Earth b5 Refitted

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Name: ______________ Counter: ____________

Version 2: 2E/SF

Babylon 5 Battle Station


SPECS

Class: Enormous Base


In Service: 2259
Point Value: 3000
Ram Factor: 1000
Jump Delay: N/A

SENSOR DATA
A

Turn Cost: N/A


Turn Delay: N/A
Accel/Decel Cost: N/A
Pivot Cost: N/A
Roll Cost: N/A

15
Defensive EW
Target #1
Target #2
Target #3
Target #4
Target #5
Target #6

MANEUVERING

8
10

10

10

10

10

10

10

10

10

10

COMBAT STATS

Fwd/Aft Defense: 20 (16)


Stb/Port Defense: 24 (20)
Engine Efficiency: N/A
Extra Power: 0
Initiative Bonus: N/A

1: Std PB/Quad PB
2-3: Interceptor
4-6: Cargo/Hangar
7: Reactor
8-18: Structure
19-20: PRIMARY Hit

19
20
10

PRIMARY HITS

1-10: Prmiary Structure


11: Energy Mine
12-13: Heavy Pulse Cannon
14-15: Sensors
16-17: Hangar
18: Cargo
19: Reactor
20: C & C

10

10

10

10

10

10
10

FORWARD 5

10

10

10

10

10

10

10

10

10

10

10

10

17

Class: Particle
4
Mode: Standard
Damage: 1d10+6
Range Penalty: -1 per hex
Fire Control: +4/+4/+4
Intercept Rating: -2
Rate of Fire: 4 per turn

Standard Particle Beam


Class: Particle
1
Modes: Standard
Damage: 1d10+6
Range Penalty: -1 per hex
Fire Control: +4/+4/+4
Intercept Rating: -2
Rate of Fire: 1 per turn

Interceptor Mk-II

18

FWD PORT 5

5 FWD STBD

AFT PORT 5

5 AFT STBD

21

12

22

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

12

24
2
10

10

10

10

10

10

10

10

10

10

10

10

ICON RECOGNITION

FORWARD HANGAR

0 Fighters
8 Shuttles: Thrust: 3
Armor: 1 Defense: 8/10

Sensors
Reactor
Hangar
Cargo

PORT HANGAR
11
F

Std Particle Beam


Hvy Pulse Cannon
Quad Particle Beam
Energy Mine
Interceptor

2
Intercept Rating: -4
Rate of Fire: 1 per turn
OFFENSIVE MODE:
Class: Particle
Mode: Standard
Damage: 1d10+8
Fire Control: --/--/+8
Range Penalty: -2 per hex

23

C&C

Class: Ballistic
4
Mode: Flash
Damage: 30/10
Range Penalty: None
Max Range: 50 hexes
Fire Control: n/a
Intercept Rating: n/a
Rate of Fire: 1 per 2 turns
Special: Targeted on a hex, not
a unit. Damage before the
slash is scored on targets in
impact hex, damage after the
slash is scored on targets
one hex away. See rules.

Quad Particle Beam


1

10

Class: Particle
4
Mode: Pulse
Damage: 15 1d5 Times
Maximum Pulses: 6
Grouping Range: +1 per 4
Range Penalty: -1 per 2 hexes
Fire Control: +4/+3/-1
Intercept Rating: -1
Rate of Fire: 1 per 3 turns

Energy Mine

16

SECTION HITS

WEAPON DATA
Heavy Pulse Cannon

25

PRIMARY 6
AFT 5
10

10

10

10

10

10

10

10

10

10

13

12

24 Fighters
2 Shuttles: Thrust: 3
Armor: 1 Defense: 8/10

STBD HANGAR
26
14

24 Fighters
2 Shuttles: Thrust: 3
Armor: 1 Defense: 8/10
TM & C 2000 WARNER BROS.
PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE

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