Establishing Fair Objectives and Grading Criteria For
Establishing Fair Objectives and Grading Criteria For
Establishing Fair Objectives and Grading Criteria For
INTRODUCTION
Engineering curricula are expected to create a strong design engineering focus and provide the basis for
systematically training undergraduate and graduate students in critical thinking and attaining engineering
competence through finding and capturing design knowledge for intelligent and innovative reuse later. Thus, there
is an obvious need in engineering education to develop technical innovators. Yet the current education system is
seldom successful in attaining that objective.
The inclusion of design projects early in the undergraduate engineering curriculum, as a common remedial measure,
is not a new concept for fostering innovation and the majority of engineering schools are implementing it. However,
the fact that design engineering projects are of open-ended nature and are quite complex confuses not only students
but faculty as well. Although there are virtually no right or wrong feasible design engineering project solutions,
there are definitely bad, good, better, or excellent solutions that may involve a different level of students creativity,
ingenuity and innovation. A design projects complexity arises from the imperative to integrate elements of
mathematics, basic science, engineering science, and complementary studies into a predetermined engineering report
format in order to fully describe the solution of a given engineering problem. This makes both the students task to
perform well on design engineering projects and the instructors task to assess and evaluate students project work in
a fair manner quite problematic and fuzzy. In this context, it is of paramount importance to develop a fair and
reliable method of evaluating systematically to what level students are applying this knowledge, that is: are they
only gaining the basics, or do they extend their knowledge beyond the fundamentals? Also, as students progress
through their academic careers, they learn and review at increasingly higher levels. As such, their level of
understanding must also increase.
1.1. Background
In recent years, accreditation boards are prescribing outcome-based assessments of the engineering design
curriculum. Such criteria focus on the ability of students to apply knowledge of mathematics, science, and
engineering science. This requirement extends to designing and conducting experiments and analyzing data, as well
as developing a system, component, or process to meet certain needs. Engineering design has thereby become a key
component in engineering programs. The group of Chairs in Design Engineering, established by the Natural
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Sciences Research Council of Canada (NSERC) since 1999, has been undertaking an initiative to define the
Engineering Design Competency that education institutes may use in developing their engineering programs [1]. In
a related paper [2], Strong and Stiver discuss various barriers affecting the delivery of engineering design curriculum
at postsecondary institutions. They indicated that engineering programs traditionally have been separated into
disciplines and that this streaming of the various engineering fields at universities is believed to not serve design
engineering well.
May and Strong [3] present survey results of students enrolled in capstone courses at Canadian institutes to self-rate
their confidence level in a range of skills required in engineering design, as well as alumni of Queens University
Applied Science in the industry to rate graduating students skills and knowledge in design and development
techniques. While students in general said they felt confident in learned design skills, industry respondents have
identified many areas that recent graduates are lacking in. This result clearly shows that improvements are needed
in engineering curricula to address industrys requirements of graduating students.
A standard, though, is lacking in evaluating high-quality design education, as pointed out in a paper by Kundu and
Raghunathan [4]. They emphasize the need for design education to meet industry requirements and propose an
approach of interdisciplinary interaction between academic departments and industry contacts, creating a Virtual
Company for the design of a small aircraft, including production considerations.
2. UOITs DESIGN STRATEGY
The University of Ontario Institute of Technology (UOIT) and its Faculty of Engineering and Applied Science
(FEAS) are young institutions. They received their first class of students in September 2003. However, the newness
of the institution combined with the timely endowment of the NSERC-GMCL Chair in Innovative Design
Engineering (since October 2005), the strong institutional and senior management support he is receiving, as well as
the extensive technology-enabled communication infrastructure and laptop-based web-centric teaching approach
provide the ideal setting for the creation, prompt adoption, and implementation of advanced and innovative practices
in teaching design engineering, without having to go through the burden of modifying or abandoning traditional
ones. These were the key enabling factors for the conceptualization of UOITs design engineering strategy, the
creation of modern design engineering curricula, and the design and development of state-of-the-art design
laboratories.
