Birla Mandir
Birla Mandir
Birla Mandir
LOCATION:
LOCATION:
The church is built on Vatican Hill, across the Tiber river from the
historic center of Rome. The location is highly symbolic: this was the
site where Saint Peter, the chief apostle, died a martyr and where he
was buried in 64 AD. St. Peter is considered the first pope, so it made
perfect sense for the papacy to build the principal shrine of the
Catholic Church here.
BADMINTON
History
The game of badminton originated in Siam, China over 2,000 years ago. It was brought to
England in 1870 and was played somewhat like tennis. After being played in Canada,
badminton arrived in America and has been popular since 1929. Since 1992, badminton
has been an Olympic sport, with bird speeds reaching 100 m.p.h.
Badminton is played as a singles or doubles game with one or two players on a side. The
object
of the game is to hit the shuttlecock or bird back and forth with a racket across a net five
feet high at its center. The bird should be hit with such speed and accuracy that the
opponent is unable to return the shot successfully. The game can either be fast or slow
paced, depending on the skill level of the players.
Safety/Etiquette
1.
2.
3.
4.
5.
6.
7.
8.
9.
Facilities/Equipment
1.
2.
3.
4.
Rackets are fragile. Avoid striking the floor, wall, net, posts, or your partner. Also
avoid flipping, throwing, or twirling rackets. Replacement costs will be assessed
for damaged rackets.
Shuttlecocks should be handled by the tips only. Birds caught in the net should
be removed carefully.
Assignment of rackets is by roll call number. Each student is responsible for
reporting any damaged rackets to the instructor.
Rackets are returned to the proper slot and birds to the basket at the end of
each period.
Game Rules/Scoring
Players
1.
Singles one player on a side.
2.
Doubles two players on a side.
3.
Mixed Doubles one male and one female partner opposing a male and
female opponent.
Scoring
1.
Rally scoring allows for a point
to be won
by either team regardless of which
team is serving.
2.
Both singles and doubles
games are
won with 21 points.
3.
The side winning a rally adds a
point to its
score.
4.
At 20 all, the side that gains a
2 point lead
first, wins that game.
th
5.
At 29 all, the side scoring the 30 point wins that game.
6.
In the third game of singles and doubles, players change sides when a side
scores
11 points.
7.
A match is won by winning two out of three games.
General Rules/Regulations
1.
2.
Serving
The server must keep both feet in contact with the floor at the time of the
serve.
b.
The bird must be contacted below the waist.
c.
The racket head must be below the servers wrist.
d.
The server should not serve until the receiver is ready; the opponent is
deemed ready if a return is attempted.
e.
Partners of the server and receiver may stand anywhere on the court
providing
they do not obstruct the opponents view.
f.
A bird that touches the net on the serve and goes into the proper service
court is legal.
g.
If the server misses the bird on the serve attempt, it still counts. In singles
and doubles the serve would go to the opponent. The serve is lost to the
opponent.
a.
a point when their side is serving. You only change sides of the court,
from left to right, when your team has scored while serving.
3.
The winners of the first game serve first in the next game.
4.
5.
During a rally, a bird that touches the net and goes over is in play.
6.
7.
Basic Skills
A.
B.
Grip
1.
Forehand with the racket head perpendicular to the floor, shake hands
with
the grip so the V formed by the thumb and forefinger is on the top of the
handle.
2.
Backhand using a forehand grip, rotate the hand slightly so the thumb
is along and parallel to the wide side of the handle.
Footwork
1.
Move toward the shot with short steps and end with a long stride.
2.
Most shots are played with the body at right angles to the net.
3.
In the ready position the racket is held high, the knees are slightly bent,
and the body weight is on the balls of the feet.
C.
Strokes
By using the same motion for all shots, the opponent is unable to detect what shot you
are
going to make until the bird is actually hit. A good wrist action allows more power and
control with much less effort. A forehand stroke is one from the dominant side; the
backhand stroke is from the non-dominant side. The racket is swung back, the arm is
bent with the elbow up, the wrist is cocked, and the body weight is placed on the back
foot. From this position, the stroke is made by throwing the hand at the point of
contact between bird and racket with weight being transferred to the forward foot. If
possible, shots should be made with an overhand stroke.
1.
2.
3.
4.
5.
D.
Clear a shot used to drive your opponent away from the net or forecourt or
to slow the game. The bird should fly above the opponents reach and fall
within one foot of the baseline.
