Pathfinder Drill and Marching Resource Material - Jan 09
Pathfinder Drill and Marching Resource Material - Jan 09
Pathfinder Drill and Marching Resource Material - Jan 09
PTHACT001
January 2009
ASSESSMENT
Contents
Orientation ....................................................................................................... 4
Purpose .............................................................................................................................................. 4
The Resource Material ....................................................................................................................... 4
What Additional Resources Do I Need? ............................................................................................. 4
What Do I Need to Bring for the Training/Review/Assessment Program? .......................................... 4
How Will I Be Assessed?.................................................................................................................... 4
Reassessment Process ...................................................................................................................... 4
Appeal Process .................................................................................................................................. 5
Bibliography .................................................................................................. 50
Orientation
Welcome to the Resource Material for PTHACT001 Pathfinder Drill and Marching.
Purpose
This unit covers the specific training skills needed to lead a group in Pathfinder Drill and Marching.
A basic Review Booklet has been developed for this unit. It contains a small number of worksheets
that, once completed, provide evidence you understand the material. The Review Booklet needs to be
completed before the assessment and forms part of the requirements to gain competence in this unit.
Note: If you have any questions, please consult your District Director or your local Conference/Mission
Youth Department.
Written/oral questioning.
Completed Review Booklet.
Simulation activities.
Project/assignment.
Reassessment Process
You will be given the opportunity for reassessment if you are not found competent.
There will be no limit to the number of opportunities for re-assessment.
Appeal Process
If you are not satisfied with your assessment you can:
Unit Outline
The Unit Outline below summarises the requirements (Elements) of this unit. Each Element requires
completion of various tasks (Performance Criteria).
PTHACT001
PLA
DESCRIPTION: This unit has been developed by the Adventist Youth Ministries of the South Pacific
Division (SPD). This unit covers the specific training skills needed to lead a group in Pathfinder Drill
and Marching.
The Competency Based Training (CBT) method has been adopted for the delivery of this unit.
Element
Performance Criteria
CHAPTER 1: Introduction
Marching, as we know it today has to do with soldiers and war. The Biblical usage of the word
marching is mostly in the context of warfare.
At the Red Sea,
As Pharaoh and his army approached, the people of Israel could see them in the distance, marching
towards them. Ex 14:10 (NLT)
When David fought against the Philistines, God told him to attack When you hear the sound of
marching feet in the tops of the balsam trees, attack! 2 Sam 5:24 (NLT)
When Joshua walked around Jericho,
The seven priests with the rams horns marched in front of the ark of the Lord, blowing their horns.
Armoured guards marched both in front of the priests with the horns and behind the ark of the Lord.
Josh 6:3 (cf. v.2,3,4,7,14,15)(NLT)
The original Hebrew word used in these passages refers to walking as a group ready for battle, but not
necessarily in step. The Greeks developed new fighting methods, discovering that a group of men
compacted close together with their shields and weapons, was a greater force than individual fighters.
To achieve this successfully and to save themselves falling over each others feet, they began to move
in step, and laid the basis of marching as we know it today.
Modern marching methods were first developed by Gustavus II Adolphus (1594 1632) the King of
Sweden and taken up by other European nations. Jean Martinet,, a French army officer in the 1600s,
established the length of a stride as 30 inches, which the Pathfinder organisation has adapted for
Pathfinders to 50cm (20 inches).
The Macquarie Dictionarys definition for marching is:
To walk with regular and measured tread, as soldiers; advance in step in an organised body.
This emphasises the notion that marching relates only to a military situation. Pathfinders use marching
as a method of moving groups of Pathfinders in step as an organised body.
CHAPTER 2: Marching
Drill and marching skills are taught because they:
Good marching develops a group spirit within a club. There is a sense that everyone is working
together, everyone is important and they are proud to belong to the local Pathfinder group. Drill and
Marching does something for the club that nothing else can, because everyone is responding in the
same way, moving together, travelling in a common direction and having a common goal.
Drill and marching are used to:
The instructor should develop methods of training that create a positive atmosphere, such as:
Drill down Who is left standing by responding correctly to the orders given?
Demonstrations, especially by leaders.
