Catia Part02

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BASIC DRESS-UP FEATURES

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LESSON II : DRESS UP FEATURES

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Although technically not a Dress-Up Feature,


POCKET is a tool that is used often. Unlike HOLE,
the feature to PUNCH must be defined in
SKETCHER mode since it is user defined, not just
a hole.

pocket

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The first thing to do is pick the face that you want to


pocket the void through, then pick Sketcher

Line is picked

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In Sketcher, pick the proper shape icon from the Primary


toolbar, and sketch the shape ON THE 3D PART represented in
sketcher. Once this is done, EXIT sketcher to return to 3D
mode

Notice that the


shape that will
eventually become a
hole in your part is
represented in the
part tree as Sketch2

Sketched circle

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sketch

Notice that in our 3D


part the sketch we
made was not orange
immediately when we
returned to 3D mode.
NO PROBLEM.we just
need to either pick it
manually from the
object we are creating,
or directly from the
parts tree.

Now click on
POCKET from
the Sketcher
Based Features
toolbar pocket

This is how your


part will look
once you have
returned to 3D.
The sketch you
made will
appear flat on
the face you
chose. If it is not
orange, choose
it to make it
active and ready
for pocketing

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With POCKET picked, the POCKET DEFINITION


input box will appear. Input the desired
information and Catia will show you a dashed line
sketch of your pocket. If all the information is
correct, push APPLY and hole will appear in 3D,
then push OK to make it permanent.

Notice POCKET1
is active on the
action tree.
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From TYPE, you can enter a dimension or


constrain the depth of the punch by choosing
up to next,up to last,up to plane, etc
using the arrow.

Depth is where you enter the dimension for the


depth of your pocket.

Click on Mirrored extent to mirror or send


your pocket in both directions.

Since Catia automatically sends your pocket in


the most logical direction, if you want it to go
the other way click on Reverse Direction.

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Here is your part with your pocket in it.


Now lets begin to DRESS IT UP

Dress Up Features toolbar

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A close up look at your DRESS UP TOOLBAR


shows that it is ready to do five basic functions
for you

Fillet
Chamfer
Draft

DRAFT is what you


use to angle the
sides of your part
in preparation for
possible casting
processes.

Shell
Mirror
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Orange means it is picked

Noted on the tree

The first thing we will do is FILLET. Pick the face


that you wish to fillet, then pick fillet from the
toolbar. The Edge Fillet Definition box will appear,
which you will fill in with the appropriate info.
RADIUS is the size of the fillet and OBJECTS lists
the number of faces that you are going to fillet. The
box also allows you to pick the propagation of the
fillet (Tangency is the best for now).
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You dont have to pick an entire facea single edge may


be picked instead. To pick MORE than one edge, but
NOT and entire face simply hold down CONTROL.

Here we have chosen


two different edges
using the CONTROL
buttonnotice the
edges you choose turn
red. MULTIPLE faces
can be picked the
same way.

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