MDes Prog Doc 1617 - V1 PDF
MDes Prog Doc 1617 - V1 PDF
MDes Prog Doc 1617 - V1 PDF
Design Strategies
Design Practices
Interaction Design
International Design & Business Management
Urban Environments Design
This Definitive Scheme Document is subject to review and changes which the School of
Design can decide to make from time to time. Students will be informed of the changes
as when appropriate.
Master of Design
Design Strategies
()
Design Practices
()
Interaction Design
()
International Design and Business Management
()
Urban Environments Design
()
Contents
Master of Design
Definitive Scheme Document
2016/17
Scheme Code
73035
School of Design
1.1
Vision
1.2
Mission
1.3
Core Values
2.
3.
4.
4.1
5.1
5.2
5.3
5.4
5.5
6.
6.1
7.1
7.2
Objectives
7.3
Award
7.4
Curriculum
7.5
Mode of Attendance
8.
8.1
8.2 Objectives
8.3 Award
8.4 Curriculum
8.5 Mode of Attendance
9.
9.1
9.2 Objectives
9.3 Award
9.4 Curriculum
9.5
Mode of Attendance
Academic Regulations
12. General Academic Regulations
12.1 Students Status
12.2 Subject Registration
12.3 Subject Exemption
12.4 Credit Transfer
12.5 Deferment of Study
12.6 Assessment - Overview
12.6.1 Progression/ Academic Probation/ Deregistration
12.6.2 Retaking of Subjects
12.6.3 Exceptional Circumstances
12.6.4 Grading
12.6.5 Graduation Requirements
12.6.6 Guidelines for Award Classification
13. Intellectual Property
14. Plagiarism and Acknowledgement of Source Materials
14.1 What is Plagiarism?
14.2 How are Sources Referred to?
14. 3 How to Cite Bibliographic Reference?
15. Photocopying of Copyright Materials
This Definitive Scheme Document is subject to review and changes which the School of
Design can decide to make from time to time. Students will be informed of the changes
as and when appropriate.
General information
Scheme Title
Specialisms offered
Design Strategies
()
Design Practices
()
Interaction Design
()
International Design and Business Management
()
Urban Environments Design
()
Scheme Code
Host School
Mode of Attendance
Medium of Instruction
73035
School of Design
Mixed mode
English
Credit
Study Load
Duration of Study
Design Strategies
36 credits
Full-time load
Normal duration
1.5 years
Maximum duration
years
Normal duration
years
Maximum duration
years
Normal duration
year
Maximum duration
years
Part-time load
Design Practices
36 credits
Full-time load
Full-time load
Normal duration
Maximum duration
1
2
year
years
International
Full-time load
Normal duration
year
Maximum duration
years
Normal duration
1.5 years
Maximum duration
36 credits
36 credits
Environments
Design
Full-time load
Commencement period
3 September 2016
SCHEME LEADER
SPECIALISM LEADERS
Design Strategies
Design Practices
Interaction Design
International Design &
Business Management
Urban Environments Design
years
Scheme Manager
Ms Christine Tsin
Enquiries
Section A
School of Design
As a key area for the activity of the School of Design, Master of Design studies are
strongly motivated by and reflect the vision, mission and values of the School.
1.1 Vision
To establish the School of Design as a top tier international design school, applying
Asian innovation to global opportunities.
1.2 Mission
To sustain excellence in design education, practice, consulting and research
To harness the legacy and dynamism of Asian cultures in creating solutions for human
needs
To create strategic models for products, brands and systems in local and global markets
Hong Kongs geographical, economic and political positioning vis a vis international
markets, Chinese Mainland and the Pearl River Delta in particular, put the city on the
forefront in the integration of the vast industrial potential of the PRC in relation to the
international design market. The School of Design at The Hong Kong Polytechnic
University is uniquely situated to provide postgraduate education for the new
generation of designers needed to meet this challenge.
Specifically, the transition in Hong Kong and the Pearl River Delta to a knowledge
economy and the development of the design and creative industries, require design
education to:
strengthen conceptual and analytical approaches to design
contribute to value innovation across several dimensions, including economics,
society and culture, and sustainability
enhance design for experience, where design transforms the personal and social life of
users and consumers
provide strategic and process-based understanding of design development and
management
provide approaches to the evolution from OEM (original equipment manufacture) /
ODM (original design manufacture) to OBM (original brand management), and to the
creation of internationally competitive product and service brands
apply advanced technologies and multi-media to the experience of design and the
offerings of businesses and other users of design services
consider regional development in the light of global best practice
This Master of Design Scheme addresses these needs in two ways. Through specific
structured Scheme it addresses discrete professional requirements and industry
situations. It also provides a wide offering of subjects which are shared among the
specialisms, thus allowing for students to come together from different backgrounds
and professional positions, encouraging an integration of design analysis,
understanding of technological changes and business strategies for value innovation.
The Scheme also encourages closer collaborations with international design
institutions, local design industry and mainland design institutions. The teaching
materials and case studies are informed by research and high level consultancy.
The School of Design will use this Scheme to further clarify its vision to the community
and industry. This will be reflected in a common orientation subject for students on the
Scheme.
A number of subjects are shared among the specialisms in this Scheme, including both
core and elective subjects.
This is shown in the conceptual diagram below:
The following chart indicates the place of different subjects in each of the specialisms
contained within this Scheme. Where a subject is not listed as an elective for a
particular specialism, students may approach the Specialism Leader on which they are
Electives and other
registered to seek permission to take the subject as an elective.
shared subjects
Design Strategies
Design Practices
Interaction Design
Urban Environments
Design
Credits
Subjects
10
Interaction Design
Urban Environments
Design Practices
Design
Design Strategies
Credits
Cont) Subjects
Elective Subjects
E
Design Practices
Interaction Design
Credits
Urban Environments
Design
Design Strategies
E
E
11
The ability to design and develop innovative and sustainable products and services
Understand the relationship and interaction between people, technologies,
organization and the natural world
Proficiency with design research methods
Innovate values across different dimensions, including economics, society and
culture, and sustainability
12
Subjects
The ability to
design and
develop
innovative and
sustainable
products and
services
Demonstrate
critical and
creative
thinking
Proficiency
with design
research
methods
Innovate
values across
different
dimensions,
including
economics,
society and
culture, and
sustainability
Awareness of
current and
emerging
issues in design
and its
relationships to
people and the
environment
Communicating
ideas effectively
in written, oral
and visual forms
Understand the
relationship
and interaction
between
people,
technologies,
organization
and the natural
world
Multidisciplinary
project
management
skills within a
multi-cultural
context
13
14
15
4.5 Mode of Delivery, Block Mode Delivery of Some Shared Subjects and
Attendance Requirements
4.5.1 Mode of Delivery
The Master of Design Scheme is offered in a mixed mode, i.e. classes are held in
daytime, evening or a combination of both during weekdays and/or weekends.
Students are given a mixed mode status and are required to attend classes specified for
individual specialism of the Scheme.
16
Normally it takes 1 year for mixed-mode students with full-time load to complete the
specialism.
17
Session
Week 1
Sat
Sun
2:30 pm 9:30 pm
10:30am 5:30 pm
Week 2
Sat
Sun
2:30 pm 9:30 pm
10:30am 5:30 pm
Self-study
2:30 pm 9:30 pm
Week 3
Week 4
Sat
Total class
contact:
Self study:
30-35 hours
10+ hours
18
19
20
The Dean of the School of Design exercises overall responsibility for the quality of the
Scheme, with operational authority delegated to the Master of Design Scheme Leader.
to ensure the effective conduct and organisation of the Scheme within agreed policies
and regulations;
(ii)
to negotiate with the Dean of School and Head(s) of Department(s) about the allocation
of appropriate staff for teaching and other duties required by the Scheme;
(iii)
to develop good working relationships with the Heads and relevant senior staff of
departments involved in the Scheme and with staff teaching on the Scheme;
(iv)
to report to the Dean of School and Head of Departments concerned on the on-going
requirements of staff and resources for the Scheme, as part of the preparation of
departmental estimates;
(v)
(vi)
to lead the on-going academic review and development of the Scheme as a whole;
(vii) to coordinate the inputs and the debate of the Scheme Committee leading to the annual
Scheme review reports which form part of the Annual QA Report and Business Plan,
21
and the periodic Scheme reviews and revalidations subsumed in the Departmental
Assessment process; and
(viii) to take executive action as agreed by the Scheme Committee.
to ensure the effective conduct and organisation of the constituent specialism within
agreed policies and regulations;
(ii)
to keep in close touch with the academic welfare and progress of students on the
specialism, and to be closely aware of students views about the specialism;
(iii)
(ii)
(iii)
Other Members
Subject Coordinators
Student Representatives (one from each specialism)
Representatives from academic/administrative/supporting departments which make a
significant contribution to the Scheme
Representative from Masters Alumni Association (as appropriate)
the effective conduct, organisation and development of the specialisms in the Scheme,
including
ensuring the appointment of tutors as required by the Scheme in consultation with the
Dean of School;
ensuring that the mechanics of operation, including Scheme/year/subject time-tabling,
teaching rooms, access to specialist facilities, etc., are organised and effective;
the coordination of teaching and other inputs;
the implementation of policies for monitoring student progress, student counselling,
etc.
22
(ii)
(iii)
(iv)
the continuing critical review of the aims, objectives and development of the Scheme
and individual specialism;
(v)
(vi)
ensuring that the views of students on the Scheme are known and taken into account;
(vii) the evaluation of the operation, health and progress of the Scheme as defined in the
Universitys Scheme review procedures.
(ii)
Monitoring student demand for subjects, and informal liaison with applicants and
students on issues relating to the objectives of the Scheme;
(iii)
Collection of feedback from students through various mechanisms about the relevance
of subject content and recommendations for any changes;
(iv)
(v)
Monitors registration for subject workshops and alerts the Scheme Leader and Subject
Coordinators in the event of a low registration rate so that a timely decision to
cancel/postpone the offering can be made, and appropriate arrangements made for the
few students who have registered;
(vi)
23
7.2 Objectives
Address industrys call for a new generation of design-enabled leaders able to act as
initiators, original system builders and business planners who will provide expertise
and direction in the development and implementation of strategies and creative
solutions for successful and internationally competitive product and service brands;
Provide knowledge of best international practice and critical understanding of local
experience, influenced by Asian lifestyle, culture and design philosophies, while
responding to local and regional social and environmental concerns.
7.3 Award
Students must successfully complete all subjects (36 credits) in order to receive the
award of Master of Design (Design Strategies). The normal period of study for full-time
load is 1.5 years and part-time load is 2 years.
Credit distribution
Common Core (compulsory)
1 credit
17 credits
Electives
18 credits
7.4 Curriculum
The specialism encourages a high level of integration, linking the methods, concerns
and strategies of designers, technologists, future planners and business developers.
This is suggested in Figure 1, where design plays the role of a core concern that is
amplified and developed through knowledge and methods that centre on technology
and innovation, and which is finally applied to circumstances where business
development is the principal concern.
Figure 1: Integration in Specialism Structure
Design and Business
Business
Application Implementation & Coordination)
s
Technology, Innovation, Futures
Innovation & Scenario building
Design
Exploration & Experience
Transformative technologies
Technology in the design process
Innovation management
Scenario-building for the future
24
In Figure 2 the three key objectives at the three triangular points are achievable
through maximising the connections between design, technology and business.
Business
Technology
Asian Life Style & Culture
Design
International
Competitiveness
25
Electives
SD5012 Future Contexts for Design (3 credits)
An overview of approaches to future projections regarding culture, society, technology
and the application of design is presented for discussion.
SD5014 Consumer as Producer: Critical Trends in Product Development and Consumer
Culture (3 credits)
Focusing on the role of consumers and the means for asserting their interests, a critical
approach to design economics and process is undertaken.
SD5015 Globalization and Design (3 credits)
Global processes and their interaction with design in the circumstances of
contemporary living, including economic, sociological and technological points of view
set the stage for a critical look at the future.
SD5019 Design Criticism and Visual Arguments (3 credits)
A high level introduction to design analysis focusing on artifacts and circumstances,
this subject is especially intended for students without a design background.
SD5020 Special Topic in Contemporary Design (3 credits)
This is an opportunity to explore emerging issues with participation of leading
international or local designers/academics based on exploratory content.
SD5021 Chinese Traditions and the 21st Century (3 credits)
An examination of pre-modern Chinese design theories and practices and their
potential relevance to contemporary design development is the focus.
SD5112 Strategic Design: Regional Case Studies (3 credits)
Studies of the application of strategic design to enterprises in the Pearl River Delta that
engage with local and global markets are examined.
SD5113 Strategies for Sustainable Product-Service Systems (3 credits)
Methods and technologies for achieving ecological sustainability are explored.
SD5163 Managing Value Creation (3 credits)
This subject introduces the theory and context of value creation from the standpoints of
economics and design. Considerable reading and substantial analysis of case studies of
subject matters will be required.
SD5201 Collaborative Design and Technology (3 credits)
Design and collaboration in mainland China gives students an unique opportunity to
understand the technical, cognitive, psychological and social aspects of design in
increasingly coordinated global and regional environments.
SD5202 Innovative Products and Services Development (3 credits)
Using a business-centred approach to guide innovation in design development, much
attention is paid to international best practice.
SD5215 Introduction to Ergonomics (3 credits)
This subject introduces students to the basic theories and methods for applying
ergonomic to the design field. We review ergonomic principles and survey resources for
designers working in product design, visual communication and interface design. This
introductory course is for students with little or no experience in ergonomics.
SD5216 Introduction to Intellectual Property: Fundamentals and Strategy (3 credits)
The subject will provide understanding of intellectual property and identify different
rights related to it under special situations. Students will be equipped to apply theories
to real world scenarios.
26
8.2 Objectives
Lead students to achieve a high level of aesthetic, intellectual and technical mastery in
the conceptualization, development, fabrication and evaluation of design. This
involves: research, teamwork, design planning, working in collaboration with external
27
8.3 Award
Students must successfully complete all subjects (36 credits) in order to receive the
award of Master of Design (Design Practices). The normal period of study is one year.
Credit distribution
Common Core (compulsory)
Specialism Core (compulsory)
Elective
1 credit
32 credits
3 credits
8.4 Curriculum
Common Core Subject (compulsory)
SD5400 Vision and Change (1 credit)
Introducing the MDes Scheme, it provides an overview of objectives and methods and
encourages collaboration among participants.
28
This comprehensive research brief forms the basis for the second stage Capstone
Development. Work is individual though small teams and collaborations between
students can be considered in the case on shared research fields. Supervision is by an
SD research tutor and final capstone development supervisor. Students are required to
assemble a team of outside experts and industry sponsors who will be part of their
review team.
SD5410Design and Make Capstone Project (7 credits)
This final project seeks to synthesize learning in the specialism by using the techniques,
methods and models introduced to develop an innovation solution to a contemporary
problem. Students are expected to be proactive in obtaining and industrial partner and
appropriate supervisors and to conclude with a highly realized prototype or other
design representation.
Elective (3 credits)
These will be drawn from regularly occurring subjects within the MDes Scheme,
including SD5001, SD5002, SD5012. SD5014, SD5015, SD5019, SD5020, SD5021,
SD5112, SD5113, SD5163, SD5201, SD5215, SD5216, SD5502, SD5507, SD5508,
SD5509, SD5520, SD5701, SD5702, AF5340 and MM5761 (for descriptions, please see
section 7.4 on P.25-27, section 9.4 on P.30-31 section 11.4 on P.35-36).
29
9.2 Objectives
Put people first in the people/technology equation through understanding active
communication processes, learn methods for analysis and construction of interactive
design, understand the application of existing research and develop original research
study, managing project development including problem identification through final
prototype execution;
In such a rapidly developing field, acquisition of knowledge is never complete; students
will learn how to effectively take charge of their own future growth through methods
experienced in this specialism.
9.3 Award
Students must successfully complete all subjects (36 credits) in order to receive the
award of Master of Design (Interaction Design). The normal period of study is one year.
Credit distribution
Common Core (compulsory)
Specialism Core (compulsory)
Electives
1 credit
29 credits
6 credits
9.4 Curriculum
Common Core Subject (compulsory)
SD5400 Vision and Change (1 credit)
Introducing the MDes Scheme, it provides an overview of objectives and methods and
encourages collaboration among participants.
30
Electives (6 credits)
These will be drawn from regularly occurring subjects within the MDes Scheme and
MSc programme, including SD5001, SD5002, SD5012. SD5014, SD5015, SD5019,
SD5020, SD5021, SD5104, SD5112, SD5113, SD5163, SD5201, SD5202, SD5215,
SD5216, SD5701, SD5702, SD5922, AF5340 and MM5761 (for descriptions, please see
section 7.4 on P.25-27 , section 11.4 on P.35-36 and P.140 of Section B).
31
10.2 Objectives
Engage students who possess prior knowledge and competent of design, business or
technology domain to interact with and understanding of specialists of other
disciplines, and to perform integrative design thinking skills of a T-shaped
professional in dynamic business environment.
Enable students to attain a high level of creative and analytical mastery in the
framing, evaluation of design problem; conceptualization and rapid simulation of
design solution involving multidisciplinary and multi-cultural team-work practices.
This also involves: research, design and business planning, identification of
appropriate technologies, working collaboratively with external partners and
complete real-world project development from concept to prototype.
10.3 Award
Students must successfully complete all subjects (36 credits) in order to receive the
award of Master of Design (International Design & Business Management). The normal
period of study is one year.
Credit distribution
Common Core (compulsory)
Specialism Core (compulsory)
Electives
32
1 credit
29 credits
6 credits
10.4 Curriculum
Common Core Subject (compulsory)
SD5400 Vision and Change (1 credit)
Introducing the MDes Scheme, it provides an overview of objectives and methods and
encourages collaboration among participants.
33
Electives (6 credits)
One elective will be drawn from regularly occurring subjects within the MDes Scheme,
including:
SD5001, SD5002, SD5102, SD5014, SD5015, SD5018, SD5109, SD5020, SD5021,
SD5112, SD5113 and SD5201, SD5202, SD5215, SD5216, AF5340 and MM5761 (for
descriptions, please see section 7.4 on P.25-27).
One elective will be drawn from regularly occurring subjects offered by Faculty of
Business, including:
MM5712 Marketing Management in China (3 credits)
China is undergoing economic reform, changing the central planning system to a market
economy. This subject will address the unique political, economic environments and
cultural environments as the factors that have profound impacts on marketing practices
in China. A comparative approach is used to contrast the cultures in China and the U.S.
MM578 Services Marketing (3 credits)
This subject is designed to develop a students understanding of service products,
consumers and markets. The key elements of new service design and development,
managing of delivery process and implementation of services marketing will be
discussed.
MM588 Brand Management (3 credits)
This subject is designed to develop a students understanding of how to manage a
brands equity throughout its life cycle. The elements of brand/ products quality,
branding research and their relationships with branding and marketing plan will also
be discussed. The emphasis is primarily on fast moving consumer brands.
11
34
Teaching within a Masters of Design scheme, in a school of design, brings a humancentered approach to the design of urban environments, distinct from the standard
approach of schools of architecture or planning
Nature of the projects: complex/hybrid urban environments integrating formal and
informal uses, top-down and bottom-up spatial production processes
This specialism responds to the unprecedented urban transformations occurring in
cities throughout the world during the past few decades. Taking full advantage of our
immediate and regional urban context of Hong Kong and other Chinese cities as a lab
and context, the MDes (Urban Environments Design) specialism aims at the
development of a high level of intellectual and practical mastery of the analysis and
design of diverse urban environments in the region, with broader implications for
urban contexts worldwide. The approach of the Urban Environments Design specialism
is based on an understanding of socio-cultural dynamics of the regional context
transferred into new design strategies and design interventions.
11.2 Objectives
The primary objective of this specialism is to engage students in an understanding of
complex commercial and public space projects within the context of the contemporary
urban condition in China, as well as sustainable approaches to interventions in the
urban fabric and the revitalization of existing urban structures, public spaces and
systems.
11.3 Award
Students must successfully complete all subjects (36 credits) in order to receive the
award of Master of Design (Urban Environments Design). The normal period of study
is one and half years.
Credit distribution
Common Core (compulsory)
Specialism Core (compulsory)
Electives
1 credit
29 credits
6 credits
11.4 Curriculum
Common Core Subject (compulsory)
SD5400 Vision and Change (1 credit)
Introducing the MDes Scheme, it provides an overview of objectives and methods and
encourages collaboration among participants.
35
Academic Regulations
12
36
37
of credits are transferred (i.e. from Schemes within the University and from approved
institutions outside the University), no more than 50% of the required number of
credits for the academic award can be transferred.
