Edu Cat en Dss FF v5r19 Toprint

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At a glance
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The key takeaways from the document are how to use the Shape Sculptor application to import, analyze, enhance, and modify meshes.

The overall process outlined is to take an initial rough model created through methods like digitization or prototyping and then use Shape Sculptor to tune the shape and add details before moving to other design and manufacturing stages.

Some of the tools outlined for modifying meshes include creating and editing curves, generating and editing meshes, performing boolean operations, smoothing, sculpting, and morphing meshes.

Shape Sculptor

CATIA V5 Training

Student Notes:

Foils

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Shape Sculptor

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Version 5 Release 19
January 2009
EDU_CAT_EN_DSS_FF_V5R19

Shape Sculptor

About this course

Student Notes:

Objectives of the course


Upon completion of this course you will learn
- How to use the Shape Sculptor application
- How to import, analyze, enhance meshes
- How to modify them by adding details or deforming shapes

Targeted audience
Style designers, Modelers

Prerequisites

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Students attending this course should have knowledge of CATIA V5


Fundamentals

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1 Day

Shape Sculptor
Student Notes:

Table of Contents (1/3)


Introduction to CATIA Shape Sculptor
Process overview
Polygon Modeling
Accessing the Workbench
The User Interface
Using the Compass

General Tools
Import
Export
Display options
Highlight
Curvature

Selection and Activation


Selection
Activation

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Creation
Creating Curves
3D Curve

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Shape Sculptor
Student Notes:

Table of Contents (2/3)


Paint Curve
Creating Meshes
Generate Mesh
Tessellate
Rough Offset
Boolean Operations

Mesh Edition
Editing Meshes
Decimate / Refine
Smooth / Brush Smooth
Delete / Extract / Copy Triangles
Slice / Stitch
Mesh Intersect
Trim / Split

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Modeling Shapes
Modeling Shapes
Control Points
Project Curves / Extract Curves

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Shape Sculptor
Student Notes:

Table of Contents (3/3)


Curve Sculpt
Emboss
Push/Pull
Surface Sculpt
Sharp Edge
Grid Modeling
Interactive Grid Modeling
Mesh Morphing

Terrain Modeling

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Modelling Terrain
Mesh Enrichment
Z Level Mesh
Z Level Map
Multi-sections Slice

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Shape Sculptor

Introduction to CATIA Shape Sculptor

Student Notes:

In this lesson, you will see some general information about :

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Process overview
Polygon Modeling
Accessing the Workbench
The User Interface
Using the Compass

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Shape Sculptor
Student Notes:

Process overview
Digitized data

In early phases of iterative design cycle


A rough model has been created: mock-up,
prototype,
The design is validated
Next step: tune shape + add details

Polygon modeling

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Rapid Prototyping

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NC Manufacturing

Feasibility
studies

Tooling design

New mock-up

Shape Sculptor
Student Notes:

Polygon Modeling
Polygon modeling = work on a polygon (a mesh) on screen as if working on a physical mockup.
Benefits: working on a screen is cheaper and the result is directly usable in CATIA

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Analyze shape

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Add details

Modify shape

Shape Sculptor
Student Notes:

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Accessing the Workbench

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At any time, the current workbench is


indicated by an icon on the right hand
side of the screen.

Shape Sculptor
Student Notes:

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The User Interface

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Shape Sculptor
Student Notes:

Using the Compass (1/3)


The compass is used to:
Select a plane or direction to perform an action
Make it a privileged plane
Apply a transformation to one or several entities.
Hit F5 several times to switch from x0y to y0z then to z0x.
The compass also has an associated popup

This toolbar helps to swap from one


selection to another

In this toolbar you have the choice of


the main plane/direction
Activate the main plane that is the most
visible on your viewing position
Use a plane or 3 points to define a
plane or direction

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Reset the compass in xyz mode


Switch the compass from not linked to
linked to the entity
When linked to an entity, create the
compass plane for later use

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Shape Sculptor

Using the Compass (2/3)

Student Notes:

Positioning the compass: You may drag and drop your compass to:
A curve: The plane normal to the curve will be defined.
A surface: The plane tangent to the surface where you dropped the compass will be defined.