The paramount goal of the Chairs Action Plan is to establish a novel concurrent approach to innovative design
engineering training and education, the essence of which is achieving the consideration of all downstream
challenges which are likely to affect a graduates professional career at the outset of the future engineers
education. His mission is to provide meaningful contributions towards substantially improving Canada's capacity
in design engineering through establishing a Centre for Innovative Design Engineering and Research (CIDER) and
managing a competent team that will facilitate the introduction and propagation of distinctive educational
approaches aimed at training competent engineers who will be instrumental in meeting effectively emerging needs
for innovative products, processes, technologies and services. As a result, a design-intensive undergraduate
engineering curriculum has been developed in a brand new entirely laptop-based university around three core design
courses, a program-specific capstone design course, and a design thesis (recently replaced by a two-part capstone
design course in each of the engineering programs). These courses were designed to provide a continuum of
carefully crafted project-based team and individual design engineering experiences. The significance of the core
design courses has been further augmented by implementing integrated cross-course design projects among
compatible design courses and those with strong emphasis on engineering analysis [5-8].
UOITs graduating students have already created a track record of exceptional performance competing with other
universities at the provincial engineering competition level among 16 engineering schools. The outstanding
performance of our Junior Design Team (3 rd Prize in the Junior Design Competition) in the 2006 Ontario
Engineering Competition (OEC) and the most recent exceptional results of our students at the OEC 2007, i.e., 1 st
Prize in the Junior Design Competition and 3 rd Prize in the Senior Design Competition [9], are nothing but quite
remarkable achievements we cherish and are very proud of.
3. PROBLEM STATEMENT
Design engineering education naturally requires tackling problems that are open-ended, that is, where no single
solution exists. Figure 1 shows the association of closed- and open-form education. Traditionally, engineering
subjects teach theories and fundamentals and are very structured, with problem assignments having unique answers
(that is, solutions are closed-form). In such a scenario, grading is relatively straightforward (the answer is either
right or wrong). However, offering open-ended problems in design engineering education to cover industrial
requirements makes the methodologies for assessment and evaluation of student efforts more complex and more
difficult to implement.
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In addition, real-world applications are rapidly becoming more interdisciplinary, emphasizing the need for
engineering students to experience design engineering across several disciplines. Product realization is a more
concurrent and less linear process, where a design team must exhibit a wide variety of skills and knowledge of
several engineering fields. Engineering programs help with this requirement by setting up their roadmaps of
academic study to include courses from engineering disciplines outside their own.
Analysis
(in school
close form)
Creative
synthesis
TQM (DBT)
Decision
making
Figure 1. Open- and closed-form education association (DBT = Design Build Teams, TQM = Total Quality
Management). Based on Ref. [4].
3.1 Pertinent Literature
An interesting program developed in recent years is the CDIO (Conceiving-Designing-Implementing-Operating)
approach [10-12]. This approach was developed by the collaborative efforts of the Royal Institute of Technology
(Sweden), Linkping University (Sweden) and the Massachusetts Institute of Technology (USA) [10, 11], which
have been running a joint four-year program to develop a model for engineering education, focusing on CDIO skills.
The purpose of this program is to provide students with an education that stresses fundamental engineering systems
and to sustain productivity, innovation and excellence. The CDIO approach defines the levels of creating a design
as follows [12]:
Conceive defining the need and technology, considering the enterprise strategy and regulations, developing
the concept, architecture, and business case.
Design creating the plans, drawings, and algorithms that describe what will be implemented.
Implement transforming the design into the product, including manufacturing, coding, test and validation.
Operate using the implemented product to deliver the intended value, including maintaining, evolving and
retiring the system.
Such an approach allows students, for example, to learn about conceiving a product as startup companies do, as well
as exercise engineering reasoning to solve problems that are open-ended and ill-defined. In such cases, especially
for the latter activity, a systematic approach is needed to gauge to what extent students apply knowledge to solve
engineering problems.
A methodical tool developed in recent years that is useful in such evaluation is the ICE (Ideas, Connections, and
Extensions) philosophy [13]. In this research, it will be used as a basis for developing a model to evaluate the extent
to which students have applied their knowledge for various engineering design projects. Each component of ICE
represents a level of application Ideas being just the basic understanding of a concept, Connections describing the
ability of one to relate knowledge and articulate relationships among elements of the fundamentals, and Extensions
showing the ability of one to take knowledge and apply it to a novel situation. The advantages of ICE rubrics have
been cited by Colgan [14] versus shareware rubrics, the latter of which are poor tools for evaluating students. The
ICE rubrics eliminate fuzziness in descriptions between categories, as well as student behaviors and creative
expression from evaluating a students understanding of a given subject.
