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Code Name: Captain Century Real Name: Buck Cooper Born: 2970? Age:??? Background: in The Year 3000 Historian Buck Cooper, Inspired by The Heroes

- Code Name: Captain Century, Real Name: Buck Cooper is a historian from the year 3000 who fights crime as a superhero using gadgets inspired by 20th century heroes. - During his third month fighting crime, Captain Century recovered an ancient Egyptian artifact called the Dimensional Key that can transport through time and space. He was pursued by the evil organization DEMON who also sought the key. - An elderly museum curator named Russell Nash sent ancient robot drones to rescue Captain Century. Nash revealed DEMON has been growing in power for over 1000 years and the only time they were nearly defeated was in the 20th century when a villain's plan succeeded. Nash sent Captain Century back to the 20th century using

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0% found this document useful (0 votes)
31 views

Code Name: Captain Century Real Name: Buck Cooper Born: 2970? Age:??? Background: in The Year 3000 Historian Buck Cooper, Inspired by The Heroes

- Code Name: Captain Century, Real Name: Buck Cooper is a historian from the year 3000 who fights crime as a superhero using gadgets inspired by 20th century heroes. - During his third month fighting crime, Captain Century recovered an ancient Egyptian artifact called the Dimensional Key that can transport through time and space. He was pursued by the evil organization DEMON who also sought the key. - An elderly museum curator named Russell Nash sent ancient robot drones to rescue Captain Century. Nash revealed DEMON has been growing in power for over 1000 years and the only time they were nearly defeated was in the 20th century when a villain's plan succeeded. Nash sent Captain Century back to the 20th century using

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ace_fortune
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Code Name: Captain Century

Real Name: Buck Cooper


Born: 2970?
Age:???
Background: In the year 3000 historian Buck Cooper, inspired by the heroes
of the 20th century, utilized several gadgets to fight crime as the superhero
Captain Century during the new heroic age.
During the third month of his crimefighting career, Captain Century recovered
the Dimensional Key, an ancient Egyptian artifact capable of transporting the
user or others through time and space. The morbanes of DEMON, who also
sought the Dimensional Key, relentlessly pursued Captain Century, eventually
trapping him within a black magic spell. Luckily for the Captain, two ancient
Acrobot drones, robots in the likeness of the 20 th century superhero Acroyear,
intervened, driving off the DEMON morbanes, and freeing him from his
magical bindings.
The Acrobots brought the injured Captain Century and the Dimensional Key to
the Millennium City Museum, specifically the 20 th Century Heroic Age
exhibition hall, where the hero was greeted by Russell Nash, the elderly
curator of the institution. Nash told Captain Century that he sent the Acrobots
to rescue him, for he was destined to undertake a mission of grave
importance. The old man explained that the power and influence of the
DEMON organization had been growing for more than a thousand years to the
frightening level it was currently, and that there was only one time in
recorded history that the vile brotherhood was nearly vanquished. That time
was during the 20th century when the superheroes of the Justice Force and
Mystic Masters inadvertently interfered with an ingenious plan by Dr.
Destroyer, the greatest criminal supervillain of the time period, to eliminate
the Thirteen, DEMONs circle of High Morbanes. Had the arch-villains plan
succeeded, DEMON would have been wiped out in one fell swoop, and
countless innocent lives would have been spared during the course of the last
one thousand years.
Nash revealed to the hero that the Dimensional Key cannot function without a
magical control rod, which only he possessed. With it, he could use the Key to
send Captain Century back to the 20th century where he could use the
historical data stored in Nashs handheld chrono-computer (known as Epoch)
to navigate and alter the timelines events so that Destroyers plan succeeds,
and with it, ensure DEMONs destruction.
To prove that Captain Century would undertake the time traveling mission to
the past, Nash produced a small plastic action figure in the likeness of
Captain Century, which was recently unearthed in the underground ruins of

old Detroit circa the late 20th century. Nash believed this proved that Captain
Century is destined to travel to the past.
As the hero contemplated what Nash was suggesting, the two were attacked
by several DEMON morbanes, who had tracked them to the museum. Fearing
the havoc the evil sorcerers could wreck on the timeline should they acquire
the Dimensional Key, Nash used the control rod to activate the artifact, and
transported Captain Century back to the late 20 th century so that he could
attempt to stop DEMON from existing in the present. As the Keys temporal
energy manifested around Captain Century, a stray magical bolt from a
morbanes spell collided with the surging field, resulting in a massive
explosion that destroyed the artifact, as well as Nash and the morbanes.
Captain Century survived the journey through time, and arrived in Detroit in
June of 1990. Now trapped in the past with no way home to his own time,
Captain Century focuses on his mission to ensure Dr. Destroyers plan to
annihilate DEMON succeeds. However, Epoch, the chrono-computer given to
him by Nash, was badly damaged during transit and can only provide the
Captain sporadic and limited information on this distant time period.
Attempting to blend in with the locals, Captain Century uses the remaining
power of his minifac (short for miniature factory, a common device used in
the 31st century) to create all the necessary documents to procure a life for
his alter ego Buck Century in present day Detroit City. He has even taken a
job as a professor of modern history at Wayne State University.
And although tempted to patrol the city streets alongside the heroes that
inspired him to begin his crimefighting career, Buck abstains from doing so,
as Epochs historical records indicate Captain Century did (does?) not make
his first appearance until the Fall of 1990. So now he waits patiently as the
days, hours, and seconds tick slowly by, waiting for the time when Captain
Centurys return finally comes to pass.
Epoch: The chrono-computer provided by Russell Nash once held all known
recorded historical events of the late 20th to early 21st century in its memory
banks, but much of this data has been erased due to damage sustained from
temporal energy fluxes during Captain Centurys trip back through time. The
devices chronometer is aware of the actual historical date and time it exists
in, but damaged sustained to its operating program will not allow the
computer to access its remaining historical data more than a few days or
even hours into the future of these points in time. In most cases, Captain
Century will have to make inquiries of Epoch (either vocally or by using the
touch keypad) on the events in question, to which the chrono-computer may
or may not provide known data on the event. Epoch may also provide
possible percentage chances of multiple outcomes based on random

variables to events that are not directly historically documented, but which
might be able to be extrapolated from other information in its database. This
information is transmitted via the devices screen display in the English
language.
Epoch can be knocked offline by suffering EMP, electrical, or similar type
attacks. The chrono-computer will usually reboot after a brief period of time.
The protective casing on the device can sustain heavy damage, but it is by no
means impervious to massive amounts of damage.
In essence, Epoch is a plot device for Captain Century. It exists solely so the
GM may provide clues and hints about upcoming events, and may be used by
the player to gather minimum information on certain people, places, and
events of historical significance, most of which pertain to the superhuman
world. It should not be used by the player to replace Knowledge skills, or
other useful functions of a computer. If those abilities are desired, they should
be purchased for the device (as an OAF) per the standard game rules.

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