All credit transfers approval will take effect only in the semester for which they are
approved. A student who applies for transfer of credits during the re-enrolment or
add/drop period for a particular semester will only be eligible for graduation at the end
of that semester, even if the granting of the credit transfer will immediately enable the
student to satisfy the total credit requirement for the award.
38
(i)
(ii)
(iii)
12.6.1.3 When a student has a Grade Point Average (GPA) lower than 2.0, he/she will be
put on academic probation in the following semester. Once the student is able to
pull his/her GPA up to 2.0 or above at the end of the probation semester, the
status of academic probation will be lifted. The status of academic probation
will be reflected in the examination result notification but not in transcript of
studies.
12.6.1.4 A student will have progressing status unless he/she falls within any one of
the following categories, which may be regarded as grounds for deregistration
from the Scheme.
(i)
the student has exceeded the maximum period of registration for the specific
specialism:
Specialism
Maximum period
Design Strategies
Design Practices
Interaction Design
Business Management
Urban Environments Design
(ii)
the students GPA is lower than 2.0 for two consecutive semesters and his/her
Semester GPA in the second semester is also lower than 2.0; or
(iii)
the students GPA is lower than 2.0 for three consecutive semesters.
12.6.1.5 The progression of students to the following academic year will be affected by
the GPA obtained in the Summer semester only when the Summer semester is
mandatory.
12.6.1.6 Notwithstanding Sections 12.6.1.4(ii) and 12.6.1.4(iii) above, a student may be
deregistered from the Scheme enrolled before the time specified in 12.6.1.4(ii)
or 12.6.1.4(iii) above if his/her academic performance is poor to the extent that
the Board of Examiners deems that his/her chance of attaining a GPA of 2.0 at
the end of the Scheme is slim or impossible.
39
the original grade for originally passed subject) will be included in the
calculation of the Grade Point Average (GPA). If students have passed a subject
but failed after retake, credits accumulated for passing the subject in a
previous attempt will remain valid for satisfying the credit requirement for
award. (The grades obtained in previous attempts will only be reflected in
transcript of studies.)
12.6.2.3 In case where a student takes another subject to replace a failed elective
subject, the fail grade will be taken into account in the calculation of the GPA,
despite the passing of the replacement subject.
40
12.6.4 Grading
12.6.4.1 Assessment grades shall be awarded on a criterion-referenced basis. A
students overall performance in a subject shall be graded as follows:
Short description Subject grade Elaboration on subject grading description
Exceptionally
Outstanding
A+
Outstanding
Very Good
B+
Good
Wholly
C+
Satisfactory
Satisfactory
Barely
Satisfactory
D+
Barely Adequate D
Inadequate
F is a subject failure grade, whilst all others (D to A+) are subject passing grades. No
credit will be earned if a subject is failed.
Grade point
A+
4.5
B+
3.5
C+
2.5
D+
1.5
12.6.4.3 At the end of each semester/term, a Grade Point Average (GPA) will be
computed as follows. And based on the grade point of all the subjects:
Subject Grade Point x Subject Credit Value
n
GPA =
Subject Credit Value
n
41
Exempted subjects
(ii)
(iii) Satisfying all the compulsory and elective requirements as defined in the
definitive Scheme document; and
(iv) Having a Grade Point Average (GPA) of 2.0 or above at the end of the Scheme.
12.6.5.2 A student is required to graduate as soon as he/she satisfies all the conditions
for award (see Section 12.6.5.1 above). Subject to the maximum study load of
21 credits per semester, a student may take more credits than he/she needs to
graduate on top of the prescribed credit requirements for his/her award in or
before the semester within which he/she becomes eligible for award.
42
eligible for award, the elective subjects (or optional subjects) with a higher
grade / contribution shall be included in the grade point calculation (i.e. the
excessive subjects attempted with a lower grade / contribution including failed
subjects will be excluded).
12.6.6.4 The following are guidelines for Boards of Examiners reference in determining
award classifications:
Award
Guidelines
Classifications
Distinction
Credit
Pass
13 Intellectual Property
Intellectual property created by students in the course of their study at the University
shall be owned by the University only if the student receives financial support from the
University in the form of wages, salary or stipends for undertaking their study or
research in the University; makes material use of the Universitys resources for his/her
research work; receives material guidance and intellectual input from the Universitys
staff for his/her research work; or if his/her research work is funded by a grant to the
University or to him/her by virtue of his/her employment by the University. Generally
speaking, intellectual property rights, among other things, refers to novel information
and ideas which the law protects. It means the material or communicable result of
scientific, humanistic, literary, and artistic effort. It includes, but is not limited to,
works in the forms of copyright, design, inventions, discoveries, trademark, formulae,
processes, computer software, drawings and sculpture, journal articles and conference
presentations.
The University will ensure that it will give its full support to the protection of the
intellectual property created by students. If such intellectual property is of potential
commercial and industrial value, the University will also give its support to the
commercialisation of the intellectual property and that students will receive an
appropriate share of any revenue arising from such commercialisation after deducting
all the expenditure incurred.
The University has its formulated policy in terms of intellectual property.
14
The University views plagiarism and copying of copyright materials, without the license
of the copyright owner, as a serious disciplinary offence. A website for PolyU students
(http://edc.polyu.edu.hk/PSP/student.htm ) provides information about the resources,
help and support available to help avoid plagiarism. For information and regulations,
please refer to the PolyU Student Handbook (See Academic Studies Plagiarism
from http://www.polyu.edu.hk/as/webpage/for-student/student-handbook
IMPORTANT:
Any submission of work for assessment, which is found evident of plagiarism will lead
to failed grade for the subject concerned. An official warning letter from the School will
be issued to the student and retake of the subject is required.
43
Any student who is found evident of plagiarism for the second time will be reported to
the Universitys Student Disciplinary Committee recommending suspension of study or
even expulsion from the programme.
44
Note the use of the three-full-stop device (...), separated by one space from the
preceding and/or following words, to indicate a word or words have been omitted from
the original. (The assumption is, of course, that the omission has not changed the sense
of the authors words.)
Secondly, note the use of square brackets, [ ], to indicate that a word has been added or
replaced to clarify (but not of course to alter) the authors original meaning, e.g.
Original
Registers are, then, types of text, not types of discourse, since they
are not defined in terms of what kind of communication they
represent.
Quotation
Thirdly, note that where the original itself includes a word or words between inverted
commas or quotation marks, a quotation should reproduce this by using double
inverted commas between single ones, or vice-versa, e.g.
Original
Quotation
There are many abusive parents for whom [therapy] groups may
be the only answer, not only because of the quality of services
offered, or the potential benefits they promise, but chiefly for the
fact that a group of this type is the only service that some abusive
parents will attend and participate in. Blizinsky, M. (1982, p.311)
Paraphrase
45
Paraphrase
For books: authors surname first, followed by the initials of his/her other name(s),
then by the full title of the book underlined; this underlining will be replaced by italics
in printed text (as opposed to typescript or handwriting). There then follows the place
of publication - usually a city - then the name of the publisher, and lastly the date of
publication, e.g.
Crane, D. Invisible Colleges. Chicago: University of Chicago Press, 1972.
Where there is more than one author, the examples are:
Crystal, D. and Davy, D. Advanced Conversational English. Harlow: Longman, 1975.
Brazil, D., Coulthard, M. and Johns, C. Discourse Intonation and Language Teaching.
Harlow: Longman, 1980.
Where the book is a collection (of articles or monographs) rather than a single text, the
examples are:
Pride, J .B. ed. Sociolinguistic Aspects of Language Learning and Teaching. Oxford:
Oxford University Press, 1979.
Richards, J.C. and Nunan, D. eds. Second Language Teacher Education. Cambridge:
Cambridge University Press, 1990.
For articles in a collection: similar to book references, but the author and title of the
article come first, e.g.
Pennington, M.C. A professional development focus for the language teaching
practicum. In Richards, J.C. and Nunan, D. eds. Second Language Teacher Education.
Cambridge: Cambridge University Press, 1990.
For articles in a journal (serial): much as above, except that information on the
journal replaces that on the book (collection), e.g.
Stieg, M.F. The information needs of historians. College and Research Libraries, 1981,
42(6), 549-560.
The figures 42(6) mean volume 42, no.6; the figures 549-560 mean pages 549 to
560. Note also that capital letters are not usual in the titles of articles (though in those
of books, of course, they are).
46
Bibliographic references can be placed as footnotes to the text, or far better, listed
alphabetically (by author) in a bibliography at the end of the text. If a bibliography is
used, references in the text need only state the author(s) and the publication date, e.g.
Conflict within the marketing channel required its own definitions, and one of the first
of these was established by Stern and Gorman (1969).
If the bibliography contains two or more publications by the same author(s) in the
same year, identify them as 1969a, 1969b, etc.
If the text does make references to books/articles in this way, then the bibliography
should put the publication date after the authors name, rather than at the end, e.g.
Crane, D., 1972. Invisible Colleges. Chicago: University of Chicago Press.
Finally, minor differences from the above conventions may be found, as between one
published bibliography and another, but these are unimportant; what does matter is
that consistency in following one set of convention is ensured. Not only should the
information in the bibliography be correct in every detail (authors name and initials,
publishers name, etc.), complete typographical accuracy - spacing, punctuation, etc. is
also very important. Thorough proofreading is essential here, as in the rest of the text,
and is a measure of the care that has been taken; conversely, a text full of typos
(typographical errors), misspellings, inconsistencies, etc. is not only evidence of
carelessness but also very irritating for the audience - the reader - and thus obviously
counter-productive.
15
The University considers the protection of intellectual property a serious matter and
copying of copyright materials without the license of copyright owner, may be regarded
as a statutory offence. Students should comply with the Copyright Ordinance then
prevailing at all times.
Under the Copyright Ordinance, a copyright in a work is infringed by a person who,
without the licence of the copyright owner, among other things, copies the work, issues
or makes available copies of the work to the public. Copying of a work means
reproducing the work in any material form, including storing the work in any medium
by electronic means. Making copies of the work available to public includes putting it
on the Internet.
Any printed material in book or volume form which carries a claim to copyright either
on the reverse side of the title page, or next to it, is copyright protected. All materials in
all periodicals are normally presumed to be copyright protected.
Under Hong Kong Law:
A person who, without the licence of the copyright owner, sells, offers for sale or
distributes an infringing copy of the work for the purpose of trade or business commits
an offence punishable by a fine of HK$50,000 in respect of each infringing copy and
imprisonment for 4 years, the person is also subject to action for damage (or for
handing over the profits) by the copyright owner.
It is also an offence if a person who, without the licence of the copyright owner,
distributes otherwise than for the purpose of trade or business to such an extent as to
affect prejudicially the owner of the copyright, an infringing copy of a copyright work,
the person will also be liable in the same way as mentioned above.
There are certain acts permitted in relation to copyright works. In general, fair dealing
with a work of any description for the purposes of research or private study does not
infringe any copyright in the work.
Librarian of a specified library may, if the prescribed conditions are complied with:
47
(i)
make and supply a copy of an article in a periodical without infringing any copyright in
the text; or
(ii)
make and supply from a published edition a copy of part of any other work.
The prescribed conditions include the following:
that copies are supplied only to persons satisfying the Librarian that they require them
for purposes of research or private study, and will not use them for any other purpose;
that (i) no person is furnished with more than one copy of the same article or with
copies of more than one article contained in the same issue of a periodical; or (ii) a copy
of more than a reasonable proportion of any other work; and
that persons to whom copies are supplied are required to pay for them a sum not less
than the cost attributable to their production.
Every person to whom a copy is supplied must personally sign a declaration (a stamped
or typed signature, or the signature of an agent is not sufficient) in the following form:
1. I declare that if a copy is supplied to me in compliance with the request made above, I
will use it for the purpose of my research or private study only and not for circulation or
further reproduction or any other purpose.
2. To the best of my knowledge, no other person with whom I work or study has made or
intends to make, at or about the same time as this request, a request for substantially
the same material for substantially the same purpose.
3. I declare that, in the case of articles in periodicals, I have not been previously supplied
with a copy of the said article or with copies of more than one article contained in the
same issue of the periodical, and in the case of parts of published works, a copy of the
same material or with a copy of more than a reasonable proportion of the work.
4. I understand that if I make a false declaration and I am supplied with a copy which
would have been an infringing copy if made by me:
I am liable for infringement of copyright as if I had made the copy myself;
The copy will be treated as an infringing copy
5. I undertake to accept the full responsibility of this photocopying and indemnify this
Library and the University any liability incurred in relation to this photocopying should
a dispute concerning copyright infringement arise.
Requesters Signature. ...........................
Date .........................................................
48
Course changes
The subject may subject to change or updating throughout the semester and is at the
discretion of the subject coordinator. Assessments and corrections maybe made in
relation to students learning needs and performance.
schedule maybe modified and adjusted in relation to the timetable for examinations,
quizzes and field trips. In case of student absence, it is the students responsibility to
contact the tutor concerning any changes to the course.
Students disability
Students with known physical or cognitive disabilities must inform the tutor in the
first week of class so needs can be assessed. However, if the disability will not affect
his or her learning and performance, there is no need to inform the tutor.
Master of Design
Design Strategies
()
Design Practices
()
Interaction Design
()
International Design and Business Management
()
Urban Environments Design
()
Credits
Pages
10
SD5012*
13
SD5014*
16
19
SD5018
22
SD5019*
25
28
SD5021*
30
SD5104*
34
SD5112*
38
SD5113*
41
SD5151
44
SD5152
47
Business Innovation
SD5163
50
SD5164
53
SD5171
56
59
Multidisciplinary Project 1
SD5172
SD5173
62
SD5201*
64
67
SD5215*
Introduction to Ergonomics
70
SD5216*
72
75
78
SD5401
79
SD5405
82
SD5406
Design Experience
85
SD5409
Capstone Research
87
SD5410
90
SD5502
93
Strategy
1
SD5507
95
SD5508
98
SD5509
101
SD5520
Concept Workshop
103
SD5524
105
SD5527
108
SD5528
111
SD5529
113
SD5530
Demonstration Project
115
SD5701
Urban Ecologies
117
SD5702
120
SD5703
123
SD5704
Public Realms
125
SD5705
128
SD5706
130
SD5707
132
SD5708
Capstone Research
135
SD5709
Capstone Project
138
SD5922
Game Design
140
AF5340*
143
146
MM5251
148
150
153
155
157
Cross-cultural Management
Designers temper the affect of technology; they tamper the effects of technology
5
3
Pre-requisites
Nil
therefore possess the skills necessary to strategize action plans to create value and
meaning within shifting cultural contexts. This subject introduces design and
Co-requisites
Nil
The management of innovation by strategic design can be enhanced by the use of tools
Exclusions
that have not previously been employed by designers and design managers, many of
Nil
Professional skills
1
Apply a range of innovation tools in specific creative contexts and problems (and
establish links in the cognitive framework thus established)
Transferable skills
5
Subject synopsis
This subject will systematically articulate how innovation tools can support the
management of design development, critically addressing the application of sets of
tools to different stages in the process, with special attention given to tools not
formerly recognized by designers and design managers.
With the aim to accommodate students from various professional backgrounds taking
the course, the subject will begin with an introduction to design thinking with
emphasis on play and its relevance to generating culture.
Students will then be introduced to planning and researching tools means to
ascertain the scope of the project and collect data with focus on a critical appreciation
of users behaviours and preferences. In part deriving from ethnography and visual
anthropology, user-centered tools assist in gaining insights on users needs and
aspirations, to find patterns or values in research data so as to inform appropriate
identification of issues. Analytical tools that assist in creating knowledge form the
various cultural fields explored are subsequently introduced. These aim to extract
insights from the broad context of design, and necessarily from the social and cultural
contexts; they effectively position the process of innovation. Tools that focus are then
used to assist in ideating and exploring design solutions. These tools lead to syntheses
and help create plans for implementing concepts.
Strategic designers also need prototyping and simulation tools to help the
development and measuring stages of the processes, which include conceptual,
paper, or physical prototyping, with an emphasis on collaboration. Finally, formats
for reflection will be discussed: appreciating past experience as foundation for future
endeavour.
Purpose
Lecture
Seminar
Workshop
Guided
Study
Paper
Assignment
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
20%
In-class Presentations
20%
60%
Total
100%
35
Lecture
Seminar
Workshop
17
Guided Study
10
30
Paper Assignment
30
65
References
Tools for research and discovery
Hammersley, M., and Atkinson, P. (1995) Ethnography, Principles in Practice,
London, Routledge.
Laurel, B., (ed.) (2003) Design Research: Methods and Perspectives, Cambridge,
Mass.: MIT Press.
Pink, S. (2001) Doing Visual Ethnography: Images, Media and Representation in
Research, London: Sage Publications.
Okasha, S. (2002) Philosophy of Science, Oxford, Oxford University Press.
Robson, C. (1993) Real World Research: A Resource for Social Scientists and
Practitioner-Researchers, Blackwell Publishers.
Ziesel, J. (1984) Inquiry by Design: Tools for Environment-Behavior Research, New
York: Cambridge University Press.
Dereshiwsky, M. (1999) Qualitative Research, National Arizona University
http://jan.ucc.nau.edu/~mid/edr725/class/strategies/strategies/reading2-1-1.html
Cross, N. (2006) Designerly Ways of Knowing. London: Springer.
Dubberly, H. (2004) How do you design? Obtained through the internet:
http://www.dubberly.com/articles/how-do-you-design.html [Accessed 10/7/2009]
Leurs, B., Conradie, P., Laumans, J., and Verboom, R. Generic Work Process.
Obtained through the internet: http://project.cmd.hro.nl/cmi/hci/toolkit/ [Accessed
10/7/2009]
IDEO and their methods: www.ideo.com (home page)
IDEO (2002) IDEO Method Cards, http://www.ideo.com/work/method-cards/
Kelley, T. (2001) The Art of Innovation : Lessons in Creativity from IDEO, America's
Leading Design Firm, New York : Currency/Doubleday.
Dunne, A., and Gaver, W., with Hooker B., Kitchen, S., and Walker, B. (2001) The
Presence Project, London: Interaction Design Research Department Presence Team,
Royal College of Art.
Eno, B., Schmidt, P. (1975) Oblique Strategies: Over One Hundred Worthwhile
Dilemmas
http://www.rtqe.net/ObliqueStrategies/
Marinetti, F.T. (1989) The Futurist Cookbook. San Francisco: Bedford Arts.
von Oech, R. (1989) Creative Whack Pack: 64 Creative Strategies to Inspire and
Provoke Your Thinking, US Games Systems
OuLiPo methods, writers and projects:
http://www.growndodo.com/wordplay/oulipo/
Rapaille, C. (2006) The Culture Code, New York: Broadway Books.
Surrealist approaches to idea, metaphor and image generation:
http://en.wikipedia.org/wiki/Surrealist_techniques
Tanizaki, J. (1991 [1933]) In Praise of Shadows. London: Jonathan Cape.
. 1989.[1938] . : .
Credit Value
Pre-requisites
Nil
Co-requisites
Nil
Learning outcomes
Exclusions
Nil
Professional skills
1
Transferable skills
3
Indicative content
Major paradigms of knowledge for a more critical understanding of the production
and consumption of design in our contemporary society, including but not limited to:
semiotics and the study of signs;
modernism and postmodern theories;
historic-socio-economic condition of Hong Kong and the question of cultural identity
related to Imperialism, Colonialism and Orientalism.
Purpose
Lecture
Seminar
Workshop
Guided
10
Study
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
In-class Presentations
40%
60%
Total
100%
35
Lecture
Seminar
Workshop
15
Guided Study
10
30
Paper Assignment
30
65
Resources
Roland Barthes, Mythologies, UK: Cape, 1972. Trans. Annette Lavers.
Walter Benjamin, "Author as Producer", Illuminations, BJH, 1977. Trans. Edmund
Jephcott.
John Berger, Ways of Seeing, Penguin and BBC, 1968.
Gui Bonsiepe, "Some Virtues of Design", design Beyond Design: International Design
Conference Papers, 1999.
Ariel Dorfman and Armand Mattelart, How to Read Donald Duck: Imperialist
Ideology in the Disney Comic, New York: International General and Bagnolet, France:
International Mass Media Research Center, 1975.
EcoDesign 1 Conference, Sustainability Through Design, Centre for Design at RMIT,
1992.
Hal Foster, Design and Crime, Verso, 2002
Guerrilla Girls, The Guerrilla Girls Bedside Companion to the History of Western Art,
Penguin, 1998.
