose 4, 5 and 10 on right side to iv, v
and x on left and 16, 21 and 22 on left side to xvi,
xxi and xxii on right and the square is complete
when the perpendicular columns of each square are
centre, 24 to the top of that column, xxiv
pushed into
A
is
still
position.
easier way, because involving only
obtained by placing
the
one change
numbers seriatim
in
276
MAGIC SQUARES.
diagonal
it
and, so on,
till
are completed.
complete.
will, I think,
Form
progression
disposing
In the
them
first
square
make the
first
vertical
column
ODD SQUARES.
Now
will
be a magic square.
21
277
result
278
MAGIC SQUARES.
possidet extensionem.
Vale.
Caietanus Gilardonus
MDCGLXVI.
Romanus
philotechnos inventor.
A.D.
XXXII.
EVEN SQUARES,
WHOSE HALVES ARE EVEN.
is that invented by
Agrippa.
a square of four, containing sixteen cells.
This
square has afforded an amusing puzzle in almost every
household. Place the numbers in their natural order.
It
is
MAG tC SQUARES.
280
The combinations of
which amount to 34. We begin with the four horizontal and four perpendicular rows we then take the
two diagonals then the two diamonds, 1, 7, 16, 10;
and 4, 6, 13, 11 then the squares, 1, 4, 16, 13 6, 7,
;
11,10;
16, 2
1,
13
3
;
6,12;
8
15, 9, 2,
10; 12,
2,
15,
14, 5, 3,
7, 2, 13-; 6, 9, 16,
9, 5, 8,
12
16, 2
7, 9,
1,
9,7;
14, 4,
1,
12
:
15, 10, 8
14, 7, 12
8.
1,
10,
3,
14, 11, 8
14, 4, 5, 11
8,
11, 2, 13
2, 15, 6
12, 6, 11, 5
12,
2, 15,
10
7, 10,
12
7,
10, 5
15, 7, 10, 2
7, 9, 8,
6, 9, 8,
5,
15, 4, 5,
10; 14,
11
12, 6, 3,
15, 4, 9,
and then
4, 9, 8,
5,
13;
12, 13
7, 10, 3
11,
14, 11, 6, 3
14, 6, 11, 3
9, 11, 6,
in all 56 combinations of 34 each.
;
11,
12, 15
9, 16, 1,
13;
7,
5,
EVEN SQUABES.
1
281
MAGIC SQUARES.
282
We
64
EVEN SQUARES.
only each quarter beginning at an alternate
that of the adjacent quarter.
;
283
cell
to
MAGIC SQUARES.
284
EVEN SQUARES.
49
285
MAGIC SQUARES.
286
ment
EVEN SQUARES.
287
288
MAGIC SQUARES.
are arranged in the
figures
third,
first,
sixth and
progression.
When
opposite numbers
divide the square in two halves perpendicularly, we
shall in each horizontal line perceive that there is a
we
numbers.
But
in Poignard
square, p.
of numbers, they are differently placed in the horizontal
rows.
This square therefore is not so perfect as the
others.
xxxm.
EVEN SQUARES
WHOSE HALVES ARE UNEVEN.
much more
to reduce the
method.
After
filling
in all the
natural numbers,
make
EVEN SQUARES.
290
We now
angle
cells
and fourth of
left
EVEN SQUARES.
29
291
292
EVEN SQUARES.
it is
impossible to deduce
We will attempt,
any simpler process from them.
therefore, to solve the difficulty by other methods.
A more easy way is to balance the numbers of the
four outside rows, and to change the order in the two
central rows, as shown
:
293
EVEN SQUARES.
On
we
reverse the
of 3
and
numbers 17 and
20,
making a
difference
and
difference of
7,
square magic.
to divide the square into as
many small squares as the square of half the root of
the given square. Thus a square of six cells on every
side will be divided into nine small squares, each
is
into
containing four cells and a square of ten cells
twenty -five small squares and these now being squares
;
of an odd
number
odd squares.
But in these small squares of
for
evident that
if all
these
is
the order of
EVEN SQUARES.
294
EVEN SQUARES.
41
295
XXXIV.
we
obtain:
1
297
MAGIC SQUARES
298
11
5
2 6 9 13
14
13
299
3
We
MAGIC SQUARES.
300
On
filling
in the other
1
numbers we get
this result
XXXV.
Any
square which
is
into a
cells,
may
not only be
302
made a magic
XXXVI.
MAGIC SQUARES
IN BORDERS.
numbers placed
seriatim.
304
sum.
1
its
XXXVII.
Many
Chev.
