Neverwinter
Neverwinter
Neverwinter
- New Neverwinter: Lord Dagult Neverember working to rebuild Neverwinter and make it a safe
place, using hired mercenaries the Mintarn.
o DAGULT NEVEREMBER
Medium humanoid (human), neutral
STR 17 (+3)
DEX 16 (+3)
CON 20 (+5)
INT 17 (+3)
WIS 15 (+2)
CHA 19 (+4)
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3)
slashing damage, or 8 (1d10+3) slashing damage if used with two hands.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target.
Hit: 5 (1d10) piercing damage.
Taunt (Recharge 5-6). As a bonus action, Dagult Neverember taunts an enemy
creature within 20 feet that is not within melee range. That creature must make a DC
14 Wisdom saving throw or it moves within 5 feet of Dagult Neverember if it is able.
Dagult Neverember has advantage on attack rolls against that creature until the end
of his next turn.
o Rohini, Prophet of Helms Hold.
Known as the Prophet, those at Helms Hold treat her like a goddess
Looks like a nice human, attractive but not overly so. Infectious laughter,
presence is easing, easy to trust getting people to reveal secrets.
Started off as a succubus serving devil lords known as a seductress. Sent to
infiltrate Abolethic Sovereignty,
Infiltrated spellscarred treatment centre at House of Knowledge. Murdered
head researcher, Brother Anthus drawing aboleth attention. Sovereignty
corrupted priest Brother Vartan and exposed Rohini to Hex Locus. Imbued her
with foulspawn essence?
Moved to Helms Hold to prevent Hex Locus detection. Collects subjects for choir
and uses Helms Hold as base. Abolethic sovereignty uses her influence as a
prophet.
What she says usually comes true due to Aboleths making it come true
heals people, sometimes with a kiss, so creatures dont feel pain and are
content but get more ill and eventually insane
People work deep in Helms Hold know Rohini doesnt actually heal people
Chartilifax, young green dragon under control of Rohini. Lurks deep under
Helms Hold killing those nearing Hex Locus,
Looks like Green skinned elf
Gone mad after Rohinis Kiss.
Can be approached, favorite food: fire magic
Likes riddles, cat n mouse, hunting and killing his prey.
Can use Devour flame and shape change
- Ashmadai
o Worship Asmodeus
o Well connected, deep in most organizations
o No one knows whos friend or foe
o Arrogance, faith and fear of Asmodeus and brand on chest are common features of
Ashmadai
o Ashmadai, messengers of the raging fiend
o Asmodeus:
o Rule the shadows of Neverwinter
o 2 Sects
One is super loyal to Asmodeus and believes the Scepter the Thay have is a relic
connected to asmodeus. They think Valindra has the Scepter but Szass Tam took
it back. Led by Dwarf Favria, older and less studied cultists. More thuggish
The other sect is more cunning and manipulative, care about getting power. Led
by Mordai Vell, responsible for Neverwinter Ashmadai, manipulative
powerhouse. More conniving
Two sects dont interact as cultists are unaware of who else is in the group,
leaders do meet to discuss the cult though.
o Cant take Neverember on in daylight so they do it in the shadows
o Pod system:
Mordai Vell has high ranking members that report to him separately, they dont
know each other. Each high ranking member does the same with lower ranking
members who dont know each other. And so on.
Assign lower ranking people tasks without telling them the ultimate goal.
Recently become more aggressive converting people, promising wealth and
power and intimidating people with the sign of Asmodeus around the city.
People are getting afraid. Favria disapproves but cant deny the effectiveness.
o PCs may be approached subtly to join, dark rituals and branding may ensue.
o Dont like aboleth, want to close chasm so they can rule Neverwinter and not the
aboleth. Killing aboleth agents. Aboleth dont see them as a threat.
o PCs getting famous may get manipulated or negotiate with Ashmadai to help them kill
aboleth.
o Ashmadai want the Scepter they think Valindra has (Szass Tam has it) and Valindras
phylactery, with both they believe they can rule Neverwinter and shrug off Thay
influence and kill Valindra.
o Ashmadai arent incredibly strong alone but together can perform rituals to summon
devils and fiends. They need to bind a mortal creature to the devil essence to do so. So
thugs capture people and deliver them to pens. Can rescue a possessed person but the
longer a fiend is in a mortal body the more it decays.
o Cant sway Galt (Aboleth control him) Mordai is suspicious and wants to gather more
info before he kills him
o Mordai working on General Sabine and other Mintarn, inviting Sabine over often.
o Neverember enjoys spending time with Mordai, unaware of their plans.
o Ashmadai want to convert Neverember and send him back to waterdeep to control both
Nevewinter and Waterdeep.
o Control nearly all mercenaries guarding the chasm
o Members are gaining favor of Neverembers close allied
o Ashmadai in awe of Netherese, Mordai has been approached in secret so as not to alert
the Thay.
- Thayans
- Netherese
- Sons of Alagondar
o Setting traps, plotting and recruiting to oppose Neverember
- Harpers
- Cymril high ranking Harper is helping Sons of Alagondar to oppose Neverember but was
ambushed and killed by Mintarn mercenaries and was shown to be working for Neverember.
- Orc war party in city
Neverwinter Wood
- Uthgardt barbarians
- Angry Eladrin
- Cult of dragon, helping thayans unwillingly
Gauntlgrym
- Monsters
- Drow want to dominate city
- Duergar deep beneath city
- Illithid deep within
- Elementals going to trapped primordial Maegera the Inferno
-
- Thayans led by Valindra Shadowmantle (Moon-elf lich wizard) and under Abolethic sovereignty
trying to harness Maegera primordial power
- Valindra part of Ashmadai?