Smash an attacking shot made at the limit of ones upward reach and
slightly in front of the shoulder. At the moment of contact, the arm and wrist
come down forcibly.
Drive A flat shot kept as low as possible and is second only to the smash as
an attacking shot.
Drop Shot any shot that drops immediately after crossing the net. The
descent of the bird is controlled with little follow-through.
Net Shot any shot played as near to the net as possible, controlled by wrist
and forearm. The hairpin shot is an example of a net shot.
Serves
High and deep (singles) take a position near and on the proper side of the
center line and about four feet behind the short service line. Drop the bird on
the racket side and swing the racket forward.
2.
Low and short (doubles) take a position closer to the front service line.
The racket is swung forward with little follow-through.
3.
Drive (flick) a quick snap of the wrist in the backhand grip with the bird
held directly in front of the body. The bird travels in a direct line at the
receiver.
1.
E.
Playing Strategy
A.
Singles serve long most of the time. Return a high serve with a drop or clear.
Build the game plan on a basis of alternate drop and clear shots, and then
use the smash/drive as openings occur. Run your opponent from the front to
the rear and from side to side of the court.
B.
Doubles make shots, the return of which will leave an opening for your
partner to play a winning shot. Never play a shot that leaves your partner
open to smashes. Always make an attacking shot. This implies that all shots
should be hit down. Most serves should be short and low. Attack short serves
when receiving.
1.
Side-by side each partner is responsible for half of the playing court,
net to baseline.
2.
Up-and-back one member plays the front portion of the court,
operating from the centerline and just behind the short service line. The
partner plays the rear portion of the court from the centerline and just in
front of the double rear service line.
3.
Up/back rotation combines the two doubles strategies, using the
side- by-side position for defense, and up and back formation for
attack.
Center Line
Alley
Net
Doubles Sideline
Singles Sideline
Badminton Court
Right
Servic
e
Court
Left
Servic
e
Court
TABLE TENNIS
A Brief History:
Table Tennis is a direct descendent of the game of royal tennis. Most historians believe tennis began
in the 12th century when French monks played a game they called jeu de paume [game of the
Rules of the Game: The basic rules to play a friendly match of ping pong.
Scoring
A match is played best 3 of 5 games (or 4/7 or 5/9). For each game, the first player to reach 11 points
wins that game, however a game must be won by at least a two point margin.
A point is scored after each ball is put into play (like rally scoring in volleyball).
The edges of the table are part of the legal table surface, but not the sides.
It is a loss of point if either player volleys the ball during a rally.
Flow of the Match -- Singles
Each player serves two points in a row and then switch server. However, if a score of 10-10 is reached
in any game, then each server serves only one point and then the server is switched. After each
game, the players switch side of the table. In the final game (ie 5th game), the players switch side
again after either player reaches 5 points.
Flow of the Match Doubles
The player on the right side serves on an angle to his opponent on the right side [diagonally across
the net]. The return of serve must be played by the servers partner and his shot must be returned
by the second opponent. To simplify player alternate taking shots; you can never hit the ball twice
in a row. Each server serves two points in a row and then the serve goes to the opponents. After a
player finishes serving he/she switch positions with their partner [players should never serve/receive
from the same opponent if you are rotating properly]. In doubles, at each change of service the
previous receiver shall become the server and the partner of the previous server shall become the
receiver. If a score of 10-10 is reached in any game, then each server serves only one point and then
the server is switched. After each game, the players switch sides of the table. In the final game (ie
5th game), the players switch side again after either team reaches 5 points.
Legal Service
The ball must rest on an open hand palm. Then it must be tossed up at least 6 inches and struck so
the ball first bounces on the server's side and then the opponent's side. If the serve is legal except
that it touches the net, it is called a let serve. Let serves are not scored and are re-served.
Equipment
The paddle should have a red and a black side. The ball should be either orange or white and 40 mm
in size. The table should be 2.74 meters long, 1.525 m wide, and 0.76 m high.
How to Hold the Racket: There are two widely used grips.
Shakehands Grip
This grip is the prevalent grip in table tennis (as of 1998), used by the majority of recreational and
professional players. The paddle is gripped with all fingers, with the thumb resting by itself on the
opposite side as the index finger. The grip is analogous to shaking a hand at an approximately 45degree angle. The pinky, ring, and middle finger wrap around one side of the handle, and the index
finger rests on the bottom edge of the rubber. The thumb rests on the top of the handle on the other
side, thumbnail perpendicular to the wood. It should point in the same direction as the index finger.
