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Design Thinking

This document provides an overview of design thinking as a creative process for developing solutions. It involves asking questions, researching, developing ideas, refining concepts, and learning from mistakes. The process is illustrated through examples of environmental artists who create installations addressing social and environmental issues. The document then presents a design challenge for students to create housing for an animal, providing standards, strategies and a process for idea generation, interpretation, experimentation, evolution and feedback.

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0% found this document useful (0 votes)
539 views

Design Thinking

This document provides an overview of design thinking as a creative process for developing solutions. It involves asking questions, researching, developing ideas, refining concepts, and learning from mistakes. The process is illustrated through examples of environmental artists who create installations addressing social and environmental issues. The document then presents a design challenge for students to create housing for an animal, providing standards, strategies and a process for idea generation, interpretation, experimentation, evolution and feedback.

Uploaded by

api-302717277
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Design Thinking

Kelsi
Brosnahan
e s i g n ?
t i s D
W h a g ?
i n k in
Th
A creative way to challenge students to develop
solutions through a habitual process that
encourages asking acute questions and
building from their mistakes.
What am I asking my students to do?

Ask Questions Build


Find Inspiration Accept feedback
Know that mistakes/failures
Research are something to learn from

Find Meaning
Evolve

Develop Ideas Move forward

Refine Be a continuous learner

A/R/Tographer
Big Idea Design Artists

Social
Environmental Community
Practice
Alan Sonfist

Born: Bronx, NY

Nationality: American

Known for: Substantial/Environmental Art

Series: Forest Landscapes


Time Landscape, 1978
New York City, NY
Thomas Hirschhorn

Born: May 16, 1957


Bern, Switzerland

Nationality: Swiss

Known for: Installation/Contemporary Art

Series: Temporary monuments dedicated to philosophers

Quality, No! Energy, Yes! - T. Hirschhorn


Gramsci Monument, 2013
Forest Houses, Bronx, NY
Courtesy Dia Art Foundation
Andrea Zittel

Born: 1965
Escondido, CA

Nationality: American

Known for: Installation/Contemporary Art


Social Practice

Series: Wagon Stations

How to live. What gives life meaning?


Wagon Stations

First Generation, 2004


Challenge
With the environmental challenges that are we are presented with today many animals are left
without homes and their communities destroyed. Your job is to design a new home and/or a
community that your animal would be comfortable established a life in.
Standards: VA:Cr1.2.6a
D is c o ve ry VA:Cn10.1.6a

Strategy: Idea Box


Seeking for understanding
Animal/Species
Environment
Housing

Insightful Questioning
What are the attributes to the animal?
What environment will this be in?
How can my design be beneficial to
my chosen animal/species?
o n Standards: VA:Cn10.1.6a
e r pre t a t i
Int VA:Cr2.3.6a

Strategy: SCAMPER
Interpreting
Meaning Deeper understanding
Narrative
How will I make this house work? A way to take the
information that was
Opportunities found and look at it in a
Invision different way.
Framing
What is being presented to me?
Standards: VA:Re.7.1.6a VA:Cr3.1.6a
Ideation VA:Re8.1.6a

Strategy: Ideatoons
Idea Generation Cards to draw designs
Side 1: draw Side 2: write
What design am I using to create the Organize
animals housing?
What materials am I going to utilize in
my creation?
Standards: VA:Cr2.1.6a
e ri m e n t
Exp VA:Cr2.2.6a

Strategy: Focused Exploration


Build It Work with materials
Teacher questioning
Work with materials Peer questioning
Put design together
Make tangible prototype
Standards: VA:Cr2.3.6a VA:Cr3.1.6a
E v o lut io n VA:Pr6.1.6a

Strategy: Visual Thinking Strategies


FeedBack
Receive fresh ideas
Discussion

Improvement
Take feedback and improve
Refine development
Looking to the Future
References

Sterman, C. (2015, September). Teaching By Design: Design Thinking is a Problem-solving Strategy that Helps Builds Students' 21st Century Skills. Principal Special Supplement ,
2-5. Retrieved June 18, 2017, from www.naesp.org

Slafer, A., & Cahill, K. (1995). Why Design?: Activities and Projects from the National Building Museum. Chicago, IL: Chicago Review Press.

Nemeth, J. (2015). Metaphors, Puns, and Chance Combinations: Creative Thinking Strategies and Art Practice. Connecting Creativity Research and Practice in Art Education:
Foundations,Pedagogies, and Contemporary Issues, 236-243.

Design Thinking for Educators (2nd ed.). (2012). Retrieved June 8, 2017.

Gardner, H. (2006). Five Minds for the Future. Harvard Business School Press. Boston, MA.

Michalko, M. (2006). Thinkertoys a Handbook of Creative-thinking Techniques (2nd ed.). The Rocks Campus: Ten Speed Press.

Yenawine, P. (2013). Visual Thinking Strategies: Using Art to Deepen Learning Across School Disciplines. Harvard Education Press. Cambridge, MA.

Sonfist, A. (2014). Retrieved June 19, 2017, from http://www.alansonfist.com/landscapes_time_landscape.html

Zittel, A. (2014). Andrea Zittel. Retrieved June 19, 2017, from http://www.zittel.org/

Thomas Hirschhorn. (n.d.). Retrieved June 19, 2017, from http://www.gladstonegallery.com/artist/thomas-hirschhorn/work#&panel1-1

Studio H. (n.d.). Retrieved June 20, 2017, from http://studio-h.org/

Teaching Strategies. (n.d.). Retrieved June 20, 2017, from http://lindsays-art-room.weebly.com/teaching-strategies.html

Pilloton, E. (2010). Motion picture. TEDGlobal. Retrieved June 20, 2017, from https://www.ted.com/talks/emily_pilloton_teaching_design_for_change#t-984276.

National Visual Arts Standards. (2014). Retrieved June 20, 2017, from https://www.arteducators.org/learn-tools/national-visual-arts-standards

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