The compass is then switched from x,y,z to a u,v,w trihedron.


Then by hitting F5 you will flip from u,v to v,w then w,x plane definition.

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Once a plane or direction is selected, you may use its definition in


relevant action.
Each time you find the following icon, use it to project control
points within the Control Point menu

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Shape Sculptor
Student Notes:

Using the Compass (3/3)


Display according to a main plane:
Just click the x, y or z letter to display the corresponding y0z, z0x and x0y view
Click the same letter again to reverse the view direction
Pan the display by click+hold on x,y or z axis and moving the mouse
Rotate the display by click+hold on the arcs of circle and moving the mouse
Z translation
Y rotation
X rotation

X translation
Z rotation

Y translation

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Apply a transformation to one or several entities:


Link the compass to an entity and then use the axes/rotation circles from the compass, the
entity will physically move in your model
You can also manipulate several entities: first position your compass on an entity, then
multi-select the entities to be moved and act on the compass
To reset the compass drag and drop it on the absolute xyz axis (lower right of the screen)

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Shape Sculptor

General Tools

Student Notes:

In this lesson, you will learn about:

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Import
Export
Display options
Highlight
Curvature

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Shape Sculptor
Student Notes:

Import (1/2)
You can read any mesh available in STL format (text or binary)
STL format was originally designed for rapid prototyping by
stereolithography but it has become a common exchange
format for triangular meshes
The Import command of Shape Sculptor is the same as
in DSE but limited to STL meshes
Meshes can be imported from a file stored in an ENOVIA or a
SMARTEAM base

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If you recall several meshes you may


choose to group them into a single mesh

You may
preview the
imported
mesh and
select a part
of it by a
containment
box

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Get information in the statistics window (number


of points, mesh dimensions)
Sampling: not available for
the import of meshes.
Scale Factor: the scan
operation is very often
performed on a scaled
model, you may want to
work on real size model,
apply the given scale factor
File Unit: your CATIA
session is set up for a given
unit. The file you import
comes from the outside
world and may be digitized
in another unit. Set up the
proper unit before importing
the file

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Shape Sculptor
Student Notes:

Import (2/2)
The More button gives access to advanced possibilities
Warning: you have to click Apply before you can close the dialog box by OK
If you click Cancel the selected mesh is not imported

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System applies to the operating system


(Unix or Windows NT) used to generate
the binary data: select Same if you
know you are using the same operating
system as the one used to generate the
binary data, Other for the other way,
Unknown if you have no indication.
Free Edges is used to create or not the
scans representing the free edges of a
cloud of points.
Facets: not available in Shape Sculptor
environment

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Shape Sculptor
Student Notes:

Export
You can export a mesh to a new STL file or export its vertices only to a new cloud of points
Multi-selection available to export several
meshes to several files (option Distinct) or
to a single file (option Grouped).

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Axis system: export mesh in Absolute


or Current axis system

Save as Type:
Ascii free: point coordinates according
to ISO standard
Ascii RGB: point coordinates + RGB
color code for each point
Cgo: point coordinates only, readable
in CATIA V4 CGO application.
Stl: binary STL file.

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!
! ASCII generated by Digitized Shape Editor/CATIA
!
! Without Scans
! Point Format
= 'X %f Y %f Z %f'
!
! Total number of points = 5453
!
X 0.580073 Y -0.500810 Z -0.383616
X 0.580837 Y -0.499042 Z -0.385223
X 0.580386 Y -0.504416 Z -0.382684
CGO:
X 0.590524 Y -0.487657 Z -0.377479
X 0.583682 Y -0.501518 Z -0.386112
285
X 0.588214 Y -0.494585 Z -0.373934
431.198151 -674.281799 107.692230
X 0.583410 Y -0.505760 Z -0.384708
431.198151 -674.628418 108.223984
X 0.588975 Y -0.505897 Z -0.370677
431.198151 -675.001831 109.109077
X 0.592607 Y -0.485534 Z -0.373024
431.198151 -675.635742 110.533531
X 0.598624 Y -0.496144 Z -0.380670
431.198151 -676.545776 112.480850
X 0.584484 Y -0.504205 Z -0.385984
431.198151 -677.638306 115.074150
X 0.590717 Y -0.492391 Z -0.369409
431.198151 -677.688721 115.194672
X 0.602287 Y -0.494163 Z -0.375520
431.198151 -677.732605 115.291199
X 0.598038 Y -0.509153 Z -0.376080
431.198151 -679.014343 118.206978
431.198151 -680.101318 120.927452

