This document outlines computer ethics guidelines proposed by Ramon C. Barquin in 1992 called "The Ten Commandments of Computer Ethics". It presents 10 ethical rules for using computers such as not using them to harm people, steal, spread false information, or claim ownership over content you did not create. It also discusses general etiquette for online communication including considering social implications, avoiding shouting or personal attacks, and not wasting other's time or resources without permission. Finally, it poses examples of ethical dilemmas involving digital content theft, online bullying, and student/school rights regarding technology use.
This document outlines computer ethics guidelines proposed by Ramon C. Barquin in 1992 called "The Ten Commandments of Computer Ethics". It presents 10 ethical rules for using computers such as not using them to harm people, steal, spread false information, or claim ownership over content you did not create. It also discusses general etiquette for online communication including considering social implications, avoiding shouting or personal attacks, and not wasting other's time or resources without permission. Finally, it poses examples of ethical dilemmas involving digital content theft, online bullying, and student/school rights regarding technology use.
This document outlines computer ethics guidelines proposed by Ramon C. Barquin in 1992 called "The Ten Commandments of Computer Ethics". It presents 10 ethical rules for using computers such as not using them to harm people, steal, spread false information, or claim ownership over content you did not create. It also discusses general etiquette for online communication including considering social implications, avoiding shouting or personal attacks, and not wasting other's time or resources without permission. Finally, it poses examples of ethical dilemmas involving digital content theft, online bullying, and student/school rights regarding technology use.
This document outlines computer ethics guidelines proposed by Ramon C. Barquin in 1992 called "The Ten Commandments of Computer Ethics". It presents 10 ethical rules for using computers such as not using them to harm people, steal, spread false information, or claim ownership over content you did not create. It also discusses general etiquette for online communication including considering social implications, avoiding shouting or personal attacks, and not wasting other's time or resources without permission. Finally, it poses examples of ethical dilemmas involving digital content theft, online bullying, and student/school rights regarding technology use.
THE TEN COMMANDMENTS Proposed and created in 1992 by the Computer Ethics Institute by Ramon C. Barquin. THOU SHALL NOT USE A COMPUTER IN WAYS THAT MAY HARM PEOPLE. Dont hurt people. THOU SHALL NOT INTERFERE WITH OTHER PEOPLE'S COMPUTER WORK. Dont stop others from doing work. THOU SHALL NOT SNOOP AROUND IN OTHER PEOPLE'S COMPUTER FILES. Dont spy. THOU SHALL NOT USE A COMPUTER TO STEAL. Stealing is stealing- even if its just data. THOU SHALL NOT USE A COMPUTER TO FALSE WITNESS Dont spread false information. THOU SHALL NOT COPY OR USE PROPRIETARY SOFTWARE FOR WHICH YOU HAVE NOT PAID. Its still stealing. THOU SHALL NOT USE OTHER PEOPLE'S COMPUTER RESOURCES WITHOUT AUTHORIZATION OR PROPER COMPENSATION. Stealing. Did we mention stealing? THOU SHALL NOT APPROPRIATE OTHER PEOPLE'S INTELLECTUAL OUTPUT. Dont claim ownership over something you didnt create (i.e. text, images, etc) THOU SHALL THINK ABOUT THE SOCIAL CONSEQUENCES OF THE PROGRAM YOU ARE WRITING OR THE SYSTEM YOU ARE DESIGNING. Think about the social implications of what you create. THOU SHALL ALWAYS USE A COMPUTER IN WAYS THAT ENSURE CONSIDERATION AND RESPECT FOR YOUR FELLOW HUMANS. Be aware people are behind the computers. NETIQUETTE We should all be aware of others and the things that may or may not offend or hurt people.
Be responsible for yourself and
your actions.
Remember who you are offline
when online.
Why do we feel more comfortable
online being jerks? Think before you talk AND type. GENERAL NETIQUETTE
In general, do not waste other people's time, be
disruptive, or threaten.
Do not take up network storage space with large,
unnecessary files; these should be downloaded.
Do not look at other people's files or use other
systems without permission.
When joining a bulletin board or discussion
group, check the FAQ (frequently asked questions) file before asking questions.
Remember that on-line communications lack the
nuances of tone, facial expression, and body language. Write clearly. Try to spell correctly and to use good grammar. GENERAL NETIQUETTE Add emoticons, or Smileys --expressive symbols--to clarify meaning.
Do not SHOUT needlessly. Capital letters are the on-
line equivalent of shouting.
Use asterisks to give emphasis, but do so *sparingly*.
Sign messages, and include an e-mail address when
writing to strangers, just in case a message's header is lost.
Personal attacks or complaints are called flaming. Be
discriminate: flaming can turn into flame wars and disrupt discussion groups.
People who become too obnoxious can be banned
from a system or simply ignored. A "kill file" will automatically erase messages sent from a person who has become intolerable. EXAMPLES OF COMPUTER ETHICAL DILEMMAS Is it wrong to steal digital content?
Is it wrong to anonymously bully
or put down someone?
Is it wrong to post information
that could potentially cause harm?
Is it wrong to create a virus?
Is it wrong to replace a physical
worker with someone online? EXAMPLES OF COMPUTER ETHICAL DILEMMAS
What should students be allowed
to do with school issued technology?
What should schools be allowed
to do with school issued technology? EXAMPLES OF COMPUTER ETHICAL DILEMMAS