Edu Cat en Dss FF v5r19 Toprint
Edu Cat en Dss FF v5r19 Toprint
Edu Cat en Dss FF v5r19 Toprint
CATIA V5 Training
Student Notes:
Foils
Shape Sculptor
Version 5 Release 19
January 2009
EDU_CAT_EN_DSS_FF_V5R19
Shape Sculptor
Student Notes:
Targeted audience
Style designers, Modelers
Prerequisites
1 Day
Shape Sculptor
Student Notes:
General Tools
Import
Export
Display options
Highlight
Curvature
Creation
Creating Curves
3D Curve
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Shape Sculptor
Student Notes:
Mesh Edition
Editing Meshes
Decimate / Refine
Smooth / Brush Smooth
Delete / Extract / Copy Triangles
Slice / Stitch
Mesh Intersect
Trim / Split
Modeling Shapes
Modeling Shapes
Control Points
Project Curves / Extract Curves
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Shape Sculptor
Student Notes:
Terrain Modeling
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Modelling Terrain
Mesh Enrichment
Z Level Mesh
Z Level Map
Multi-sections Slice
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Shape Sculptor
Student Notes:
Process overview
Polygon Modeling
Accessing the Workbench
The User Interface
Using the Compass
Shape Sculptor
Student Notes:
Process overview
Digitized data
Polygon modeling
Rapid Prototyping
NC Manufacturing
Feasibility
studies
Tooling design
New mock-up
Shape Sculptor
Student Notes:
Polygon Modeling
Polygon modeling = work on a polygon (a mesh) on screen as if working on a physical mockup.
Benefits: working on a screen is cheaper and the result is directly usable in CATIA
Analyze shape
Add details
Modify shape
Shape Sculptor
Student Notes:
Shape Sculptor
Student Notes:
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Shape Sculptor
Student Notes:
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Shape Sculptor
Student Notes:
Positioning the compass: You may drag and drop your compass to:
A curve: The plane normal to the curve will be defined.
A surface: The plane tangent to the surface where you dropped the compass will be defined.
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Shape Sculptor
Student Notes:
X translation
Z rotation
Y translation
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Shape Sculptor
General Tools
Student Notes:
Import
Export
Display options
Highlight
Curvature
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Shape Sculptor
Student Notes:
Import (1/2)
You can read any mesh available in STL format (text or binary)
STL format was originally designed for rapid prototyping by
stereolithography but it has become a common exchange
format for triangular meshes
The Import command of Shape Sculptor is the same as
in DSE but limited to STL meshes
Meshes can be imported from a file stored in an ENOVIA or a
SMARTEAM base
You may
preview the
imported
mesh and
select a part
of it by a
containment
box
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Shape Sculptor
Student Notes:
Import (2/2)
The More button gives access to advanced possibilities
Warning: you have to click Apply before you can close the dialog box by OK
If you click Cancel the selected mesh is not imported
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Shape Sculptor
Student Notes:
Export
You can export a mesh to a new STL file or export its vertices only to a new cloud of points
Multi-selection available to export several
meshes to several files (option Distinct) or
to a single file (option Grouped).
Save as Type:
Ascii free: point coordinates according
to ISO standard
Ascii RGB: point coordinates + RGB
color code for each point
Cgo: point coordinates only, readable
in CATIA V4 CGO application.
Stl: binary STL file.
!
! ASCII generated by Digitized Shape Editor/CATIA
!
! Without Scans
! Point Format
= 'X %f Y %f Z %f'
!
! Total number of points = 5453
!
X 0.580073 Y -0.500810 Z -0.383616
X 0.580837 Y -0.499042 Z -0.385223
X 0.580386 Y -0.504416 Z -0.382684
CGO:
X 0.590524 Y -0.487657 Z -0.377479
X 0.583682 Y -0.501518 Z -0.386112
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X 0.588214 Y -0.494585 Z -0.373934
431.198151 -674.281799 107.692230
X 0.583410 Y -0.505760 Z -0.384708
431.198151 -674.628418 108.223984
X 0.588975 Y -0.505897 Z -0.370677
431.198151 -675.001831 109.109077
X 0.592607 Y -0.485534 Z -0.373024
431.198151 -675.635742 110.533531
X 0.598624 Y -0.496144 Z -0.380670
431.198151 -676.545776 112.480850
X 0.584484 Y -0.504205 Z -0.385984
431.198151 -677.638306 115.074150
X 0.590717 Y -0.492391 Z -0.369409
431.198151 -677.688721 115.194672
X 0.602287 Y -0.494163 Z -0.375520
431.198151 -677.732605 115.291199
X 0.598038 Y -0.509153 Z -0.376080
431.198151 -679.014343 118.206978
431.198151 -680.101318 120.927452
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Shape Sculptor
Student Notes:
Display options
The Cloud Display Options is the same as in DSE but
it is limited to the options which apply to meshes.
