Grimdark Future - Robot Legions v1.2
Grimdark Future - Robot Legions v1.2
2
by Gaetano Ferrara (http://onepagerules.wordpress.com/)
Originally designed as helper robots by the elves, when these If youd like to support the continued development of our
androids started to become sentient their creators tried to games you can donate on patreon.com/onepagerules.
shut them down. The robots then rebelled and killed their
masters, driving them off their planets. Find more of our games at onepagerules.wordpress.com.
Since then the Robot Legions have been hunting all biological Join the community by following us here:
life forms in the Sirius sector mercilessly.
Facebook: facebook.com/onepagerules
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Robot Legions are heavily armed and extremely tough to kill, If you want to give us your feedback or have any questions
with most units being able to rise back from the dead. Due to feel free to contact us:
this they are generally pretty expensive and wont be able to
bring a lot of units to the table. Forum: onepagerules.proboards.com
E-Mail: onepageanon@gmail.com
Thanks to their high defense and regeneration abilities you
dont have to worry about keeping them safe, but can instead Thank you for playing and happy wargaming!
focus on marching down the field and wreaking havoc.
Gaetano Ferrara (onepageanon)
Their biggest disadvantage however is their slow speed, which
makes it hard to get into melee and grab objectives. The best
way to compensate for this is to make up a plan at the start
and stick to it, focussing your fire on enemies that try to
contest the same objectives.
A Upgrade with one: F Upgrade any model with one: Special Rules
Wrist-Mounted Flamer (12, A6) +25pts Whip coil (Linked in melee) +5pts Bot Fabricator: Once per turn, if this unit is within
Wrist-Mounted Laser Cannon +30pts Antimatter Pistol (12, A1, AP(2)) +10pts 6 of a Bot Swarm unit, you may roll one die. On a
(48, A1, AP(6), Deadly, Limited) Death Gaze (12, A1, Deadly, Rending) +10pts 4+ add 2 Bot Swarm model to that unit.
Replace Energy Staff: Flux: For each unmodified result of 6 you roll to
Energy Sword (A3, AP(2)) Free G Replace any Linked Gauss Rifle: hit the target takes two additional hits.
Gauss Sword (A3, AP(1), Rending) +5pts Linked Flux Rifle (24, A1, AP(1), Flux) +5pts Hunter: On a round in which this unit arrives from
Antimatter Rifle(24,A1,AP(2),Blast(3)) +35pts Ambush it gets AP(+4).
Energy Scythe (A3, AP(5)) +20pts
Regen-Protocol: The hero gests the Regeneration
special rule. The hero and his unit may ignore
B Upgrade with any: H Replace Gauss Cannon:
wounds from Regeneration on 4+.
Gloom Protocols (the hero and his unit +10pts Flux Cannon (24, A4, AP(3), Flux) +70pts
Repair-Protocol: Once per turn, if this unit is
get the Fearless special rule) within 2 of a Vehicle, then it may try to repair it.
Dread Protocols (when the hero is +10pts I Upgrade with any: Roll one die, on a 4+ the vehicle heals one wound.
activated target enemy unit within 18 Repair-Protocol +10pts
must take a morale test) Antimatter Rifle(24,A1,AP(2),Blast(3)) +50pts Psychic Spells
Nightmare Protocols (the hero and his +15pts Bot Fabricator +100pts Thunderbolt Bots (3+): Target enemy unit within
unit get the Fear special rule) 12 takes 1 automatic hit with AP(5).
Solar Protocols (when activated target +20pts J Replace Heavy Gauss Cannon: Fire Bots (4+): Target enemy unit within 12 takes
enemy unit within 12 takes D3 Antimatter Cannon +35pts 2D3 automatic hits.
automatic hits with AP(1)) (24, A1, AP(3), Blast(6)) Meteor Bots (5+): Target enemy unit within 12
Fusion Ray (24, A2, AP(7), Deadly) +55pts
Darkness Protocols (the hero and his +30pts takes D3 automatic hits with AP(4).
unit get the Ambush special rule) Star Bots (6+): Target enemy unit within 12 takes
Flame Protocols (when activated +55pts 4D3 automatic hits.
target enemy unit within 12 takes D6 Assault Bots (6+): Target enemy unit within 12
automatic hits with AP(3)) takes 3D3 automatic hits with AP(2).
Arrow Bots (6+): Target enemy unit within 12
C Replace all Energy Rods: takes 1 automatic hit with AP(10) and Deadly.
Energy Swords (A2, AP(2)) and +55pts
Shields (Defense +1)
Antimatter Pistols (12, A1, AP(2)) and +80pts
Gauss Swords (A2, AP(1), Rending)
Energy Scythes (A2, AP(5)) +90pts
Upgrade all models with:
Jetpacks (Ambush, Flying) +40pts