Using marching music. Be creative and use four beat music that is contemporary.
Get the Pathfinders to develop their own routines or encourage them to even think of
original moves that a club may adopt at certain times.
Singing marching or club songs.
Holding a marching contest as outlined in the Way To Go curriculum. (Pursuit, March 8,
9,10)
The remainder of the marching notes (with some adaptations1) come from the South Pacific Division
Pathfinder Staff Manual, Section II Drill and Flag Ceremonies.2
1
2
b. Stage 2.
i. Practise the club in the complete movement, the instructor calling out the
time.
ii. Have the club carry out the complete movement calling out the time, until
uniformity is achieved.
iii. Practise the club in the complete movement, the Pathfinders calling the time
silently to themselves.
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Words of Command
1. The word of command must be clearly understood.
a. A good regular word of command will do much to produce good drill. It does not come of
its own accord; it needs both practice and development before successful drilling of a
unit can be achieved.
2. Words of command are divided into cautionary and executive stages
a. Words of command are divided into cautionary, e.g. about; and executive stages, e.g.
TURN. The executive stage must be sharp, and of a higher pitch than the cautionary.
The word of command must be clearly understood by the unit. Throughout this manual,
words of command are enclosed in quotation marks. The executives are shown in
CAPITAL LETTERS. For example, Director: Pathfinders, about TURN.
b. The person giving the order will direct the command to a specific person or group, for
instance the Colour Guard. The person or group to which the command is directed, is
stated before the cautionary stage of the command.
3. Delivery of words of command.
a. Timing during delivery.
i. Give the same pause between the cautionary and executive command each
time it is given.
ii. Bad timing of words of command will destroy good drill and lower morale.
iii. Pathfinders will learn quickly when to anticipate the executive command when
the pause is always the same.
b. Projection of the voice.
i. Always give a word of command with the full power of the voice.
ii. A soft or confidential word of command loses authority and leads to poor
drill.
c. Crisp execution.
i. Executive words of command must be given crisply and sharply.
ii. A drawling delivery of words of command will produce a slovenly reaction.
d. To abort a command.
i. When it is desired to stop an incomplete movement, cancel an incorrect order
or get back to the last position, the command As you were will be given.
4. Give practice in responding to a command.
a. In the early stages of training, the club is to call out the time when executing drill
movements.
i. To warn the club that the time is to be called out, the instructor is to precede
the command for the movement by the cautionary command calling out the
time.
ii. As an example, on the command, Calling out the time, right TURN, the club:
iii. Executes the first movement of the turn on the executive order and
simultaneously calls out one,
iv. On completing the first movement calls two, then three while observing the
standard pause; and
v. When executing the final movement simultaneously calls out one.
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CHAPTER 3: Flags
How to Fold Flags
1. For Breaking at the Flagpole.
Flags that are hoisted up a flagpole have a short rope sewn into the edge nearest the pole.
Usually on the upper end of the rope is a wooden toggle, while at the lower end is a spliced eye.
The flag is folded lengthwise twice, making a long narrow rectangle and then folding this in a
concertina fashion. The lower rope of the flag is then wrapped round the flag and looped under
itself, to stop the flag unrolling while being hoisted up the flagpole. (figure 3.1.)
Attach the toggle to the upper end of the halyard and the spliced eye to the lower end of the
halyard. Hoist the flag till it reaches the top of the mast, where it is held firmly by tying the halyard
attached to the toggle and leaving the other end of the halyard loose. The flag is broken by
giving the lower rope a sharp tug, and making fast the rope.
The flag should only be flown between 8 a.m. and sunset. The flag should never be allowed to
drag on the ground, but should be caught up by the hand as it nears the ground.
12
Due consideration should be given to flag etiquette and precedence whenever the National flag is
displayed. If a purely decorative effect is desired without the involvement of precedence, it is better to
confine the display to flags of lesser status, e.g. house flags, or pennants of coloured bunting.
13
Defacement
A flag is said to be defaced when a badge of office is superimposed upon an authorised flag. This
has occurred on some official standards and flags. Current policy prohibits defacement of the National
flag.
b. When flown from cross-staffs, the national flag should be on the left of the observer
facing the flags. Its staff should be in front of the staff of the other flag. (Figure 3.3).