The ICE rubric methodology may be compared to Blooms Taxonomy, which has been published in a number of
references (see for example [15]) and has been used as an evaluation tool by college and university-level educators.
The taxonomy breaks down the range of cognitive development into six levels of achievement, noting that the
higher levels may include some of the lower levels of cognition. Table 1 summarizes these levels along with their
descriptors, and provides analogous definitions in terms of the ICE philosophy.
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function as a seat and a ladder and can be used on snow. Figure 3 depicts some of the outcomes of related students
project work on this topic [5].
Figure 3. Another first year core design course project sample: Convertible handcart.
ENGR 3200U Engineering Graphics and Design
55.00
50.00
45.00
35.00
30.00
25.00
20.00
15.00
10.00
5.00
0.00
Figure 4. Distribution of design project grades in the first year core design course.
Although statistics show that the number of students receiving failing (<49%) and poor grades (50-59%) in first-year
design projects has improved each year, as shown in Figure 4, it is necessary, however, for students to learn early in
their undergraduate studies what is expected to produce satisfactory project deliverables so that they can better
handle upper year design projects, where standards are raised higher. By using rubrics as a roadmap, instructors can
provide better guidance to students as to the project expectations and levels of understanding, as well as a fair and
consistent grading scheme, resulting in future shifts in grade distributions towards the good (75-85%) and
exceptional (>85%) range. Evaluating the students ability to apply knowledge gained from their engineering
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curriculum to an open-ended design problem has to also be aligned with the identified Engineering Design
Competency [1, 2]. Here, the desired outcome would be a feasible design of an ice-skate carrier. Figure 4 also
shows the grade distribution for the project grades of Fall 2007, the first time rubrics were introduced as a means of
evaluation, where the distribution shows a tendency towards the good grades or better.
To develop a suitable rubric as a roadmap for evaluating student performance on first-year design projects, one
could consider that for mathematics learning as well as that of a science report [13], both from which elements may
be used in constructing a basic framework. The project itself contains technical aspects and methodologies, as well
as communication (report writing, etc.) requirements. In this context, fifteen elements were identified to base the
evaluation of the students design and reporting. The descriptors presented for each level of learning in ICE were
based on a review of the previously evaluated first-year project reports. The grade that the reports received would
place them in one grade range overall; however, the projects did not necessarily exhibit just one learning level in
every element given. For example, a report receiving 7/10 may exhibit Ideas level of learning under Background
Search and Report Write-up, but under the categories related to the technical drawings, it may exhibit characteristics
of the Connections level. It should be noted that some of the descriptors are project specific, but may be altered for
different projects, or for generality. Using all these components, a respective rubric suitable for evaluating first-year
projects has been developed, as shown in Table 2.
6. RUBRICS FOR A 2ND-YEAR DESIGN PROJECT
Similar to the development of the rubric for assisting with the evaluation of first-year design projects, a rubric can be
developed to guide the evaluation of second-year design projects. For this rubric, project work from three secondyear core design courses from 2004 to 2006, where two projects were assigned per term, were considered. Such
projects are intended to emulate real-world assignments. Thus, for example, the first design project in 2004 required
the design of a Free Choice Type of Vehicle Based on a Common Platform Concept Supporting Interchangeable
Vehicle Bodies, whereas the second project required students to design a Bi-axial Rotating Mechanism for Single
Charge Fabrication of Integral-Skin Polyolefin Foams [6, 8]. Related sample student works are presented in
Figure 5.
(a)
(b)
Figure 5. Second year core design course project sample using Meccano 50 Design kits.
Figure 5(a) Various vehicles based on a common platform. Skateboard approach.
Figure 5(b) Biaxial mechanism for rotational molding. Mold = Unopened pop can
Figure 6 shows summative mark distributions for the two projects over each of the three years the course has been
offered, similar to the ranges used for the first-year project. For these projects, students were given detailed
background information to help them understand the industrial applications of the issues involved and establish a
need for the stated design of the platform/mechanism. In 2005, the first design project required students to design
landing gear for a small aircraft, while the second project was the design of a rickshaw mechanical walker. In 2006,
the first project was a variation of that assigned in 2004, whereas the second was the same as that assigned in 2005.
