GIS in Modern Archaeological Research
GIS in Modern Archaeological Research
GIS in Modern Archaeological Research
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Introduction
New Methods, Old Problems: Geographic Information Systems in Modern Archaeological Research,
edited by Herbert D. G. Maschner. Center for Archaeological Investigations, Occasional Paper
No. 23. 1996 by the Board of Trustees, Southern Illinois University. All rights reserved.
ISBN 0-88104-079-7.
2 | H. D. G. Maschner
What Is a GIS?
Archaeological
Data
MultiBpectralSPOT
Images Avian, Mammal,
Panchfomalic
K and Fish Data
Vegetation
SPOT Imams Data
AHAP CJR
Photography
Urge-Scale Black
& White Photographs
8
7
Contour Map
DavelopmerU
N
Hydrology
Geology
PaJeo-landscape
Reconstruction
HU
Exploratory Data
GIS Data Coverages Analysis in SAS
Climatic Exposure and S-Plus
Qeomorphic Landlorm
Report: Preliminary Cultural
Slope
Ecological and
Aspecl
Paleoecological Analysis of
Elevation ihe Lower Alaska Peninsula.
Viewshed New research proposals
Distance to Fresh Water
Distance to Shoreline Logistic Regression
Vegetation Analyses and I og linear
Archaeological Features
Modeling
Construction of
Survey Sampling
Strategy
YT
Landscape Fleconstruction
It It
I Climatic Reconstruction
and Landscape History
Predictive Model ot
Site Location
Figure 1-1. GIS model for the Lower Alaska Peninsula Project.
The user must be concerned with both the quality and the accuracy of the
data. For some areas, the single most important data coverage will be the
digital elevation model (DEM), sometimes referred to as a digital terrain
model (DTM). The DEM is most often constructed from data digitized from a
contour map, but elevation data are often inaccurate. So all questions that
could be asked of the data must take into account the data's accuracy. This is
also the case with data digitized from soil or other thematic maps where the
maps give an impression of accuracy never intended by the field scientist.
Simply because the computer will produce a number to four decimal places
does not imply that the result is accurate to any decimal places.
GIS data coverages are usually stored in one of two primary formats
raster or vector. Figure 1-2 illustrates the basic differences between raster and
vector systems. Vector systems, which are more often used in facilities man
agement or land management, have what is termed a topological structure
consisting of points, lines, and polygons. They are the kinds of systems we
usually associate with maps. A vector system is most advantageous in the
management of facilities, utilities, roads, cities, and other entities where many
of the data types are easily conceived of as points (traffic lights, manhole
4 | H. D. G. Maschner
covers, stop signs, water hydrants), lines (streets, pipelines, power lines), or
polygons (towns, blocks, properties, houses). Unfortunately, vector GIS pack
ages can be expensive, making raster-based systems more economical,
although not necessarily a more appropriate choice.
In archaeology, raster-based GIS programs predominate. In these systems,
the area under study is gridded (as a matrix), and each grid unit has a row
and column coordinate. A number of data categories might be attached to
each grid square. Ideally, the size of the grid square is dictated by the research
question being investigated. More often, as shall be seen in some of the
following presentations, grid size is determined by limits in the software, the
hardware, or the quality of the data. The reason raster systems are used more
often in archaeology is less intuitive. In the past, raster systems were often less
expensive. Access to MS-DOS programs such as IDRISI and OSU Map-for-the-
PC and to the public domain UNIX GRASS GIS brought GIS capabilities into
the realm of archaeological budgets. However, archaeologists also found grid-
based systems more intuitive because that is how archaeologists analytically
view sites and landscapes and because it is much easier to extract data from
grid matrices for quantitative analyses.
Until recently, the researcher had to pick either raster or vector systems.
Today most GIS software can handle both kinds of data, albeit to different
levels of sophistication. For example, ERDAS and GRASS are two popular
programs often used for the manipulation of images and raster GIS data.
ARC/INFO, on the other hand, is a popular and common vector GIS. In real
ity, the newest version of ARC/INFO has a sophisticated raster package
Geographic Information Systems in Archaeology | 5
(Grid), and ERDAS and GRASS can now do much with vector data coverages.