5South
6
15
7
8
16
10
17
Conduct on Ceremonial Occasions, During Religious Services, etc. when the Flag
is Hoisted, Lowered, etc.
When the National flag is raised or lowered, or when it is carried in a parade or review, all persons
present should face the flag, men should remove their hats, and all should remain silent. Persons in
uniform should salute.
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CHAPTER 4: Drill
Drill at the Halt
In foot drill there are no exaggerated movements of the arms, feet and legs.
Between each and every stage in the execution of a command there will be a regulation or standard
pause that is the equivalent of two beats in quick time.
1. Attention.
Pathfinders, atten-TION.
The position of attention is one of readiness in expectation of a word of command. Exactness in
this position is important and, therefore, Pathfinders should not be at attention longer time than
necessary. The following position is adopted sharply:
a.
b.
c.
d.
e.
f.
g.
h.
i.
j.
k.
Common Faults
a.
b.
c.
d.
e.
f.
g.
h.
i.
2. Stand at Ease.
The stand at ease is an intermediate position between attention and stand easy. It allows no
relaxation, but can be maintained for a longer time then attention without strain.
Pathfinders, stand at EASE.
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3. Stand Easy.
Pathfinders, stand EASY.
The head, body and limbs are relaxed. Clothing and equipment may be adjusted. Pathfinders
must not move feet or talk, or lower hips.
The position of stand easy is given when it is desirable to permit Pathfinders to relax. This
command is only given when the club is in the position of stand at ease.
Common Faults
a.
b.
Bend the left knee and bring the left foot to the position of attention, and
At the same time bring the arms and hands to the position of attention.
5. Right Turn.
Pathfinders, right TURN.
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a. Keeping both knees straight, turn through 90 degrees to the right, on the right heel and
the ball of the left foot, raising the left heel and the right toe in doing so, keeping the
weight of the body on the right foot. On completion of the movement the right foot is flat
on the ground, the left leg to the rear with the heel raised, and turned slightly inwards.
Both knees braced back, and arms in the position of attention.
b. Bend the left knee and bring the left foot sharply to the right into the position of
attention.
The drill movement can be taught in two parts and is given as: By numbers, right turn.
Pathfinders ONE, and the movement is carried out as detailed in a;-TWO, and the completion
of the turn is carried out as detailed in b.
Common Faults
a. The weight being put on the rear foot, allowing the heel of the forward foot to move over
the ground instead of pivoting.
b. Scraping the ball of the right foot over the ground, instead of lifting the toes.
c. Bending the knee of the pivot leg, and bending forward particularly during the second
movement.
d. Not making a square turn with the body and shoulders.
e. Moving the arms.
6. Left Turn.
Pathfinders, left TURN.
a. Keeping both the knees straight, turn through 90 degrees to the left, on the left heel and
the ball of the right foot, raising the right heel and the left toe in doing so, keeping the
weight of the body on the left foot. On completion of the movement the left foot is flat on
the ground, the right leg to the rear with the heel raised, and turned slightly inwards.
Both knees braced back, and arms in the position of attention.
b. Bend the right knee and bring the right foot sharply to the left into the position of
attention.
This drill movement can be taught in two parts and is given as: By numbers, left turn. Pathfinders
ONE; and the movement is carried out as detailed in a; TWO, and the completion of the turn is
carried out as detailed in b.
Common Faults
a. The weight being put on the rear foot, allowing the heel of the forward foot to move over
the ground instead of pivoting.
b. Scraping the ball of the left foot over the ground, instead of lifting the toes.
c. Bending the knee of the pivot leg, and bending forward particularly during the second
movement.
d. Not making a square turn with the body and shoulders.
e. Moving the arms.
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7. About Turn.
Pathfinders, about TURN.
a. Keeping both the knees straight, turn through 180 degrees to the right, on the right heel
and the ball of the left toot, raising the left heel and the right toe in doing so, keeping the
weight of the body on the right foot. On completion of the movement the right foot is flat
on the ground, the left leg to the rear with the heel raised, and turned slightly inwards.