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Shape Sculptor
Student Notes:

Display options
The Cloud Display Options is the same as in DSE but
it is limited to the options which apply to meshes.
The options can be found from the properties of mesh.

For meshes there are 6 options which can be combined:


Triangles: To display the facet edges
Vertex: To display the vertices (nodes) of the mesh
Flat: Shaded display of the facets, each facet has a uniform color, it
is an exact display
Smooth: Shaded display with Gouraud shading, the surface looks
smoother than it is
Free Edges: To display the mesh boundaries (useful to detect holes)
Non-manifold: To display non-manifold edges (edges shared by
more than 2 facets)

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All the colors, the edge line types and the vertex markers can be changed by Edit/Properties.

Triangles

Smooth

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Flat

Smooth + Triangles Smooth + Vertex

Smooth + Free Edges

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Shape Sculptor
Student Notes:

Highlight
The Highlight analysis option of FreeStyle is available in Shape Sculptor
It requires the display mode to be turned to Shading with Material
A manipulator is displayed and can be used to tune
or animate the highlight lines
You can also display lines corresponding
to a constant angle step

You can simulate the reflection of parallel


stripes (default) or the reflection of a grid:

The analysis can be


applied to a mesh or
to the whole part
You can activate a light source manipulation tool
to tune and animate the highlight lines.

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You can activate anti-aliasing to smooth


the highlight lines

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The line density (number of lines), thickness (width) and


sharpness (blur) can be controlled

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Shape Sculptor

Curvature

Student Notes:

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Shape Sculptor offers a specific curvature display tool


It computes a smooth distribution of the curvature from the flat facets and shows it according to
a color scale.
The values corresponding to the color threshold can be tuned with sliders.

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Shape Sculptor

Selection and Activation

Student Notes:

In this lesson you will learn about:

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Selecting vs Activating
Brush Select
Box Trap
Curve Select
Hole Select
Flood Select
Invert Select
Activate
Activate All

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Shape Sculptor
Student Notes:

Selection (1/2)
Selection is used to choose the area of the mesh on which you want to apply an action.
Examples:

Only area is refined


Mesh

Selected area

Only area is deleted

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As in Digitized Shape Editor and Quick Surface Reconstruction workbenches you can activate
a part of a mesh. Activation is used to extract the part of the mesh on which you want to work,
the rest is temporarily hidden and cannot be accessed unless it is reactivated.
Example:

Mesh

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Activated area

Only the area is activated


The rest is ignored

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Shape Sculptor

Selection (2/2)

Student Notes:

The selection of a mesh area can be done by various methods:


Brush select: the brush is shown as a circle, its radius
can be changed, brushed facets are selected and
highlighted
Box trap: the facets included to the 3D trap are selected
Curve select: the facets located inside a closed set of curves
are selected.
The control key must be used for the multi-selection of curves.
Hole select: the free sides of the mesh are highlighted and
can be selected.
Flood select: a whole continuous domain is selected

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Invert select: selected and non-selected facets are swapped

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Shape Sculptor

Activation

Student Notes:

A selected area can be activated


Activate: The selected elements are kept, the others are made invisible

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Activate All: The whole mesh is redisplayed

Activation can also be done with the Activate command of Digitized Shape Editor (DSE) or Quick
Surface Reconstruction (QSR)

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Shape Sculptor

Creation

Student Notes:

In this lesson, you will learn about:

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Creating Curves
3D Curve
Paint Curve
Creating Meshes
Generate Mesh
Tessellate
Rough Offset
Boolean Operations

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Shape Sculptor

Creating Curves

Student Notes:

In Shape Sculptor curves may have various different objectives:


Define the limits of an area to select
Example: Curve Select

Define the shape of a modification


Example: Curve Sculpt

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Define the limits of a shape deformation


Example: Emboss, Push/Pull

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Shape Sculptor
Student Notes:

3D Curve (1/2)
The same 3D Curve tool as in DSE, QSR or FreeStyle is available in Shape Sculptor
It can be used to draw curves directly on a mesh
Warning: only selected points are exactly on the mesh.