It
too
is
Violle,
pre-eminent
much on
varieties
for
space,
such
discoveries.
and be trespassing
labours
to give the
We
following as examples.
give below the full title of his work to show its comwill
suffice
prehensiveness.
56
306
AND MAGIC
The
following
307
CIRCLES.
example of a
Magic
Circle
was
of these,
added to
as divided
12,
make
360.
either
The
half of
any
the perpendicular or
by
added to the half of 12, makes 180.
The numbers of any cuneus added to 12, make 360
and the half of any cuneus added to the half of 12,
makes 180.
Any four adjacent numbers, forming a
square, as 73, 15, 72, 14, with half of 12, make 180
as also any four opposite numbers forming a square, as
73, 14, 41, 46, added to the half of 12.
horizontal line,
308
83
16
68
93
13
78
32
69
74
14
75
19
65
43
58
28
84
33
53
44
89
X X
70
94
59
17
82
68
12
42
57
73
26
92
\
-^HL
SO
60
29
76
ID
64
61
316
41
30
25
72
as
34
71
It
will
90
35
86
91
96
67
II
_,
85
16
five
sides
of each
which
series being
inner
the
that
1
101.
And, further,
pentagon is
510, or 10 times the mean number the next pentagon
is
also
the
XXXVIII.
Histoire
1750
et
1766
Ozanara
La Corso
by Button with
additions
1803
1766
Bologna
Lettre addressee aux auteurs du Journal Encyclopedique sur
nn probleme de
Collini
Essai sur
1'Echiquier.
Prague
1773
1775
Rouen
problemes de Situation.
24 Verschiedene arten den Springer
1783
les
Dollinger
1806
Chess, an attempt to annalyze the Knight's move Von Warnsdorf Des Sprunge's einfachste und allgemeinste
Losung
E. Der Rossensprung
Del Cavallo degli Scacchi
Ciccolini
Tomlinson
1836
1840
Philosophical Magazine
Le Palamede
Seconde
Series, vols.
Amusements
in Chess
ii,
iv,
and
vi
The attempt
1823
1831
Billig,
Dr. Roget
1821
1842-6
1845
1846-54
n.d.
MS.
of the Persian
THE KNIGHT
310
TOUR.
by
16,856,
Another MS.
Museum, No.
written about 1550, but copied and abridged
off there.
in the British
At
first
34
On examining
311
10 a.
9 ; 62
represented by 1
He perceived also that some of the other numbers
would have given him the same result, as 1 53
cell a.
This
course
is
6254
a.
Another
He
And
cell
153 6256
governed by a
therefore got
19
is
6258
a.
and 57 governs
58,
:
1057:
b.
thus
312
38
among
his
friends
with
this
diagram,
313
having the
and underneath
"
to the Knight's Move as a Magic Square
"
With best compliments of the author."
22
this
"
Key
was printed
314
it is
connected with the terminal one, but still preserving the same order of squares and diamonds, he
would be able, after completing the other figures, to
cells
fill
up the
cell,
cells so
the starting
As
315
316
in adjoining cells
quarters, both diamonds, say 1
and adjoining
and 64-
62
317
318
XXXIX.
The
first
dom, to
fill
in as
many
He
and
Then beginning again at
retrograde manner, the numbers
I
10
19 and 33
33, he
6458
51.
filled in,
in a
and 32
26.
320
we
shall
see
exhibited
again presently.
He
thus
321
in
322
He
then,
in
will
understand.
To
Jill
up a square
difference bettveen
In Tomlinson's
"
Amusements
in Chess," p. 127, is
not think
it
could be
ence of 16."
17
made
so,
with a constant
differ-
323
324
To
Jill
up a square
ivilh
260.
1
XL.
We now
come
to the last
and most
difficult operation
of the Knight's
tour.
O
shall
be
equal,
chessboard.
326
P.
celebrated
by
zeitung.
2
Schach
18
327
328
27
42
329
330
Palamede
43
331
332
46
43
333
334
335
quarter.
marked
x,
336
58
XLI.
Invention of
On
1865
1866
Cubes
Squares
Cambridge,
" Enc. Brit."
1877
1882
and Caissan Magic
"
Queen," 1879-1881
(Ursus) In the
Magic Squares
H. J. Kesson On Magic Squares,
-
and
in the articles
which he
"
deposited
Museum;
of
an
338
squares, he says,
one
of these
Gwalior,
amulets
calls
in 1G93, expressly
and
recreation,
magic square.
In these Indian squares
it is
summation
We
will take as
an example a square of
though
8, as
being
339
but
it is
quite
The square is
directions by other
28
cells
of
the central
340
us into
cell
first
square.
cell
outside correspond-
ing with 16, and then taking two to the right will give
us 14 from which two diagonals will bring us to cell
:
summation of 260.
