Slam Mcjam: Fighter (1) Brick Dandyel Half-Orc Chaotic Neutral
Slam Mcjam: Fighter (1) Brick Dandyel Half-Orc Chaotic Neutral
Slam Mcjam: Fighter (1) Brick Dandyel Half-Orc Chaotic Neutral
INSPIRATION
STRENGTH
16 +2
+3 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
17 PERSONALITY TRAITS
+2 +4 Constitution
0 Intelligence
CURRENT HIT POINTS IDEALS
15 -1 Wisdom
-1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
0 -1
0
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Darkvision: 60 ft.
Pike +5 1d10 + 3 piercing
10 -1 Insight (Wis)
(additional features & traits on last page)
+1 Intimidation (Cha) Handaxe +5 1d6 + 3 slashing
WISDOM 0 Investigation (Int)
-1 Medicine (Wis)
Flail +5 1d8 + 3 bludgeoning
-1 0 Nature (Int)
+1 Perception (Wis)
8
-1 Performance (Cha)
-1 Persuasion (Cha)
CHARISMA
0 Religion (Int)
SP
Weapon Proficiencies: Martial; Simple
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Slam McJam
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
----------Bonus Actions----------
Second Wind. Regain 1d10 + 1 HPs (use once/rest).
-----------Other Traits------------
Great Weapon Fighting Style. When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you
can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this
benefit.