Psionics Augmented Psicrystals Expanded
Psionics Augmented Psicrystals Expanded
Psionics Augmented Psicrystals Expanded
P s i c rys ta l s E x pa n d e d
By A nd rea s Rn nqv ist
Psionics Augmented
Psicrystals Expanded
Psionics augmented
From the Author
BELOVED LITTLE ROCKS
From the very first time I picked up a book with psionics, there were crystals there. In the art and in some of the
background they lingered. But with the Expanded Psionics Handbook, all that became more pronounced and the
psicrystal made its place in my heart. A little piece of your character in a jagged little package, something unique to
psionics.
I've always loved them as concepts and ideas. They resonated with me as a very distinct way to set my character
apart when they wanted to flaunt their psionic abilities to others - wizards might have their squirrels and ravens, but
they didnt have sentient telepathic crystals scampering around. They are interesting tools for building characters, on
both a mechanical level and a story level. I've explored characters where I played the psicrystal accompanied by the
psion rather than the other way around, and it became one of the most memorable ones my group encountered. One
of them even called my human character the phylactery of my psicrystal demilich, since when the psicrystal was
destroyed, it could come back as long as the character remained. And so they've been scouts and fighters, friendly
and bitter - like spice to a meal theyve made my characters more interesting.
When we started releasing new psionic materials back in 2006, more options for the psicrystals was one of my first
priorities and it hurt a little to not be able to do the same when we did Psionics Unleashed for the Pathfinder RPG
years later, only carrying over the Psicrystal Imprinter of all the expanded options we once had. But for all that we
didnt do for psicrystals, we did for psionics in general - expanding and exploring new concepts, and for that, the
psicrystals waited for their turn in the spotlight.
This is that time, my way of making up for that. Were opening the door to a chamber of possibilities - of what a
psicrystal can do in a world where there are more psionic classes than just the psion who might want a little buddy.
How does a psicrystal work to enhance a collective or reflect the making and breaking of patterns? Can a psicrystal
itself be more psionic, or enhance the powers of its master? I hope that the options presented here will help explore
some of these possibilities, some of the concepts that have been percolating within your minds but not given a way
to express them.
There are so many things the psicrystal can be for a player and a GM that even with this book - there will be more
to explore. There is so much more we can do, from templates to archetypes and more expanded options. Id love to
look at how different psionic races define their psicrystals and how these can become part of a psionic setting. But
one has to limit oneself, or one never finishes. There is just as much that was cut for being unpolished or not finished
enough as there is inside of this book and I hope I get the chance to come back to this topic again in the future to see
what we can create.
Thank you for caring enough about psicrystals that you picked up this book and thank you for trusting us with
bringing you more options for the lovable little rocks!
Andreas Rnnqvist
Psionics augmented
Psicrystals
ALL BY MYSELVES - MANIFESTERS
AND PSICRYSTALS
SELF-ESTEEM ISSUES
Psionics augmented
Most psicrystals never lose the basic desire to heal the rift
between themselves and their master, however, even if
their attempts at doing so are poor or counterproductive.
Psionicists with a healthy relationship with their
psicrystal often find it a font of useful advice and
perspective, both for being another mind and also
because for all the similarities between a psionicist and
their crystal, the two live different lives with different
limitations, which shape the psicrystals perspective
and, thus, advice. Such psicrystals often end up in a role
akin to an old family servant; loyal and obedient, but not
afraid to dissent for the greater good of their masters
life and interests.
HEAL THYSELF
PSICRYSTAL AFFINITY
As originally published, psicrystals were conceptually
the familiars of the psion class, comparable to that of
the wizard - but this is a brave new world and to make
sure that psicrystals can be advanced by any psionic
class, were making a small change. In all instances of
the Psicrystal Affinity feat, add the following: Special:
For the purposes of this feat, all feats that depend on it
and all abilities that stem from it, all psionic class levels
count as manifester levels.