Paul du Guy, Stuart Hall et al, Doing Cultural Studies: the Story of the Sony
Walkman, London: Open University and Sage, 1997.
Stuart Hall, ed., Representation: Cultural Representations and Signifying Practices,
London: Open University and Sage, 1997.
11
12
Objectives
Level
Credit value
Design plays a central role in shaping the future, which is as much the object of design
as its context. The subject aims at providing students with a conceptual base and
critical insight into the future of the design professions by considering the key
influences impinging on the future of design and the designer. From this base, the
class will consider the likely or possible changes in the context and objects of design
resulting from these changes and engage students in the development of future
scenarios for design practice.
5
3
Pre-requisites
Nil
Co-requisites
Nil
Exclusions
Nil
Professional skills
1
Demonstrate the ability to understand, analyze and discuss issues in future oriented
thinking in design
Transferable skills
4
Subject synopsis
The subject considers the future design practice in the context of technological
changes, economic and information processes, cultural and social transformation and
the management of creativity. It also introduces students to forecasting and other
approaches to predicting future transformations in social, cultural, economic and
technical aspects of living. Finally, it engages students in examining the role that
design may play in organizing these changes or responding to their consequences, as
well as introducing the sociological and ethical issues, which may be expected to
emerge.
The content of the subject draws on recent and classic writings of cultural
theoreticians as well as the current thought and practice of design academics and
practitioners and their contributions and prognoses for the future of design. The
subject will propose ways in which societal and technological developments in the next
few decades are likely to affect the way designers will think about what they do and
how they do it. Each lecture will begin by proposing a scenario for future
developments in technology and culture and then proceed to position the designer in
the context of these greater sociological and technological trends.
Components will include:
Different theories on the role of design in narratives of progress and innovation
Survey of scenarios for future developments in society, technology and design
Concepts and approaches to scripting the future user and future society
Thematically-structured critical discussion of benchmark factors in the future
evolution of design
Presentation of a broad range of current research projects and concept products to
illustrate the seeds of future developments in current practice
Different prognoses on the ways in which the role of the designer in society and the
practice of design are expected to evolve
Explanations of current research in emerging concepts for tools and methods for
design
13
Purpose
Seminar
Guided
Study
Lecture
Workshop
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
35%
Final paper
65%
Total
100%
Purposes
In-class
contribution
Final paper
35
Seminar
Guided Study
Lecture
Workshop
17
Presentation
48
12
Final paper
36
83
14
Resources
Books
Handy, Charles, 1985, The Future of Work: A Guide to a Changing Society. Oxford:
Blackwell
Hawken, Charles, 1999, Natural Capitalism: Creating the Nest Industrial Revolution.
Boston: Little, Brown & Co
Lewis, Michael, 2001, Next: the Future Just Happened, New York: Norton
Mumford, Lewis, The Future of Technics and Civilization
Naisbitt, John, 1996, Megatrends: The Eight Asian Megatrends that are Changing
the World. London: Nicholas Brealey
Negroponte, Nicholas, 1995, Being Digital. New York: Knopf
Tapscott, Don, 1998, Growing Up Digital: The Rise of the Net Generation. New York:
McGraw Hill
Toffler, 1970, Alvin, Future Shock, New York: Random House
Wagar, Warren, 1991, The Next Three Futures: Paradigms of Things to Come. New
York: Greenwood Press
15
Objectives
Level
Critical trends in consumer culture are examined and skills for reusing appropriate
Credit value
Pre-requisites
Co-requisites
Nil
Students will develop skills necessary in recognising signs in the industrial wasteland
Exclusions
and appropriate elements that can be reused to wear off its cultural influence.
Nil
Professional skills
1
Make lateral connections between their own consumer experiences and those of other
consumers in order to develop a critical awareness of the implications of consumer
product design and branding practices
Apply critical consumer analysis in the generation of value in their design practice
Transferable skills
4
Subject synopsis
We grow learning about our world and dealing with our contemporaries through the
distorting lens of product semantics. Corporations impart philosophies through
branding strategies that provide authentic experiences and value to users
lifestyles.
A significantly growing number of consumers have grown wary of marketing practices
and are reclaiming their sense of individuality and right to citizenship. More and
more, producers and consumers alike are playing visual games of signs, where form
follows irony; and where anybody can pick up available material and create an
environment one can really call ones own. In a similar fashion, brands and
commercial language are appropriated, distorted, plagiarised, or simply rejected and
discarded. Consuming becomes a political act when, just as Middle Age society struck
a balance between consumption and the devil, so does ours between consumerism and
its denunciation. (Baudrillard, 1970)
16
A summary of the dynamics between aspects of production and consumption such as:
Post-industrial social and environmental awareness
Alternative consumer practices
Ascetism, de-growth, and enoughism
Prosumer manufacturing techniques
The blurring of the lines between art and commerce
Social networks impact on lifestyle marketing
The sharing economy
Purpose
Lecture
Seminar
Workshop
Guided
Study
Individual
Business
Proposal
Assignment
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
20%
In-class Presentations
20%
60%
Total
100%
35
Lecture
Seminar
Workshop
17
Guided Study
17
Presentation
30
30
65
References
Anderson, C. (2008) The Long Tail: Why the Future of Business is Selling Less of
More, New York: Hyperion.
Antonelli, P., curator (2008) Design and the Elastic Mind, New York: Museum of
Modern Art
Appignanesi, R., Garratt, C., Sardar, Z., & Curry, P. (1999) Introducing
Postmodernism, Icon Books.
Debord, G.-E. (1983 [1967]) The Society of the Spectacle, Black & Red.
Edelkoort, L., curator (2010) Post Fossil: Excavating 21st Century Creation, Tokyo:
21_21 Gallery
Mc Luhan, M., & Fiore, Q. (2005 [1967]) The Medium is the MASSAGE, Gingko Press.
Web links
18
5
3
Since 1992, globalisation as a process as invaded all the sphere of human activities.
Design as a practice as been heavily influenced by new modes of thinking and
production.
Pre-requisites
Nil
Co-requisites
Special attention will be given to global issues and characteristics defined by Manuel
Castells in The Rise of the Network Society: The global city is not a place, but a
process. A process by which centres of production and consumption of advanced
services, and their ancillary local societies, are connected in a global network, while
simultaneously downplaying the linkages with their hinterlands, on the basis of
information flows.
Nil
Exclusions
Nil
Learning outcomes
Professional skills
1
Transferable skills
3
Indicative content
Focusing on how globalization has affected design production, this course will
introduce fundamental aspects of global issues related to design. Lifestyles and new
trends, branding and servicing, production modes and the new economy (tourism)
will be used as reference to illustrate changes.
Lecture and readings will be organized as follows:
Mapping Globalization.
People On The Move
Networks and Flows In The Global Village
Towards a Service Economy.
Critical Approaches To Globalization
Media and Spectacle In The Global Age
Art In The Age of Electronical Production
Design Challenges: Copyright, Piracy and The Fake
19
7 hours
7 hours
Day 3
Sat
7 hours
Day 4
7 hours
Lecture 4, tutorial 2
Day 5
Sat
7 hours
Day 1
Sat
Day 2
2:30pm 9:30pm
2:30pm 9:30pm
2:30pm 9:30pm
Purpose
Seminar
Guided
Study
Lecture
Workshop
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
10%
Group presentation
30%
Individual Paper/Report
60%
Total
100%
Purposes
In-class
contribution
Group
presentation
Individual
Paper/Report
35
Seminar
Guided Study
Lecture
Workshop
17
20
Presentataion
48
12
Individual paper/report
36
83
Resources
Appadurai Arjun, Modernity at Large. Cultural Dimensions of Globalization,
Minneapolis: University of Minnesota Press, 1991.
Attali, Jacques, Millennium: Winners and Losers in the Coming World Order, New
York: Random House, 1991.
Barnet, Richard J. and John Cavanagh, Global Dreams: Imperial Corporations and
the New World Order, New York: Simon and Schuester, 1994.
Boeri, Stephano and Multiplicity, Koolhass, Rem and Harvard, Kwinter Sanford (eds.),
Mutations, Barcelone: ACTAR, 2000.
Castells, Manuel, The Rise of the Network Society, Oxford: Blackwell Publishers, 1996.
Castells, Manuel, End of Millennium, Oxford: Blackwell Publishers, 1998.
Greider, William, One World: Ready or Not: The Manic Logic of Global Capitalism,
New York: Simon and Schuster, 1997.
Gutierrez, Laurent, Portefaix, Valerie, HK LAB, Hong Kong: MAP book Publishers,
2002.
Hardt, Michael, Negri Antonio, Empire, Cambridge: Harvard, 2000.
Hoekman, Bernard and Michel Kostecki. The Political Economy of the World Trading
System: From GATT to WTO, New York: Oxford University Press, 1995.
Hoogvelt, Ankie, Globalisation and the Postcolonial World: The New Political
Economy of Development, London: Macmillian, 1997.
Hopkins, Terence K. and Immanuel Wallerstein, The Age of Transition: Trajectory of
the World-System 1945-2025, London: Zed Books, 1996.
Mathews, Gordon, Global Culture / Individual Identity, London: Routledge, 2000.
Sassen, Saskia, Globalization and its Discontents, New York: The New Press, 1998.
Sassen, Saskia, Cities and their Cross-border Network, Oxford: Blackwell Publishers,
2000.
Urry, John, Sociology Beyond Societies, London: Routledge, 2000.
Online resources
The Economist (www.economist.com)
Business Week (www.businessweek.com)
Fortune (www.fortune.com)
Financial Times (www.ft.com)
Business 2.0 (www.business2.com)
Wired (www.wired.com)
Information Strategy (www.info-strategy.com)
21
Objectives
Level
Credit Value
Research is about finding out (uncover) something unknown and sharing the
knowledge gained through a systematic and rigorous process. Research is an essential
part of any complex design process, and it has become a specialty of its own in design.
In exploring and experimenting with ideas for innovative products, services and
Pre-requisites
Nil
systems, designers routinely engage in studies of many kinds. This class introduces
students to research typical to design processes, and also introduces research as an
Co-requisites
Nil
Exclusions
Nil
(ii) to prepare students for practical and theoretical understanding of planning and
conducting research, analyzing and synthesizing data and communicating findings of
research;
(iii) to use and develop the body of research knowledge applicable to design at Masters
level;
(iv) to create awareness of the value of research in design practice and how it affects
design outcomes including the development of new environments, products and
service systems.
This subject attempts to consider design research as both:
Professional practice, where design research usually adopts a human-centered
approach to generate findings that inspire and lead designers and design researchers
to develop actionable and innovative design solutions; and
Professional skills
1
Justify the choice of appropriate research methods for addressing a design issue or
solving a design problem
Transferable skills
7
22
Subject synopsis
Students will be introduced to:
Purpose
Lecture
Workshop
Guided
Study
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
Research report
55%
Presentations
35%
10%
Total
100%
Purposes
Research report
39
Lecture
Workshop
15
Guided Study
10
Presentataion
40
Self-study
10
23
30
79
Resources
1. Overall
Koskinen, Ilpo, Thomas Binder, Johan Redstrm, Stephan Wensveen and John
Zimmerman (2011). Design Research through Practice: From Lab, Field, and
Showroom. San Francisco, CA: Morgan Kaufmann.
Poggenpohl, S. and K. Sato (Eds.). (2009). Design integrations. Research and
collaboration (pp. 322). Bristol and Chicago: Intellect.
2. How to
Holtzblatt, K., J. B. Wendell, and S. Wood (2004). Rapid Contextual Design: A
how-to guide to key techniques for user-centered design. San Francisco, CA: Morgan
Kaufmann Publishers.
3. Contemporary approaches
Beyer, H., & Holtzblatt, K. (1998). Contextual design: Defining custom-centered
systems. San Francisco, CA: Morgan Kaufmann.
Dunne, Anthony and Fiona Raby (2013). Speculative Everything. Cambridge, MA:
MIT.
Mattelmki, T. (2006). Design probes. Helsinki: UIAH.
Sanders, Liz and Pieter Jan Stappers (2013). Convivial Toolbox: Generative Research
for the Front End of Design. Rotterdam: BIS Publishers.
24
5
3
Design is concerned with a range of physical and visual artefacts that are put into
interaction with people and environments. Analysis of design often involves
deconstructive techniques focusing on sets of visual elements or perceptual
phenomenon. This in turn is considered from the perspective of values related to use
and social or cultural consequence.
Pre-requisites
Nil
This subject surveys the approaches that have been used for design criticism in the
past century. Students will also appreciate how do undertake criticism through
exercises while exploring languages and vocabularies of design.
Co-requisites
Nil
Exclusions
Nil
Learning outcomes
Professional skills
1
2
3
Transferable skills
4
Subject synopsis
Observations of systems - observation of patterns of social life and environments
Elements and language of design analysis of form, colour and perceptual attributes
of design
Design and symbolic meaning psychological explanations of form and image
(psychoanalysis)
Design and communication information design, hierarchy, interaction and
experience
Approaches to design criticism - models of excellence (traditions), discussion of
perception (and points and sources of reference), the critics subjective experience, use
of observations of behaviour or setting, writing criticism by metaphor and comparison
Purpose
Seminar
Guided
Study
Lecture
Workshop
25
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
35%
Final paper
65%
Total
100%
Purposes
In-class
contribution and
peer assessment
Final paper
35
Seminar
Guided Study
Lecture
Workshop
17
Presentation
48
12
Final paper
36
83
Resources
Albers, Joseph. 2006. Interaction of Color. New Haven: Yale
Alexander, Christopher; W., Sara Ishikawa and Murray Silverstein. 1977. A Pattern
Language. Vol. 2 New York: Oxford Univ. Press
Geertz, Clifford. 1983. Art as a Cultural System, in Local Knowledge: further essays
in interpretive anthropology. New York: Basic Books, pp 94-120.
Gombrich, E.H. 1961. Art and Illusion: A Study in the Psychology of Pictorial
Representation. Princeton: Princeton University Press.
---. 1984. The Sense of Order: A Study in the Psychology of Decorative Art. London:
Phaidon Press
26
Victor Papanek. 1984. Design for the real world : human ecology and social change.
New York : Melbourne : Van Nostrand Reinhold Co. ; Chicago, Ill. : Academy Chicago
Publishers.
Rapoport, Amos. 1982. The Meaning of the Built Environment: A Nonverbal
Communication Approach. Beverly Hills, Calif.: Sage Publications.
Tanizaki, Junichiro. 1991 [1933]. In Praise of Shadows. London: Jonathan Cape,
. 1989.[1938] . : .
27
Objectives
Level
Credit value
5
3
Pre-requisites
This subject addresses a contemporary topic that will be named and advised in
advance. The subject will also provide an opportunity to involve international and
industrial figures in the Master scheme as their schedules allow. It is anticipated that
each running of this subject will focus on a different topic.
Nil
Co-requisites
Nil
Exclusions
Nil
Professional skills
1
To investigate and comprehend change and new developments in the field of design
Transferable skills
3
Subject synopsis
While the topics for this subject will vary with need and opportunity, they will be
undertaken at a high level of investigation, involving critical attention to the relations
among design analysis, society and culture, business and technology. Students will be
encouraged to consider the professional consequences of the topic concerned.
Purpose
Seminar
Lecture
Give students a structured insight of the topic and provide them with
understanding and interpretation tools
Guided
Study
Workshop
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
100%
Total
100%
Purposes
Final paper
28
35
Seminar
Lecture
Guided Study
Workshop
17
Presentation
48
12
Final paper
36
83
References
To be advised to students prior to each running of the subject
29
Objectives
Level
Credit value
In the course of modernisation, Chinese material culture and its generating principles
5
3
have received little attention until recently. As processes of modernity have reached a
Pre-requisites
degree of maturity, tradition is now re-emerging as a rich potential resource for both
Nil
critique and innovation, and there are now many examples of design practice inspired
by tradition. Tradition is also beginning to be viewed as a unique asset in the context
Co-requisites
of global competition.
Nil
Exclusions
culture to discover experience patterns and values in material and visual culture. The
Nil
Professional skills
1
Transferable skills
3
Appreciating and understanding the Chinese historical tradition of arts and craft from
the perspectives of material culture
Understanding values and ethical dimensions of design at both a personal and social
level
Subject synopsis
Students will be introduced to:
An overview of approaches to studying Chinese traditional culture to discover
experience patterns and values in material and visual culture.
Traditional material culture, taking Ming and Qing literati materials as its primary
concern. The range of materials to be considered will include crafts, visual art and
spatial design.
30
Consider the meaning and use of objects and the rationales that underpin their
specific characteristics.
Traditional Chinese Taste. It means: taste in social contexts; Taste in relation to
ethical practices, nature, sustainability and responsibility. Particular variations of
taste: casualness, blandness, restraint, the place of unique and strange objects, and
contrasting views of elegance as represented by simplicity or elaborate craft.
The creative process in traditional China. The appreciation of circumstances,
economics and other constraints.
New alternatives for contemporary lifestyles and insights that can enable design
innovation.
To generate from this potential design proposals relevant to contemporary
circumstances.
Purpose
Seminar
Guided
Study
To guide students on the arts and craft culture, concepts of taste in the
Chinese tradition. To identify opportunities for design innovation by
referencing to the classical material culture
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
Learning journal
15%
Project
50%
Design Report
15%
In-class presentations
20%
Total
100%
Purposes
Learning journal
Project
Design Report
In-class
presentations
31
35
Seminar
12
Guided Study
18
Presentation
39
Self-study
13
Project work
26
74
Resources
Core Reading
Clunas, Craig. 1996. Fruitful Sites: Garden Culture in Ming Dynasty China. London:
Reaktion Books.
Jullien, Francois. 1995. The Propensity of Things: Towards a History of Efficacy in
China. New York: Zone Books.
Gao, Jianping. 1996. The Expressive Act in Chinese Art. Uppsala: Acta Universitatis
Upsaliensis.
Li Chu-Tsing and James C.Y. Watt. 1987. The Chinese Scholars Studio: Artistic Life in
the Late Ming Period. New York: Thames and Hudson.
Tanizaki, Junichiro. 1991 [1933]. In Praise of Shadows. London: Jonathan Cape.
Wu Kuang-Ming. 1989. Chinese Aesthetics, in Understanding the Chinese Mind: The
Philosophical Roots. Alison, Robert A. (ed), Oxford: OUP.
. 1988 [1937]. : : .
(). 1985.. : .
. 1995. . : .
. 1982. . : .
. 1982. . : .
.1993. . : .
.1984. . .
. 2000. . ().
Supplementary Reading
Cahill, James 1994. The Painters Practice. New York: Columbia Univ. Press.
Clunas, Craig. 1991. Superfluous things : material culture and social status in early
modern China. Urbana, Ill.: University of Illinois Press.
Kraus, Richard Curt. 1991. Brushes with power : modern politics and the Chinese art of
calligraphy. Berkeley : University of California Press.
32
Geertz, Clifford. 1983. Art as a Cultural System, in Local Knowledge: Further Essays in
Interpretative Anthropology. New York: Basic Books.
McDougall Bonnie S. 1980. Mao Zedong's "Talks at the Yan'an conference on literature
and art" : a translation of the 1943 text with commentary. Ann Arbor : Center for Chinese
Studies, University of Michigan.
Schipper, Kristofer Marinus. 1993. The Taoist Body. Berkeley: Univ of California Press.
Tomlinson, John. 1991. Cultural Imperialism: A Critical Introduction. London: Pinter.
Tseng Yuho. 1993. A History of Chinese Calligraphy. Hong Kong: Chinese Univ. Press.
. 1993. : .
Remark: An additional fee is required for the cost of the study visit.
33
Objectives
Level
Credit value
5
3
strategies, with a particular focus on globalization and branding in China. It will look
at the subject from marketing, design and user perspectives. This multi-dimensional
Pre-requisites
Nil
throughout the course. While this program contains elements of a traditional "brand
Co-requisites
Nil
products and services, and large as well as small companies through case studies and
in-class workshops. It is intended to provide both conventional and alternative
Exclusions
Nil
Professional skills
1
Transferable skills
5
Ability to communicate verbally, visually and in written form concerning the role of
branding in the organization
Ability to explain how various disciplines interact in the development and execution of
brand strategies
Subject synopsis
Students will be introduced to:
34
Activity
Purpose
Lecture
Workshop
Guided
Study
35
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
1 Quiz
40%
2 Class participation
20%
40%
Total
100%
Purposes
Quizzes
Class
participation
Brand audit
project
35
Lecture
Guided Study
Workshop
17
Presentation
39
Self-study
13
26
74
36
Resourses
Aaker, D. A. (2011). Brand relevance: Making competitors irrelevant. San Francisco,
CA: Jossey-Bass.