For all second year projects the general deliverable requirements were similar to those for the first year design
projects. However, some additional requirements to be delivered included: an organized logbook of all the groups
activities, interactions, and decisions made for their design (with justifications and rationale) and a functioning
prototype using a Meccano 50 design kit that was provided to each project group. As the level of complexity of
the required device to be designed has now increased compared to a first-year project, with the number of parts
having increased, the use of subassemblies to provide required functions increase and this is stressed in developing
the respective rubrics. Also, expectations of students learning increased from year 1 to year 2 of the engineering
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program. A resulting rubric is proposed for the second-year design projects, as shown in Table 3. Progression in the
ICE level of understanding of a common element is notable. For example, one can look at the element Background
Search. At the Ideas level, first-year students may well restrict themselves to just listing a small number of existing
products, or just repeating the examples provided in the project outline. By second-year, students should at least be
able to understand key features and functions of the existing product when their level of understanding is Ideas.
Introducing the rubric in Fall 2007 to guide students in their design requirements resulted in a greater shift of grades
to the 70% or better range, an improvement from previous years. In 2007, the two design projects were the
Vehicular Platform, and a new second project, Autonomous Mechanical Walking Mechanism of a Free Choice
Animal.
ENGR 2310U Concurrent Engineering and Design
55.00
<=49% of total grade
50-59% of total grade
50.00
45.00
40.00
35.00
30.00
25.00
20.00
15.00
10.00
5.00
0.00
Figure 6 Distribution of design project grades in the second year core design course.
7. RUBRICS FOR A 3RD-YEAR DESIGN PROJECT
Here, a rubric for the evaluation of students learning level is developed for a third-year design project. By this time
in an undergraduate engineering training program, learning expectations of students are much higher than in earlier
years. The resulting rubric reflects this in the common categories between it and those of first- and second-year
design projects. The scope of a typical third-year integrated project is provided using the project assigned in 2005
(the 2006 design project was a modification of this project) [7, 8]. The third-year students were required to design a
manipulator system that performs the following tasks:
Requirement 1: Grasps a tire from one of three input conveyors at a height of 1 m.
Requirement 2: Rotates tire 180 (in 2006, the rotation was 90, as the tires were to be standing upright on the
input conveyor).
Requirement 3: Places tire on an output conveyor at a height of 1.5 m.
Requirement 4: Repeats procedure for a second tire and stacks second tire on top of first.
Requirement 5: Is capable of completing process for three different sizes of tires.
At the third-year level, students were required to analyze their design by mathematical/numerical means (that is,
using Finite Element Analysis) to provide structural strength analysis for consideration of material selection.
Finally, students were required to build a functioning prototype using LEGO Mindstorms design kits. Figure 7
illustrates a sample of respective student project work.
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The obtained grade distribution is as shown in Figure 8. Note that grade distributions are also included for the Fall
2007 offering of the design project, where the rubric was first introduced. As a result, a greater trend is seen in the
grade distributions to the higher ranges (70% or better). From the reports, a possible rubric, as shown in Table 4, is
developed, which also includes elements such as Physical Prototype and Maintenance Manual. Again, using the
element of Background Search as an example, by their third year, the progression at the Ideas level of learning is
now that students should also demonstrate that they understand the scope of the existing product; for example, what
kind and how many technologies are embodied.
Figure 7. Third year core design course project sample using LEGO Mindstorms design kits.
ENGR 3030U Computer-Aided Design
55.00
<=49% of total grade
50.00
45.00
40.00
35.00
30.00
25.00
20.00
15.00
10.00
5.00
0.00
ENGR 3030 Fall 2005
ENGR 3030 Fall 2006
ENGR 3030 Fall 2007
Chronological Grade Distribution Ranks for Design Engineering Group Term Project
Figure 8 Distribution of design project grades in the third year core design course.