Creation type: 3 options


available
Points handling: you can add or remove a
point, or add or remove a constraint between a
point and a support element.
Disable geometry detection: selected points are
taken in the current plane even when an
element is selected.
Options: smoothing parameters available with
the option Near points

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Smoothing options: also available with option


Near points

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Chord length

Uniform

Select existing points on a


mesh or on any existing
element (curve, point) or
select new points taken in
the current privileged plane
(defined by the compass)

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Shape Sculptor
Student Notes:

3D Curve (2/2)

When a point is constrained on a


curve you can move it along the
curve with manipulators.

Right-click a point:
- to edit its position in space or on
its support element
-to impose a tangency or a
curvature

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- to remove or constrain the point

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Right-click the curve tangent


(green arrow) to access tangent
definition options

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Shape Sculptor
Student Notes:

Paint Curve
The Paint Curve command allows to draw a curve on a mesh.
You have to select the support mesh, then press the left button of the mouse and draw the curve
on the mesh.
You can use CTRL key to create a closed curve.
You can double-click the last point to exit the command and create the curve (or use the OK
button of the dialog box).
The command opens a specific toolbar:
With/without fitting:
Show/Hide dialog box with
fitting parameters:

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No fitting (polyline)

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With fitting (smooth curve)

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Shape Sculptor

Creating Meshes

Student Notes:

The mesh is the main object manipulated in Shape Sculptor


You may import a mesh, but you may also create additional meshes
To repair an existing mesh: fill a hole, replace a part of it,

To convert a surface to a mesh and edit it with Shape Sculptor tools,

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To create an offset mesh

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Shape Sculptor
Student Notes:

Generate Mesh
Generate Mesh can be used to tessellate points of an existing mesh
It is mainly used to correct defects, for example fill holes
The area to re-mesh has to be selected
A temporary surface is computed over the selected points, then it is tessellated to create a mesh
The created mesh is larger than the selected area, it has to be trimmed afterwards if needed

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Selection of area to process

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Trimming
Point and Curve tolerances: used for the
computation of the temporary surface
Tessellation: used for the computation of
the mesh from the surface

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Shape Sculptor
Student Notes:

Tessellate
You can convert surfaces to meshes according to a given tolerance
This can be useful to switch from conceptual design to polygon modelling

Sag: maximum distance between mesh and support surface

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Step: maximum edge length, to avoid long and thin triangles in flat areas

no edge length

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edge length = 10mm

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Shape Sculptor
Student Notes:

Rough Offset
Rough Offset handles large offset values leading to drastic shape changes
You may offset the mesh on one or both sides

Granularity: accuracy of the computation.


With a low granularity value: all details are taken into account, the
resulting mesh counts many triangles.
With a large value: the result is rough, some details may be lost.

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A white arrow indicates the side for a positive offset value.

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Shape Sculptor
Student Notes:

Boolean Operations
You can perform Boolean operations on two meshes.
The meshes must be manifold and the intersection of the meshes must result in one or several
closed contours.

Mesh A

Mesh B

Once you select the meshes, you can see two arrows. Each arrow shows the side of the other
mesh that will be kept. The color of the arrow shows the orientation.

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Green: Outside orientation


Red: Inside orientation

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You can define the operations


between meshes by changing the
arrow directions.