The goal of the archaeologist is to pick, through a careful research design, the
analysis tools necessary for the research problem at hand.
In this book a number of different software packages and computer systems
are illustrated. They include ARC/INFO on UNIX and DOS systems, IDRISI
and OSU Map-for-the-PC on DOS platforms, GRASS on UNIX platforms,
SPANS running under OS2, ERDAS on UNIX, Map II on the Mac, and home
grown varieties. While these are some of the most popular programs, there
are dozens of GIS packages on the market to choose from, many of which will
serve the kinds of questions archaeology is currently asking.
For more in-depth discussions of topics found in this introduction and in
the chapters that follow, the reader can turn to the growing body of literature
on GIS-related topics that includes GIS in environment and land management
(Aronoff 1989; Burrough 1986;Goodchild et al. 1993;Heit and Shortreid 1991),
GIS method and theory (Parr 1993; Peuquet and Marble 1990; Ripple 1989),
GIS and cartographic modeling (Garson and Biggs 1992; Tomlin 1990), and
GIS in archaeology and anthropology (Aldenderfer and Maschner 1996; Allen
et al. 1990). There also are a number of important articles in both geography
(Cowen 1988; Lindenberg and Fisher 1988; Tomlinson 1972, 1987) and
archaeology (Gaffney and Stanac 1991a; Harris 1985, 1986; Kvamme 1985a,
1985b, 1986a, 1986b, 1989; Wansleeben 1988).
The next four chapters demonstrate the use of viewsheds (or line-
of-sight analysis), optimum path analysis, site catchment studies, and bound
ary definition. These topics represent a growing area of GIS use in archaeolog
ical research.
Viewsheds are constructed from the interrelationship between a point on
the landscape (the viewer) and a digital representation of the landscape, or
digital elevation model. The result is an image or coverage of all of the possi
ble areas of the landscape visible from any one point. Viewsheds have been
used outside archaeology for some time, especially in relation to architecture
and scenic views in parklands (Higuchi 1988). Only recently have they been
applied to archaeological problems. The first three chapters in this section use
viewsheds, or line-of-site analysis, to address aspects of human behavior that
are otherwise difficult to obtain from archaeological data.
Viewsheds have been most popular in spatial studies of cognition. Gaffney,
Stanac, and Watson (1996) showed the effectiveness of viewsheds in their
study of the positioning of monuments in northern England. In a seminal
work, Lock and Harris (1996) used viewsheds to demonstrate that long
barrows in the Danebury region of England were positioned so that they
could not be seen from any other long barrow. Maschner (1996) used view-
shed analysis on the Northwest Coast of North America to demonstrate that
villages moved to more defensible locations in the Middle to Late Phase tran
sition at approximately A.D. 200-500.
In Chapter 4, Wheatley seeks to understand regional variation in the distri
bution of Neolithic monuments in Wessex, England. He is concerned with
8 \H.D. G. Maschner
how humans perceive landscapes and with the spatial scale of that percep
tionscales "defined in cognitive space." Testing Renfrew's (1973) model of
the distribution and structure of political entities in the region, he detects
fundamental differences in the positions of long barrows in two discrete areas.
In Chapter 5, Madry and Rakos use viewshed analysis and optimum path
analysis to investigate the relationship between Celtic hillforts and Celtic
roads in the Burgundy region of France (see also Crumley and Marquardt
1987; Madry and Crumley 1990). Optimum path analysis consists of determin
ing the easiest route (minimum friction path) between two points (see also
Gaffney and Stancic 1991b; Limp 1991). This can be done in both raster and
vector GIS, although it is more commonly done in raster-based systems by
computing the ease (based on elevation, slope, mode of transportation, or any
other important variables) with which one can move across a grid cell.