Both knees braced back, and arms in the position of attention.
b. Bend the left knee and bring the left foot sharply to the right into the position of
attention.
This drill movement can be taught in two parts and is given as: By numbers, about turn.
Pathfinders ONE, and the movement is carried out as detailed in a; -TWO, and the completion
of the turn is carried out as detailed in b.
Common Faults
a. The weight being put on the rear foot, allowing the heel of the forward foot to move over
the ground instead of pivoting.
b. Scraping the ball of the right foot over the ground, instead of lifting the toes.
c. Bending the knee of the pivot leg, and bending forward particularly during the second
movement.
d. Not making a square turn with the body and shoulders.
e. Moving the arms.
f. Taking the right foot back to the left foot to complete the second movement, thus
upsetting the dressing.
8. Right Incline.
Pathfinders, right in-CLINE.
a. Keeping both the knees straight, turn through 45 degrees to the right, on the right heel
and the ball of the left foot, raising the left heel and the right toe in doing so, keeping the
weight of the body on the right foot. On completion of the movement the right foot is flat
on the ground, the left leg to the rear with the heel raised, and turned slightly inwards.
Both knees braced back, and arms in the position of attention.
b. Bend the left knee and bring the left foot sharply to the right into the position of
attention.
This drill movement can be taught in two parts and is given as: By numbers, right incline.
Pathfinders ONE, and the movement is carried out as detailed in a; -TWO, and the completion
of the turn is carried out as detailed in b.
Common Faults
a. The weight being put on the rear foot; allowing the heel of the forward foot to move over
the ground instead of pivoting.
b. Scraping the ball of the right foot over the ground, instead of lifting the toes.
c. Bending the knee of the pivot leg, and bending forward particularly during the second
movement.
d. Not making a square turn with the body and shoulders.
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23
Common Faults
a. Taking too short a pace with the left foot.
b. Looking down at the ground.
12. Side Paces to the Left.
Pathfinders, . paces left close MARCH.
During the side pace other parts of the body will maintain the position of attention.
a.
b.
c.
d.
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25
3. Lengths of Pace
a. Quick and slow time
Juniors
Teens
Adults
60 cm
69 cm
76 cm
76 cm
50 cm
30 cm
b. Double time
c. Pace forward/backward
d. Side pace
The length of pace must be adjusted to suit the smallest Pathfinder.
Words of Commands
The following commands are given on the foot as indicated:
Command
Foot
Halt
Quick MARCH, Slow MARCH, or Double TIME
Mark TIME (when marching)
For-WARD
Right TURN
Change STEP
Eyes RIGHT, eyes FRONT
Change to quick TIME, Slow time, or Double TIME
About TURN
Left TURN
Left
Left
Left
Left
Right
Left
Left
Left
Left
Left
1. Quick March.
Pathfinders, quick MARCH.
The Pathfinders will step off with the left foot, swinging the right arm forward and the left arm to the
rear, and march straight to the front unless otherwise directed.
While marching:
a. The heel must strike the ground first, the weight then coming forward over the ball of the
foot as the moving leg passes the stationary leg. Every pace, including the first, will be
60 cm.
b. Each leg must be swung forward naturally in a straight line.
c. The arms must be swung freely and straight from the front to rear, reaching the extremity
of their swing each time the heel comes to the ground.
d. By locking the thumb over the second joint of the forefinger the arms and wrists will be
kept straight and swung from the shoulder, hands reaching at least as high as the belt of
the Pathfinder in front and as high as possible to the rear.
e. The hand will be closed, but not clenched, thumbs leading.
f. The shoulders will be held square to the front.
Common Faults
a. Flipping the forearm or hands across the body, either to the front or the rear.
b. Bending the left knee when stepping off, thus taking a pace of less than 60 cm.
26
c.
d.
e.
f.
2. Halt.
Pathfinders, HALT.
The command will be given on the left foot. The Pathfinders will take a further pace with the right
foot, a check pace of 60 cm with the left foot by striking the ground with the left heel; complete the
movement by bringing the right foot sharply to the left foot and snapping the arms to the sides,
thus adopting the position of attention.
Common Faults
a.
b.
c.
d.
e.
f.
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f.