The options can be found from the properties of mesh.
All the colors, the edge line types and the vertex markers can be changed by Edit/Properties.
Triangles
Smooth
Flat
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Shape Sculptor
Student Notes:
Highlight
The Highlight analysis option of FreeStyle is available in Shape Sculptor
It requires the display mode to be turned to Shading with Material
A manipulator is displayed and can be used to tune
or animate the highlight lines
You can also display lines corresponding
to a constant angle step
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Shape Sculptor
Curvature
Student Notes:
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Shape Sculptor
Student Notes:
Selecting vs Activating
Brush Select
Box Trap
Curve Select
Hole Select
Flood Select
Invert Select
Activate
Activate All
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Shape Sculptor
Student Notes:
Selection (1/2)
Selection is used to choose the area of the mesh on which you want to apply an action.
Examples:
Selected area
As in Digitized Shape Editor and Quick Surface Reconstruction workbenches you can activate
a part of a mesh. Activation is used to extract the part of the mesh on which you want to work,
the rest is temporarily hidden and cannot be accessed unless it is reactivated.
Example:
Mesh
Activated area
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Shape Sculptor
Selection (2/2)
Student Notes:
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Shape Sculptor
Activation
Student Notes:
Activation can also be done with the Activate command of Digitized Shape Editor (DSE) or Quick
Surface Reconstruction (QSR)
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Shape Sculptor
Creation
Student Notes:
Creating Curves
3D Curve
Paint Curve
Creating Meshes
Generate Mesh
Tessellate
Rough Offset
Boolean Operations
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Shape Sculptor
Creating Curves
Student Notes:
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Shape Sculptor
Student Notes:
3D Curve (1/2)
The same 3D Curve tool as in DSE, QSR or FreeStyle is available in Shape Sculptor
It can be used to draw curves directly on a mesh
Warning: only selected points are exactly on the mesh.
Chord length
Uniform
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Shape Sculptor
Student Notes:
3D Curve (2/2)
Right-click a point:
- to edit its position in space or on
its support element
-to impose a tangency or a
curvature
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Shape Sculptor
Student Notes:
Paint Curve
The Paint Curve command allows to draw a curve on a mesh.
You have to select the support mesh, then press the left button of the mouse and draw the curve
on the mesh.
You can use CTRL key to create a closed curve.
You can double-click the last point to exit the command and create the curve (or use the OK
button of the dialog box).
The command opens a specific toolbar:
With/without fitting:
Show/Hide dialog box with
fitting parameters:
No fitting (polyline)
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Shape Sculptor
Creating Meshes
Student Notes:
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Shape Sculptor
Student Notes:
Generate Mesh
Generate Mesh can be used to tessellate points of an existing mesh
It is mainly used to correct defects, for example fill holes
The area to re-mesh has to be selected
A temporary surface is computed over the selected points, then it is tessellated to create a mesh
The created mesh is larger than the selected area, it has to be trimmed afterwards if needed
Trimming
Point and Curve tolerances: used for the
computation of the temporary surface
Tessellation: used for the computation of
the mesh from the surface
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Shape Sculptor
Student Notes:
Tessellate
You can convert surfaces to meshes according to a given tolerance
This can be useful to switch from conceptual design to polygon modelling
Step: maximum edge length, to avoid long and thin triangles in flat areas
no edge length
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Shape Sculptor
Student Notes:
Rough Offset
Rough Offset handles large offset values leading to drastic shape changes
You may offset the mesh on one or both sides
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Shape Sculptor
Student Notes:
Boolean Operations
You can perform Boolean operations on two meshes.
The meshes must be manifold and the intersection of the meshes must result in one or several
closed contours.
Mesh A
Mesh B
Once you select the meshes, you can see two arrows. Each arrow shows the side of the other
mesh that will be kept. The color of the arrow shows the orientation.
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Shape Sculptor
Mesh Edition
Student Notes:
Editing Meshes
Decimate / Refine
Smooth / Brush Smooth
Delete / Extract / Copy Triangles
Slice / Stitch
Mesh Intersect
Trim / Split
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Shape Sculptor
Editing Meshes
Student Notes:
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Shape Sculptor
Student Notes:
Decimate / Refine
Decimate can be used to reduce the number of triangles in a mesh or in an area of a mesh
(if it has been selected)
You may choose between 2 modes: Chordal
Deviation preserves the shape of the model
while Edge Length gives a more uniform
distribution of the vertices.
On the contrary you can Refine a mesh or an area of a mesh to increase the number of triangles
The elements to refine must have been selected first.