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Shape Sculptor

Mesh Edition

Student Notes:

In this lesson, you will learn about:

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Editing Meshes
Decimate / Refine
Smooth / Brush Smooth
Delete / Extract / Copy Triangles
Slice / Stitch
Mesh Intersect
Trim / Split

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Shape Sculptor

Editing Meshes

Student Notes:

Shape Sculptor offers a variety of tools for mesh edition


These tools have different objectives:
Add or remove triangles
Delete Triangles
Extract Triangles
Copy Triangles

Optimize the data size, i.e. optimize the number of triangles


Decimate
Refine

Improve mesh quality


Smooth
Brush Smooth

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Edit mesh using external elements


Slice
Mesh Intersect
Trim/Split
Stitch

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Shape Sculptor
Student Notes:

Decimate / Refine
Decimate can be used to reduce the number of triangles in a mesh or in an area of a mesh
(if it has been selected)
You may choose between 2 modes: Chordal
Deviation preserves the shape of the model
while Edge Length gives a more uniform
distribution of the vertices.

You can choose the objective of the


decimation to be a Maximum edge length or
simply a Percentage of the number of
triangles.
You can activate the Free edge tolerance
option to preserve the shape of the free edges
(useful to maintain continuity with
surrounding elements).
The Analysis option gives a feedback on the
actual deviation between the original and the
decimated mesh.

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On the contrary you can Refine a mesh or an area of a mesh to increase the number of triangles
The elements to refine must have been selected first.

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When you click Apply each selected


triangle is divided into 2 new triangles

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Shape Sculptor
Student Notes:

Smooth / Brush Smooth


Smooth can be used to correct shape defects on a mesh
Smoothing is done step by step until a correct result is reached
Warning: the mesh is actually modified, some points are moved
Steps and Pressure : can be increased
to accelerate the smoothing process
Preserve volume : use a smoothing
method which avoids moving all points
to the same side of the surface
Smooth boundaries : keep the shape of
the free edges of the mesh
Deviation: information of the applied
deformation
Tolerance: maximum accepted deviation
for each click on the Apply button.

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Brush smooth does the same in real time on triangles selected by brush

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Radius : size of the brush used for selecting triangles


Pressure : smoothing strength (like above)

Type : similar to above volume preservation option


Flatten: the smoothed area tends to get flat,
Round: the smoothed area remains curved.

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Shape Sculptor
Student Notes:

Delete / Extract / Copy Triangles


Selected triangles can be Deleted, Extracted or Copied:
Delete : the selected triangles are
deleted, leaving a hole in the mesh

Extract : the triangles are deleted


from the mesh but created as a
new mesh

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Copy : the selected triangles are


created as a new mesh but they are
not deleted from the mesh

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Shape Sculptor
Student Notes:

Slice / Stitch
Slice : create new free edges along curves or scans
The mesh is divided into cells

A cell can be selected by Flood Select to


be activated, refined, ...

On the contrary Stitch can be used to merge meshes


You have to select the common free edges
You can specify a tolerance between the edges if they do not superimpose exactly.

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1
2

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If the distance between the selected


edges is greater than the tolerance
the edges are not merged

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Shape Sculptor

Mesh Intersect

Student Notes:

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You can create the intersection between a mesh and a plane, a surface or another mesh
The intersection is created as a smoothed curve or can be used to slice the mesh

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Shape Sculptor
Student Notes:

Trim / Split
You can cut a mesh by scans, curves, planes, surfaces or other meshes
The selected cutting elements must define non-ambiguous areas of the mesh, otherwise you get
an error message

Projection specifies the


direction to project the cutting
curves or scans to the mesh
Preview shows the
intersections between the
selected mesh and cutting
elements

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Trim: the mesh is divided into


sub-meshes and only selected
areas are kept
Split: the mesh is divided and
all sub-meshes are kept.

With Trim: you can select the area to keep


or the area to remove by selecting the
corresponding icon and clicking on the
mesh
Remove All removes all the icons.

In all cases sub-meshes can be


grouped into a single mesh or
created as distinct meshes.
Keep initial: when active the
input mesh is kept and made
invisible.