Baladi, J. (2011). The brutal truth about Asian branding and how to break the vicious
cycle. Singapore: Wiley.
Calkins, T., & Tybout, A. (Eds.). (2005). Kellogg on branding: The marketing faculty
of the Kellogg School of Management. Hoboken, NJ: Wiley.
Heath, C., & Heath D. (2007). Made to stick: Why some ideas survive and others die?
New York: Random House.
Klein, N. (2000). No space, no choice, no jobs, no logo: Taking aim at the brand
bullies. New York: Picador USA.
Lockwood, T. (Ed.). (2010). Design thinking: Integrating innovation, customer
experience, and brand value. New York, NY: Allworth Press.
Porter, M. E. (1998). The competitive advantage of nations: With a new introduction.
Basingstoke: Macmillan.
Wolf, M. (2004). Why globalization works. New Haven: Yale University Press.
37
Objectives
Level
Credit Value
5
3
Regional case studies will be used as effective tools in learning and teaching for this
subject. The aim is to enable students to have an in-depth understanding of the ways
strategic design has practically functioned in different industries, coherent with
theories under different context. Major issues like government policies, economic,
cultural, social and managerial system will be discussed for their significance in
affecting strategic design approach in relation to regional development.
Pre-requisites
Nil
Co-requisites
Nil
Exclusions
Nil
Professional skills
1
Transferable skills
3
To improve skills in communicating ideas effectively in written, oral and visual terms
Subject synopsis
The importance of Strategic Design approach as a sustainable way to stay in a
competitive market and how this will be used as a tool to play for a major role in
Chinese Mainland and the South East Asia.
To introduce the complexity of product system and networks; of which, products,
services and communication are integrated.
To introduce the design system, its active roles in the wide spectrum of the supply
chain, leading to business successfulness.
Case studies will look into varies types of companies, adopting varies strategies such
as brand power to differentiate and position themselves.
Day 1
Sat
2:30pm 9:30pm
Day 2
Day 3
Sat
2:30pm 9:30pm
38
Day 4
Day 5
Sat
2:30pm 9:30pm
Purpose
Lecture
Seminar
Workshop
Guided
Study
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
Individual assignment
15%
Group report
30%
45%
10%
Total
100%
35
Lecture
Seminar
Workshop
Guided Study
Presentation
30
Paper Assignment
30
65
17
39
Resources
Books
Bruce, M. & Bessant, J. (2002) Design in business: Strategic innovation through
design. London: Financial Times Prentice Hall.
Heskett, J. (2003) Shaping the Future, Design for Hong Kong. A Strategic Review of
Design Practice and Education, Design Task Force Report. The School of Design, The
Hong Kong Polytechnic University.
LEE, T. C. (ed. 2005) Designing automobiles: From strategic planning to integrated
product development. Strategic Design Lab, School of Design, The Hong Kong
Polytechnic University.
Heskett, J. (2002) Toothpicks and logos: Design in Everyday Life. New York: Oxford
Press.
Gutierrez, L., Portefaix, V., & Manzini, E. (eds. 2002), HK LAB. HK: MAP Book.
Kelly, T., Littman, J., & Peters, T. (2001) The art of innovation: Lessons in creativity
from IDEO, Americas leading design firm. NY: Currency/Doubleday.
Magazines
Design Management Journal
Design Studies
Harvard Business Review
Marketing Journal
The Journal of Product Innovation Management
Websites
http://www.dmi.org (Design Management Institute)
http://www.businessweek.com/innovate (Business Week)
http://www.fastcompany.com/design (Fast Company)
http://www.betterbydesign.org.nz (Better by Design)
http://www.idcha.cn (China Industrial Design)
40
Objectives
Level
Design for sustainability via Product-Service System (PSS) requires notionally a very
Credit value
Pre-requisites
Nil
Co-requisites
situation and contextual issues driving sustainability in Hong Kong and or PRD
Nil
region. The subject will also introduce a specific approach (process, method and tools)
Exclusions
Nil
Sustainable Product-Service System for a hypothetic or actual governmental, nonprofit or business organization within Hong Kong and the PRD region.
Professional skills
1
Conduct user-centered and qualitative researches for design problem and strategy
identification.
Apply taught methods and tools in research, analysis and the development of
sustainable Product-Service System.
Transferable skills
5
Subject synopsis
Students will be introduced to:
Concept of sustainability and Design for Sustainability
Socio-cultural change and sustainable way of living/ sustainable lifestyle
The transition from products to services and dematerialization of consumption
people-centric thinking and social innovation
The difference among consumer research and user research.
The concept of people-centered research and its relevance for the sustainable
development of China.
The idea of service design, product-service system (PSS) design and strategic design
the concept of sustainable solution and sustainable product-service system (SPSS)
method and tools for the development of SPSS and sustainable solution
possible strategies in the application of SPSS design.
41
Purpose
Seminar
Workshop
Guided
Study
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
Learning journal
15%
Project
50%
Design Report
15%
In-class presentations
20%
Total
100%
Purposes
Learning journal
Project
Design Report
In-class
presentations
35
Lecture
Workshop
17
Guided Study
Presentation
39
Self-study
13
Project work
26
74
42
References
Books
Halen, C., Vezzoli, C., & Wimmer, R., (2005). Methodology for Product Service
System Innovation: How to develp clean, clever and competitive strategies in
companies. Assen, The Netherland: Koniniklijke Van Gorcum.
Laszlo, Chris (2008). Sustainable Value: How the Worlds Leading Companies Are
Doing Well by Doing Good. Sheffield UK: Greenleaf Publishing
Leong B.D., & Manzini, E., (2006). Design Vision on the Sustainable Way of Living in
China. Guangzhou, China: Ningnan Art Publishing.
Manzini, E., Colllina, L., & Evans, S. (Ed)(2004). Solution Oriented Partnership: How
to Design Industrialised Sustainable Solutions. UK: Cranfield University.
Tukker, A., & Tischner, U.(2006). New Business for Old Europe: Product-service
Development, Competitiveness and Sustainability. Sheffield UK: Greenleaf
Publishing
Vezzoli, C. (2007) System Design for Sustainability: Theory, Methods and Tools for a
Sustainable Satisfaction-system design. Milan, Italy: Maggioli Editore.
Economy, E., & Lieberthal, K. (2007). Scorched Earth: Will Environmental Risks in
China Overwhelm Its Opportunities?, Harvard Business Review, 85(6), 88-96.
Goedkoop, M.J., van Halen, C.J.G., Riele, H.R.M., Rommens, P.J.M., (1999).
Product-Services System, Ecological and Economic Basics, report commissioned by
the Dutch ministries of Enviroment(VROM) and Economic Affairs(EZ).
Leong, B.D. & Lee, Y.H. (2011). Smarter All: Design and Design Research at the
People Centric Era for China. Asian Design Journal,(6):12-43
Leong, B.D. (2009). From factor 5 to factor 10: a race towards a greener China via
system redesign. Zhuang Zhi Design Journal, 6(194): 64-72.
43
Objectives
Level
The aim of the subject is to introduce core and emerging design theories and concepts
Credit value
Pre-requisites
Nil
approaches, purpose and value of design, design methodologies, design processes and
design disciplines build the foundation of human-centered design and design
Co-requisites
MM5001 , SD5152
Exclusions
design process, students gain understanding of design influence and interaction across
Nil
Professional skills
1
Comprehend core ideas and value of human-centered design, design thinking and
design thinking process.
Transferable skills
4 Apply team-facilitation and interpersonal skills
5 Demonstrate communication and project management skills.
6
Subject synopsis
Students will be introduced to:
Essential concepts and theories of design.
Differentiate design between science, art and humanities.
Understanding design as processes, outputs, tools and principles.
Basic and alternative design approaches, processes and methods.
The core idea and values of human-centered design, design thinking and design
thinking process.
The application of method and process of human-centered design and design thinking
in multidisciplinary, team-based settings and contexts.
44
Purpose
Seminar
Guided
Study
Project
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
Learning journal
15%
Group Project
70%
Peer Appraisal
15%
Total
100%
Purposes
Learning journal
Group Project
26
Seminar
Workshop
17
56
Self-study
12
Project work
44
82
45
Resources
Books
Brown, T. (2009). Change by Design: How Design Thinking Transforms
Organizations and Inspires Innovation. New York: Harper Business.
Cross, Nigel. (2006). Designerly Ways of Knowing. London: Springer
Goodwin, K. (2009). Designing for the Digital Age: How to Create Human-Centered
Products and Services. Indiana: Wiley.
Heskett, J. (2005). Design: a very short introduction. Oxford: Oxford University
Press.
Kelley, T. and Littman, J. (2005). The Ten Faces of Innovation: IDEOs Strategies for
Defeating the Devils Advocate and Driving Creativity Throughout Your
Organization. New York: Random House
Margolin, V. (1989). Design Discourse: History, Theory, Criticism. Chicago:
University of Chicago Press.
Martin, R. (2009) The Design of Business: Why Design Thinking is the Next
Competitive Advantage, Cambridge MA: Harvard Business Press
Articles
Brown, T. (2005, June). Strategy by Design. Fast Company (Special Issue):2-4
Brown, T. (2008). Design Thinking. Harvard Business Review, 86(6): 85-92
Buchanan, R. (1992). Wicked Problems in Design Thinking. Design Issues, 8(2),5-21
Dorst, K. (2011). The core of Design Thinking and its application, Design Studies,
32(6), 521-532
Lindsay, C. (2003). Involving People as Co-creators. In Marzano, S. and Aarts, E.
(Eds), The New Everyday: Views on Ambient Intelligence. pp 39-41. Rotterdam, The
Netherlands: 010 publishing
Owen, C. L. (1998). Design Research: Building the Knowledge Base. Design Studies,
19(1), 9-20
Toolkits
LUMA Institute. (2012). Innovating for People: Human-Centered Design Planning
Cards.
IDEO (2011). Human-Centered Design Toolkit: An Open-Source Toolkit To Inspire
New Solutions in the Developing World.
46
Objectives
Level
Credit value
Pre-requisites
Nil
Co-requisites
SD5151, MM5001
science, and their influences on design, business, art, media, culture and our everyday
Exclusions
life build the foundation of this course. Through this course, students gain
Nil
Professional skills
1
Transferable skills
5 Formulate plans for affecting positive change by interventions in an existing situation
6 Apply the aspects of critical thinking, creative thinking and cultural appreciation
Subject synopsis
Students will be introduced to:
Concept, definition, classification and characterization of systems, systems thinking
and system development process
Digital technology and systems, information systems and connectivity, networking
and mobility, artificial intelligence, influences on culture, art and media
Open innovation/collaboration, digital fabrication, open business models
Knowledge management, business intelligence
Computer supported design and collaboration
47
Purpose
Lecture
Workshop
Guided
Study
Project
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
Learning journal
15%
Group project
50%
Peer Appraisal
15%
In-Class Activities
20%
Total
100%
Purposes
Learning journal
Group project
Lecture
Workshop
Seminar
26
5
18
3
54
Self-study
14
Project work
40
80
48
Resources
Books
Kossiakoff, A., Seymour, W. (2011). Systems Engineering Principles and Practice (2nd
Edition). Wiley.
Gharajedaghi, J. (2012). Systems Thinking. Managing Chaos and Complexity: A
Platform for Designing Business Architecture (3rd Edition). Elsevier.
Chesbrough, H., Vanhaverbeke, W., West, J. (Eds.). (2006). Open Innovation:
Researching a New Paradigm. Oxford University Press
Chesbrough, H.W. (2003). Open Business Models: How to Thrive in the New
Innovation Landscape. Harvard Business Press Books.
Gershenfeld, N. (2007). Fab: The Coming Revolution on Your Desktop--from
Personal Computers to Personal Fabrication. Basic Books.
K.C. Laudon and J.P. Laudon (2012). Management Information Systems (12th
Edition). Prentice-Hall.
Anderson, C. (2010). Free: How Today's Smartest Businesses Profit by Giving
Something for Nothing. New York, Random House.
El Sheikh, A., Mouhib, A. (2012). Business intelligence and agile methodologies for
knowledge-based organizations cross-disciplinary applications. InfoSci-Books.
Business Science Reference.
Anderson, C. (2012). Makers: the new industrial revolution. London, Random House
Business.
49
Objectives
Level
Credit value
This course will consider the relationship between theories and practice in the two
5
3
very different realms of economics and design. Economic theory is a vital body of
knowledge with many variations and emphases. It has fundamentally influenced a
Pre-requisites
wide spectrum of both governmental and business policy and procedure and although
Nil
design does not feature prominently, or even partially in its discussions, it has
Co-requisites
Nil
The course will require considerable reading of subject matter that can occasionally be
Exclusions
complex, and substantial analysis of case studies. Concepts of case studies in design
Nil
and some methods of researching and preparing them will also be a part of the course.
Professional skills
1
Understanding the content and context of value with the standpoints of economics
and design.
Transferable skills
5
Subject synopsis
Students will be introduced to:
Understand design from the standpoint of Economics.
Understand Economics from the standpoint of design.
Differentiate between design as a value-adding and value-creating activity.
Understanding design as a complex range of processes and applications with very
different potential for innovation in a range of economic and market circumstances.
Application of methods and tools for analyzing value in real business environment.
Purpose
Lecture
Seminar
Guided
Study
Workshop
50
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
Class participation
10%
30%
60%
Total
100%
Purposes
Class
participation
In-class
presentation,
group discussion
Paper work
39
Lecture
Seminar
Workshop
27
Presentation
42
Self-study
13
Paper work
39
81
Resources
Part I. Economics theories
Hayek, Frederick A. Individualism and Economic Growth. Cambridge, Mass.:
Harvard U. P. 1996
North, Douglass C. Institutions, Institutional Change and Economic Performance.
Cambridge: Cambridge University Press, 1990
Rosenberg, Nathan. Inside the Black Box: Technology and Economics. Cambridge:
Cambridge University Press, 1982
Schumpeter, Joseph. Capitalism, Socialism and Democracy. New York:Harper, 1942
Silverberg, Gerald and Luc Soete (Eds). The Economics of Growth and Technical
Change: Technologies, Nations, Agents. Aldershot, U.K.:Elgar, 1994
51
Veblen, Thorstein. The Theory of the Leisure Class. Penguin Classics Paperback, 1994
Part II. Hisory of Design & Economics
Aldersey-Williams, H. World Design: Nationalism and Globalism in Design. New
York: Rizzoli. 1992
Borja de Mozota, B. Design Management: Using Design to Build Brand Value and
Corporate Innovation. New York: Allworth Press, 2003
Bruce, M. and Cooper, R. Marketing and Design Management. UK: International
Thomson Business Press, 1997
Oakley, Mark (Ed.), Design Management: A Handbook of Issues and Methods. UK:
Basil Blackwell, 1990
Part III. How Design Creates value
Cagan, Jonathan and Craig Vogel. Creating Breakthrough Products. New Jersey:
Prentice Hall, 2002
Cooper, Rachel. and Press, Mike. The Design Agenda: A Guide to Successful Design
Management. England : John Wiley & Sons Ltd, 1995
Drucker, Peter. Essential Drucker: The Best of Sixty Years of Peter Drucker's
Essential Writings on Management. New York: Harper Business, 2001
Kim, W. Chan and Renee Mauborgne. Blue Ocean Strategy. Boston: Harvard Business
School Press, 2005
52
Objectives
Level
The aim of this subject is to provide students with an overview of the ways in which
Credit value
Pre-requisites
Nil
Co-requisites
innovation, and, the use of an alternative lifestyle research approach for developing
Nil
Exclusions
Nil
Professional skills
1
Review and analyze of cultural and lifestyles concepts in relation to daily designs and
experiences.
Comprehend and apply their understanding of cultural and lifestyle concepts to the
creation of consumer profiles and market segmentation.
Realize the possible application of lifestyle and cultural studies in social innovation.
Transferable skills
5
Subject synopsis
Students will be introduced to:
Essential theories and concepts of lifestyle and culture.
A comparison of traits of Chinese, Western and Indian cultures, and examples of
related cultural practices in everyday life.
The application of lifestyle and culture concepts in market segmentation.
The basic idea of innovation and its specific relationship with lifestyle and culture.
Methods and tools for conducting contextual inquiry, context mapping and cultural
probing.
The emerging people-centered lifestyle research approach to design and its potential
for social innovation.
53
Purpose
Lecture
Guided
Study
Project
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
Learning journal
20%
Projects
60%
Project presentation
20%
Total
100%
Purposes
Learning journal
Projects
Lecture
Workshop
Guided Study
39
8
22
9
84
Self-study
28
Project work
56
123
54
Resources
Books (core readings)
Amin, A., Cameron, A., and Hudson, R., (2002). Placing the Social Economy. London:
Routledge.
Chaney, D. (1996). Lifestyles: Key Ideas. London: Routledge.
Chaney, D. (2002). Cultural Change and Everyday Life. New York: Palgrave.
Du Gay, P., Hall, S., Janes, L., Mackay, H. & Negus, K. (1997). Doing Cultural Studies:
The Story of the Sony Walkman. London: Sage/ the Open University.
Eijk, D.J.van. (Ed) (2007). Cultural Diversity and Design. The Inaugural Symposium.
The Netherland: Delft University of Technology.
Kelly, T. (2001). The Art of Innovation. New York: Doubleday.
Kroeber, A.L. & Kluckohn, C. (1952). Culture, a Critical Review of Concepts and
Definitions, Cambridge, Mass: The Museum.
Michman, R.D. (1991). Lifestyle Market Segmentation. New York: Praeger.
Books (supplementary)
Feng, J. L. (2002). [Culture is Good Business].
[Taipei: Cite Publishing].
Feng, T. Y., He, X., Zhou, J. M. et al. , (1993).
Articles
Beyer, H. and Holtzblatt, K. (1998). Contextual Design: Defining Customer-Centered
System. San Francisco: Morgan Kaufmann.
De Laat, B. (2002) Panel 4 ID 151 Reversing lifestyles. Future energy technologies as
a focus for analysing future energy behaviour, Centre de Sociologie de Iinnovation,
Ecole Nationale Superieure des Mines de Paris.
Gaver, B., Dunne, T. & Pacenti, E. (1999). Cultural Probes. Interactions (1&2), 21-29
Leong, B.D., Lee, Y.H. (2011). Smarter All: Design and Design Research at the
People Centric Era for China. Asian Design Journal, Vol.6, 12-43.
Leong, B.D., Clark H. (2003). Culture-Based Knowledge Towards New Design
Thinking and Practice- A Dialogue. Design Issues. 19(3), 48- 58.
Leong B.D. (2004). Transustainability: Approaching sustainable design with
Eastern thinking. Journal of Asian Design, Vol.1, 112-116.
Ma, F. (2004), Lifestyle Segmentation of the Chinese Consumer, Asia Pacific
Conference, Shanghai: ESOMAR
Sanders, E. B.-N. (1999, September). Postdesign and Participatory Culture.
International Conference, Useful and Critical: The Position of Research in Design.
Conducted at UIAH, Helsinki, Finland.
55
Objectives
Level
Credit value
This is the first of the two-phased ID&BM multi-disciplinary project in which project
teams seek to identify and extend the search space of an integrated design, business and
Pre-requisites
Nil
Co-requisites
organisation). Research and analysis methods and techniques from both design and
Nil
business perspectives form the applied context of the first phase of this project.
Introducing and applying methods and techniques such as observational research,
Exclusions
product and technology roadmapping, market research, consumer behaviour analysis, etc.
Nil
ensures that the search space of the problem at hand is expanded to reveal new
possibilities for innovation. Project supervision is conducted by local tutor(s) with the
possibility of some supervision being conducted by one or more tutor(s) from the
international collaborative institutes when a cross-institute project team is formed.
Professional skills
1
Devise relevant strategies and plan to conduct research from the perspectives of
design, business and/ or technology.
Select and integrate appropriate research methods and techniques for data collection
from these three major fields.
Conduct systematic data analysis through design thinking process and approach.
Identify and address the design problems associated with specific business
environments and market segments through systematic analysis.
Write concise and compelling research reports that include briefs for further
development in a design setting.
Transferable skills
6
Subject synopsis
Students will be introduced to:
The planning and design of a research project from a multidisciplinary perspective.
Methodologies that draw upon those introduced in earlier stages of the program,
along with new research methods introduced by subject tutors.
56
Approaches for integrating research methods from the fields of design, business and
technology.
The ideas and values of Design Thinking and Visual Strategies (e.g. ethnographic tools)
for design and business innovation.
