04lab4 PDF
04lab4 PDF
04lab4 PDF
REVIEW
Understand the relationship between the classic tape studio and the
contemporary virtual studio of programs such as ProTools,
Audacity, and Audition.
Be able to use the basic functions of an audio editor:
ASSIGNMENT
Follow the instructions given under Procedure (below), and submit
the text file via WebCT under Assignments > Assignment 2
Processing
(This information is also available in the Assignments section
of WebCT, including a clickable link to the soundfiles).
Lab Four
PROCEDURE
Download the files to your folder
Point your browser here, and download the files you will be
required to log in using your SFU ID and password.
http://www.sfu.ca/sca/courses/fpa147/sounds/assignment2audi
o.zip
The .zip archive should extract itself into a folder called
"assignment2audio".
A. Listen to the files
Open the files in an audio editor.
Note: The audio editor must have some graphic analysis tools
(explained later) and the ability to generate test tones at specific
frequencies.
Also note that ProTools is not suitable for this assignment, since it has
no analysis capabilities.
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FORMAT/PRESENTATION
Upload the file to WebCT, under Assignments Assignment 2 Processing.
EVALUATION
Project will be judged by the quality of observations, and ability to
apply terminology learned in class.
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SIGNAL PROCESSING
Project Two is an introduction to signal processing, which is the
fundamental tool within electroacoustic music to apply variation to
sound material. Follow the instructions in the Assignments section
to download the soundfiles for this assignment these files will be
used in this lab for demonstration purposes as well.
SIGNAL PROCESSING
IN AUDIO EDITORS
Most audio editors allow for digital signal processing as well as
editing of audio material. In Amadeus, for example, there is a
dedicated menu entitled Effects for this task; in Audacity, the menu
is named Effect, while in Audition, there is an Effects menu; in
ProTools, there is a AudioSuite menu which provides access to
processing plugins (discussed in later labs).
In all cases, processing is accomplished by selecting material
in an open audio file by highlighting it, and then choosing an
available process from the menus.
The process will only be applied to the selected material. If nothing is
selected, the process will be applied to the entire audio file.
Because of the nature of audio editors, the process is nondestructive until you save your work. In other words, if you
process a file, listen to it immediately and dislike the result, you can
undo the process by selecting Undo (Command Z) from the Edit
menu on the Mac, or Undo (Alt Backspace, or Control Z) from the
Edit menu on WinXP.
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TASK: REVERSAL
Reversal is one of the first processes that you should try when
experimenting with your sound object. Many of the other available
processes have some meaning within nature (natural reverberation
or filtering, for example); reversal is a completely abstract process
that was impossible before musique concrte.
Open up the five files for Project Two in your audio editor.
Select the first file (assign2_1.aif), and reverse the contents of the
soundfile.
Try this process with all the sounds from the assignment, and
compare the originals to the processed versions.
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Try this process with all the sounds from the assignment, and
compare the originals to the processed versions.
Series Transformation
Like any process, we can exceed the parameter range of the process
by executing the process more than once on the processed file. This
is the concept of series transformation.
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processes are, in fact, external to the program, and based upon the
concept of external plug-ins.
AUDIO PLUG-INS
Plug-ins are used throughout digital audio applications. They are
small applications that are created by third party develops (not the
original software designer, nor you) that follow a predesigned
format. The benefit of using plug-ins is that they are an extension of
the original program, without any upgrade to the program itself. In
other words, it is possible to continually add new plug-ins to a
program, and only requiring a restart of the program for them to
appear. Plug-ins must be located in a special directory on your
computer. Consult either the manual of your audio editor or the
plug-in itself. Quite often, the plug-ins come with an installer, a
small program that will place the plug-in in the required location.
Certain programs, like Audition, allow you to select the directories
that contain the plug-ins, allowing you to keep them in the same
directory as the program itself, for example.
Amadeus, Audacity, and Audition all allow for plug-ins; if you
have any installed, they appear within the Effects menu in Amadeus
(as submenus, under Audio Unit and VST Plug-ins); in Audacity,
they are found at the bottom of the Effect menu, and within the
Effects menu in Audition, within the submenu VST.
Plug-ins come in different formats; on the Mac, these include
the following:
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Do the same with the other files from the assignment. (You
will have to close the plug-in window, select another open file,
and then re-select the process).
Lab Four
Notice that the lower the cutoff frequency, the less the apparent
affect upon the sound. This is due to the slope of the filter, and the
fact that the bandwidth upon which the EQ is operating upon is
being reduced.
Some sounds may appear not to have any change at all, even with a
40db increase. Why do you think this might be? (Hint how did
you originally describe the unaffected sound in terms of spectral
energy?)
Audition does not have a Low Shelf, nor a High Shelf, EQ. This is of
little concern, since these equalizers are of little use to us and are
used here merely for pedagogical reasons.
High Shelf
The high shelf will effectively do the opposite of the low shelf:
it will lower or boost all the frequencies above the cut-off frequency.
In this case, the frequency range is from 10 kHz to 22.05 kHz. Note
that only extremely high frequencies, in the upper octave of our
hearing range, will be affected.
Because of the limit of the cutoff frequency, only a limited
number of frequencies will be affected. As a result, in most cases,
there will be very little in terms of audible change to the sound.
Low Pass
Notice that the Low Pass filter has a cutoff frequency, but no
gain control. The reason for this is that the amount of reduction in a
filter is absolute the slope of the filter continues to 0, rather than a
flat shelf.
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The difference between the a low pass filter and a high shelf is
that the low pass filter completely removes the upper frequencies,
whereas the high shelf merely reduces them.
The resonance of a filter is the amount of feedback of the filters
output back to its input. Increasing the resonance also known as
Q - results in several alterations to the spectrum:
1. It increases the filters slope;
2. It actually lowers the energy below the cutoff frequency;
3. It increases the energy at the cutoff frequency.
Low Pass filters with high resonance sound similar to
Bandpass filters with a narrow bandwidth (discussed shortly), albeit
with more low frequency energy. A characteristic processing effect
involves sweeping a resonant lowpass filters cutoff frequency. In
fact, this is the principle employed by the wah-wah pedal.
Highly resonant filters can begin to attain out of control
feedback. In analogue filters, this led to a filter oscillating, or ringing,
which was a pleasant sound. In digital systems, the result is much
less pleasant.
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Equalizing sounds with high gain and high resonance (Q) can result
in quite piercing sounds that may be hard to utilize with other
sounds.
Band Pass
Set the bandwidth to 12000 cents, preview the sound, and
move the cutoff frequency slider around.
You should hear no change in the sound. The reason is that
the bandwidth is so wide, every frequency is passing through. Cents,
the measurement of bandwidth for the AU Bandpass plug-in, is the
equal division of the octave into 1200 equal parts each pitch has a
difference of 100 cents from the next (i.e. C to C#). This is different
than frequency, which in non-linear. The bandwidth range, above,
is from one pitch to ten octaves.
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LPF, HPF, PF = low pass filter, high pass filter, peak filter; an
additional number might refer to the cut-off frequency.
slow-2, fast-1.5 = speed change; an additional number
indicates the amount of speed change.
TO DO THIS WEEK
Begin Assignment 2: Processing.
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