SolidWorks Tutorial12 Clamp
SolidWorks Tutorial12 Clamp
Clamp
In this tutorial we are going to make a clamp. Many of the topics we will use you have
seen already, but we are also going to show you some new tools, including;
Movements in an assembly.
The creation of a rendering with PhotoView 360.
First, we are going to model the parts, and then we will make the assembly, in which you
can see the exact movement of the product. Finally, we are going to make a rendering in
PhotoView 360.
Base
Work plan
The first part we are going to make is the base. In the illustration below you can see the
dimensions.
First, you will make a work plan. How would you build this part?
The main problem in this part is that almost all the vertical planes are at an angle of 5°,
which is often the case with castings. To achieve that angle in the model, we use a new
feature: Draft.
Make a plan by yourself for how to create this model.
1 Start SolidWorks and open a new part. Set the units to MMGS.
2
5 Set the dimensions in the
sketch as shown on the
right.
14 Make an
Extruded
Cut from the
sketch with
the depth
Through
All.
Tip: In these two sketches we have mirrored some entities. This not only saves time
because you have to draw less, but the mirrored parts also remain constrained to
each other and will always be symmetrical.
15 Now, select the
front plane of the
model and select
Normal To.
Make a sketch on
this plane.
20 Create an arc:
1 Click on Arc in the
CommandManager.
1
2 Click on Tangent Arc in
the PropertyManager. 4
3 Click on the endpoint of
the line you have just
2
3
drawn to get the first
point of the arc.
4 To get the endpoint of
the arc, click on the
centerline as shown.
5 Click the <Esc> key to abort the command.
21 Select the
centerline.
Hold the <Ctrl>
key and select the
center of the arc. 1
This is marked as a 2
little +.
Click on
Coincident in the
PropertyManager.
3
3
2
2 3
3 Click on OK.
1
2
Arm
Work plan
The next part we will create is half of the arm. This part is made from sheet metal, so we
will be using the SolidWorks Sheet Metal functions.
To make this part you need to use two new features:
1 Jog, which allows you to make a double bend in a part.
2 Sketched bend, which allows you to draw a line on a sheet of metal that will act as a
bending line.
3
4
2 3
Explination!
3 2
1 2
1
58 Set the thickness for the
material to 2.5 mm in the
PropertyManager.
2
Click on OK.
7 Click on OK.
66 We need a mirrored
copy from this part.
This is very easy to
3
create. 2
1 Select the plan as
shown in the model.
This is the ‘mirror’ 1
for the mirror
command (the
mirror ‘axis’).
2 Open the pull-down
4
menus.
3 Click on Insert in
the pull-down
menus.
4 Click on Mirror Part...
Bracket
Work plan
The next part is a bracket. This is much simpler than the last part. How would you handle
this? Make a plan!
Rod
Work plan
We will make the pin now. This is a simple part that you can probably make by yourself
without any problem. We only provide the main steps.
79 Open a new part and set the units to MMGS. Make the
sketch on the Front Plane as shown. It consists only of
one circle.
Extrude this circle to a length of 100 mm.
Socket
Work plan
The next part is the cap. It only consists of one feature: a Revolved Boss.
Rivet
Work plan
Finally, we have to build a rivet. This is also a part made from only one Revolved Boss
feature.
We need two lengths of rivets though: 16 mm and 11 mm. That is why we will make two
configurations of this part.
89 Go to the ConfigurationManager.
1 2
Clamp Assembly
95 All parts of the clamp are now ready, so we can start building the assembly. Try it
yourself first. If you need help, follow the steps below.
Open a new assembly and set the units to MMGS.
96 Place the base in the
assembly, next the pin and
the cap. You can place the
components in random
positions on the screen.
102 Click
on Mate in the
CommandManager
again. 3
Select the two edges 1
as shown.
Click on OK.
When you move the arm of the clamp you will notice that the brackets collide with the
base.
To solve this problem, we need to extend the base a bit.
The arm for the pin can rotate 360 degrees and in the software, the arm goes right through
the material of the base. This is not possible in the real world, so we want to limit the
rotation of the arm.
3
112 Move the arm again. Notice
that the movement is limited to
the position where two parts
collide. At that point, the
colliding parts turn blue.
Model Rendering
Work plan
Finally, we will make a rendering from this model. A rendering is a picture of the model
with all features displayed as realistically as possible. You can use a rendering for many
communication purposes, such as in a presentation.
To make a rendering in SolidWorks, we use an add-in called PhotoView 360. This is a
very robust program with a wide range of capabilities. We will show you how to make a
standard rendering using the default settings.
Rotate the model to establish the view that you want to show in the rendering.
115 We will determine the kind of material for the different parts.
Click on Edit Appearance in the CommandManager.
124 Select
Options in the
CommandManager.
Change the Output 2
image size to
1024x768 (or a
different size of your
choosing). 1
Other settings such as
the final render quality
can be set here as well.
Click on OK.
Tip: Make sure to use the Preview Window before making the final rendering. This will
save you a lot of time when making changes.
Tip: What you have just seen in PhotoView 360 is only the beginning of what you can do
with this application. You can change whatever you like: the background, the
appearances, the lighting, and so on. These steps are not included in this tutorial, but
if you are interested, try them yourself.
What are the main features you have learned in this tutorial?