The application of ethnographic tools and visualization techniques for data
management and analysis.
Data synthesis and drawing insights into problem framing within a multidisciplinary,
team-based setting.
Strategies for working with distanced collaborators within multicultural and
multidisciplinary settings.
Strategies or examples for writing concise, effective research reports that indicate a
thorough understanding of concepts, issues and potential audiences.
Initial idea of Frame Creation to prepare for the second phase of the ID&BM Multidisciplinary Project.
Final presentations and /or outcomes assessed by a panel composed of the tutors of
the School of Design (SD), tutor(s)/ expert(s) from the international collaborative
institutes and, where appropriate, representatives from project sponsor(s) outside the
SD.
Purpose
Seminar
Guided
Study
Research
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
Research Report
60%
Research Presentation
40%
Total
100%
Purposes
Research Report
Research
Presentation
57
39
Seminar
10
Workshop
25
Presentation
84
Self-study
28
Project work
56
123
Resources
Books
Bowles, C. & Box, J. (2011). Undercover user experience: Learn how to do great UX
work with tiny budgets, no time and limited support. Berkeley, CA: New Riders.
Creswell, J. W. (2002). Research design: Qualitative, quantitative and mixed
methods approaches (2nd ed.). London: Sage Publications.
Kumar, V. (2012). 101 Design Methods: A Structured Approach for Driving
Innovation in Your Organization. Wiley
Kuniavsky, M. (2003). Observing the user experience: A practitioner's guide to user
research. San Francisco, Calif.: Morgan Kaufmann.
Liedtka, J. and Ogilvie, T. (2011). Designing for Growth: A Design Thinking Tool Kit
for Managers. New York, Chichester/ West Sussex: Columbia Business School.
Richards, L. (2005). Handling Qualitative Data. London: Sage.
Stickdorn, M., Schneider, J. (2010). This is Service Design Thinking: BasicsTools
Cases. Amsterdam: BIS Publishers.
Woofitt, R. (1992). Telling Tales of the Unexpected: the Organization of Factual
Discourse. Savage, Md.: Barnes & Noble Books.
Articles
Dorst, K. (2006). Design Problems and Design Paradoxes, Design Issues, 22(3), 4-17
Dorst, K., (2011) The core of Design Thinking and its application, Design Studies,
32(6),521-532
58
Objectives
Level
This is the second of the two-phased ID&BM multi-disciplinary project in which project
Credit value
teams seek to design and develop a solution based on the extended search space and
Pre-requisites
problem definition established during the first phase of the project. Frame Creation is the
SD5171
core concept for the design and development of an innovative and relevant solution.
Students are expected to complete the design process from ideation to implementation,
Co-requisites
including the verification of design solution(s) through prototyping and simulation. This
Nil
project also seeks to synthesise learning within the specialism using relevant concepts,
Exclusions
Nil
conducted by local tutor(s) with the possibility of some supervision being conducted by
tutor(s) from the international collaborative institutes when a cross-institute project team
is formed.
Professional skills
1
Comprehend the fundamental concept of Frame Creation for design and business
innovation.
Become familiar with problem framing/ reframing; and the application of the Frame
Creation approach and process in solving complex challenges.
Transferable skills
4 Work effectively within multidisciplinary and multicultural settings.
5 Demonstrate project management, communication and presentation skills.
6 Demonstrate creative and critical thinking, in additional to national responsibility and
cultural appreciation.
Subject synopsis
Students will be introduced to:
The essential concepts and theories of Frame Creation.
The nine-step process of Frame Creation and its core concept of oscillation which is
central to design thinking.
The application of visual strategies, prototyping and simulation skills within the
process of design thinking in multidisciplinary, team-based settings.
Workshop(s) and seminars designed to impart the practice and sharing necessary to
familiarise the related processes and techniques.
The application of methodologies that draw on those introduced in the ID&BM
Multi-disciplinary Project (1) and earlier stages of the programme.
59
Interim and final presentations and assessment by a panel composed of the tutors of
the School of Design (SD), tutor(s)/expert(s) from the international collaborative
institutes and, where appropriate, representatives from subject/project sponsor(s)
outside the SD.
Purpose
Seminar
Workshop
Guided
Study
Project
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
Learning journal
20%
Project
70%
Workshop
10%
Total
100%
Purposes
Learning journal
Project
Workshop
60
72
Seminar
Workshop
25
Guided Study
Project
18
Presentation
12
168
Self-study
28
Project work
140
240
Resources
Books
Dorst, K. (2013). Frame Creation - a design-based methodology for driving
innovation, Cambridge MA: MIT Press
Lawson, B., Dorst, K. (2009). Design Expertise, Oxford: Architectural Press
Liedtka, J. and Ogilvie, T. (2011). Designing for Growth: A Design Thinking Tool Kit
for Managers. New York, Chichester/ West Sussex: Columbia Business School.
Richards, L. (2005). Handling Qualitative Data. London: Sage.
Stickdorn, M., Schneider, J. (2010). This is Service Design Thinking: BasicsTools
Cases. Amsterdam: BIS Publishers.
Articles
Dorst, K. (2006). Design Problems and Design Paradoxes, Design Issues, 22(3), 4-17
Dorst, K., (2011) The core of Design Thinking and its application, Design Studies,
32(6),521-532
Website
Designing Out Crime (DOC) research centre
http://www.designingoutcrime.com
61
Objectives
Level
Credit value
5
5
The aim of this subject is to accompany and support graduate students during the
writing of their masters thesis. This subject requires students to critically reflect on the
Pre-requisites
learning journey of the specialism, and codify their personal and professional learning
SD5171, SD5172
Co-requisites
settings and professional standing, both positively and negatively. The objective is to
Nil
Exclusions
Nil
Professional skills
1
Plan, execute and reflect in thesis format about international design and business
management and/or related research.
Transferable skills
4
Academic/thesis writing
Academic publishing
Subject synopsis
Students will be introduced to:
Understand basic information about academic/thesis writing through reading
assigned research reports and papers.
Develop creative and critical analysis of design and business in various context.
Consider the relation between design and management as a complex range of
processes and applications with very different potential for business development.
Strategies for fulfill outcomes demonstrating a high level of synthesis leaning journey.
Strategies for extend reflections to future professional development.
62
Purpose
Seminar
Guided
Study
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
Learning journal
30%
Thesis
70%
Total
100%
1 2
Purposes
Learning journal
Thesis
12
Guided Study
12
120
78
Paper work
42
132
Resources
David Evans and Paul Gruba (2002). How to Write a Better Thesis. 2nd edition.
Melbourne University Press, Melbourne.
Hellmut R. Lang and David N. Evans (2006). Models, Strategies, and Methods for
Effective Teaching. Pearson, Boston.
John W. Creswell (2003). Research Design. Qualitative, Quantitative and Mixed
Methods Approaches. 2nd edition, Sage Publications, Thousand Oaks, CA.
Wayne C. Booth, Gregory G. Colomb and Joseph M. Williams: The Craft of Research.
2nd edition. University of Chicago Press, Chicago.
63
Objectives
Level
Credit value
The aim of this subject is to provide a theoretical foundation and practical knowledge
5
3
Pre-requisites
collaboration in Chinese Mainland form the core of this subject, which gives the
Nil
Co-requisites
Nil
environments. As part of this subject, a three days study trip is designed to allow the
students to understand the mainland industry, research and educational institutions
Exclusions
in the cultural and historic environments, and the context of making fast
Nil
Professional skills
1
Transferable skills
5
The ability in dealing with the complexity arising from design collaboration,
The skills of applying the knowledge and understanding of mainland design industry,
to enable their collaborations with the manufacturers or design partners in China.
Subject synopsis
Students will be introduced to:
Collaborative design and communication models,
Theory of action psychology of design collaborations,
Cognitive processes of design collaborations,
Social and cultural trends in art and design fields,
Digital techniques and environments facilitating design collaborations,
Study trip to mainland for cultural and industrial visits, workshops, and invited
lectures,
Design collaboration projects involving 3D product modeling and 3D printing.
Purpose
Lectures
Study trip
The study trip further broadens the knowledge scope of the students by
visiting design institutions and industrial organizations including state
64
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
25%
Collaborative Project
35%
Individual Report
40%
Total
100%
Purposes
Study trip report
Collaborative
Project
Individual Report
35
Lecture
13
Practical
10
Field Study
12
42
Self-study
12
Project work
30
77
Refeneces
Eckert C, Maier, A, and McMahon, C, 2005, Communications in Design, in Clarkson
and Eckert (Eds.), Design Process Improvement A review of current practice,
Springer, 2005.
Vajna, S, 2005, Workflow for Design, in Clarkson and Eckert (Eds.), Design
Process Improvement A review of current practice, Springer, 2005.
65
66
Objectives
Level
Credit Value
5
3
Pre-requisites
Nil
Co-requisites
Nil
Exclusions
Nil
Professional skills
1
Comprehend and apply the iNPD, integrated New Product Development process
Apply tools including SET Factor Analysis, VOA (Value Opportunity Analysis),
scenario building and list reduction tools
Transferable skills
4
Construct effective arguments through research and useful visuals, written and oral
communication
Subject synopsis
Students will be introduced to:
67
Purpose
Lecture,
Presentation
Guided
Study
Typically, each session will start with a lecture / seminar outlining major theoretical
perspectives, sample case studies and key activities. Work-sessions, group discussions,
concept presentations and reviews will help as key activities to ground the learning
process. Active participation in contributing to the topic is highly recommended.
Student groups will work on a new product/service development project, hypothetical
or real. Each student will prepare an individual written report based on team project
outcomes, highlighting further development of product or service concepts in more
depth.
2:30pm 9:30pm
Day 1
Sat
Day 2
Day 3
Sat
Stakeholder Analysis
Fundamental Knowledge of Product and Service
Design
Team tutorial
Day 4
Day 5
Sat
Final presentation
Tutorial individual project direction
confirmation and progress reporting
2:30pm 9:30pm
2:30pm 9:30pm
Assessment Methods
Learning outcomes to be assessed
Assessment task
Weighting
Individual Report
60%
Team Project
30%
10%
Total
100%
Purposes
Individual Report
Team Project
68
35
Lecture
Workshop
17
Guided Study
Presentation
48
12
Final paper
36
83
Resources
Cagan, J, C.M. Vogel, 2002. Creating Breakthrough Products: Innovation from
Product Planning to Program Approval. Prentice Hall
Keeley, L., Walters, H. and Pikkel, R. 2013. Ten Types of Innovation: The Discipline of
Building Breakthroughts. John Wiley & Sons
Brown, T. with Katz, B. 2009. Change By Design: How Design Thinking Transforms
Organizations and Inspires Innovation
Pine, J. and Gilmore, J. 2011. The Experience Economy Updated Edition (Beyond
Goods and Services)
69
Objectives
Level
Credit value
The aims of this subject are to develop the students awareness and understanding of
5
3
Pre-requisites
will study products and services which embrace the unique physical and cognitive
Nil
Co-requisites
Nil
Exclusions
Nil
Professional skills
1
Transferable skills
5
Demonstrate critical thinking and creative thinking related to user centered design
Subject synopsis
Students will be introduced to:
Basic concept of ergonomics and human factors
Knowledge on physical ergonomics and cognitive ergonomics
Static and dynamic anthropometry
Chinese body measurements
Ergonomics issue in environmental signage
Product evaluation and usability test
International standards and testing
Purpose
Lecture
Workshop
Guided
Study
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
Participation
20%
Project Report
60%
In-class presentations
20%
Total
100%
70
Purposes
Participation
Project Report
In-class
presentations
35
Lecture
Workshop
Guided Study
Presentation
17
49
Self-study
17
Project work
32
84
References
Norman, D. 1994. The Design of Everyday Things, Doubleday: New York.
Baxter, M. 1995. Product design: Practical methods for the systematic development
of new products, Chapman & Hall: London.
Tilley, A.R. 2002. The Measure of Man & Woman: Human Factors in Design, John
Wiley & Sons: New York.
Pheasant, S. and Haslegrave, C.M. 1996. Bodyspace: Anthropometry, Ergonomics
and the Design of Work, Third Edition, Taylor and Francis: London.
Wickens, C.D. and Hollands, J.G. 2000. Engineering Psychology and Human
Performance, Third Edition. Prentice-Hall Inc.: N.J.
Sanders, M.S. and McCormick, E.J. 1993. Human Factors in Engineering and Design,
Seventh Edition (International), McGraw-Hill Inc.: New York.
International Organization for Standardization, 1996. Basic human body
measurements for technological design, ISO 7250:1996.
ASTM International, 2008. Standard Test Methods for Equipment and Procedures
Used in Evaluating the Performance Characteristics of Protective Headgear, ASTM
F1446.
71
Objectives
Level
Credit value
The concepts of creativity, ideas, solving technical problems are translated in legal
terms under one large heading: intellectual property. In your professional life as a
designer, you will be creating intellectual property without even noticing it. Up until
few years ago this would not have had great consequences in the way you would
conduct your business every day. Today the global system is more and more aware of
this volatile concept and worries about it, while internet has exponentially
accelerated this awareness process. Questions arise such as What is intellectual
property? What are the rights attached to it, what the risks? What are you, as a
designer, allowed to do and not to do? In order to find these and many other answers,
this subject will have two main objectives: understanding intellectual property and
managing intellectual property at the intersection of design, architecture, business and
technology.
Pre-requisites
Nil
Co-requisites
Nil
Exclusions
Nil
Professional skills
1
Demonstrate the ability to recognize, analyze and discuss the intellectual property
aspects in a given situation
Transferable skills
4
Develop ability to plan, organize and prioritize the intellectual property aspects of
your daily professional life as a designer
Subject synopsis
This subject provides an introduction to intellectual property for professionals in the
design field without legal background. It aims at providing students with a basic and
sound working knowledge of the topic, under two main directives: understanding and
managing. Understanding what is intellectual property is the first step: the subject will
illustrate the basic types of protection, that is patents, trade marks, designs and
copyright (with a specific focus on the last two), as well as other means of protection
such as trade secrets, software protection. Once this is achieved, the subject looks at
the basic tools to manage intellectual property, so as to allow students in their
professional life to place themselves in the best position with respect to their own
rights and the rights of others.
The subject is structured in five different topics: Introduction to Intellectual Property,
Trade Marks, Copyrights, Designs, Patents. The emphasis of each will be lectures, case
studies, class discussion and practical tips with interactive exercises designed to
simulate scenarios commonly faced by those who create intellectual property. Guest
speakers will also be invited to provide their unique standpoint on specific matters.
Special topics will include:
Historic roots of intellectual property protection and rationale
Online protection of IP and fair uses of IP
Licensing and cross-licensing
Basics of IP in general contracts and in non-disclosure / confidentiality agreement
Dealing with intellectual property in China
Parallel imports
72
Purpose
Seminar
Lecture
Give students a structured insight of the topic and provide them with
understanding and interpretation tools
Workshop
Assessment methods
Learning outcomes to be
assessed
Assessment task
Weighting
25%
20%
Final paper
55%
Total
100%
Purposes
In-class contribution
Assigned readings /
class presentation
Final paper
35
Lecture
Workshop
18
Guided Study
48
12
Final paper
36
83
73
References
Books
Bentley, L. Sherman B., Intellectual Property Law, Oxford University Press, 2014,
4th Ed.
Cohen, J.E. Loren, L.P. Okediji, R.G. Orourke, M.A., Copyright in a global
information economy, Aspen Law & Business, New York, 2010, 3rd Ed.
Julier, G. Moor, L., Design and Creativity: Policy, Management and Practice,
Bloomsbury Academic, 2009
MERRYMAN, J.H. ELSEN, A.E. URICE, S.K., Law, ethics, and the visual arts,
Kluwer Law International, 2007, 5th Ed.
PENDLETON, M.D. LEE, A., Intellectual Property in Hong Kong, Lexis Nexis,
Hong Kong Singapore Malaysia India, 2008
74
Objectives
Level
Credit Value
This final capstone is not a thesis, but is a focused report that acts to bring together
students reflections and apply them towards the future.
At the centre of this is a Report in which students should explore a design scenario
Pre-requisites
that represents an emerging or future opportunity for design in the context of society,
Completion of 28 credits
business or the life of individuals. This can be a real scenario related to students
Co-requisites
Nil
people or organisations.
Exclusions
Nil
The nature of value that design can create e.g. whether this is adding incremental
value or creating new categories of value
Subject synopsis
Students will be introduced to:
Skills to write in a way that all or part of it could be presented in a publication for an
industry/ public audience. As such, the argument should be lean and clear, and the
style used should help relate design issues to the concerns of other parties in business
and society.
Appropriateness of selected concepts and their application, especially as these indicate
the integration of design, development and management of products and services
Coherent and insightful understanding of processes of designs management,
deployment and development.
Attention to contexts, including markets, social and cultural circumstances, and
organisational settings.
Quality of analysis and scenario construction.
Appropriateness of visuals, where used.
Professional skills
1
Transferable skills
3
75
Purpose
Tutorial
Guided
Study
Assessment methods
Learning outcomes to be assessed
Assessment
task
Weighting
Report
100%
(normally up
to 8,000
9,000 words)
Total
100%
Purposes
Report
76
12
Guided study
12
120
Self-study
78
Paper work
42
132
Resources
The student should revisit the readings/ resources for the subjects already completed
to refresh their understanding. It is expected that this will lead to a need to pursue
some further investigation to deepen insights. The report should include a
bibliography.
77
5
1
The aim of this subject is to educate masters levels students about the HKPolyU
School of Designs educational philosophy, methods and goals. This course will be the
first module required by all students of Master of Design Scheme. It is an interactive
course which uses lectures, team building workshop and participatory exercises to
define and understand issues surrounding graduate design studies. This course is a 2day, one credit intensive workshop.
Pre-requisites
Nil
Co-requisites
Nil
Learning outcomes
Exclusions
Professional skills
Nil
Indicative Contents
Introduction - to introduce the Master of Design Scheme, the teaching staff and the
participants.
Orientation - to help participants to clarify their expectations of the Scheme, their own
learning aims and their approach to learning. To clarify the philosophical
underpinnings of School of Designs approach to design studies.
Teambuilding - to emphasize the importance of teamwork, especially in the context of
MDes AP study, and to encourage participants to reflect on the nature of teamwork
and their own approach
Purpose
Seminar
Team Work
13
Seminar
Workshop
10
10
Team work
10
23
Assessment methods
Participation
78
Objectives
Level
Credit Value
5
4
The aim is to enable students to have an in-depth understanding of the ways strategic
design has practically functioned in different industries, coherent with theories under
different context. Regional case studies in China will be used as effective tools in
learning and teaching for this subject. Major issues like China government policies,
economic, cultural, social and managerial system will be discussed for their
significance in affecting strategic design approach in relation to market product and
services in China.
Pre-requisites
Co-requisites
SD5018
Exclusions
Nil
Professional skills
1
To develop key concepts of value creation, and their application to different kinds of
businesses
To develop knowledge and skills in identifying strategic design issues, and using
strategic design tools related in product and service design
Transferable skills
7
To nourish the aspects of strategic design thinking, product planning and brand
awareness in the China market
Subject synopsis
Students will be introduced to:
Key concepts of value creation, and their application to different kinds of businesses
The complexity of product systems and networks where products, services and
communication are integrated
The design system and its active roles in the wide spectrum of the supply chain,
leading to business success
Case studies will look into varies types of companies, adopting varies strategies such
as brand power to differentiate and position
The issues involved in the switch from OEM to higher value in China
Design development process management and evaluation
Real-world project development - design process from concept to prototype
Creating conceptual prototypes for development.
Presentation
79
Purpose
Seminar
Guided
Study
Self-study
and Team
work
To transfer project insight and its related trends between individuals and
groups
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
Research presentation
25%
Interim presentation
25%
Final Presentation
50%
Total
100%
Purposes
Research
presentation
Interim
presentation
Final Presentation
52
Seminar
10
Guided study
15
Project
17
Presentation
10
80
80
132
Resources
Books
Norman, Donald, (1994). The Design of Everyday Things. New York: Pirkl, J.
Papanek, Victor (1979). Design for the Real World
Vogel, Craig (2001). Breakthrough Product Design
80
Bruce, Margaret and Bessant, John. (2002) Design in Business: Strategic Innovation
Through Design. London: Financial Times Prentice Hall.
Heskett, J. (2003) Shaping the Future, Design for Hong Kong. A Strategic Review of
Design Practice and Education, Design Task Force Report. The School of Design, The
Hong Kong Polytechnic University.
Heskett, J. (2002) Toothpicks and logos: Design in Everyday Life. New York: Oxford
Press.
