Eldar Warhammer 40k
Eldar Warhammer 40k
Eldar Warhammer 40k
he rigors of craftworld life and the intensity of the path drive many eldar to seek an
escape. The tragedy of these self-exiles then is that they all too-often become
prisoners of their own freedom. A craftworld upbringing makes an eldar by-nature
inclined to focus his will onto a certain way of life. In this way, an eldar who first sought
escape from the tyranny of the Path instead finds himself caught on it.
The character can now only access Advances
described in the Pathfinder Ranks, although he
still takes Charateristic Advances from the Ranger
Career. This is not an Alternate Career, therefore
the character can no longer purchase Advances from
the Ranger Career save for any Advances from
Ranger ranks 1, 2 and 3. He gains access to two
additional tiers of Characteristic Advances (Heroic &
Master) (See below) in Ballistics Skill, Agility and
Perception, but permanently loses 1d10+5 Fellowship
and can no longer improve it.
Becoming a Pathfinder represents a dramatic change in
the characters psyche. He grows much more reclusive and
restless, often wandering the halls of the ship, stalking
crewmembers for no better purpose than the act itself. The
presence of a Pathfinder aboard a vessel causes a -1 to Morale
for the duration of his presence. This accumulates with the
effects of Speak Not Unto the Alien.
Additionally, other craftworld eldar no longer accept the
Pathfinder among their number. He is welcomed aboard
craftworlds for a temporary stay to recuperate and tell stories of
his time abroad, but he is no longer seen as a member of the
community nor does the Pathfinder generally care to be part of
such restrictive entities ever again.
PATHFINDER CHARACTERISTIC
ADVANCES
Characteristic Heroic Master