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Shape Sculptor
Student Notes:
Brush smooth does the same in real time on triangles selected by brush
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Shape Sculptor
Student Notes:
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Shape Sculptor
Student Notes:
Slice / Stitch
Slice : create new free edges along curves or scans
The mesh is divided into cells
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Shape Sculptor
Mesh Intersect
Student Notes:
You can create the intersection between a mesh and a plane, a surface or another mesh
The intersection is created as a smoothed curve or can be used to slice the mesh
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Shape Sculptor
Student Notes:
Trim / Split
You can cut a mesh by scans, curves, planes, surfaces or other meshes
The selected cutting elements must define non-ambiguous areas of the mesh, otherwise you get
an error message
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Shape Sculptor
Modeling Shapes
Student Notes:
Modeling Shapes
Control Points
Project Curves / Extract Curves
Curve Sculpt
Emboss
Push/Pull
Surface Sculpt
Sharp Edge
Grid Modeling
Interactive Grid Modeling
Mesh Morphing
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Shape Sculptor
Student Notes:
Modeling Shapes
After editing the mesh you can use it as a support for modelling
In Shape Sculptor modeling means:
Add details
Or Modify the shape globally
In addition you may access the modeling tool of FreeStyle to modify curves and surfaces by their
control points
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Shape Sculptor
Student Notes:
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Shape Sculptor
Student Notes:
When you select and drag an arrow, the control point (or the line)
becomes the dragged point (or line) and is moved in the direction of
the arrow. The other selected points are moved according to the
chosen deformation law.
A GSD point can be created by rightclicking on a control point and selecting
Keep this point.
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Shape Sculptor
Student Notes:
Activate Fitting
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Shape Sculptor
Student Notes:
Curve Sculpt
You can use a curve lying on a mesh to locally deform a mesh and create a groove or slot.
The depth and width of the groove can be dynamically controlled
Profile defines the shape of the
groove
Control width
Control depth
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Shape Sculptor
Student Notes:
Emboss
Emboss can be used to create a boss or pocket
The user interface is similar to the previous one
The direction needs to be specified
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Shape Sculptor
Push/Pull
Student Notes:
You can deform a mesh by pulling one of its vertices in a given direction
The deformation area is limited by a limit contour
The user interface is again the same as before (cyan handle for depth or height, magenta handle
for width)
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Shape Sculptor
Surface Sculpt
Student Notes:
You can define a part of a mesh by a closed set of curves and modify it as if it was a surface
with control points
The user interface is the same as the Control Points command
The continuity between the deformed and non-deformed areas can be controlled.
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Shape Sculptor
Sharp Edge
Student Notes:
Sharp Edge can be used to re-create sharp edges that have been filleted
You have to specify the fillet width with the magenta handles
Then you must set the position of the sharp edge with the cyan handles
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Shape Sculptor
Student Notes:
The concept of grid modeling is to immerse the mesh into a box and deform the mesh by
deforming the box
You can choose the number of sections in each of the 3 directions of the box
Then you can deform the mesh by moving or deforming sections with graphic handles
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Shape Sculptor
Student Notes:
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Shape Sculptor
Student Notes:
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Shape Sculptor
Mesh Morphing
Student Notes:
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Shape Sculptor
Terrain Modeling
Student Notes:
Modelling Terrain
Mesh Enrichment
Z Level Mesh
Z Level Map
Multi-sections Slice
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Shape Sculptor
Modeling Terrain
Student Notes:
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Shape Sculptor
Student Notes:
Mesh Enrichment
You can improve the quality of meshes by inserting points from a cloud of points.
Mesh: Mesh to be enriched.
Origin: The cloud from which the
points are to be taken.
The parameters area corresponds to
constraints.
Threshold: It is a maximum
acceptable distance between the
mesh and the points to be inserted.
The points that are at a distance
greater than this parameter are not
inserted.
Direction: It is a projection direction
of a cloud onto the mesh. You can
select the direction from the
contextual menu.
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Shape Sculptor
Z Level Mesh
Student Notes:
You can create a mesh from a scan of points with respect of Z Level Stream.
A Z Level is a scan of points with the same altitude.
The mesh passes through all points and respects the Z level stream.
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Shape Sculptor
Student Notes:
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Shape Sculptor
Student Notes:
The resulting scans are projected on a reference origin plane to create a Z Level map
with annotations.
You can change the display mode of the scan using the contextual menu.
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Shape Sculptor
Student Notes:
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Shape Sculptor
Student Notes:
Multi-sections Slice
You can slice a mesh by other meshes.
You can select more than one mesh at a time.
The intersection line between meshes must be closed.
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Shape Sculptor
Student Notes:
To Sum Up
In this course you have seen:
How to use the Shape Sculptor application
How to import, analyze, enhance meshes
How to modify them by adding details or deforming shapes
CONGRATULATIONS !
You have completed the fundamental training on Shape Sculptor
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