In the third essay in this section (Chapter 6), C. Ruggles and Medyckyj-Scott
use line-of-sight analyses to investigate the relationship between stone mon
uments and astronomical phenomena on the Isle of Mull, Scotland. The
authors begin their presentation, as did Wheatley (see also Wheatley 1993),
with a call for a more cognitive approach to GIS in archaeology. They argue
for a lesser emphasis on the environment and a greater emphasis on social
and cognitive characteristics of prehistoric human behavior. An important
contribution is their emphasis on the use of multiple viewshed analyses,
which are constructed by combining a number of viewsheds from specific
points (a method employed both by Wheatley and by Madry and Rakos). This
is done under the assumption that the view from a hilltop, for example, is not
culturally significant from a single point. Rather, the combined views from a
number of points around the top of the hill may present a more accurate
picture of what was visible by the inhabitants.
The authors go on to evaluate concepts of testability, deduction, and
hypothesis formation and argue that the paradigm on which classical statistics
are founded may not be appropriate in archaeology. Instead, they suggest that
we need to move toward a more Bayesian approach where prior probabilities
are put forward as a foundation for statistical tests.
The authors of these chapters point out a number of important issues in
viewshed analysis. A basic concern is the relationship between association
and causation. Are the statistical patterns seen in the viewshed data, for
example, simply a product of the natural landscape? This type of question is
not as easy to evaluate as are other procedures because the amount of process
ing time that goes into each viewshed makes a large random sample ex
tremely time-consuming with many computer systems.
Another concern with viewsheds is the "tree problem." Viewsheds are con
structed as if the landscape were treeless, but many landscapes were consid
erably more wooded in prehistory than today. The opposite may also be true.
This is similar to the height-of-viewer problem that is also a consideration
when constructing viewsheds. Both can be easily corrected in most modern
GIS environments by raising or lowering the base elevation of the "viewer"
during viewshed construction.
Distance is another concept in viewshed construction evaluated both by
Geographic Information Systems in Archaeology | 9
Wheatley and by Ruggles and Medyckyj-Scott. Wheatley argues that maxi
mum distance in a viewshed should be reduced from infinity because visual
resolution is reduced with distance. Ruggles and Medyckyj-Scott further con
tend that (following Fisher 1992) a "cognitive" or "fuzzy" viewshed could be
created by combining a distancedecayfunction with the normal binary view
shed, thereby modeling the degree to which distant objects are on average
actually discernible. They also argue that the curvature of the earth needs to
be accounted for in viewshed construction and provide a formula for a
weighted elevation adjustment with distance from the viewpoint.
Madry and Rakos, as well as Ruggles and Medyckyj-Scott, emphasize the
importance of scale in DEM construction for viewshed analysis. Madry and
Rakos reanalyze data originally evaluated at 97-m resolution, using a newly
constructed 20-m resolution DEM, and they find that the results are more
accurate but the patterning less obvious than when the 97-m data were used.
Ruggles and Medyckyj-Scott argue that scale needs to be considered before
any viewshed analyses are conducted because a more accurate DEM can
change the outcome. They conclude, however, that the scale of the DEM
necessary for a truly accurate viewshed may be beyond the limits of modern
(affordable) computers.
Aside from viewshed analysis, one of the most revolutionary uses of GIS in
archaeology is in site catchment analysis, boundary construction, and the cre
ation of cost surfaces. In Chapter 5 Madry and Rakos use cost surfaces to
defineoptimum paths. The last contribution in this section (Chapter7) inves
tigates the methodology of cost surfaces, in conjunction with Thiessen poly
gons, to improve the definition of boundaries and territories.
The concept of site catchment analysis is based on the notion that resource
use around habitation sites is distance dependent. Site catchments are gener
ally considered to be circular (Ellison and Harriss 1972:916), but other forms
such as hexagons (Haggett1965:48) and more amorphous shapes that account
for topography (Vita-Finzi and Higgs 1970) have been proposed. In general,
hunters and gatherers have been observed to use an area within 10 km of their
camp, while agriculturalists use about half this distance; these distances relate
to approximate 2-hour and 1-hour walking times. Early use of site catchments
simply computed the relative productivity of the different ecozones repre
sented within a catchment in order to explain archaeological site location
(Vita-Finzi and Higgs 1970) and later energy extraction (Foley 1977). One of
the first and longest-lasting criticisms of site catchment analysis in archaeol
ogy (Bailey and Davidson 1983; Higgs et al. 1967) is that the concentric rings
drawn around sites do little to represent, or account for, the natural land
scape. It has been casually argued for some time that GIS should be able to
solve this through the incorporation of cost or friction surfaces (time/effort
principle) produced from actual landscape data (Foley 1977; Gaffney and
Stanac 1991a, 1991b).