Lee Tak Chi (2011) Innovation by strategic design collaboration-A platform for designindustry collaboration
Magazines
Design Management Journal
Design Studies
Harvard Business Review
Marketing Journal
The Journal of Product Innovation Management
81
Objectives
Level
Credit Value
5
4
Pre-requisites
SD5018
Co-requisites
Students are asked to categorize a set of design research methods for acquiring design-
SD5202
relevant data about lifestyle and experience, and analyze it in tandem with other
Exclusions
Nil
opportunities for design development. It will be undertaken together with one or more
industrial partners or research labs of the School of Design.
Professional skills
1
Develop knowledge of research methods and resources relating to social trends and
changes, including both quantitative and qualitative materials
Transferable skills
7
Subject synopsis
Students will be introduced to:
Development of design scenarios and prototypes that derive from an understanding of
specific type of design project
Discipline working with an specific industrial partner, design consultants or School of
Design Research Lab
Development of techniques for gathering user-centered information and evaluating
such materials
Development of project briefs that responds to emotions and aspiration and
conceptual business prototypes
Professional presentation skills that explain a thorough understanding of concepts,
issues and potential audiences.
82
Purpose
Seminar
Guided
Study
Self-study
and Team
work
To transfer project insight and its related trends between individuals and
groups
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
Research presentation
25%
Interim presentation
25%
Final Presentation
50%
Total
100%
Purposes
Research
presentation
Interim
presentation
Final Presentation
52
Seminar
10
15
Project
17
Presentation
10
80
80
132
Resources
Students should draw upon materials introduced at earlier stages of the programme.
These should be supplemented with materials relevant to the individual character of
the project.
Chaney, David. (2002). Cultural Change and Everyday Life. New York: Palgrave.
83
Frisa M.L, Lupano M., Tonchi S., Antonelli P., Muschamp H., Pearlman C. (2002)
Total Living. Milan: Charta.
Gobe, M. (2001). Emotional Branding: The New Paradigm for Connecting Brands to
People. Allworth Press.
Mau, Bruce. (2000) Life Style. Phaidon.
Mau, Bruce. (2004) Massive Change. Phaidon.
Pink, Sarah (2001) Doing Visual Ethnography : Images, Media and Representation
in Research. London: Sage Publications.
Wheeler, A. (2003). Designing Brand Identity, John Wiley & Sons.
Lau Chong chor and Yang C.K. (1998), The Chinese Society: from no Change to
Great Changes (in Chinese). Hong Kong: Chinese University Press.
(2002), , .
84
Objectives
Level
Credit value
Pre-requisites
Nil
Co-requisites
SD5018, SD5104
Exclusions
Nil
5
4
The aim of this subject is to develop complete design solutions for products, services
and networks with a focus on commercialization. Students will develop products and
services which embrace the unique physical and cognitive requirements of the
experience economy.
Learning outcomes
Upon completing the subject, students will be able to:
Professional skills
1 Research and discover emerging Design trends
2 Apply systems thinking skills in analyzing complex design problems and designing
integrated solutions of products and services
3 Identify all stakeholders through user-centered research.
4 Apply knowledge of product design process from concept to commercialization.
5 Demonstrate project management skills. (designer-client user)
Transferable skills
6 Demonstrate critical thinking, creativity, design and entrepreneurship.
Subject synopsis
Students will be introduced to:
Researching and identifying elements of design experience
Observing and decoding human behaviors in interacting with products and services
Experience-driven approaches to design
Integrating new materials and technologies
Prototyping & testing of design concept
Communication and presentation for ecommerce.
Purpose
Seminar
Guided
Study
Project
85
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
Concept presentation
20%
Development presentations
20%
Final Presentation
60%
Total
100%
Purposes
Concept
presentation
Development
presentations
Final Presentation
52
Seminar
10
15
Project
17
Presentation
10
80
80
132
Resources
Books
Ball, R, Overhill 2011. DesignDirect, Ptec HK.
Anderson,C. 2011 Makers; the next industrial revolution.
Verganti, R. 2009. Design Driven Innovation: Changing the Rules of
86
Objectives
Level
Credit value
This subject aims at a high level of synthesis into a real life setting, and its outcome
5
4
Pre-requisites
area for innovation and uniqueness. Negotiated on an individual basis, students write
and execute a research program tailored to their field of interest. This comprehensive
Co-requisites
research brief forms the basis for the second stage Capstone Development. Work is
Nil
Exclusions
tutor and the final capstone development supervisor. Students are required to
Nil
assemble a team of outside experts and industry sponsors who will be part of their
review team.
Professional skills
1
Evaluate lifestyle and cultural trends from a variety of reference sources including:
websites, magazines, design books and historical research and apply these findings to
a developing an innovative conceptual theme
Create a thorough and comprehensive research survey which identifies areas for
innovation, design strategy and implementation
Transferable skills
7
8 Compile research report which includes a design positioning brief for further
development in a design setting.
Subject synopsis
Students will be introduced to:
Industrial partners, or design research labs and carry out a design research project
leading to phase two: SD5410 Design and Make Capstone Project.
The project would be based on an agreed plan of work with clear objectives relating to
design innovation and with attention to the personal and career ambitions of each
student.
Methodologies would draw upon those introduced in earlier stages of the program as
well as new research methods introduced by the tutor.
Outcomes are expected to demonstrate a high level of synthesis of the issues and
methods introduced on the course.
87
Purpose
Seminar
To transfer project insight and its related trends between individuals and
groups
Guided
Study
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
Interim presentation
40%
Final Presentation
60%
Total
100%
Purposes
Interim
presentation
Final Presentation
52
Seminar
12
Guided study
18
Project
10
Presentation
12
30
30
82
Resources
Students should draw upon materials introduced at earlier stages of the programme.
These should be supplemented with materials relevant to the individual character of
the project.
88
89
Objectives
Level
Credit value
This subject aims at a high level of synthesis in a real setting, and its outcome should
5
7
Pre-requisites
of SD tutors and an specialized adjunct tutor. Additional support and supervision may
be drawn from other departments in the PolyU such as the Dept of Mechanical
SD5409
Co-requisites
Nil
industrial sponsors.
Exclusions
Nil
Professional skills
1
Transferable skills
7
Subject synopsis
Students will be introduced to:
The development of a project would be based on an agreed plan of work with clear
objectives relating to design innovation and with attention to the personal and career
ambitions of each student.
Discipline specific application of design methodologies drawing upon those
introduced in earlier stages of the programme.
Outcomes are expected to demonstrate a high level of synthesis of the issues and
methods introduced on the course.
Professional presentations that explain a thorough understanding of concepts, issues
and potential audiences.
Final assessment will be conducted by a board composed of the SD supervisors,
representatives of the Design Research Labs and where appropriate, relevant experts
and professionals from industry.
90
Purpose
Tutorial
Guided
Study
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
Concept presentation
20%
Development presentations
20%
Final Presentation
60%
Total
100%
Purposes
Concept
presentation
Development
presentations
Final Presentation
34
Tutorial
10
Presentation
Guided Study
16
117
Self-study
45
Project work
72
151
Resources
Students should draw upon materials introduced at earlier stages of the programme.
These should be supplemented with materials relevant to the individual character of
the project.
91
Shirky, Clay. 2008. Here comes everybody: The power of organizing without
organizations. New York: Penguin Press. Chapter ten- Failure for free, pages 233259
Kaputa, Catherine. 2005. U R a brand: How smart people brand themselves for
business success. 1st ed. Mountain View, Calif.: Davies-Black Pub. Chapter seven
Harness the power of names, pages 97-118
Osterwalder, A., Pigneur Y.. 2009. Business Model Generation, Self published
ISBN 978-2-8399-0580-0
Gladwell, Malcolm. 2000. The tipping point. 1st ed. UK: Abacus Pub, Chapter six
Case Study, pages 193-215.
Verganti, R. 2009. Design Driven Innovation: Changing the Rules of
Competition by Radically Innovating What Things Mean
Keeley, Larry, 2013. The Ten Types of Innovation, Wiley & Sons, New York.
92
Objectives
Level
Credit Value
5
2
Pre-requisites
Nil
Co-requisites
Nil
This subject aims to help students better understand and use visualization as an effective
method of design and design research. Different ways of structuring and visualizing
information, mapping and diagramming will be explored as tools of information and
interactive experience design. Analyzing complex information systems, spaces, stories
and experience of activities may also be subjects of the visualization exercises.
Exclusions
Nil
Transferable skills
4
Indicative content
Basic theories and principles of information design
Information architecture analysis on traditional printed information, virtual and
physical spaces, or experiences
Organization methods, such as LATCH: location, alphabet, time, category, and
hierarchy
Visualization and experience mapping
Purpose
Lecture
Workshop
Presentation
and Critique
93
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
10%
Assignments
80%
In-class exercises
10%
Total
100%
26
Lecture
Seminar
Guided Study
Project
14
6
44
12
Assignments
32
70
References
Dodge, Martin and Rob Kitchin. 2001. Atlas of Cyberspace. London: Pearson
Education.
Jacobson, Robert, editor. 2000. Information Design. The MIT Press.
Mijksenaar, Paul. 1997. Visual Function: An Introduction to Information Design.
New York: Princeton Architectural Press.
Miller, C. H. (2004). Digital Storytelling: A Creators Guide to Interactive
Entertainment. Focal Press.
Wurman, Richard. 1997. Information Architects. New York: Graphis INC.
Wurman, Richard. 2000. Information Anxiety 2. Macmillan Computer Pub.
94
Objectives
Level
Credit Value
Pre-requisites
Nil
As interfaces carry the interaction between people and objects, environments, or other
people, this subject will survey types of interface and the cognitive demands they make
on human attention, memory and use. It will also discuss general principles and
usability of interface design from a human centered perspective.
Co-requisites
Nil
Exclusions
Nil
Transferable skills
9
Indicative content
Communication theories: basic theories that inform design (de Sausurre, semiology;
Pierce, semiotics with particular emphasis on indices; Shannon-Weaver signal
transmission, Norbert Wiener feedback, Osgood & Shramm feedback, and others.)
Interaction theories: JJ Gibsons affordance, embodied (tangible) interaction,
narrative and turn-taking, temporal flows, and others.
Types of interface: graphical user interface (GUI), web-based user interface,
command-line, tactile and touch interfaces, gesture, tangible, inferential, telephone,
zooming, etc.
Human sensory characteristics: vision, sound, touch, multi-modal or multi-channel
capacity, sensory preferences, Gestalt principles, memory and navigation
Contexts of use: frequency, stress, habit, learning
Interface codes: text, icons, indices, color, position, hierarchy, etc.
Interface as a sensory system
Usability principles and studies in relation to user studies
95
Purpose
Seminar
Workshop
Presentation
and Critique
Assessment Methods
Learning outcomes to be assessed
Assessment task
Weighting
4-8
9-11
50%
Assignments
50%
Total
100%
26
Seminar
Guided Study
12
Presentation
44
22
Assignments
22
70
96
References
Dodge, Martin and Rob Kitchin. 2001. Atlas of Cyberspace. London: Pearson
Education.
Bagnara, Sebastiano and Gillian Crampton Smith, editors. 2006. Theories and
Practice in Interaction Design. New York: Lawrence Erlbaum.
Bolter, J. and R. Grusin. 1999. Remediation: Understanding New Media. Cambridge:
MIT Press.
Bolter, Jay David and Diane Gromala. 2004. Windows and Mirrors: Interaction
Design, Digital Art, and the Myth of Transparency. Cambridge: MIT Press.
Brown, J.S. and P. Druguid. 2000. The Social Life of Information. Boston: Harvard
Business School Press.
Dourish, Paul. 2001. Where the Action Is, The Foundations of Embodied Interaction.
Cambridge: MIT Press.
Gibson, J.J. 1979. The Ecological Approach to Visual Perception. Boston: Houghton
Mifflin.
Hocks, Mary E. and Michelle R. Kendrick. 2003. Eloquent Images, Word and Image
in the Age of New Media. Cambridge: MIT Press.
Kostelnick, Charles and Michael Hassett.2003. Shaping Information, The Rhetoric of
Visual Conventions. Carbondale, IL: Southern Illinois University Press.
Kress, Gunther and Theo van Leeuwen.2001. Multimodal Discourse, The Modes and
Media of Contemporary Communication. London: Arnold.
Levin, Daniel T. 2004. Thinking and Seeing, Visual Metacognition in Adults and
Children. Cambridge: MIT Press.
Liestol, Gunnar, Andrew Morrison, and Terje Rasmussen. 2003. Digital Media
Revisited, Theoretical and Conceptual Innovations in Digital Domains. Cambridge:
MIT Press.
Lowgren, Jonas and Erik Stolterman. 2004. Thoughtful Interaction Design, A Design
Perspective on Information Technology. Cambridge: MIT Press.
McQuail, Denis and Sven Windahl.1982. Communication Models for the Study of
Mass Communication. London: Longman.
Moles, Abraham. 1966. Information Theory and Esthetic Perception. Champaign, IL:
University of Illinois Press.
Molichm, R. and Nielsen, J. 1990. Heuristic evaluation of user interfaces.
Proceedings of ACM CHI90 Conference. (Seattle, WA, 1-5 April), 249-256.
Nardi, Bonnie A. 2001. Context and Consciousness, Activity Theory and HumanComputer Interaction. Cambridge: MIT Press.
Nardi. Bonnie A. and Vicki L. ODay. 1999. Information Ecologies, Using Technology
with Heart. Cambridge: MIT Press.
Nielsen, J. 1994. Heuristic evaluation. In Nielsen, J. and R.L. Mack, editors. Usability
Inspection Methods. New York: John Wiley and Sons.
Noe, Alva. 2004. Action in Perception. Cambridge: MIT Press.
Norman, Donald. 1990. The Design of Everyday Things. New York: Basic Books.
Pearce, W. Barnett. 1989. Communication and the Human Condition. Carbondale, IL:
Southern Illinois University Press.
Yazdani, Masoud and Philip Barker. 2000. Iconic Communication. Bristol, UK:
Intellect Books.
97
Objectives
Level
Credit Value
As computers become even more ubiquitous in daily life, natural human routines and
understanding become more essential guides to development. In order to understand
the ways with which human cognition can be understood, familiarity with HCI research
Pre-requisites
is essential.
Nil
This subject aims to introduce a set of basic topics in the design of Human Computer
Co-requisites
Interaction. Principles in both traditional and digital design, design processes and
Nil
methodologies, and critical languages for interaction design will be discussed. It starts by
explaining fundamental knowledge on how to adopt technologies and facilitate working
Exclusions
smoothly across different disciplines in this digital era, and then explores the usefulness
of the interface between people and computer use.
Nil
Transferable skills
7
Indicative content
Establish basic hardware and software definitions such as: operating system, program,
data, network, internet, bandwidth, server, portal, etc.
Establish the role of databases, search engines, security devices, etc.
Discuss the difference between security and privacy, intellectual property and
copyright
Discuss the trend of ubiquitous technologies and computing
Discuss the impact caused by the convergence of different information and
communication technologies
Basic theories and principles of Human-Computer Interaction
Processes and methodologies of HCI
Research topics in HCI
Conducting HCI research, and research planning
98
Activity
Purpose
Seminar
Workshop
Presentation
and Critique
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
4-6
50%
Assignments
50%
Total
100%
7-8
26
Seminar
Guided Study
12
Presentation
44
22
Assignment
22
70
99
References
Andrew Sears and Julie A. Jacko (Editors). 2007. The Human-Computer Interaction
Handbook: Fundamentals, Evolving Technologies and Emerging Applications 2nd
Edition
Baecker, Ronald, William Buxton, et al. (eds.). 1995. Readings in Human-Computer
Interaction: Toward the Year 2000. San Francisco: Morgan Kaufman.
Donald, N. A. The Psychopathology of Everyday Things. Readings in HCI, pp.5-21
(Also, in Psychology of Everyday Things. Basic Books. 1989)
Englander, Irv. 2003. The Architecture of Computer Hardware and Systems
Software, An Information Technology Approach. Hoboken, NJ: John Wiley.
Gilster, Paul. 1997. Digital Literacy. Hoboken, NJ: John Wiley.
Kidder, Tracy. 2000. The Soul Of A New Machine. Back Bay.
Negroponte, Nicholas. 1995. Being Digital. London: Hodder and Stoughton.
Sarmento, Anabela. 2005. Issues of Human Computer Interaction: Opportunities and
Challenges. Hershey, Pennsylvania: IRM Press.
100
5
3
Pre-requisites
Nil
Co-requisites
software prototypes; while Python, a scripting language, is used for supporting object
Nil
Exclusions
prototypes. UML is a general purpose visual modeling language which has been widely
Nil
adopted and used for modeling not only complex software, but also business processes,
systems engineering and organizational structures. Python is a powerful object
oriented programming language that comes with extensive libraries, and can be used
for many kinds of software development. More importantly, it can be used freely, and
is supported by a large open source community with a wide variety of third party open
source libraries. Indeed, Python has been used in a wide range of application domains
including web and internet development, database access, desktop GUI, scientific and
numeric computing, network programming, software development and computer
games and 3D graphics.
This subject covers essential concepts in object-oriented programming paradigm: the
Python programming language and its core libraries are introduced along with its
development environment. In addition, a number of important libraries will be
introduced to facilitate the prototyping of GUI applications and web-based databasedriven server applications. The UML will also be introduced for students to document
and specify interaction scenarios. Throughout the subject, students will be learning
how to document interaction scenarios with UML, and identify essential features to be
prototyped through Python.
Learning outcomes
Professional skills
1
Transferable skills
4
Indicative content
Computer basics
Data representation and manipulation
Object oriented programming paradigm
Python programming language and development tools
Open source libraries for GUI and web-based database driven server applications
Sample applications
Mini-project
101
Time-tabled hours
Lecture
Seminar
Workshop
Guided Study
23
Total
39
Method of Assessment
Assessment will be based on the following:
The ability to identify and define software-related requirements
The ability to manage the process of software development projects
The ability to think analytically and understand the automation process
Lab tasks
25%
Mini-project
75%
Resources
Books
Dawson, M. (2003), Python Programming for the Absolute Beginner. Muska &
Lipman.
Lutz, M. (2004), Learning Python. ORelly.
Chun, W. (2001). Core Python Programming. Prentice Hall.
Schmuller, J. (2004), Sams Teach Yourself UML in 24 Hours, 3rd Edition, Sams
Publishing
Scott, K. (2004), Fast Track UML 2.0, Apress, 2004
Electronic Sources
102
Objectives
Level
Credit Value
5
1
The focus of this workshop is the fuzzy front end of project development when
understanding and framing the problem are critical. In this workshop a problem is
identified, framed and verified through observation of people and their behaviors in
appropriate situations. Conceptual understanding of the problem includes: a problem
scenario, behavior prototype and its user testing, speculative sketches toward solution,
and a solution scenario. The problem will not be solved in this brief workshop; it will
only be investigated through its earliest stages.
Pre-requisites
Nil
Co-requisites
Nil
Exclusions
Professional skills
Nil
1
Write a solution scenario that is the logical extension of the problem scenario
Transferable skills
6
Indicative content
Problems: finding and defining
Scenarios: writing problem and solution stories
Prototypes: theory of prototypes, conceptual and behavioral prototypes
Human-centered process: testing prototypes with people, analyzing results
Development processes: divergence and convergence
Purpose
Workshop
Presentation
and Critique
103
Assessment
Learning outcomes to be assessed
Assessment task
Weighting
5-6 7
50%
Workshop
50%
Total
100%
13
Workshop
Presentation
20
20
33
References
Sanders, Elizabeth. 2002. From user-centered to participatory design approaches. In
Frascara, Jorge. Design and the Social Sciences: Making Connections. London: Taylor
and Francis.
Poggenpohl, Sharon. 2002. Design Moves, Approximating a desired future with users.
In Frascara, Jorge. Design and the Social Sciences: Making Connections. London:
Taylor and Francis.
104
5
2
This course will give students experience in the concept, design, and implementation
of networked products that represent and control online information through systems
of tagged physical objects. The course builds upon two key technologies: the
integration of wired and wireless Internet connections into physical products; and the
use of RFID tags (the technology underlying the Octopus system, several smart toys,
and other emerging products and systems to represent online information and
operations. Students will learn about the physical and interaction design issues of
using these technologies to represent and interact with online media and remote
people, places, and things. Students will also implement their own working prototypes
that demonstrate this approach.
Pre-requisites
Nil
Co-requisites
Nil
Exclusions
Nil
Learning outcomes
Professional skills
1
Transferable skills
4
Indicative content
Most computer-mediated products are limited by their dependence upon graphical
screen-centric designs, with user input mediated only by buttons and pointing.
