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DL Ubd 2010

This document outlines standards and goals for digital literacy education. It includes standards from NETS-S 2007 for creativity and innovation, communication and collaboration, research and information fluency, critical thinking and problem solving, digital citizenship, and technology operations and concepts. The goals are for students to understand how learning can be informal, networked and how information shapes understanding, and that content creators and consumers have rights and responsibilities. Essential questions address how passion and technology reflect a person and learner. Student objectives are to identify personal interests, communicate online, locate and use information, identify expression styles, and create a product addressing the essential questions.

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Patrick Woessner
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0% found this document useful (0 votes)
671 views

DL Ubd 2010

This document outlines standards and goals for digital literacy education. It includes standards from NETS-S 2007 for creativity and innovation, communication and collaboration, research and information fluency, critical thinking and problem solving, digital citizenship, and technology operations and concepts. The goals are for students to understand how learning can be informal, networked and how information shapes understanding, and that content creators and consumers have rights and responsibilities. Essential questions address how passion and technology reflect a person and learner. Student objectives are to identify personal interests, communicate online, locate and use information, identify expression styles, and create a product addressing the essential questions.

Uploaded by

Patrick Woessner
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Digital Literacy 2010-2011

(Adapted from UBD design by Grant Wiggins and Jay McTighe, 2002)
Patrick Woessner

Stage 1 – Desired Results


Content Standard(s): From the NETS-S 2007
NETS-S Standards 1b: Creativity and Innovation
Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using
technology. Students:
b. create original works as a means of personal or group expression.

NETS-S Standards 2a, 2b: Communication and Collaboration


Students use digital media and environments to communicate and work collaboratively, including at a distance, to support
individual learning and contribute to the learning of others. Students:
a. interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media.
b. communicate information and ideas effectively to multiple audiences using a variety of media and formats.

NETS-S Standards 3b, 3c: Research and Information Fluency


Students apply digital tools to gather, evaluate, and use information. Students:
b. locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media.
c. evaluate and select information sources and digital tools based on the appropriateness to specific tasks.

NETS-S Standards 4a, 4b: Critical Thinking, Problem Solving, and Decision Making
Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed
decisions using appropriate digital tools and resources. Students:
a. identify and define authentic problems and significant questions for investigation.
b. plan and manage activities to develop a solution or complete a project.

NETS-S Standards 5a, 5b: Digital Citizenship


Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior.
Students:
a. advocate and practice safe, legal, and responsible use of information and technology.
b. exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity.

NETS-S Standards 6a, 6b: Technology Operations and Concepts


Students demonstrate a sound understanding of technology concepts, systems, and operations. Students:
a. understand and use technology systems.
b. select and use applications effectively and productively.

Understanding (s)/goals Essential Question(s):


Students will understand that:  How does your passion affect and reflect who
 learning can be informal, social, and you are as a person and a learner?
networked.  How does technology affect and reflect who
 information serves as the basis for you are as a person and a learner?
understanding our world.
 content creators have rights; content
consumers have responsibilities.
Student objectives (outcomes):
Students will be able to:
 identify their personal interests/passion(s)
 communicate and collaborate in an online environment
 locate, evaluate, utilize, and cite information
 identify their preferred expression style
 create a product, using their preferred expression style, that addresses the two essential questions

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