341
As each path
whether
or the
will
be:
40
5 forwards
47
3 backwards
54
5 forwards
61
3 backwards
25
18
5 forwards
11
3 backwards
260
And
6 forwards
2 backwards
40
46
49
oj
59
32
6 forwards
22
2 backwards
260
342
The following
1.
summation.
Any
square of four
3.
The
4.
The two
2.
=
square
cells
130.
130.
cells
30.
16 50
16 50
16 53
or
or
7
44
17 47
57
As
-17
5.
be seen in
following diagram.
6.
260.
The path of each Bishop's shortest move
260.
As 16 58 38 20 49 7 27 45
=
each Bishop's extended move = 260.
fliQpath
As 56 44 35 2 9 21 30 63 = 260.
each Knight's move = 260.
Ikopath
G = 260.
As 40 43 49 62 32 19
.
7.
8.
9.
of
of
The path
tions)
46
49
59
32
40
45
51
63
25
40
53
27
15
33
11.
When
12.
As the square
20
52
of each Knight's
= 260.
As 40
10.
22
.9.3
will also
.
51
14
30
itself
= 260.
make
260.
= 260
2 = 260.
10 = 260.
44
half-way 'it
of regular formation,
it
will
is
(as in p. 340).
130.
have
all
the same
one or more columns are taken from one side and put on
the other; or if the same be done with the top and bottom rows.
properties
if
the board
same manner,
till
half
343
344
We
will
top row 61
35,
and
will
then work
it
downwards
61
XLII.
further exercise
when
be produced.
more
regular.
march.
346
347
348
349
350
351
352
353
354
355
356
APPENDIX
No.
I.
APPENDIX
358
I.
I.
LUDUS LATRUNCULOKUM,
The game
having 144
is
played on a
twelve-square board,
cells or squares.
The
cell is
vacant
when
in contiguous cells
When
in,
the
one side
game
is
is lost.
II.
APPENDIX
359
I.
remain vacant
The
till
players,
squares,
which square
to
is
till all
filled
in
is no taking up.
When
the pieces are placed the game begins.
The pieces move forwards, backwards and sideways,
but not diagonally.
all
piece
is
being taken.
When a player locks himself
he
loses the
in,
refusing to
it,
without
come
out,
game.
III.
The
is
game
They may
board
consists
of
twelve
concentric
rings,
The counters
on
white as one.
The cowries
if
down count
as two,
if
up
as one.
A player can
already entered.
APPENDIX
360
The
principle of the
game
is
I.
As the board
the ring
and thus,
if
side,
taken
till
rino-.
O
The
up
IV.
THE GAME
The board
OF
and
4,
APPENDIX
One
dice only
is
361
I.
This dice
is
of
1, 2, 3, 4.
move down
The pieces
and out, according
When
pieces, the
his pieces
%*
362
APPENDIX
NO.
ir.
ADDENDA ET CORKIGENDA.
Paye
53,
Hue
13.
game
see
,,
75, line 2.
,,
line 7.
Appendix
Add
Add
u;ld
I.
I.
two
pieces at
at
one stroke.
But two
whom
and
this
,,
,,
,,
is
99,
"
read masked.
"
read mid.
For " Universal " read University.
125, line 3 from bottom.
"
H2, line 12. For " Rukh read Book.
243, Note.
attack.
see
APPENDIX
363
IJ.
Unlike the Chinese who use paper chess-boards, the Turks who
carry their chess-men and chess-cloth in a bag, so as to be always
ready, and Europeans who deposit them in closets till wanted ; the
Japanese pile their games one upon another as ornaments in their
rooms. I have two piles of these games the ornamentation of which
is
pond with the board, and is 1^ inches high, with an internal diameter
of an inch.
The board itself has twelve oblong divisions
-j'V
on each side, with a space between the two sides. Above this game
of only
is
364
APPENDIX
No.
III.
received from
a letter
my
Forum.
The excavations
at
Rome
the squares.
I could find no instances of numerous
concentric circles.
I
(I had asked him about these.)
remember
similar diagrams at
wanderings.
APPENDIX
III.
365
APPENDIX
366
2-
About
About
3.
About
1.
similar,
circles.
TIL
5-
6-
About 2
4.
ft.
about 15
square.
similar one
ins. square.
MUSEUM OF CLASSICAL
THEATRES
IN
A.VTIQUITIES
CRETE
D-2ED.VLU3
1851-2.
-
1851.
1860.
1862.
TORONTO LIBRARY