While very flexible and general, these interaction modalities face limitations in many
physical and social contexts within the home, workplace, meeting spaces, and
elsewhere. Simultaneously, two rapidly developing technologies, embedded
networking and RFID tagging, provide the basis for new kinds of products that use
very different modes of representing and interacting with digital information. This
course will address the concepts, technology, design, and implementation surrounding
these issues of physical interaction design. The following topics will be covered:
Introduction to tangible interfaces
Introduction to embedded networking and RFID tag technologies
Contextual situations for the use of such interfaces
Introduction to expressing dynamic behaviors within networked, tag-based products
Discussion of application areas where these technologies hold special potential
105
hours
Class contact
26
Lecture
Seminar
Project
10
Guided Study
10
Presentation
Method of Assessment
Assessment will be based on the following:
1
An interactive poster. This will likely consist of either a hand-drawn or computerprinted poster, to which several RFID readers and/or tags are attached. The poster
will present the interface concept; the physical artifacts composing the interface; and a
storyboard of an example interaction with the projects interface.
The poster will be truly interactive, in the sense that augmenting digital sound
and/or graphical projections will be used to bring it to life. This will be done through
a few core electronic components and simple example-based programs provided by
the instructor. (The duration of the course will be clearly kept in mind; e.g., minimum
soldering will be required, and the required programming will be very basic.) A
graphical simulator will allow students to test behaviors on their home computer in
the absence of supporting electronics (which remain within the classroom).
1
2
3
4
5
Resources
Ullmer, B. and Ishim H. 2001. Emerging Frameworks for Tangible User Interfaces.
In Carroll, John M., editor. Human-computer Interaction in the New Millenium, 579601.
106
107
Objectives
Level
Credit Value
5
3
The first studio workshop focuses on user interface design, primarily digital. Applying
theories taught in the seminar subject (Theories in Interaction Design), this subject
seeks to integrate conceptual development with information analysis through a more
complete project where interface and interaction work together in satisfying ways. In
Pre-requisites
Nil
Co-requisites
overall system diagram and a procedural prototype that is tested with potential users.
Nil
Exclusions
Nil
Transferable skills
7
Work and think fluidly and critically with problem solving methods
Subject Synopsis
Students will be introduced to:
108
disciplined, collaborative fashion. The sponsor, when applicable, will also engage in
project kick-off, a mid-stream critique, and the final presentation.
Activity
Purpose
Seminar
Workshop
Presentation
and Critique
Guided
Study
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
20%
Project work
70%
Reflection paper
10%
Total
100%
39
Seminar
12
Workshop
Guided Study
12
Presentation
66
18
Project
48
105
109
References
Bagnara, Sebastiano and Gillian Crampton Smith. 2006. Theories and Practice in
Interaction Design. Mahwah, NJ: Lawrence Erlbaum.
Larson, Carl E. and Frank M. LaFasto. 1989. TeamWork, What must go right / What
can go wrong. Newbury Park, CA: Sage Publications.
Marcus, Aaron. 2004. A Visible Language Analysis of User-Interface Design
Components and Culture Dimensions. Visible Language 38.1, 1-65.
Marcus, Aaron. 2002. Globalization, Localization, and Cross-Cultural
Communication in User-Interface Design. In Jacko, J. and A. Spears, Handbook of
Human-Computer Interaction. New York: Lawrence Erlbaum.
St. Pierre, Louise. 2002. Research and Design Collaboration. In Frascara, Jorge.
Design and the Social Sciences: Making Connections. New York: Taylor and Francis.
Wurman, Richard, Saul. 2000. Understanding Understanding. New York: TED.
Yazdani, Masoud and Philip Barker, editors. 2002. Iconic Communication. Bristol,
UK: Intellect.
110
Objectives
Level
Credit Value
5
3
Pre-requisites
Nil
Co-requisites
Nil
Exclusions
Nil
Transferable skills
7
Subject synopsis
Design process and problem solving for the sponsors needs, i.e., the sponsor as a
stakeholder will be carefully considered
Competitive analysis (based on the sponsors problem)
State of the art analysis (secondary research)
Cultural difference (if applicable) within the context of the sponsors problem
Purpose
Seminar
Presentation
and Critique
Guided
Study
111
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
20%
20%
Project outcome
60%
Total
100%
39
Seminar
12
Workshop
Guided Study
12
Presentation
66
12
Project
54
References
References will be developed based on the nature of the sponsors project.
112
105
Objectives
Level
Credit Value
5
3
The aim of the course is to develop the skills necessary to explore, think about, and
design intelligently responsive kinetic structures and systems. The primary goal of the
course is to expose students to innovative ways of thinking about design in terms of
adaptability with respect to both contextual systems and programming. The idea is to
create spaces and objects that can physically re-configure themselves to meet changing
needs. The central issues explored are human and environmental interaction,
embedded computational infrastructures, physical control mechanisms and the
processes that architects and designers can use in creating and demonstrating such
systems. Within the framework of this course, design processes and methodologies
will be developed so that students will have the practical confidence to explore such
systems in future design situations.
Pre-requisites
Nil
Co-requisites
Nil
Exclusions
Nil
Transferable skills
5
Indicative content
Intelligent kinetic systems arise from the convergence of three key elements: kinetic
engineering, embedded computation and adaptable architecture. At the intersection of
these areas exists an unexplored area of interactive environments tuned to address
todays dynamic, flexible and constantly changing needs. The course will address
kinetic function as a technological design strategy for building types and objects that
are efficient in form, and inherently flexible with respect to various contexts and a
diversity of purposes. The course will provide both theoretical and practical
foundations in the technological tools necessary for the physical modeling of systems
that can demonstrate responsive behaviors. The following topics will be covered:
Introduction to KDG (Kinetic Design Group) ideology
Contextual situations for the application of Intelligent Kinetic Systems
Basic mechanical and technological principles of kinetic design
Introduction to basic behavioral patterns based on environment adaptation.
113
Activity
Purpose
Lecture
Workshop
Guided
Study
Presentation
and Critique
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
30%
Project work
70%
Total
100%
39
Lecture
Workshop
Presentation
Guided Study
20
66
20
Project work
46
105
References
Dey, Anind et al., editors. 2003. UbiComp 2003: Ubiquitous Computing. NY:
Springer-Verlag.
Korhonen, P. et al. 2001. Pervasive Computing: The Mobile World. London:
Springer-Verlag.
Vince, John and Rae Earnshaw, editors. 2000. Digital Media: The Future. London:
Springer-Verlag.
114
Objectives
Level
Credit Value
5
5
Pre-requisites
SD5018, SD5502, SD5507,
SD5508, SD5509, SD5520,
SD5524, SD5527, SD5528,
SD5529
Professional skills
Co-requisites
Nil
Exclusions
Nil
Transferable skills
6
Indicative content
Overview of research and development process using previously learned methods and
techniques. Reflective practice in design development will be stressed. Self discipline
and process management (divergence/convergence) will also be stressed. Creation of a
convincing proof of concept is new information that will focus design action.
Purpose
Tutorial
Guided
Study
Presentation
and Critique
115
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
70%
30%
Total
100%
5-6
Research
Quality of research development
Translation of research into project criteria
Design process
Prototype development
Observation of prototypes in use
Proof of concept prototype
Management
Schedule and control of development sequence
Documentation of complete process
For the above 3 major elements, research will encompass 30%, design process 50%,
and management 20% of the grade. Using a predefined rubric, the faculty team will
independently assign values that are averaged.
27
Presentation
Tutorial
Guided Study
Other student study effort
12
105
Self-study
30
Project work
48
27
132
References
Csikszentmihalyi, Mihalyi. 1990. Flow, The Psychology of Optimal Experience. New
York: Harper and Row.
Holyoak, Keith J. and Paul Thagard. 1996. Mental Leaps, Analogy in Creative
Thought. Cambridge: MIT Press.
Schon, Donald A. 1983. The Reflective Practitioner. New York: Basic Books.
116
Objectives
Level
The aim of this subject is to introduce the theoretical background and knowledge basis
Credit value
of the Urban Environments Design stream, and to provide cognitive tools with which
Pre-requisites
Nil
design of urban environments. Based in the concept of cities as ecologies, the subject
will critically survey contemporary thought and practice in urban space design
Co-requisites
through
Nil
Exclusions
practiceoriented understanding of the urban condition and the role of the spatial
Nil
designer within it. The subject will then apply this generic approach to construct an
understanding of issues in the contemporary urban environment in Chinese cities,
with implications for cities worldwide.
Professional skills
1
Comprehend and apply a vocabulary and cognitive framework within which to define
and analyze existing and proposed urban environments
Recall topics and issues pertaining to the design and use of urban environments.
Recall topics and issues pertaining to the 21st century Chinese urban context
Transferable skills
5
Subject synopsis
Students will be introduced to:
Cities as ecologies
Sustainable urban development
Urban space as a social, economic and political construct
Culturally-specific issues in Chinese urban space design
The relationship between tactics and strategies / plans and situated actions in
constructing urban space
An understanding of urban history as negotiations between structures of control and
organization and situated practices of appropriation
The implications of contemporary trends for our conception of the design of urban
environments, such as
o
post-urban hypotheses
117
Purpose
Seminar
Guided
Study
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
Learning journal
30%
Analysis presentations
60%
In-class exercises
10%
Total
100%
Purposes
Learning journal
Analysis
presentations
In-class exercises
26
Seminar
13
Guided Study
13
28
Self-study
19
54
Resourses
Books
Apadurai, Arjun et al. (2002), Transurbanism. V2_Publishing/NAI Publishers,
Rotterdam.
Boeri, Stephano (ed.) (2001). Mutations. Actar: Barcelona
Certeau, Michel de (1984 (2004 edition)). The Practice of Everyday Life. University of
California Press: Berkeley.
118
Gutierrez, Laurent and Valerie Portefaix (2009). Unreal Estates of China. MAP Book
Publishers: Hong Kong.
Kyong Park, 2005. Urban Ecology. Map Book Publishers, Hong Kong
Lefebvre, Henri (1970 (2003 English edition)). The Urban Revolution. University of
Minnesota Press: Minneapolis.
Mau, Bruce (2004). Massive Change. Phaidon: London.
Qiu, Jack Linchuan (2009). Working-class Network Society: Communication
Technology and the Information Have-less in Urban China. MIT Press: Cambridge,
MA.
Urban China (Periodical)
Wellman, Barry (ed.) (1999). Networks in the Global Village. Westview: Boulder, CO.
119
Objectives
Level
Credit value
The aim of this subject is to guide students in attaining an awareness of the issues and
5
2
Pre-requisites
Nil
to understand the organizational, material and socio-spatial logic of large and complex
interior design projects. This is done through critical review and analysis of existing
Co-requisites
SD5703
Exclusions
Nil
Professional skills
1
Apply key concepts of value creation to the analysis of different kinds of interior
spaces
Create sophisticated design briefs and effective design proposals for complex urban
interior projects
Transferable skills
5
6 Apply the aspects of critical thinking, creative thinking, national responsibility and
cultural appreciation
Subject synopsis
Students will be introduced to:
Survey and analysis of projects of different typologies of contemporary complex
interior design projects
o Hospitality
o Retail
o Institutional
o Recreational
o Mixed-use, hybrid
The interior project as experience design
o Theming and branding of environments
o Spatial narratives
o Service design
The interior project as spatial machine
o Spatial flows
o Spatial networks
120
Purpose
Seminar
Guided
Study
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
Learning journal
30%
Projects
60%
In-class exercises
10%
Total
100%
Purposes
Learning journal
Analysis
presentations
In-class exercises
26
Seminar
13
Workshop
13
28
Self-study
19
54
121
Resources
Books
Michael Sorkin (ed.),1992. Variations on a Theme Park: The New American City and
the End of Public Space, Hill and Wang, New York
Sharon Zukin (1993). Landscapes of Power: From Detroit to Disney World,
University of California Press, Los Angeles
Robert Venturi and Denise Scott Brown (1977). Learning from Las Vegas - Revised
Edition: The Forgotten Symbolism of Architectural Form, The MIT Press, Boston
Gutierrez, Laurent and Valerie Portefaix with Laura Ruggeri (eds.) 2005, HK LAB 2,
Hong Kong, MAP Book
Henri Lefebvre, 1992, The Production of Space, Wiley-Blackwell, London
Chuihua Judy Chun, 2002, The Harvard Design School Guide to Shopping / Harvard
Design School Project on the City 2, Taschen, Koln
Jerde architecture
122
Objectives
Level
Credit value
The aim of this subject is to guide students in the pursuit of a design project for a
5
4
Pre-requisites
Nil
sessions and tutorials. The new landscape that replaces the traditional public space
and emerges in the form of themed and branded environments and new artificial
Co-requisites
interior spaces will be explored as a new class of public space within the realm of
SD5702
Exclusions
Nil
Professional skills
1
Transferable skills
5 Formulate plans for affecting positive change by interventions in an existing situation
6 Apply the aspects of critical thinking, creative thinking, national responsibility and
cultural appreciation
Subject synopsis
Students will be introduced to:
Organization of design teams and design processes for complex interiors projects
Compositional and material strategies for complex interiors projects
Experience-driven approaches to design
Diagramming approaches to design
Communication and presentation skills for complex interiors
Purpose
Seminar
Guided
Study
Project
123
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
Learning journal
20%
Project presentations
80%
Total
100%
Purposes
Learning journal
Projects
52
Seminar
10
Guided Study
32
Presentation
10
56
Self-study
14
Project work
42
108
Resources
Books
Michael Sorkin (ed.),1992. Variations on a Theme Park: The New American City and
the End of Public Space, Hill and Wang, New York
Sharon Zukin (1993). Landscapes of Power: From Detroit to Disney World,
University of California Press, Los Angeles
Robert Venturi and Denise Scott Brown (1977). Learning from Las Vegas - Revised
Edition: The Forgotten Symbolism of Architectural Form, The MIT Press, Boston
Gutierrez, Laurent and Valerie Portefaix with Laura Ruggeri (eds.) 2005, HK LAB 2,
Hong Kong, MAP Book
Henri Lefebvre, 1992, The Production of Space, Wiley-Blackwell, London
Chuihua Judy Chun, 2002, The Harvard Design School Guide to Shopping / Harvard
Design School Project on the City 2, Taschen, Koln
Jerde architecture
124
Objectives
Level
Credit value
The aim of this subject is to guide students in attaining an awareness of the issues and
5
2
Pre-requisites
Nil
organizational, material and socio-spatial logic of urban public space continua and
systems. This is done through critical review and analysis of existing urban public
Co-requisites
SD5707
order to establish a base of theory and knowledge for public space design, in the global
Exclusions
and historical context but with a specific emphasis on 21st century urban China. The
Nil
subject will enable students to develop a personal strategy in order to approach this
specific type of urban environment design project.
Professional skills
1
Create sophisticated design briefs and effective design proposals for urban public
spaces
Transferable skills
5
Apply the aspects of critical thinking, creative thinking, national responsibility and
cultural appreciation
Subject synopsis
Students will be introduced to:
Survey and analysis of exemplary practice in contemporary urban public space design
Research approaches for understanding issues in public space design specific to the
city and location in which the project is sited
Public space design as urban acupuncture: a strategic intervention at a specific site
that affects the city holistically
Public space design as a space of flows and a time-based medium, embedded in
multiple time-cycles (daily, weekly, yearly, epochal)
Public space design as a combination of physical components, systems and strategies;
and the interrelations between them
Urban space as a space of negotiation between public, private and public/private
hybrid uses
Designing public space for a strategic balance of structures of control/planning and
dimensions of freedom/performativity
The interrelation between policy and design
125
Purpose
Seminar
Guided
Study
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
Learning journal
30%
Projects
60%
In-class exercises
10%
Total
100%
Purposes
Learning journal
Analysis
presentations
In-class exercises
26
Seminar
13
Guided Study
13
28
Self-study
19
54
126
Resources
Books
Aymonino, Aldo, et al (2006). Contemporary Public Space: Un-volumetric
Architecture. Skira: Milan.
Caute, Lieven de (2008). Heterotopia and the City: Public Space in a Post-civil
Society. Routledge: New York.
Gastil, Roman W. and Zoe Ryan, (2004). Open: New Designs for Public Spaces.
Princeton Architectural Press: New York.
Kraus, Davis and Perry Naughton, (1995). Urban Spaces in Contemporary China.
Cambridge: Woodrow Wilson International Center for Scholars.
Low, Setha and Smith, Neil (2005). The Politics of Public Space. Routledge: New York.
Sennett, Richard, (2003). Flesh and Stone. Penguin: London.
127
Objectives
Level
Credit value
The aim of this subject is to develop students ability to design complex urban public
5
4
Pre-requisites
Nil
by seminar sessions and tutorials. The project will deal with different scales and
focuses of public urban space design each year, integrating public facilities,
Co-requisites
management and services with a continuum of spaces such as streets, plazas, parks
SD5704
and promenades with an interplay of public, private and hybrid uses and interests.
Exclusions
Nil
Professional skills
1
Comprehend and apply criteria, a cognitive framework and a methodology with which
to approach the design of urban public spaces
Comprehend the potential and desirable role of the designer in the constellation of
stakeholders in the definition of public space
Carry out the design of a public space that integrates an understanding of the
conceptual content of the subject
Transferable skills
6
Apply the aspects of critical thinking, creative thinking, national responsibility and
cultural appreciation
Subject synopsis
Students will be introduced to:
Organization of design teams and design processes for urban public space projects
Compositional and material strategies for urban public space projects
Temporal-based approaches to design of urban spatial contexts
Participatory and collaborative approaches in public space design
Approaches to spatial politics and urban public space design
Communication and presentation skills for urban public space projects
Purpose
Seminar
Guided
Study
Project
128
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
Learning journal
20%
Project presentations
80%
Total
100%
Purposes
Learning journal
Projects
52
Seminar
10
Project
15
Guided Study
17
Presentation
10
56
Self-study
14
Project work
42
108
Resources
Books
Aymonino, Aldo, et al (2006). Contemporary Public Space: Un-volumetric
Architecture. Skira: Milan.
Caute, Lieven de (2008). Heterotopia and the City: Public Space in a Post-civil
Society. Routledge: New York.
Gastil, Roman W. and Zoe Ryan, (2004). Open: New Designs for Public Spaces.
Princeton Architectural Press: New York.
Kraus, Davis and Perry Naughton, (1995). Urban Spaces in Contemporary China.
Cambridge: Woodrow Wilson International Center for Scholars.
Low, Setha and Smith, Neil (2005). The Politics of Public Space. Routledge: New York.
Sennett, Richard, (2003). Flesh and Stone. Penguin: London.
129
Objectives
Level
Credit value
The aim of this subject is to guide students in attaining awareness of the issues and
5
2
Pre-requisites
Nil
urban systems as designed entities in the city as well as contexts within which spatial
design projects of different scales and natures are embedded and engaged. Review and
Co-requisites
analysis of existing urban systems and strategies will provide a basis in which students
SD5707
can base their initial understanding. Regional case studies and specific issues in
Exclusions
Nil
strategies
of space. The subject will enable students to develop a personal strategy in order to
approach this specific type of urban environment design project.
Professional skills
1
Create sophisticated design briefs and effective design proposals for urban systems
and strategies and especially the spatial design projects associated with them
Transferable skills
5
Apply the aspects of critical thinking, creative thinking, national responsibility and
cultural appreciation
Subject synopsis
Students will be introduced to:
Regional and Territorial design and approaches
The role of micro-scale spatial components within urban scale networks
Strategic approaches to the design of urban services and systems
Systems and infrastructure
Logic of urban spatial networks
Sustainability for large scale planning
The application of logistic and managerial techniques to spatial design
Purpose
Seminar
Guided
Study
130
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
Learning journal
30%
Projects
60%
In-class exercises
10%
Total
100%
Purposes
Learning journal
Analysis
presentations
In-class exercises
26
Seminar
13
Guided Study
13
28
Self-study
19
9
54
Resources
Books
Chuihua Judy Chung (ed.), 2002. Great Leap Forward / Harvard Design School
Project on the City . Taschen, Koln
Stefano Boeri (ed.), 2001. Mutations. Actar, Barcelona
Kazys Varnelis, 2009. The Infrastructural City: Networked Ecologies in Los Angeles.
