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D&D 5E Cheat Sheet

This document provides a summary of key rules and mechanics for Dungeons & Dragons 5th edition, including: - Ability scores (Strength, Dexterity, etc.), related skills, and ability modifiers - Combat rounds, turns, and actions such as attacks, spells, movement, reactions - Rules for weapon attacks, spell attacks, damage, critical hits - Other concepts like armor class, hit points, advantage/disadvantage, rests - Glossary of additional terms such as checks, saves, initiative, inspiration It serves as a quick reference guide for players by distilling the most essential rules into a concise yet informative cheat sheet.
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100% found this document useful (4 votes)
3K views

D&D 5E Cheat Sheet

This document provides a summary of key rules and mechanics for Dungeons & Dragons 5th edition, including: - Ability scores (Strength, Dexterity, etc.), related skills, and ability modifiers - Combat rounds, turns, and actions such as attacks, spells, movement, reactions - Rules for weapon attacks, spell attacks, damage, critical hits - Other concepts like armor class, hit points, advantage/disadvantage, rests - Glossary of additional terms such as checks, saves, initiative, inspiration It serves as a quick reference guide for players by distilling the most essential rules into a concise yet informative cheat sheet.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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DungeonsandDragons5th

EditionCheatSheet

AbilitiesandSkills(BR57)

Combat(BR69)

Glossary

Youhaveas
corefrom320foreachofyour
abilities.Youwillalsohaveana
bilitymodifier,
whichwillrangefrom5to+5orso.

Strength(STR)Physicalpowerandforce.
Athleticsclimbing,jumping,swimming,
grappling

Dexterity(DEX)Agility,reflexes,balance
AcrobaticsBalancing,acrobaticstunts
SleightofHandConcealingobjects,
pickpocketing
StealthMovingsilently,hidingfromenemies

Constitution(CON)Physicalendurance,
toughness

Intelligence(INT)Booksmarts,knowledge
ArcanaKnowledgeaboutmagic
HistoryKnowledgeabouthistory
InvestigationLookingforcluesandmaking
deductionsonthoseclues.
NatureKnowledgeaboutnature,plants,
animals
ReligionKnowledgeaboutreligion

Wisdom(WIS)Streetsmarts,reasoningand
deduction
AnimalHandling Calminganimals,mounts
InsightDeterminetrueintentions,detectlies
Medicine Diagnoseillness,stabilizedying
person
PerceptionSpot,hear,ordetectthings.
SurvivalFollowtracks,hunt,predictweather

Charisma(CHA)Forceofcharacter,persuasion,
likeability,influence
Deception Lying,misleading
IntimidationInfluencebythreatening,physical
violence,featsofstrength
PerformanceEntertainment,dance,acting,
storytelling
PersuasionInfluencebytact,socialgraces

Combatismadeupofr ounds,whichrepresent6
secondsoftime.Duringar ound,everycharacter
andcreaturegetsat urn.Onyourt urn,youcan
moveandtakeana
ction.Yourmovementcanbe
usedatanytimeonyourturn,andcanbesplitup
aswell.Someabilitiesletyoutakeab
onus
action,andwilldetailwhatyoucandowithit.You
alsogetoner eactionp
erround.

Round=Turn(Move,Action,BonusAction)
+Reaction

MovementOptions(BR70)

Runningmoveuptoyourspeed
C
limbing,Swimming,orCrawlingmoveat
halfspeed.
J
umping Requiresa10ft.runningstart
LongJump jumpuptoyourS
TRscorein
feet.
H
ighJumpjumpupto3+S
TRmodifier

ActionsinCombat(BR71)

AttackSeebelow.
CastaSpellChoosewhichspelltocast,then
determinetargets,damage,etc
DashDoubleyourspeedforthisturn.Youcan
stillsplityourmovementupbefore/between/after
youraction(s).
DisengageYourM
ovedoesnotprovoke
attacksofopportunity
DodgeAllattacksagainstyouhave
disadvantage,andallDEXchecksyoumakehave
advantageuntilyournextturn.
HelpThetargetyouhelpgetsa
dvantageo
n
theirattackrollorcheck.
Hide MakeaDexterity(Stealth)checkto
concealyourself.
Ready Prepareanactiontobetakenata
certaintime.e.g.Whenanythingroundsthe
cornerofthathall,Illthrowmyjavelinatitsface!
SearchFindsomething.MayrequireaWisdom
(Perception)check
UseanObject

MakingaWeaponAttack(BR73)

1) Decideonaweapontoattackwith.
2) Rollad20.
a) Ifitsa20,youautomatically
hit.Thisisac
riticalhit.
b) Ifitsa1,youautomatically
miss.
3) Ifyouarep
roficientintheweapon,add
yourproficiencybonus.
4) Addtheappropriateabilitymodifier(see
AttackAbilityModifiers).
5) Ifthisnumbermeetsorexceedsthe
targetsA
C,youh
it!
6) Rolldamage.Ifthiswasac
riticalhit,
rolltwiceandadd.
7) Addthesameabilitymodifieryouused
instep4.
8) Youdealthatmuchdamage!