ALTERNATE PSICRYSTALS
Requirement
Effect
Psionics augmented
reduction increases by 1 point (5th level: -2 power points,
10th level: -3 power points, 15th level: -4 power points,
20th level: -5 power points), minimum 1. This reduction
does not allow the Seer to spend more power points on a
power than his manifester level.
Psion: Egoist: When sharing a power (via the Share
Power psicrystal ability) from the Psychometabolism
power, the psicrystal can roam further away from the
Egoist. At 1st level the psicrystal retains the power
within 15 feet instead of 5 feet. For every 5 levels of
Egoist, the psicrystal can move 10 feet further away (5th
level: 25 feet, 10th level: 35 feet, 15th level: 45 feet, 20th
level: 55 feet).
Psion: Telepath: Utilizing the telepathic link, the
telepath can borrow the Sighted ability from his
psicrystal as long as they remain within range of the
telepathic link. He can use this ability once per day and
an additional time for every 5 levels of Telepath (5th
level: 2/day, 10th level: 3/day, 15th level: 4/day, 20th level:
5/day).
Psion: Shaper: The shaper can use the psicrystal as an
alternate focus for his metacreativity powers, allowing
him to change a property of his manifested power once
per day, while its duration lasts. This can be the alotment
of menu choices, squares covered, the ongoing target of
an effect. He can use this ability once per day and an
additional time for every 5 levels of Shaper (5th level: 2/
day, 10th level: 3/day, 15th level: 4/day, 20th level: 5/day).
Psion: Nomad: The psicrystal gains a +10 bonus to
all movement modes. While in physical contact with
its owner, the psicrystal shares half this bonus as long
as they remain in contact with eachother. This bonus
increases by +10 feet for every 5 levels of Nomad (5th
level: +20 feet, 10th level: +30 feet, 15th level: +40 feet,
20th level: +50 feet)
Marksman: The psicrystal can act as a targeter
and rangefinder for the Marksman, giving him an
unprecedented ability to target a creature in the same
or adjacent square as the psicrystal. If targeted by
a power, the creature does not gain the benefits of
evasion. If targeted by a ranged attack, the target looses
their Dexterity bonus to AC. The Marksman can use this
ability once per day and one more time for every 5
levels of Marksman (5th level: 2/day, 10th level: 3/
day, 15th level: 4/day, 20th level: 5/day).
Dread: Once per day, the psicrystal can
make a devastating touch attack as if they
were their master and simultaneously
use one of the Terrors which is
available to its master, although
the Dread cannot augment this
Terror. For every 5 levels of
Dread, the psicrystal can
do this an additional time
per day (5th level: 2/day, 10th
level: 3/day, 15th level: 4/day,20th level: 5/day). Note
that this does not expend one of the Dreads daily uses
of his Terrors.
Psionics augmented
you have. (5th level: 4/day, 10th level: 5/day, 15th level: 6/
day, 20th level: 7/day).
Tactician: If the psicrystal is part of the collective, it
can aid any other members of the collective in battle. This
gives any member of the Collective a +1 circumstance
bonus on attack rolls against any enemies in the same
square as the psicrystal. In addition the psicrystal is a
free member of the Collective and can add any creature
it is physically touching to the collective for 1 round per
day, one per day. For every 5 levels of Tactician you gain,
this increases by 1 round and one use (5th level: 2/day
and 2 rounds, 10th level: 3/day and 3 rounds, 15th level:
4/day and 3 rounds, 20th level: 5/day and 5 rounds).
Vitalist: If the psicrystal is part of the collective, it can
aid any other members of the collective. While attuned,
the Vitalist can always channel his Transfer Wounds
ability through the psicrystal, allowing it to touch those
in need. In addition, it can act as a reservoir that the
Vitalist can transfer weakness into. Once per day, the
Vitalist can transfer any negative condition a member of
his collective is suffering from into the psicrystal, who
suffers them instead. Every 5 levels of Vitalist, they can
do this an additional time (5th level: 2/day, 10th level: 3/
day, 15th level: 4/day, 20th level: 5/day).