The arms are snapped to the side at the commencement of the first movement of the
turn, that is, when the right knee is being raised in the left turn.
g. The arms commence to swing as the left foot is moved forward in the new direction.
Common Faults
a.
b.
c.
d.
Allowing the arms to move away from the sides during the turn.
Not stepping forward in the new direction the full distance.
Bending forward when stepping off in the new direction.
Trying to move the stationary foot, before the moving foot strikes the ground, giving the
impression of a skip.
e. Coordination between arms and legs tends to become lost.
f. There is a marked tendency toward not raising the knee high enough, thus racing the
movement.
Common Faults
a.
b.
c.
d.
Allowing the arms to move away from the sides during the turn.
Not stepping forward in the new direction the full distance.
Bending forward when stepping off in the new direction.
Trying to move the stationary foot, before the moving foot strikes the ground, giving the
impression of a skip.
e. Coordination between arms and legs tends to become lost.
f. There is a marked tendency toward not raising the knee high enough, thus racing the
movement.
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c. Raise left foot, turn body through 90 degrees to the right and place the left foot down with
the instep in front of the toe on the right foot.
d. Raise the right foot, turn the body through the further 90 degrees and place the right foot
down, toe pointing in the new direction.
e. Raise the left foot and place alongside the right foot.
f. Commence to swing the arms as the right foot leads off in the new direction.
g. In b to e above the foot is raised 21 cm from the ground.
Common Faults
a.
b.
c.
d.
Allowing the arms to move away from the sides during the turn.
Not stepping forward in the new direction the full distance.
Bending forward when stepping off in the new direction.
Trying to move the stationary foot, before the moving foot strikes the ground, giving the
impression of a skip.
e. Coordination between arms and legs tends to become lost.
f. There is a marked tendency toward not raising the knee high enough, thus racing the
movement.
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Saluting
Impress upon Pathfinders the importance of giving compliments. The common method of giving
compliments used by people in uniform is the salute.
The procedure varies depending upon the occasion and/or the dress worn by the individual paying the
compliment.
1. When to Salute.
Salutes are given to the following persons or on the following occasions:
a. His/Her Royal Highness King/Queen; other members of the Royal Family, and Members
of Reigning Foreign Families; Prime Ministers, Premiers, Presidents and Chiefs of State
of Commonwealth and Foreign Countries.
b. Governors-General of Commonwealth Countries, States and Territories.
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c.
d.
e.
f.
g.
h.
i.
j.
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When the national flag is raised or broken on parade the salute is given without a command. The
salute is held for the duration of the flag raising and/or the playing of the national anthem.
Common Faults
a. Leaning to the left, straining the muscles, leaning backwards, holding the chin up, or
forcing the head forward.
b. Elbow forward; forearm, wrist and fingers not in a straight line.
c. Hand too high or too far over toward the centre of the forehead.
d. Hand tilted forward, fingers not together.
e. Sliding the hand up in front of the face.
f. Dropping the hand before dropping the elbow.
g. Moving the body and the left arm.
h. Flipping the right hand to the rear before resuming the position of attention.
4. Saluting to the Right at the Halt.
Pathfinders, to the right SALUTE.
a. Turn the head and eyes square to the right. In the same instant bring the hand to the
position as previously taught for saluting to the front except that the right elbow, forearm,
wrist and hand must be drawn slightly to the rear, without turning the body, so that the
right eye can look along the palm of the right hand.
The eyes are to look
i. Their own height from the ground.
ii. Into the eyes of the official saluted.
iii. Directly at the colour or flag being saluted.
b. Turn the head and eyes to the front. At the same time cut the right hand to the side.
This drill movement can be taught by numbers with the command By numbers, salute to the right,
Pathfinders ONE, and the movement is carried out as detailed in a; -TWO, and the completion
of the salute is carried out as detailed in b.
Common Faults
a. Leaning forward, looking along the back of the hand or not looking the officer squarely in
the face.
b. Hand too high.
c. Left shoulder allowed to come forward.
5. Saluting to the Left at the Halt.
Pathfinders, to the left SALUTE.
a. Turn the head and eyes square to the left. In the same instant bring the hand to the
position as previously taught for saluting to the front except that the right hand must be
pushed across to the left in order to adopt the correct position over the right eye.