8. RUBRICS FOR A 4TH-YEAR DESIGN PROJECT (CAPSTONE COURSE)
Finally, a rubric is presented for the fourth-year capstone design project for projects undertaken in 2006. The
capstone design course serves as one of the final preparations for students before entering the industry, eager to
assume the role of the new kind of preferred hybrid design-ready engineering profile. Detailed descriptions of the
requirements for capstone design projects are available in Pop-Iliev and Platanitis [18], but a summary of the project
scope is provided. In this course, students are divided into teams to undertake different design projects that allow
them to apply knowledge and technical skills gained in previous years of study to a design problem. In
manufacturing, for example, students are required to develop manufacturing systems and/or processes intended for
the fabrication of the newly-designed product, providing detailed analyses of whether or not the design meets the
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requirements, which also includes a functioning prototype of the product. Students choose their design project from
several predetermined projects, or they may use their own ideas for design projects. The sample description below
is provided to outline the level and scope of a typical capstone design project:
Design, build a prototype, and use it to demonstrate the functionality of an innovative non-fixed
transportation device that can load, move through the air, and safely unload a payload of 4
unopened pop cans from point A to point B (min 10 m distance) without touching the ground surface.
Design a suitable manufacturing system for device production. Assume additional constrains if
needed. Provide all necessary paperwork, engineering calculations and documentation for both the
device and its manufacturing system. Provide a project poster as well as a press release.
55.00
50.00
45.00
40.00
35.00
30.00
25.00
20.00
15.00
10.00
5.00
0.00
Capstone Fall 2006
Chronological Grade Distribution Ranks for Design Engineering Group Term Project
Figure 9. Distribution of design project grades in the fourth year capstone design course.
Figure 10. Capstone design project Automatic Door Opening Device (Courtesy of: Mike McLeod, Matt Van
Wieringen, Ben Fagan, Mark Bernacki).
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Figure 11 Capstone design project Hybrid Bike (Courtesy of: Theodora Biney, Zak Dennis, Pierre Hinse, Adam
Kraehling, Samveg Saxena).
Figure 9 depicts the variations of students performance in a fourth year capstone design engineering course. The
critical percentage of marginally performing students on design engineering projects is showing a decreasing trend
(Figures 3-5) in all core engineering courses while achieving about 15% of sub-standard (<70%) student
performance in the graduating year. Such a trend has been attributed in part to the development of digital learning
modules to assist students with gaining the necessary skills to be applied to the design project. Rubrics were
introduced to the capstone design courses from Fall 2007 (as with all the core design courses). Grade distribution
data is provided for Fall 2007 and Fall 2008, and shows improved grade distributions as a result of using the rubric.
Figures 10 and 11 show examples of capstone design projects.
The rubric developed for evaluating students work in future offerings of this course, as well as to what level
students apply their knowledge and skills in each of the design project requirements for this and similar fourth-year
engineering design courses, is shown in Table 5.
9. CONCLUSION
At UOIT, we are strategically aiming towards igniting the engineering curiosity of our students and finding new
methodologies to focus innovation efforts so they foster innovative design engineering ideas that employ the
synergistic effect between design and innovation as the key for sustaining corporate performance and
competitiveness. Through assigning design projects, we are striving towards embedding innovation in design
engineering while ensuring that the educative design engineering cases are industry driven and realistic, follow
modern methods, and focus on real time and new products and processes.
This paper reviewed the performance of students on design projects assigned progressively through their four
undergraduate years in the engineering program. Using these projects, students levels of understanding in the
different areas required throughout the design process, from conception to final design (and development of working
prototypes for years 2 through 4), were evaluated. The obtained results include comprehensive rubrics which can be
used as roadmaps for evaluating design projects in future course offerings at each year. Each rubric outlines the
fundamentals of the expected level of understanding in a number of elements based on the ICE methodology. Also,
for each ICE level, a progression of understanding through years 1-4 (years 2-4 for skills introduced starting in year
2) is shown to increase each subsequent year, given the increase in expectations for the design projects in each year.
Using such a roadmap, instructors can clarify expectations to students for maximum grade results, as well as provide
themselves with a three-dimensional approach to grading final project submissions. The rubrics are continually
under development and refinement, and ongoing research is taking place in the development of multiple dimension
rubrics which assign a grade to a given element based on the skill level an element is introduced and the rank (level
of learning) at which the student applies that skill [19]. The usefulness of these multidimensional rubrics has been
demonstrated in fourth year design courses, including Advanced Mechatronics, and capstone [20]. In order to
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maximize the utility of the proposed rubrics, the authors are open to and would welcome feedback and suggestions
for new inputs, further refinement, modifications, improvements and/or customization.