Cost surfaces, in conjunction with site catchment analysis, allow distance to
be weighted by slope, vegetation, and other natural features that may act as
obstacles or facilitators in travel. Based on von Thunen's (1875) model of agri
cultural production, the concept of a cost surface was included in archaeologi-
10 I H. D. G. Maschner
cal research early on (Clarke 1968,1977; Jarman 1972; Jarman et al. 1972; Vita-
Finzi and Higgs 1970). Perhaps one of the best attempts at cost-surface analy
sis is Limp's construction of catchments for a Mississippian site in Arkansas
(1991). As Limp demonstrated, catchment areas produced in a GIS do not
need to be shaped concentrically. Rather, an amorphous shape dictated by
rivers, slope, and landform derived through the use of a GIS can better
account for how people actually use a landscape (see also Hunt 1992).
Thiessen polygons are one option for defining boundaries in site catchment
analysis. Thiessen polygons are constructed by drawing a line perpendicular
and equidistant between two points or centers (such as an archaeological site).
The goal of Thiessen polygon construction is an investigation of regional
interaction and of economic and political hierarchy between towns and
centers. Thiessen polygons have been used in archaeology for some time (e.g.,
Hammond 1972; Hodder 1972; Renfrew 1973), although there have been a
number of problems in their use. One problemhas been the lackof control for
natural features on the landscape. Also lacking in the analyses are measures of
agricultural productivity, population size, political power, and time. The rea
son is that most software used to construct a Thiessen polygon assumes that
all points are contemporaneous and are of equal weight.
A. Ruggles and Church address the functionality and inherent problems of
both site catchment analysis and Thiessen polygon use in archaeology in
Chapter 7. They discuss technical issues involved in using these methods and
offer a number of methods for alleviating some of the problems of space, time,
and differential population or productivity. Their study is primarily method
ological in content and contribution. Using cost surfaces and other weighted
measures, it offers an advanced, technical approach to boundary construction
and site catchment analysis.
The four chapters represent a rapidly developing realm of GIS use in
archaeology. Each approaches a different archaeological problem and uses
different theoretical perspectives. Yet each is fully aware of important issues
such as data quality and accuracy, as well as the underlying assumptions
about human behavior inherent in its analysis.
The one area where archaeologists have generally used GIS, and
one of the most important issues and uses for GIS in current archaeological
research, is in predictive modeling of site locations and in the environmental
modeling of landscapes (Altschul 1990; Carmichael 1990; Futato 1991; Green
1990; Hasenstab 1990; Hasenstab and Resnick 1990; Kvamme 1989; Kvamme
and Jochim 1989; Marozas and Zack 1990; Maschner and Stein 1995; Savage
1990b; Warren 1990a, 1990b). The next five chapters address many of the
important issues in site location modeling through discussions of methodol
ogy and archaeological application.
A predictive model is simply a statistical representation of the environ
mental characteristics of archaeological site location selected by the prehistoric
inhabitants for the placement of their villages, camps, or other sites. The goal
Geographic Information Systems in Archaeology | 11
of most of these models is to determine the probability of finding archaeolog
ical sites in areas that have not been investigated. Predictive modeling consti
tuted the first substantive use of GIS in archaeology, and that has perhaps
been its greatest problem in gaining wider acceptance in the field. Many
archaeologists associate GIS with either mapmaking or predictive modeling
and see predictive modeling as simply the means by which government agen
cies may write off whole regions as archaeologically unimportant. Those same
archaeologists see GIS as the evil tool behind probabilistic statements without
questioning the relationship between the tool and the interpretation assigned
to the results. That view is shortsighted and unfortunate.