The eyes are to look
i. Their own height from the ground.
ii. Into the eyes of the official saluted.
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35
Turn the head and eyes to the right; the arms continue to swing. The right marker (the Pathfinder
in front and on the right of the column) will look straight to the front in order to maintain direction.
Common Faults
a. Looking down.
b. Shortening the pace.
9. Eyes Left on the March.
Pathfinders, eyes LEFT.
The executive word of command is given as the left foot touches the ground in quick time. The
movement is carried out on the next beat of the left foot.
Turn the head and eyes to the left; the arms continue to swing. The left marker (the Pathfinder in
front and on the left of the column) will look straight to the front in order to maintain direction.
Common Faults
a. Looking down.
b. Shortening the pace.
10. Eyes Front on the March.
Pathfinders, eyes FRONT.
The order is given as the left foot touches the ground and the movement is carried out on the next
beat of the left foot.
Common Faults
a. Looking down.
b. Shortening the pace.
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Sizing a Club
Sizing is done to enable the Pathfinders to know in which order to fall in.
1. Parade with a Mixed Group of Boys and Girls.
Whether girls or boys form the leading group will be a club decision. This model has the boys
leading. The tallest Pathfinder boys are followed by the shortest boys, then the shortest girls, up to
the tallest girls. Counsellors fall in at rear of the column, after sizing is completed, ladies first then
men. The markers will be preselected and will be the tallest Pathfinder boy and girl.
To size the group the following commands are given (figure 4.1):
a. Marker, fall IN. The designated boy marker will come to attention, march onto the
parade ground and halt at a designated spot facing the Director. The marker will remain
standing at attention.
b. Tallest on the right, shortest on the left, boys front, girls rear, rank SIZE. The
Pathfinders will come to attention and march onto the parade ground with the girl
marker falling in one pace behind the boy marker. The Pathfinders will form up on the
left of the markers and arrange themselves according to size, supervised by the Director.
The club remains standing at attention.
c. From the right, by ranks, TELL OFF. The boy marker will call front, the Pathfinder on
his left centre, the next Pathfinder rear, and so on down the front rank from right to
left. The girl Pathfinder on the far left of the rear rank will tell off without breaking the
sequence, and so on from left to right, ending at the tallest girl marker.
d. Front rank right turn, rear rank left turn, right and left TURN. The ranks turn in the
nominated direction.
e. Form three ranks, quick MARCH. The Marker marches forward three paces and halts.
The rear rank wheels to the right and follows the front rank. Under the direction of the
Director, each Pathfinder moves into the centre, rear or front rank upon arrival in
position. Each file, when completed, will turn to the front and remain at attention.
Adjustments to the left flank, in the creation of blank files, will be made during dressing.
Common Faults
a.
b.
c.
d.
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38
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d. The instructor then proceeds as required, i.e. attention, right dress, eyes front, stand
at ease.
2. Right Dress.
Pathfinders, right DRESS.
Eyes FRONT.
a. The right-hand Pathfinder in each rank stands fast.
b. The remainder take a half pace forward, turn their head and eyes to the right, keep their
shoulders square to the front.
c. The front rank, except the marker, will raise the right arm to a horizontal position to the
right, hand closed, back of the hand uppermost. (Where Pathfinders are close together
prior to dressing, the arm is to be raised in front of the Pathfinder on the right, and then
drawn back to the correct position).
d. All except the markers then dress by taking short sharp paces until each can see the
lower portion of the face of the Pathfinder two positions away, and until the right shoulder
is just touching the knuckles of the Pathfinder on their right.
e. Each Pathfinder of the centre and rear ranks align themselves until each can see the
lower portion of the face of the Pathfinder two positions away; and cover off correctly by
glancing out of the corner of the eyes at the person in front of them.
f. The instructor (or if on parade, the officer in charge) will check and align the dressing of
each rank as necessary by nominating the person out of line and ordering them forward
or backward until they are realigned correctly.
g. The regulation pause will be observed between each stage of the movement.
h. On the command Eyes FRONT, the head and eyes are snapped to the front, and at the
same time the arms of the Pathfinders in the front rank are cut away to the side, under
control and without slapping the thigh.