10. ACKNOWLEDGMENTS
The authors would like to thank the Natural Sciences and Engineering Research Council (NSERC) of Canada,
General Motors Canada Limited (GMCL), and UOIT for financially supporting UOITs Design Chair budget, part of
which has been implemented in support of this research work. The authors are also grateful for the hardware and
software provided by PACE (Partners for the Advancement of Collaborative Engineering Education).
11. REFERENCES
[1] Angeles, J., Britton, R., Chang, L., Charron, F., Gregson, P., Gu, P., Lawrence, P., Stiver, W., Strong, D., Stuart,
P., and Thompson, B., The Engineering Design Competency, Proceedings of the Inaugural CDEN Design
Conference, Montreal, Quebec, Canada, July 29-30, 2004.
[2] Strong, D. S. and Stiver, W., Engineering Design Competency: Perceived Barriers to Effective Engineering
Design Education, The Second CDEN International Conference on Design Education, Innovation, and Practice,
Kananaskis, Alberta, Canada, July 18-20, 2005.
[3] May, E. and Strong, D. S., Is Engineering Education Delivering What Industry Requires? The Third CDEN
International Conference on Design Education, Innovation, and Practice, Toronto, Ontario, Canada, July 2426, 2006, 204-212.
[4] Kundu, A. K. and Raghunathan, S., A Proposition in Design Education with a Potential in Commercial Venture
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[5] S.B. Nokleby and R. Pop-Iliev, A Design Challenge-Incorporating Design into the First Year Engineering
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[6] R. Pop-Iliev and S.B. Nokleby, Concurrent Approach to Teaching Concurrent Design Engineering, The Second
CDEN International Conference on Design Education, Innovation, and Practice, Kananaskis, Alberta, Canada,
July 18-20, 2005.
[7] R. Pop-Iliev and S.B. Nokleby, Cross-Course Integrated Group Design Projects: 1 + 1 = 11, The Third CDEN
International Conference on Design Education, Innovation, and Practice, Toronto, Ontario, Canada, July 24-26,
2006, 303-308.
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Slovenia, April 18-22, 2006, 97-104.
[9] Ontario Engineering Competition 2007, Winners
[http://www.uoit.ca/EN/main2/about/news_events/news_archives/news_releases/192350/20070302_02.html].
[10] Brodeur, D. R., Crawley, E. F., Ingemarsson, I., Malmqvist, J., stlund, S., International Collaboration in the
Reform of Engineering Education, American Society of Engineering Education Conference, Montreal, Canada,
June 16-19, 2002, Session 2260.
[11] Gustafsson, G., Newman, D. J., Stafstrm, S., Wallin, H. P., First-year Introductory Courses as a Means to
Develop Conceive Design Implement Operate Skills in Engineering Education Programmes, Socit
Europenne pour la Formation des Ingnieurs (SEFI) Conference, Florence, Italy, September 8-11, 2002.
[12] Armstrong, P. J., Kee, R. J., Kenny, R. G., and Cunningham, G., A CDIO Approach to the Final Year Capstone
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[13] Young, S. F., and Wilson, R. J., Assessment and Learning: The ICE Approach, Winnipeg: Portage & Main Press,
(2000).
[14] Colgan, L., Out of the Mouths of Babes, OAME/AOEM Gazette, March 2003.
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[18] Pop-Iliev, R. and Platanitis, G., Training Well-Equipped Design Engineering Professionals, International
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Table 2. Rubric Developed for Evaluating a First-Year Engineering Design Project.