Makingas
pellattackisidenticaltomakinga
weaponattack,exceptforthefollowing:

Alwaysaddyourp
roficiencybonusin
step3.Youarealwaysp
roficientin
spellcasting.

Useyours
pellcastingabilityinstep4

Dontaddyours
pellcastingabilityto
yourdamageinstep7.

AdvantageBR4Rolltwice,andtakethehigherroll.
Forapassiveskill,add5.

ArmorClass(AC)BR9Anumberrepresenting
howharditistodealdamagetosomething.
Usuallyyourarmorbonus(or10ifunarmored)+
DEXmodifier.

ContestBR58Y
ouandanopponenteachmake
skillchecks.Whoeverstotalishigherwinsthe
contest.

DifficultyCheck(DC)Anumberrepresentingthe
difficultyofatask.

DisadvantageBR4Rolltwice,andtakethelower
roll.Forapassiveskill,subtract5.

HitDice(HD)BR7Theamountisdeterminedby
yourlevel(s),andthedieisdeterminedbyyour
class(es).UsedtorecoverhealthduringShort
Rests.

HitPoints(HP)BR7Howhealthyyouare.When
youtakedamage,yousubtractfromyourc
urrent
hitpoints.

ImmuneYoutakenodamage.

InitiativeBR69MakeaD
EXcheck.Thisdetermines
inwhatordercharactersandcreaturestaketheir
turnsduringcombat.

InspirationBR35GrantedbytheDMfor
spectacularroleplaying.YoumayuseInspiration
togainadvantageononeattackroll,savingthrow,
orabilitycheck..

LongRestBR67Afullnightsrest.Recoverspell
slots,H
P,andhalfofyourH
itDice,aswellasany
otherspecialclassresources.

OpportunityAttackBR74Whenacreaturewithin
yourr eachm
ovesaway,youcanuseyour
reactiontomakeam
eleeattack.

PassiveCheckBR59Anabilitycheckthatdoesnt
usearoll.Yourp
assivescoreisequalto10+all
applicablemodifiers(abilitymodifiers,proficiency,
advantage/disadvantage).

ProficientBR7AddyourProficiencyBonustoany
rollsforthisskill/attack/etc

ReachBR73Theareathatyoucanmakemelee
attacksin.Usuallya5ft.radius.

ResistanceBR75 Youtakehalfdamage.

SavingThrowBR4Rollad20,andaddyourAbility
Modifiertotheroll.Ifyouarep
roficient,addyour
proficiencybonus.

ShortRestBR67Aboutanhourofdowntime.Can
spendH
itDicetorecoverHP.

Ability/SkillCheckBR4Rollad20,andaddyour
Ability/SkillBonustotheroll.Ifyoumeetorexceed
theD
C,yousucceed.

VulnerableBR75 Youtakedoubledamage.

WeaponAttackAbilityModifiers(BR73)

Normally,youuseS
TRformeleeweapons,and
DEXforrangedweapons.Ifaweaponhasthe
finesseproperty,youcanuseD
EXinstead.Ifa
meleeweaponhasthet hrownproperty,youcan
makearangedattackwithitinstead,usingthe
sameabilityscoreyouwoulduseforamelee
attack.

UnconsciousandDying(BR76)

Ifyoudropto0HP,youareu
nconscious.Each
turnyoumustmakead
eathsavingthrow(DST):
Rollad20.If10orhigher,yousucceedotherwise,
youfail.Threesuccessesmeansyous
tabilize.
Threefailuresmeanyoud
ie.A1countsastwo
failures.Ifyourolla20,youregain1HP(and
regainconsciousness).

AnydamageyoutakecountsasafailedD
ST.Ifa
creaturelandsac
riticalhitonyou,itcountsas
twofailedD
STs.

Ifyourtotaldamagebeyond0HPmatchesor
exceedsyourtotalHP,youd
ie.

BR##refertopagenumbersintheBasicRules

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