Black Widow: 10 Assassin Rogue Criminal Human, Gavony 64,000
Black Widow: 10 Assassin Rogue Criminal Human, Gavony 64,000
Black Widow: 10 Assassin Rogue Criminal Human, Gavony 64,000
10 Assassin Rogue
Black Widow
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F AC DESCRIPTION
+1 STR +4 INT
PRO
11 Armor Leather
63 +4 14
Set Max HP
STRENGTH +7 DEX +2 WIS
Shield
+1 +1 CON
RESISTANCES
+1 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
3 Dex Medium Armor Heavy Armor
Magic
12 Misc
Temporary Hit Points: Misc
DEXTERITY
Dex save vs. area effects: fail half +3 ARMOR
+1
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+11 Acrobatics (Dex) Light
PRO
Medium Heavy Shields
PRO
0
+5 Deception (Cha) > Common Thieves' tools
0 History (Int) > Thieves' Cant Disguise kit
+2 Insight (Wis) +1 from human Poisoner's kit
10
>
+1
+7 Sleight of Hand (Dex) > Crossbow Expert (with Attack action)
< <
SKILLS ACTIONS
BACKGROUND FEATURE
FEATS
NOTES
SUBTOTAL SUBTOTAL
EXTRA EQUIPMENT
ORGANIZATION
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SYMBOL
APPEARANCE
F
Temporary HP: SUCCESSES
PRO
DEXTERITY >
DESCRIPTION
INITIATIVE SPEED
>
LEVEL USED
DIE >
CONSTITUTION ATTACKS
HIT DICE PER ACTION
ATTACKS
F EX
PRO
Acrobatics (Dex)
Animal Handling (Wis)
INTELLIGENCE
Arcana (Int)
Athletics (Str)
Deception (Cha)
History (Int)
Insight (Wis)
Intimidation (Cha)
WISDOM Investigation (Int)
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)
SENSES
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COMPANIONS APPEARANCE
REMARKS NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.995 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
Notes Page Options
NOTES NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.995 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
PLAYER REFERENCE
LINE
by winning Str (Athletics) check vs. opponents Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack) (DMG 271)
LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
before the end of your next turn has advantage and doesnt cost you your reaction.
BLINDSIGHT Out to range, perceive without sight.
SHOVE (instead of one attack)
DARKVISION Out to range, treat dim light as bright light. Cant see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you. TRUESIGHT Out to range, perceive everything regardless of (magical) darkness,
invisibility, illusions, shapechanging, or etherealness.
ATTACK ACTION (PHB 195) LIGHT & VISION (PHB 183)