Bloodrager Concept
Bloodrager Concept
Bloodrager Concept
Bloody Mark
At 6th level, you can infuse you blood with magic and use it to create a
temporary enchantment. As a bonus action on your turn, you can lose 1 hit
point and place a mark in blood on a nonmagic weapon. The weapon gains a
+1 bonus to attack and damage rolls, and counts as magic for the purpose of
resistances and immunities. Alternatively, you can place your mark on the
skin of another creature; that creature gains a +1 bonus to AC. The effect of
the mark lasts for 1 minute. If you place another mark while one is already in
effect, the previous mark loses effect. A creature or weapon can only gain
the benefit of one mark at a time. At 10th level the bonus provided by the
mark increases to +2, and at 14th level it increases to +3.
Unnatural Resilience
At 10th level, magic fortifies your fury. While you are raging, you have
advantage on saving throws against spell effects, and you cannot be put to
sleep. In addition, you automatically succeed on saving throws against spells
that you cast.
Explosive Strike
At 14th level, you can empower your attacks with incredible force. When you
hit a creature with a weapon attack you can spend a 1st level spell slot, if you
do the target and every enemy creature within 10 feet of the target must
make a Constitution saving throw or take 2d10 force damage, taking half as
much damage on a successful save. Spending a spell slot of higher level
adds 1d10 force damage to the attack for each level beyond the first.