Elements
Ideas
Connections
Extensions
Background Search
Brainstorming
- comes up with
sufficient ideas to
barely satisfy design
requirements
- generates concepts
with questionable
feasibility
- provides basic rough
sketches
- compares existing
concepts, deriving
new design from best
one
- understands basic
commands and creates
simple shapes
- creates simple
linkage motions
- shows components
assembled in 3-D
drawing
- provides 3 views of
each part designed
- shows some
dimensional
information
- provides generalized
tolerances
Sketching Ideas
Screening
/Selection/Evaluation
of Generated Design
Concepts
CAD Package
Proficiency
Motion Simulation
Package Proficiency
Assembly Drawings
Bill of Materials
3-View Drawings
Tolerances
3-D Renderings of
Final Design
Brochure
- compares/relates ideas to a
variety of existing devices found
in immediate surrounding
environment
-attempts to understand how
related devices operate and
identifies underlying physical
concepts
- relates existing ideas to create
new feasible concepts that satisfy
function
- exhibits some creativity in
satisfying customer needs
- provides basic
picture showing form
of design
- provides brief
description of device
in English
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- summarizes overall
design
- random approach
Oral Presentation
- summarizes
brainstorming ideas
and meeting minutes
Progress Reports
- outlines basic
categories/sections
- provides activity
summary
Report Write-up
Background
Search
Brainstorming
Sketching Ideas
Ideas
- summarizes briefly group
activities and results
- provides descriptions to
sketches
- relates required functions to
needs
- presents freehand sketches
with a degree of neatness and
comprehension of requirements
Connections
- coherently logs daily activities
and emails logged
- outlines intended goals to
achieve
- discusses pros and cons of
existing patents and products
- identifies and reinforces design
need
- relates existing ideas to create
new concepts
- effectively uses screening charts
to compare, eliminate, or
redevelop ideas
- creates relationships between
requirements and features
sketched
FEM Package
Proficiency
Assembly
Drawings
Concept
Development and
Screening
3-View Drawings
3-D Renderings of
Final Design
CAD Package
Proficiency
Motion Simulation
Package
Proficiency
Bill of Materials
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Extensions
- discusses design ideas generated and
rationale of decisions made for final design
Tolerances
User Manual
Physical Prototype
Oral Presentation
Report Write-up
- outlines basic
categories/sections
- gives superficial explanations
under each category
Background
Search
Ideas
Connections
Extensions
Brainstorming
Sketching Ideas
Concept
Development and
Screening
3-view Drawings
3-D Renderings of
Final Design
CAD Package
Proficiency (NX4)
285
Motion Simulation
Package
Proficiency (MSC
Visual Nastran)
FEM Package
Proficiency
(NX Nastran)
Assembly
Drawing
Bill of Materials
Tolerances
Maintenance
Manual
Physical Prototype
Oral Presentation
Report Write-up
- provides generalized
tolerances
- understands use of tolerances
for dimensioning/sizing
- outlines basic
categories/sections
- provides activity summary
Table 5. Rubric Developed for the Assessment and Evaluation of Capstone Design Projects.
Elements
Ideas
Connections
Extensions
Logbook
Requirements
Document
- Provides chronological
order of meetings and
assigned tasks to members
- Provides project scope and
requirements information
- Lists requirements of
design and considers
customer needs
- Organizes plan/schedule by
milestone deliverables
- Provides additional
organizational (PERT, etc.)
identify task dependencies
- Shows several possibilities of
solutions based on design
requirements
- Shows coherent information
flow from significant background
search to possible design solution
- Evaluates merits of existing
design and incorporates feasible
Project Management
Specification/Design
Document
Midterm Design
Document
- Provides outline of
approach to design problem
- Provides minimal amount
of background search,
concept generation, and
design ideas
286
Background Search
Brainstorming
- Identifies possible
experiment for validating
design
Sketching Ideas
Concept
Development and
Screening
- Compares existing
concepts
- Derives new design from
best one
- Demonstrates moderate
use of the House of Quality
3-view Drawings
3D Renderings of
Final Design
CAD Package
proficiency (NX4)
Motion simulation
package proficiency
(MSC Visual
Nastran)
FEM package
proficiency
(NX Nastran)
Assembly Drawing
- Demonstrates ability to
create realistic 3D
renderings
- Understands extended use
life of product
- Creates motion simulation
to validate design
requirements
- Identifies problems in
design of moving parts
- Uses computed stresses
and strains to select
appropriate materials for
components
- Shows components
assembled in 3D drawing
with adequate clarity
287
Bill of Materials
Tolerances
Owners and
Assembly Manual
Prototype
Demonstration
Manufacturing
System for Product
Practice Oral
Presentation
Oral Presentation
Poster
Press Release
Report Write-up
- Provides generalized
tolerances
- Understands use of
tolerances for
dimensioning/sizing
- Shows demonstration of
functioning device
- Outlines basic
categories/sections
- Provides activity summary
and problem understanding
- Describes design process
288