Actar, Barcelona
Kyong Park, 2005. Urban Ecology. Map Book Publishers, Hong Kong
Marcel Langner, 2007. Shrinking Cities: Effects on Urban Ecology and Challenges
for Urban Development . Peter Lang Publishing
Doug Farr, 2007. Sustainable Urbanism: Urban Design With Nature. Wiley, London
Gutierrez, Laurent and Valerie Portefaix with Ezio Manzini (eds) 2002, HK LAB, Map
Book Publishers, Hong Kong
131
Objectives
Level
Credit value
The aim of this subject is to develop the students awareness and understanding of
5
4
sustainable approaches to strategic interventions into the urban fabric and systems.
Pre-requisites
Nil
individual components, supported by seminar sessions and tutorials. The project will
deal with the spatial design aspects of different types of urban systems and strategies
Co-requisites
each year, incorporating systems of the urban context such as transport, public
SD5706
services, distribution and communication networks. These systems and networks will
Exclusions
serve as the basis for structuring a new design approach of territorial entities such as
Nil
the PRD, understanding spaces in the city as embedded in urban and regional-scale
nets.
Professional skills
1
Transferable skills
7
8 Apply the aspects of critical thinking, creative thinking, national responsibility and
cultural appreciation
Subject synopsis
Students will be introduced to:
Organization of design teams and design processes for strategic and system-oriented
urban projects Strategic approach
Compositional and material strategies for urban network and system design projects
Approaches to the design of micro-scale spatial components of urban-scale networks
Application of strategic approaches to the design of urban systems and their
components
Communication and presentation skills for spatial projects within urban networks and
Systems
132
Purpose
Seminar
Guided
Study
Project
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
Learning journal
20%
Project presentations
80%
Total
100%
Purposes
Learning journal
Projects
52
Seminar
10
Guided Study
32
Presentation
10
56
Self-study
14
Project work
42
108
133
Resources
Books
Chuihua Judy Chung (ed.), 2002. Great Leap Forward / Harvard Design School
Project on the City. Taschen, Koln
Stefano Boeri (ed.), 2001. Mutations. Actar, Barcelona
Kazys Varnelis, 2009. The Infrastructural City: Networked Ecologies in Los Angeles.
Actar, Barcelona
Kyong Park, 2005. Urban Ecology. Map Book Publishers, Hong Kong
Marcel Langner, 2007. Shrinking Cities: Effects on Urban Ecology and Challenges
for Urban Development. Peter Lang Publishing
Doug Farr, 2007. Sustainable Urbanism: Urban Design With Nature. Wiley, London
Gutierrez, Laurent and Valerie Portefaix with Ezio Manzini (eds) 2002, HK LAB, Map
Book Publishers, Hong Kong
134
Objectives
Level
Credit value
Pre-requisites
Nil
5
3
This subject aims at a high level of synthesis into a real life setting, and its outcome
should demonstrate an advanced understanding of all elements of preceding study.
The students identify a urban environments for design innovation and uniqueness.
Negotiated on an individual basis, students write and execute a research program
tailored to their field of interest. This comprehensive research brief forms the basis for
Co-requisites
the second stage Capstone project. Work is individual though small teams and
Nil
Exclusions
Nil
Professional skills
1 Identify, read and evaluate relevant literature in pursuit of background and contextual
studies for an envisioned design project
2 Review and analyze current theoretical and technological developments and their
relevance to the project in order to choose an appropriate approach
3 Write research reports analyzing precedent projects and reference situations in order
to position their research appropriately.
4 Conduct research surveys, site observation, questionnaires and interviews to deepen
their understanding of the various socio-spatial aspects of the urban environment
5 Demonstrate project management and research presentation skills.
Transferable skills
6 Demonstrate a thorough understanding of cultural, design and economic trends and
apply these insights to create an innovative proposal.
7 Write a thorough and compelling research report which includes a brief for further
development in a design setting.
Subject synopsis
Students will be introduced to:
Negotiating a project based on an agreed plan of work with clear objectives relating to
urban environments design and with attention to the personal and career ambitions of
each student.
Methodologies drawing upon those introduced in earlier stages of the program as well
as new research methods introduced by the tutor.
Strategies for fulfilling outcomes demonstrating a high level of synthesis of the issues
and methods introduced on the course.
Strategies for writing a research report supported by professional presentations and
reports that indicate a thorough understanding of concepts, issues and potential
audiences.
135
Purpose
Seminar
Guided
Study
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
Learning journal
30%
Research report
60%
In-class exercises
10%
Total
100%
Purposes
Learning journal
Research report
In-class exercises
39
Seminar
13
Guided Study
26
39
Self-study
13
Project work
26
78
136
Resources
Books
Bryman, A. (2001). Social Research Methods. Oxford: OUP.
Creswell, J.W. (1998). Qualitative Inquiry and Research Design: Choosing among
Five Traditions. Thousand Oaks: SAGE Publications.
Denzin, K. D & Lincoln, Y. S. (Ed.) (2005) The Sage Handbook of Qualitative
Research. 3rd edition. Thousand Oaks: Sage Publications.
Gerring, J. (2001). Social Science Methodology: A Critical Framework. Cambridge:
Cambridge University Press.
Punch, K. (2005). Introduction to Social Research: Quantitative and Qualitative
Approaches. London: SAGE Publications.
Richards, L. (2005). Handling Qualitative Data: A Practical Guide. London: SAGE
Publications.
137
Objectives
Level
Credit value
In the Capstone Project each student will carry-out an urban environment design
5
6
project based on an individually-defined brief, negotiated between the student and the
Pre-requisites
subject instructor, based on the explorations and findings achieved by the student in
SD5708
the preceding Capstone Research. This subject aims at a high level of synthesis into a
real life setting, and its outcome should demonstrate an advanced understanding of all
Co-requisites
Nil
individual, though small teams and collaborations between students can be considered
Exclusions
in the case of more complex projects. Supervision is jointly by a SD tutor and a client/
Nil
research lab tutor, with regular performance reviews. It is recommended that students
undertake this project within the China context, and students are encouraged to seek
an actual client for this project, who will provide the real-world context for the
definition and evaluation of the project.
Professional skills
1
Apply the learning of user-centered research and design processes and methods
Transferable skills
6
Subject synopsis
Students will be introduced to:
The development of a project based on an agreed plan of work with clear objectives
relating to urban environment design and with attention to the personal and career
ambitions of each student.
The project-specific application of methodologies drawing upon those introduced in
earlier stages of the programme.
Strategies for fulfilling outcomes demonstrating a high level of synthesis of the issues
and methods introduced on the course.
Processes to attain a highly resolved, research-grounded urban environments design
project, supported by professional presentation packages that indicate a thorough
understanding of concepts, issues and potential audiences.
A final assessment by a board composed of the supervisors, representatives of the
School of Design design research labs and, where appropriate, relevant experts and
professionals from outside of SD.
138
Purpose
Tutorial
Guided
Study
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
Learning journal
30%
Project presentations
60%
In-class exercises
10%
Total
100%
Purposes
Learning journal
Projects
In-class exercises
32
Tutorial
10
Guided Study
14
Presentation
110
Self-study
39
Project work
58
13
142
Resources
Books
Students should draw upon materials introduced at earlier stages of the programme.
These should be supplemented with materials relevant to the individual character of
the project.
139
Objectives
Level
Credit value
This subject aims to develop the students capacity to design professional games,
5
3
Pre-requisites
differentiate, discuss, and synthesize their own ideas. Students will develop their
Nil
ability to consider psychological, social, technological and cultural factors that create
Co-requisites
fun and gameplay in a game and related game theories. Students will recognize the
Nil
Exclusions
MIC5301
Professional skills
1
articulate and evaluate game design practices, methods, ideas, and theories from
sociological, technological and cultural perspectives
undertake a game design process with reference to the current social, cultural and
technological context of the trends
Transferable skills
4
Subject synopsis
Students will be introduced to:
Contextual knowledge
History of games: overview, genres, types of games
Core concepts: definitions, meaningful play, interactivity
Game rules: digital games, game theory
Game play: players experience, simulation, narrative, social play
Game culture
Game design document
140
Creation of a final project designed to incorporate all aspects of the course, including
designing of a game in a comprehensible and thorough manner, reflection, originality
and presentation
Purpose
Lecture
Tutorial
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
Class participation
30%
In-class exercises
40%
Project
30%
Total
100%
Purposes
Class
participation
In-class exercises
Project
39
Lecture
13
Workshop
13
Seminar
Critique
70
Self-study
25
Project work
45
109
141
References
Crawford, C. (1997). The Art of Computer Game Design, Washington State University.
Juul, J. (2005). Half-Real: Video Games between Real Rules and Fictional Worlds,
MIT Press.
Kafai, Y.B., Heeter, C., Denner, J., and Sun, J.Y. (2011). Beyond Barbie and Mortal
Kombat: New Perspectives on Gender and Gaming, MIT Press.
Montola, M., Stenros, J., and Waern, A. (2009). Pervasive Games: Theory and
Design, Morgan Kaufmann.
Rouse, R. (2005). Game Design Theory & Practice, 2nd Ed. Wordware Publishing,
Inc.
Taylor, T.L. (2006). Play Between Worlds Exploring Online Game Culture, The MIT
Press.
142
Objectives
Level
Credit Value
5
3
Pre-requisites
Nil
Co-requisites
Nil
Exclusions
Nil
Professional skills
1
2
3
4
5
understand the types of securities issued and traded in Hong Kong financial markets,
and how such can be used for raising funds and risk hedging
apply the corporate finance theories and techniques in corporate financial planning
contrast the knowledge of accounting standards with practice of corporate bodies
apply the knowledge of accounting practices of companies in design business
appreciate management accounting as an information and decision support system
within the modern design business.
Transferable skills
6
use critically tools and methods to access financing and accounting alternatives in
design business
Subject synopsis
Students will be introduced to:
Venture Capital
Private equity fund raising and partnership. Private equity investment.
143
Budgeting Process
Behavioral aspects. Basic and advance variance computation. Application of
variances in different decision making contexts.
Purpose
Seminar
workshop
Assessment Methods
Learning outcomes to be assessed
Assessment task
Weighting
40%
Individual assignment
20%
In-class participation
10%
30%
Total
100%
Purposes
Group case study
presentation
Individual
assignment
In-class
participation
144
35
Lecture
10
Seminar
Workshop
15
Presentation
42
Self-study
14
Project work
28
77
References
Ross, Westerfield & Jaffe, Corporate Finance, McGraw Hill, latest edition
Williams, Haka, Bettner & Meigs, Financial & Managerial Accounting The Basis
for Business Decisions, McGraw Hill, latest international edition
145
Objectives
Level
Credit value
5
2
students with the ability to apply key concepts associated with the analysis of business
issues, by refreshing Business students ability to apply those concepts, and by having
Pre-requisites
Nil
Business Plan.
Co-requisites
SD5151, SD5152
Exclusions
Nil
Professional skills
1
Transferable skills
3
Analyze the factors which determine effective marketing policies and practices
Subject synopsis
The Purpose of Business Organizations; Management as Art, Science or Craft; Teams
and their Effectiveness: Entrepreneurship; Sources of Finance; Financial Statements
and Numbers for Decision-making; Strengths and Limitations of Markets;
Opportunity Costs, Time Value of Money;Managers as Planners, Decision-makers,
Controllers, and Leaders; Key Elements of Marketing; Making Business Presentations
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
In-class Tasks:
Knowledge-building Worksheet,
Short Case Reports
40%
Business Plan
40%
20%
Total
100%
146
Class contact
26
Workshop
26
52
26
78
52
References
Books
147
Objectives
Level
Credit value
This subject contributes to the achievement of the MSC China Business Studies
5
3
Pre-requisites
Nil
Co-requisites
Nil
Exclusions
Nil
Professional skills
1
Apply appropriate concepts and tools for the analysis of cultural differences and their
potential impact on business behaviours and performance
Identify potential solutions to the challenges for management raised by the need to
manage effectively across cultures
Transferable skills
4
Subject synopsis
Cultural intelligence and the role of the global manager; alternative schemas for the
description, measurement and analysis of culture; cross-cultural aspects of decisionmaking, negotiation, teamwork and leadership; effective multicultural work groups;
structuring the multinational; expatriate assignments. The effective global manager of
the future. Managing ethically across cultures.
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
20%
20%
30%
148
Individual assignment
30%
Total
100%
39
Lecture
13
Seminar
26
78
78
117
References
Books
Bond, M. H. (Ed.) (1986). The psychology of the Chinese people. Hong Kong: Oxford
University Press. [now published by Chinese University Press]
Brett, J. M. (2007). Negotiating globally (2nd ed.). San Francisco, CA: Jossey-Bass.
Hofstede, G., Hofstede, G. J., & Minkov, M. (2010). Cultures and organizations:
Software of the mind (3rd ed.). New York: McGraw-Hill.
Huang, X. & Bond, M. H. (Eds.) (2012). Handbook of Chinese organizational
behavior: Integrating theory, research and practice. Cheltenham, England: Edward
Elgar.
Smith, P. B., Fisher, R., Vignoles, V. L., & Bond, M. H. (2013). Understanding Social
psychology across cultures (2nd ed.). London: Sage.
Smith, P. B., Peterson, M. F. & Thomas, D. C. (2008). The handbook of cross-cultural
management research. London: Sage.
Thomas, D. C. (2008). Cross-cultural management: Essential concepts. London: Sage
(this text is required and students are recommended to purchase this book)
149
Objectives
Level
Credit value
5
3
Pre-requisites
MM574 / MM576 / MM5001
Co-requisites
marketing in China and in the West, especially the United States. A cultural
Nil
perspective will be taken to explain the reasons for the differences of marketing in
China and the West. Specifically, it aims to:
Exclusions
improve the students understanding of the political and economic environments and
cultural environment in the Chinese market;
Nil
understand the Chinese consumers and organizational customers and their buying
behavior;
understand the key issues of managing the Chinese markets;
formulate and evaluate marketing strategies for companies doing business in China.
The overall aim of this subject is to provide a comprehensive, in-depth treatment of
the planning of marketing at both strategic and operational levels. At the operational
level, students will be able to plan day-to-day activities. At the strategic level, they will
be able to determine long-range goals and objectives, commit the firm to courses of
action, and allocate resources to accomplish brand, organizational or divisional goals.
Professional skills
1
Appreciate the theories of culture and national culture and their applications in
dealing with customers, both individual and organizational, in Chinese markets;
Transferable skills
4
5 Develop logical and critical thinking capabilities, and abilities in communications and
abilities in Chinese markets.
Subject synopsis
Students will be introduced to:
China is undergoing economic reform, changing the central planning system to a
market economy. This subject will address the unique political, economic
environments and cultural environments as the factors that have profound impacts on
marketing practices in China. A comparative approach is used to contrast the cultures
in China and the U.S. The impacts of culture, being manifested in various aspects of
marketing, will also be contrasted in the following sections:
150
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
Test
25%
Individual participation
10%
25%
40 %
Total
100%
39
Lecture
39
117
39
78
156
151
Resources
Textbook
Zhou Linong, China Business, Prentice Hall, 2006.
Other References
Cui, Geng and Qiming Liu. Regional Market Segments of China: Opportunities and
Barriers in a Big Emerging Market, Journal of Consumer Marketing, 17 (1), p.72,
2000.
Goldman, Arieh. The Transfer of Retail Formats into Developing Economies: The
Example of China, Journal of Retailing, 77, 221-242, 2001.
Lee, Don Y. Power, Conflict and Satisfaction in IJV Supplier - Chinese Distributor
Channels, Journal of Business Research, Vol.51 (3), 1-12, 2001.
Lee, Don Y. Segmentation and Promotional Strategies for Selling CARB Bearings in
China, Journal of Industrial and Business Marketing, 18, No.3, 258-267, 2003.
Lee, Don Y. and Phil J. Dawes. Guanxi, Trust and Long-Term Orientation in Chinese
Business Markets, Journal of International Marketing, 2005.
Lee, D., Pae, J. and Wong, Y.H. (2001), Close Business Relationship in China (Close
Guanxi): Antecedents and Consequences, European Journal of Marketing, Vol. 35,
No.1/2, p.51-69.
Leung, T. and Wong, Y.H (2001), The Ethics and Positioning of Guanxi in China,
Marketing Intelligence and Planning Vol. 19, No.1, p.55-64.
Luk, Sherriff T.K., Xu Yin Zhou, and Ye Wan Chun. Evolution of Chinas Wholesale
System: Review and Marketing Implications, Long Range Planning, 31 (2), 295-307,
1998.
Nakata, Cheryl and K. Sivatumar, Instituting the Marketing Concept in a
Multinational Setting: The Role of National Culture, Journal of the Academy of
Marketing Science, 29 (3), 255-275, 2001.
Williamson, Peter and Ming Zeng, Strategies for Competing in a Changed China,
MIT Sloan Management Review, 45 (4), 85-91, 2004.
Wong, Y. H. and Tam, J. (2000), Mapping Relationships in China: Guanxi Dynamic
Approach, Journal of Business and Industrial Marketing, Vol. 15, No 1, p. 57-70.
Wong Y.H. and Chan, Ricky (1999), Relationship Marketing in China: Guanxi,
Favouritism and Adaptation, Journal of Business Ethics, Vol. 22, No 2, p.107-118.
152
Objectives
Level
Credit value
5
3
Pre-requisites
post-graduate level. The idea is to give students who may have little previous exposure
Nil
Co-requisites
Nill
Exclusions
internet marketing models, and database marketing, etc. A broad range of marketing
Nil
Professional skills
1
Apply market segmentation, targeting and positioning with optimal marketing mix;
Transferable skills
4
Subject synopsis
Students will be introduced to:
153
review the articles beforehand and share their views during class discussions. Active
participation is fully encouraged.
Assessment methods
Learning outcomes to be assessed
Specific assessment methods/tasks
Weighting
50%
40%
10%
Total
100%
35
Lecture
10
Seminar
10
Case Study
Presentation
12
90
30
60
125
Resources
Textbook
Kotler, Philip & Keller, Kevin (2012). Marketing Management, 14th ed., PrenticeHall,
Pearson.
154
Objectives
Level
Credit value
5
3
This subject contributes to the achievement of the MBA Progamme Outcomes by:
developing students abilities to think critically in analyzing service problems
Pre-requisites
(Outcome 1) and to apply services marketing skills and knowledge to address these
MM574 / MM576 /
MM5762 / MM5001
Co-requisites
Nil
Exclusions
Professional skills
1
Nil
contrast marketing of services and marketing of goods, and develop effective strategies
to address the challenges involved in marketing of services;
analyze customer expectations and translate this knowledge into genuine value for
customers;
Transferable skills
3
use and critically evaluate tools and techniques for managing service quality.
Subject synopsis
Understand Service Products, Consumers and Markets
Service characteristics, The purchase process for services, Customer expectations and
satisfaction.
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
15%
Individual report
15%
In-class participation
10%
155
Mid-term test
10%
Examination
50%
Total
100%
39
39
58
20
30
97
References
Recommended Textbook
Service Marketing Managing People, Technology, Strategy, Christopher Lovelock,
Jochen Wirtz, 7th edition 2011, Pearson Prentice-Hall.
Reference
Services Marketing, Valarie Zeithaml, Mary Jo Bitner, and Dwayne, Gremler, 5th
edition 2009, McGraw-Hill.
156
Objectives
Level
Credit value
5
3
Pre-requisites
branding research and their relationships with branding and marketing plan will also
MM574 / MM576 /
MM5001
Co-requisites
Nil
Professional skills
Exclusions
Nil
Transferable skills
4
Subject synopsis
Brand Positioning
Brand Equity
Brand Values
Branding Research
Brand Strategy
Assessment methods
Learning outcomes to be assessed
Assessment task
Weighting
Group presentation
20%
20%
10%
Examination
50%
Total
100%
157
39
Lecture
39
117
39
78
156
Resources
Books
Keller, Kevin Lane, Strategic Brand Management - Building, Measuring, and
Managing Brand Equity, Pearson International (the newest edition).
Keller, Kevin Lane (2008). Best Practice Cases in Branding, (3rd Ed.), Upper Saddle
River, NJ: Prentice-Hall
de Chernatony, Leslie; McDonald, Malcolm, & Wallace, Elaine (2011). Creating
Powerful Brands (4th Ed.), Burlington: MA, Butterworth-Heinemann.
Fisher-Buttinger, Claudia & Vallaster, Christine (2008). Connected Branding, Sussex:
England, Wiley.
Lindstrom, Martin (2010). Brand Sense, Kogan Page
Gobe, Marc (2010). Emotional Branding: The New Paradigm for Connecting Brands
to People, Allworth Press.
Selective current readings taken from Harvard Business Review, Journal of
Marketing, Journal of Retailing, Journal of Brand Management and other relevant
academic and business journals.
158