Most archaeologists who use GIS for modeling purposes are fully aware of
the implications and fallacies of their models. In Chapter 8, van Leusen points
out a number of reasons why locational modeling has been both a benefit and
a burden to archaeology, while reviewing the role of GIS in Dutch archaeol
ogy. He makes an excellent point in that the kinds of questions asked by a
resource manager versus a more theoretical archaeologist may be quite differ
ent and could lead to dissension. On the other hand, he also points out that
the way in which questions are asked is important.
For example, in a number of studies (Maschner 1992, 1996; Maschner and
Stein 1995), it was found that the traditional modeling question, What were
the environmental variables that influenced site location? caused great dis
tress among an audience of postprocessual archaeologists. When the question
was changed to, What were the environmental parameters that the prehistoric
decision makers chose for site location? it received general acceptance from
the same group, even though the same data and the same results were report
ed. As van Leusen states in his chapter, the entire concept of environmental
determinism is considered inappropriate in archaeology, especially in Europe.
Yet there is not a single educated archaeologist who would claim that no
human decision-making process is involved.
Modeling need not simply be locational, as a number of recent analyses
have demonstrated. These include Allen's study of early historic trade (1990),
a study of geologic formations for the Olorgasallie area of Africa (Jorstad et al.
1996), Van West and Kohler's study of environmental change and agricultural
production in the southwestern United States (1996), Maschner's study of
political decision making on the Northwest Coast of North America (1992,
1996), Gaffney and Stance's study of the Island of Hvar (1991b), and Zubrow's
study of demography in New York (1990). None of the chapters in this section
are models for the sole purpose of prediction.
In Chapter 9, Allen seeks to use environmental data to investigate why Iro-
quoian territories are distributed the way they are. In this simple and elegant
approach to GIS, a number of overlays and tests are done to show that vari
ability in the productivity of maize agriculture, especially the length of the
growing season, is critical in the distribution of Iroquoian political groups.
These variables change in importance through time in conjunction with global
climatic change. This contribution is straightforward and presents methods
and results that will appeal to readers who are new to the use of GIS in
archaeology, while providing conclusions that have a good archaeological
12 | H. D. G. Maschner
foundation.
Hasenstab seeks to understand Iroquoian settlement in the context of politi
cal change and warfare in Chapter 10. While using many of the basic envi
ronmental variables usually applied to settlement studies, he points out that
political conditions are often more important than the purely environmental
constraints usually analyzed in a GIS. His approach complements Allen's
study by investigating issues of prehistoric settlement in New York State at a
different level of resolution and from a different perspective. This chapter is
an excellent example of a growing trend toward the use of environmental
models as screens onto which political variability is projected.
Johnson (Chapter 11) uses remotely sensed images for modeling purposes.
Aerial remote sensing has played a prominent role in archaeology for some
time (e.g., Behrens and Sever 1991; Donoghue 1989; Donoghue and Shennan
1988; Ebert 1984; Scollar et al. 1990), but because of its subdisciplinary separa
tion from GIS in many geography departments, it is often seen as separate in
archaeology as well. This need not be the case. In fact, for most archaeological
applications, aerial photographs, satellite images, or even more localized tech
niques such as ground penetrating radar can be viewed simply as another
data layer in a GIS. Although many of the processing techniques are quite
different from those specific to GIS (see Lillesand and Kiefer 1994), the result
ing coverages are critical to many archaeological applications. In his study of
prehistoric settlement in Mississippi, Johnson finds that the resolution of
Landsat data is not sufficient for some archaeological analyses by itself. But it
is valuable as a tool for environmentally evaluating and mapping large re
gions for preliminary archaeological analyses.
In the last chapter in this section (Chapter 12), Dalla Bona and Larcombe
present a model of site location in subarctic Ontario based on ethnographic
parameters. Dividing their study area into a seasonal subsistence and settle
ment cycle, they construct a model of site location that is compared to the
available data on the regional prehistory. They use their results to devise a
strategy for future research. Their study is unique in its use of behaviorally
based variables in the construction of the model and in their use of GIS to
project that model onto the past.
Summary
References