Common Faults
a.
b.
c.
d.
e.
f.
3. Open Order.
Pathfinders, open order MARCH.
If in two ranks, the rear rank will step back two paces. If in three ranks, the rear rank will step back
two paces and the front rank will step forward two paces. Arms will be held steady by the sides
throughout the movement. Each pace to be 50 cm.
Common Faults
a. Taking too short a pace with the left foot.
b. Looking down at the ground.
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4. Close Order.
Pathfinders, close order MARCH.
The rear rank will march forward two paces and the front rank will step back two paces. Arms will
be held steady by the side throughout the movement.
Common Faults
a. Front rank taking paces that are too long when opening the ranks.
b. Taking too short a pace with the left foot.
c. Looking down at the ground.
5. Falling Individuals Out of Ranks.
a. The command Fall OUT is used when one or more individuals are called out of the
club.
b. On the command Fall OUT, the nominated Pathfinder comes to attention, takes a half
pace forward, turns to their right, marches along the front of their rank until clear of the
unit, and moves off directly to whatever position has been designated.
6. Falling Individuals In.
On the command Fall IN, the individual marches to their unit by the shortest route, passing to the
rear of the rank in which they are positioned, halts adjacent to their position, turns right, steps
forward into their rank and assumes the same stance as the remainder of the unit, i.e. at ease or
attention.
7. Falling Colour Guard Out.
a. If guidons are used by the club, the guidon bearer is not to be a member of the colour
guard.
b. On the command Colour guard, fall OUT, the selected Pathfinders take a half pace
forward out of their rank, turn right, march along the front of their rank until clear of the
unit and form up at the rear of the club with the escorts on each side of the colour bearer.
c. The Director will give the command Colour guard, left or right TURN. Quick MARCH.
d. The colour guard marches in file, by the shortest route (or a route designated by the
Director, as commanded), to a position three paces in front of the flag and marks time.
e. The Director gives the command Colour guard, HALT. Left or right TURN.
f. The colour guard is halted in rank three paces in front of the flag.
g. At the conclusion of the flag ceremony the colour bearer resumes position between the
escorts.
8. Falling Colour Guard In.
a. At the conclusion of the flag ceremony the Director gives the commands Colour guard,
left or right TURN. Quick MARCH.
b. The colour guard returns in file by the shortest route (or a route designated by the
Director, as commanded). They pass to the rear of the rank in which they are positioned,
halt adjacent to their position, turn right together, step forward into their rank together
and assume the attention position.
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9. Numbering.
a. Numbering is used to designate individuals in the club.
b. On the command Pathfinders, NUMBER, the front rank only will number off from the
right to left, the right-hand Pathfinder calling out one, and the next two, and so on.
The head and eyes remain still. There is no pause between numbers.
c. Each Pathfinder in the centre and rear determines his number by taking the number of
the front rank Pathfinder he is covering.
d. When an error in numbering occurs, the command As you were will be given followed
by the last correct number called out. The Pathfinder designated repeats his number
and the drill of numbering continues. The command As you were, Pathfinders,
NUMBER may be ordered, and the club will renumber from the beginning.
10. Dismissing the Club.
a. The command Dismiss signifies the end of a parade, period of instruction, etc. The
club will be in line and at attention when dismissed.
b. On the command Dis-MISS, the club
i. Turns right
ii. Counts four beats of quick time
iii. Disassembles and moves from the place of parade
Opening Parade
Director: Pathfinders, right mar-KER.
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(The Right Marker is the Pathfinder at the extreme right of the rank).
The Marker comes to attention and marches forward an uneven number of paces to a
designated spot on the parade area, halts and stands at ease.
PTHACT001 Pathfinder Drill and Marching
January 2009
The Colour Guard of previously nominated Pathfinders (which will not include the Guidon
Bearer, if used) take one pace forward out of their rank, turn to the right and then march to
the designated position, usually at the edge of the parade area opposite the flag staff/pole.
When they arrive there they will form up in a file facing the right flank and stand at attention.
The Colour Guard will march, via a designated route, to a point two paces from the national
flag staff/pole and mark time.