Requirement
Effects
the rule that you can not refill the power point reserve
with another source like this.
Requirements
Effects
Psionics augmented
them; they operate on their own initiative, just as a
normal psicrystal does.
LIST OF CREATURES
Total Psionic
Level
Creatures Available
Any Large animal from the animal companion list, fungus leshy, weedwhip,
iron cobra, darkwood cobra, cold iron
cobra, thoqqua, clockwork servant (intelligent variant only), soul doll (does
not have the soul focus ability)
Requirement
Effects
Requirement
Psionics augmented
This version overwrites the psicrystal gained from
Psicrystal Affinity.
Effects
Initiative
Bonus
1st-2nd
+1
3rd-4th
+2
Sighted
Special
5th-6th
+3
Telepathic Speech
7th-8th
+4
Focused Personality
9th-10th
+5
11th-12th
+6
13th-14th
+7
15th-16th
+8
17th-18th
+9
19th-20th
+10
Resistant Mind
Requirement
Effects
Psionics augmented
Hit Points: The psicrystal weapon has one-half its
owners total hit points (not including temporary hit
points), rounded down, or the hit points of the weapon
type it has taken the form of, whichever is higher.
Psicrystal Weapon Special Abilities
Owner
Level
Hardness Adj.
Special
1st-2nd
+0
Alertness, Weapon
bond, telepathic link
3rd-4th
+1
5th-6th
+2
Material Mastery
7th-8th
+3
Deep Crystal
9th-10th
+6
Resistance Breaker
11th-12th
+7
Power resistance
13th-14th
+8
Sight link
15th-16th
+9
17th-18th
+10
19th-20th
+11
Energy attunement
Psionics augmented
NEW PSICRYSTAL FEATS
10
Psionics augmented
Benefit: When you expend your psionic focus for the
purpose of your Psionic Weapon feat with a psicrystal
weapon, you can choose to not deal any damage and for
every 1d6 points of sneak attack damage you could do,
the enemy takes 1 point of Strength damage instead. This
can be used even on creatures immune to sneak attacks.
New Powers
AUTORECALL
Discipline psychoportation
Level psion/wilder 1
MANIFESTING
Display Auditory, Visual
Manifesting Time 1 standard action
EFFECT
Range Long (400 ft. + 40 ft./level)
Target your psicrystal
Duration 1 hour/level
Saving Throw none; Power Resistance No
Power Points 1
You bind yourself to your psicrystal, allowing you to
recall the psicrystal to your side with but a thought. As a
free action, while the power is in effect and within range,
you can recall your psicrystal, instantly teleporting it to
your side. When you do, the power ends.
Augment: If you expend your psionic focus when
manifesting this power, your psicrystal can trigger the
recall as an immediate action.
HIDE PSICRYSTAL
Discipline psychometabolism
Level psion/wilder 1
MANIFESTING
Display Visual
Manifesting Time 1 round
EFFECT
Range Personal
Duration 24 hours or until discharged
Saving Throw None; Power Resistance No
Power Points 1
You merge your biokinetic aura with that of your
psicrystal, allowing your psicrystal to merge into your
body. For the duration of the power, the psicrystal cannot
be targeted in any way and cannot use any of its powers,
but still gives you the benefits of having it close, such as
Alertness. It cannot be detected in any way, but the effect
can still be detected. The psicrystal can be discharged as
a standard action.
New Customizations
1 Point
Custom Psicrystal: You gain the Psicrystal Affinity
feat and all levels of Aegis count as manifester levels
for feats relating to your psicrystal. In addition, you
can spend one customization point to gain a feat that
requires Psicrystal Affinity (except Superior Psicrystal).
Expanded Personalities
11
Psionics augmented
Clarified: Owner gains +3 bonus on Linguistics
checks.
Competent: Owner gains +3 bonus on Profession
checks.
Coward: Owner gains +3 bonus on Stealth checks.
Disarming: Owner gains +3 bonus on Disable
Device checks.