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Shape Sculptor

Modeling Shapes

Student Notes:

In this lesson, you will learn about:

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Modeling Shapes
Control Points
Project Curves / Extract Curves
Curve Sculpt
Emboss
Push/Pull
Surface Sculpt
Sharp Edge
Grid Modeling
Interactive Grid Modeling
Mesh Morphing

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Shape Sculptor
Student Notes:

Modeling Shapes
After editing the mesh you can use it as a support for modelling
In Shape Sculptor modeling means:
Add details
Or Modify the shape globally
In addition you may access the modeling tool of FreeStyle to modify curves and surfaces by their
control points

Curve and Surface modification

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Addition of details on shape

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Global shape deformation

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Shape Sculptor
Student Notes:

Control Points (1/2)


Control Points are used to modify the shape of a surface
Select the control points that are free to move (the others remain fixed)
Choose a direction for moving the control points that you drag
If several control points are free to move, define a deformation distribution law
Choose the possible directions with the icons of the dialog box as follows:
Perpendicular to the privileged plane
Along directions defined by the segments connecting
the control point
Parallel to the normal direction of the curve at
the considered point
In the privileged plane (change the privileged plane
if necessary)

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Parallel to the tangent direction of the curve at


the considered point

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In a local plane automatically detected by the system to


preserve tangency directions (for example to allow the
surface to be tangent to its symmetric)

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Shape Sculptor
Student Notes:

Control Points (2/2)


Define a deformation distribution law with the icons of the dialog box as follows:
Deformation performed on one of the connections is
propagated on the others according to current diffusion
and cross diffusion laws
All the selected points are equally moved
The deformation distribution on selected points is
linear from the pulled point (maximum deformation) to
the last selected point (no deformation)
The deformation law is concave, i.e. the
deformation attenuates quickly (local deformation)
The deformation law is convex, i.e. the deformation
attenuates slowly (more global deformation)

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The possible directions are shown by


green arrows when you bring your
pointer close to a control point or a line.

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The deformation varies slowly at both ends and


quickly in the middle

When you select and drag an arrow, the control point (or the line)
becomes the dragged point (or line) and is moved in the direction of
the arrow. The other selected points are moved according to the
chosen deformation law.
A GSD point can be created by rightclicking on a control point and selecting
Keep this point.

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Shape Sculptor
Student Notes:

Project Curves / Extract Curves


You can project curves to meshes
The projection direction can be defined:
With the compass
Or as being the view direction
Or as being the normal to the mesh

You can create free sides as curves


The curves can be interpolated or fitted depending
on the option chosen in the tool palette
Cutting points can be added by moving the square
handle along the free side

Activate Fitting

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Display fitting parameters

Select free side

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Move square handle with


mouse to add cutting points

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Shape Sculptor
Student Notes:

Curve Sculpt
You can use a curve lying on a mesh to locally deform a mesh and create a groove or slot.
The depth and width of the groove can be dynamically controlled
Profile defines the shape of the
groove
Control width

Dynamic: activate dynamic display of


the result whenever you change a
parameter.

Influence area corresponds to width.

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Offset corresponds to the depth.

Control depth

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Show: display the handle to control


width (magenta).
Refine: to add facets and improve
local mesh quality.
Uniform: the width can be constant or
defined by several width values. If
option is deactivated you have to use
handles to add and set width values.

Show: display the handle to control


width (cyan)
Uniform: the width can be constant
or defined by several width values.
If option is deactivated you have to
use handles to add and set depth
values.

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Shape Sculptor
Student Notes:

Emboss
Emboss can be used to create a boss or pocket
The user interface is similar to the previous one
The direction needs to be specified

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Width handle in magenta

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Depth handle in cyan

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Shape Sculptor

Push/Pull

Student Notes:

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You can deform a mesh by pulling one of its vertices in a given direction
The deformation area is limited by a limit contour
The user interface is again the same as before (cyan handle for depth or height, magenta handle
for width)

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Shape Sculptor

Surface Sculpt

Student Notes:

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You can define a part of a mesh by a closed set of curves and modify it as if it was a surface
with control points
The user interface is the same as the Control Points command
The continuity between the deformed and non-deformed areas can be controlled.