When held out straight in front of you, the paddle's edge should form a line with the outstretched
arm. The grip should feel natural, with no particularly uncomfortable areas. Too tight a grip can
sacrifice control and power. Be sure to grab the handle loosely enough so that another person would
have no trouble plucking it from your hand. But at the same time, maintain enough tightness so the
paddle won't fly out of your hand during an intense shot.
Penhold Grip
Once was the dominant grip in its heyday. The penhold grip still has its supporters, world class
players included. The racket is gripped as one would grip a pen, with the thumb and index finger,
with the rest of the fingers being tucked away on the other side. There are several variations to this
grip, and two types of paddles to reflect this. The "chinese" paddles are basically shakehands paddles
with a shortened handle. The remaining fingers rest against the other side. "Japanese" paddles have
a raised handle, which is called a "hook." The index finger curls around the "hook" for extra leverage.
Which one you use depends on personal preferences.
A dominant forehand game(while backhands are possible with this grip, the vast majority of
penhold players rely on their forehand game)-quick feet are required to sustain this!
Since it is not as widely used, an element of surprise against opponents unfamiliar with the
grip
BASIC STRATEGIES
Serve as short on the table as possible, then place the next ball as deep as possible (this
forces your opponent to move in and out quickly, one of the most difficult things to do).
Keep placing the ball to your opponents elbow (this forces them to move to the side in order
to hit the ball).
Place the ball all over the table, to discover if your opponent has a weak spot where they have
trouble getting to or stroking the ball (then hit to that spot repeatedly).
Change the spin on the ball to surprise your opponent and make them hit it into the net or pop
it off the end.
Change the pace of the ball from slow to fast, to surprise your opponent into making a
mistake.
BASIC STROKES/SHOTS
Defensive Shots:
Block Shot -- This shot would normally be used when the approaching ball is moving very quickly
towards you with heavy topspin and the purpose of this stroke is to catch your opponent out of
position and reduce the time available for them to play their next shot. A block is executed by simply
placing the racket in front of the ball right after the ball bounces; thus, the ball rebounds back toward
the opponent nearly as fast as it came to you. Blocks almost always produce the same spin as was
received, usually topspin.
Push [Chop] Shot -- The push (or "slice" in Asia) is usually used for keeping the point alive and
creating offensive opportunities. A push resembles a tennis slice: the racket cuts underneath the ball,
imparting backspin and causing the ball to float slowly to the other side of the table.
Lob A shot where the ball is returned very high in the air and deep on the table. This shot is used
to slow down play against high-speed shots.
Offensive Shots:
Drive Shot-- The primary offensive shot in table tennis that produces light topspin. Executing this
stroke the racket is primarily perpendicular to the direction of the stroke creating a shot that does not
arc much but is fast enough that it can be difficult to return. A drive is used mostly for keeping the
ball in play, applying pressure on the opponent, and potentially opening up an opportunity for a more
powerful attack.
Flick -- Hitting a ball early making contact over the back or top of the ball using a loose wrist action
to impart topspin.
Smash [Kill] -- Smashing is self-explanatorylarge backswing and rapid acceleration imparting as
much speed on the ball as possible. A player will execute a smash when his or her opponent has
returned a ball that bounces too high or too close to the net. The goal of a smash is to get the ball to
move so quickly that the opponent simply cannot return it. Because the ball speed is the main aim of
this shot, often the spin on the ball is something other than topspin. Sidespin can be used effectively
with a smash to alter the ball's trajectory significantly.
Diet food (or dietetic food) refers to any food or drink whose recipe is altered
in some way to make it part of a body modification diet. Such foods are
usually intended to assist in weight loss or a change in body type, although
bodybuilding supplements are designed to aid in gaining weight or muscle.
Mosque
A mosque is a place where Muslims worship and pray to God. Some
mosques are also places where Muslims get together and discuss
things or where religious education takes place. In some countries
mosques also serve political purposes and imams discuss political
issues.
LOCATION:
Mosques date
back to
the
seventh
century
when
they
first emerged on the Arabian Peninsula. For centuries towns
formed around this central building. Mosques have different sizes and
shapes depending on which part of the world they are in. The most
famous mosques are in Turkey and the Middle East. The best
examples are the Blue Mosque in Istanbul, The Grand Mosque of
Mecca or the Prophets Mosque in Medina
Iglesia ni Cristo
LOCATION:
Located in No. 1 Central Avenue, New Era, Quezon City, Philippines