All Pathfinders and staff who are on parade and wearing a hat, excepting the Colour Guard,
salute turning their heads and eyes towards the flag.
Those without hats stand fast.
Following the salute and without further command the Colour Bearer comes to attention
and steps back into position between the escorts.
If a flag staff is used, the Colour Bearer about turns and replaces the flag staff into its holder
before stepping back into position between the escorts.
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The Colour Guard will march to a point two paces from the Pathfinder flag staff/pole and
mark time.
The Colour Guard march directly to their unit, peeling off as they near the unit and halt,
without command, behind the unit facing in the direction they were travelling. They turn
right and step forward into their rank.
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All Pathfinders turn to the right, salute (if wearing a hat), count to four and then march off
the parade area to their next activity.
The salute is returned by the Director or whoever is conducting the parade.
Closing Parade
The Closing Parade follows the same format as the Opening Parade with the following exceptions:
If the flag is lowered and folded, the flag is lowered slowly and received and folded by the
escorts while the Colour Bearer secures the halyards to the flag pole.
The Colour Bearer takes the flag from the escorts and surrenders it to the Director.
The Colour Guard then return to their unit.
Final announcements are made.
When the Pathfinders have cleared the parade area, the parade is finished.
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Prayer is offered.
Director: Boys, replace HATS. The honour unit for this week is the unit. Prepare to form the colour
guard.
Colour bearer (unit captain) need not move. The two escorts take two paces forward, and
form up each side of the colour bearer.
Colour guard marches in file, by the shortest route (or a route designated by the director, as
commanded), to a position three paces in front of director and marks time.
The colour guard is halted in rank three paces in front of the flag.
Colour bearer steps forward and lifts the flagstaff from its bracket, steps back into position
between escorts, lowers flag to horizontal position, and turns to enable Director to uncase
flag.
As flag is uncased, colour bearer holds unfurled flag erect and remains facing the Director.
FOR FLAG ON A FLAGPOLE: Colour escorts step to flagpole and untie halyard. Colour
bearer attaches flag. Colour escorts take one step back. Colour bearer raises flag to
masthead.
The colour bearer makes fast the slack halyard by winding it around the cleat, then
resumes position between the colour escorts.
(IF FLAG IS TO BE BROKEN AT THE MASTHEAD, the flag is correctly folded, attached to
the halyards and raised to the masthead before the ceremony commences.
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Colour guard marches direct to within three paces of flagpole. Colour bearer only steps
forward to pull on halyard to unfurl flag, then steps back between escorts.)
Director: Pathfinders, repeat the Pledge and Law.
Director: Colour bearer, post your FLAG.
Colour guard returns in file, by the shortest route (or a route designated by the director, as
commanded), to the front of the unit and marks time.
Colour guard marches in file, by the shortest route (or a route designated by the director, as
commanded), to a position three paces in front of director and marks time.
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The colour guard is halted in rank three paces in front of the flag.
Colour bearer steps forward and lifts the flagstaff from its bracket.
With the assistance of escorts the colour bearer furls and cases the flag, then steps to
director, salutes and hands over flag and staff, salutes again then steps back between
escorts.
FOR FLAG ON A FLAGPOLE: Colour bearer steps to flagpole and unties halyard and
lowers flag. At the same time, colour escorts step forward and gather flag up so that it
does not touch the ground. Escorts fold flag while colour bearer ties halyard to pole.
Colour bearer marches to the Director, salutes, hands the flag to him/her, takes one pace
backward, salutes again, then steps back between the escorts.
Colour guard returns in file, by the shortest route (or a route designated by the director, as
commanded), to the front of the unit and marks time.
Benediction is offered.
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12South
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Bibliography
Crystal, David. The Cambridge Biographical Encyclopaedia. Cambridge University Press, 1994.
The Macquarie Dictionary. New Budget Edition, Herron Publications, Westend, Queensland, 1987.
Adventist Youth Ministries of the South Pacific Division. South Pacific Pathfinder Staff Manual, Signs
Publishing Company, Warburton, Victoria, 1993.
Encyclopaedia Britannica 2000.
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PTHACT001 Pathfinder Drill and Marching
January 2009
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