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51

Shape Sculptor

Sharp Edge

Student Notes:

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Sharp Edge can be used to re-create sharp edges that have been filleted
You have to specify the fillet width with the magenta handles
Then you must set the position of the sharp edge with the cyan handles

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52

Shape Sculptor

Grid Modeling (1/2)

Student Notes:

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The concept of grid modeling is to immerse the mesh into a box and deform the mesh by
deforming the box
You can choose the number of sections in each of the 3 directions of the box
Then you can deform the mesh by moving or deforming sections with graphic handles

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53

Shape Sculptor
Student Notes:

Grid Modeling (2/2)


The dialog box offers a large number of possible modes
Move, scale or rotate sections

Switch to face deformation mode


(similar to Control Points)

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Select family of sections to manipulate

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54

Shape Sculptor

Interactive Grid Modeling

Student Notes:

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Interactive Grid Modeling is similar to the previous command


The difference is that the modeling box is defined according to the screen directions instead of
the principal directions
The mesh is selected by a trap which gives the three directions of the box

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55

Shape Sculptor

Mesh Morphing

Student Notes:

You can deform the mesh using the target elements.


The deformation area can be limited by a limit element.
You have to specify the fillet width with the magenta handles
Then you must set the position of the sharp edge with the cyan handles

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Influence area corresponds to width.


Show: display the handle to control width (magenta).
Refine: to add facets and improve local mesh quality.
Uniform: the width can be constant or defined by several width values. If option is deactivated you
have to use handles to add and set width values.

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56

Shape Sculptor

Terrain Modeling

Student Notes:

In this lesson, you will learn about:

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Modelling Terrain
Mesh Enrichment
Z Level Mesh
Z Level Map
Multi-sections Slice

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57

Shape Sculptor

Modeling Terrain

Student Notes:

Shape Sculptor offers a variety of tools to edit the mesh.


These tools have different objectives:
Mesh Enrichment
Z Level Mesh
Z Level Map
Multi-sections Slice

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You cannot see these commands in Insert menu by default.


You have to use one of these methods to see the toolbar
Select Tools > Customize
Right-click any icon in any toolbar
Select View > Toolbars

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Shape Sculptor
Student Notes:

Mesh Enrichment
You can improve the quality of meshes by inserting points from a cloud of points.
Mesh: Mesh to be enriched.
Origin: The cloud from which the
points are to be taken.
The parameters area corresponds to
constraints.

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Threshold: It is a maximum
acceptable distance between the
mesh and the points to be inserted.
The points that are at a distance
greater than this parameter are not
inserted.
Direction: It is a projection direction
of a cloud onto the mesh. You can
select the direction from the
contextual menu.

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59

Shape Sculptor

Z Level Mesh

Student Notes:

You can create a mesh from a scan of points with respect of Z Level Stream.
A Z Level is a scan of points with the same altitude.

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The mesh passes through all points and respects the Z level stream.

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60

Shape Sculptor
Student Notes:

Z Level Map (1/3)


You can create planar sections of a mesh on major and minor planes.

Element: display the handle to


control width (magenta).
Origin: It is a reference point to define
the major and minor planes.

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The parameters area corresponds to


planes.

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Lower Distance: It is a distance on


the Z-Axis between the first (lower)
plane and the origin point.
Step: It is a distance between two
planes.
Number: It is a number of major
planes. It is automatically computed
to the upper limit of the input
elements.
Sag: You can specify it if you have
selected surfaces or volumes.
You can choose the colors of the major and minor planes.
You can hide or show the planes and annotations.

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Shape Sculptor

Z Level Map (2/3)

Student Notes:

The resulting scans are projected on a reference origin plane to create a Z Level map
with annotations.

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You can change the display mode of the scan using the contextual menu.

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62

Shape Sculptor

Z Level Map (3/3)

Student Notes:

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You can extract the major and minor scans.

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63

Shape Sculptor
Student Notes:

Multi-sections Slice
You can slice a mesh by other meshes.
You can select more than one mesh at a time.
The intersection line between meshes must be closed.

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The slices are computed and


displayed in different colors.

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Multi-section slices are created


in the specification tree.

64

Shape Sculptor
Student Notes:

To Sum Up
In this course you have seen:
How to use the Shape Sculptor application
How to import, analyze, enhance meshes
How to modify them by adding details or deforming shapes

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CONGRATULATIONS !
You have completed the fundamental training on Shape Sculptor

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65

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