Slam Mcjam: Fighter (1) Brick Dandyel Half-Orc Chaotic Neutral

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Fighter (1) Brick Dandyel

CLASS & LEVEL BACKGROUND PLAYER NAME


Slam McJam Half-Orc Chaotic Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
16 +2
+3 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

17 PERSONALITY TRAITS

Hit Point Maximum 12


+5 Strength
DEXTERITY
+2 Dexterity

+2 +4 Constitution
0 Intelligence
CURRENT HIT POINTS IDEALS

15 -1 Wisdom
-1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+2 +4 Acrobatics (Dex) Total 1d10


SUCCESSES
15 -1 Animal Handling (Wis) FAILURES

0 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE +5 Athletics (Str)

0 -1
0
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Darkvision: 60 ft.
Pike +5 1d10 + 3 piercing
10 -1 Insight (Wis)
(additional features & traits on last page)
+1 Intimidation (Cha) Handaxe +5 1d6 + 3 slashing
WISDOM 0 Investigation (Int)
-1 Medicine (Wis)
Flail +5 1d8 + 3 bludgeoning

-1 0 Nature (Int)
+1 Perception (Wis)
8
-1 Performance (Cha)
-1 Persuasion (Cha)
CHARISMA
0 Religion (Int)

-1 +2 Sleight of Hand (Dex)


+2 Stealth (Dex)
8 +1 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

11 PASSIVE WISDOM (PERCEPTION)


CP
Rope, hempen (1); Crowbar (1);
Chain mail (1); Shield (1)

SP
Weapon Proficiencies: Martial; Simple

Armor Proficiencies: Heavy; Light; Medium;


EP
Shields

Language Proficiencies: Common; Orc GP


1
PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Slam McJam
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

TREASURE CHARACTER BACKSTORY

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS

----------Bonus Actions----------
Second Wind. Regain 1d10 + 1 HPs (use once/rest).

-----------Other Traits------------
Great Weapon Fighting Style. When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you
can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this
benefit.

Relentless Endurance. Drop to 1 hp instead of being reduced to 0.

Savage Attacks. On critical hit, add additional damage dice roll.

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