Esoteric: Owner gains +3 bonus on Spellcraft checks.
Equestrian: Owner gains +3 bonus on Ride checks.
Friendly: Owner gains +3 bonus on Diplomacy
checks.
Gymnast: Owner gains +3 bonus on Acrobatics
checks.
Hero: Owner gains +2 bonus on Fortitude saves.
Incognito: Owner gains +3 bonus on Disguise
checks.
Jittery: Owner gains +4 bonus on Initiative.
Liar: Owner gains +3 bonus on Bluff checks.
Mesmeric: Owner gains +3 bonus on Autohypnosis
checks.
Mimic: Owner gains +3 bonus on Use Magic Device
checks.
Natatory: Owner gains +3 bonus on Swim checks.
Quick: Owner gains +2 bonus on Reflex saves.
Resolved: Owner gains +2 bonus on Will saves.
Sage: Owner gains +3 bonus on any one Knowledge
skill he already knows; once chosen, this does not
vary.
Single-minded: Owner gains +3 bonus on
Concentration checks.
Slippery: Owner gains +3 bonus on Escape Artist
checks.
Sympathetic: Owner gains +3 bonus on Sense
Motive checks.
Therapeutic: Owner gains +3 bonus on Heal checks.
Tough: Owner gains +3 HP.
Trainer: Owner gains +3 bonus on Handle Animal
checks.
Virtuoso: Owner gains +3 bonus on Sleight of Hand
checks.
Warrior: Owner gains a +1 bonus to natural armor.
Wild: Owner gains +3 bonus on Survival checks.
12
Psionics augmented
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System Reference Document. 2000, Wizards of the Coast, Inc.; Authors
Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax
and Dave Arneson.
Pathfinder RPG Core Rulebook. 2009, Paizo Publishing, LLC; Author: Jason
Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
Advanced Players Guide, 2010, Paizo Publishing, LLC; Author: Jason Bulmahn
Pathfinder Roleplaying Game Occult Adventures 2015, Paizo Inc.; Authors:
John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, John
Compton, Adam Daigle, Jim Groves, Thurston Hillman, Eric Hindley, Brandon
Hodge, Ben McFarland, Erik Mona, Jason Nelson, Tom Phillips, Stephen RadneyMacFarland, Thomas M. Reid, Alex Riggs, Robert Schwalb, Mark Seifter, Russ Taylor,
and Steve Townshend.
Pathfinder Player Companion: Dirty Tactics Toolbox 2015, Paizo Publishing,
LLC;; Authors: Alexander Augunas, Mikko Kallio, Anthony Li, Luis Loza, and
Andrew Marlowe.
The Book of Experimental Might, 2008, Monte J. Cook. All rights reserved.
Tome of Horrors, 2002, Necromancer Games, Inc.; Authors: Scott Greene,
with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance
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content from TSR
Unearthed Arcana, 2004, Wizards of the Coast, Inc.; Authors Andy Collins,
Jesse Decker, David Noonan, Rich Redman
The Iconic Bestiary: Classics of Fantasy, 2005, Lions Den Press; Author Ari
Marmell
Hyperconscious: Explorations in Psionics, 2004, Bruce R Cordell. All rights
reserved
If Thoughts Could Kill, 20012004, Bruce R. Cordell. All rights reserved.
Mindscapes, 20032004, Bruce R. Cordell. All rights reserved.
Mutants & Masterminds 2002, Green Ronin Publishing.
Swords of Our Fathers, Copyright 2003, The Game Mechanics
Modern System Reference Document, 2002, Wizards of the Coast, Inc.;
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Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker,Peter Adkison, Bruce R.
Cordell, John Tynes, Andy Collins, and JD Wiker
Psionics Unleashed, 2010, Dreamscarred Press.
Ultimate Psionics. 2011, Dreamscarred Press; Authors: Jeremy Smith and
Andreas Rnnqvist.
Psionics Augmented: Psicrystals, 2016, Dreamscarred Press
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